Read this All Weapons List guide for Genshin Impact! Find out about all weapon types, weapons list, rarity (5 Star to 3 Star), Base ATK, Secondary Stats for all weapons!
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Weapons - All Swords List
List of All Swords
Name | Base ATK (Lv.1) | Skill Skill Effect |
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5★![]() | 48 | Falcon's Defiance ATK is increased by 20%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of resistance aloft, regenerating HP equal to 100% of ATK and dealing 200% of ATK as DMG to surrounding enemies. This effect can only occur once every 15s. |
5★![]() | 46 | Sky-Piercing Fang Crit Rate increased by 4%. Gains Skypiercing Might upon using Elemental Burst: Increases Movement SPD by 10%, increases ATK SPD by 10%, and increases the DMG of Normal and Charged Attack hits by 20% for 12s. |
5★![]() | 46 | Golden Majesty Increases shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
4★![]() | 44 | Press the Advantage After defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
4★![]() | 42 | Infusion Stinger Dealing Elemental DMG increases all DMG by 6% for 6s. Max 2 stacks. Can occur once every 1s |
4★![]() | 42 | Undying Admiration Increases Elemental Skill DMG by 16% and Elemental Skill CRIT Rate by 6% |
4★![]() | 42 | Bane of Fire and Thunder Increases DMG against enemies affected by Pyro or Electro by 20%. |
4★![]() | 41 | Windfall CRIT Hits have a 60% chance to generate a small amount of Elemental Prticles, which will 6 Energy for the character. Can only occur once every 12s. |
4★![]() | 42 | Chord Normal or charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s. |
4★![]() | 41 | Composed After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
4★![]() | 42 | Justice Increase DMG dealt by Normal and Charged Attacks by 20%. Additionally, regenerates 60% of ATK as HP when Normal and Charged Attack score a CRIT Hit. This effect can occur once every 5s. |
4★![]() | 44 | Smashed Stone On hit, Normal or Charged Attacks increase ATK and DEF by 4% for 6s. Max 4 stacks. This effect can only occure once every 0.3s. |
4★![]() | 39 | Descension Hitting enemies with Normal and Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the sword of Descension, their ATK is increased by 66. |
3★![]() | 39 | Gash On hit, has a 50% chance to deal 240% ATK DMG to a single enemy. Can only occur once every 15s. |
3★![]() | 39 | Bane of Water and Ice Increase DMG against enemies affected by Hydro or Cryo by 12% |
3★![]() | 40 | Journey Each Elemental Orb or Particle collected restores 1% HP. |
3★![]() | 39 | Vigorous When HP is above 90%, increase CRIT Rate by 14%. |
3★![]() | 38 | Determination Using an Elemental Burst grants a 12% increase in ATK and Movement SPD for 15s. |
Weapons - All Claymore List
List Of All Claymores
Name | Base ATK (Lv.1) | Skill Skill Effect |
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5★![]() | 48 | Sky-ripping Dragon Spine Increases all damage dealt by +8%. After activating Elemental Burst, normal and charge attacks unleashes a blade that does 80% of ATK DMG to opponents. The blade lasts 20 seconds or 8 times. |
5★![]() | 46 | Golden Majesty Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
5★![]() | 46 | Wolfish Tracker Increases ATK by 20%. On hit, attacks against enemies with less than 30% HP increase all party members' ATK by 40% for 12s. Can only occur once every 30s. |
4★![]() | 42 | Press the Advantage After defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
4★![]() | 42 | Infusion Blade On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s. |
4★![]() | 44 | Crush On hit, Normal and Charged Attacks have a 50% chance to deal an additional 240% ATK DMG to opponents within a small AoE. Can only occur once every 15s. |
4★![]() | 44 | Focus Upon dealing damage to an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all existing stacks. |
4★![]() | 44 | Frost Burial Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
4★![]() | 41 | Windfall CRIT Hits have a 60% chance to generate a small amount of Elemental Prticles, which will 6 Energy for the character. Can only occur once every 12s. |
4★![]() | 42 | Bane of Storm and Tide Increases DMG against enemies affected by Hydro or Electro by 20%. |
4★![]() | 42 | Wavesplitter Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG. |
4★![]() | 44 | Composed After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
4★![]() | 42 | Rebellious Guardian Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield last for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 12% increased DMG. |
3★![]() | 39 | Cull the Weak Defeating an opponent restores 8% HP. |
3★![]() | 39 | Unbending When HP falls below 70% increase Charged Attack DMG by 30% and Charged Attacks becomes harder to interrupt. |
3★![]() | 38 | Bane of Fire and Thunder Increase DMG dealt against enemies affected by Pyro or Electro by 15%. |
3★![]() | 39 | Blunt Conclusion After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60 ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s. |
Weapons - All Catalyst List
List Of All Catalyst
Name | Base ATK (Lv.1) | Skill Skill Effect |
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5★![]() | 48 | Wandering Clouds Increases Elemental DMG Bonus by 12%. Normal Attack hits have a 50% chance to earn the favor of the clouds which actively seek out nearby opponents to attack for 15s. dealing 160% ATK DMG. Can only occur once every 30s. |
5★![]() | 48 | Skill Name TBA Increases the Shield Strength of the one equipping it. It increases ATK on hits, and this effect is strengthened while the character equipping it is under the protection of a shield. |
5★![]() | 42 | Boundless Blessing Increases Movement SPD by 10%. When in battle, gain an 8% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat. |
4★![]() | 42 | Press the Advantage After defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
4★![]() | 42 | Gilding Using an Elemental Burst regenerates 4 Energy every 2s for 6s. All party members will regenerate 4% HP every 2s for this duration |
4★![]() | 44 | Focus Upon dealing damage to an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all existing stacks. |
4★![]() | 44 | Infusion Scroll Triggering an elemental reaction grants an 8% Elemental DMG bonus for 10s. Max 2 stacks. |
4★![]() | 42 | Debut When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%, Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240 |
4★![]() | 42 | Frost Burial Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
4★![]() | 46 | Windfall CRIT Hits have a 60% chance to generate a small amount of Elemental Prticles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
4★![]() | 41 | Composed After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
4★![]() | 42 | Solar Shine Normal Attack hit increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s. |
4★![]() | 41 | Echo Normal & Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240% ATK as DMG. This bolt cn bounce between enemies a maxumum of 4 times. This effect can occur only once every 12s. |
3★![]() | 39 | Legacy When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect only occurs every 20 s. |
3★![]() | 40 | Guerilla Tactic Defeating an enemy increases Movement SPD and ATK by 12% for 15s. |
3★![]() | 39 | Energy Shower Each Elemental Orb or Particle collected restores 1% HP. |
3★![]() | 38 | Bane of Storm and Tide Increased DMG against enemies affected by Hydro or Electro by 12% |
3★![]() | 40 | Rapids Upon causing Vaporize, Electro-Charged, Frozen or Hydro-infused Swirl reaction, increase ATK by 20% for 12s. |
Weapons - All Polearm (Spear)List
List Of All Polearms
Name | Base ATK (Lv.1) | Skill Skill Effect |
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5★![]() | 48 | Blackwing Increases CRIT Rate by 8% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on opponents have a 50% chance to trigger a vaccuum blade that deals 40% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s. |
5★![]() | 48 | Eagle Spear of Justice On hit, increases ATK by 3.2% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12%. |
5★![]() | 46 | Golden Majesty Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
4★![]() | 42 | Press the Advantage After defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
4★![]() | 42 | Magic Affinity After using an Elemental Skill, increases Normal and Charged Attack DMG by 8% for 12s. Max 2 stacks. |
4★![]() | 44 | Infusion Needle After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal an additional 25% ATK DMG for 5s |
4★![]() | 44 | Windfall CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the Character. Can only occur once every 12s. |
4★![]() | 41 | Frost Burial Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
4★![]() | 44 | Focus Damaging an opponent gradually increases CRIT Rate through Focus. A CRIT hit clears all Focus effects. |
4★![]() | 41 | Bane of Flame and Water Increases DMG against enemies affected by Hydro or Pyro by 20%. |
4★![]() | 42 | Gladiator If are there at least 2 enemies nearby, ATK increased by 16% and DEF increased by 16%. If there are less than 2 enemies nearby, ATK is increased by 24%. |
3★![]() | 39 | Sharp Increases Normal Attack DMG by 24% |
3★![]() | 40 | Heavy Normal Attacks deal an additional 160% DMG. Can only occure once every 10s. |
3★![]() | 38 | Bane of the Soft Increases DMG against slimes by 40% |
Weapons - All Bow List
List Of All Bows
Name | Base ATK (Lv.1) | Skill Skill Effect |
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5★![]() | 46 | Strong-Willed Increases Normal and Charged Attack DMG by 12%. Normal and Charged Attack DMG increases by 8% every 0.1s for up to 5 times. |
5★![]() | 48 | Echoing Ballad Increases CRIT DMG by 20%. Hits have a 60% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s. |
4★![]() | 44 | Press the Advantage After defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
4★![]() | 41 | Infusion Arrow Normal Attack and Charged Attack hits increwase ATK by 4% and Normal ATK SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s. |
4★![]() | 42 | Unreturning Charged Attack hits on weak points increwase Movement SPD by 10% and ATK by 36% for 10s. |
4★![]() | 42 | Focus Upon dealing damage to an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all existing stacks. |
4★![]() | 42 | Rapid Firing Increases Normal Attack DMG by 40% but decreases Aimed Shot DMG by 10%. |
4★![]() | 42 | Verdant Wind Upon hit, Normal and Aimed Shot have a 50% chance to generate a Cyclone, which will continuously attract surrounding enemies, dealing 40% of ATK as DMG to these enemies every 0.5s for 4s. This effect can only occur once every 14s. |
4★![]() | 41 | Windfall CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occure once every 12s. |
4★![]() | 42 | Arrowless Song Increased Elemental Skill And Elemental Burst DMG by 24%. |
4★![]() | 44 | Composed After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
3★![]() | 38 | Cull the Weak Defeating an opponent restores 8% HP. |
3★![]() | 40 | Bane of Flame and Water Increases DMG agianst enemies affected by Hydro or Pyro by 12%. |
3★![]() | 39 | Precise Increases DMG agianst weak spots by 24%. |
3★![]() | 38 | Slingshot If a Normal Attack or Aimed Shot hits a target within 0.3s of being fired, increase DMG by 54%. Otherwise, decrease DMG by 10%. |
What Are Weapons?
Different Weapon Types For Different Situations

Weapon dictate what your character' s main focus and roles will be in a battle. Due to the different weapon types, there will be characters that specialize at close range or long range combat, or even roles such as attacker or tanks.
Check Out All Classes / Weapon Types Guide here!Weapon Effectiveness May Change VS Different Target
Weapon abilities & Secondary Stats changes greatly between weapons, some might be suited against a certain boss while others can be Jack-Of-All-Trades kind of weapons. Check out the tiers list below to know which weapon to prioritize!
Check Out The Weapon Tier List Here!Think About Team Composition Using Classes

Aside from weapons, you should think about having a good balance of characters when setting up your party! Make sure to have at least two close range and two long range classes with you in order to deal with a variety of combat situations!
Check Out The Best Team Comp Here!Don't Forget To Power Up Your Weapons!

Weapons, like characters, can be powered up to become more lethal & effective. Similar to characters, they are enhanced through raising Weapon Level & Ascend. A fully decked out weapon will help you in your travels greatly.
Check out How To Power Up Weapons here!▲Back To Table Of Contents