Comprehensive Cyno guide for Genshin Impact. Learn Cyno's best build, and how to rerun for this 5-Star Electro DPS Polearm user.
| Cyno Related Articles | ||||||||
|---|---|---|---|---|---|---|---|---|
Best Build | Best Team | Gacha Banner | ||||||
Story Quest | Specialty | Signature Weapon | ||||||
Table of Contents
Cyno Latest Information & News
Cyno's Upcoming Buffs on July 1

| Elemental Skill | Secret Rite: Chasmic Soulfarer - By using his Elemental Skill, he can enter the Pactsworn Pathclearer state, which reduces his reliance on his Elemental Burst. Polestar Field Effect: - To take advantage of the character buffs given to Cyno, you'll need a character that unlocks the reaction, such as Sandrone. |
|---|---|
| Constellation Summary | (C1) / (C2) / (C4) / (C6) - This effect increases the Elemental Mastery of Cyno or his team, boosts Stellar-Conduct DMG, and restores Cyno's Elemental Energy. |
Cyno's Elemental Skill enhancement allows him to enter the Pactsworn Pathclearer state to reduce his reliance on his Elemental Burst, while he requires an enabler like Sandrone to utilize the Polestar Field buffs. His constellations will now increase the Elemental Mastery for him and his team. It will also boost the Stellar-Conduct DMG, and restore his Elemental Energy.
Character Buffs & Adjustments for CynoCyno Character Overview, Base Stats, and Tier
Character Profile
![]() | Rarity | ![]() | |
|---|---|---|---|
| Element | Electro | ||
| Weapon | Polearm | ||
| Ascend Stat | CRIT DMG 38.4% | ||
| Region | Sumeru | ||
| Birthday | June 23 | ||
| Roles | ![]() ![]() | ||
| How To Get | Can only be pulled during Cyno's Limited-Time Banner (Currently not available) | ||
Base Stats
| Base HP | Base ATK | Base DEF | |
|---|---|---|---|
| Lvl. 90 | 12,419 | 318 | 859 |
| Lvl. 80 (Ascended) | 11,613 | 296 | 799 |
Cyno is a 5-star Electro character that wields a Polearm in Genshin Impact. His gameplay focuses on being an On-Field DPS. He can deal massive Electro damage during his Elemental Burst while utilizing his Elemental Skill during the Endseer state for higher damage output. Lore-wise, Cyno serves as the General Mahamatra and has ties with the Akademiya.
Cyno's Tier & Rating
| Overall Tier | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| A | ||||||||||||||
| On-Field | Off-Field | DPS | Support | Sustain | ||||||||||
| A | - | A | - | - | ||||||||||
What Kind of Character is Cyno?
Cyno is an on-field Electro DPS who enters Pactsworn Pathclearer after using his Elemental Burst, where he deals most of his damage. He synergizes well with setups revolving around EM-scaling reactions like Aggravate, Hyperbloom, Lunar-charged, and now Stellar-Conduct.
Cyno’s meta standing was previously unremarkable due to glaring kit issues. His Burst state had a very long duration when played optimally, causing most supports’ abilities to expire mid-rotation. This limits support choices, teambuilding, and DPS potential, as Travelers will often swap out of Cyno early to refresh support abilities.
With the introduction of new Electro reactions, like Lunar-Charged and Stellar-Conduct, as well as receiving kit adjustments from the Witch's Revelation system, Cyno now has the potential to compete with a few top meta DPSes, especially in Stellar-Conduct teams where his personal damage can take the spotlight following his buffs.
Rate Cyno!
Roles & Playstyle Of Cyno and His Strengths and Weakness
Burst-Dependent On-Field Electro DPS

Cyno is an Electro DPS that deals most of his damage while in his Elemental Burst state: Pactsworn Pathclearer. The special, Electro-infused Normal and Charged Attacks that he unlocks in this state, alongside his general lack of strict team requirements, are what give Cyno's teams flexibility, since he can easily slot into comps that can make use of or appreciate On-Field Electro application.
Cyno's Witch's Revelation buffs gave him even more teambuilding options thanks to new quality-of-life changes and his ability to now deal Stellar-Conduct DMG in teams with a Stellar Linchpin holder.
Pros and Cons of On-Field DPS Cyno
| Pros |
|---|
| - Core gameplay is easy to play after some practice. |
| - Multiple team options due to having no mechanics that make him prefer specific comps or reactions. |
| - Decent into both single-target and multi-target content. |
| - Witch's Revelation enables him to briefly enter the Pactsworn state with his Skill if he isn't already in it. |
| Cons |
| - Long field-time limits his support options since most abilities don't last as long as his Elemental Burst state. |
| - Despite having increased interruption resistance in his Burst state, he can still get knocked around a lot. |
| - Almost always requires a second electro to reliably use his Burst every rotation due to the 80 Energy cost. |
| - Even with the buffs, you will still want to use his Burst as his main DPS ability. |
Best Build for Cyno
One of Cyno's clear strengths is his lack of team restriction, which allows him to be played in a variety of comps. His best setup will typically be the current meta-favored Electro-based reaction or setup. See below for our top recommendations.
| Weapon | Staff of the Scarlet Sands |
|---|---|
| Best Artifact | Night of the Sky's Unveiling x4 (Lunar-Charged) Disenchantment in Deep Shadow x4 (Stellar-Conduct) |
| Artifact Main Stats | Sands: Elemental Mastery (with Signature Weapon) or ATK% (other weapons) Goblet: ATK% Circlet: CRIT Rate or DMG |
| Priority Sub-Stat | Energy Recharge > CRIT Rate = CRIT DMG > ATK% >= Elemental Mastery |
| Recommended Team | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Note! | Despite having received Stellar-Conduct-related buffs, Cyno cannot enable the reaction by himself. However, his Stellar-Conduct team has a chance to be his overall best comp, thanks to its focus on a new reaction. |
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Stat Goals For On-Field Cyno
| ATK | 2000+ |
|---|---|
| CRIT Rate | 70-80%~ |
| CRIT DMG | 140-160%~ |
| Elemental Mastery | 100-200~ |
| Energy Recharge (ER) Post-buff | 150-160%~ (only one Electro teammate) 120-140%~ (with two Electro teammates) |
While Cyno can enter his Pactsworn Pathclearer state through his Skill, his Burst is still his primary source of damage. Aim to achieve enough ER on his Artifact pieces so he can activate it reliably every rotation. Having at least one other Electro teammate is recommended, with two being the most comfortable if the team comp allows it.
Cyno 's Recommended Talent Priority
| Talent | Level Up Priority |
|---|---|
| Normal Attack: Invoker's Spear | ★★★・・ |
| Secret Rite: Chasmic Soulfarer (Elemental Skill) | ★★★★・ |
| Sacred Rite: Wolf's Swiftness (Elemental Burst) | ★★★★★ |
Related Links:
Best Weapon for Cyno
Like many other On-Field DPSes, Cyno's best weapons will be CRIT-based polearms with some form of offensive buff from the passive. See below for our top recommendations:
Premium Weapons for Cyno
| Weapon | How to Get Rating | |
|---|---|---|
| Best | Staff of the Scarlet Sands | Get from Banners - Cyno's Signature Weapon. - A CRIT Rate main-stat polearm with substantial ATK buffs on the passive. - You'll want to equip an Elemental Mastery (EM) Sands on Cyno to maximize the EM to ATK conversion on this weapon's passive. |
| 2nd | Primordial Jade Winged-Spear | Get from Weapon Banners - A standard CRIT weapon with a stacking ATK% buff that Cyno can easily max out in his typical combos. - Second best option in almost all of Cyno's viable team comps thanks to its generic passive. |
| 3rd | Disaster and Remorse | Get from Limited Banners - A CRIT Rate main-stat weapon with multiple DMG% buffs that Cyno can make good use of. - If the party has two Hexerei characters, the DMG% buffs are further enhanced, so in an Overload team with Durin and Nicole (for example), this polearm can outperform even Cyno's Signature Weapon. |
| 4th | Bloodsoaked Ruins | Get from Limited Banners - A Lunar-Charged focus CRIT polearm that, although Cyno can't make use of the increased Lunar-Charged DMG% since he doesn't deal direct Lunar-Charged damage, is still a serviceable option for Cyno, especially in teams that can consistently trigger Lunar-Charged so he gains access to the CRIT DMG buff on the passive. |
| 5th | Staff of Homa Fractured Halo Symphonist of Scents | Get from Limited Banners - Limited CRIT main-stat weapons with passive effects that are at least partially usable and/or accessible for Cyno. - They won't be the most optimal choice, but will provide decent results if you happen to have them. |
| 6th | Deathmatch | Get from Battle Pass - Another CRIT main-stat polearm for Cyno that provides a conditional ATK% boost depending on the number of enemies on the field. - Will be the better Battle Pass option for Stellar-Conduct over Ballad of the Fjords. - Best at Refinement Level 5 (R5). |
| 7th | Ballad of the Fjords | Get from the Battle Pass - CRIT Rate secondary stat makes reaching his CRIT stat-goals easier. - Gives Elemental Mastery with 3 different Element types, which Cyno can easily achieve across various comps (except a few Stellar-Conduct teams). - Best at R5, but still usable even at R1. |
| 8th | Sacrificer's Staff | Get from Limited Rate-Up Banners - A CRIT polearm that gives a stacking ATK% and Energy Recharge increase after hitting an enemy with an Elemental Skill. - A decent 4-star option if you have it, but it's generally weaker than other CRIT options unless you have it at Refinement Level 5 (R5.) |
Cyno's Energy requirements don't necessitate Energy Recharge (ER) main-stat weapons aren't so you will find that Cyno can make use of most of the CRIT main-stat polearms available, though it's still recommended to equip weapons that can supply additional stat increases such as ATK%, DMG% or Elemental Mastery.
Free To Play Friendly (F2P Weapons) for Cyno
| Weapon | How to Get Rating | |
|---|---|---|
| Best F2P (Event) | Missive Windspear | Reward From Past Event (Of Ballads and Brews) - Supplies a decent amount of ATK% and EM increases from its main-stat and passive. - Best at Refinement Level 5 (R5). - No longer obtainable if you didn't participate in the event. |
| 2nd (Exploration) | White Tassel | Get from Exquisite or Higher Chests in Liyue - A 3-Star weapon with a CRIT Rate main-stat and a Normal Attack DMG% buff on the passive. - One of the better early game weapons you can obtain for Cyno or any other Polearm DPS character, provided you've explored Liyue and its sub-areas. - Best at Refinement Level 5 (R5). |
For F2P options, the event polearm from a previous event outpaces other options thanks to the ATK and EM buffs, which Cyno appreciates across most of his team comps. But since old event weapons are no longer accessible to newer players, your next best option is a weapon you can randomly obtain from chests in Liyue.
All Weapon ListCyno Best Artifacts
Cyno's Artifacts should be geared towards increasing his damage output. Use whichever set complements the team comp you plan to deploy Cyno in. See our top recommendations below:
| Artifact | Recommendation Details |
|---|---|
Disenchantment in Deep Shadow | ★★★★★ - The premiere Stellar-Conduct set with relevant DPS buffs: Stellar-Conduct DMG% and increased CRIT Rate against enemies affected by the Stellar-Conduct reaction. - Post-buff Cyno cannot make full use of the 4-piece effect just yet as of the current version since he does not enable Stellar-Conduct himself, but there is a high chance of it being his best performing set after Snezhnaya officially releases due to new reactions being naturally more meta favored. - If you want your Cyno to reach his full potential, farming for a high CRIT value 4-piece lineup of this set is highly recommended, but you can still make do with other sets until then. |
Night of the Sky's Unveiling | ★★★★・ - This set is more appropriate for Cyno when paired alongside the Ineffa and Columbina Lunar-Charged core. - Even if Cyno doesn't deal direct Lunar-Charged DMG, the 4-piece CRIT Rate and teamwide Lunar DMG buff will still apply since it only requires a party member to trigger Lunar Reactions. |
Gilded Dreams | ★★★★・ - A set that can supplies an Elemental Mastery (EM) buff on the 2-piece effect, and another EM or ATK increase depending on team party composition on the 4-piece effect. - You can opt into using Gilded Dreams over Deep Shadow in Cyno's Stellar-Conduct teams, especially if you have his Signature Weapon and/or already own a strong 4-piece lineup of this set. |
A Day Carved From Rising Winds | ★★★・・ - An offensive set that supplies a substantial amount of ATK% from both the 2-piece and 4-piece effect. Cyno doesn't have complete synergy with the set since he isn't a Hexerei character. - A decent alternative or transitional option in a lot of Cyno's teams if you have really good pieces from this set. You would still want to equip Cyno with better Artifact sets eventually, especially in Lunar-Charged or Stellar-Conduct. |
Gladiator's Finale | ★★★・・ - An ATK% and DMG% buffing set that can work on Cyno in teams where he could make use of these buffs, such as in Overload. - Suboptimal in comps that want specific reaction DMG% buffs like Stellar-Conduct teams, though its usable in a Lunar-Charged setup since Cyno doesn't really deal direct Lunar-Charged DMG. |
2-pc. ATK% 2-pc. Energy Recharge% | ★★・・・ - You can mix and match 2-piece set effects while farming for a full 4-piece set. - The setup is not strict, and you can use any combination between the 2-piece versions of: ・Disenchantment in Deep Shadow (ATK%) ・Gladiator's Finale (ATK%) ・A Day Carved From Rising Winds (ATK%) ・Thundering Fury (Electro DMG%) ・Emblem of Severed Fate (ER) ・Gilded Dreams (EM) ・Wanderer's Troupe (EM) - 2-piece sets with very good sub-stats can be as good or better than full 4-piece sets with mediocre stat lineups. |
Thundering Fury | ★★・・・ - An offensive Artifact set with an Electro DMG% Bonus buff, alongside another reaction DMG% Bonus to all Electro reactions while having the ability to lower the Skill Cooldown of the equipping character at certain intervals. - Cyno's generalist set, but it's now been made less appealing over other options due to the dedicated sets being more optimal for both damage potential and resin efficiency. - It shares a domain with Thundersoother, an Artifact set that sees little to no use in the current state of the meta. |
Recommended Artifact Stats
![]() | Main: Flat HP Sub: Energy Recharge / CRIT Rate / CRIT DMG / ATK% / Elemental Mastery |
|---|---|
![]() | Main: Flat ATK Sub: Energy Recharge / CRIT Rate or CRIT DMG / ATK% |
![]() | Main: ATK% Sub: Energy Recharge / CRIT Rate or CRIT DMG / ATK% / Elemental Mastery |
![]() | Main: Electro DMG Bonus / ATK% (for Stellar-Conduct) Sub: Energy Recharge / CRIT Rate / CRIT DMG / ATK% / Elemental Mastery |
![]() | Main: Crit Rate/DMG Sub: Energy Recharge / CRIT Rate or CRIT DMG / ATK% |
Prioritize Energy Recharge (ER)
Cyno's Elemental Burst is his primary source of damage, but it has a relatively high Energy cost in comparison to other On-Field DPSes. ER should be your priority when scouting for appropriate Artifact pieces for Cyno, regardless of team comp, since you want to be able to reach his Energy requirements first before proceeding to offensive stats like CRIT, ATK%, and Elemental Mastery.
Related Articles
Best Team Comp Cyno
Lunar-Charged Cyno
| DPS | Sub-DPS | Support | Support |
|---|---|---|---|
Cyno | Ineffa | Columbina | Sucrose |
| Details | |||
| - Cyno has decent synergy with the Ineffa-Columbina Lunar-Charged core thanks to his inherent Elemental Mastery scaling. - Ineffa deals about equal or more DPS than Cyno in this team, which causes him to take on a Driver role rather than as the main source of damage. - Columbina is the premier Lunar Reaction support that can contribute a non-negligible amount of personal DPS on top of her substantial buffs (even if only Ineffa is benefiting from them). - Sucrose's EM sharing and Elemental RES shred with the Viridescent Venerer has made her one of the top options in a lot of Lunar Reaction comps. | |||
You can flex a variety of On-Field DPSes alongside the Ineffa-Columbina pairing and find that the performance is still decent due to how strong their combined DPS is, Cyno is one of the many possible On-Field Drivers for the duo, and although his damage isn't the highlight, it is still one of his more competitive teams.
Note! | Cyno's current performance in a Stellar-Conduct team is proving to be fairly competitive meta-wise, even when the team has Sandrone as the Stellar-Conduct enabler, who doesn't contribute much when played Off-Field. Expect Cyno's Stellar-Conduct team to become his highest-performing team once a true Stellar reaction support is released. |
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Other Team Comps For Cyno
Overload Hexerei Cyno
| Team | Detail | |
|---|---|---|
Cyno | Fischl | - One of Cyno's highest-damage teams, enabling Fischl to consistently trigger her ‘Undone Be Thy Sinful Hex’ passive during his Burst. Chevreuse further boosts the team with RES Shred, ATK%, and C6 DMG% buffs. - Durin provides Pyro application, additional RES Shred, and solid personal DMG. His Hexerei status also activates Fischl's Hex passive, granting a modest teamwide ATK buff after triggering Overload. |
Durin | Chevreuse | |
F2P Friendly Team Comp
| Team | Detail | |
|---|---|---|
Cyno | Fischl | - A F2P-friendly team comp that uses free characters or easily obtainable ones. - An Aggravate/Hyperbloom setup that is good enough to tackle non-endgame content. Since Cyno is Electro, he will be the primary trigger character for the Hyperblooms, so he should be built with a little more Elemental Mastery to increase the damage dealt by the reaction. - If you're finding it difficult to stay alive, you can replace Dendro Traveler with Yaoyao. |
Dendro Traveler | Xingqiu | |
Team Rotation of Cyno and Combos
Basic Team Rotation for On-Field DPS Cyno
| Basic Rotation For On-Field DPS Cyno |
|---|
| 1. Start with supports with longer ability durations. 2. Then switch to your supports with shorter abilities. 3. Swap to Cyno, deploy his Skill, then his Burst. Use Normal Attacks while in his Pactsworn state. 4. Whenever the eye icon lights up on your screen (signifying that he has entered the Endseer stance), press Cyno's Skill to fire Duststalker Bolts at enemies. 5. Repeat from Step 1. |
Cyno's team rotation, as stated, is very straightforward since you're generally going to be deploying your support abilities first before swapping into Cyno. In general, you will be using Normal Attacks while his Burst state is active, while also weaving in Skill usages according to specific timings.
Optimal Cyno Combo
C0 Cyno Combo
| Notation | Guide |
|---|---|
| Q | Use Burst. |
| NA | Normal Attack in Burst state. The number after indicates the number of Normal Attacks you need to do. |
| E | Use Skill. |
| C0 Cyno Combo Step-By-Step |
|---|
| 1. Skill. Normal Attack after is optional. 2. Burst 3. [ Normal Attack (x2) → Skill ] 4. [ Normal Attack (x5) → Normal Attack (x2) → Skill ] x3 *Swap to your supports to restart your rotation after. |
Cyno's gameplay (even post-buff) involves timing his Skill usages while in his Burst state so the ability's cooldown lines up with his Endseer (eye icon) intervals.
As a rule of thumb, you'll want to deploy his Skill in his Burst state immediately so it goes off cooldown once Cyno enters his first Endseer stance.
C1 Cyno Combo
| Notation | Guide |
|---|---|
| Q | Use Burst. |
| NA | Normal Attack in Burst state. The number after indicates the number of Normal Attacks you need to do. |
| D | Dash. |
| E | Use Skill. |
| C1 Cyno Combo Step-By-Step |
|---|
| 1. Skill 2. Burst 3. [ Normal Attack (x4) → Dash] x2 4. [ Normal Attack (x2) → Skill ] 5. [ Normal Attack (x4) → Dash → Normal Attack (x4) → Skill ] x4 *Swap to your supports to restart your rotation after. |
C1 gives a small ATK SPD buff that'll let you perform just a few more Normal Attacks in between Endseer stances. The DPS increase from the ATK SPD buff is marginal in practice, but it does contribute to more damage regardless.
Like the C0 combo, it is still important to time the usage of his Skill correctly for the best possible results.
Basics Of Using Cyno (Beginner Guide)

Cyno is an On-Field Electro DPS who uses his Elemental Burst to enter a special state called Pactsworn Pathclearer to deal most of his damage. While in this state, Cyno's Normal, Charged, and Plunge Attacks are infused with Electro, and his Elemental Mastery, interruption resistance, and immunity to Electro-charged DMG also increase.
Stellar-Conduct Synergy
Cyno is the sole Electro On-Field DPS character that received kit adjustments through the new Witch's Revelation system, which grants a character-specific buff or ability change after finishing a short quest.
These adjustments are generally meant to make a select few characters more synergistic with the new Stellar-Conduct reaction, but they also applied essential quality-of-life changes.
Elemental Burst State Is Cyno's Primary DPS Source

The bulk of Cyno's damage is condensed into his Burst state. This Burst has a relatively long duration, and support abilities will often expire before his Pactsworn Pathclearer ends.
This is one of Cyno's known gameplay issues, but it can be worked around by swapping out of Cyno's Burst early. Meeting his Energy Recharge requirements should be your priority because of how important his Elemental Burst is.
Note! | His Witch's Revelation kit adjustments gave him a new passive that let Cyno enter the Pactsworn state after using his Skill for 6 seconds. This is generally inconsequential since you will still be doing the majority of his damage through his Elemental Burst. |
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Use Skill at Specific Timings During Burst

▲ Use his Skill while in Burst state when the eye icon flashes.
Cyno's hardest-hitting ability comes from his Ascension 4 passive. After using his Burst and entering the Pactsworn Pathclearer state, Cyno will occasionally activate what is called the Endseer Stance, which is denoted by an eye overlay on your screen.
If you activate his Skill while in his Burst state, the moment the eye turns gold, his Elemental Skill releases three projectiles called Duskstalker Bolts, and these bolts compose a significant part of Cyno's personal damage, especially when you manage to time them consistently.
Note! | Apart from a new passive, Cyno's Stellar-Conduct-related buff also makes the Duskstalker Bolts deal Stellar-Conduct DMG when Cyno is in the Radiance: Stellar-Conduct state. |
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Radiance: Stellar-Conduct State Effects

▲ The Polestar Field is an area around a small star-like structure on the ground.
Triggering Stellar-Conduct creates a Polestar Field that activates the Radiance: Stellar-Conduct state for the entire team so long as you stay within the field. This state can provide various buffs or activate certain abilities depending on what is stated in a character's talents.
Elemental Skill, Burst and Abilities Guide for Cyno
How To Use Cyno's Skills & Passives
- ▼Electro DPS that enters a special state after using Elemental Burst.
- ▼Pactsworn Pathclearer state is his primary damage source.
- ▼Elemental Skill extends Pactsworn Pathclearer duration.
- ▼Ascension 1 Passive requires you to time usage of his Skill.
- ▼Good with Electro-related reactions that scale with Elemental Mastery
- ▼Having another Electro teammate helps with Energy.
- ▼Pairing him with shield supports is recommended.
- ▼Complete Witch's Revelation quest for ability changes.
Electro DPS That Enters a Special State After Using Elemental Burst
| Basic Rotation Of Cyno |
|---|
| 1. Start with the supports use their Elemental Skills or Bursts. You want to prioritize activating the abilities with longer durations first, then the shorter durations after. 2. Swap to Cyno to execute his full damage combo. 3. Repeat from Step 1. |
Cyno's team rotation is straightforward considering how he wants to have as much on-field time as possible. This makes it so that he'll always be last in the team rotation. His basic combo also involves using his Elemental Skill in his Pactsworn Pathclearer state at specific timings, which is fully explained below.
Pactsworn Pathclearer State Is His Primary Damage Source
Elemental Burst Description
| Icon | Elemental Burst Description |
|---|---|
Sacred Rite: Wolf's Swiftness | Calls upon a divine spirit to indwell him, morphing into the Pactsworn Pathclearer. Pactsworn Pathclearer - Cyno's Normal, Charged, and Plunging Attacks will be converted to Electro DMG that cannot be overridden. - Cyno's Elemental Mastery and resistance to interruption will increase, and he gains immunity to Electro-Charged DMG. - This effect will be canceled when Cyno leaves the field and lasts a maximum of 18s. - Required to enable the Endseer stances from his ▼Ascension 1 Passive. |
Cyno's Elemental Burst puts him into a special state or stance called Pactsworn Pathclearer. This Burst state also works in tandem with both of his passives. Because his Elemental Burst is his strongest and most important ability, having enough Energy Recharge to use it every rotation should be a priority.
Elemental Skill Extends Pactsworn Pathclearer Duration
Elemental Skill Summary
| Icon | Elemental Skill Summary |
|---|---|
Secret Rite: Chasmic Soulfarer | Normal Use - Performs a swift forward thrust. - Deals Electro DMG to opponents in its path. While in the ▲ Pactsworn Pathclearer state: - Elemental Skill becomes Mortuary Rite. - Mortuary Rite deals AoE Electro DMG. Burst Interaction - If Pactsworn Pathclearer was entered via Elemental Burst (Sacred Rite: Wolf's Swiftness): - Using Mortuary Rite extends the duration of the current Pactsworn Pathclearer state. |
When in his Burst state, using Cyno's Skill extends the duration of the state by 4 seconds. His Ascension 1 Passive, Featherfall Judgment, makes it so that you also need to time the usage of his Skill while in the Burst state at specific timings for more damage.
Since you will always want to use Cyno's Skill while Pactsworn Pathclearer is active for DPS purposes, its duration is naturally going to be extended.
Ascension 1 Passive Requires You to Time Usage of His Skill
| Cyno's A1 Passive Mechanics | |
|---|---|
![]() | ![]() |
| Icon | Ascension 1 Passive Summary |
|---|---|
Featherfall Judgment | While in the ▲ Pactsworn Pathclearer state: - Cyno periodically enters the Endseer stance. └ Using Skill during Endseer activates Judication └ Increases Skill's DMG by 35%. └ Fires 3 Duststalker Bolts. └ Each Duststalker Bolts deals Electro DMG equal to 100% of Cyno's ATK. └ Duststalker Bolt DMG is considered Elemental Skill DMG. ⯁ Radiance: Stellar-Conduct State Cyno enters the Radiance: Stellar-Conduct state when inside a ▼ Polestar Field, the following effect then applies: When Judication is triggered: - Fires 3 Duststalker Bolts – Starsame instead. - Each bolt deals Electro DMG equal to 200% of Cyno's ATK. - This DMG is considered Stellar-Conduct DMG. |
While in the Burst state, an eye icon will occasionally flash on your screen. This means Cyno has entered his Endseer Stance, and you have to activate his Skill whenever the eye lights up.
A successful Skill trigger whenever Endseer Stance happens increases the damage dealt by the Skill while also firing 3 additional bolts of Electro damage. This is a good part of his personal DPS, so ensuring you activate his Skill at the correct time is part of his optimal gameplay.
Note! | The bolts are Cyno's only source of Stellar-Conduct DMG in relevant teams, and is why his Burst is still important in such setups. ▶ Click here for detailed info about Cyno's buffs! |
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Good With Electro-Related Reactions That Scale With Elemental Mastery
Ascension 4 Passive Description| Icon | Ascension 4 Passive Description |
|---|---|
Authority Over the Nine Bows | Cyno's DMG values will be increased based on his Elemental Mastery as follows: - ▲ Pactsworn Pathclearer Normal Attack DMG is increased by 150% of his Elemental Mastery. ▲ Duststalker Bolt DMG from his Ascension Talent Featherfall Judgment is increased by 250% of his Elemental Mastery. - ▲ Duststalker Bolts - Starsame from the Ascension Talent "Featherfall Judgment": 600% of Elemental Mastery. |
Cyno typically wants to build Elemental Mastery to take advantage of his Authority Over the Nine Bows passive. This essentially buffs all of the important damage sources in his Burst state, which naturally makes him more synergistic with Electro reactions that scale well with more Elemental Mastery, such as Aggravate, Hyperbloom, Electro or Lunar-charged, and now even Stellar-Conduct.
Having Another Electro Teammate Helps With Energy
| Off-Field Electro Teammates for Cyno | |||||
|---|---|---|---|---|---|
FischlBest in Overload and Aggravate teams | Yae MikoBest for Stellar-Conduct teams | IneffaBest for Lunar-Charged teams | |||
Playing Cyno with another Electro teammate to generate Energy particles is highly recommended, since it also activates Electro Resonance that increases Energy gain.
This includes supports like Fischl and Ineffa that can act as potent batteries to charge Cyno's high-cost Elemental Burst. Without another Electro teammate, Cyno's Energy requirement becomes too high, which can be hard to balance alongside his best offensive stats like CRIT, ATK%, and Elemental Mastery.
Pairing Him With Shield Supports Is Recommended
| Possible Shielder Teammates for Cyno | |||||||
|---|---|---|---|---|---|---|---|
NicoleCan be used in Overload teams | IneffaBest for Lunar-Charged teams | BeidouCan be used in Stellar-Conduct teams | KiraraCan be used in Dendro teams | ||||
Having a shield makes playing Cyno more comfortable despite his increased resistance to interruption in his Burst state. This is because getting interrupted while Pactsworn Pathclearer is active is going to be a lot less forgiving because of his Endseer Stance timing.
Missing one properly timed Skill use leads to lower DPS, which is something we want to avoid, especially in harder endgame content. A shield character that synergizes well with Cyno can help to mitigate this problem.
Note! | You can get away with having no shielder by timing your dashes or adapting your combo to enemy attacks accordingly. |
|---|
Complete Witch's Revelation Quest for Ability Changes

| Icon | Witch's Revelation Passive Description |
|---|---|
A Star With Which to Start the Journey | If Cyno unleashes the Elemental Skill Secret Rite: Chasmic Soulfarer while not in the ▲ Pactsworn Pathclearer state, he will enter Pactsworn Pathclearer for 6s. ⯁ Radiance: Stellar-Conduct State - Cyno enters the Radiance: Stellar-Conduct state when inside a Polestar Field. |
| Polestar Field Description |
|---|
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| When Stellar-Conduct is triggered, the surrounding area will transform into a Polestar Field for a short period of time, and when inside a Polestar Field, certain characters will enter the Radiance: Stellar-Conduct state, which grants various skill buffs. |
Cyno gains a new passive after completing his Witch's Revelation quest, enabling him to briefly enter his Burst state when he activates his Skill. Additionally, like the other Stellar reaction characters, Cyno will go into the Radiance: Stellar-Conduct state when he is within the area of standing in a Polestar Field.
In practice, the passive's main effect isn't very impactful since his Elemental Burst will still deal more damage overall, but you can think of it as a nice quality-of-life change that will make it easier to defeat overworld enemies without needing to charge his Burst.
Should You Pull for Cyno's Constellation Or Best Weapon?
Prioritize Cyno's Constellations
| Signature VS Constellations |
|---|
C2 > C1 or Staff of the Scarlet Sands |
C2 is a Good Stopping Point
Cyno's early constellations, like most DPS characters, are designed in a way to increase his damage. His best early constellations that are likely to provide a noticeable increase to his damage without going to C6, which is his top constellation overall, will be his C1 and C2. The attack speed buff (from C1) helps you perform specific ability rotations easier and the sizeable Electro DMG bonus (from C2) is easily maintained throughout combat, making both nice to have if you want to vertically invest in Cyno directly.
If you do not have a 5-star Crit spear, you can still consider getting Staff of the Scarlet Sands since it's one of the decent 5-star stat sticks for other spear characters that would appreciate the Elemental Mastery or Crit Rate it provides.
| Recommendation if You Have Staff of Homa or Ballad of the Fjords |
|---|
C2 > C1 > Staff of the Scarlet Sands |
Other Crit Spears are Competitive
Staff of Homa, Ballad of the Fjords (both at base refinement and max refinement) and the Primordial Jade Winged-Spear will all provide similar results with minimal differences between each other and versus his Signature Weapon. The Staff of the Scarlet Sands starts losing its pull value if you have any of his good alternative Crit spears, so you're likely better off pulling for Cyno's constellations or his best supports' constellations instead.
Cyno's Constellations & Effects
| Rating | Constellation Effect |
|---|---|
| ★★★・・ | C1: Ordinance: Unceasing Vigil After using Sacred Rite: Wolf's Swiftness, Cyno's Normal Attack SPD will be increased by 20% for 10s. If the Judication effect of his Ascension Talent Featherfall Judgment is triggered during Secret Rite: Chasmic Soulfarer, the duration of this increase will be refreshed. You must first unlock the Ascension Talent "Featherfall Judgment." Radiance: Stellar-Conduct: When Cyno enters the Pactsworn Pathclearer state, he will also gain the Together We Rise effect: Elemental Mastery is increased by 200. During this time, when switching characters from Cyno on the field, the incoming active character will take on the Together We Rise effect for the remaining duration. |
| ★★★★・ | C2: Ceremony: Homecoming of Spirits When Cyno's Normal Attacks hit opponents, his Electro DMG Bonus will increase by 10% for 4s. This effect can be triggered once every 0.1s. Max 5 stacks. Additionally, when characters affected by Together We Rise hit opponents with their Normal Attacks or Charged Attacks, their Stellar-Conduct DMG dealt is increased by 16%. This effect, which can trigger once every 0.1s, will remain active for the remaining duration of Together We Rise. Max 5 stacks. |
| ★★★・・ | C3: Precept: Lawful Enforcer Increases the Level of Sacred Rite: Wolf's Swiftness by 3. Maximum upgrade level is 15. |
| ★★★・・ | C4: Austerity: Forbidding Guard When Cyno is in the Pactsworn Pathclearer state triggered by Sacred Rite: Wolf's Swiftness, after he triggers an Electro-Charged, Lunar-Charged, Superconduct, Stellar-Conduct, Overloaded, Quicken, Aggravate, Hyperbloom, or Electro Swirl reaction, he will restore 3 Elemental Energy to all nearby party members (except himself). This effect can occur 5 times within one use of Sacred Rite: Wolf's Swiftness. When other characters affected by Together We Rise trigger the aforementioned reaction, they will also regenerate 20 Elemental Energy for Cyno. This effect can trigger once every 18s. |
| ★★★・・ | C5: Funerary Rite: The Passing of Starlight Increases the Level of Secret Rite: Chasmic Soulfarer by 3. Maximum upgrade level is 15. |
| ★★★★★ | C6: Raiment: Just Scales After using Sacred Rite: Wolf's Swiftness or triggering the Judication effect of the Ascension Talent "Featherfall Judgment," Cyno will gain 4 stacks of the "Day of the Jackal" effect. When he hits opponents with Normal Attacks, he will consume 1 stack of "Day of the Jackal" to fire off one Duststalker Bolt. If Cyno is affected by Together We Rise, he will fire one Duststalker Bolt - Starsame instead. Day of the Jackal" lasts for 8s. Max 8 stacks for each instance of Pactsworn Pathclearer. It will be canceled once Pactsworn Pathclearer from Sacred Rite: Wolf's Swiftness ends. A maximum of 1 Duststalker Bolt or 1 Duststalker Bolt - Starsame can be unleashed this way every 0.4s. You must first unlock the Ascension Talent "Featherfall Judgment." |
Cyno's Constellation Name is Lupus Aureus
| Lupus Aureus |
|---|
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Ascension Materials for Cyno Talents & Level
Materials Needed for Level Ascension
| Materials Needed To Get To Lvl. 80 |
|---|
Vajrada Amethyst Sliver x 1 Vajrada Amethyst Fragment x 9 Vajrada Amethyst Chunk x 9 Divining Scroll x 18 Sealed Scroll x 30 Forbidden Curse Scroll x 12 Scarab x 108 Thunderclap Fruitcore x 26 |
| Materials Needed To Get To Lvl. 90 |
Vajrada Amethyst Sliver x 1 Vajrada Amethyst Fragment x 9 Vajrada Amethyst Chunk x 9 Vajrada Amethyst Gemstone x 6 Divining Scroll x 18 Sealed Scroll x 30 Forbidden Curse Scroll x 36 Scarab x 168 Thunderclap Fruitcore x 46 |
Scarab Farming Routes
| Scarab Farming Route | |
|---|---|
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| Level 1 | Default |
|---|---|
| Level 2 | Teachings Of Admonition x3 Divining Scroll x6 |
| Level 3 | Guide To Admonition x2 Sealed Scroll x3 |
| Level 4 | Guide To Admonition x4 Sealed Scroll x4 |
| Level 5 | Guide To Admonition x6 Sealed Scroll x6 |
| Level 6 | Guide To Admonition x9 Sealed Scroll x9 |
| Level 7 | Philosophies Of Admonition x4 Forbidden Curse Scroll x4 Mudra Of The Malefic General x1 |
| Level 8 | Philosophies Of Admonition x6 Forbidden Curse Scroll x6 Mudra Of The Malefic General x1 |
| Level 9 | Philosophies Of Admonition x12 Forbidden Curse Scroll x9 Mudra Of The Malefic General x2 |
| Level 10 | Philosophies Of Admonition x16 Forbidden Curse Scroll x12 Mudra Of The Malefic General x2 Crown of Insight x1 |
| Level 11 | Unlocked via Constellation |
| Level 12 | Unlocked via Constellation |
| Level 13 | Unlocked via Constellation |
Related Links
Cyno Skills & Talents Details
Normal Attack: Invoker's Spear
Normal Attack
| Effect |
|---|
| Performs up to 4 consecutive spear strikes. |
| Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 49.3% | 53.3% | 57.3% | 63% | 67% | 71.6% | 77.9% | 84.2% | 90.5% | 97.4% | 104.2% |
| 2-Hit DMG | 47.9% | 51.8% | 55.7% | 61.3% | 65.2% | 69.7% | 75.8% | 81.9% | 88% | 94.7% | 101.4% |
| 3-Hit DMG | 29.3%+29.3% | 31.7%+31.7% | 34.1%+34.1% | 37.5%+37.5% | 39.9%+39.9% | 42.6%+42.6% | 46.3%+46.3% | 50.1%+50.1% | 53.8%+53.8% | 57.9%+57.9% | 62%+62% |
| 4-Hit DMG | 75.9% | 82.1% | 88.2% | 97.1% | 103.3% | 110.3% | 120% | 129.7% | 139.4% | 150% | 160.6% |
▲Use side-scroll to see percentage per level.
Charged Attack
| Effect |
|---|
| Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. |
| Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Charged Attack DMG | 122.4% | 132.2% | 142.3% | 156.5% | 166.5% | 177.9% | 193.5% | 209.2% | 224.8% | 241.9% | 259.0% |
| Charged Attack Stamina Cost | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
▲Use side-scroll to see percentage per level.
Plunging Attack
| Effect |
|---|
| Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
| Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% | 135.3% |
| Low Plunge DMG | 128% | 138% | 149% | 164% | 174% | 186% | 202% | 219% | 235% | 253% | 271% |
| High Plunge DMG | 160% | 173% | 186% | 204% | 217% | 232% | 253% | 273% | 293% | 316% | 338% |
▲Use side-scroll to see percentage per level.
Secret Rite: Chasmic Soulfarer (Elemental Skill)
| Effect |
|---|
| Performs a swift thrust, dealing Electro DMG to opponents along the way. When Cyno is in the Pactsworn Pathclearer state, he will instead unleash a Mortuary Rite that deals thunderous AoE Electro DMG. If Cyno enters the Pactsworn Pathclearer through the Elemental Burst Sacred Rite: Wolf's Swiftness, unleashing Mortuary Rite will also extend the duration of the current instance of Pactsworn Pathclearer. |
| Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 | Lv13 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 130.4% | 140.2% | 150% | 163% | 172.8% | 182.6% | 195.6% | 208.6% | 221.7% | 234.7% | 247.8% | 260.8% | 277.1% |
| Mortuary Rite DMG | 156.8% | 168.6% | 180.3% | 196% | 207.8% | 219.5% | 235.2% | 250.9% | 266.6% | 282.2% | 297.9% | 313.6% | 333.2% |
| Pactsworn Pathclearer Duration Bonus | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s |
| CD | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s |
| Mortuary Rite CD | 3s | 3s | 3s | 3s | 3s | 3s | 3s | 3s | 3s | 3s | 3s | 3s | 3s |
▲Use side-scroll to see percentage per level.
Sacred Rite: Wolf's Swiftness
| Effect |
|---|
| Calls upon a divine spirit to indwell him, morphing into the Pactsworn Pathclearer. |
Pactsworn Pathclearer
| Effect |
|---|
| Cyno's Normal, Charged, and Plunging Attacks will be converted to Electro DMG that cannot be overridden. ・Cyno's Elemental Mastery and resistance to interruption will increase, and he gains immunity to Electro-Charged DMG. |
| Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 | Lv13 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 78.3% | 84.7% | 91% | 100.1% | 106.5% | 113.8% | 123.8% | 133.8% | 143.8% | 154.8% | 165.7% | 176.6% | 187.5% |
| 2-Hit DMG | 82.5% | 89.2% | 95.9% | 105.5% | 112.2% | 119.9% | 130.4% | 141% | 151.5% | 163% | 174.5% | 186% | 197.5% |
| 3-Hit DMG | 104.6% | 113.2% | 121.7% | 133.8% | 142.4% | 152.1% | 165.5% | 178.9% | 192.2% | 206.8% | 221.4% | 236% | 250.6% |
| 4-Hit DMG | 51.7%+51.7% | 55.9%+55.9% | 60.1%+60.1% | 66.1%+66.1% | 70.3%+70.3% | 75.1%+75.1% | 81.8%+81.8% | 88.4%+88.4% | 95%+95% | 102.2%+102.2% | 109.4%+109.4% | 116.6%+116.6% | 123.8%+123.8% |
| 5-Hit DMG | 130.8% | 141.5% | 152.2% | 167.4% | 178% | 190.2% | 206.9% | 223.7% | 240.4% | 258.7% | 276.9% | 295.2% | 313.4% |
| Charged Attack DMG | 101.1% | 109.3% | 117.5% | 129.3% | 137.5% | 146.9% | 159.8% | 172.7% | 185.7% | 199.8% | 213.9% | 228% | 242.1% |
| Charged Attack Stamina Cost | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
| Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% | 135.3% | 144.2% | 153.1% |
| Low Plunge DMG | 128% | 138% | 149% | 164% | 174% | 186% | 202% | 219% | 235% | 253% | 271% | 288% | 306% |
| High Plunge DMG | 160% | 173% | 186% | 204% | 217% | 232% | 253% | 273% | 293% | 316% | 338% | 360% | 382% |
| Elemental Mastery Bonus | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| Basic Duration | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s |
| CD | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
▲Use side-scroll to see percentage per level.
Featherfall Judgment
| Effect |
|---|
| When Cyno is in the Pactsworn Pathclearer state, he will enter the Endseer stance at intervals. If he activates Secret Rite: Chasmic Soulfarer while affected by this stance, he will activate the Judication effect, increasing the DMG of this Secret Rite: Chasmic Soulfarer by 35%, and firing off 3 Duststalker Bolts that deal 100% of Cyno's ATK as Electro DMG. Duststalker Bolt DMG is considered Elemental Skill DMG. Radiance: Stellar-Conduct: When Judication is triggered, Cyno will instead fire 3 Duststalker Bolts - Starsame to his front, dealing Electro DMG at 200% of his ATK. This DMG is considered Stellar-Conduct DMG. |
Authority Over The Nine Bows
| Effect |
|---|
| Cyno's DMG values will be increased based on his Elemental Mastery as follows: · Pactsworn Pathclearer's Normal Attack DMG is increased by 150% of his Elemental Mastery. · Duststalker Bolt DMG from his Ascension Talent Featherfall Judgment is increased by 250% of his Elemental Mastery. · Duststalker Bolts - Starsame from the Ascension Talent "Featherfall Judgment": 600% of Elemental Mastery. |
The Gift Of Silence
| Effect |
|---|
| Gains 25% more rewards when dispatched on a Sumeru Expedition for 20 hours. |
A Star With Which to Start the Journey
| Effect |
|---|
| If Cyno unleashes the Elemental Skill Secret Rite: Chasmic Soulfarer while not in the Pactsworn Pathclearer state, he will enter Pactsworn Pathclearer for 6s. Additionally, when in a Polestar Field, Cyno will enter the Radiance: Stellar-Conduct state. |
Who Is Cyno?
Sumeru's General Mahamatra

Although young, Cyno is Sumeru's General Mahamatra. He uses his authority to arrest any scholars who violate the rules and regulations of the Akdemiya. Any researcher guilty of this can expect the swift intervention of the General Mahamatra.
Known For His Unfunny Jokes
As much as Cyno's known for being the General Mahamatra, he's also known for telling jokes that are not funny for most people. It might be due to his delivery or the fact that he explains them in so much detail.
Lover Of Genius Invokation TCG

Cyno is a known lover of the Genius Invokation TCG. He loves collecting cards and playing against his friends and any person willing enough to battle against him.
Cyno Voice Actor & Their Notable Roles

English Voice Actor: Alejandro Saab
| Notable Roles | |
|---|---|
| Zenless Zone Zero | Anton Ivanov |
| Horimiya | Izumi Miyamura |
| Jing Yuan | Honkai: Star Rail |
Japanese Voice Actor: IRINO Miyu
| Notable Roles | |
|---|---|
| Spirited Away | Haku |
| A Silent Voice | Shoya Ishida |
| One Piece | Soba |
| Kingdom Hearts | Sora |
Character Related Articles
Character Tier Lists
All Characters
| Characters By Rarity | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
★5 | ★4 | ||||||||||
| Characters By Roles | |||||||||||
| DPS List | Support List | Sustain List | |||||||||
| On-Field List | Off-Field List | ||||||||||
| Characters By Element | |||||||||||
Pyro | Hydro | Anemo | Electro | ||||||||
Dendro | Cryo | Geo | |||||||||
| Characters By Nation | |||||||||||
Mondstadt | Liyue | Inazuma | |||||||||
Sumeru | Fontaine | Natlan | |||||||||
Snezhnaya | Nod-Krai | ||||||||||