Comprehensive Yoimiya guide for Genshin Impact. Learn Yoimiya's best build, team, kit, and materials for this 5-Star Pyro DPS Bow user.
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Table of Contents
Yoimiya Character Overview, Base Stats, and Tier
Character Profile
![]() | Rarity | ![]() | |
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Element | ![]() | ||
Weapon | Bow | ||
Ascend Stat | CRIT Rate 19.2% | ||
Region | Inazuma | ||
Birthday | June 21 | ||
Roles | ![]() ![]() | ||
How To Get | Can only be pulled during Yoimiya's Limited-Time Banner (Currently not available) |
Base Stats
Base HP | Base ATK | Base DEF | |
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Lvl. 90 | 10,164 | 323 | 615 |
Lvl. 80 (Ascended) | 9,450 | 300 | 572 |
Yoimiya (Naganohara Yoimiya) is a 5-star Pyro character that wields a Bow in Genshin Impact. She is a vibrant single-target Pyro damage dealer whose Elemental Skill infuses her Normal Attacks with Pyro, allowing for rapid shots. Her Elemental Burst marks an enemy, causing them to trigger AoE Pyro explosions when hit by other party members' attacks. Lore-wise, Yoimiya is the current owner of Naganohara Fireworks, beloved by the people of Inazuma as the "Queen of the Summer Festival."
Yoimiya's Tier & Rating
Overall Tier | ||||||||||||||
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B | ||||||||||||||
On-Field | Off-Field | DPS | Support | Sustain | ||||||||||
B | - | B | - | - |
What Kind of Character is Yoimiya?
Yoimiya is an
While she is relatively weaker than other Pyro DPS characters, putting her in a team with very strong buffers like Escoffier, Furina and most importantly Citlali allows her to tackle endgame content more consistently and competitively.
Rate Yoimiya!
Basics Of Using Yoimiya
Yoimiya's core gameplay revolves around using her Elemental Skill, which lets her release a rapid stream of Pyro-Infused Normal Attacks that make up the bulk of her damage.
Use Elemental Skill to Trigger the Niwabi Enshou Effect
Yoimiya's Skill, Niwabi Fire-Dance, activates the Niwabi Enshou effect once triggered. This causes her Normal Attacks to become Pyro instead of Physical. You want to put Yoimiya in teams where she can use her Pyro Attacks to deal more damage via reactions like Vape (Pyro on Hydro) , Melt (Pyro on Cryo) or Overload (Pyro with Electro) or maintain sustained damage through Burning (Pyro with Dendro).
Elemental Burst Can be Used Sparingly
Yoimiya's most popular Artifact set option is Shimenawa's Reminiscence, and this has a unique condition where it consumes 15 Energy after using an Elemental Skill in return for increasing the equipping character's Normal, Charged and Plunging Attack DMG by 50% for 10 seconds.
The buff is a sizeable damage increase for Yoimiya, so using her Burst becomes harder due to the Energy consumption. If your Yoimiya is currently equipped with this set, it's not very ideal to use her Burst. If you use a different set, you can use her Burst whenever it's available, but it isn't an essential part of her personal damage.
Roles & Playstyle Of Yoimiya and Its Strengths and Weakness
On-Field DPS Yoimiya
Yoimiya is designed to be played On-Field as a Pyro DPS character. Her usual playstyle involves using her enhanced Normal Attack, which is activated after using her Skill, up to five times in quick succession, with her fifth Normal Attack being the peak of her damage.
She ideally wants a Shielder since interruptions during her combo can lead to a decrease in DPS. But Yomiya is very easy to play as a result, and has no real optimal combo apart from ensuring she finishes her Normal Attack Sequence.
Pros and Cons of On-Field DPS Yoimiya
Pros |
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- Easy to play. |
- Good into bosses and large flying enemies since she can still hit them. |
- Burst can be ignored so you don't need a lot of Energy Recharge on your artifacts. |
Cons |
- Her damage has been lackluster over the years in comparison to other characters in the same niche. |
- She is heavily single-target focused and will struggle into a lot of enemies. |
- She can be tricky to play without a Shielder since she is easily interrupted with her Skill active. |
- Her Normal Attacks do not lock-on to a target and can miss if the enemies move around too much. |
Best Build for Yoimiya
Yoimiya is a Pyro DPS who uses her Pyro Infused Normal Attacks with her Elemental Skill to inflict significant damage on an enemy. She wants to take advantage of the Vaporize reaction to max out her damage output.
Yoimiya's Strongest Team is a Melt Team with Citlali
Weapon | ![]() |
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Best Artifact | ![]() |
Artifact Main Stats | Sands: ATK% Goblet: Pyro DMG Bonus Circlet: CRIT Rate or DMG |
Priority Sub-Stat | CRIT DMG > CRIT Rate (1:2 Ratio) > ATK% > Elemental Mastery |
Recommended Team | ![]() ![]() ![]() ![]() |
Stat Goals For On-Field Yoimiya
ATK | 2000+ |
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Crit Rate | 80%-90% |
Crit DMG | 160%-180% or more |
Yoimiya's premium Melt team will typically consist of Furina and Citlali. Escoffier contributes additional Cryo Application (on top of her personal damage and RES shred), and without her you would need to pause and wait in between Normal Attacks to properly trigger the Melt reaction.
Yoimiya 's Recommended Talent Priority
Talent | Level Up Priority |
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Firework Flame-Up | ★★★★★ |
Niwabi Fire-Dance (Elemental Skill) | ★★★★・ |
Ryuukin Saxifrage (Elemental Burst) | ★★・・・ |
Related Links:
Best Weapon for Yoimiya
Yoimiya's Signature Weapon will always outpace other bows since it is designed to be very good with her kit, but the other universal 5-Star Crit bows will still be decent on her. The alternative premium options perform within the same ball park of each other, so use whichever you have but keeping in mind to balance her Crit Rate and Crit DMG at a 1:2 Ratio.
Premium Weapons for Yoimiya
Weapon | How to Get Rating | |
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Best | ![]() | Get from Limited Banner - All the bonuses given by the passive is very effective on Yoimiya. - Crit DMG main stat makes building Crit Rate easier. - One of the universal 5-star weapons that can be used by multiple Bow DPS characters. |
2nd | ![]() | Get from Limited Banner - Crit DMG main stat can make achieving an ideal 1:2 Ratio easier. - Additional 20% DMG bonus as long you relatively close to enemies. |
3rd | ![]() | Get from Limited Banner - Provides 80% Normal Attack DMG Bonus at R5 - Can be better than other 5* Bow options not listed above. |
4th | ![]() ![]() ![]() ![]() | Get from Limited Banner - Crit main stat bows can make achieving an ideal 1:2 Ratio easier. - These act more as stat-sticks since the passive is either useless or cannot be properly maximized by Yoimiya. |
Thundering pulse is one of the generalist 5-Star Bows that can be equipped on most DPS Bow characters. There are other universal bows just like it, which are also going perform decently on Yoimiya if you happen to have them. Her Signature Bow will of course remain the best option for her over other options, but it is not completely necessary to get it unless you have other Bow characters that can get usage out of it.
Free To Play Friendly (F2P Weapons) for Yoimiya
Weapon | How to Get Rating | |
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Best F2P | ![]() | Get from Banners or From an NPC - A 3-Star bow that gives CRIT Rate while also increasing Normal or Charged Attack DMG. - 1 copy can be obtained from Vasco in Sumeru after finishing his dialogue. - Requires you to be within a certain distance of the enemy, which is doable most of the time. - Best with Yun Jin and Bennett in tandem due to the low base attack. |
2nd F2P | ![]() | Inazuma Forgeable (Craftable) Weapon - Provides a modest Normal Attack DMG buff. - Better when you can reach 100% Energy. - Not recommended if Yoimiya is using Shimenawa's Reminiscence due to the anti-synergy. - Can be obtained for free through Crafting. - Decent as a temporary weapon until you can get Slingshot. |
For Free-to-Play options, Slingshot is one of the rare 3-Star weapons that give Crit. Yoimiya can easily satisfy the passive requirement and she also benefits from the Normal Attack DMG bonus. It is relatively easy to get to full refinement with average luck if you roll on Banners at all.
Hamayumi can only be considered if your Yoimiya isn't equipped with Shimenawa's Reminiscence, since the set drains Energy and the bow wants you to reach 100% Energy. If you have no other bow usable for Yoimiya, then this can be an alright stop-gap until you can get the better options.
All Weapon ListBest Team Comp Yoimiya
Best Melt Yoimiya Team with Citlali and Escoffier
DPS | Support | Support | Support |
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Details | |||
- Yoimiya is the main On-Field Pyro DPS who wants to melt the Cryo provided by her supports. - Furina provides a significant DMG% buff and Off-Field Hydro application. - Escoffier doesn't provide the entire 55% Cryo and Hydro RES shred here but still contributes some shred on top of her already excellent personal damage and healing. This outweighs the fact that this is not a complete Freeze team. - Citlali provides a wealth of buffs that Yoimiya appreciates through her own Pyro RES shred, the Scroll of the Hero of Cinder City set buff, and the Thrilling Tales of Dragon Slayers ATK% buff. She also provides a shield that lets Yoimiya use her Normal Attack combo without risk of interruption. |
Escoffier's personal damage and Cryo/Hydro RES Shred remain a strong asset even without full synergy with Yoimiya, boosting overall Team DPS. Still, she can be swapped for another buffer or support at the cost of some damage. The key to Yoimiya's melt team is Citlali, who provides the Cryo application needed for melts, along with her other important buffs.
Melt consistency can drop without steady Cryo application, so briefly pausing between Normal Attacks lets Citlali reapply Cryo with her Burst. Without waiting, Yoimiya may overwrite the Cryo with her Pyro application, causing Citlali to trigger the Melts instead. This isn’t a problem if another Cryo applicator like Escoffier is present.
Other Team Comps For Ayaka
Overload Yoimiya
Team | Detail | |
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![]() | ![]() | - Best with Chevreuse at C6, but still decent even without max constellations on her. - Yoimiya lets Oz deal more damage due to her rapid Normal Attacks. - Bennett provides the much needed ATK% that Yoimiya lacks. - May be difficult to play since there is no Shielder. - Overload causing non-heavy enemies to fly away may be a problem in multi-target scenarios. |
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F2P Friendly Team Comp
Team | Detail | |
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![]() | ![]() | - A F2P friendly team comp that uses free characters or easily obtainable ones. - Xingqiu is the main source of Hydro, Bennett provides ATK%, and Lan Yan provides a shield and Elemental RES shred via Viridescent Venerer. - It won't be the best in terms of damage, but it will let you use Yoimiya at the very least. |
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Team Rotation of Yoimiya and Combos
Basic Team Rotation for Yoimiya
Basic Rotation For Yoimiya |
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1. Activate support abilities 2. Use Elemental Skill 3.Normal Attack x5 as much as you can until her Skill duration ends 4. If you aren't using Shimenawa's Reminiscence, you can use her Burst whenever you have enough Energy for it 6. Repeat |
Yoimiya's gameplay loop is very simple, and follows the same formula surrounding on-field DPSes. You will want to activate the off-field supports first, ideally in an order where the longest duration ability is cast first. Then you swap into Yoimiya to use her Skill, which gives her a Pyro infusion. Then as much as reasonably can, you want to aim for five consecutive Normal Attacks for the highest possible DPS. Once her Skill duration ends, swap back into her supports to repeat the rotation.
Yoimiya's Burst is a decent amount of damage, but if you equipped her most popular Artifact set, which is Shimenawa's Reminiscence, on her, then it isn't as necessary to use.
If you use Thundering Pulse on Yoimiya, maximizing its passive requires her Burst. In this case, it may be a good idea to give her enough Energy Recharge to ensure she can use it every rotation.
Team Rotation Example for Shieldless Yoimiya
Tips For Shieldless Yoimiya |
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1. With Skill active, try to reposition yourself after every fifth Normal Attack 2. Break the combo if you cannot reposition in time 3. If you need to dodge between Normal Attack strings, you should try to do so 4. Understand enemy mechanics 5. If enemy has a vulnerable phase, aim to have all your Support abilities and Yoimiya's Skill ready before triggering the vulnerable phase for maximum DPS |
For comfort, you might always want to use certain Shielders with Yoimiya so she can easily do uninterrupted sequences of five Normal Attacks after activating her Skill, the strongest examples being Zhongli and Citlali. However, if either Shielders are unavailable, then it's possible to play Yoimiya without a shield provided you are skilled enough at dodging and timing your attacks.
It may be a bit harder to pull off due to her low Interruption Resistance, but it is doable with practice. If you are dedicated enough to learn how to play her without a shield, it makes her team options a lot more flexible.
Elemental Skill, Burst and Abilities Guide for Yoimiya
How To Use Yoimiya?
On-Field Pyro Dps With Fast Normal Attacks
Basic Rotation Of Yoimiya |
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1.Deploy her supports' abilities. 2. Use Elemental Skill. 3. Use Normal Attacks until the duration of the support abilities ends. Repeat Step 1. |
Yoimiya's main gameplay uses her fast Pyro-infused Normal Attacks to deal damage on a target. The damage should be further enhanced by triggering various reactions, like Vape, Melt or Overload. You want to be able to finish her entire Normal Attack combo, since this is the majority of her damage. You will know that her combo ended after she does a flip and then shoots again once.
Elemental Skill Enhances Normal Attacks
Yoimiya's Elemental Skill infuses her Normal Attacks with Pyro, while also enhancing the damage and scaling of each attack. This is her main source of damage. The cool down of her Elemental Skill is a bit long but it should be up once you swap to her supports to redeploy their abilities.
May Require a Shield or Increased Interruption Resistance
Yoimiya doesn't have increased interruption resistance after activating her Elemental Skill, which means she is easily interrupted or knocked back by enemy attacks. This can make it difficult to finish her Normal Attack combo, especially because she restarts the combo after it gets interrupted.
This can be avoided by using a character with a shield like Zhongli or a character that provides additional interruption resistance like Dehya.
Elemental Burst Is Decent but Not Necessary
Yoimiya's Elemental Burst unleashes a rockets that deal AoE Pyro DMG and marks an opponent with Aurous Blaze. Other characters other than Yoimiya can then attack the marked enemy to proc an AoE Pyro DMG explosion.
Yoimiya's Elemental Burst does provide some added damage, but overall it isn't vital for her performance due to it's lackluster scaling and the subpar ATK% buff it provides. This is even more true if you have Shimenawa's Reminiscence on her, which drains Energy in return for a Normal Attack buff.
Should You Pull for Yoimiya's Constellation Or Best Weapon?
Prioritize Thundering Pulse
Signature VS Constellations |
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Thundering Pulse Is Good for Her and Viable For Others
Yoimiya's Signature Weapon is going to remain her best in slot bow, so it's always going to top other options since she can easily maintain Thundering Pulse's stacks. The value of this weapon also increases if your account lacks any of the general purpose 5-star Crit bows, such as Aqua Simulacra, The First Great Magic or even Polar Star, since it can be a decent 5-star stat stick due to its Crit DMG and Attack bonus. Additionally, the abscence of a high refinement Rust also makes pulling for the weapon more appealing.
In comparison, her best constellations without going to C6 would be her C2. This gives her a modest amount of extra Pyro DMG bonus provided she hits a crit. The buff it provides is fine, but it is likely to be outshined in terms of value by her Signature Weapon or further investment into her premier off-field buffers, such as Furina, Citlali or Xilonen's constellations.
Overall, getting Yoimiya's constellations at this point in the game may be of less value over the alternative, but it can still depend on how much you like Yoimiya and how much you are willing to invest into her directly, rather than on her supports or her Signature Weapon. Getting Thundering Pulse first results in easy gains with less possible investment, while getting support constellations is going to benefit a lot of other DPS characters other than Yoimiya. Consider your priorities before pulling.
Yoimiya's Constellations & Effects
Rating | Constellation Effect |
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★★・・・ | C1: Agate Ryuukin The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s. Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s. |
★★★★・ | C2: A Procession Of Bonfires When Yoimiya's Pyro DMG scores a CRIT Hit, Yoimiya will gain a 25% Pyro DMG Bonus for 6s. This effect can be triggered when Yoimiya is not the active character. |
★・・・・ | C3: Trickster's Flare Increases the Level of Niwabi Fire-Dance by 3. Maximum upgrade level is 15. |
★★★・・ | C4: Pyrotechnic Professional When Yoimiya's own Aurous Blaze triggers an explosion, Niwabi Fire-Dance's CD is decreased by 1.2s |
★・・・・ | C5: A Summer Festival's Eve Increases the Level of Ryuukin Saxifrage by 3. Maximum upgrade level is 15. |
★★★★★ | C6: Naganohara Meteor Swarm During Niwabi's Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Blazing Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG. |
Yoimiya's Constellation Name is Carassius Auratus
Carassius Auratus |
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Ascension Materials for Yoimiya Talents & Level
Materials Needed for Level Ascension
Materials Needed To Get To Lvl. 80 |
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Materials Needed To Get To Lvl. 90 |
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Naku Weed Farm Routes
Naku Weed Farm Routes | |
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Talent Materials For Yoimiya
Enemy Drops (Samachurls) | Domain Drops (Mon/Thur/Sun) | Big Boss Drops (Azhdaha) |
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Related Links
Yoimiya Skills & Talents Details
Normal Attack: Firework Flare-Up
Normal Attack
Effect |
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Performs up to 5 consecutive spear strikes. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | |
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1-Hit DMG | 35.6%×2 | 38.1%×2 | 40.5%×2 | 43.7%×2 | 46.2%×2 | 49.0%×2 | 52.7%×2 | 56.3%×2 | 59.9%×2 | 63.6%×2 | 67.2%×2 |
2-Hit DMG | 68.4% | 73% | 77.7% | 83.9% | 88.6% | 94% | 101% | 108% | 115% | 122% | 129% |
3-Hit DMG | 88.9% | 95.0% | 101.0% | 109.1% | 115.2% | 122.2% | 131.3% | 140.4% | 149.5% | 158.6% | 167.7% |
4-Hit DMG | 46.4%×2 | 49.6%×2 | 52.8%×2 | 57.0%×2 | 60.1%×2 | 63.8%×2 | 68.6%×2 | 73.3%×2 | 78.1%×2 | 82.8%×2 | 87.6%×2 |
5-Hit DMG | 105.9% | 113.1% | 120.3% | 129.9% | 137.1% | 145.6% | 156.4% | 167.2% | 178% | 188.9% | 199.7% |
▲Use side-scroll to see percentage per level.
Charged Attack
Effect |
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Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged: ・Charge Level 1: Fires off a flaming arrow that deals Pyro DMG. ・Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | ||
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Aimed Shot | 3.9% | 47.4% | 51.0% | 53.1% | 59.7% | 63.8% | 69.4% | 75.0% | 80.6% | 86.7% | 92.8% | |
Fully-Charged Aimed Shot | 124% | 133% | 143% | 155% | 164% | 174% | 186% | 198% | 211% | 223% | 236% | |
Kindling Arrow DMG | 16% | 18% | 19% | 21% | 22% | 23% | 25% | 26% | 28% | 30% | 31% |
▲Use side-scroll to see percentage per level.
Plunging Attack
Effect |
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Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | |
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Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% |
Low Plunge DMG | 114% | 123% | 132% | 145% | 155% | 165% | 180% | 194% | 209% | 225% | 241% |
High Plunge DMG | 142% | 153% | 165% | 182% | 193% | 206% | 224% | 243% | 261% | 281% | 300% |
▲Use side-scroll to see percentage per level.
Niwabi Fire-Dance (Elemental Skill)
Effect |
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Yoimiya waves a sparkler and causes a ring of saltpeter to surround her. |
Niwabi Enshou
Effect |
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During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2. This effect will deactivate when Yoimiya leaves the field. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 | Lv13 | |
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Blazing Arrow DMG | 137.9% | 140.2% | 142.5% | 145.4% | 147.7% | 149.9% | 152.9% | 155.8% | 158.8% | 161.7% | 164.7% | 167.7% | 170.6% |
Duration | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s |
CD | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s |
▲Use side-scroll to see percentage per level.
Ryuukin Saxifrage
Effect |
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Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze. |
Aurous Blaze
Effect |
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All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG. When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration. One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 | Lv13 | |
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Skill DMG | 127% | 138% | 146% | 159% | 169% | 178% | 191% | 204% | 216% | 229% | 242% | 254% | 270% |
Aurous Blaze Explosion DMG | 122% | 131% | 140% | 153% | 162% | 171% | 183% | 195% | 207% | 220% | 232% | 244% | 259% |
Duration | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s |
CD | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s |
Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
▲Use side-scroll to see percentage per level.
Tricks Of The Trouble-Maker
Effect |
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During Niwabi Fire-Dance, shots from Yoimiya's Normal Attack will increase her Pyro DMG Bonus by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks. |
Summer Night's Dawn
Effect |
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Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%. |
Blazing Match
Effect |
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When Yoimiya crafts Decoration, Ornament, and Landscape-type Furnishings, she has a 100% chance to refund a portion of the materials used. |
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