This is our recommended Class Ranking for the new game mode, Take Two in Shadowverse: Worlds Beyond. Read to discover which deck class sits at the top!
Abysscraft is an incredibly well-balanced class with powerful cards for almost every situation, giving you the perfect tools for game-winning final attacks, drawing fresh cards, and putting constant pressure on the opponent. It is incredibly strong and shows its true potential when you adjust your playstyle on the fly based on the specific cards you were able to draft.
Portalcraft is loaded with cards that have abilities perfectly suited for the Take Two draft format. Just having the opportunity to choose them gives you a massive advantage over your opponent! You can build an incredibly strong deck simply by picking as many top-tier (S-rank or higher) cards as possible whenever they appear in your draft choices.
Dragoncraft's strength is its high damage output, boasting an abundance of powerful finishers like Mugen, Steel-Bodied Honesty, Sagatsumatsu, Fair Beheader, and Erntz, Governing Justice. It also has many removal options to control the field without using EP (Evolution Point), to save them for its finishers.
Swordcraft is a fantastic class that lets you launch fast, aggressive attacks early in the game, while still giving you powerful options later on thanks to "Enhance" cards. Because cards with 'Enhance' let you pay extra Play Points for a much stronger effect, a single card can be perfectly useful in both the early and late game! This flexibility drastically reduces your chances of getting a bad hand and allows you to easily adapt to almost any situation.
Forestcraft features many cards that become incredibly powerful when you Evolve them, making the class excellent at completely overwhelming your opponent. Your main goal should be to fill your side of the field with powerful followers, especially those with 'Ward' to protect your leader, using standout cards like Motherly Forestdweller, Althenia, and Congregant.
Havencraft is a master of playing the long game, focusing heavily on defense ("control") using delayed-effect "Amulet" cards and the special "Crest" power from Marwynn. Because this class naturally struggles to find cards that deal direct damage to the enemy leader to actually finish the match, it is absolutely vital to use your 'redraws' to ensure you find heavy-hitting attackers like Marwynn and Lyanthoth.
Runecraft is a tricky class to play in Take Two because it mixes cards from completely different, separate playstyles together, making it extremely difficult to build a consistent and powerful deck. To make things tougher, traditional massive game-winning cards like Lilanthim and Kuon are missing from this draft format. Because of this, your best path to victory is to heavily draft 'Eld Crystals' cards to overwhelm your opponent with Calge-Danthla, and ultimately win using the 'Depths of the Eld Crystals' spell.
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