This is our recommended Class Ranking for the new game mode, 'Take Two' in Shadowverse: Worlds Beyond. Read to discover which deck class sits at the top!
Table of Contents
Take Two Articles | |
---|---|
![]() | ![]() |
Take Two Classes
Class Rankings
Class | Rank |
---|---|
1位 | ![]() |
2位 | ![]() |
3位 | ![]() |
4位 | ![]() |
5位 | ![]() |
6位 | ![]() |
7位 | ![]() |
Tier 1 Classes
Swordcraft

High individual card power, strong from early to late game
Swordcraft's strength is its high average power per card. It has multiple Gold/Legendary cards that can end the game on their own, and its Bronze/Silver cards also provide powerful board development, destroy, and Damage, making it a Class with no weaknesses.
Swordcraft's Recommended Take Two Cards
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
Runecraft

A Class with powerful removal and board development
Runecraft can Pick powerful AOE and removal cards from the Bronze and Silver rarities, giving it a very high capacity to deal with the opponent's Field. Additionally, in the Gold and Legendary rarities, it features cards like Norman, Adamant Alchemist, Kuon, Fivefold Master, and Lilanthim, Anathema of Edacity, which are characterized by their high Field pressure.
Recommended Runecraft Cards for Take Two
Tier 2 Classes
Dragoncraft

A Class with high explosive power from the mid-game onwards
Dragoncraft is characterized by its abundance of powerful cards from the mid-game onwards, including AOE destroy effects, board development with a single card, and Storm Damage, regardless of rarity. In 2Pick, games tend to be long in the early meta where card power is low, so another feature is that it's easy to fight in Dragoncraft's preferred range.
Recommended Take Two Cards for Dragoncraft
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
Portalcraft

Difficult to Pick, but has powerful finishers
Portalcraft is a Class that is difficult to build a powerful Deck for, as its cards are a mix of Puppetry and AF Build archetypes. Since its Gold and Legendary finishers are powerful, it's recommended to decide your Pick strategy based on the initial Gold/Legendary you see.
Portalcraft's Recommended Take Two Cards
Havencraft

Endure with destroy and Restore effects, then attack when you see an opening
Havencraft is a Class that excels at defensive tools like powerful destroy, Restore, and Ward effects. It's powerful to play cards that are a source of damage when your opponent makes a weak move.
Recommended Havencraft Cards for Take Two
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
Tier 3 Classes
Forestcraft

High Skill is Required to Win
Forestcraft is a very difficult Class to play. Its Gold and Legendary cards are the weakest of all Classes, and there are almost no cards that can win you the game just by picking one. Also, there are no cards in the Bronze and Silver pool that can act as a finisher, and it's difficult to maintain resources because most cards require a Combo.
Forestcraft's Recommended Take Two Cards
Abysscraft

Powerful Gold and Legendary Cards, but Struggles with Early Game and Resources
Abysscraft is a class with powerful Gold and Legendary cards that can turn a game around with a single card. However, its weakness is that its Bronze and Silver cards are skewed towards low cost, causing it to run out of resources if you can't Pick a draw engine. Another issue is that many of its low-cost cards are Combo-reliant, and it has few powerful plays until the mid-game.
Recommended Abysscraft Cards for Take Two
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
Related Articles

Take Two Articles | |
---|---|
![]() | ![]() |