This is our recommended Class Ranking for the new game mode, 'Take Two' in Shadowverse: Worlds Beyond. Read to discover which deck class sits at the top!
Dragoncraft excels at being super aggressive and boasts some of the most powerful offensive cards in the game. This class can rapidly develop its board, giving it an incredibly strong presence that's difficult for opponents to answer.
Abysscraft's greatest strength is its flexibility. Depending on your pick, you can build a deck that excels at a fast Aggro strategy or a more controlled Mid-Range game. Thanks to new cards from the third set, the class now has powerful tools for early-to-midgame pressure, plus new resources and finishers, allowing it to easily adapt and compete at any range you choose.
This class excels at board control and boasts some of the most powerful finishers in the game. It has the best AoE (Area of Effect) among all classes, which makes it easy to wipe out an opponent's board. This strategy of countering the opponent's threats allows you to survive until you can unleash a high-impact finisher like Izudia, Annihilation Manifest to secure a quick victory.
Portalcraft is a class that has typically excelled with powerful finishers and a mix of Artifact and Puppetry strategies. However, the cards in the third set are heavily combo-based, which makes them difficult to use effectively in Take Two. As a result, it's now much harder to draft a strong, cohesive deck for this class.
Runecraft has a significant number of high-impact cards at the gold, legendary, bronze, and silver rarities. However, it also has a large pool of low-value cards. This makes it very challenging to draft a strong, cohesive deck.
Havencraft is a master of mid-to-late game control. While its early game can be weak, it compensates with powerful AoE (Area of Effect) spells that can clear the board. Once you've established control, the class can suddenly end the game with a high-damage finisher. However, its biggest drawback is the high Pick variance. Because Havencraft relies on specific cards to perform its core game plan, a bad draft can leave you with a weak deck that struggles to survive, making it a risky choice in Take Two.
Swordcraft's main strengths are its strong board development and finishing power. The class has powerful Bronze and Silver cards for the early and mid-game, which will allow you to build a strong presence quickly. Then, its Legendary and Gold cards can serve as standalone finishers to close out the game. However, its primary weakness is that its removal and resource generation can be somewhat unstable.
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