Evo Dragoncraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Evo Dragoncraft - Deck Recipe and Rating
Deck Recipe

Follower 35 Spell 5 Amulet 0 Deck Cost 65,790 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() - Deals steady chip damage thanks to Storm - Works well with Yube, Crestpetal's Crest |
![]() | ![]() - Can be used for field control and restoration - Can also serve as a finisher |
![]() | ![]() - Great at lowering enemy DP in the mid‑game - Difficult to remove due to Intimidate |
![]() | ![]() - Provides strong mid‑game pressure with Intimidate |
![]() | ![]() ![]() - Adds Intimidate followers on the field |
![]() | ![]() ![]() - Works well as a finisher |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Combo | Intermediate |
| Detail | |
| - A deck that excels at applying strong, continuous board pressure - Highly consistent, supported by abundant resources and restore effects - Offers excellent board‑clearing capability | |
User Score
Evolve for Field Control
Evolution Dragoncraft dominates the field through relentless evolved followers that wear down the opponent, then finishes with Sandalphon, Primarch Successor or Storm. Its mix of removal, healing, and draw makes it exceptionally strong in long, attrition‑heavy games, which gives it the tools to outlast most opponents.
Evo Dragoncraft Deck - How to Play
Ramp-Up Early While Playing Followers


In the early game, play cards that increase your total play points. Boosting your play points quickly allows you to play powerful, high-cost cards much sooner than your opponent. If you aren't able to boost your points right away, focus on playing low-cost followers to make sure your leader’s health isn't worn down early on.
Take Charge of the Field and Ramp Up in the Mid-Game

As you move into the middle of the match, keep adding followers to the fight. Use your Evolutions to win the fight for the field while you continue to Ramp. If you have Skybound Art or Super Skybound Art cards in your hand, evolving now will make it much easier to unleash those big moves during the later turns.
Build a Strong Field with Super-Evolution


In the late game, use the Super-Evolution skills of Neptune or Oliviato clear the opponent’s side of the field while getting your own followers out. Super-Evolving is a smart way to charge up any Skybound Arts in your hand, setting you up for a massive finish.
Play Skybound Art Followers to Gain Evolutions


Meg and Gran & Djeeta have Skybound Arts with automatic evolution, which makes them great for removing enemy followers while charging your Super Skybound Art. Use them as stepping stones toward your late‑game finishers and chain Evolutions together.
Finish the Game with Sandalphon’s Super Skybound Art

:p:Once you have earned enough Evolutions and fully charged Sandalphon’s Super Skybound Art, wait for a moment when the opponent’s side is weak. When the time is right, play him to wipe out the enemy leader’s health in one go. By constantly keeping your side of the field full of strong followers, your opponent will struggle to keep up, and this often leaves them with a weak side for you to exploit.
Chip Damage with Storm or Erntz Also Works

If you aren't able to defeat your opponent immediately with Sandalphon, look for chances to wear down their health with an Enhanced Galmieux or an evolved Erntz. Your goal is to lower their health until they are in range to be finished off by Sandalphon’s big attack.
Mulligan Guide for the Evo Dragoncraft
Keep Ramp-Up Cards and Low-Cost Followers
| Ramp-Up Cards | |
|---|---|
Dragonsign | Liu Feng, Goldennote Ward |
| Low-Cost Followers | |
Filene, Whitefrost Bloom | Ocean Rider |
Jellyfish Dancer | Yube, Crestpetal |
It’s a good idea to prioritize Ramp‑Up cards and low‑cost followers you can play early. Your early turns become far more consistent when you avoid passing and maintain tempo.
Keep Mid-Game Cards as a Set
| Keep with the above cards | ||
|---|---|---|
Gran & Djeeta, Valiant Skyfarers | Galmieux, Ardor Manifest | Meg, Girl Next Door |
If your opening hand already includes Ramp‑Up cards or low‑cost followers, you should also keep strong midgame cards like Galmieux, Meg, or Gran & Djeeta. These cards benefit greatly from having Skybound Art ready, so keeping them together creates a smoother curve.
When Going 2nd, Keep Sloth of the Crestpetal by Itself

When going second, Sloth of the Crestpetal is a strong standalone keep, as it can cleanly handle two early followers and stabilize the board.
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