This is a deck recipe and guide for Evolution Dragoncraft in Shadowverse Worlds Beyond. This article also includes ratings and counters for Evolution Dragoncraft (Marine Evolution Dragoncraft).
Table of Contents
Evo Dragoncraft - Deck Recipe and Rating
Deck Recipe

Follower 32 Spell 6 Amulet 2 Deck Cost 77,360 | <1 2 3 4 5 6 7 8> |
Fan of Otohime×21
Filene, Whitefrost Bloom×3222
Jellyfish Dancer×3221
Sloth of the Crestpetal×32
Liu Feng, Goldennote Ward×3333
Yube, Crestpetal×2312
Dragonsign×33
Gran & Djeeta, Valiant Skyfarers×3432
Galmieux, Ardor Manifest×2555
Izmir, Frigid Fate×1554
Sandalphon, Primarch Successor×2676
Olivia, Heroic Dark Angel×3744
Neptune, Arbiter of Tides×3755
Sagatsumatsu, Fair Beheader×2754
Fennie, Prismatic Phoenix×2844
Erntz, Governing Justice×31088
Alternate Cards
![]() | ![]() ![]() ![]() - A valuable draw engine |
![]() | ![]() ![]() ![]() - Easy to play on the field in the early game - Has synergy with Marine cards |
![]() | ![]() ![]() ![]() - Can be used for field control and restoring HP - Can also be a finisher in the late game |
![]() | ![]() ![]() ![]() - Powerful, as it lets you clear the board while also drawing cards - Can also be a finisher in the late game |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Combo | Intermediate |
| Detail | |
| - A deck that excels at applying strong, continuous board pressure - Highly consistent, supported by abundant resources and restore effects - Offers excellent board‑clearing capability | |
Evolve for Field Control
Evolution Dragoncraft dominates the field through relentless evolved followers that wear down the opponent, then finishes with Sandalphon, Primarch Successor or Storm. Its mix of removal, healing, and draw makes it exceptionally strong in long, attrition‑heavy games, which gives it the tools to outlast most opponents.
User Score
Evo Dragoncraft Deck - How to Play
Play Followers and Boost Play Points Early


In the early game, play cheap followers to keep a strong presence on the table while increasing your maximum Play Points with Liu Feng or Dragonsign. Your goal is to constantly drop followers and aggressively attack the enemy leader's health right from the start.
Summon Instant Attackers with Fan of Otohime

If you draw Fan of Otohime early, playing it lets you summon a "Storm" follower to chip away at the enemy leader. If you have already activated Yube's 'Crest' power-up, this fast attacker will deal a solid 3 damage instead.
Power Up with Crests in the Mid-Game

During the middle turns, start applying permanent "Crest" power-ups to your leader using cards like Yube, Galmieux, and Neptune. Activating Yube's Crest should be your top priority because it lets you make your Sharks or Bodyguards much stronger on the table, while also adding a free Shark card to your hand so you never run out of attackers.
Build a Massive Army Using Super-Evolution


In the late game, use Neptune or Olivia's Super-Evolution to wipe out the opponent's followers and build your own unstoppable army. Using Super-Evolutions also speeds up the charge on the "Skybound Art" ultimate abilities waiting in your hand.
Fill the Table and Evolve for Free

Gran & Djeeta's Skybound Art has an "Auto-Evolve" effect. This makes them perfect for charging up the ultimate attacks in your hand while fighting back against the enemy's army. Play them as a stepping stone to safely reach your late-game combos.
Win the Game with Sandalphon's Ultimate Attack

Once you have racked up enough Evolutions to fully charge Sandalphon's "Super Skybound Art," wait for a moment when the opponent's defenses are weak to unleash it and wipe out their health in one massive blow. If you keep attacking with huge armies all game, the opponent will eventually run out of ways to destroy them, leaving their defenses wide open for this attack.
Use Storm and Erntz to Soften Them Up


If Sandalphon's attack isn't quite enough to finish the job, use other powerful cards like Sagatsumatsu, an Enhanced Galmieux, or an Evolved Erntz to crush their health beforehand. The whole idea is to drain the opponent's health low enough so Sandalphon's final strike is a guaranteed win.
Mulligan Guide for the Evo Dragoncraft
Keep Jellyfish Dancer, Yube, Crestpetal, and Dragonsign
Prioritize keeping Jellyfish Dancer for the early game, Yube, Crestpetal for its powerful Evolve effect, and Dragonsign for its Play Point boost. Evolving Yube, Crestpetal allows you to continuously add Majestic Megalorcas to your hand, which helps to prevent a shortage of resources.
Keep Mid-Game Cards as a Set
If you already have Jellyfish Dancer or Yube, Crestpetal, it's a good idea to also keep strong mid-game cards like Gran & Djeeta, Valiant Skyfarers or Galmieux, Ardor Manifest in your hand. Gran & Djeeta, Valiant Skyfarers is a versatile card that can be used for replenishing resources or for removal. Galmieux, Ardor Manifest makes it easier to respond to an opponent's wide field.
When Going 2nd, Keep Sloth of the Crestpetal and Liu Feng
When going 2nd, prioritize keeping Sloth of the Crestpetal and Liu Feng, Goldennote Ward. Since Sloth of the Crestpetal can deal with two followers from your opponent's early board development, it makes it easy to prevent tempo loss. If you evolve Liu Feng, Goldennote Ward as early as possible when going 2nd, the Play Point boost will give you an advantage in your subsequent board development.
How to Counter the Evo Dragoncraft
Keep Your Team on the Field


Evolution Dragoncraft relies on Galmieux’s Fangs of Ardent Destruction or Filene, Whitefrost Whisper to clear away a full field of followers. By forcing them to use these early, your opponent won't have the right tools left to stop your stronger followers later on. Aim to keep your side of the field full to drain their Evolution Points and force them to waste their best answers.
Play Large Intimidate Followers
Against threats like Wilnas or an evolved Erntz, Filene is often the only card that can take down a huge Intimidate follower by herself. The 11 health of a Super-Evolved Erntz is especially tough to handle. If your opponent doesn't have Filene in their hand, they will need to use several different cards just to clear her, which puts you in a great spot.
Make the Field Awkward to Land Their Orcas

Your opponent will use the "Rush" ability from Majestic Megalorcas to attack your team. If you have a follower with 3 health on the field, they are forced to throw two Orcas into it to take it down. This makes it much easier for you to win the back-and-forth battle on the field.
Watch Out for Opponent Moves After Yube’s Crest

Once Yube’s Crest is active, those Majestic Megalorcas get stronger and reach 3 Attack. In this case, try to play followers with 4 health so they can still survive a hit and help you keep control of the match.
Track Their Healing After Neptune Hits the Field

Once Neptune is played, your opponent will heal 1 DP every time a Majestic Megalorca comes into play. Since they use Jellyfish Dancer, Ocean Rider, and Neptune to summon these, try to guess how much they can heal based on their remaining points. Keep chipping away at them to stay on track for lethal.
Predict When the Super Skybound Art is Ready

The Super Skybound Art won't activate if the total number of evolutions plus the current turn count is 14 or less. If you calculate that the total won't hit 15 this turn (even counting their evolutions right now), you don't need to worry about Sandalphon’s big finishing move.
Use Your Team to Soak Up Sandalphon’s Damage
Sandalphon’s Super Skybound Art hits random targets on your field and your leader 5 times for 2 damage each. By having more followers on your side, you lower the chance of your leader getting hit. If you think their big move is ready, make sure to fill your side of the field with followers to act as shields.
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