Ramp Dragoncraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Ramp Dragoncraft - Deck Recipe and Rating
Deck Recipe

Follower 29 Spell 11 Amulet 0 Deck Cost 75,270 | <1 2 3 4 5 6 7 8> |
Ferocious Flame×21
Lyria, Skydestined×3211
Filene, Whitefrost Bloom×3222
Jellyfish Dancer×3221
Sloth of the Crestpetal×32
Liu Feng, Goldennote Ward×3333
Dragonsign×33
Fate of the World×35
Galmieux, Ardor Manifest×3555
Zooey, Ally of the World×3555
Forte, Blackwing Dragoon×2652
Burnite, Anathema of Flame×1777
Wilnas, Flame Personified×2786
Sagatsumatsu, Fair Beheader×1754
Genesis Dragon Reborn×210910
Erntz, Governing Justice×31088
Featured Card Analysis
![]() | - A great answer when the opponent plays Althenia early in the game. - Deals extra damage to the enemy leader when you use Super-Evolution. - Swap him out for Azurifrit if your deck needs more raw damage. |
![]() | - Threatens the opponent because his "Intimidate" makes him hard to attack. - Excellent at destroying enemy followers to counter their plays. - Very strong against popular decks right now because he stops enemies from healing with "Drain." |
![]() | - Destroys Ward followers and damages the enemy leader using his "Spilling Red" spell. - You can keep the spell in your hand to make the opponent nervous instead of using it right away. - Very hard to destroy because his "Aura" protects him from enemy spells. |
Alternate Cards
![]() | ![]() ![]() - Great at destroying early enemies because of Rush. - Best used together with Neptune. |
![]() | ![]() ![]() - Lets you swap out cards you don't need from your hand. - How useful it is depends heavily on what kind of deck your opponent is playing. |
![]() | ![]() ![]() - A good choice if you find yourself running out of cards. - Its 5 damage easily destroys annoying "Intimidate" followers. |
![]() | ![]() ![]() - A simple and effective answer to Althenia. - If you play it for 10 play points, it does the exact same job as "Fate of the World." |
![]() | ![]() ![]() ![]() ![]() ![]() ![]() - Easily destroys the annoying Springbloom Fairy. - Incredibly strong because it makes your massive 10-cost cards cheaper to play. |
![]() | ![]() ![]() ![]() ![]() ![]() ![]() - Does everything: heals you, destroys enemies, and fills your side of the table. - Only works well if your deck has enough "Marine" type cards. |
![]() | ![]() ![]() ![]() ![]() ![]() ![]() - A massive threat to play early after increasing your Play Points. - Be careful, as Althenia can destroy him very easily. |
![]() | ![]() ![]() ![]() ![]() ![]() ![]() - Can completely wipe out the army Althenia summons. - One of the few cards that can easily destroy the tough "Armes" demon. |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Mid-Range | Simple |
| Detail | |
| - A deck built around ramp-up mechanics - Applies heavy pressure through Intimidate effects and high-impact Storm cards - Struggles to secure wins when forced into a defensive position | |
Ramp Up and Win with High-Cost Cards
Ramp Dragoncraft is a deck built to accelerate Play Points and win with powerful high-cost cards. It deals damage through Storm cards and pressures opponents with Intimidate cards, giving it strong offensive tools and multiple paths to victory
User Score
Ramp Dragoncraft Deck - How to Play
Increase Your Play Points and Play Followers Early

In the early turns, play "ramp" cards like Dragonsign to increase your maximum Play Points. Boosting your play points quickly will allow you to drop massive, high-cost monsters while the opponent is still stuck playing small cards.
Stay Busy with Jellyfish Dancer and Filene

On turns where you don't have cards to increase your play points, play followers like Jellyfish Dancer or Filene. Jellyfish Dancer is a great early choice because it lets you perform two helpful actions for a very low cost.
Keep Boosting Points and Control the Table in the Mid-Game


In the middle of the game, keep increasing your play points if you can, but start focusing on destroying enemy followers using your Evolutions. The spell "Fangs of Ardent Destruction," which you get from Galmieux's power-up, will be your best tool for keeping the enemy's side of the table empty later in the game.
Wipe the Table with Fangs and Whispers


By combining "Fangs of Ardent Destruction" with "Whitefrost Whisper" (the spell you get from Filene), you can completely wipe out the opponent's entire army at once. This combo is incredibly effective when the opponent plays followers with "Aura" (cannot be targeted by spells) like Aether.
Overwhelm the Opponent with "Intimidate" Monsters


Once you have a lot of play points, start dropping huge "Intimidate" followers like Forte and Wilnas. Because enemies cannot attack followers with Intimidate, it is highly recommended to play them one after another to overwhelm the opponent and force them to burn through all their removal spells.
Destroy Everything with an Enhanced "Fate of the World"

Against popular decks right now, playing "Fate of the World" for its higher "Enhance" cost is a game-changer. If you successfully boosted your play points twice, you can play this on the exact turn your opponent tries to drop their boss monsters (like Althenia or Noel IV). This will wipe out their hard work while dealing damage directly to their leader, setting you up perfectly to win on your next turn.
Crush Their Health by Evolving Erntz

Evolve Erntz to deal massive damage straight to the enemy leader. Many popular decks rely on "Drain" followers to heal themselves by attacking, but they cannot attack Intimidate followers. Because of this, hiding behind Erntz's Intimidate while blasting them for 8 damage is a devastating strategy.
Don't Evolve Erntz if You Need to Heal
If your leader's health is dangerously low, it is actually better to play Erntz *without* Evolving him. Especially against fast, aggressive decks, or in a situation where outlasting the opponent's attacks wins you the game, you should use him to destroy an enemy and heal yourself for 8 health instead.
Finish the Game with Genesis Dragon Reborn

In the late game, use Genesis Dragon Reborn to deal the final blow. If you used a Super-Evolution on Erntz earlier, he dealt 8 damage plus 1 extra damage from the "Launch" effect. Even if the opponent manages to heal 1 health using Sandalphon's ability, you will still have exactly enough damage to win by Super-Evolving Genesis Dragon Reborn.
Save Your "Fangs" Spells to Destroy Blockers

Because your opponent knows you want to attack them directly, they will play Ward followers to protect themselves. If you save your "Fangs of Ardent Destruction" spells in your hand, you can cast them to clear the Blockers out of the way on the same turn you play your fast "Storm" attacker. This lets you secure the win without your attackers getting blocked.
The Ultimate Backup Plan: Enhanced Zooey

When you play Zooey using her "Enhance" cost, she attacks instantly and makes your leader completely immune to damage for one turn. However, she also drops your health down to exactly 1. Because of this massive risk, you should only play her when you are 100% certain you can win on your next turn, or in a desperate emergency where you will lose if you don't play her.
Mulligan Guide for the Ramp Dragoncraft
Look for Dragonsign and Liu Feng in Your Opening Hand
It is highly recommended to keep cards that boost your Play Points so you can play them right away. Aim for a starting hand that lets you play massive, high-cost followers early in the game by increasing your points quickly.
Keep 2-Cost and 5-Cost Cards Together
| 2-Cost | ||
|---|---|---|
Jellyfish Dancer | Filene, Whitefrost Bloom | Sloth of the Crestpetal |
| 5-Cost | ||
Galmieux, Ardor Manifest | Zooey, Ally of the World | |
Keep 2-cost cards like Jellyfish Dancer, Filene, and Sloth of the Crestpetal together with 5-cost cards like Galmieux and Zooey. While you can use your cheap cards on the turns you aren't boosting your points, the dream scenario is to play a powerful 5-cost card immediately after boosting your Play Points with Dragonsign.
Against Aggressive Decks, Keep 2-Cost Cards on Their Own
| 2-Cost | ||
|---|---|---|
Jellyfish Dancer | Filene, Whitefrost Bloom | Sloth of the Crestpetal |
| Ramp Cards | ||
Dragonsign | Liu Feng, Goldennote Ward | |
If you suspect your opponent is playing a fast, aggressive deck that fills the board right from the start, you should keep your 2-cost cards on their own, even without point-boosting cards. Keep them in your opening hand to block their early attacks and stop your leader from taking too much damage.
How to Counter the Ramp Dragoncraft
Keep Playing Followers


Dragoncraft players often rely on specific spells from Galmieux or Filene to wipe out many followers at once. If you force them to use these spells early, they won't have any answers left when you play your big followers later. Keep putting followers on the field to make them waste their Evolution Points and removal cards.
Make it Hard for Sharks to Kill You

When the opponent tries to clear your side of the field, they will often use "Majestic Megalorcas" (Sharks) that can attack immediately. These Sharks usually have 2 attack power. If you play a follower with 3 health, they are forced to waste two Sharks just to kill one of your followers, giving you a big advantage.
Watch Out for Neptune's Healing

Once Neptune hits the field, the enemy leader heals 1 health for every Shark they summon. Since they summon lots of Sharks with cards like Jellyfish Dancer and Neptune herself, make sure you calculate how much they might heal before you try to finish the game.
Save Spells to Destroy "Intimidate" Monsters


Dragoncraft plays powerful monsters like Forte and Wilnas that have "Intimidate" (which means your followers can't attack them). These cards are so strong that they can win the game alone if you don't destroy them. You must save removal spells like Reaper's Deathslash that can destroy them directly.
Be Ready for Big Dragons Early


Because Dragoncraft increases their Play Points quickly, they will play huge dragons like "Garyu" while you still have very little mana. It is crucial to save cards like Sylvia and Sinciro, which can destroy these big threats even when you only have 6 Play Points.
Block Fast Attacks in the Late Game


Dragoncraft uses powerful cards like Forte and Genesis Dragon that have "Storm". These can deal 8 or even 12 damage instantly when Super-Evolved. Playing even a single "Ward" follower is very effective, as it forces them to stop and fight your blocker instead of hitting your leader.
Stay Healthy Against Erntz

Erntz deals 8 damage directly to your leader when he Evolves (or 9 damage with the extra Super Evolution hit). Always keep your health at 10 or higher to survive. Since Erntz can only destroy one follower at a time, you can counter him by filling your side of the field, setting up a winning attack on your next turn if they waste their turn playing him.
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