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Fennie Ramp Dragoncraft - Best Deck Recipe

Fennie Ramp Dragoncraft - Best Deck Recipe

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Shadowverse: Worlds Beyond | Fennie Ramp Dragoncraft - Best Deck Recipe - GameWith

Fennie Ramp Dragoncraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.

Best Deck Tier List

Table of Contents

Fennie Ramp Dragoncraft - Deck Recipe and Rating

Deck Recipe

ランプドラゴン
See it on the official deck portal
Follower
27

Spell
13

Amulet
0

Deck Cost
55,940
<1
2
3
4
5
6
7
8>
Card List

Alternative Cards

Leah, Bellringer Angel
Leah, Bellringer Angel
Grimnir, Heavenly GaleOdin, Twilit FateGenesis Dragon Reborn
- The draw after playing Fennie, Prismatic Phoenix is strong
- Hiding large Followers with Ward is also strong
Ruby, Greedy Cherub
Ruby, Greedy Cherub
Grimnir, Heavenly GaleOdin, Twilit FateNeptune, Arbiter of TidesGenesis Dragon Reborn
- The draw after playing Fennie, Prismatic Phoenix is strong
- Increases early game consistency
Burnite, Anathema of Flame
Burnite, Anathema of Flame
Grimnir, Heavenly GaleOdin, Twilit FateNeptune, Arbiter of TidesGenesis Dragon Reborn
- Include if you lack AOE
- Can get rid of high-cost cards stuck in your hand
Forte, Blackwing Dragoon
Forte, Blackwing Dragoon
Grimnir, Heavenly GaleOdin, Twilit FateNeptune, Arbiter of TidesGenesis Dragon RebornFennie, Prismatic Phoenix
- Include when you want to increase damage
- Makes it possible to go for the win without relying on Fennie, Prismatic Phoenix

Rating

Deck Rating
Tier d_tier
RangePlay Difficulty
ControlSimple
Detail
- Aims to play large Followers using Play Point boost
- After playing Fennie, Prismatic Phoenix, the Deck's power is the strongest
- Low consistency, but explosive deck
Best Deck Tier List

User Score

Overrun with Powerful Followers

Dragoncraft Ramp is a Deck that uses Ramps-Up to play powerful Followers faster than the opponent. Its explosive power when you successfully Ramp-Up is top-class.

Fennie Ramp Dragoncraft - How to Play

Play Ramp-up Cards in the Early Game

Dragonsign

In the early game, boost your Play Points with Dragonsign or Liu Feng, Goldennote Ward to play high-Cost Followers as early as possible from the mid-game onwards. It's also important not to give up too much field presence by playing a 2-Cost Follower, or by covering with Seasoned Merman or Neptune, Arbiter of Tides on the turn after you Ramp-Up.

Play Fennie When There's an Opening

Fennie, Prismatic Phoenix

If you can successfully play Fennie, Prismatic Phoenix, you can gain an advantage against most Decks if you can drag the game out. However, if the opponent has a lot of Followers on the field, don't force the play. Instead, aim to play it after gaining field advantage with Neptune, Arbiter of Tides or Garyu, Fabled Dragonkin.

Engage Without Playing Fennie or Phoenix

Garyu, Fabled Dragonkin

Depending on the opponent's Deck and the situation, rather than forcing a Fennie, Prismatic Phoenix play, you can also opt for a plan to overwhelm them by continuously building a field with Followers like Neptune, Arbiter of Tides and Garyu, Fabled Dragonkin.

Build Field and Use Storm When Ready

Genesis Dragon Reborn

Whether you play Fennie, Prismatic Phoenix or not, continue to develop a strong field until the opponent can no longer deal with it, and when their field weakens, aim to chip away at the enemy leader's health with Genesis Dragon Reborn or Odin, Twilit Fate.

Mulligan Guide for the Fennie Ramp Dragoncraft

Prioritize 2-Cost Cards and Dragonsign

Ramp Dragoncraft can't show its strength without boosting its Play Points, so prioritize finding Dragonsign. Also, if you can't play a 2-Cost Follower on turn 2, you'll take a lot of damage in the early game, so it's essential to find a 2-Cost Follower.

You Can Also Keep Liu Feng When Going Second

Liu Feng, Goldennote Ward

When going second, in addition to Dragonsign, Liu Feng, Goldennote Ward is also a powerful boost on turn 4, so you can keep it. When going first, keeping Liu Feng, Goldennote Ward tends to weaken your early game, so it's recommended to mulligan.

Ramp Cards + Low-Cost Cards + Mid-Cost Cards

If you have both a ramp card and a Follower to play in the early game, you can make up for the tempo loss after ramping by also keeping a mid-Cost card that you can play on the turn after you ramp. Make sure you have a follow-up play for the turn after boosting your Play Points.

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