Fennie Ramp Dragoncraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Best Deck Tier ListTable of Contents
Fennie Ramp Dragoncraft - Deck Recipe and Rating
Deck Recipe

Follower 27 Spell 13 Amulet 0 Deck Cost 55,940 | <1 2 3 4 5 6 7 8> |
Strike of the Dragonewt×2
1Filene, Whitefrost Bloom×3
222Call of the Megalorca×3
2Dragonsign×3
3Goldennote Melody×3
3Liu Feng, Goldennote Ward×3
433Seasoned Merman×3
533Draconic Strike×2
6Olivia, Heroic Dark Angel×3
744Odin, Twilit Fate×3
742Neptune, Arbiter of Tides×3
755Garyu, Fabled Dragonkin×2
855Fennie, Prismatic Phoenix×2
844Twilight Dragon×3
999Genesis Dragon Reborn×2
10910
Alternative Cards
![]() Leah, Bellringer Angel | ![]() ![]() ![]() - The draw after playing Fennie, Prismatic Phoenix is strong - Hiding large Followers with Ward is also strong |
![]() Ruby, Greedy Cherub | ![]() ![]() ![]() ![]() - The draw after playing Fennie, Prismatic Phoenix is strong - Increases early game consistency |
![]() Burnite, Anathema of Flame | ![]() ![]() ![]() ![]() - Include if you lack AOE - Can get rid of high-cost cards stuck in your hand |
![]() Forte, Blackwing Dragoon | ![]() ![]() ![]() ![]() ![]() - Include when you want to increase damage - Makes it possible to go for the win without relying on Fennie, Prismatic Phoenix |
Rating
Deck Rating | |
---|---|
Tier ![]() | |
Range | Play Difficulty |
Control | Simple |
Detail | |
- Aims to play more high-cost Followers by taking advantage of Play Point boost - After playing Fennie, Prismatic Phoenix, the Deck's power ramps up - Inconsistent at times, but is an explosive deck |
User Score
Overrun with Powerful Followers
Dragoncraft Ramp is all about speeding up your play points so you can drop big threats way earlier than usual. Whenever this deck goes off, you'll always be able to throw down top-tier followers while your opponent is still setting up, making it of the most explosive decks in the game.
Fennie Ramp Dragoncraft - How to Play
Play Ramp-Up Cards in the Early Game

In the early game, boost your Play Points with Dragonsign or Liu Feng, Goldennote Ward to play high-Cost Followers as early as possible from the mid-game onwards. It's also important not to give up too much field presence by playing a 2-Cost Follower, or by covering with Seasoned Merman or Neptune, Arbiter of Tides on the turn after you Ramp-Up.
Play Fennie When There's an Opening

If you can successfully play Fennie, Prismatic Phoenix, you can gain an advantage against most Decks but only if you can drag the game out.. If the opponent has a lot of Followers on the field, don't risk it. Instead, play Fennie after gaining field advantage with either Neptune, Arbiter of Tides or Garyu, Fabled Dragonkin.
Overwhelm Opponents Without Playing Fennie or Phoenix

Depending on the opponent's Deck,, rather than forcing to play Fennie, Prismatic Phoenix, you can instead overwhelm your opponent by continuously building a field with Followers like Neptune, Arbiter of Tides and Garyu, Fabled Dragonkin.
Build Field and Use Storm When Ready

Whether you play Fennie, Prismatic Phoenix or not, you should continue to develop a strong field until the opponent can no longer deal with it, and when their own field shows cracks, aim to chip away at the enemy leader's health with Genesis Dragon Reborn or Odin, Twilit Fate.
Mulligan Guide for the Fennie Ramp Dragoncraft
Prioritize 2-Cost Cards and Dragonsign
Ramp Dragoncraft can't show its strength without boosting its Play Points, so prioritize finding Dragonsign. Also, if you can't play a 2-Cost Follower on turn 2, you'll take a lot of damage in the early game, so it's essential to find a 2-Cost Follower.
You Can Also Keep Liu Feng When Going Second

When going second, in addition to Dragonsign, Liu Feng, Goldennote Ward is also a powerful boost on turn 4, so you can keep it. When going first, keeping Liu Feng, Goldennote Ward tends to weaken your early game, so it's recommended to redraw.
Ramp Cards + Low-Cost Cards + Mid-Cost Cards
If you have both a ramp card and a Follower to play in the early game, you can make up for the tempo loss after ramping by also keeping a mid-Cost card that you can play on the turn after you ramp. Make sure you have a follow-up play for the turn after boosting your Play Points.
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