Ramp Dragoncraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Ramp Dragoncraft - Deck Recipe and Rating
Deck Recipe

Follower 34 Spell 6 Amulet 0 Deck Cost 76,040 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() - Strong for early‑game trades thanks to Rush. - Thins the deck with Overflow. |
![]() | ![]() - Increases Majestic Megalorca's damage and provides more resources. - Recommended for decks that heavily use Marine mechanics |
![]() | ![]() ![]() ![]() ![]() - Can attack the enemy leader while destroying enemies. - Can be used as a finisher. |
![]() | ![]() ![]() ![]() ![]() - Restore helps you win damage races effectively - Consider including Yube, Crestpetal. |
![]() | ![]() ![]() ![]() ![]() - Can clear the field. - Has low field pressure unless you use Super‑Evolution. |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Mid-Range | Simple |
| Detail | |
| - A deck built around ramp-up mechanics - Applies heavy pressure through Intimidate effects and high-impact Storm cards - Struggles to secure wins when forced into a defensive position | |
User Score
Ramp Up and Win with High-Cost Cards
Ramp Dragoncraft is a deck built to accelerate Play Points and win with powerful high-cost cards. It deals damage through Storm cards and pressures opponents with Intimidate cards, giving it strong offensive tools and multiple paths to victory
Ramp Dragoncraft Deck - How to Play
Play Ramp-Up Cards in the Early Game

In the early game, focus on playing Ramp-Up cards. By increasing your Play Points with cards like Dragonsign, Liu Feng, Goldennote Ward, and Seasoned Merman, you can bring powerful high-cost cards onto the field much earlier.
Mid Game: Storm Pressure

With extra Play Points, attack the enemy leader using Storm cards like Forte, Blackwing Dragoon and Odin, Twilit Fate. Cards with Intimidate, including Forte and Wilnas, Flame Personified, can become win conditions if they remain on the board. Use them to apply steady pressure when the opponent has limited ways to remove them.
Close Out the Game with Garyu and Genesis Dragon Reborn

Garyu, Fabled Dragonkin is a devastating card that grants Storm and Barrier to its token cards upon Super-Evolution. Use it to push for lethal while maintaining strong board presence. If Garyu doesn’t secure the win, follow up with Genesis Dragon Reborn as a powerful finisher to overwhelm your opponent.
Mulligan Guide for the Ramp Dragoncraft
Keep Ramp-Up Cards and Low-Cost Followers
| Ramp-Up Cards | ||
|---|---|---|
Dragonsign | Liu Feng, Goldennote Ward | Zooey, Ally of the World |
| Low-Cost Followers | ||
Filene, Whitefrost Bloom | Ocean Rider | Jellyfish Dancer |
Prioritize keeping Ramp‑Up cards and low‑cost followers so you can develop smoothly in the early game. Your game plan becomes far more consistent when you can avoid passing your early turns.
Keep Mid-Game Cards Along with Low-Cost or Ramp-Up Cards
| Keep with the cards above | |
|---|---|
Gran & Djeeta, Valiant Skyfarers | Galmieux, Ardor Manifest |
Forte, Blackwing Dragoon | Wilnas, Flame Personified |
If your opening hand already includes Ramp‑Up cards or low‑cost followers, you should also keep Gran & Djeeta, which you can play from turn 4 onward, along with strong midgame cards like Galmieux, Forte, and Wilnas. One of this deck’s main strengths is applying pressure with powerful plays after ramping.
When Going 2nd, Keep Sloth of the Crestpetal by Itself

When going second, Sloth of the Crestpetal is worth keeping, as it can cleanly deal with two early followers and help you stabilize the field.
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