Ramp Dragoncraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Best Deck Tier ListTable of Contents
Ramp Dragoncraft - Deck Recipe and Rating
Deck Recipe

Follower 29 Spell 11 Amulet 0 Deck Cost 51,550 | <1 2 3 4 5 6 7 8> |
Strike of the Dragonewt×3
1Ruby, Greedy Cherub×2
222Searing Firenewt×3
222Phildau, Lionheart Ward×3
222Apollo, Heaven's Envoy×2
312Dragonsign×3
3Goldennote Melody×3
3Divine Thunder×2
4Liu Feng, Goldennote Ward×3
433Forte, Blackwing Dragoon×3
652Olivia, Heroic Dark Angel×3
744Burnite, Anathema of Flame×3
777Garyu, Fabled Dragonkin×3
855Twilight Dragon×2
999Genesis Dragon Reborn×2
10910
Card Replacement Candidates
![]() | ![]() ![]() - Low-cost Ward is powerful for building a board in the late game |
![]() | ![]() - Include if you want to increase your attack power in the early to mid-game - The Storm is strong, but the Ward is also great - Can always secure an evolution target for Olivia |
![]() | ![]() ![]() ![]() - Can be used as a replacement for Forte - Can be played for tempo on 5 PP - Can be played simultaneously with Olivia at 10 PP |
![]() | ![]() ![]() - Prioritizes tempo moves on turns 5, 6, and 7 PP - More powerful than Zahar on 7 PP |
![]() | ![]() ![]() - Strong against Mid-Range opponents - Underwhelming in a meta where damage comes from hand |
Rating
Deck Rating | |
---|---|
Tier ![]() | |
Range | Play Difficulty |
Mid-Range | Simple |
Detail | |
- Aims to ramp up Play Points ⇒ play large Followers. - The large Followers available after ramping are abundant and powerful. - The path to victory is simple, making it recommended for beginners. |
User Score
PP Boost → Overwhelm the Field with Large Followers
Ramp-Up Dragoncraft is a Deck that ramps up Play Points to Play high-Cost Followers. High-Cost Followers have high power per card, and the Deck aims to overwhelm the Field by playing powerful cards before the opponent can setup.
Ramp Dragoncraft - How to Play
Play PP Boost Cards
In the early game, boost your Play Points with Dragonsign and Liu Feng, Goldennote Ward to play high-Cost Followers as early as possible from the mid-game onwards.
Stall for Time with Low-Cost Followers
When facing Aggro or Mid-Range decks, remove the opponent's Followers with cards like Searing Firenewt and Apollo, Heaven's Envoy to create an opening to boost your Play Points.
Start Attacking with Mid-Cost Followers
On turns when you can Evolve, aim to hit opponent's Leader with the Storm from Forte, Blackwing Dragoon, or the Intimidate from the Vastwing Dragon summoned by Zahar, Stormwave Dragoon.
Build a Powerful Field in Late Game
On turns when you can Super-Evolve, build a Field with Super-Evolved Followers like Olivia, Heroic Dark Angel, and Garyu, Fabled Dragonkin while chipping away at the enemy Leader's Defense. The true strength of Dragoncraft is being able to force a powerful Field on the opponent faster than they can.
Finish with Storm Cards
By taking advantage of the powerful Field you've built from the mid-game onwards, it becomes easier for the Storm from Genesis Dragon Reborn and Forte, Blackwing Dragoon to connect, allowing you to go for the win.
Mulligan Guide for the Ramp Dragoncraft
Look Hard for Ramp-Up Cards
Keep up to 2 Ramp-Up cards | |
---|---|
![]() | ![]() |
Ramp-Up Dragoncraft can't perform well without boosting Play Points. If you don't have any Play Point boosting cards in your hand, it's recommended to mulligan all other cards to find them. If you have multiple Ramp-Up cards in your opening hand, keep up to two.
Against Aggro, Keep Removal or Followers
![]() | ![]() |
![]() | ![]() |
If your opponent might be playing an Aggro or Mid-Range Deck, it's also recommended to keep one of these four removal cards or Followers in addition to your Ramp-Up cards.
Ramp-Up Card + Low-Cost Card + Big Follower
Keep all 3 cards if you get a hand like this | ||
---|---|---|
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
If you've drawn both a Ramp-Up card and a Follower to Play in the early game, you can also keep a big Follower that you can Play on the Turn after you've ramped up. When going first, it's easy to keep a 6 or 7-Cost card with one Ramp-Up card, or a 7 or 8-Cost card with two. When going second, it's possible to keep a 6 to 8-Cost card with just one Ramp-Up card, thanks to the Bonus Play Point.
Related Articles

Rankings & Recommended Decks | |
---|---|
![]() | ![]() |
![]() | ![]() |