Ramp Dragoncraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Ramp Dragoncraft - Deck Recipe and Rating
Deck Recipe

Follower 33 Spell 7 Amulet 0 Deck Cost 70,540 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() - Offers strong early trades thanks to Rush - Helps thin your deck with Overflow |
![]() | ![]() ![]() ![]() - Removes enemy followers while dealing damage to the enemy leader - Can be used as a finisher |
![]() | ![]() ![]() ![]() - A powerful follower with Intimidate - Also helps deal with enemy followers |
![]() | ![]() ![]() ![]() - Can wipe out multiple enemy followers - Not much of a threat unless you use Super‑Evolution |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Mid-Range | Simple |
| Detail | |
| - A deck built around ramp-up mechanics - Applies heavy pressure through Intimidate effects and high-impact Storm cards - Struggles to secure wins when forced into a defensive position | |
User Score
Ramp Up and Win with High-Cost Cards
Ramp Dragoncraft is a deck built to accelerate Play Points and win with powerful high-cost cards. It deals damage through Storm cards and pressures opponents with Intimidate cards, giving it strong offensive tools and multiple paths to victory
Ramp Dragoncraft Deck - How to Play
Ramp Up Your Points and Guard Your DP

In the early turns, your goal is to play Ramp cards to boost your maximum Play Points as fast as possible. This lets you unleash massive, high-cost followers while your opponent is still playing small cards. If you don't find your Ramp cards early, make sure to play low-cost followers to keep your defense safe from early aggression.
Win the Mid-Game with Smart Field Control


As you move into the middle of the match, keep building your side of the field and use Evolution to stay in control. If you're struggling to clear the opponent's followers, remember that the Fangs of Ardent Destruction you get from Galmieux’s Crest provide the extra punch needed to wipe the board.
Clear Enemy Followers with Fangs of Ardent Destruction + Whitefrost Whisper


Remember that you can clear the entire field by combining the Fangs of Ardent Destruction from Galmieux, Ardor Manifest's crest and the Whitefrost Whisper from Filene, Whitefrost Bloom's fanfare.
Push Damage with Forte When the Opponent Has No Followers

When the opponent has few or no followers, Forte’s Storm and Intimidate let you push damage. Intimidate is hard to answer in the midgame, so forcing your opponent to deal with it makes your next turn much easier.
Use Super‑Evolution to Put Strong Followers on the Field


Once your Super‑Evolution turns begin, use it on cards like Garyu and Neptune to put strong followers on the field and keep the pressure going. By playing followers that are hard for the opponent to remove, you force them to spend their EP and other key resources.
Use Erntz to Recover Defense and Clear Followers

:p:If your health is getting low, don't panic. By playing Erntz, you can clear the enemy field while restoring a massive 8 defense points. This is your best tool for stabilizing and turning a losing game around.
Seize the Opportunity to Deal Damage

If the opponent can’t keep up and their side is empty or weak when your turn starts, go for a big damage push with a Storm follower or an evolved Erntz.
Finish the Game with Zooey’s Enhance

Using Zooey, Ally of the World with Enhance gives you an extra turn while dealing Storm damage. This is ideal when you can win in two turns. Since your max Defense becomes 1, only use it when you can finish the game next turn or when you have no other way to win.
Mulligan Guide for the Ramp Dragoncraft
Keep Ramp-Up Cards and Low-Cost Followers
| Ramp-Up Cards | ||
|---|---|---|
Dragonsign | Liu Feng, Goldennote Ward | Zooey, Ally of the World |
| Low-Cost Followers | ||
Filene, Whitefrost Bloom | Ocean Rider | Jellyfish Dancer |
You’ll want to prioritize Ramp cards and followers you can get out on the field right away. The match goes much smoother if you keep things moving in the first few turns and don't skip your plays.
Keep Galmieux with Dragonsign or When Going 2nd

If you boost your Play Points with Dragonsign on turn 3, dropping Galmieux on turn 4 is extremely strong because it makes up for the tempo you spent ramping. When going second, even without Dragonsign, you can still aim to clear the opponent’s followers by evolving Galmieux on turn 4.
Always Keep Sloth of the Crestpetal if You're Going Second

When you're going second, Sloth of the Crestpetal is a fantastic card to have. It helps you clear two of your opponent's early followers at once, stopping them from getting an early lead on the field.
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