Free-To-Play Runecraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Free-To-Play Runecraft - Deck Recipe and Rating
Deck Recipe

Follower 31 Spell 6 Amulet 3 Deck Cost 29,910 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() ![]() ![]() ![]() ![]() - You'll want 2-3 copies - Super Skybound Art provides steady damage and healing - Earth Sigil +2 into evolution + Skybound Art is potent |
![]() | ![]() ![]() ![]() ![]() ![]() - Run 3 copies - Can restore defense and resources - two Golems with Barrier create a resilient board |
![]() | ![]() ![]() ![]() ![]() ![]() - Include 2 copies - Can deal 10 damage with its Super Skybound Art - Also restores defense |
![]() | ![]() ![]() ![]() ![]() ![]() ![]() - Run 3 copies - Auto‑evolution clears two enemy followers - Can be played for a cost of 2 |
![]() | ![]() ![]() ![]() ![]() ![]() - Run 3 copies - Can clear the field while increasing Earth Sigils - Becomes a damage source with Skybound Art |
![]() | ![]() ![]() ![]() ![]() ![]() - Include 1-2 copies - Can clear all followers on the field - Can strengthen your field by reducing costs |
![]() | ![]() ![]() ![]() ![]() ![]() ![]() - Include want 1-2 copies - Can clear and restore defense - Becomes a source of damage in the late game |
![]() | ![]() ![]() ![]() ![]() ![]() ![]() - Include 1-2 copies - Can destroy a follower with Banish on evolution - Can cycle your deck |
![]() | ![]() ![]() ![]() ![]() ![]() - Include if available - Damages the enemy leader while clearing followers - Can catch opponents off guard |
![]() | ![]() ![]() ![]() ![]() ![]() ![]() - Include if available - Can create a strong field - Can clear up to 3 enemy followers |
![]() | ![]() ![]() ![]() ![]() ![]() ![]() - Include if available - Can create a strong field for 3 turns - You need to track Earth Sigil count carefully |
Rating
| Deck Rating | |
|---|---|
| Tier - | |
| Range | Play Difficulty |
| Mid-Range | Simple |
| Detail | |
| - A free-to-Play deck based on Earth Rite Runecraft - Fights with powerful effects using Earth sigils - Uses Evolution to build a powerful Field and attack with a Super Skybound Art | |
User Score
Budget Earth Rite Runecraft
This is a Budget Earth Rite Runecraft deck that wins by using Earth Rite effects and the evolution mechanic to control the board. It focuses on building tempo and value through repeated Earth Rite activations, then finishes games with damage from Lilanthim, Anathema of Edacity and Sandalphon, Primarch Successor once their Super Skybound Arts are charged.
Free-To-Play Runecraft Deck - How to Play
Early Game: Stack Earth Sigils While Establishing Board Presence


In the early game, play followers that can create Earth Sigils to stack them up and prepare for powerful plays from the mid-game onward.
Use Leftover Play Points to Engage Earth Sigils

Magic Sediment lets you spend 1 play point once per turn to gain +1 Earth Sigil. If you have spare play points at the end of your turn, engage to increase your Earth count. You can enable an end‑of‑turn prompt in settings to remind you when engagement is available.
Witch's New Brew Lets You Engage Again

If you play Witch’s New Brew after engaging an Earth Sigil, you can engage a second time in that very turn. Because you can spend up to 3 play points to gain 3 Earth Sigils, this combo is an efficient way to stockpile Earth quickly
Mid-Game: Rack Up Evolutions to Activate Your Super Skybound Art


Use cards with auto‑evolution, such as Vyrn, Bestest Pal, Mireille & Risette, Penitent Duo, and Edelweiss, Sagelight Ward to increase your evolution count without spending evolution points. These automatic evolutions help charge your Super Skybound Arts as you trade favorably on board.
Pressure the Board by Evolving Norman


Evolve Norman and summon two Guardian Golems with Barrier to pressure the field. Most times, your opponent won't be able to keep up, so they are likely to remain on the field, which you can use as a starting point to go on the offensive.
Consider Super‑Evolving Penelope for Recovery

Penelope's Fanfare gives +2 Earth Sigils, and her Super-Evolution lets you draw 2 cards, restore 2 defense, and stacks +2 Earth Sigils, allowing you to recover resources. You can stack Earth Sigils on your field while drawing into the cards you need.
Aim to Invoke Sandalphon

Sandalphon, Primarch Successor is Invoked into your hand after you reach six evolutions. Its Super Skybound Art scales with the number of evolutions while it’s in your hand, so make sure to hit six evolutions early to maximize its effect
Go on the Offensive with Lilanthim

Lilanthim can't be targeted by effects, and if destroyed, it will revive by consuming 2 Earth Sigils, allowing it to attack continuously. When you play Lilanthim, be sure to have plenty of Earth Sigils ready so it isn't easily destroyed.
Secure Damage with Cagliostro's Super Skybound Art

When Cagliostro, Genius Alchemist’s Super Skybound Art activates, her Crest adds an Ars Magna to your hand each turn. This generates steady damage and defense recovery, helping you close the gap toward lethal.
Finish the Game with Sandalphon's Super Skybound Art

Sandalphon’s Super Skybound Art deals 2 damage randomly five times, so clear the opponent’s followers before casting it. Use cards like Edelweiss, Sagelight Ward or Gran & Djeeta, Valiant Skyfarers to leave the enemy field empty.
You Can Also Aim for an OTK with Lilanthim + Sandalphon
If you Super‑Evolve a Lilanthim that remains on the board, Sandalphon can deal up to 18 damage in combination with that Super‑Evolved Lilanthim. Pair this with Ars Magna or Gilnelise, Voracity Manifest to set up a one‑turn kill (OTK).
Mulligan Guide for the Free-To-Play Runecraft
Keep Only Low-Cost Cards That Create Earth
| Early Game Cards That Can Create Earth | ||
|---|---|---|
Witch's New Brew | Melvie, Adoring Witch | Penelope, Potions Prodigy |
Apprentice Astrologer | Owl Summoner | |
Keep low‑cost Earth generators in your opening hand: Witch’s New Brew, Melvie, Adoring Witch, Penelope, Potions Prodigy, Apprentice Astrologer, and Owl Summoner. Holding these on the mulligan lets you keep tempo while stacking Earth for your Earth Rite combos.
Priority Picks When You Have Multiple Earth Creators
If your opening hand contains several Earth sources, prioritize Edelweiss, Sagelight Ward or Mireille & Risette, Penitent Duo. Both cards can auto‑evolve, charge your Skybound Art without spending an evolution point, and clear the opponent’s side of the board.
Going Second Against Aggro Decks? Keep Cards That Can Clear the Board
| Keep cards that can clear the Field | |
|---|---|
Alchemic Flare | Enchanting Perfumer |
When you’re on the draw versus aggressive decks (for example, Swordcraft), hold Alchemic Flare and Enchanting Perfumer. These cards let you remove early threats, protect your defense, and buy time to set up Earth Rite combos.
Keep These If Your Hand Covers the First Turns
| Keep cards with powerful effects | |
|---|---|
Norman, Adamant Alchemist | Cagliostro, Genius Alchemist |
If your opening hand can already handle the first few turns, keep Norman, Adamant Alchemist and Cagliostro, Genius Alchemist. Norman’s flexible modes and Cagliostro’s strong Super Skybound Art reward sustained board presence and help you win midgame trades.
Keep Lilanthim, Anathema of Edacity in a Runecraft Matchup

Against Runecraft, prioritize Lilanthim, Anathema of Edacity and play it as early as possible to apply pressure. Prepare a large stock of Earth in advance so you can follow up immediately.
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