Marine Dragoncraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Marine Dragoncraft - Deck Recipe and Rating
Deck Recipe

Follower 29 Spell 9 Amulet 2 Deck Cost 58,210 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() ![]() ![]() - Whitefrost Whisper is strong - Synergizes with Galmieux, Ardor Manifest |
![]() | ![]() ![]() ![]() ![]() - Can attack the leader while destroying - Can be used as a finisher |
![]() | ![]() ![]() ![]() ![]() - Powerful mid-game Intimidate - If it remains on the board, it brings you much closer to victory |
![]() | ![]() ![]() ![]() ![]() - Highest damage output from a single card |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Mid-Range | Simple |
| Detail | |
| - A Deck that utilizes the Crests of Yube, Crestpetal and Neptune, Arbiter of Tides - Yube, Crestpetal's Crest and Fan of Otohime have good synergy - High board development, and is strong when its Marine Followers remain on the field | |
A Deck That Fights with Marine Follower Support
Marine Dragoncraft is a Deck that creates an advantage by granting abilities to Marine Followers with Yube, Crestpetal and Neptune, Arbiter of Tides. Yube, Crestpetal's ability makes it easy to maintain your hand, and its strength lies in playing a 3-cost, 3-point Storm follower while securing the cost for Fan of Otohime.
Marine Dragoncraft Deck - How to Play
Ramp Up While Developing Followers in the Early Game


In the early game, develop various low-cost followers to maintain control of the field while boosting your play points with Dragonsign or Liu Feng, Goldennote Ward. Aim to continuously develop your board and aggressively chip away at the enemy leader's health.
Play Fan of Otohime

If you draw Fan of Otohime in the early game, go ahead and play it. Aggressively Engage when you have 3 play points available to chip away at the leader's health. It's recommended to discard low-cost followers weaker than Otohime's Bodyguard, or duplicate high-cost followers that are unusable in the early game.
Apply Crests in the Mid-Game

In the mid-game, apply the various Crests from cards like Yube, Crestpetal, Galmieux, Ardor Manifest, and Neptune, Arbiter of Tides. In particular, by applying Yube's Crest, you can increase the attack of Majestic Megalorcas and Otohime's Bodyguards remaining on the field while also returning a Majestic Megalorca to your hand to gain resources, so prioritize applying it.
Establish a Powerful Field


From the Super-Evolution turns onward, use Super-Evolution on cards like Garyu, Fabled Dragonkin and Neptune, Arbiter of Tides to establish a powerful field and apply pressure. By continuously playing followers that are difficult to deal with, you can force your opponent to use their resources, such as EP (Evolution Points).
Repeatedly Play Storm Followers to Finish the Game


Wait for a moment when your opponent's field is weak, and aim to finish by attacking the enemy leader with Storm from Forte, Blackwing Dragoon, Galmieux, Ardor Manifest, and Otohime's Bodyguard.
Mulligan Guide for the Marine Dragoncraft
Keep Mid to Late Game Cards as a Set
| Keep With the Cards Above | ||
|---|---|---|
Galmieux, Ardor Manifest | Forte, Blackwing Dragoon | Neptune, Arbiter of Tides |
If you have the Ramp-Up cards or low-Cost Followers mentioned above in your opening hand, keep powerful mid-game cards like Galmieux, Ardor Manifest, Forte, Blackwing Dragoon, and Neptune, Arbiter of Tides as a set. Overwhelming your opponent with powerful plays after you Ramp-Up is one of this Deck's strengths.
When Going 2nd, Keep Sloth of the Crestpetal by Itself

When going 2nd, keeping Sloth of the Crestpetal is a powerful play as it allows you to deal with 2 followers from the opponent's early board development.
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