Evo Forestcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Evo Forestcraft - Deck Recipe and Rating
Deck Recipe

Follower 34 Spell 6 Amulet 0 Deck Cost 73,320 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() - A draw engine with good synergy with Fairies |
![]() | ![]() ![]() - Boosts Fairy damage after you play Aria |
![]() | ![]() ![]() - Can deal high damage |
![]() | ![]() ![]() - Clears the field and lets you build a strong field for 0 cost - Can be a dead draw in the late game |
![]() | ![]() ![]() - Can create a strong field with a single card |
![]() | ![]() ![]() - Clears enemy followers, restores health, and protects with Ward |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Mid-Range | Intermediate |
| Detail | |
| - Uses strong Evolution cards to reach Super Skybound Art - Easy to push damage thanks to Aria, Lady of the Woods - Wide variety of builds possible | |
User Score
Attack with Evolved Followers
Evolution Forestcraft applies constant pressure via the Auto‑Evolve ability of Yuel & Societte, Dancing Duo, enabling powerful followers to hit the board without consuming resources. While doing so, the deck steadily builds toward the Super Skybound Arts of Cupitan, Iridescent Archer and Sandalphon, Primarch Successor, which serve as its primary finishers.
Evo Forestcraft Deck - How to Play
Control the Field While Drawing Cards


During the early and middle stages of the match, focus on clearing your opponent's followers. When you have an opening, use your draw spells to find your key cards and start powering up your Skybound Arts.
It’s Fine to Use Skybound Arts Early if You Need To


This deck doesn’t have many ways to restore your DP, so don’t hesitate to use strong Skybound Arts or Super Skybound Arts when you’re falling behind on removal. Keep the field under control and try to maintain your DP.
Activate Titania's Crest

Once Titania’s Crest is active, you’ll add a Fairy to your hand every turn.
When combined with Aria’s Crest, your Fairies gain Storm, letting you deal leader damage every turn.Don't Hesitate to Evolve

Later in the match, cards like Yuel & Societte will evolve automatically, and Ewiyar can even give you back Evolution Points. Because of this, go ahead and use your Evolutions whenever you see a chance to make a big play.
Activate Aria's Crest and Go on the Offensive

Activate Aria's Crest and start chipping away at your opponent's DP. Lowering your opponent's DP makes it easier for Sandalphon's Super Skybound Art to connect.
Push Damage with Cynthia and Spirited Skipper


With Aria’s Crest active, use Cynthia and Spirited Skipper to get a crowd of Fairies onto the field and keep hitting the enemy leader to lower their health.
Build Skybound Art Quickly with Yuel & Societte

Once your Super‑Evolution turns begin, use Yuel & Societte to gain extra evolutions every turn. If Aria’s Crest is active, each Fairy becomes a 1‑cost follower with 3 damage and Storm.
Finish the Game with a Super Skybound Art

Wait for the perfect moment to unleash the ultimate power of Cupitan or Sandalphon to finish the game. Using Cupitan’s ultimate move followed by Sandalphon’s is incredibly strong, and lets you deal a massive 13 damage while completely obliterating the opponent's side of the field.
Mulligan Guide for the Evo Forestcraft
Keep Cards That Don't Reduce Your Hand
You don’t have many early‑game plays, so keep these four cards. They let you make plays without losing cards from your hand, and helps you stay active in the early turns.
Keep Cards That Grant Powerful Crests
You definitely want Titania and Aria in your starting hand. Aria's Crest is your best way to deal damage because it lets your Fairies attack the moment they hit the field. Titania works perfectly with her because she puts a new Fairy in your hand every turn, giving you a constant stream of attackers.
Going 2nd? Keep Yuel

Getting Yuel's Super-Evolution active is one of the best moves this deck can make. If you’re going second, you can trigger this as early as turn 6, so it is worth keeping her from the very start.
Keep Removal Spells Against Fast Decks

If you're facing a fast deck like Swordcraft that likes to fill their side of the field early, you should also keep Flight of the Swarmpetal. It is a great tool for taking out multiple enemies at once.
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