Artifact Puppet Portalcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Best Deck Tier ListTable of Contents
Artifact Puppet Portalcraft - Deck Recipe and Rating
Deck Recipe

Follower 30 Spell 10 Amulet 0 Deck Cost 29,250 | <1 2 3 4 5 6 7 8> |
Elise, Electrifying Inventor×3
111Artifact Recharge×3
1Lovestruck Puppeteer×3
222Ironheart Hunter×3
222Stream of Life×3
2Medical-Grade Assassin×3
322Miriam, the Resolute×3
323Eudie, Maiden Reborn×3
333Bullet from Beyond×3
4Alouette, Doomwright Ward×3
524Doomwright Resurgence×1
5Noah, Thread of Death×3
656Sylvia, Garden Executioner×3
655Orchis, Newfound Heart×3
855
Card Replacement Candidates
![]() | ![]() ![]() ![]() ![]() - Include this if you want to increase your power from 8 Play Point onwards. - High inconsistency rate due to the low total number of Gear. - You'll also want to increase the number of cards that retrieve Gear. |
![]() | ![]() ![]() ![]() ![]() - Include this if you want to stabilize the number of Gear. - Allows you to use Ralmia, Sonic Boom and Doomwright Resurgence more effectively. |
![]() | ![]() ![]() ![]() ![]() - Include this if you want a stable supply of Puppetry. - Hand management becomes difficult. - Stabilizes your plays on the Orchis, Newfound Heart Turn. |
Rating
Deck Rating | |
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Tier ![]() | |
Range | Play Difficulty |
Combo | Challenging |
Detail | |
- A Puppetry Portalcraft deck strengthened with Artifact parts. - Has a high degree of flexibility in the mid-game thanks to Artifact. - As a hybrid Deck, it is prone to bricking. |
A Hybrid Deck Combining Puppetry and Artifacts
Puppetry Artifact Portalcraft is a Deck that supplements the early to mid-game plays of Puppetry Portalcraft with Ominous Artifacts. With the addition of Artifact components, it can now make proactive plays on turns 4-6, allowing it to attack while setting up for Orchis, Newfound Heart.
Artifact Puppet Portalcraft - How to Play
Same as AF in Early to Mid Game
The playstyle up to the mid-game is the same as AF deck. However, with the addition of Puppetry parts, your options for Hand management and mid-game plays have increased, allowing you to fight more flexibly.
Collect Gears in the Early Game
In the early game, let's . As for Puppetry-related cards, either play them with leftover PP during the match, or prioritize playing them against Decks like Forestcraft and Swordcraft that deploy a lot of followers on the field early game.
Play Artifacts in the Mid-Game
On turns 5-7, while gathering Cores, use Ominous Artifacts if necessary. Alouette, Doomwright Ward collects gears, and makes a copy of artifacts with Evolution, making it a strong play for turns 5-7.
Playing Artifacts it self is an Option
Since the deck runs a limited number of cards that can retrieve Gears, depending on your draws, there are situations where completing Masterwork Artifact is difficult. In that case, shifting to a plan to win with Orchis, Newfound Heart, and Playing the AF in your Hand as a stopgap measure is also an option. The high degree of flexibility in the mid-game is this deck's strength.
Attack with Orchis in the Late Game
From 8 PP onward, Super-Evolve Orchis, Newfound Heart and chip away at the enemy leader's defense. If you've played cards like Ominous Artifact β during the match, it will be easier to reduce their defense.
Ralmia is Inconsistent
You can include Ralmia, Sonic Boom as a flexible slot, but often you will not have 3 Artifacts to use together. Including Ralmia, Sonic Boom makes the decision of whether to abandon the AF plan when you're struggling to gather Artifacts very difficult.
Complete the Masterwork Artifact
After Orchis, Newfound Heart, if you have created the 3 types of Ominous Artifact, finish them off with Masterwork Artifact.
Mulligan Guide for the Artifact Puppet Portalcraft
Keep Orchis and Cards That Create Gear
High priority: Orchis, Newfound Heart, and Alouette | |
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Basically, keep cards that can retrieve Orchis, Newfound Heart and Gear. Especially, having Alouette, Doomwright Ward, who supports turns 4-7 while you collect Gear and Orchis, Newfound Heart acts as a finisher, will make your mid to late game plays stronger. Also, when going second, it's recommended to keep up to two copies of Alouette, Doomwright Ward to play them repeatedly on turns 4 and 5.
Keep 2-Cost Cards as a Set
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If you've managed to keep the core cards of the deck mentioned above, keep the 2-cost followers as a set as well to stabilize your early game plays.
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