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Mid-range Swordcraft - Deck Recipe and How to Play

Mid-range Swordcraft - Deck Recipe and How to Play

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Shadowverse: Worlds Beyond | Mid-range Swordcraft - Deck Recipe and How to Play - GameWith

Mid-range Swordcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.

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Table of Contents

Mid-range Swordcraft - Deck Recipe and Rating

Deck Recipe

Mid-Range Swordcraft
See it on the official deck portal
Follower
40

Spell
0

Amulet
0

Deck Cost
40,270
<1
2
3
4
5
6
7
8>
Card List

Card Replacement Candidates

Shinobi SquirrelShinobi SquirrelPhildau, Lionheart Ward
- Can reliably deal damage in the early game
- Powerful if not dealt with
Knightly RendingKnightly RendingPhildau, Lionheart WardAncestral Crown
- Can destroy the field while developing your own
- Use while evolving followers on the field
- High cost and can be clunky to play with other cards

Rating

Deck Rating
Tier a_tier
RangePlay Difficulty
Mid-RangeIntermediate
Detail
- A Deck that excels at building a strong board
- Capable of continuous board development from the early to late game
- Excellent against opponent Decks with low board clear capabilities
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User Score

A Deck that Excels at Continuous Board Development

Mid-Range Swordcraft is a Deck that develops the board with cards like Luminous Magus and Amalia, Luxsteel Paladin, while strengthening it with Zirconia, Ironcrown Ward and Olivia, Heroic Dark Angel. It continuously develops the board until the opponent can't keep up, then goes for a decisive blow with an Enhanced Albert, Levin Stormsaber.

Mid-range Swordcraft - How to Play

Play Low-Cost Followers in the Early Game

For early game, before you can use Evolution, play any Followers you can from your Hand.

Try to Keep Followers on the Field

Play cards like Luminous Magus, Shinobi Squirrel, and Zirconia, Ironcrown Ward to expand your Field, and hope your Followers stay on the Field. The follower you were able to keep on the field will be the key to your late-game offense.

Utilize Ambush

By playing Shinobi Squirrel or Valse, Silent Sniper with Enhance, you can avoid your opponent's targeted removal and Rush Followers, making it easier for them to stay on the Field and serve as a starting point for your offense.

Attack Using the Followers that Stayed on the Field

If you have Followers left on your Field, apply pressure with Followers that can remove enemy threats while developing your Field, like Jeno, Levin Axeraider, Olivia, Heroic Dark Angel, and Hound of War, so your remaining Followers can attack the enemy leader.

Force Opponent to Play Around Albert

By chipping away opponent's leader HP and developing your Field, your opponent will become wary of finishing from Albert, Levin Stormsaber, forcing them to use EP (Evolution Point). Once you see the opponent starting to play defensively, push harder to drain their resources.

Play a Powerful Follower Togather with Ward

By Super-Evolving Amalia, Luxsteel Paladin, or Super-Evolving Amelia, Silver Captain with Luminous Magus, you can hide a powerful Super-Evolved Follower behind multiple Wards, forcing your opponent to use a more resources to deal with it.

Advantageous in Long Game

If you can force the opponent to use all their EP (Evolution Point), their offensive options will be drastically reduced. The game will become a battle for Field control, but since this deck includes cards like Amalia and Jeno can deal with the Field and apply strong pressure with a single card, you can control the match from an advantageous position.

Long Game Deck Fits Current Meta

Top-tier Decks in the current meta, such as Portalcraft, Runecraft, and Forestcraft, often rely on EP (Evolution Point) and SEP (Super-Evolution Point) for removal and damage. If you can drain their EP, their removal and damage capabilities will be severely reduced, allowing you to gain the upper hand.

Favorable Meta with Few Bad Matchups

While this deck is at a disadvantage against Ramp-Up Dragoncraft and Havencraft in a long game, those Decks have become more aggressive to adapt to the meta or have seen less play, which improves this deck's position.

Mulligan Guide for the Mid-range Swordcraft

Keep One 2-Cost Follower

Shinobi SquirrelShinobi SquirrelRoyal CoachwomanRoyal Coachwoman
Luminous LancetrooperLuminous LancetrooperPhildau, Lionheart WardPhildau, Lionheart Ward

To stabilize your early game, you should keep one 2-Cost Follower that comes to your hand. If you have two or more, keep one and look for stronger cards.

If You Have a 2-Cost, Keep a 3-Cost as Well

Ironcrown MajestyIroncrown MajestyValse, Silent SniperValse, Silent Sniper

If you have a play for turn 2, keep a 3-Cost card to stabilize your early game. Ironcrown Majesty can be played consistently in any situation, and Valse, Silent Sniper's priority increases when you are going second and your opponent has a deck that develops Followers.

Keep Luminous Magus with a 2 and 3-Cost

Luminous Magus

It's recommended to keep Luminous Magus along with 2- and 3-Cost cards to make a powerful play in the mid-game.

When Going Second, Keep Only Zirconia

is a powerful move, so it's recommended to keep only Zirconia when going second.

Mulligan Away High-Cost Cards

Amalia, Luxsteel Paladin

Mid-Range Swordcraft runs many cards that can be played from the mid-game onwards, so there's a high chance of drawing them even if you don't keep them in your mulligan. Therefore, it's more consistent to look for cards that cost 4 or less in your mulligan.

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