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Tempo Forestcraft - Best Deck Recipe

Last Updated:
Shadowverse: Worlds Beyond | Tempo Forestcraft - Best Deck Recipe - GameWith

Tempo Forestcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.

Table of Contents

Tempo Forestcraft - Deck Recipe and Rating

Deck Recipe

Tempo Forestcraft
See it on the official deck portal
Follower
32

Spell
5

Amulet
3

Deck Cost
52,590
<1
2
3
4
5
6
7
8>

Alternate Cards

Amataz, Origin Blader
- The strongest card when you high-roll
- Unstable without cards that create Fairies
Yuel & Societte, Dancing Duo
- Can increase the damage of Fairies after playing Aria
- Makes it difficult to use Super-Evolution on Aria
Glade, Fragrantwood Ward
- Can both draw cards and provide removal
- Difficult to use when on the offensive
Bayle, Luxglaive Warrior
- Helps with field removal and building up damage for Killer Rhinoceroach
- Can be a dead draw in the late game

Rating

Deck Rating
Tier b_tier
RangePlay Difficulty
AggroChallenging
Detail
- A deck that constantly controls the field and pushes for face damage
- If the opponent's response is slow, it can win by finishing them off
- After Aria, Lady of the Woods's Super-Evolution, it deals even more damage
Best Deck Tier List

User Score

A Deck That Seizes the Field From the Early Game

Tempo Forestcraft is a deck that pressures the opponent through continuous wide board development and early-game Storm followers. With the addition of the new card, World of Games, its resource flow has become better, making it far less likely to lose momentum even when going into the late game.

Tempo Forestcraft Deck - How to Play

Line up Followers and buff them

Fay Twinkletoes

Continuously develop your board with cards like Fairy from the early game and attack the enemy Leader. You can quickly reduce their Defense early on by buffing the Followers on your field with Fay Twinkletoes and Cynthia, Chivalrous Elf.

Wolfraud is strong at building a Field

If you play Wolfraud, Skybound Hanged Man while developing your board with Fairy, you can strengthen your field with his high stats. He is a card that's useful from the early to late game since you can also evolve him to replenish your hand when it's empty in the late game.

Titania allows for continuous field swarming

If you can play Titania, Queen of Fairies when you have an opening, you can consistently build a field from the midgame onwards and secure Fairies to give Storm with Aria, Lady of the Woods.

Create Fairies, remove followers, and restore Play Points with Miroku

Miroku, Swarmpetal is a versatile card that can be used to create Fairies, remove followers, and restore Play Points. Using it in the early game to create Fairies or for removal can improve the state of your hand and field. In the late game, it will also be useful for dealing damage with Killer Rhinoceroach while restoring Play Points.

Use Killer Rhinoceroach as a cost-effective source of damage

In this Deck, Killer Rhinoceroach is used as a damage card in situations where it seems likely to hit. Its damage output increases in the late game, but it's okay to use it around the midgame, as you'll often play cards like Aria, Lady of the Woods or Odin, Twilit Fate in the late game.

Attack the leader with Storm Fairies

In the late game, aim to attack and finish them off with Fairies that have Storm with Aria, Lady of the Woods. If you draw Killer Rhinoceroach, you can deal a large amount of damage to the enemy leader's defense along with your Fairies.

Finish with Odin, Twilit Fate

Combine the damage dealt by Storm Fairies and Killer Rhinoceroach, and aim to finish the game with Odin, Twilit Fate. If the opponent develops a powerful Ward follower like Wilbert, Desolate Paladin on their field early, it's effective to switch to a plan to first destroy it with Odin, Twilit Fate, and then finish them off later with Storm Fairies.

Mulligan Guide for the Tempo Forestcraft

Keep Cards that Create Fairies

This deck wins by flooding the board early, so keep low‑cost followers that spawn Fairies. Your main keeps here include Fairy Convocation, Fairy Fencer, Good Fairy of the Pond, and Fairy Tamer since they give you additional cards and tempo every turn.

Keep Fairy Generators Paired with Field Buffs

If your opening hand can produce two or more Fairies on turns 1–2, hold those Fairy creators together with field buffs like Cynthia, Chivalrous Elf or Fay Twinkletoes. Playing them as a set on turns 3–4 builds a wide, resilient board that pressures the opponent and protects your future plays.

Keep But Only Aria When Going Second

Aria, Lady of the Woods is a strong Super‑evolve target on turn 6 when you’re going second, so keep her in that matchup. If you’re going first, however, her Super‑evolve timing is somewhat awkward, and she often costs you tempo, so mulligan her away when you have the first turn.

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Shadowverse: Worlds Beyond Strategy Team

Shadowverse: Worlds Beyond Strategy Team

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