Tempo Forestcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Tempo Forestcraft - Deck Recipe and Rating
Deck Recipe

Follower 37 Spell 3 Amulet 0 Deck Cost 50,340 | <1 2 3 4 5 6 7 8> |
May, Journey Elf×3
111Good Fairy of the Pond×3
111Fairy Convocation×3
1Fay Twinkletoes×3
221Fairy Tamer×3
211Lily, Crystalian Innocence×1
213Fairy Fencer×3
222Grimnir, Heavenly Gale×1
323Killer Rhinoceroach×3
302Amataz, Origin Blader×3
322Mjerrabaine, Great Manifest×3
433Cynthia, Chivalrous Elf×3
443Titania, Queen of Fairies×2
422Aria, Lady of the Woods×3
644Bayle, Luxglaive Warrior×3
844
Alternate Cards
![]() | ![]() ![]() ![]() - Excellent finisher for closing out an Aggro game plan - May become a dead draw when going for the Mjerrabaine, Great Manifest plan |
Rating
Deck Rating | |
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Tier ![]() | |
Range | Play Difficulty |
Aggro | Challenging |
Detail | |
- An Aggro Deck centered around Pixies - Deals chip damage by buffing Pixies - Strong board development from the early game |
User Score
An Aggro Deck That Uses Pixie Support
Pixie Forestcraft is an Aggro Deck that deals damage by buffing Pixies with cards like Aria, Lady of the Woods, and Cynthia, Chivalrous Elf. Compared to Reno Forestcraft, this deck has stronger early-game board presence, and can allow you to win without relying on an OTK.
Tempo Forestcraft Deck - How to Play
Develop Followers and Buff Them

Keep developing your board with Fairies and other units from the early game, then go on the offensive. By buffing the Followers already on the board using Fay Twinkletoes or Cynthia, Chivalrous Elf, you can quickly start to chip away at your opponent's health.
Landing Amataz Early Can Be a Winning Move

Playing Amataz, Origin Blader on turn 3 can be a game-winning move or at least pave the road to winning. After using your 1- and 2-cost cards to create Fairies, you can drop a 4/4 or larger Amataz, Origin Blader on the board, and it instantly becomes a huge threat that's very difficult for your opponent to deal with. This play can quickly put you in a dominant position and become your winning play.
Continue Developing Your Board with Titania, Queen of Fairies

Time your Titania play right, and you’ll keep the board stacked well into the late game. Combine her with Aria, Lady of the Woods to summon "Storm" Fairies.
Use Killer Rhinoceroach for Damage

Killer Rhinoceroach is best used as a damage tool when you find an opening. While it's most powerful in the late game, you can still use it during the midgame since your late-game turns are often dedicated to playing Aria, Lady of the Woods or Mjerrabaine, Great Manifest.
Attack the Leader with Storm Fairies

In the late game, your goal is to finish off the opponent by attacking with Storm Fairies from Aria, Lady of the Woods. This deck can sometimes run out of steam around turn 7, so if you can't close out the game, the next thing you should do is pivot to Mjerrabaine, Great Manifest to secure the win.
Gain Infinite Resources with Mjerrabaine, Great Manifest

When you've run out of resources in the late game, Mjerrabaine, Great Manifest can turn the tide. By Evolving her, you can gain a seemingly infinite supply of cards by drawing six cards every turn. If you can take advantage of the powerful cards you draw from each class, you can either finish off your opponent with a final push or at least gain control of the board.
Draw Damage Cards to Close Out the Game

Once your opponent's health is low from your early aggression, or when you have both Titania, Queen of Fairies and Aria, Lady of the Woods's Crests active, it's time to go for the win. With Mjerrabaine, Great Manifest, you can find powerful damage cards like Azurifrit, Heir to Disdain and Axia, Heir to Destruction. Use their Super-Evolution abilities to deal huge, game-ending damage.
Win with Marwynn, Despair Manifest's Crest

When you have multiple Crests from Mjerrabaine, Great Manifest, Aria, Lady of the Woods, and Titania, Queen of Fairies, Marwynn, Despair Manifest becomes your consistent source of high damage. Building your strategy around Marwynn can work whether or not you've been aggressive early into the game.
Use Raio, Elimination Manifest to Dominate the Board

Playing Raio, Elimination Manifest is a great way to take control of the field. Once he's on the board, you can build up a strong presence by taking advantage of the infinite resources to overwhelm your opponent.
Winning by Decking Out Your Opponent
If your aggressive strategy falls short or you're up against a control-oriented opponent, a great backup plan is to win by drawing your opponent's entire deck. Once you've Evolved Mjerrabaine, Great Manifest, you can stall the game by using removal cards like Krulle, Heir to Unkilling. Use the defensive pressure from cards like Raio, Elimination Manifest or Marwynn, Despair Manifest to buy yourself time and secure the win.
Mulligan Guide for the Tempo Forestcraft
Keep Fairy Generating Cards
You'd want to flood the board and attack the enemy leader from the very start, so in your starting hand, prioritize low‑cost Followers that can generate Fairies.
Keep Fairy Generating Cards and Buff Cards
If your opening hand allows you to create two or more Fairies on turns 1 and 2, it's a good idea to keep Amataz, Origin Blader and Fay Twinkletoes. This setup allows you to build a powerful board and pressure your opponent on turns 3 and 4.
Keep Aria, Lady of the Woods Alone When Going 2nd

Aria, Lady of the Woods is a strong card to keep in your opening hand when you're going second, as her Super-Evolution on turn 6 is a very powerful move. However, if you're going first, you should redraw her. Super Evolution comes very late in the game, so it's better to look for a different card that can help you develop your board earlier.
Don't Keep Mjerrabaine, Great Manifest or Bayle, Luxglaive Warrior
Mjerrabaine, Great Manifest and Bayle, Luxglaive Warrior are crucial for your mid and late game, but having them in your starting hand can sabotage your early game. It's a much safer bet to redraw them away and hope to draw them later. This deck's core strength is its ability to constantly develop the board, so even if you draw Bayle, Luxglaive Warrior on a later turn, you'll be able to play him with no problem.
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