Tempo Forestcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Tempo Forestcraft - Deck Recipe and Rating
Deck Recipe

Follower 27 Spell 8 Amulet 5 Deck Cost 43,030 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() ![]() ![]() - Good if you want a more aggressive early‑game plan - Works best when your deck runs many low‑cost cards - Can be awkward in the late game if your field is full |
![]() | ![]() ![]() ![]() -Another option for a more aggressive early‑game style - Can help you recover resources |
![]() | ![]() ![]() ![]() - The strongest card when you high-roll - Fits aggressive early‑game builds - Inconsistent without Fairy-generating cards |
![]() | ![]() ![]() ![]() - Boosts Fairy damage after you play Aria, Lady of the Woods - Also powerful as a removal card |
![]() | ![]() ![]() ![]() - A strong fallback option when you can’t finish the opponent - Hard to use well because this deck struggles to save EP and DP |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Aggro | Challenging |
| Detail | |
| - An aggro deck that wins by putting followers on the field and striking with Stor - Big burst damage after playing Aria, Lady of the Woods - A drawback is its high dependency on Crest | |
User Score
A Deck That Attacks Aggressively With Storm Followers
Tempo Forestcraft is built to keep your side of the field full while constantly hitting the enemy leader with fast-moving Storm followers right from the start. Because of cards like World of Games, it’s much easier to keep your hand full of resources, meaning you can keep the pressure on without running out of steam even in the final turns of the match.
Tempo Forestcraft Deck - How to Play
Play Followers Early and Keep the Pressure On

From the early game up to your evolution turns, use cards like Fairy Convocation and Fairy Fencer to put several Fairies on the field. Dealing small bits of damage early lowers the amount you need to finish the game later, which, in turn, makes your late‑game much more manageable.
Play World of Games as Soon as You Draw It

If you draw World of Games, play it right away. Once it’s in play, the count increases just by putting Fairies on the field, letting you draw key cards and refill your hand as the game goes on
Give Your Fairies the Crests They Need


Try to play Titania and Aria between turns 4 and 6 so you can grant both Crests. Aria’s Crest is especially important because it gives your Fairies Storm, which becomes your main source of damage in the late game. Having both Crests active sets you up for a big Storm Fairy attack.
Buff Your Storm Fairies and Strike the Leader


In the late game, use Cynthia or Alfheimr to buff the Fairies that gained Storm from Aria’s Crest and hit the enemy leader in one big swing. If you can put 4–5 Fairies on the field and buff them, you can deal around 8–13 damage in a single turn.
A Wide Fairy Field Also Creates Strong Pressure
Putting many Fairies on the field and buffing them doesn’t just deal damage, it also forces your opponent to respond. This is because they’ll need to remove your Fairies while also trying to heal, which puts them in a tough spot.
Refill Your Hand with Grace of the Swarmpetal

This deck plays many small followers, so it’s easy to run out of cards in the late game. However, you can refill your hand instantly by chaining Fairy plays and then using Grace of the Swarmpetal, which lets you keep playing even in long games.
Great for Finding Aria When You Need Her
A major weakness of this deck is when you can’t draw Aria, Lady of the Woods. But don't worry, since Grace of the Swarmpetal helps with that too, because drawing many cards at once makes it much easier to find Aria
Finish the Game with Killer Rhinoceroach When You Have 0‑Cost Cards


If you have cards like Deepwood Bounty, Baby Carbuncle, or Miroku, Swarmpetal to help you build up a high combo count in one turn, you can win the game with Killer Rhinoceroach. You can land a finishing blow by combining Storm Fairies with Alfheimr, or by using Baby Carbuncle to play Killer Rhinoceroach twice in a single turn.
Mulligan Guide for the Tempo Forestcraft
Keep Resource Cards and Low‑Cost Followers
| Resource Cards | ||
|---|---|---|
World of Games | Titania, Queen of Fairies | |
| Low-Cost Followers | ||
Fairy Convocation | Fairy Fencer | Miroku, Swarmpetal |
Keeping World of Games helps you find your important cards early, while Titania gives you a Fairy to work with right away. Low‑cost cards like Fairy Convocation, Fairy Fencer, and Miroku help you put followers on the field so you don’t fall behind in the early turns.
Keep Evolution‑Turn Followers If You Already Have Early Plays
| Cards to Play on Turns 4-6 | |
|---|---|
Aria, Lady of the Woods | Glade, Fragrantwood Ward |
If your opening hand already has low‑cost followers, you can also keep Aria or Glade, since these are the cards you want to play during your Evolution turns. This helps your plays stay smooth from the mid‑game onward. Thanks to her recent buff, Aria is much easier to play on turn 6 going first or turn 5 going second, so don’t hesitate to keep her.
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