Tempo Forestcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Tempo Forestcraft - Deck Recipe and Rating
Deck Recipe

Follower 35 Spell 5 Amulet 0 Deck Cost 47,590 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() - Guaranteed to search for Odin, Twilit Fate |
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Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Aggro | Intermediate |
| Detail | |
| - High field clear ability with Evolved Followers - Strong at contesting the field due to abundant auto-Evolutions and EP (Evolution Point) recovery - Easy to enable Sandalphon, Primarch Successor with Bayle, Luxglaive Warrior and Cupitan, Iridescent Archer | |
User Score
Evolve, Push Tempo, Finish with Sandalphon
Evolution Forestcraft keeps the pressure up using strong Evo cards like Yuel & Societte and Ewiyar. Once you’ve built tempo, Sandalphon’s Super Skybound Art closes the game. Ideal for players who use Evolution Followers to control the board and build momentum.
Tempo Forestcraft Deck - How to Play
Flood the Board with Fairies

Develop a wide board by deploying Fairies from the opening turns to pressure your opponent. If some of your Fairies survive the next turn, buff them with Fay Twinkletoes or Cynthia, Chivalrous Elf.
Drop Amataz in the Early Game

Play Fairy generators on turns 1 and 2, then drop Amataz, Origin Blader as a 4/4 or larger on turn 3. A high‑stat Amataz this early is difficult to remove and creates a decisive tempo advantage.
Titania Keeps the Fairies Coming

Play Titania, Queen of Fairies when the board is stable to generate Fairies every turn. This steady supply fuels your midgame and pairs well with Aria, Lady of the Woods to convert tokens into Storm attackers.
Roach Strikes in the Midgame

Deploy Killer Rhinoceroach as a midgame damage tool when it has a clear path to connect. Its scaling potential grows later, but committing it earlier is often a good choice since your later turns are reserved for Aria, Lady of the Woods or Mjerrabaine, Great Manifest.
Attack the Leader with Storm Fairies

Use Aria, Lady of the Woods to grant Storm to your Fairies and push direct damage in the late game. Since this deck’s resources taper off around turn 7, if you can't finish your opponent at this point. You need to transition into the Mjerrabaine gameplan.
Mjerrabaine as Your Late‑Game Anchor

When resources run dry in the late game, evolve Mjerrabaine, Great Manifest to draw 6 cards each turn. This engine lets you cycle into powerful cards, either closing out the match with damage or locking down your opponent.
Draw damage cards to finish the game

After Mjerrabaine reshapes your deck, or when Titania and Aria's crests are both active, the opponent’s defense should already be crumbling. That’s when Azurifrit or Axia can step in. Super‑Evolve them to unleash the final burst of damage to seal the match.
Fight with Marwynn's Crest

As Crests pile up from Mjerrabaine, Aria, and Titania, Marwynn can channel them into steady bursts of damage. Even if your assault falls short, this plan keeps the pressure alive until your opponent breaks.
Continue the Fight Using Raio

Once Raio, Elimination Manifest enters the play, your cost‑reduced followers can let you flood the board on the following turns. By leveraging this resource engine, you can steadily expand your field and overwhelm the opponent.
Winning by Outlasting Your Opponent
Against Control decks, or when your Aggro plan fails and you evolve Mjerrabaine, Great Manifest early, your final gambit is for a deck‑out victory. Extend the game with removal tools while stalling the game further through Raio or Marwynn to buy the turns needed.
Mulligan Guide for the Tempo Forestcraft
Keep Cards that Create Fairies
Prioritize low-cost Fairy generators in your mulligan to swarm the board early and pressure the enemy leader.
Keep Fairy Creation and Field Buffs Togethe
If your opening hand can generate two or more Fairies by turn 2, keep Amataz, Origin Blader or Fay Twinkletoes to convert that swarm into a powerful turn 3–4 board.
Keep Only Aria When Going 2nd

Super-Evolving Aria, Lady of the Woods on turn 6 while going second is a high-impact tempo swing, which makes her a strong keep in that scenario. When going first, however, her timing can misalign with your curve, and playing her on turn 6 will often stall your momentum, so it's best to redraw her away.
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