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Evo Swordcraft - Best Deck Recipe

Last Updated:
Shadowverse: Worlds Beyond | Evo Swordcraft - Best Deck Recipe - GameWith

Evo Swordcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.

Table of Contents

Evo Swordcraft - Deck Recipe and Rating

Deck Recipe

Evo Swordcraft Deck
See it on the official deck portal
Follower
35

Spell
5

Amulet
0

Deck Cost
79,670
<1
2
3
4
5
6
7
8>

Alternate Cards

Prim, Princess's Picnic
- A single card can cover two early game plays
- Nonja, Silent Maid’s Ward follower with Bane is especially strong
- Super‑Evolution buff lets you push extra damage
Lyria, Skydestined
- Can search for key cards
- Has Barrier, making it difficult to remove
Phildau, Lionheart Ward
- Guarantees removal when evolved
- Can remove followers with Intimidate or those hiding behind Ward
Gran & Djeeta, Valiant Skyfarers
- Can choose between resource recovery or removal
- Auto‑evolve ability helps increase your evolution count
Albert, Levin Stormsaber
- Can deal high damage with Enhance
- Can take the opponent by surprise
Amalia, Luxsteel Paladin
- A single card can create a powerful field
- Can clear the field without spending an EP

Rating

Deck Rating
Tier a_tier
RangePlay Difficulty
Mid-RangeSimple
Detail
- A deck that continuously pressures opponents by deploying followers
- Seofon, Leader of the Eternals is an instant threat
- Powerful early game offense
Best Deck Tier List

User Score

Swarm the Board With Evolved Followers

Evo Swordcraft pressures the board by swarming from the early game, then powers up its followers in the late game with Seofon, Leader of the Eternals to overwhelm the opponent. Once his Super Skybound Art is charged, Seofon becomes a devastating threat that exerts overwhelming pressure.

Evo Swordcraft Deck - How to Play

Develop Low-Cost Followers in the Early Game

In the early game, focus on developing low-Cost Followers with cards like Luminous Lancetrooper and Serenity's Shield. This allows you to maintain a strong Field and transition into Zirconia, Ironcrown Ward in the mid-game.

Be Mindful of Your Rally Count from the Mid-Game

From the mid-game, you can build up Rally with cards like Zirconia, Ironcrown Ward and Luminous Magus while pushing a strong Field. When you reach 20 Rally, Gildaria, Anathema of Peace will automatically Super-Evolve and become a powerful asset, so keep that in mind.

Clear the Field and Restore Resources with Unkei, Goldbloom

You can clear the Field with Unkei, Goldbloom while adding a Gold Coin, allowing you to either draw or clear. You can also add a Gold Coin through Super-Evolution, so it's difficult to run out of resources.

Develop Ward Followers with Barrier using Amelia and Luminous Magus

With 8 Play Points or more, you can create three Ward Followers with Barrier by Super‑Evolving Amelia, Silver Captain and playing Luminous Magus. Thanks to Barrier, they’re tough to remove, and if they survive, they become the foundation for a strong offensive push when buffed by Zirconia or evolved with Seofon, Leader of the Eternals.

Clear the Field with Oluon, Raging Chariot

:p:Before evolving, Oluon, Raging Chariot provides a 7‑damage AOE that clears the board without using an EP. After evolving, it fires 7 random damage three times, but since it can hit you as well, try to evolve it when the opponent is at 7 DP or when you have enough DP to tank the risk.

Use Auto-Evolution to Charge Your Super Skybound Art

Gildaria, Anathema of Peace and Golden Knight, True King's Blade are powerful followers that have an auto Super-Evolution ability and AoE. In the late game, they can control the Field while building up your Skybound Art gauge, so play them actively until Seofon, Leader of the Eternals's Super Skybound Art is charged.

Unleash a Powerful Field with Seofon's Super Skybound Art

Once Seofon’s Super Skybound Art is ready, play it alongside wide board‑building cards like Luminous Magus to flood the board with Super‑Evolved Followers. If your opponent can’t clear everything, you’ll be in a perfect position to finish the game on the next turn

Finish with Sandalphon's Super Skybound Art

After overwhelming the board with Seofon, you can close out the game with Sandalphon, Primarch Successor. Combine the damage from the knockback effects of your Super‑Evolved Followers with any remaining board damage your opponent couldn’t remove to secure lethal.

Mulligan Guide for the Evo Swordcraft

Keep 2-Cost Cards and Grimnir

Keep 2-cost cards you want to play in the early game and Grimnir, Heavenly Gale
Luminous LancetrooperLuminous LancetrooperDevotee of UsurpationDevotee of UsurpationSerenitySerenity's Shield
Grimnir, Heavenly GaleGrimnir, Heavenly Gale

Keep cards that allow you to play on curve in the early game. Also, playing Grimnir, Heavenly Gale on turn 3 makes it easier to deal with the opponent's board after Super-Evolution becomes available.

Keep Zirconia When Going Second

Keep at least one copy of Zirconia, Ironcrown Ward when going second. Evolving Zirconia on turn 4 when going second is a powerful play that both develops your board and provides buffs, so it's a card you'll want to have in hand.

Keep Depending on the Matchup

Keep Gildaria, Anathema of Peace and Unkei, Goldbloom depending on the matchup. Unkei, Goldbloom is an answer to Portalcraft's Zwei, Symphonic Heart and Dragoncraft's Intimidate followers, while Gildaria, Anathema of Peace is an answer to Runecraft's Norman, Adamant Alchemist. Adjust your mulligan based your matchup.

Keep Early Game Cards and Luminous Magus

Keep Luminous Magus together with cards you can play in the early game. This smooths out your mid-game plays and makes it easier to control the field by developing a wide board.

Keep Early to Mid-Game Cards and Seofon

If you have a solid hand for the early and mid-game, keep Seofon, Leader of the Eternals. Keeping Seofon allows you to build up your Super Skybound Art gauge faster, enabling you to exert strong field pressure.

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Shadowverse: Worlds Beyond Strategy Team

Shadowverse: Worlds Beyond Strategy Team

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