Super-Evolution Guide in Shadowverse: Worlds Beyond. See how to use Super-Evolution, its differences from Evolution, at what turn the player can Super-Evolve, and more!
Super-Evolution Effects and Differences
- Both Super-Evolve and Evolve effects activate
- Increases Attack and Defense by +3
- Gains Rush
- When it destroys a follower, it deals 1 damage to the enemy leader
- On the turn it Super-Evolves, it takes 0 damage
A Powerful Evolution Using SEP

Super-Evolution in Shadowverse: Worlds Beyond is a new evolution system, different from the Evolution in the previous game. By spending SEP (Super-Evolution Points), all followers can Super-Evolve.
The "Evolution" System Also Remains
The "Evolution" system remains, so both "Evolution" and "Super-Evolution" exist in this game. Therefore, you can Evolve and Super-Evolve up to two times each during a single match.
Both Super-Evolve and Evolve Effects Activate

When you Super-Evolve, the effects for both [Super-Evolve] and [Evolve] will activate. Therefore, in some situations, Super-Evolving a follower with an [Evolve] effect is an option.
Increases Attack and Defense by +3

When you Super-Evolve, a follower's Attack and Defense are increased by +3. This greatly increases its Stats, allowing you to aim to turn the tables on a losing field.
Gains Rush

As with Evolution, it gains the Rush effect, which allows it to attack enemy followers on the turn it is played. With its greatly increased Attack, it can immediately attack an enemy follower.
Knockback Damage

When it attacks and destroys an enemy follower, it also deals 1 damage to the enemy leader. Even if the opponent has a follower with Ward, this is a way to deal 1 damage.
Takes 0 Damage During Your Turn

A Super-Evolved follower takes 0 damage during your turn. This is not limited to the turn it Super-Evolved; this effect will also activate on your next turn.
Cannot be Destroyed by Effects
In addition to taking no damage, it also cannot be destroyed by effects on the turn it Super-Evolves. Therefore, it can attack a follower with [Bane] (which destroys the opposing follower on Clash) without being destroyed.
List of Differences Between Super-Evolution and Evolution
Evolution | Super-Evolution |
---|---|
Evolve using EP (Evolution Point) (2 times per match regardless of going 1st or 2nd) | Super-Evolve using SEP (Super-Evolution Point) (2 times per match regardless of going 1st or 2nd) |
Evolve effects activate | Super-Evolve and Evolve effects activate |
Attack and Defense are increased by +2 | Attack and Defense are increased by +3 |
Gains Rush | Gains Rush |
- | When it destroys an enemy follower, deals 1 damage to the enemy leader |
- | During your turn, takes 0 damage Cannot be destroyed by effects |
Can be used from turn 4 when going 2nd | Can be used from turn 6 when going 2nd |
Turns Needed for Super-Evolution
Turn 7 or Turn 6

Super-Evolution becomes possible from turn 7 when going 1st, and from turn 6 when going 2nd. Therefore, you cannot Super-Evolve in the early game.
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