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Earth Rite Spellboost Runecraft - Best Deck Recipe

Earth Rite Spellboost Runecraft - Best Deck Recipe

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Shadowverse: Worlds Beyond | Earth Rite Spellboost Runecraft - Best Deck Recipe - GameWith

Earth Rite Spellboost Runecraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.

Table of Contents

Earth Rite Spellboost Runecraft - Deck Recipe and Rating

Deck Recipe

土スペルウィッチ
See it on the official deck portal
Follower
19

Spell
18

Amulet
3

Deck Cost
59,340
<1
2
3
4
5
6
7
8>
Card List

Alternate Cards

William, Mysterian Student
- If you want to focus on strong Field Decks, include this card
Arcane Eruption
- If you want to focus on early board development, include this card

Rating

Deck Rating
Tier s_tier
RangePlay Difficulty
ComboChallenging
Detail
- Strong because it allows for various strategies depending on your playstyle and deck build.
- Earth Rite empowers board control, removal, and Restore.
- Can be inconsistent and tricky to play well.
Best Deck Tier List

User Score

Aim for Dimension Climb Combo

Earth Rite Runecraft is a deck that aims for a Dimension Climb combo while controlling with destroy, Restore, and draw from Earth Rite cards. Its strength is that it's easy to play a long game due to its Earth Rite components.

Earth Rite Spellboost Runecraft Deck - How to Play

Start by Setting Sigils and Sorting Hand

Foresight

In the early game, use Witch's New Brew and Pascale's Dance to prepare Earth Sigils. Use your remaining Play Points to Engage them while you draw cards to build up your stack. By building up your stack, you can deal with the board development of Aggro Decks using the AOE from Sagelight Teachings.

Mid-Game: Build Field and Spellboost

Anne & Grea, Mysterian Duo

From the start of the mid-game onward, boost your Hand with Spellboost Followers like Anne & Grea, Mysterian Duo and Kuon, Fivefold Master, and prepare to play Dimension Climb.

Stall Using Healing and Removal While Cycling

Sagelight Teachings

If your Defense is low, use Sagelight Teachings or Norman, Adamant Alchemist's ability to Restore it or clear the Field with William, Mysterian Student or Stormy Blast, then Play Dimension Climb to reset.

Play Dimension Climb with Caution

Dimension Climb

Playing it when you have cards in your Hand that you could use on subsequent Turns, or playing it carelessly hoping for a high-roll, can actually weaken your Hand and put you in a tough spot. Use it when you've used up as many resources in your Hand as possible, when there are cards you urgently need to draw, or for a Combo.

Aim for Big Damage with Enhance Kuon

Aim for Big Damage with Enhance Kuon

By playing Enhance Kuon, Fivefold Master and Super-Evolving him, you can deal 10 or more Damage. Before you Play Kuon, Fivefold Master, if you reduce the Cost of Demonic Call to 0 and save it, the Stats of your Noble Shikigami will be increased by +3/+3.

Go for Ruler of Cocytus to Dimension Climb

Ruler of Cocytus

If the Cost of Dimension Climb is 0, you can play it after Ruler of Cocytus to Restore your Play Points while drawing cards from your Apocalypse Deck. If you draw Astaroth's Reckoning, you can even get a One-Turn Kill with Super-Evolution, and it's also possible to chip away at the enemy with Demon of Purgatory or Silent Rider.

Mulligan Guide for the Earth Rite Spellboost Runecraft

Keep Earth Sigil Generators Early Game

Cards that summon Earth Sigil to the field should be kept, as playing them early allows you to , get a better field and so you will be able to play Sagelight Teachings or Norman, Adamant Alchemist at any time.

Pair Sagelight Teachings or Edelweiss, Sagelight Ward with Earth Sigil Generators

If you have Witch's New Brew or Melvie, Adoring Witch, keep Sagelight Teachings or Edelweiss, Sagelight Ward so that you'll have a way to respond to your opponent's field on turn 4.

Going 1st? Keep Homework Time!

If you are going 1st and you have a 2-cost follower, you may want to consider keeping Homework Time! since you might be able to play it on turn 3.

Keep Anne & Grea, Mysterian Duo

Anne & Grea, Mysterian Duo is the strongest play on turns 4 or 5, whether you go 1st or 2nd, so it's usually best to keep and hold onto them as you definitely would want to play this card.

If Going 2nd, Keep Bergent, Rejected Artes

Bergent, Rejected Artes is a good option to play on turn 4 if you're going 2nd, since its Onion Patch removal is excellent against wide boards.

Keep Dimension Climb Against Control decks

Against Control decks, you may want to keep Dimension Climb so you can always have it ready to play once the late game kicks in. Control decks are weak during the early game, so most of the time you won't be punished for passing those early turns.

Keep Stormy Blast When Going 1st Against Aggro

If you're going 1st against decks that can pressure you during the early turns, remember that you won’t have access to your Evolution Point (EP) until turn 5, so make sure to hold onto Stormy Blast because it’s your lifeline to avoid losing.

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