Earth Rite Spellboost Runecraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Earth Rite Spellboost Runecraft - Deck Recipe and Rating
Deck Recipe

Follower 20 Spell 18 Amulet 2 Deck Cost 67,750 | <1 2 3 4 5 6 7 8> |
Stormy Blast×31
Witch's New Brew×21
Melvie, Adoring Witch×3222
Alchemic Flare×32
Gilnelise, Voracity Manifest×1303
Sagelight Teachings×33
Homework Time!×33
Edelweiss, Sagelight Ward×1422
Anne & Grea, Mysterian Duo×3544
Bergent, Rejected Artes×2544
Norman, Adamant Alchemist×3655
Kuon, Fivefold Master×3733
Demonic Call×37
Ruler of Cocytus×1101010
Ara, Dawnblossom×31044
Dimension Climb×318
Alternate Cards
![]() | ![]() ![]() - Helps remove enemy followers - Can be evolved to Spellboost |
![]() | ![]() ![]() - Provides removal and healing |
![]() | ![]() ![]() - Very strong when played after Ruler of Cocytus - Increases the number of high‑impact cards you can draw after using Ruler of Cocytus’s Dimension Climb |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Combo | Intermediate |
| Detail | |
| - A high-level combo deck - Its weakness is that it cannot Restore, deal Damage, and Spellboost at the same time - Can push through mediocre attacks and Combos | |
Survive by Knocking Out Enemies, Healing, and Drawing Cards
Earth Rite Spellboost Runecraft is a deck that buys you time by constantly taking out enemy followers and healing your leader. While you survive, you'll draw plenty of cards and use your spells to set up a massive, high-damage combo using Dimension Climb. The best part about this deck is that it comes with a devastating final attack, plus the staying power and card draw to make sure you can actually pull it off.
User Score
Earth Rite Spellboost Runecraft Deck - How to Play
Prepare Your Hand and Earth Sigils in the Early Game

In the opening turns, set up Earth Sigils with Witch’s New Brew and Melvie, Adoring Witch. Use leftover Play Points to Engage them, steadily building your stack while drawing cards. This lets you clear wide boards with the AoE from Sagelight Teachings and enables you to evolve Norman, Adamant Alchemist in the mid‑game.
Advance Your Spellboost

From the mid‑game onward, use Bergent, Rejected Artes and Anne & Grea, Mysterian Duo to keep Spellboosting and lowering the cost of key cards like Dimension Climb and Homework Time! Your goal is to discount these cards enough to pull off powerful turns such as **Kuon, Fivefold Master + Dimension Climb** or **Ruler of Cocytus + Dimension Climb** around turn 10.
Boost While Keeping Up the Pressure with Kuon or Anne & Grea
In the mid‑game, you want to keep Spellboosting while still putting pressure on your opponent. Anne & Grea, Mysterian Duo and Kuon, Fivefold Master both speed up your boosts and help you keep followers on the field. Keep boosting while your opponent spends resources trying to deal with your followers.
A Spellboosted Ara is powerful

If your Spellboosting is going well, use Ara, Dawnblossom to destroy enemy followers while building your field. If you use evolution, you can turn your followers on the field into damage, and make a play that can turn the table].
Cycle Your Deck While Buying Time with Restore and Removal

When your Defense starts getting low, restore with Sagelight Teachings or Norman, Adamant Alchemist’s healing ability.At the same time, keep the field under control with removal cards like Stormy Blast or Edelweiss, Sagelight Ward.Using both healing and removal together gives you the extra turns you need to draw through your deck and set up your finishing combo.
Play Dimension Climb in an Emergency

Ideally, you want to save Dimension Climb for a combo turn with Kuon, Fivefold Master or Ruler of Cocytus. But if you’re out of answers or don’t have enough healing, play Dimension Climb early and use the cards you draw to stabilize the situation.
Push for Big Damage with Enhance Kuon

Enhancing Kuon, Fivefold Master delivers 10+ damage on its own. Pairing it with Dimension Climb secures your tempo for the following turns while amplifying Kuon’s output.
Aim for the Kuon OTK Route
By playing this sequence: Summon Shikigamis (via Kuon) → Enhance Kuon, Fivefold Master → Dimension Climb → Gilnelise, Voracity Manifest to give the Noble Shikigami a buff, then Sweetness of Voracity → Alchemic Flare, you can deal exactly 20 damage with 20 Play Points.
There are other high‑damage routes as well, such as Summon Shikigamis (via Kuon) ×3 → Kuon, Fivefold Master for 20 damage, so aim for these when Ruler of Cocytus isn’t available.
Aim for the Ruler of Cocytus → OD Combo

By playing Dimension Climb after playing Ruler of Cocytus, you can restore Play Points and draw cards from the Apocalypse Deck. If you draw Astaroth's Reckoning, you can achieve an OTK with Super-Evolution, and you can also chip away at the opponent's health with Demon of Purgatory or Silent Rider.
Mulligan Guide for the Earth Rite Spellboost Runecraft
Keep Witch's New Brew, Melvie, Bergent, and Dimension Climb
Keep Witch’s New Brew and Melvie, Adoring Witch for early Spellboosting and Earth Sigil generation. Bergent, Rejected Artes and Dimension Climb are also high‑priority keeps because they directly support consistent Spellboosting and your main finishing combos.
Keep Anne & Grea When You Don't Have Bergent
If you haven't drawn Bergent, Rejected Artes, keep Anne & Grea, Mysterian Duo instead. Like Bergent, they can clear the field and gain Spellboosts when they evolve.In matchups like Swordcraft, it’s often a good idea to prioritize keeping Anne & Grea.
Keep Stormy Blast and Alchemic Flare Against Aggro
Against Aggro or Midrange decks, keep Stormy Blast and Alchemic Flare. By removing small followers early, you can shut down your opponent’s aggressive starts.
When Going First, Keep Sagelight Teachings With an Earth Sigil Generator

When going first, keep Sagelight Teachings along with an Earth Sigil generator such as Witch’s New Brew or Melvie, Adoring Witch. Even without Stormy Blast or Alchemic Flare, you can stop early aggression by using Sagelight Teachings’ AOE to clear the field.
How to Counter the Earth Rite Spellboost Runecraft
Play Followers Early to Keep Control

Earth Rite Runecraft has very few low‑cost followers, which makes it hard for them to take back the field once they fall behind. Play followers from turn 1 to chip away at the opponent’s defense and force them to spend removal early.
Use Anne & Grea to Build a Field That’s Hard to Remove

Playing Anne & Grea, Mysterian Duo on the turn before your opponent can evolve is very effective. You can pressure them by playing two followers with at least 4 defense, such as Mireille & Risette, Penitent Duo, or by developing four or more followers to make the field difficult to clear.
Prepare for Norman and Two Guardian Golems


Norman, Adamant Alchemist can create a strong field by summoning two Guardian Golems. To counter this, you can set up a field of small followers early so you can break their Barriers easily, or hold cards that can clear multiple targets, such as Gildaria, Anathema of Peace or Sylvia, Garden Executioner.
Force Them to Spend Evolution Points


Earth Rite Runecraft relies heavily on EP‑based damage from cards like Ara, Dawnblossom and Kuon, Fivefold Master. By building a strong field and forcing them to use their Evolution Points defensively, you reduce their ability to finish the game and gain control of the match
Avoid Their OTK by Leaving the Field Empty

Earth Rite Runecraft has strong One‑Turn Kill setups, such as Ruler of Cocytus + Dimension Climb + Astaroth’s Reckoning, or Shikigami (Kuon) + Dimension Climb + Kuon, Fivefold Master. You can avoid these OTKs by ending your turn with an empty field, which prevents Oni‑Calling Kuon from summoning targets and avoids the 1 burst damage from Super‑Evolution.
Use Onion Patch to Board Lock

If your opponent evolves Bergent, Rejected Artes, an Onion Patch will be summoned to their field every turn. This makes it easier to board lock them. Onion Patch only deals 1 damage, so it’s safe to ignore. If your deck can aim for a One‑Turn Kill, actively trying to board lock the opponent becomes a strong strategy.
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