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Spellboost Runecraft - Deck Recipe and How to Play

Spellboost Runecraft - Deck Recipe and How to Play

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Shadowverse: Worlds Beyond | Spellboost Runecraft - Deck Recipe and How to Play - GameWith

Spellboost Runecraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.

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Table of Contents

Spellboost Runecraft - Deck Recipe and Rating

Deck Recipe

スペルウィッチ
See it on the official deck portal
Follower
17

Spell
23

Amulet
0

Deck Cost
40,820
<1
2
3
4
5
6
7
8>
Card List

Card Replacement Candidates

Radiant RainbowRadiant RainbowTruth Summons
- More opportunities to play it if the meta slows down
- Having draw attached is strong
Runeblade ConductorRuneblade ConductorSagelight TeachingsWilliam, Mysterian Student
- Can strengthen your Field in the mid-game
- Huge Stats can be a win condition
- Can be included if you are missing cards
Snowman ArmySnowman ArmySagelight TeachingsWilliam, Mysterian Student
- Excellent as late-game removal
- Include in a meta where "Can't attack" is effective
Olivia, Heroic Dark AngelOlivia, Heroic Dark AngelWilliam, Mysterian StudentBlaze Destroyer
- Include if you need late-game draw or restore
- Shines in a slow meta
- Has good synergy with Dimension Climb

Rating

Deck Rating
Tier a_tier
RangePlay Difficulty
ComboIntermediate
Detail
- A Combo Deck that utilizes Spellboost
- A powerful Field involving Anne & Grea, Mysterian Duo
- Dimension Climb is powerful
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User Score

A Deck Centered Around Powerful Spell Cards

Spell Runecraft is a Deck mainly composed of powerful Spells with "Spellboost". In the mid-game, it controls the board with Anne & Grea, Mysterian Duo, and Blaze Destroyer, and in the late game, it aims for victory with powerful plays involving "Dimension Climb".

Spellboost Runecraft - How to Play

Play Anne & Grea, Mysterian Duo from 5 Play Points Onward

Play Anne & Grea, Mysterian Duo

Anne & Grea, Mysterian Duo is a very strong card that can Spellboost your hand 3 times while building a powerful field. The earlier you can play Anne & Grea, Mysterian Duo, the more advantageous your position becomes, so prioritize playing them if you have them in hand.

Don't Rush to Play Anne & Grea, Mysterian Duo; Focus on Drawing Cards

While Anne & Grea, Mysterian Duo is a powerful card, more Decks can now deal with it, making it a meta where winning through field presence is difficult. If your opponent isn't playing an Aggro-style game, it might be better to cycle through your draws to assemble your Combo pieces before playing Anne & Grea, Mysterian Duo.

Aim for a Late-Game Combo

From the mid-game onward in the current meta, powerful removal is common, making it hard to deal Damage from the field. It's difficult to secure a win even if you follow up with Kuon, Fivefold Master on 7 Play Points, so use these plays as a feint to buy time and prepare for the late game.

Reduce the Cost of Dimension Climb

You can buy time and advance your Spellboost by playing Anne & Grea, Mysterian Duo and Kuon, Fivefold Master. The ideal strategy is to develop Followers to make your opponent use their resources, all while advancing your Spellboost for the late-game Combo.

Play Dimension Climb Carefully

Playing it when you have useful cards for subsequent turns, or playing it carelessly hoping for a high-roll, can weaken your Hand and put you in a tight spot. Generally, use it when you've exhausted your resources, urgently need to draw a specific card, or as part of a Combo.

OTK with Dimension Climb and Ruler of Cocytus

After playing Ruler of Cocytus, you can use Dimension Climb to replace your Hand and Restore Play Points, which allows you to draw and immediately play Apocalypse Cards. If you have an SEP (Super-Evolution Point) remaining and draw Astaroth's Reckoning, you can achieve a One-Turn Kill with Astaroth's effect and the 1 damage from Super-Evolution.

Adjust Your Hand to Increase the Probability of Drawing the Card You Want

By reducing the number of cards in your hand before playing Ruler of Cocytus, it becomes easier to draw the Apocalypse Card you're looking for. Also, if you save cards like Looking Smart! beforehand, you can continue to draw even after your deck becomes the Apocalypse Deck.

Aim for Big Damage with Enhanced Kuon

Image of Enhanced Kuon

By playing Enhance Kuon, Fivefold Master and using Super-Evolution, you can deal 10 or more Damage. If you save a 0-Cost Demonic Call before playing Kuon, you can play it to destroy an enemy Follower, which will give your Noble Shikigami's Stats +3/+3.

OTK is Possible with Dimension Climb

After playing Kuon, Fivefold Master with Enhance, play a 0-Cost Dimension Climb. If you can draw a second Kuon, Fivefold Master, you can get your Noble Shikigami to 18/19 or higher, and if you played Demonic Call beforehand, its Attack will be 20 or more, making a One-Turn Kill possible.

Mulligan Guide for the Spellboost Runecraft

Keep Foresight, Homework Time!, and Anne & Grea, Mysterian Duo

Always Keep One of these Cards
ForesightForesightHomework Time!Homework Time!Anne & Grea, Mysterian DuoAnne & Grea, Mysterian Duo

Drawing is Powerful in the Early Game

Foresight and Homework Time! are versatile cards that let you organize your Hand while you Spellboost. Homework Time! is especially powerful in the early game, as achieving 5 Spellboost allows you to perform Removal and add to your Hand for just 1 Cost.

You want to Play Anne & Grea, Mysterian Duo in the mid-game

Anne & Grea, Mysterian Duo is Spell Runecraft's strongest play on turns 5 and 6. It's a card with enough power to turn the tables even if you skip some early turns, so we recommend keeping it in any situation.

Keep Dimension Climb

Dimension Climb

Dimension Climb is essential in the late game for restoring Resources or as part of a finishing Combo, so you should keep it and reduce its Cost from the early game so it's always ready to use.

Mulligan it Against Aggro

However, when facing Aggro, the match often ends before you can use it, so it's best to go all-in on a Mulligan that focuses on the early and mid-game.

When Going Second Against Aggro, Keep Ms. Miranda, Adored Academic and Stormy Blast

Protect your Defense with Removal
Ms. Miranda, Adored AcademicMs. Miranda, Adored AcademicStormy BlastStormy Blast

When your opponent is playing a Deck that develops Followers from the early game and you are going second, in addition to the cards above, Ms. Miranda, Adored Academic and Stormy Blast also become keep targets.

If You Have Anne & Grea, Mysterian Duo, also Keep Development Cards

Reduce their Cost and aim to Play them with Anne & Grea, Mysterian Duo
Blaze DestroyerBlaze DestroyerEmmylou, Witch of WonderEmmylou, Witch of WonderDemonic CallDemonic Call

When you have Anne & Grea, Mysterian Duo, keep development cards with Cost-reduction effects that can be played at the same time as it, and aim to reduce their Cost to 0 by Turn 5 or 6.

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Rankings & Recommended Decks
Best Decks in Shadowverse: Worlds BeyondBest DecksDecks Curated by Pros in Shadowverse: Worlds BeyondDecks Curated by Pros
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