Spellboost Runecraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Best Deck Tier ListTable of Contents
Spellboost Runecraft - Deck Recipe and Rating
Deck Recipe

Follower 17 Spell 23 Amulet 0 Deck Cost 40,820 | <1 2 3 4 5 6 7 8> |
Foresight×3
1Stormy Blast×3
1Truth Summons×2
2Ms. Miranda, Adored Academic×3
222Seraphic Tidings×3
3Homework Time!×3
3Sagelight Teachings×3
3Emmylou, Witch of Wonder×2
522Anne & Grea, Mysterian Duo×3
544William, Mysterian Student×2
655Kuon, Fivefold Master×3
733Demonic Call×3
7Ruler of Cocytus×1
101010Blaze Destroyer×3
1086Dimension Climb×3
18
Card Replacement Candidates
![]() | ![]() - More opportunities to play it if the meta slows down - Having draw attached is strong |
![]() | ![]() ![]() - Can strengthen your Field in the mid-game - Huge Stats can be a win condition - Can be included if you are missing cards |
![]() | ![]() ![]() - Excellent as late-game removal - Include in a meta where "Can't attack" is effective |
![]() | ![]() ![]() - Include if you need late-game draw or restore - Shines in a slow meta - Has good synergy with Dimension Climb |
Rating
Deck Rating | |
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Tier ![]() | |
Range | Play Difficulty |
Combo | Intermediate |
Detail | |
- A Combo Deck that utilizes Spellboost - A powerful Field involving Anne & Grea, Mysterian Duo - Dimension Climb is powerful |
User Score
A Deck Centered Around Powerful Spell Cards
Spell Runecraft is a Deck mainly composed of powerful Spells with "Spellboost". In the mid-game, it controls the board with Anne & Grea, Mysterian Duo, and Blaze Destroyer, and in the late game, it aims for victory with powerful plays involving "Dimension Climb".
Spellboost Runecraft - How to Play
Play Anne & Grea, Mysterian Duo from 5 Play Points Onward

Anne & Grea, Mysterian Duo is a very strong card that can Spellboost your hand 3 times while building a powerful field. The earlier you can play Anne & Grea, Mysterian Duo, the more advantageous your position becomes, so prioritize playing them if you have them in hand.
Don't Rush to Play Anne & Grea, Mysterian Duo; Focus on Drawing Cards
While Anne & Grea, Mysterian Duo is a powerful card, more Decks can now deal with it, making it a meta where winning through field presence is difficult. If your opponent isn't playing an Aggro-style game, it might be better to cycle through your draws to assemble your Combo pieces before playing Anne & Grea, Mysterian Duo.
Aim for a Late-Game Combo
From the mid-game onward in the current meta, powerful removal is common, making it hard to deal Damage from the field. It's difficult to secure a win even if you follow up with Kuon, Fivefold Master on 7 Play Points, so use these plays as a feint to buy time and prepare for the late game.Reduce the Cost of Dimension Climb
You can buy time and advance your Spellboost by playing Anne & Grea, Mysterian Duo and Kuon, Fivefold Master. The ideal strategy is to develop Followers to make your opponent use their resources, all while advancing your Spellboost for the late-game Combo.
Play Dimension Climb Carefully
Playing it when you have useful cards for subsequent turns, or playing it carelessly hoping for a high-roll, can weaken your Hand and put you in a tight spot. Generally, use it when you've exhausted your resources, urgently need to draw a specific card, or as part of a Combo.
OTK with Dimension Climb and Ruler of Cocytus
After playing Ruler of Cocytus, you can use Dimension Climb to replace your Hand and Restore Play Points, which allows you to draw and immediately play Apocalypse Cards. If you have an SEP (Super-Evolution Point) remaining and draw Astaroth's Reckoning, you can achieve a One-Turn Kill with Astaroth's effect and the 1 damage from Super-Evolution.
Adjust Your Hand to Increase the Probability of Drawing the Card You Want
By reducing the number of cards in your hand before playing Ruler of Cocytus, it becomes easier to draw the Apocalypse Card you're looking for. Also, if you save cards like Looking Smart! beforehand, you can continue to draw even after your deck becomes the Apocalypse Deck.
Aim for Big Damage with Enhanced Kuon

By playing Enhance Kuon, Fivefold Master and using Super-Evolution, you can deal 10 or more Damage. If you save a 0-Cost Demonic Call before playing Kuon, you can play it to destroy an enemy Follower, which will give your Noble Shikigami's Stats +3/+3.
OTK is Possible with Dimension Climb
After playing Kuon, Fivefold Master with Enhance, play a 0-Cost Dimension Climb. If you can draw a second Kuon, Fivefold Master, you can get your Noble Shikigami to 18/19 or higher, and if you played Demonic Call beforehand, its Attack will be 20 or more, making a One-Turn Kill possible.
Mulligan Guide for the Spellboost Runecraft
Keep Foresight, Homework Time!, and Anne & Grea, Mysterian Duo
Always Keep One of these Cards | ||
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Drawing is Powerful in the Early Game
Foresight and Homework Time! are versatile cards that let you organize your Hand while you Spellboost. Homework Time! is especially powerful in the early game, as achieving 5 Spellboost allows you to perform Removal and add to your Hand for just 1 Cost.
You want to Play Anne & Grea, Mysterian Duo in the mid-game
Anne & Grea, Mysterian Duo is Spell Runecraft's strongest play on turns 5 and 6. It's a card with enough power to turn the tables even if you skip some early turns, so we recommend keeping it in any situation.
Keep Dimension Climb

Dimension Climb is essential in the late game for restoring Resources or as part of a finishing Combo, so you should keep it and reduce its Cost from the early game so it's always ready to use.
Mulligan it Against Aggro
However, when facing Aggro, the match often ends before you can use it, so it's best to go all-in on a Mulligan that focuses on the early and mid-game.
When Going Second Against Aggro, Keep Ms. Miranda, Adored Academic and Stormy Blast
Protect your Defense with Removal | |
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When your opponent is playing a Deck that develops Followers from the early game and you are going second, in addition to the cards above, Ms. Miranda, Adored Academic and Stormy Blast also become keep targets.
If You Have Anne & Grea, Mysterian Duo, also Keep Development Cards
Reduce their Cost and aim to Play them with Anne & Grea, Mysterian Duo | ||
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When you have Anne & Grea, Mysterian Duo, keep development cards with Cost-reduction effects that can be played at the same time as it, and aim to reduce their Cost to 0 by Turn 5 or 6.
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