Rhinoceroach Forestcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Rhinoceroach Forestcraft - Deck Recipe and Rating
Deck Recipe

Follower 23 Spell 9 Amulet 8 Deck Cost 20,710 | <1 2 3 4 5 6 7 8> |
May, Journey Elf×3
111Good Fairy of the Pond×1
111Bug Alert×3
1Fairy Convocation×3
1Eradicating Arrow×3
100Fairy Tamer×3
211Baby Carbuncle×3
222Lily, Crystalian Innocence×2
213Lambent Cairn×3
2Gilnelise, Voracity Manifest×1
303Killer Rhinoceroach×3
302Godwood Staff×3
3Hamlet of Unkilling×2
300Krulle, Heir to Unkilling×1
413Glade, Fragrantwood Ward×3
533Bayle, Luxglaive Warrior×3
844
Alternate Cards
![]() | ![]() ![]() ![]() - Effective against decks with strong board presence - Plays a similar role to Krulle, Heir to Unkilling - Especially strong versus late-game Temple of Repose setups |
![]() | ![]() ![]() ![]() - Useful for removing Storm Fairy Barriers |
Rating
Deck Rating | |
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Tier ![]() | |
Range | Play Difficulty |
Combo | Challenging |
Detail | |
- A combo deck that dishes out big damage with Killer Rhinoceroach - Great at catching slow decks off guard - Thrives in the current meta thanks to the rise of Control archetypes |
User Score
Massive Damage with Killer Rhinoceroach
Rhinoceroach Forestcraft is an explosive combo deck that builds a wide board with small followers like Fairies. Its main goal is to use cards like Carbuncle and Bayle, Luxglaive Warrior to quickly increase your combo count and clear the opponent's field. The game ends by playing a massively powered-up Killer Rhinoceroach for an instant victory with its Storm ability.
Rhinoceroach Forestcraft Deck - How to Play
Develop Your Board and Aim for Damage

In the early game, develop your followers and use any that stick to the field to chip away at the enemy leader's health. Chipping away at their defense, even by a little, will lower the requirements for your late-game Killer Rhinoceroach combo.
Gather Your Combo Pieces

Use cards like Godwood Staff and Garden's Allure to draw and gather your combo pieces. like Killer Rhinoceroach, Bayle, Luxglaive Warrior, and Baby Carbuncle.
Play Godwood Staff to Retake the Field

If you play the Staff on an early turn, be sure to prepare to retake the field on the next turn with May, Journey Elf, Lily, Crystalian Innocence, or Glade, Fragrantwood Ward. If you don't have a clear follow-up play, it's recommended to hold off until you have 5 or 6 Play Points and play it alongside a combo with May, Journey Elf or Lily, Crystalian Innocence.
Fuse Unneeded Cards to Garden's Allure

Once your hand starts to fill up, organize it by Fusing unneeded cards to Garden's Allure to make room for drawing cards or adding Fairies to your hand.
Be Mindful of Your Hand Size
If you have a Godwood Staff on the field and Titania's Crest is active, you will draw one card at the end of your turn from the Staff and add a Fairy to your hand at the start of your next turn from the Crest. Because of this, if you don't end your turn with 6 cards in hand, you will overdraw on your next turn. Be careful to manage your hand size.
Use Chip Damage for Rhinoceroach Setup

Even chipping away for 1 or 2 damage in the mid-game will help your late-game Killer Rhinoceroach combo reach lethal thresholds like 17 or 18 damage. Make sure to convert any small followers left on the field into damage.
Olivia's Pressure Is Strong
When Super-Evolved, Olivia can clear the opponent's field, establish a strong board of your own, and deal an additional 2 damage, making her a powerful play before your Killer Rhinoceroach combo. If you build a strong field with other followers like Bayle, Luxglaive Warrior, it becomes difficult for the opponent to clear your field while staying out of Killer Rhinoceroach's lethal range.
Finish With Killer Rhinoceroach

Play the 0- and 1-cost cards you've gathered in your hand to build up your combo count and aim for big damage. If you have a Godwood Staff on the field, you can efficiently deal massive damage by saving 6 Play Points for the following sequence: Killer Rhinoceroach → Engage Godwood Staff to Bounce Killer Rhinoceroach → Killer Rhinoceroach.
Use One Freely When Holding Two
In Worlds Beyond, Killer Rhinoceroach can often deal massive damage with just one copy. Therefore, if you have two or more, it's recommended to play one in the mid-game to chip away at the enemy leader's health and lower the lethal requirement for your next turn.
Simple Killer Rhinoceroach Damage Calculation
You can calculate the damage by counting how many cards you can play before playing Killer Rhinoceroach. When the opponent's defense is high, you'll often play it twice in a row by using Godwood Staff to Bounce it. In that case, subtract 6 from your current Play Points and count how many cards you can play with the remainder.
Decide How Many Killer Rhinoceroaches to Play

Each Card Adds 2 Damage
When playing two Killer Rhinoceroaches, the attack of both increases for each card you play beforehand, so one card increases the total damage by 2. The minimum damage from playing Killer Rhinoceroach twice is 3 (1+2), so it's easier to understand if you think in terms of how many 2-damage increments you can add to that base of 3.
Add Extra Damage Later

It's recommended to first calculate the simple Storm damage from Killer Rhinoceroach, and then additionally calculate how much more damage you can get from other sources, like +2 from Evolution, +1 from a Fairy's Storm, or +1 from Lambent Cairn's Engage.
Enable 2 Plays with Baby Carbuncle (0-Cost)

When you Super-Evolve Baby Carbuncle, it costs 2 Play Points but refunds 3, increasing your available Play Points for the turn by 1. If you count Baby Carbuncle itself as a 0-cost 1-play and use the extra Play Point for a 1-cost card, you've effectively extended your combo by 2 for 0 cost.
Super-Evo Baby Carbuncle Deals 5 Damage
Super-Evolving Killer Rhinoceroach simply adds 3 damage, but Super-Evolving Baby Carbuncle extends your combo by 2 and deals 1 damage, making it extremely powerful as it increases your total damage by 5 while also providing removal.
OTK with 3-Rhinoceroach Combo

While the usual plan is to get lethal by playing Killer Rhinoceroach twice, if you have the Play Points and Bounce effects to play it three times, and you have a total of at least four 0- or 1-cost cards to play beforehand, playing it three times will result in more damage.
OTK with 4 Plays + EP or 5 Plays Pre-Rhinoceroach
Triple Rhinoceroach Lethal at 9+ PP | ||
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![]() or ![]() (Requires Super-Evolution) or ![]() | ![]() | ![]() + ![]() |
3–5 Total 0-Cost Cards | 1 is Enough | Killer Rhinoceroach + Staff, 3 Cards |
After playing four 0- or 1-cost cards, then playing Killer Rhinoceroach three times and Evolving one, you can deal 20 damage (5+6+7+2), and if you play five 0- or 1-cost cards before playing Killer Rhinoceroach three times, you can deal 21 damage (6+7+8).
Watch Field Space with Two Bayles
In patterns where you play two 0-cost Bayles, your field can fill up easily with cards like Lambent Cairn, Godwood Staff, and a Super-Evolved Baby Carbuncle. You'll need to be creative, for example by using Baby Carbuncle to return a Bayle, or playing Killer Rhinoceroach first to use an Amulet's Engage effect and free up field space as needed.
Mulligan Guide for the Rhinoceroach Forestcraft
Keep Fairy Generating Cards and Draw Engines
In the early game, keep cards that create Fairies to stabilize your board and set up your combos. It's also important to have draw engines like Godwood Staff and Hamlet of Unkilling to help you find the combo pieces you need.
Keep Destroy Cards Against Strong Board Opponents
Against opponents who build a strong board early on, save your removal cards so you're ready to deal with their threats.
Keep 0-Cost generation against slow Decks
Against Control Decks, save Bayle, Luxglaive Warrior and Lambent Cairn. This allows you to play them for free during your late-game Killer Rhinoceroach Combo.
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