Rhinoceroach Forestcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Rhinoceroach Forestcraft - Deck Recipe and Rating
Deck Recipe

Follower 19 Spell 12 Amulet 9 Deck Cost 29,120 | <1 2 3 4 5 6 7 8> |
World of Games×31
May, Journey Elf×3111
Bug Alert×31
Fairy Convocation×31
Eradicating Arrow×3100
Baby Carbuncle×3222
Fairy Fencer×2222
Garden's Allure×22
Lambent Cairn×32
Gilnelise, Voracity Manifest×1303
Killer Rhinoceroach×3302
Miroku, Swarmpetal×3322
Grace of the Swarmpetal×13
Godwood Staff×33
Glade, Fragrantwood Ward×1533
Bayle, Luxglaive Warrior×3844
Alternate Cards
![]() | ![]() ![]() ![]() - Can be used as field removal - Doesn't reduce hand size due to Crest - Can also deal 1 damage to the enemy leader |
![]() | ![]() ![]() ![]() - Can be used as field removal - Can destroy up to 2 followers |
![]() | ![]() ![]() ![]() - Can be used for field removal and healing - Can also aim for lethal with Sweetness of Voracity |
![]() | ![]() ![]() ![]() - Makes it easy to clear a strong field - Is an answer to Norman, Adamant Alchemist Guardian Golem |
![]() | ![]() ![]() ![]() - Can lock 2 spots on the field - Can also deal damage with Super-Evolution |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Combo | Challenging |
| Detail | |
| - A combo deck built around achieving a One‑Turn Kill with Killer Rhinoceroach - Highly effective against slower decks - Improved consistency thanks to the addition of Miroku, Swarmpetal | |
A Deck That Aims for a One-Turn Kill with Killer Rhinoceroach
Rhinoceroach Forestcraft goes all-in on the OTK dream. Its core strategy revolves around stacking combo counts with Deepwood Bounty and Carbuncle, piercing through Ward using Deathly Arrow and Bayle, Luxglaive Warrior, and finishing the opponent with Killer Rhinoceroach’s Storm.
User Score
Rhinoceroach Forestcraft Deck - How to Play
Play Followers and Fill Your Side of the Table

In the early game, play your followers to start filling your side of the table. Even if your opponent plays a lot of followers too, you can have your followers attack theirs to protect your leader's health.
Sneak in Small Amounts of Damage to Prepare for Killer Rhinoceroach

Against opponents who don't play many followers, sneak in small attacks against their leader. Even if it's just 1 or 2 damage at a time, chipping away at their health throughout the game makes it much easier to finish them off with a massive 17 or 18 damage hit from a Killer Rhinoceroach combo later on.
Gather Combo Pieces

Use cards like Godwood Staff and Garden's Allure to draw extra cards and find the important pieces you need for your combo, like Killer Rhinoceroach, Bayle, Luxglaive Warrior, and Baby Carbuncle.
Be Ready to Fight Back Before Playing Godwood Staff

If you play the staff early in the game, make sure you are ready to clear out enemy followers on your next turn using cards like May, Journey Elf, Lily, Crystalian Innocence, or Glade, Fragrantwood Ward. If you don't have a good way to fight back right away, it's better to hold off until you have 5 or 6 play points so you can play the staff and your defensive cards together in the same turn.
Make Room in Your Hand by Fusing Cards into Garden's Allure

When your hand gets too full, free up some space by fusing cards you don't need right now into Garden's Allure. This gives you room to hold onto new cards you draw or the Fairies you create.
Gather Deepwood Bounty from Lambent Cairn

As you get into the middle of the game, start collecting Deepwood Bounty cards from Lambent Cairn. Stockpiling these free, 0-cost cards in your hand will help you pump up Killer Rhinoceroach's damage, making it much easier to win the game.
Return Lambent Cairn to Your Hand to Use it Again

If you use cards like Baby Carbuncle or Bug Alert to return Lambent Cairn to your hand, you can play it again to get another Deepwood Bounty. While activating its Engage effect is tempting, if you only have one copy in play or in your hand, you should usually avoid Engaging it and instead return it to your hand so you can keep reusing it.
Use it to Heal and Survive
Deepwood Bounty can also heal your leader, so don't hesitate to use it if your health is getting dangerously low. Especially against fast, aggressive decks, just surviving the early turns is often enough to win you the game, so use your healing freely when you need it.
Make Fairies, Knock Out Enemies, and Recover Play Points with Miroku, Swarmpetal

Miroku, Swarmpetal is an incredibly handy card that can create Fairies, take out enemy followers, and give you back play points. Using it to make Fairies or knock out threats early on is a great way to keep your hand full and keep the enemy from taking over the table. Later in the game, you can use it to rack up the cards played for your Killer Rhinoceroach combo while getting play points refunded.
Finish with Killer Rhinoceroach

Play all those free or cheap 1-cost cards you've saved up to quickly increase the number of cards you've played this turn, setting up a massive attack. If you have a Godwood Staff in play, you can deal a ton of damage by saving 6 play points for this exact move: Play Killer Rhinoceroach -> Engage Godwood Staff to return Killer Rhinoceroach to your hand -> Play Killer Rhinoceroach again.
Use Baby Carbuncle for Free Combo Boosts

When you super-evolve Baby Carbuncle, you spend 2 play points but get 3 back, meaning you actually gain 1 extra play point for the turn! Because playing Baby Carbuncle essentially costs nothing and gives you a bonus point to spend on another 1-cost card, you've just played two cards towards your combo without spending any of your original play points.
A Baby Carbuncle Super-Evolution is Worth 5 Extra Damage
While super-evolving a Killer Rhinoceroach simply gives it 3 more damage, super-evolving Baby Carbuncle is amazing because it adds two extra cards to your combo count and deals 1 knockback damage, boosting your final attack by 5 total damage while also helping clear the way.
Simple Method for Calculating Killer Rhinoceroach Damage
You can figure out your total damage by counting how many cards you can play right before dropping Killer Rhinoceroach. If the opponent has a lot of health, you'll usually want to play it twice in a row by using Godwood Staff to return it to your hand. To plan for this, subtract 6 from your total play points, and see how many cheap cards you can string together with whatever points you have left.
Deciding How Many Killer Rhinoceroaches to Play

Look at the cards in your hand and on the table to figure out how many Killer Rhinoceroaches you can unleash. When the enemy has high health, it's very common to attack with it twice in one turn by using Godwood Staff to pick it back up. First, get comfortable with the basic trick of saving 6 play points to play two Killer Rhinoceroaches.
Damage Increases by 2 Per Card
When you attack with two Killer Rhinoceroaches in the same turn, the strength of both bugs goes up for every card you play beforehand. Because of this, each extra card you play adds a total of 2 damage to your final combo. The lowest possible damage you can do with two Rhinoceroaches is 3 (1 from the first, 2 from the second), so it's easiest to start at 3 damage, and just add 2 more damage for every card you played before them.
Add Extra Damage Later

When doing the math in your head, figure out the base damage from your Killer Rhinoceroaches first. Once you have that number, add in any extra damage you might get from other sources—like an extra 2 damage from evolving, 1 damage from a Fairy attacking immediately, or 1 damage from engaging Lambent Cairn.
Mulligan Guide for the Rhinoceroach Forestcraft
Keep Fairy‑Generating Cards and Your Draw Engines
In the early game, keeping cards that create Fairies helps you stay flexible and set up your combos later. It’s usually best to keep at least one in any matchup. It’s also a good idea to keep Godwood Staff or Glade, Fragrantwood Ward, since these draw engines help you gather the pieces you need for your combo turns.
Keep Removal Against Decks That Play Strong Early Followers
If you’re facing a deck that puts strong followers on the field early, keep these removal cards so you can answer their plays and avoid falling behind.
Keep Your 0‑Cost Generators Against Slow Decks
Against Control decks or slower Combo decks, it’s best to keep Bayle or Lambent Cairn so you can generate 0‑cost cards for your late‑game Killer Rhinoceroach combo.
How to Counter the Rhinoceroach Forestcraft
Play Aggressively from the Start

Rhinoceroach Forestcraft has very few ways to restore defense, which makes it vulnerable to early aggression. Start developing followers from turn 1 and keep pressuring the enemy leader to stay ahead.
Count the Number of Deepwood Bounties to Calculate Damage

Keep count of how many Deepwood Bounties your opponent has played. Each Deepwood Bounty increases Killer Rhinoceroach’s damage by 2, so knowing the total helps you predict their lethal range.
Assume They Have Carbuncle and Miroku


Consider Bayle's Cost

Bayle, Luxglaive Warrior can also reach 0 cost, similar to Deepwood Bounty. However, if 7 or fewer enemy followers have left the field, Bayle cannot reach 0 cost, so don’t play it if that is the situation.
Build a Field to Force Them to Spend Resources

Rhinoceroach Forestcraft can set up a One‑Turn Kill by Super‑Evolving Baby Carbuncle. A strong counterplay is to keep building your field so the opponent is forced to spend their Evolution Points on cards like Glade, Fragrantwood Ward or Lily, Crystalian Innocence, which ultimately drains their Super‑Evolution points.
Make It Hard for Them to Play Lambent Cairn or Godwood Staf


By maintaining a strong board, the opponent will have no room to play amulets like Godwood Staff or Lambent Cairn. Preventing them from playing these cards makes it harder for them to aim for lethal with Killer Rhinoceroach, so keep applying pressure on the board to restrict the opponent's moves.
Maintaining a strong field leaves your opponent with no room to play amulets like Godwood Staff or Lambent Cairn. Blocking these cards makes it harder for them to set up Killer Rhinoceroach, so keep applying pressure to limit their options.
Banish Godwood Staff with Sincerity of the Dewdrop or Odin


Removing Godwood Staff with Sincerity of the Dewdrop or Odin, Twilit Fate is another strong counter. Doing so cuts off one of their bounce tools and drains their resources, delaying their Killer Rhinoceroach lethal.
Set Up Multiple Strong Ward Followers


Developing several strong Ward followers is an effective way to block Killer Rhinoceroach. Aether, Empyrean Guardian is a well‑known answer, but Congregant of Entwining after activating Sham‑Nacha, Heir to Entwining or a Luminous Magus enhanced by Seofon, Leader of the Eternals or protected by Amelia, Silver Captain are also excellent options.
If You Can’t Set Up Wards, Leave the Field Empty
If you can’t establish strong Wards, intentionally ending your turn with an empty field can also be effective. With no targets for Fairies, your opponent’s board is more likely to fill up, and there will be no targets for a Super‑Evolved Miroku or Baby Carbuncle, reducing their total damage output.
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