Rhinoceroach Forestcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Rhinoceroach Forestcraft - Deck Recipe and Rating
Deck Recipe

Follower 20 Spell 11 Amulet 9 Deck Cost 34,620 | <1 2 3 4 5 6 7 8> |
World of Games×31
May, Journey Elf×3111
Sathanid, Eld Lance×1111
Bug Alert×31
Fairy Convocation×31
Eradicating Arrow×3100
Baby Carbuncle×3222
Fairy Fencer×2222
Garden's Allure×22
Lambent Cairn×32
Killer Rhinoceroach×3302
Miroku, Swarmpetal×3322
Godwood Staff×33
Krulle, Heir to Unkilling×2413
Bayle, Luxglaive Warrior×3844
Alternate Cards
![]() | ![]() ![]() ![]() - Great for taking out enemy followers - If your Crest is active, it helps keep your hand full of cards - Also sneaks in 1 damage to the enemy leader |
![]() | ![]() ![]() ![]() - Excellent for destroying enemy fighters - Can take out two enemies at once |
![]() | ![]() ![]() ![]() - Takes down enemies while healing your leader - Can help you strike the final, winning blow using her "Sweetness of Voracity" spell |
![]() | ![]() ![]() ![]() - Perfect for fighting back when your opponent has a lot of followers in play - Lets you draw new cards |
![]() | ![]() ![]() ![]() - Traps two enemy followers so the opponent can't use those spots for new cards - Deals heavy damage if you use a Super-Evolution on her |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Combo | Challenging |
| Detail | |
| - A combo deck built around achieving a One‑Turn Kill with Killer Rhinoceroach - Highly effective against slower decks - Improved consistency thanks to the addition of Miroku, Swarmpetal | |
A Deck That Aims for a One-Turn Kill with Killer Rhinoceroach
Rhinoceroach Forestcraft goes all-in on the OTK dream. Its core strategy revolves around stacking combo counts with Deepwood Bounty and Carbuncle, piercing through Ward using Deathly Arrow and Bayle, Luxglaive Warrior, and finishing the opponent with Killer Rhinoceroach’s Storm.
User Score
Rhinoceroach Forestcraft Deck - How to Play
Fill the Board with Your Followers

In the early game, start putting your followers onto the field right away. Even if your opponent is doing the exact same thing, you can attack their followers to protect your own health.
Set Up for Killer Rhinoceroach with Early Attacks

If your opponent isn't playing many followers to defend themselves, take the opportunity to sneak in small attacks against their leader. Even just 1 or 2 points of damage early on makes a huge difference later, allowing your Killer Rhinoceroach combo to easily finish them off when they are down to 17 or 18 health.
Collect Your Winning Cards

Use cards like Godwood Staff and Garden's Allure to draw fresh cards and find all the pieces you need to win, such as Killer Rhinoceroach, Bayle, Luxglaive Warrior, and Baby Carbuncle.
Clear Up Space by Fusing Extra Cards

If you are holding too many cards, you can feed the ones you don't need into Garden's Allure (a process called 'Fusing'). This frees up space so you can keep drawing new cards or adding Fairies to your hand.
Stockpile Deepwood Bounties

As you move into the middle turns of the game, focus on collecting "Deepwood Bounty" spells using Lambent Cairn. Hoarding these free, 0-cost cards in your hand helps you power up Killer Rhinoceroach later, making it much easier to strike the final blow.
Return and Replay Lambent Cairn

If you use cards like Baby Carbuncle or Bug Alert to return Lambent Cairn to your hand, you can play it again to get another Deepwood Bounty! While it has a great "Engage" ability (turning it sideways for an effect), if you only have one copy available, it is almost always better to keep returning and replaying it instead of Engaging it.
Use Bounties to Heal and Survive
Because Deepwood Bounty can also heal your leader, you should absolutely use it if you are in danger of losing the game. Against fast, aggressive decks, simply surviving those early attacks is often enough to guarantee a win, so do not be afraid to use your Bounties for defense!
Use Miroku for Fairies, Destruction, and Free Points

Miroku, Swarmpetal is a fantastic all-rounder: she can summon Fairies, destroy enemies, and magically give you Play Points back. Using her early on to grab Fairies or take out threats gives you a huge advantage and keeps you safe. Later in the game, she gives you the extra Play Points you need to play more cards and boost Killer Rhinoceroach's damage.
Win the Game with Killer Rhinoceroach

Play all those cheap 0-cost and 1-cost cards you saved up to skyrocket your combo count for a massive attack. If you have Godwood Staff ready to go on the field, make sure you save 6 Play Points for the very end of your turn. This lets you pull off an incredible combo: Play Killer Rhinoceroach -> Engage Godwood Staff to return the Rhinoceroach to your hand -> Play Killer Rhinoceroach again!
Use Carbuncle for Free Combo Points

When you Super-Evolve Baby Carbuncle, you pay 2 Play Points but instantly get 3 back, meaning you actually gain 1 extra Play Point! If you treat Carbuncle as a free card that adds to your combo, and then use that bonus point to play a 1-cost card, you are adding 2 full plays to your combo count without losing any points at all.
Carbuncle's Super-Evolution Equals 5 Extra Damage
Using a Super-Evolution on Killer Rhinoceroach just gives it 3 more damage. However, Super-Evolving Baby Carbuncle adds 2 to your combo count and deals 1 damage by 'Knocking Back' an enemy. Because your combo is higher, this actually boosts your final attack by 5 damage while getting an enemy out of the way!
How to Easily Calculate Your Winning Damage
You can easily figure out your final damage by counting how many cards you can play right before you drop Killer Rhinoceroach. If the opponent has a lot of health, your best bet is usually returning Killer Rhinoceroach to your hand using Godwood Staff so you can play it twice in the same turn. To do this math in your head: subtract 6 from your total Play Points, and see how many cheap cards you can squeeze in with whatever points are left.
Choosing How Many Times to Attack

Look at your hand and the field to figure out how many times you need to play Killer Rhinoceroach. If your opponent has plenty of health, you will almost always want to play it twice in a row by returning it to your hand with Godwood Staff. Get comfortable with saving exactly 6 Play Points to pull off this double attack.
Every Card Played Adds 2 Damage
When you play Killer Rhinoceroach twice, every card you play beforehand boosts the attack power of BOTH Rhinoceroaches. This means every single combo card you play adds a massive 2 damage to your final total! The absolute minimum damage for playing the bug twice is 3 (1 damage for the first attack, plus 2 damage for the second). To do the math quickly, just start at 3 damage, and add 2 for every other card you plan to play first.
Tally Up Your Bonus Damage Last

Start by calculating just the raw "Storm" (instant attack) damage from Killer Rhinoceroach itself. Once you have that number, add in any extra bonus damage you have available. This could be an extra 2 damage from Evolving it, 1 damage from a Fairy that can attack instantly, or 1 damage from Engaging your Lambent Cairn.
Mulligan Guide for the Rhinoceroach Forestcraft
Keep Cards That Make Fairies and Draw Extra Cards
In the early game, keeping cards that create Fairies helps smooth out your first few turns and sets you up perfectly for your big attacks later, so it is a great idea to hold onto at least one copy no matter who you are playing against. It is also highly recommended to keep Godwood Staff and Glade, Fragrantwood Ward, because they are fantastic at drawing the exact cards you need to win.
Keep Cards That Destroy Enemies Against Fast Decks
Against opponents who try to flood the field with attackers right from the start, hold onto these cards so you are fully prepared to wipe out their army and defend your leader.
Keep One Card That Becomes Free Against Slow Decks
Against highly defensive or slower opponents, prepare ahead of time by holding onto Bayle, Luxglaive Warrior or Lambent Cairn so you can play them completely for free alongside your massive Killer Rhinoceroach attack later in the game.
How to Counter the Rhinoceroach Forestcraft
Attack Aggressively from the Start

Rhinoceroach Forestcraft struggles to heal itself, making it very weak against fast, aggressive attacks. You should start playing followers right from turn 1 and constantly attack the enemy leader's health.
Track Their Damage by Counting Deepwood Bounties

It is also crucial to figure out how much damage your opponent can deal by counting the "Deepwood Bounty" spells in their hand. Every single Deepwood Bounty increases their final Killer Rhinoceroach attack by 2 damage.
Expect Them to Have Carbuncle or Miroku


When doing the math, always assume your opponent is hiding either Baby Carbuncle or Miroku in their hand. If you prepare for the absolute maximum damage they can deal using Baby Carbuncle or Miroku, you are much more likely to survive their big turn. Just one copy of either card boosts their total attack power by 5!
Watch Out for Free Bayle Cards

You should also keep an eye out for Bayle, Luxglaive Warrior dropping to a 0-cost card. Just like Deepwood Bounty, Bayle can be played for free, but if 7 or fewer of their followers have been destroyed or removed from the field, he won't be free yet, meaning you don't have to worry about him sneaking into their combo.
Pressure Them into Wasting Resources

Rhinoceroach Forestcraft can easily wipe you out in a single turn if they get to use a Super-Evolution on Baby Carbuncle. Because of this, a fantastic strategy is to constantly flood the field with your own attackers to force your opponent to waste their Evolution Points early on to survive, eventually draining their Super-Evolution points completely.
Stop Them from Playing Amulets


By keeping a strong army in play, your opponent will be too busy defending themselves to safely drop key Amulet cards like Godwood Staff or Lambent Cairn. If you stop them from getting these pieces ready, it becomes incredibly tough for them to finish you off with Killer Rhinoceroach. Keep attacking with everything you have to limit their options!
Banish Their Godwood Staff


Banishing their Godwood Staff entirely using spells like Sincerity of the Dewdrop or Odin is another amazing defensive move. By doing this, you destroy their card draw while also taking away their main tool for returning cards to their hand, seriously slowing down their deadly Killer Rhinoceroach combo.
Hide Behind Multiple "Ward" Blockers


Another fantastic strategy is putting multiple tough "Ward" (Blocker) followers into play to completely absorb the Killer Rhinoceroach's attacks. Aether, Empyrean Guardian is a famous counter, but Congregant of Entwining (when powered up by Sham-Nacha) or a Luminous Magus that was Super-Evolved by Seofon or protected by Amelia's barrier are also incredibly hard to punch through.
If You Have No Blockers, Empty the Board and Pass
If you don't have any strong "Ward" followers ready to go, a clever trick is to intentionally wipe out your own side of the field before ending your turn. This leaves no targets for their Fairies to run into, making it much easier for their side of the table to get completely jammed with weak cards. Plus, it gives their Super-Evolved Miroku or Baby Carbuncle nothing to attack, which drastically lowers the total combo damage they can deal!
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