Rhinoceroach Forestcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Rhinoceroach Forestcraft - Deck Recipe and Rating
Deck Recipe

Follower 21 Spell 11 Amulet 8 Deck Cost 26,370 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() ![]() - Can be used as field removal - Doesn't reduce hand size due to Crest - Can also deal 1 damage to the enemy leader |
![]() | ![]() ![]() ![]() - Can be used as field removal - Can destroy up to 2 followers |
![]() | ![]() ![]() ![]() - Can be used for field removal and healing - Can also aim for lethal with Sweetness of Voracity |
![]() | ![]() ![]() ![]() - Makes it easy to clear a strong field - Is an answer to Norman, Adamant Alchemist Guardian Golem |
![]() | ![]() ![]() ![]() - Can lock 2 spots on the field - Can also deal damage with Super-Evolution |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Combo | Challenging |
| Detail | |
| - A combo deck built around achieving a One‑Turn Kill with Killer Rhinoceroach - Highly effective against slower decks - Improved consistency thanks to the addition of Miroku, Swarmpetal | |
User Score
A Deck That Aims for a One-Turn Kill with Killer Rhinoceroach
Rhinoceroach Forestcraft goes all-in on the OTK dream. Its core strategy revolves around stacking combo counts with Deepwood Bounty and Carbuncle, piercing through Ward using Deathly Arrow and Bayle, Luxglaive Warrior, and finishing the opponent with Killer Rhinoceroach’s Storm.
Rhinoceroach Forestcraft Deck - How to Play
Deploy Followers Early

Play cheap followers like Fairies and small tempo bodies to keep your opponent at bay and do trade-offs to protect your life points.
Chip Damage to Set Up Killer Rhinoceroach Lethal

When the opponent skips turns without deploying any followers, deal small, chip damage so they fall into the 17 or 18 HP range that a Killer Rhinoceroach combo can finish.
Gather Combo Pieces

Use Godwood Staff and Garden’s Allure to draw and gather combo pieces such as Killer Rhinoceroach, Bayle, Luxglaive Warrior, and Baby Carbuncle
Play Godwood Staff after preparing to retake the field

Play Godwood Staff when you can retake the board next turn with cards like May, Journey Elf, Lily, Crystalian Innocence, or Glade, Fragrantwood Ward. If not, wait until you have 5–6 play points to use it in a combo.
Free Up Space by Fusing to Garden’s Allure

Fuse some of the cards you might not need into Garden’s Allure to free some space in your hand and increase the chances of drawing the low‑cost cards you need for your combo.
Collect Deepwood Bounties from Lambent Cairn

From midgame onward, use Lambent Cairn to add 0‑cost Deepwood Bounties to your hand, which can raise Killer Rhinoceroach’s damage and make it easier for you to get into your lethal range.
Bounce and Reuse Lambent Cairn

You can bounce and reuse Lambent Cairn with Baby Carbuncle or Bug Alert to add a Deepwood Bounty to your hand each time. Now, while it's a strong card to engage, if you only have one copy on the field or in your hand, you should generally bounce and reuse it without triggering its ability.
Use Deepwood Bounty Defensively When Needed
Deepwood Bounty can heal, so spend it to survive when you're getting in trouble, especially versus aggressive decks where surviving the midgame often wins the match.
Finish with Killer Rhinoceroach

Play your gathered 0–1 cost cards to build combo count, then use this sequence for a lethal:
Killer Rhinoceroach → trigger Godwood Staff to bounce Rhinoceroach → Killer Rhinoceroach for massive damage.
Use Baby Carbuncle to Extend Your Combo

Super‑evolving Baby Carbuncle costs 2 play points and but its ability lets you get 3 points in return, which you can use to play another card and extend your combo.
Baby Carbuncle's Super-Evolution is worth 5 damage
Super-Evolving a base Killer Rhinoceroach simply increases its damage by 3, but Baby Carbuncle's Super-Evolution is a lot more powerful because it extends your combo by two and deals 1 bonus damage,, giving you 5 extra damage while also providing removal.
Quick Math For Killer Rhinoceroach Damage
You can calculate the damage by counting how many cards you can play before you deploy Killer Rhinoceroach. When the opponent has high defense, a common pattern is to play Killer Rhinoceroach twice by bouncing it with Godwood Staff. In that case, subtract 6 from your current Play Points and count how many plays you can make with the remainder of your Play Points.
Decide How Many Killer Rhinoceroaches To Play

Look at your hand and the state of the field to decide how many Killer Rhinoceroaches to play. When the opponent has high defense, a common pattern is to play it twice in a succession by bouncing it back to your hand with Godwood Staff.
Increases Damage by 2 per Card
When playing two Rhinoceroaches, each extra card played beforehand increases total damage by 2, so think in terms of how many +2 increments you can add to its base damage.
Add Sources Of Extra Damage

First calculate Rhinoceroach’s base Storm damage, then add other sources such as +2 from Evolution, +1 from a Fairy’s Storm, or +1 from Engaging Lambent Cairn to reach lethal.
One-Turn Kill with the 3-Rhinoceroach pattern

If you have the play points and bounce effects to cast Rhinoceroach three times, and at least four 0‑ or 1‑cost plays beforehand, then the triple‑Rhinoceroach combo can produce a higher burst damage.
OTK is possible with 4 plays + EP or 5 plays before Rhinoceroach
| Lethal with 3 Killer Rhinoceroaches at 9+ Play Points | ||
|---|---|---|
Deepwood Bountyor Baby Carbuncle(Super-Evolution required) or Bayle, Luxglaive Warrior | 1-cost card (Fairy) | Killer Rhinoceroach+ Godwood Staff |
| 3-5 0-cost cards total | Just one is enough | 3 cards total (Rhinoceroach + Staff) |
After making 4 plays with 0- to 1-cost cards, playing Killer Rhinoceroach 3 times, and evolving one of them, you can deal 5+6+7+2 for 20 damage (this excludes cases with Baby Carbuncle's Super-Evolution).
If you make 5 plays with 0- to 1-cost cards then play Killer Rhinoceroach 3 times, you can deal 6+7+8 for 21 damage..
Be Mindful of Board Space When Playing Two Bayles
Playing two 0‑cost Bayles can clog your field alongside Lambent Cairn, Godwood Staff, and a Super‑evolved Baby Carbuncle. Free up some space by bouncing Bayle or by playing Rhinoceroach first to consume amulet Engages.
Play Opulent Rose Queen as a Backup Plan

If Rhinoceroach lethal is impractical, especially versus Ward Havencraft that fills the board with hard‑to‑remove Ward followers. What you can do is pivot to Opulent Rose Queen and convert low‑cost Forestcraft cards into Bramble Bursts as an alternative OTK move.
OTK with 7 or more Bramble Bursts

Transforming 7 cards into Bramble Bursts deals 21 damage total, which is an OTK, so if you're sure that you're switching to Rose Queen, preserve most of your 0–2 cost Forestcraft cards in hand.
Aim for Lethal With Bramble Burst and Killer Rhinoceroach
You can also combine Bramble Bursts and Rhinoceroach for lethal. 5 Bramble Bursts plus a Rhinoceroach (3×5 + 6 = 21) is the usual pattern, or you can simply use Bursts to clear Ward followers and finish with Rhinoceroach.
Mulligan Guide for the Rhinoceroach Forestcraft
Keep Fairy Creators and Draw Engines
In the early game, keep cards that create Fairies, so you can have bodies on board and enable later combos. Also, it's usually a good idea to keep Godwood Staff and Glade, Fragrantwood Ward, since they are the draw engines that are essential for gathering your other combo pieces.
Keep Removal Against Matchups with a Strong Board
Against matchups that are able to flood the field or play resilient followers from the early to mid-game, keep these removal cards and be prepared to retake the board.
Against Slow Decks, Keep 0-Cost Enablers
Against Control or slower Combo decks, keep Bayle, Luxglaive Warrior and Lambent Cairn so you can play them for 0 cost once your Killer Rhinoceroach combo becomes available in the late game.
Related Articles

| Rankings & Recommended Decks | |
|---|---|
Best Decks | Pro-Curated Decks |
First Farer Missions | F2P Decks |











