Shadowverse: Worlds Beyond
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Take Two: Tips and Techniques

Take Two: Tips and Techniques

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Shadowverse: Worlds Beyond | Take Two: Tips and Techniques - GameWith

This article contains tips and tricks for Shadowverse: Worlds Beyond's Take Two game modes. Read to discover Drafting and Playing tips to help you win in this game mode.

Table of Contents

Take Two Deck Classes

Take Two Card Tier List

Tips and Techniques [Drafting Phase]

  1. 1. Choose a Class based on Class rankings and Gold and Legendary cards.
  2. 2. For picks 1-8, it's recommended to select the stronger option.
  3. 3. For picks 9-13, try to balance your Deck.
  4. 4. Be mindful of the different roles your cards play.
  5. 5. Redraw when both presented options are weak.
  6. 6. Select the final Gold and Legendary that fits your Deck to complete it.

Choose a Class Based on Class Rankings and Gold and Legendary Cards

A picture of tips and techniques for Take Two

Decide which Class to use by looking at the strength of the initial cards offered. We've published suggestions for the best Class rankings and Take Two ratings for all cards, so you can use those as reference when deciding which cards to pick.

Select a Class by the Quality of Cards

When choosing a class, the strength of your initial Gold and Legendary picks matters just as much as tier rankings. Even if a class is top ranked, starting with mediocre picks can put you at a disadvantage. Instead, build a stronger deck by choosing a class that offers multiple SS or S-tier cards right from the start.

Best Beginner Classes for Take Two Draft Mode (Easy & Strong Picks)

If you're new to Take Two game mode, start with beginner-friendly classes like Swordcraft, Dragoncraft, or Havencraft.

These classes offer easy and straightforward gameplay but with consistent card synergies, so it's easier to build a strong deck. You're going to have to improvise a lot in this game mode, so if you're a beginner, don't dive in with a complex deck class since building a deck might be tougher.

Picks 1–8: Choose Strong Card Pairings

A picture of tips and techniques for Take Two

In the early to mid stages of your Take Two draft, specifically picks 1 through 8, it’s usually best to go with the stronger card pair. If you're not sure which option is better, try assigning points or ranks to all four cards, then choose the pair with the highest combined score. It’s a simple trick that often leads to stronger drafts.

Picks 9-13: Rounding Out Your Deck

A picture of tips and techniques for Take Two

By the time you’ve drafted around 20 cards, it’s time to shift focus to rounding out your deck while keeping in mind which cards to use in different turns in the game. Even if a card isn’t the strongest, you should prioritize low-cost cards if your deck is lacking early-game options.

On the flip side, avoid picking high-cost cards, even strong ones, if you’ve already stacked too many at that cost level. A well-balanced curve can make or break your matchups, especially in the later rounds.

Why Redrawing in Take Two Can Cost You the Game

In Take Two, falling behind on tempo can be brutal, and once you’re behind, catching up is tough. That’s why passing turns early is a big no-no. To avoid that, make sure to draft at least 5–6 low-cost cards in the 2–3 cost range. Having a solid early curve keeps your plays smooth and helps you stay in control through the mid-game.

Know the Role of Each Card

A picture of tips and techniques for Take Two

When drafting cards in Take Two, think about not just the card power or their cost, but about what each card actually does. Choosing a well-rounded mix of roles, such as damage, removal, AOE, healing, or summons, will help you stay flexible and can reduce the risk of ending up in a no-win situation where you can’t recover. A balanced deck gives you more options to respond in different situations.

When to Redraw: Don’t Settle for Weak Pick

A picture of tips and techniques for Take Two

Redrawing replaces all four cards, two on each side, with completely random options, which can include Golds and Legendaries. Redrawing a Bronze or Silver gives you a shot at upgrading your deck with higher-rarity cards. so it’s worth using the feature whenever your choices feel weak or situational since smart redraws can turn a mediocre draft into a powerhouse.

Tips and Techniques [Playing Phase]

  1. 1. Understand the deck you built.
  2. 2. Check the effects of unfamiliar cards.
  3. 3. Change your starting cards based on your deck construction.
  4. 4. Field Control is everything.
  5. 5. Don't burn your evolutions too early.
  6. 6. Be wary of your opponent's Class's powerful cards.

Understand the Deck You Built

A picture of tips and techniques for Take Two

Of course you don't need to memorize your entire deck after building it, but having a general sense of what’s inside can make a big difference. Try to keep track of things like:

How many cards you have at each cost level, your winning conditions, ideal starting hand, and how many strong removal cards you got in your arsenal.

With that mental snapshot, you’ll find it easier to plan turns, manage tempo, and stay in control throughout the match.

Check the Effects of Unfamiliar Cards

It’s a no-brainer that you need to at least glance over to read card effects while building your deck, but don’t stop there. During matches, take a moment to check any unfamiliar cards that your opponent plays.

Take Two includes powerful Bronze and Silver cards that are exclusive to this game mode, and the only way to truly learn about them is by checking their effects and remembering them as you go through a series of matches.

Change Your Starting Cards Based on Your Deck Construction

A picture of tips and techniques for Take Two

A safe starting hand usually means looking for solid early-game cards to get your game going. If your deck isn’t particularly strong, or you’ve got a card that can swing the momentum of the game in your favor, it might be worth it to redraw during the prep phase.. Plus, if you’ve already been handed low-cost cards at the beginning, you’re less likely to run into a bad redraw.

Field Control Is Everything

A picture of tips and techniques for Take Two

In Take Two, removal cards are very few compared to other games, so followers tend to stick around longer. That means keeping control of the Field gives you a real edge.

Now, to stop your opponent from just snowballing through your cards, you can use Evolution to reclaim the board but don’t deploy your AoE or Destroy cards too early. Save them for when your opponent commits to doing a big move, such as deploying a high-cost card.

Don't Burn Your Evolutions Too Early

A picture of tips and techniques for Take Two

In Take Two, finishers and destroy cards are very few, so matches tend to go longer. If you evolve too early without a good intention to follow it up, you’ll run out of answers for when your opponent starts dropping Evolved or Super-Evolved threats later on. Make sure you’re evolving at the right moments, and only on cards that truly benefit from it.

Force the Opponent to Use Their EP As You Conserve Yours

In Take Two, the timing of your Evolutions matters even more than in constructed play. That’s why cards that pressure your opponent into using their EP, while you keep yours, are incredibly valuable. Cards like William, Mysterian Student or Dwarven Malletman can deal with Evolved threats without costing you an EP.

Meanwhile, cards like Luminous Magus or Undead Soldier can build a strong board presence without needing spending Evolution Points at all.

Be Aware of Your Opponent's Powerful Cards

Your win rate climbs up when you can read what your opponent might be packing. Since players choose their Class after seeing their initial Gold and Legendary cards, you’ll often run into their strongest picks from those very same rarities, so be ready for them.

Behind a Weak Card Lies a Strong Card

Don’t let your guard down when your opponent plays a weak, low-rated card. Chances are, it was picked alongside something much stronger, which means they likely have a powerful card of a higher rarity waiting in their deck. It’s a subtle clue, but reading these picks can help you anticipate big plays before they hit the board.

Related Articles

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Take Two Deck Classes

Take Two Card Tier List
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Article Written by
Shadowverse: Worlds Beyond Strategy Team

Shadowverse: Worlds Beyond Strategy Team

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