Get the best Shadowverse: Worlds Beyond reroll with our Tier List and guide. Learn the best cards, how to reroll on mobile, and when to stop!
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| Reroll Tier List | How to Reroll Guide |
Table of Contents
Reroll Tier List
Reroll Quick Reference Chart
- Tier 1
- Tier 2
- Tier 3
- Tier 4
The recommended cards to reroll for in Shadowverse: Worlds Beyond are cards like Albert, Levin Stormsaber and Aria, Lady of the Woods, which are core cards or finishers for a deck.
Best Decks & Tier ListReroll Evaluation Criteria
| Tier | Evaluation Criteria |
|---|---|
![]() | - Legendary cards that are essential and form the core of a deck - Neutral class cards that are used in various decks |
![]() | - Cards that play a supporting role in a deck - Cards that improve a deck's consistency |
![]() | - Legendary cards that are used in smaller numbers in a deck - Essential Gold cards for a deck |
![]() | - Gold cards that play a supporting role in a deck |
Filter if You've Decided on a Leader
You can tap the class names at the top of the list to filter by that class. If you've already decided which leader you want to use, filter the list to check.
Rare Chance of Exchange Ticket Drop

With an extremely low drop rate of 0.060%, you might get an "Exchange Ticket". These are not cards and have no direct effect on matches, but they can be exchanged for special leader skins and other items.
How to Get Exchange TicketsEvaluation of Best Reroll Cards
Recommended Neutral Reroll Cards
- A valuable Restore card that can be used by all Deck Classes
- Offers multi-target removal through both Fanfare and Evolution effect
- Can serve as a late-game finisher thanks to Sweetness of Voracity
- A strong finisher option for Evolution decks.
- Shines when paired with cards that auto-evolves and has removal.
- Dead weight without its Skybound Art.
- A valuable damage card that can be used by all Classes
- Excellent for chipping away at health before a finisher
- Easy to Play due to destroy- Ruler of CocytusTier
- A strong finisher in long games
- Can be included in Decks that can fight past turn 10
- Powerful when played early with Ramp-Up or Bonus Play Points
- Great for filling your side of the table early on while helping you reach your super-evolution faster
- Really helpful for decks that focus on super-evolution, which sometimes struggle to take out enemy followers
- While it can protect you, don't rely on it too much since its own strength is mediocre
- Great draw engine that adds 8 cards to your hand
- Can dramatically reduce the cost of expensive cards
- Commonly used in decks like Fennie Dragoncraft
- Valuable 2 draw and 2 Restore
- Creates a strong Field with Super-Evolution
- Highly versatile and can be included in any Deck
- Can be a finisher depending on how it's activated
- Highly random and inconsistent
- Its high cost makes it difficult to use outside of Dragoncraft decks
- You can achieve special victory by drawing your entire Mjerrabaine, Great Manifest deck
- You can draw 6 cards every turn, giving you virtually infinite resources
- Mjerrabaine, Great Manifest decks are often inconsistent and highly dependent on luck
Neutral cards are cards that can be used in any class. Since they can be included in a variety of decks, they are especially recommended if you don't have a preference for a specific class.
Recommended Forestcraft Reroll Cards
- Can rack up a high Evolution count.
- Can destroy up to 3 followers with Super-Evolution.
- Can attack twice, applying pressure that can't be ignored.
- Continuous Damage and powerful AOE from achieving Faith
- Used in Evolution Decks
- Its Drain is also excellent
- A versatile card that provides resources, combo, and removal
- A universally strong card that fits into many Forestcraft builds
- Excellent for farming Combo, especially when you activate its effect twice
- Its stats increase as you build up your combo.
- You can recover resource with evolution.
- Can be used more effectively the better you are at improvising.
- Powerful AOE with no Fanfare condition
- Can weaken the opponent's Field and Restore, making it great for stalling
- Field weakening and Ambush have good synergy with Killer Rhinoceroach
- Gain multiple Evolutions with a single card
- A good candidate for slower Decks due to its high card power
- Has good synergy with Storm
- The combo on the next turn is powerful if you can play it
- High damage when combined with Killer Rhinoceroach
- Difficult to preserve your hand and play it
- Restores EP (Evolution Point)
- Transforms into a 2-cost card that grants 1 Evolution in the late game
- Highly effective in securing Evolution priority during mirror matches
- Pushes high stats while performing a Board Lock
- Strong against Decks that perform wide board development
- Underwhelming if there's no way to win after stalling for time
- The Fairy added by Crest stabilizes Combos
- Provides a constant source of damage when combined with Aria, Lady of the Woods
- Will become even stronger with the addition of Fairy Buff Card
- A powerful Amulet that lets a Pixie attack the very turn it's played
- Fills your side of the field with Fairies when you evolve it
- A must-have card for Tempo Forestcraft decks
- A 20-point One-Turn Kill is possible if the conditions are met
- The One-Turn Kill conditions are very difficult and require extensive support
- Applying pressure with high Stats in the early game is powerful
- Managing the Pixies in your hand is important
- The earlier the Turn, the stronger it is
Forestcraft is a class that uses many low-cost cards. It tends to have a wide range of options each turn, making it a recommended class for those who want to play technically.
Best Forestcraft DecksRecommended Swordcraft Reroll Cards
- A Storm finisher with a destroy effect via Enhance
- High damage, capable of dealing 12 damage with Super-Evolution
- Good Stats even as a 5-Cost Storm follower
- Remnant of Hollowness is a cost-effective Damage card
- Combine with Sinciro, Heir to Usurpation or Albert, Levin Stormsaber for massive Damage
- Be careful not to forget its Crest
- A core card for Enhance Swordcraft
- The 1-Cost Spell is strong enough to also see use in Loot Swordcraft
- Can grant massive buffs through the Faith effect
- Can use a powerful AoE if you can Fuse
- Strong against Barrier with its 2-stage Super-Evolution AOE
- Drawing Gilded cards are a challenge
- Fulfills multiple roles with access to Bane, Drain, and Storm
- Provides a highly effective board-wide buff upon Super-Evolving
- Serves as an indispensable inclusion for Enhance Swordcraft decks
- A versatile card that's strong whenever its played
- Provides both pressure and removal in the early game
- Can destroy enemy cards while chipping away at enemy DP when Enhanced
- Triggers a flashy effect that evolves all your followers at once.
- Can be difficult to set up effective evolution targets.
- Demands creative and thoughtful deck building.
- A Swordcraft AoE card
- Can clear enemy followers while also giving you a strong position afterward
- Very powerful in the late game thanks to its automatic Super‑Evolution
- The Barrier you get from its Super-Evolution is incredibly strong
- Getting a 4/4 follower for 3 play points that also draws 2 cards is very powerful
- Extremely flexible and fits well in almost any deck
- Strong because once played, it can periodically assist with board development
- If it revives and Super-Evolves, it becomes a 0-Cost 5-damage effect
- Strong if you can Play it in the early game- Unkei, GoldbloomTier
- A versatile card that can clear the field and restore resources
- Can be used for draw or direct damage, depending on what you need
- A strong inclusion for decks that often run low on resources
- Has a major impact on Follower-based Decks
- A powerful ability that can win the game on its own if not dealt with
- A power card that requires a counter
- Provides powerful area-of-effect removal for Swordcraft
- Evolving can completely flip a losing board state if luck is on your side
- Serves as an excellent finishing blow for aggressive decks
Swordcraft is a class that excels at developing a board of followers. It has many decks that are easy for beginners to handle, making it a class where you can learn the fundamentals of Shadowverse: Worlds Beyond.
Best Swordcraft DecksRecommended Runecraft Reroll Cards
- Mode 1 can flood the field with strong followers
- Mode 3 offers excellent healing
- Helps your deck last longer when used in Earth Rite Spellboost Runecraft decks
- Can be revived as long as you have an Earth Sigil, giving it great staying power on the field
- A powerful finisher for Earth Rite Runecraft
- You'll want to set up plenty of Earth Sigils before playing it
- A reliable damage source for Earth Rite Runecraft.
- Provides consistent damage and healing.
- Has good synergy with Edelweiss, Sagelight Ward- Dimension ClimbTier
- A core card for Runecraft Spellboost
- Offers great flexibility by restoring Resources and Play Points
- Best used after reducing the number of cards in your Hand
- Ace card of Runecraft Spellboost decks
- Creates a strong field even when played without buffs or evolution
- Becomes a powerful finisher with its Enhance and Super-Evolution effects- Ara, DawnblossomTier
- A buff card for Spellboost decks that can be played for 0 Cost
- Upon Evolution, can transform your follower and grant it Storm
- Its ability to develop the board while removing threats at a low cost makes it extremely powerful
- A core card for Crystal Runecraft
- Can aim for a finish with Depths of the Eld Crystals
- Powerful because Cost decreases when Crystalspawn are generated
- A powerful ability that reduces maximum Defense by playing 2 or more cards
- It's possible to win with only Lhynkal in a dedicated build
- It takes a long time to reduce Defense to 0
- A great support card that lets you draw cards without slowing down your tempo
- Really flexible and works well in almost any deck you build
- Very useful against opponents who like to play several copies of the same card
- Serves as a core card for Crystalspawn Runecraft decks
- Provides excellent health restoration thanks to its drain effect
- Held back by its heavy reliance on Super-Evolution
- A essential piece for decks that focus on playing lots of followers
- With a play cost of 9, you’ll need to hold out until you can finally play it
- A "dream card" that's more for fun than for winning every game
- Strong because it can push your side forward while also Spellboosting
- Can clear three enemy followers at once
- Very powerful when it Evolves and stays on the field as a 6/6 card
- Stack Spellboosts to create a giant low-Cost Follower
- Powerful when you can give Barrier to Blaze Destroyer, etc.
- The fixed Cost and Super-Evolution requirement are drawbacks
Runecraft is a class that fights using spells. It's a class that develops a unique playstyle compared to others, allowing you to enjoy matches that are different from other classes.
Best Runecraft DecksRecommended Dragoncraft Reroll Cards
- Durable thanks to Intimidate
- Hits the opponent's leader directly while locking down their field
- The main way to finish the game for Dragoncraft decks
- Gives you two 1-cost cards to help clear the field
- Uses Storm and Bane to take down enemy followers without spending an Evolution Point
- Incredibly hard for your opponent to target and remove thanks to its Aura ability
- A long-awaited card that boosts Play Points.
- Especially strong when played right after a turn 3 Revelation.
- Its Enhance effect offers high risk with high reward.
- Enables 0-Cost board development when discarded
- Powerful resource replenishment of up to 3 cards with Super-Evolution
- Powerful for clearing the field with Bane
- A versatile card that can switch between removal, restoration, and direct damage
- Highly efficient since it doesn’t require Super‑Evolution
- Has strong synergy with Ramp‑Up Storm Dragoncraft and Fennie, Prismatic Phoenix Dragoncraft- Yube, CrestpetalTier
- An infinite resource Crest that adds a Majestic Megalorca
- Useful both for applying field pressure and breaking through Wards
- Works well with with Neptune, Arbiter of Tides and Fan of Otohime
- Excellent for mid-game destroy.
- High damage and straight up powerful attacker.
- Gets more powerful depending on other synergy cards.
- A high-performance card that mixes AOE and burn damage
- Unleashes massive damage - hen Super-Evolved and paired with self-damage cards
- Shows strong potential as a finisher for Dragoncraft decks
- Builds a strong field with a single card through Super-Evolution
- You want to play it early with Ramp-Up or Bonus Play Points
- Strong even without Super-Evolution
- Highly effective when played at 7 Play Points after ramping
- Generates a game-winning advantage if left unchecked
- The number of copies run frequently can sometimes fluctuate depending on the meta
- A core card for Dragoncraft Ramp.
- Requires some strategy to cover the vulnerability when it's played.
- Very strong in a Control meta.
- A low-Cost Follower that is useful from the early to late game
- Its Evolve ability is excellent for countering Aggro
- Can counter Combo Decks with Whitefrost Whisper
- Strong AoE, but losing cards from your hand is a real drawback
- Can be taken out by AoE, which makes Super‑Evolution hard to use
- Easy to chip away at the opponent’s Leader with Crests
Dragoncraft is characterized by its ability to increase maximum play points with PP Boost. It's a class that develops a board with large followers using PP Boost, leading to more flashy matches compared to other classes.
Best Dragoncraft DecksRecommended Abysscraft Reroll Cards
- A flexible late‑game card that helps you clear enemy followers while also giving you a solid footing on the field
- Becomes even stronger when you play it after Sham‑Nacha, Heir to Entwining
- Great in long matches thanks to its destroy effects and restoration
- Powerful AOE for 5 Play Points without using an EP (Evolution Point).
- If left on the field without evolving, it forces the opponent to deal with it.
- The burn damage is powerful in an Aggro deck.
- A powerful card that lets you choose between Storm and establishing field presence.
- A strong transitional play leading up to Cerberus, Hellfire Unleashed.
- Also serves as a finisher in Mode Abysscraft.
- Boost Faith count to unlock this card's full potential
- Becomes extremely powerful with the right Mode card
- A core piece in any Mode Abysscraft deck
- Builds a strong field presence from a single card
- Helps accelerate the total evolution count
- Excels as a reactive play thanks to its area-of-effect removal
- A card with high defensive resilience
- Becomes a finisher with 3 attacks on Super-Evolve
- The strongest card with no downsides other than its high Cost
- Buffs a wide board (Board Swarm) and acts as a finisher
- Also has high performance as a standalone unit when combined with Super-Evolution
- A strong ace card at any point from 8 Play Points onward
- Serves as a key card for Evolution Abysscraft decks
- Provides excellent utility by replenishing your resources
- Difficult to use effectively until you accumulate 4 Necromancy
- A Crest with an extremely powerful finisher effect.
- Solid 7-Cost card with a destroy effect.
- Requires a long setup time to activate Crest.- Milteo & LuzenTier
- Extremely powerful once you master Crest mechanics
- Comes with a significant drawback and needs a dedicated deck to shine
- Attack by making full use of Auto-Evolutions
- A long-awaited mid-game board development card for Abysscraft
- Powerful when it can resurrect a follower with Last Words
- Super-Evolution is also strong, but you don't really want to use it from a Deck perspective
- Powerful destroy effect that can turn the Field around with a single card
- Can deal with Super-Evolution Followers without using Super-Evolution
- Deals up to 3 Damage with Super-Evolution
- A powerful finisher that deals 16 damage
- Can also clear the field
- Requires you to survive long enough to reach 10 Play Points
Abysscraft is a class with unique systems like Necromancy and Reanimate that use the Cemetery. It's recommended for players who want to engage in tricky matches.
Recommended Abysscraft DecksRecommended Havencraft Reroll Cards
- Fills your side of the field with followers every time you draw a card
- Shines brightest when played in a dedicated deck built around its effect
- Incredibly strong once you master its unique playstyle
- Can also destroy Amulets by destroying other cards on the field
- The Spell obtained by achieving Faith is a powerful source of damage
- High Cost and also requires Evolution after achieving Faith, making it difficult to use
- Powerful, as it can put two Amulets into play from a single card
- Upon Super-Evolve, it flexibly responds by destroying cards on the field
- Used in Amulet-focused Decks
- Develops a large board of low-cost Followers from the Deck
- You can control which cards are played by limiting the types of cards included
- Strong synergy in Ward Havencraft
- Provides strong defense with its Ward.
- Can be included in a wide range of deck types.
- Synergizes well with Aether, Empyrean Guardian, Wilbert, Desolate Paladin, and Marwynn, Despair Manifest
- Versatile card that can take out enemies and buff your followers
- Works really well with cards that help you fill your side of field
- Especially strong when a follower comes into play from an Amulet
- Can Auto‑Evolve and synergizes well with Skybound Art
- Can buff your low‑cost Ward followers played in the early game
- Can also be used to debuff the entire field
- Offers strong field presence that’s worth the cards you spend
- Gets stronger the more Amulets you have
- Often used in Control decks
- Powerful resistance and destroy ability.
- A card whose strength varies depending on matchup.
- Big player in the current meta.
- A Crest that deals damage to the field or leader every turn.
- If you attack, its ability won't activate, making it difficult to play.
- Requires a clever way to deal damage to the leader.
- The Crest that boosts your Ward followers is very strong
- Its Last Words effect is also great for keeping your leader safe
- The big stat increase lets you take control of the fight quickly
- Can destroy a wide field with Evolution
- High durability with Ward + Restore + Destroy
- Difficult to play without using an Evolution
- Powerful Board Lock ability
- Strong even when used on its own
- Requires some ingenuity when used with Marwynn, Despair Manifest
Among all classes, Havencraft is particularly skilled at fighting with amulets. It also has a lot of healing, making it a class that excels at fighting while controlling the state of the board.
Best Havencraft DecksRecommended Portalcraft Reroll Cards
- A great way to end the game using Super-Evolution
- Very flexible, working well on its own or as part of a combo
- Can deal huge damage when you use it with the Puppets in your hand
- Strengthens your field while increasing your evolution count
- A good card to include in Evolution Portalcraft
- Held back by its low damage output and reliance on Super-Evolution
- Makes enemy leader more vulnerable to combos.
- Easy to play thanks to its removal.
- A bit slow to hit the board.
- Can deal burn damage and restore a defense point when evolved.
- Melodious Monody is a very versatile destroy card.
- Stronger when paired with cards that destroy units on the field
- Serves as a powerful Ambush follower if it manages to survive on the field
- Disrupts your opponent's strategies when evolved
- Offers excellent flexibility by letting you choose between its abilities- Imari, DewdropTier
- Powerful for its ability to gain tempo while searching for key pieces
- Excels in Artifact Portalcraft, where cycling can be crucial
- Becomes even stronger when paired with spells that amplify its value
- High-performance low-Cost Ward
- Powerful when cards with Destroy and synergy are added
- This Super-Evolution has poor cost-performance when used normally and is intended for a Combo.
- It's nice to be able to bridge the mid-game without using EP (Evolution Point).
- It's possible to survive the late-game with multiple Ward followers.
- Strong in long games, as it can destroy while leaving a 6 Attack follower on the field.
- Lowers costs and lets you reuse your followers
- Provides basic field control using the Rush ability
- Effectiveness depends heavily on your current field setup
- A draw engine with great stats
- Improves deck consistency upon evolution
- Worth considering for any deck
- Strong meta card against Storm Decks
- Its high Cost is a huge drawback
- Its Fanfare has a drawback, which - makes it difficult to use outside of late-game scenarios
- A long-awaited card with an AF Exact Copy ability.
- Its ability to create a strong Field without using an EP (Evolution Point) is powerful.
- It's also strong because it can destroy high-Stat Followers with Super-Evolution.
- Puts out 3 Ominous Artifacts at once, giving you a very strong setup right away
- Has flexible uses thanks to Restore and the burn damage from Ominous Artifact
- Works especially well as a lead‑in to Masterwork Artifact
Portalcraft is a class that excels at creating tokens and making exact copies of other cards. It can be described as a class that progresses through matches by creating various interactions between cards.
Best Portalcraft DecksHow to Reroll and When to Stop
You Cannot Reroll on the PC Version
On the PC version of Shadowverse: Worlds Beyond, there is no account reset button, so you cannot reroll. To reroll, you will need the mobile version of Shadowverse: Worlds Beyond.
How to Reroll on the Mobile Version
- Download Shadowverse: Worlds Beyond
- Skip All Tutorials From the Top Right
- Open 1 Legendary Pack
- Select "Later" in the Battle Basics
- Open 1 Pack From the Log in Bonus
- Collect All Distributed Items From Your Gift Box
- Open Packs With the Items You Obtained
The reroll process for Shadowverse: Worlds Beyond involves skipping all tutorials, collecting items from your gift box, and then opening packs with those items.
| Time Required | Approx. 3 Mins. |
|---|---|
| Number of Draws | Legendary Guaranteed Pack x1 Standard Packs x32 |
Stop at 5 Legendaries or More
The point to stop rerolling in Shadowverse: Worlds Beyond is when you've drawn "5 or more Legendary cards". If you get multiple highly versatile cards, such as powerful Neutral cards, that can be used in a wide range of classes and decks, you can stop immediately.
Enter an Invitation Code After Rerolling

Once you're done rerolling, enter an invitation code to get Rupies as a reward. You can also get more rewards when someone enters your invitation code or as you progress in the game.
How to Enter Invitation CodesShould You Reroll?
You Should But Only For a Few Tries
A single reroll in Shadowverse: Worlds Beyond takes a very minuscule amount of your time, and it's still worth trying to snag a legendary, but only within a few tries.
Not Worth Days of Effort

In Shadowverse: Worlds Beyond, you can get one free pack every day just by logging into the game. So, it's better to just start and play the game rather than waste days trying your luck for a legendary that you can still get in the future.
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New Card Pack: Apocalypse Pact
Set 6: Apocalypse Pact Card ListRecommended Guides
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Reroll Guide | Strongest Decks | Pro-Curated Decks |
Card List | Event Information | Invitation Code |
| Recommended for Beginners | ||
Beginner's Guide | First Farer Missions | Free-to-Play Decks |