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Reroll Tier List

Last Updated:
Shadowverse: Worlds Beyond | Reroll Tier List - GameWith

Get the best Shadowverse: Worlds Beyond reroll with our Tier List and guide. Learn the best cards, how to reroll on mobile, and when to stop!

Table of Contents

Reroll Tier List

Reroll Quick Reference Chart

Pack
Legends Rise
Infinity Evolved
Class
Forestcraft
Swordcraft
Runecraft
Dragoncraft
Abysscraft
Havencraft
Portalcraft
Neutral
  1. Tier 1
  2. Albert, Levin Stormsaber
  3. Aragavy, Eternal Hunter
  4. Forte, Blackwing Dragoon
  5. Kuon, Fivefold Master
  6. Cerberus, Hellfire Unleashed
  7. Orchis, Newfound Heart
  8. Dimension Climb
  9. Odin, Twilit Fate
  10. Ginsetsu & Yuzuki, Twin Calamities
  11. Lilanthim, Anathema of Edacity
  12. Aether, Empyrean Guardian
  13. Norman, Adamant Alchemist
  14. Sinciro, Heir to Usurpation
  15. Galmieux, Ardor Manifest
  16. Lishenna, Melody Manifest
  17. Sham-Nacha, Heir to Entwining
  18. Rulenye & Valnareik
  19. Octrice, Hollowness Manifest
  20. Gilnelise, Voracity Manifest
  21. Cagliostro, Genius Alchemist
  22. Beelzebub, Supreme King
  23. Zeta & Bea, Crimson and Blue
  24. Sandalphon, Primarch Successor
  25. Fediel, Darkness Personified
  26. Zooey, Ally of the World
  27. Erntz, Governing Justice
  28. Yube, Crestpetal
  29. Kukishiro, Mistbloom
  30. Kandima, Sublime Hatred
  31. Lyanthoth, Eld Tome
  32. Sagatsumatsu, Fair Beheader
  33. Vorlalai, Eld Blades
  34. Sathanid, Eld Lance
  35. Yidmetra, Eld Sword
  36. Noel IV, Ruthless Warlord
  37. Camiscilla, Unfeeling Heart
  38. Althenia, Nurturing Bloom
  39. Armes, Depletive Demon
  40. Tier 2
  41. Killer Rhinoceroach
  42. Eudie, Maiden Reborn
  43. Glade, Fragrantwood Ward
  44. Anne & Grea, Mysterian Duo
  45. Amelia, Silver Captain
  46. Rodeo, Anathema of Judgment
  47. Garyu, Fabled Dragonkin
  48. Jeanne, Saintly Knight
  49. Opulent Rose Queen
  50. Ruler of Cocytus
  51. Filene, Whitefrost Bloom
  52. Gildaria, Anathema of Peace
  53. Wilbert, Desolate Paladin
  54. Zwei, Symphonic Heart
  55. Fennie, Prismatic Phoenix
  56. Grimnir, Heavenly Gale
  57. Velharia, Heir to Truth
  58. Marwynn, Despair Manifest
  59. Raio, Elimination Manifest
  60. Axia, Heir to Destruction
  61. Azurifrit, Heir to Disdain
  62. Krulle, Heir to Unkilling
  63. Belial, Archangel of Cunning
  64. Vira, Luminous Primal Knight
  65. Wilnas, Flame Personified
  66. Galleon, Earth Personified
  67. Yuel & Societte, Dancing Duo
  68. Seofon, Leader of the Eternals
  69. Miroku, Swarmpetal
  70. Milteo & Luzen
  71. Getenou, Eightfold Glory
  72. Sofina, Inspiring Strength
  73. Ara, Dawnblossom
  74. Imari, Dewdrop
  75. Lhynkal, Wandering Fool
  76. Wolfraud, Skybound Hanged Man
  77. Slaus, Revolving Wheel of Fortune
  78. Yog-Zentha, Eld Axe
  79. Shymm, Love Bewitched
  80. Bibatii, Eld Sight
  81. Calge-Danthla, Eld Crystals
  82. Tier 3
  83. Fan of Otohime
  84. Lily, Crystalian Innocence
  85. Penelope, Potions Prodigy
  86. Rage of Serpents
  87. Pact of the Beast Princess
  88. Phildau, Lionheart Ward
  89. Godwood Staff
  90. Valse, Silent Sniper
  91. Kagemitsu, Enduring Warrior
  92. Homework Time!
  93. Zirconia, Ironcrown Ward
  94. Edelweiss, Sagelight Ward
  95. Liu Feng, Goldennote Ward
  96. Mukan, Shadowcrypt Ward
  97. Salefa, Guardian of Water
  98. Aria, Lady of the Woods
  99. Unholy Vessel
  100. Sylvia, Garden Executioner
  101. Ravening Tentacles
  102. Demonic Call
  103. Medusa, Venomfang Royalty
  104. Olivia, Heroic Dark Angel
  105. Bayle, Luxglaive Warrior
  106. Amalia, Luxsteel Paladin
  107. Genesis Dragon Reborn
  108. Liam, Crazed Creator
  109. Prim, Princess
  110. Garden
  111. Titania, Queen of Fairies
  112. Yurius, Levin Authority
  113. Lymaga, Untamed Wild
  114. Cynthia, Chivalrous Elf
  115. Agnes, the Swiftblade
  116. Charon, Stygian Oarswoman
  117. Neptune, Arbiter of Tides
  118. Exella, Nocturnal General
  119. Rose, Princess Knight
  120. Returning Slash
  121. Himeka, Heir to Repose
  122. Screaming and Loathing
  123. Shining Disenchantment
  124. Ferocious Flame
  125. Congregant of Repose
  126. Congregant of Entwining
  127. Congregant of Destruction
  128. Devastating Soprano
  129. Eradicating Arrow
  130. Congregant of Usurpation
  131. Alchemic Flare
  132. Meg, Girl Next Door
  133. Knightly Ardor
  134. Cupitan, Iridescent Archer
  135. De La Fille
  136. Wamdus, Water Personified
  137. Nehan, Dispenser of Samsara
  138. Ewiyar, Wind Personified
  139. Golden Knight, True King
  140. Lu Woh, Light Personified
  141. Gran & Djeeta, Valiant Skyfarers
  142. Lyria, Skydestined
  143. Unkei, Goldbloom
  144. World of Games
  145. Sloth of the Crestpetal
  146. Neuron Disrupter
  147. Oluon, Raging Chariot
  148. Sublime Eld Tome
  149. Worshipful Crusader
  150. Impeding Pugilist
  151. Deprived Destroyer
  152. Nurturing Eld Lance
  153. Bewitching Eld Crystals
  154. Depletive Eld Sight
  155. Unfeeling Eld Axe
  156. Heartless Strategist
  157. Spellbound Professor
  158. Merciful Attendant
  159. Beheading Eld Blades
  160. Ludicrous Ordnance
  161. Omegotep, the Dreaded One
  162. Tier 4
  163. Orthrus, Hellhound Blader
  164. Amataz, Origin Blader
  165. Balto, Dusk Bounty Hunter
  166. Miriam, the Resolute
  167. Ceres, Blue Rose Maiden
  168. Ronavero, Darkhaven Ward
  169. Divine Thunder
  170. Juno, Visionary Alchemist
  171. Ancient Cannon
  172. Alouette, Doomwright Ward
  173. Zahar, Stormwave Dragoon
  174. Skullfane of Demise
  175. Jeno, Levin Axeraider
  176. Burnite, Anathema of Flame
  177. Lapis, Shining Seraph
  178. Ralmia, Sonic Boom
  179. Twilight Dragon
  180. Draconic Strike
  181. Pascale
  182. Laura, Cruel Commander
  183. Carnelia, Ember of Darkness
  184. Synchronous Hearts
  185. Hnikar & Jafnhar, Firestorm Duo
  186. Maddening Benison
  187. Owen, Mysterian Swordsman
  188. Karula, Eternal Arts
  189. Reina, Angelic Partner
  190. Mjerrabaine, Great Manifest
  191. Congregant of Unkilling
  192. Tablet of Tribulations
  193. Dogged One
  194. Izudia, Annihilation Manifest
  195. Illusory Conjuration
  196. Congregant of Truth
  197. Congregant of Disdain
  198. Corruption
  199. Cassius, Sky-Yearning Arrival
  200. Tikoh, Asclepian Surgeon
  201. Primal Beast Absorption
  202. Elmott, Remembrance Aflame
  203. Chaos Legion
  204. Alfheimr
  205. Splendor of the Goldbloom
  206. Grace of the Swarmpetal
  207. Fate of the World
  208. Saint of Rehabilitation
  209. Emperor of Elements
  210. Sincerity of the Dewdrop
  211. Rigor of the Nightblossom
  212. Resolve of the Mistbloom
  213. Unmoving Tactician
  214. Spirited Skipper
  215. Grandeur of the Dawnblossom
  216. Shakdoh, Nightblossom
  217. Ruthless Eld Sword
  218. Dark Dimensions
  219. Beast Lost to the Dark

The recommended cards to reroll for in Shadowverse: Worlds Beyond are cards like Albert, Levin Stormsaber and Aria, Lady of the Woods, which are core cards or finishers for a deck.

Best Decks & Tier List

Reroll Evaluation Criteria

TierEvaluation Criteria
S Rank Image- Legendary cards that are essential and form the core of a deck
- Neutral class cards that are used in various decks
A Rank Image- Cards that play a supporting role in a deck
- Cards that improve a deck's consistency
B Rank Image- Legendary cards that are used in smaller numbers in a deck
- Essential Gold cards for a deck
C Rank Image- Gold cards that play a supporting role in a deck

Filter if You've Decided on a Leader

You can tap the class names at the top of the list to filter by that class. If you've already decided which leader you want to use, filter the list to check.

Rare Chance of Exchange Ticket Drop

Reroll Tier List

With an extremely low drop rate of 0.060%, you might get an "Exchange Ticket". These are not cards and have no direct effect on matches, but they can be exchanged for special leader skins and other items.

How to Get Exchange Tickets

Evaluation of Best Reroll Cards

Recommended Neutral Reroll Cards

  1. - A valuable Restore card that can be used by all Deck Classes
    - Offers multi-target removal through both Fanfare and Evolution effect
    - Can serve as a late-game finisher thanks to Sweetness of Voracity
  2. - A strong finisher option for Evolution decks.
    - Shines when paired with cards that auto-evolves and has removal.
    - Dead weight without its Skybound Art.
  3. - A valuable damage card that can be used by all Classes
    - Excellent for chipping away at health before a finisher
    - Easy to Play due to destroy
  4. - A strong finisher in long games
    - Can be included in Decks that can fight past turn 10
    - Powerful when played early with Ramp-Up or Bonus Play Points
  5. - Great for filling your side of the table early on while helping you reach your super-evolution faster
    - Really helpful for decks that focus on super-evolution, which sometimes struggle to take out enemy followers
    - While it can protect you, don't rely on it too much since its own strength is mediocre
  6. - Great draw engine that adds 8 cards to your hand
    - Can dramatically reduce the cost of expensive cards
    - Commonly used in decks like Fennie Dragoncraft
  7. - Valuable 2 draw and 2 Restore
    - Creates a strong Field with Super-Evolution
    - Highly versatile and can be included in any Deck
  8. - Can be a finisher depending on how it's activated
    - Highly random and inconsistent
    - Its high cost makes it difficult to use outside of Dragoncraft decks
  9. - You can achieve special victory by drawing your entire Mjerrabaine, Great Manifest deck
    - You can draw 6 cards every turn, giving you virtually infinite resources
    - Mjerrabaine, Great Manifest decks are often inconsistent and highly dependent on luck

Neutral cards are cards that can be used in any class. Since they can be included in a variety of decks, they are especially recommended if you don't have a preference for a specific class.

Recommended Forestcraft Reroll Cards

  1. - Can rack up a high Evolution count.
    - Can destroy up to 3 followers with Super-Evolution.
    - Can attack twice, applying pressure that can't be ignored.
  2. - Continuous Damage and powerful AOE from achieving Faith
    - Used in Evolution Decks
    - Its Drain is also excellent
  3. - A versatile card that provides resources, combo, and removal
    - A universally strong card that fits into many Forestcraft builds
    - Excellent for farming Combo, especially when you activate its effect twice
  4. - Its stats increase as you build up your combo.
    - You can recover resource with evolution.
    - Can be used more effectively the better you are at improvising.
  5. - Powerful AOE with no Fanfare condition
    - Can weaken the opponent's Field and Restore, making it great for stalling
    - Field weakening and Ambush have good synergy with Killer Rhinoceroach
  6. - Gain multiple Evolutions with a single card
    - A good candidate for slower Decks due to its high card power
    - Has good synergy with Storm
  7. - The combo on the next turn is powerful if you can play it
    - High damage when combined with Killer Rhinoceroach
    - Difficult to preserve your hand and play it
  8. - Restores EP (Evolution Point)
    - Transforms into a 2-cost card that grants 1 Evolution in the late game
    - Highly effective in securing Evolution priority during mirror matches
  9. - Pushes high stats while performing a Board Lock
    - Strong against Decks that perform wide board development
    - Underwhelming if there's no way to win after stalling for time
  10. - The Fairy added by Crest stabilizes Combos
    - Provides a constant source of damage when combined with Aria, Lady of the Woods
    - Will become even stronger with the addition of Fairy Buff Card
  11. - A powerful Amulet that lets a Pixie attack the very turn it's played
    - Fills your side of the field with Fairies when you evolve it
    - A must-have card for Tempo Forestcraft decks
  12. - A 20-point One-Turn Kill is possible if the conditions are met
    - The One-Turn Kill conditions are very difficult and require extensive support
  13. - Applying pressure with high Stats in the early game is powerful
    - Managing the Pixies in your hand is important
    - The earlier the Turn, the stronger it is

Forestcraft is a class that uses many low-cost cards. It tends to have a wide range of options each turn, making it a recommended class for those who want to play technically.

Best Forestcraft Decks

Recommended Swordcraft Reroll Cards

  1. - A Storm finisher with a destroy effect via Enhance
    - High damage, capable of dealing 12 damage with Super-Evolution
    - Good Stats even as a 5-Cost Storm follower
  2. - Remnant of Hollowness is a cost-effective Damage card
    - Combine with Sinciro, Heir to Usurpation or Albert, Levin Stormsaber for massive Damage
    - Be careful not to forget its Crest
  3. - A core card for Enhance Swordcraft
    - The 1-Cost Spell is strong enough to also see use in Loot Swordcraft
    - Can grant massive buffs through the Faith effect
  4. - Can use a powerful AoE if you can Fuse
    - Strong against Barrier with its 2-stage Super-Evolution AOE
    - Drawing Gilded cards are a challenge
  5. - Fulfills multiple roles with access to Bane, Drain, and Storm
    - Provides a highly effective board-wide buff upon Super-Evolving
    - Serves as an indispensable inclusion for Enhance Swordcraft decks
  6. - A versatile card that's strong whenever its played
    - Provides both pressure and removal in the early game
    - Can destroy enemy cards while chipping away at enemy DP when Enhanced
  7. - Triggers a flashy effect that evolves all your followers at once.
    - Can be difficult to set up effective evolution targets.
    - Demands creative and thoughtful deck building.
  8. - A Swordcraft AoE card
    - Can clear enemy followers while also giving you a strong position afterward
    - Very powerful in the late game thanks to its automatic Super‑Evolution
  9. - The Barrier you get from its Super-Evolution is incredibly strong
    - Getting a 4/4 follower for 3 play points that also draws 2 cards is very powerful
    - Extremely flexible and fits well in almost any deck
  10. - Strong because once played, it can periodically assist with board development
    - If it revives and Super-Evolves, it becomes a 0-Cost 5-damage effect
    - Strong if you can Play it in the early game
  11. - A versatile card that can clear the field and restore resources
    - Can be used for draw or direct damage, depending on what you need
    - A strong inclusion for decks that often run low on resources
  12. - Has a major impact on Follower-based Decks
    - A powerful ability that can win the game on its own if not dealt with
    - A power card that requires a counter
  13. - Provides powerful area-of-effect removal for Swordcraft
    - Evolving can completely flip a losing board state if luck is on your side
    - Serves as an excellent finishing blow for aggressive decks

Swordcraft is a class that excels at developing a board of followers. It has many decks that are easy for beginners to handle, making it a class where you can learn the fundamentals of Shadowverse: Worlds Beyond.

Best Swordcraft Decks

Recommended Runecraft Reroll Cards

  1. - Mode 1 can flood the field with strong followers
    - Mode 3 offers excellent healing
    - Helps your deck last longer when used in Earth Rite Spellboost Runecraft decks
  2. - Can be revived as long as you have an Earth Sigil, giving it great staying power on the field
    - A powerful finisher for Earth Rite Runecraft
    - You'll want to set up plenty of Earth Sigils before playing it
  3. - A reliable damage source for Earth Rite Runecraft.
    - Provides consistent damage and healing.
    - Has good synergy with Edelweiss, Sagelight Ward
  4. - A core card for Runecraft Spellboost
    - Offers great flexibility by restoring Resources and Play Points
    - Best used after reducing the number of cards in your Hand
  5. - Ace card of Runecraft Spellboost decks
    - Creates a strong field even when played without buffs or evolution
    - Becomes a powerful finisher with its Enhance and Super-Evolution effects
  6. - A buff card for Spellboost decks that can be played for 0 Cost
    - Upon Evolution, can transform your follower and grant it Storm
    - Its ability to develop the board while removing threats at a low cost makes it extremely powerful
  7. - A core card for Crystal Runecraft
    - Can aim for a finish with Depths of the Eld Crystals
    - Powerful because Cost decreases when Crystalspawn are generated
  8. - A powerful ability that reduces maximum Defense by playing 2 or more cards
    - It's possible to win with only Lhynkal in a dedicated build
    - It takes a long time to reduce Defense to 0
  9. - A great support card that lets you draw cards without slowing down your tempo
    - Really flexible and works well in almost any deck you build
    - Very useful against opponents who like to play several copies of the same card
  10. - Serves as a core card for Crystalspawn Runecraft decks
    - Provides excellent health restoration thanks to its drain effect
    - Held back by its heavy reliance on Super-Evolution
  11. - A essential piece for decks that focus on playing lots of followers
    - With a play cost of 9, you’ll need to hold out until you can finally play it
    - A "dream card" that's more for fun than for winning every game
  12. - Strong because it can push your side forward while also Spellboosting
    - Can clear three enemy followers at once
    - Very powerful when it Evolves and stays on the field as a 6/6 card
  13. - Stack Spellboosts to create a giant low-Cost Follower
    - Powerful when you can give Barrier to Blaze Destroyer, etc.
    - The fixed Cost and Super-Evolution requirement are drawbacks

Runecraft is a class that fights using spells. It's a class that develops a unique playstyle compared to others, allowing you to enjoy matches that are different from other classes.

Best Runecraft Decks

Recommended Dragoncraft Reroll Cards

  1. - Durable thanks to Intimidate
    - Hits the opponent's leader directly while locking down their field
    - The main way to finish the game for Dragoncraft decks
  2. - Gives you two 1-cost cards to help clear the field
    - Uses Storm and Bane to take down enemy followers without spending an Evolution Point
    - Incredibly hard for your opponent to target and remove thanks to its Aura ability
  3. - A long-awaited card that boosts Play Points.
    - Especially strong when played right after a turn 3 Revelation.
    - Its Enhance effect offers high risk with high reward.
  4. - Enables 0-Cost board development when discarded
    - Powerful resource replenishment of up to 3 cards with Super-Evolution
    - Powerful for clearing the field with Bane
  5. - A versatile card that can switch between removal, restoration, and direct damage
    - Highly efficient since it doesn’t require Super‑Evolution
    - Has strong synergy with Ramp‑Up Storm Dragoncraft and Fennie, Prismatic Phoenix Dragoncraft
  6. - An infinite resource Crest that adds a Majestic Megalorca
    - Useful both for applying field pressure and breaking through Wards
    - Works well with with Neptune, Arbiter of Tides and Fan of Otohime
  7. - Excellent for mid-game destroy.
    - High damage and straight up powerful attacker.
    - Gets more powerful depending on other synergy cards.
  8. - A high-performance card that mixes AOE and burn damage
    - Unleashes massive damage - hen Super-Evolved and paired with self-damage cards
    - Shows strong potential as a finisher for Dragoncraft decks
  9. - Builds a strong field with a single card through Super-Evolution
    - You want to play it early with Ramp-Up or Bonus Play Points
    - Strong even without Super-Evolution
  10. - Highly effective when played at 7 Play Points after ramping
    - Generates a game-winning advantage if left unchecked
    - The number of copies run frequently can sometimes fluctuate depending on the meta
  11. - A core card for Dragoncraft Ramp.
    - Requires some strategy to cover the vulnerability when it's played.
    - Very strong in a Control meta.
  12. - A low-Cost Follower that is useful from the early to late game
    - Its Evolve ability is excellent for countering Aggro
    - Can counter Combo Decks with Whitefrost Whisper
  13. - Strong AoE, but losing cards from your hand is a real drawback
    - Can be taken out by AoE, which makes Super‑Evolution hard to use
    - Easy to chip away at the opponent’s Leader with Crests

Dragoncraft is characterized by its ability to increase maximum play points with PP Boost. It's a class that develops a board with large followers using PP Boost, leading to more flashy matches compared to other classes.

Best Dragoncraft Decks

Recommended Abysscraft Reroll Cards

  1. - A flexible late‑game card that helps you clear enemy followers while also giving you a solid footing on the field
    - Becomes even stronger when you play it after Sham‑Nacha, Heir to Entwining
    - Great in long matches thanks to its destroy effects and restoration
  2. - Powerful AOE for 5 Play Points without using an EP (Evolution Point).
    - If left on the field without evolving, it forces the opponent to deal with it.
    - The burn damage is powerful in an Aggro deck.
  3. - A powerful card that lets you choose between Storm and establishing field presence.
    - A strong transitional play leading up to Cerberus, Hellfire Unleashed.
    - Also serves as a finisher in Mode Abysscraft.
  4. - Boost Faith count to unlock this card's full potential
    - Becomes extremely powerful with the right Mode card
    - A core piece in any Mode Abysscraft deck
  5. - Builds a strong field presence from a single card
    - Helps accelerate the total evolution count
    - Excels as a reactive play thanks to its area-of-effect removal
  6. - A card with high defensive resilience
    - Becomes a finisher with 3 attacks on Super-Evolve
    - The strongest card with no downsides other than its high Cost
  7. - Buffs a wide board (Board Swarm) and acts as a finisher
    - Also has high performance as a standalone unit when combined with Super-Evolution
    - A strong ace card at any point from 8 Play Points onward
  8. - Serves as a key card for Evolution Abysscraft decks
    - Provides excellent utility by replenishing your resources
    - Difficult to use effectively until you accumulate 4 Necromancy
  9. - A Crest with an extremely powerful finisher effect.
    - Solid 7-Cost card with a destroy effect.
    - Requires a long setup time to activate Crest.
  10. - Extremely powerful once you master Crest mechanics
    - Comes with a significant drawback and needs a dedicated deck to shine
    - Attack by making full use of Auto-Evolutions
  11. - A long-awaited mid-game board development card for Abysscraft
    - Powerful when it can resurrect a follower with Last Words
    - Super-Evolution is also strong, but you don't really want to use it from a Deck perspective
  12. - Powerful destroy effect that can turn the Field around with a single card
    - Can deal with Super-Evolution Followers without using Super-Evolution
    - Deals up to 3 Damage with Super-Evolution
  13. - A powerful finisher that deals 16 damage
    - Can also clear the field
    - Requires you to survive long enough to reach 10 Play Points

Abysscraft is a class with unique systems like Necromancy and Reanimate that use the Cemetery. It's recommended for players who want to engage in tricky matches.

Recommended Abysscraft Decks

Recommended Havencraft Reroll Cards

  1. - Fills your side of the field with followers every time you draw a card
    - Shines brightest when played in a dedicated deck built around its effect
    - Incredibly strong once you master its unique playstyle
  2. - Can also destroy Amulets by destroying other cards on the field
    - The Spell obtained by achieving Faith is a powerful source of damage
    - High Cost and also requires Evolution after achieving Faith, making it difficult to use
  3. - Powerful, as it can put two Amulets into play from a single card
    - Upon Super-Evolve, it flexibly responds by destroying cards on the field
    - Used in Amulet-focused Decks
  4. - Develops a large board of low-cost Followers from the Deck
    - You can control which cards are played by limiting the types of cards included
    - Strong synergy in Ward Havencraft
  5. - Provides strong defense with its Ward.
    - Can be included in a wide range of deck types.
    - Synergizes well with Aether, Empyrean Guardian, Wilbert, Desolate Paladin, and Marwynn, Despair Manifest
  6. - Versatile card that can take out enemies and buff your followers
    - Works really well with cards that help you fill your side of field
    - Especially strong when a follower comes into play from an Amulet
  7. - Can Auto‑Evolve and synergizes well with Skybound Art
    - Can buff your low‑cost Ward followers played in the early game
    - Can also be used to debuff the entire field
  8. - Offers strong field presence that’s worth the cards you spend
    - Gets stronger the more Amulets you have
    - Often used in Control decks
  9. - Powerful resistance and destroy ability.
    - A card whose strength varies depending on matchup.
    - Big player in the current meta.
  10. - A Crest that deals damage to the field or leader every turn.
    - If you attack, its ability won't activate, making it difficult to play.
    - Requires a clever way to deal damage to the leader.
  11. - The Crest that boosts your Ward followers is very strong
    - Its Last Words effect is also great for keeping your leader safe
    - The big stat increase lets you take control of the fight quickly
  12. - Can destroy a wide field with Evolution
    - High durability with Ward + Restore + Destroy
    - Difficult to play without using an Evolution
  13. - Powerful Board Lock ability
    - Strong even when used on its own
    - Requires some ingenuity when used with Marwynn, Despair Manifest

Among all classes, Havencraft is particularly skilled at fighting with amulets. It also has a lot of healing, making it a class that excels at fighting while controlling the state of the board.

Best Havencraft Decks

Recommended Portalcraft Reroll Cards

  1. - A great way to end the game using Super-Evolution
    - Very flexible, working well on its own or as part of a combo
    - Can deal huge damage when you use it with the Puppets in your hand
  2. - Strengthens your field while increasing your evolution count
    - A good card to include in Evolution Portalcraft
    - Held back by its low damage output and reliance on Super-Evolution
  3. - Makes enemy leader more vulnerable to combos.
    - Easy to play thanks to its removal.
    - A bit slow to hit the board.
  4. - Can deal burn damage and restore a defense point when evolved.
    - Melodious Monody is a very versatile destroy card.
    - Stronger when paired with cards that destroy units on the field
  5. - Serves as a powerful Ambush follower if it manages to survive on the field
    - Disrupts your opponent's strategies when evolved
    - Offers excellent flexibility by letting you choose between its abilities
  6. - Powerful for its ability to gain tempo while searching for key pieces
    - Excels in Artifact Portalcraft, where cycling can be crucial
    - Becomes even stronger when paired with spells that amplify its value
  7. - High-performance low-Cost Ward
    - Powerful when cards with Destroy and synergy are added
    - This Super-Evolution has poor cost-performance when used normally and is intended for a Combo.
  8. - It's nice to be able to bridge the mid-game without using EP (Evolution Point).
    - It's possible to survive the late-game with multiple Ward followers.
    - Strong in long games, as it can destroy while leaving a 6 Attack follower on the field.
  9. - Lowers costs and lets you reuse your followers
    - Provides basic field control using the Rush ability
    - Effectiveness depends heavily on your current field setup
  10. - A draw engine with great stats
    - Improves deck consistency upon evolution
    - Worth considering for any deck
  11. - Strong meta card against Storm Decks
    - Its high Cost is a huge drawback
    - Its Fanfare has a drawback, which - makes it difficult to use outside of late-game scenarios
  12. - A long-awaited card with an AF Exact Copy ability.
    - Its ability to create a strong Field without using an EP (Evolution Point) is powerful.
    - It's also strong because it can destroy high-Stat Followers with Super-Evolution.
  13. - Puts out 3 Ominous Artifacts at once, giving you a very strong setup right away
    - Has flexible uses thanks to Restore and the burn damage from Ominous Artifact
    - Works especially well as a lead‑in to Masterwork Artifact

Portalcraft is a class that excels at creating tokens and making exact copies of other cards. It can be described as a class that progresses through matches by creating various interactions between cards.

Best Portalcraft Decks

How to Reroll and When to Stop

You Cannot Reroll on the PC Version

On the PC version of Shadowverse: Worlds Beyond, there is no account reset button, so you cannot reroll. To reroll, you will need the mobile version of Shadowverse: Worlds Beyond.

How to Reroll on the Mobile Version

  1. Download Shadowverse: Worlds Beyond
  2. Skip All Tutorials From the Top Right
  3. Open 1 Legendary Pack
  4. Select "Later" in the Battle Basics
  5. Open 1 Pack From the Log in Bonus
  6. Collect All Distributed Items From Your Gift Box
  7. Open Packs With the Items You Obtained

The reroll process for Shadowverse: Worlds Beyond involves skipping all tutorials, collecting items from your gift box, and then opening packs with those items.

Time RequiredApprox. 3 Mins.
Number of DrawsLegendary Guaranteed Pack x1
Standard Packs x32
How to Reroll Guide

Stop at 5 Legendaries or More

The point to stop rerolling in Shadowverse: Worlds Beyond is when you've drawn "5 or more Legendary cards". If you get multiple highly versatile cards, such as powerful Neutral cards, that can be used in a wide range of classes and decks, you can stop immediately.

Enter an Invitation Code After Rerolling

Once you're done rerolling, enter an invitation code to get Rupies as a reward. You can also get more rewards when someone enters your invitation code or as you progress in the game.

How to Enter Invitation Codes

Should You Reroll?

You Should But Only For a Few Tries

A single reroll in Shadowverse: Worlds Beyond takes a very minuscule amount of your time, and it's still worth trying to snag a legendary, but only within a few tries.

Not Worth Days of Effort

In Shadowverse: Worlds Beyond, you can get one free pack every day just by logging into the game. So, it's better to just start and play the game rather than waste days trying your luck for a legendary that you can still get in the future.

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Shadowverse: Worlds Beyond Strategy Team

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