Shadowverse: Worlds Beyond
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Reroll Tier List

Reroll Tier List

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Shadowverse: Worlds Beyond | Reroll Tier List - GameWith

Reroll tier list guide in Shadowverse: Worlds Beyond (Shadowverse WB). Includes if rerolling is possible, how to reroll in PC, new player guest account rerolling by class and more.

Table of Contents

Reroll Tier List

Reroll Quick Reference Chart

Pack
Legends Rise
Infinity Evolved
Class
Forestcraft
Swordcraft
Runecraft
Dragoncraft
Abysscraft
Havencraft
Portalcraft
Neutral
  1. Tier 2
  2. Aragavy, Eternal Hunter
  3. Amelia, Silver Captain
  4. Garyu, Fabled Dragonkin
  5. Ruler of Cocytus
  6. Yurius, Levin Authority
  7. Karula, Eternal Arts
  8. Grimnir, Heavenly Gale
  9. Tier 3
  10. Fan of Otohime
  11. Winged Statue
  12. Lily, Crystalian Innocence
  13. Rage of Serpents
  14. Pact of the Beast Princess
  15. Phildau, Lionheart Ward
  16. Killer Rhinoceroach
  17. Godwood Staff
  18. Amataz, Origin Blader
  19. Valse, Silent Sniper
  20. Kagemitsu, Enduring Warrior
  21. Homework Time!
  22. Eudie, Maiden Reborn
  23. Miriam, the Resolute
  24. Zirconia, Ironcrown Ward
  25. Liu Feng, Goldennote Ward
  26. Ronavero, Darkhaven Ward
  27. Glade, Fragrantwood Ward
  28. Salefa, Guardian of Water
  29. Alouette, Doomwright Ward
  30. Aria, Lady of the Woods
  31. Unholy Vessel
  32. Sylvia, Garden Executioner
  33. Jeno, Levin Axeraider
  34. Demonic Call
  35. Burnite, Anathema of Flame
  36. Medusa, Venomfang Royalty
  37. Rodeo, Anathema of Judgment
  38. Bayle, Luxglaive Warrior
  39. Amalia, Luxsteel Paladin
  40. Silvercloud Dragonrider
  41. Lapis, Shining Seraph
  42. Opulent Rose Queen
  43. Twilight Dragon
  44. Lilanthim, Anathema of Edacity
  45. Prim, Princess
  46. Titania, Queen of Fairies
  47. Draconic Strike
  48. Lymaga, Untamed Wild
  49. Cynthia, Chivalrous Elf
  50. Carnelia, Ember of Darkness
  51. Charon, Stygian Oarswoman
  52. Neptune, Arbiter of Tides
  53. Zwei, Symphonic Heart
  54. Hnikar & Jafnhar, Firestorm Duo
  55. Exella, Nocturnal General
  56. Norman, Adamant Alchemist
  57. Tier 4
  58. Penelope, Potions Prodigy
  59. Orthrus, Hellhound Blader
  60. Balto, Dusk Bounty Hunter
  61. Edelweiss, Sagelight Ward
  62. Ceres, Blue Rose Maiden
  63. Mukan, Shadowcrypt Ward
  64. Divine Thunder
  65. Juno, Visionary Alchemist
  66. Ancient Cannon
  67. Zahar, Stormwave Dragoon
  68. Skullfane of Demise
  69. Ravening Tentacles
  70. Genesis Dragon Reborn
  71. Liam, Crazed Creator
  72. Garden
  73. Pascale
  74. Laura, Cruel Commander
  75. Agnes, the Swiftblade
  76. Synchronous Hearts
  77. Maddening Benison
  78. Owen, Mysterian Swordsman
  79. Reina, Angelic Partner
  80. Rose, Princess Knight

The recommended cards to reroll for in Shadowverse: Worlds Beyond are cards like Albert, Levin Stormsaber and Aria, Lady of the Woods, which are core cards or finishers for a deck.

Best Deck Ranking Tier List

Reroll Evaluation Criteria

TierEvaluation Criteria
S Rank Image- Legendary cards that are essential and form the core of a deck
- Neutral class cards that are used in various decks
A Rank Image- Cards that play a supporting role in a deck
- Cards that improve a deck's consistency
B Rank Image- Legendary cards that are used in smaller numbers in a deck
- Essential Gold cards for a deck
C Rank Image- Gold cards that play a supporting role in a deck

Filter if You've Decided on a Leader

You can tap the class names at the top of the list to filter by that class. If you've already decided which leader you want to use, filter the list to check.

Rare Chance of Exchange Ticket Drop

Reroll Tier List

With an extremely low drop rate of 0.060%, you might get an "Exchange Ticket". These are not cards and have no direct effect on matches, but they can be exchanged for special leader skins and other items.

How to Get Exchange Tickets

Evaluation of Best Reroll Cards

Recommended Neutral Reroll Cards

  1. - A valuable damage card that can be used by all Classes
    - Excellent for chipping away at health before a finisher
    - Easy to Play due to destroy
  2. - Valuable 2 draw and 2 Restore
    - Creates a strong Field with Super-Evolution
    - Highly versatile and can be included in any Deck
  3. - A strong finisher in long games
    - Can be included in Decks that can fight past turn 10
    - Powerful when played early with Ramp-Up or Bonus Play Points
  4. - Powerful for its ability to strengthen Super-Evolution while building a Field in the early game
    - Can support Super-Evolution, which has low removal capabilities
    - Has minimal performance as a Ward
  5. - A highly versatile 2-cost 2/2 that can be included in various Decks.
    - Excellent for its ability to remove threats without spending an EP (Evolution Point).
    - There are also situations where its Last Words can't be used effectively.
  6. - A versatile 2-Cost Follower
    - Can counter a Super-Evolution with 2 Cost and an EP (Evolution Point)
    - Can be included in most Decks
  7. - Powerful when you can Evolve multiple Followers
    - Used in board development Decks
    - Creates pressure on wide board development just by being on the field
  8. - Can deal with large Followers without using an EP (Evolution Point)
    - Can catch low-Stats Followers in its AOE
    - A good card to include if you have a spare slot

Neutral cards are cards that can be used in any class. Since they can be included in a variety of decks, they are especially recommended if you don't have a preference for a specific class.

Recommended Forestcraft Reroll Cards

  1. - A damage card that gets stronger with Combos
    - High damage when combined with Aria, Lady of the Woods's Crest
    - A finisher for Combo Decks
  2. - Can be Played for 0 Cost to create a strong field.
    - Making it 0 Cost and combining it with Killer Rhinoceroach is powerful.
    - Even if drawn late in the game, its Cost seems like it will decrease quickly.
  3. - The Fairy added by Crest stabilizes Combos
    - Provides a constant source of damage when combined with Aria, Lady of the Woods
    - Will become even stronger with the addition of Fairy Buff Card
  4. - A powerful Crest that grants Storm to Pixies
    - Develops Fairies with Super-Evolution
    - A key card for Pixie-focused Decks
  5. - The combo on the next turn is powerful if you can play it
    - High damage when combined with Killer Rhinoceroach
    - Difficult to preserve your hand and play it
  6. - Excellent total stats for a single card
    - Can deal damage with Fairy when combined with Aria, Lady of the Woods
    - Strong for its ability to apply field pressure in the early to mid-game
  7. - Applying pressure with high Stats in the early game is powerful
    - Managing the Pixies in your hand is important
    - The earlier the Turn, the stronger it is
  8. - Powerful 2 Cost destroy effect that doesn't use EP (Evolution Point)
    - Also strong against followers with Last Words or Barrier
    - A versatile destroy card included in most Forestcraft decks
  9. - Pushes high stats while performing a Board Lock
    - Strong against Decks that perform wide board development
    - Underwhelming if there's no way to win after stalling for time
  10. - Its ability to continuously supply resources by making 3 Combos every Turn is powerful
    If played beforehand, its 0-Cost Bounce with Engage is powerful
    - A key utility card for Forestcraft
  11. - A valuable draw engine
    - Upon Evolve, it can handle both board development and Large Follower
    - Useful as a bridge in Combo decks
  12. - Convenient for organizing your hand with Fuse
    - Used in Combo Decks
    - Underwhelming if you can't make use of Fuse

Forestcraft is a class that uses many low-cost cards. It tends to have a wide range of options each turn, making it a recommended class for those who want to play technically.

Recommended Forestcraft Decks

Recommended Swordcraft Reroll Cards

  1. - A Storm finisher with a destroy effect via Enhance
    - High damage, capable of dealing 12 damage with Super-Evolution
    - Good Stats even as a 5-Cost Storm follower
  2. - A long-awaited AOE ability for Swordcraft
    - It's powerful because it's self-contained, capable of board development on its own
    - Strong in the long game due to its auto Super-Evolution
  3. - The multi-sided Barrier from Super-Evolution is super powerful
    - The 2 draw for what is effectively 3/4/4 Stats is powerful
    - A highly versatile card that will likely see long-term use
  4. - Has a major impact on Follower-based Decks
    - A powerful ability that can win the game on its own if not dealt with
    - A power card that requires a counter
  5. - Board development on par with a Super-Evolved Follower from a single card
    - Valuable multi-target removal ability
    - If Amalia, Luxsteel Paladin survives behind a Ward, it's almost a guaranteed win
  6. - Powerful because it can destroy 2 large Followers without using an EP (Evolution Point).
    - Develops Knights, so it has good synergy with the Deck.
    - Save your EP (Evolution Point) to lead into your finisher.
  7. - Strong because once played, it can periodically assist with board development
    - If it revives and Super-Evolves, it becomes a 0-Cost 5-damage effect
    - Strong if you can Play it in the early game
  8. - As a 3-Cost destroy effect, dealing an incredible 5 damage is powerful
    - Its Enhance effect gives it Ambush, making it easy to attack on the next Turn
    - A versatile destroy card for Swordcraft
  9. - Strongest class of Field in the early game with the fastest Evolution
    - The key is whether you can build a strong Field with this in the mid-game
    - A must-counter card
  10. - Excellent for its ability to cover multiple early game plays with a single card
    - Easy to apply buff abilities to it due to Ambush
    - Its Super-Evolution is powerful after keeping it in Ambush and then developing the board
  11. - Strong in early game Field trading
    - Enhance is risky and requires you to Select the right timing
    - Strong if you can make good use of its 0-Cost
  12. - Valuable high-power burn damage and large Restore.
    - It forgoes board development, so it has no synergy with the Deck.
    - Strong against opponents for the first time, as it can deal Damage from an unexpected angle.

Swordcraft is a class that excels at developing a board of followers. It has many decks that are easy for beginners to handle, making it a class where you can learn the fundamentals of Shadowverse: Worlds Beyond.

Recommended Swordcraft Decks

Recommended Runecraft Reroll Cards

  1. - Powerful as it can Boost while developing a strong field
    - Strong when played together with Blaze Destroyer or Emmylou, Witch of Wonder
    - Strong if it can Evolve and leave behind 6/6 stats
  2. - A core card for Runecraft Spellboost
    - Offers great flexibility by restoring Resources and Play Points
    - Best used after reducing the number of cards in your Hand
  3. - The ace card of Runecraft Spellboost
    - Creates a strong Field even when played as is
    - A finisher with its Enhance and Super-Evolution effects
  4. - Combined with Demonic Shikigami, getting 2 boosts for 0 Cost is powerful.
    - It stays on the field, so it can also strengthen your field. Kuon's...
  5. - As long as you have an Earth Sigil, it can be resurrected and has good field presence
    - Can be expected to be a finisher for Earth Rite Runecraft
    - Can also be considered for inclusion in Earth Rite Spellboost Runecraft
  6. - With 5 Boost, it becomes a powerful destroy and Draw source
    - A key utility card for Runecraft Spellboost
    - Seems like a good keep in the Mulligan
  7. - Can force a powerful Field on the opponent with Mode 1
    - Mode 3 has exceptional restoration・Improves durability when included in Earth Runecraft Spellboost
  8. - A card that compensates for Runecraft Spellboost's weakness in the early game.
    - Becomes a draw engine upon Evolution, making it highly versatile.
    - Can be used as an insurance policy for when you have a bad hand.
  9. - High supply of Earth Sigils
    - A key component for cycling the Deck with Super-Evolution
    - Powerful if more Earth Rite cards are added
  10. - Can be used in Earth Rite Deck Runecraft Spellboost
    - 10 Earth Rite is difficult to achieve and weak against powerful late-game destroy effects
    - Mainly used as a 1-draw Earth Rite Drawing Card
  11. - A powerful Crest that can continuously strengthen the field
    - Easy to Play as it has a destroy effect
    Will be powerful as more Earth Rite cards are added
  12. - Has exceptional specs if you have an Earth Sigil
    - A strong field presence, becoming a 2/4/4 and destroying 2 enemies without needing an EP (Evolution Point)
    - Look forward to the addition of more Earth Rite cards in the future

Runecraft is a class that fights using spells. It's a class that develops a unique playstyle compared to others, allowing you to enjoy matches that are different from other classes.

Recommended Runecraft Decks

Recommended Dragoncraft Reroll Cards

  1. - A low-Cost Follower that is useful from the early to late game
    - Its Evolve ability is excellent for countering Aggro
    - Can counter Combo Decks with Whitefrost Whisper
  2. - A core card for Dragoncraft Ramp.
    - Requires some strategy to cover the vulnerability when it's played.
    - Very strong in a Control meta.
  3. - An Attacker that stays on the Field thanks to Intimidate
    - Attacks the Leader while maintaining a Board Lock
    - A finisher for Face Dragoncraft
  4. - Builds a strong Field with a single card through Super-Evolution
    - You want to play it early with Ramp-Up or Bonus Play Points
    - Strong even without Super-Evolution
  5. - A valuable Ramp-Up card
    - Also has Auto-Evolution, so it's rarely a dead card
    - An essential and important card in Dragoncraft
  6. - A powerful AOE, but the Hand consumption is a drawback.
    - Since it can destroy with its AOE, it's hard to Super-Evolve.
    - The fact that it's an earlier AOE than Twilight Dragon is a point in its favor.
  7. - Can turn unneeded cards in Hand into Storm, powerful in Aggro
    - Cost-effective if it can be activated 2 or more times
    - Doesn't waste Play Points if played on the first Turn
  8. - The cornerstone of Dragoncraft Ramp's defense, providing Restore, removal, and Ward
    - The amount of restoration can be further increased by including Fan of Otohime
    - A strong card to just Play after you Ramp-Up
  9. - Powerful for its ability to clear the field while pseudo-Ramp-Up
    - Excellent as a mid-game bridge for Dragoncraft Ramp
    - The AOE damage is modest
  10. - When played, can destroy almost all followers
    - Can deal with the opponent's Super-Evolution with just its Fanfare
    - Advantageous in the long game with Super-Evolution
  11. - Highest damage output that can be played without Super-Evolution
    - Dragoncraft's finisher
    - You want to aim to get this through
  12. - The lowest Cost card that summons a Vastwing Dragon.
    - Powerful as a bridge to Overflow on turn 6 (6 Play Points).
    - Stronger than Forte, Blackwing Dragoon because it's less situational.

Dragoncraft is characterized by its ability to increase maximum play points with PP Boost. It's a class that develops a board with large followers using PP Boost, leading to more flashy matches compared to other classes.

Recommended Dragoncraft Decks

Recommended Abysscraft Reroll Cards

  1. - Buffs a wide board (Board Swarm) and acts as a finisher
    - Also has high performance as a standalone unit when combined with Super-Evolution
    - A strong ace card at any point from 8 Play Points onward
  2. - A versatile late-game card that can switch between board development and destroy
    - Board development makes it easy to lead into Cerberus, Hellfire Unleashed
    - Strong in long games with its destroy and Restore effects
  3. - Powerful AOE for 5 Play Points without using an EP (Evolution Point).
    - If left on the field without evolving, it forces the opponent to deal with it.
    - The burn damage is powerful in an Aggro deck.
  4. - Powerful destroy effect that can turn the Field around with a single card
    - Can deal with Super-Evolution Followers without using Super-Evolution
    - Deals up to 3 Damage with Super-Evolution
  5. - A long-awaited mid-game board development card for Abysscraft
    - Powerful when it can resurrect a follower with Last Words
    - Super-Evolution is also strong, but you don't really want to use it from a Deck perspective
  6. - A very efficient burn damage card
    - Be careful as it also deals damage to yourself
    - You can win when the opponent's Defense is 3 or less and your Defense is 2 or less
  7. - A valuable mid-Cost Storm card.
    - Has good synergy with Abysscraft, which can easily develop a board of Followers.
    - Becomes sufficient Damage with just one or two other followers on the Field.
  8. - Highly versatile 2-Cost Follower
    - Can deal with up to 3 targets with Evolution
    - Competing 2-Cost cards are also strong, so this is an optional choi
  9. - Trades with large Followers by granting Bane
    - High Necromancy consumption makes it difficult to use
    - Strong when combined with other Departed Followers
  10. - Weak stats are covered by granting Bane
    - Whether granting Storm is strong depends on additional cards
    - Requires a dedicated build to be used effectively
  11. - Maintains the field with Bane + high Stats
    - Has good staying power on the field with a Barrier upon Super-Evolution
    - Gets the job done by restoring health when played, even without Super-Evolution
  12. - Unreliable stats, but can deal damage with its Crest
    - A valuable source of damage for Aggro Abysscraft
    - Look forward to the release of more Self-damage related cards in the future

Abysscraft is a class with unique systems like Necromancy and Reanimate that use the Cemetery. It's recommended for players who want to engage in tricky matches.

Recommended Abysscraft Decks

Recommended Havencraft Reroll Cards

  1. - A versatile card that can destroy and buff the Field
    - Has good synergy with Lapis, Shining Seraph's Crest
    - Strong when a Follower comes into play from an Amulet
  2. - Develops a large board of low-cost Followers from the Deck
    - You can control which cards are played by limiting the types of cards included
    - Strong synergy in Ward Havencraft
  3. - You can build a Ward Havencraft deck with the Ward-enhancing Crest
    - It is also very excellent as a Ward follower itself
    - The large increase in Stats makes for a powerful Field
  4. - An infinitely resurrecting Storm finisher
    - However, it's slow to get started and requires a long game
    - The Deck's durability is necessary to play it multiple times
  5. - Powerful because you can Engage it at any time; if you save the Engage, it can also become an offensive card.
    - Just having it on the field can deter the opponent's board development plays.
  6. - Has Permanent Ambush, so it's powerful to keep it on the field and apply Buff
    - Its Evolution is strong, allowing it to destroy the field while increasing its stats
    - Watch out for the opponent's AOE
  7. Strong because you can control the turn it's played with Engage
    - Powerful in the early game with high Stats and Rush, allowing it to destroy stronger followers
    - Has good synergy with Amulet synergy cards
  8. - Powerful board development that's worth the Hand consumption.
    - Strong when you can Combo it with Skullfane of Demise.
    - Strong because it can prepare targets for Jeanne, Saintly Knight's buff.
  9. - Can destroy a wide Field with Evolution
    - High durability with Ward + Restore + destroy
    - Difficult to Play without using an Evolution
  10. - When used normally, it's just a temporary stopgap.
    - Playing two copies can bypass the drawback.
    In Havencraft, the value of surviving for one Turn is high.
    - Has the potential to become amazing depending on future card additions.
  11. - Storm with a destroy effect upon meeting a condition is powerful
    - Even without meeting the condition, it's good value for its cost at 3 damage for 5 cost
    - Its drawback is being unable to deal with large Ward followers
  12. - Powerful because it can destroy, deal burn damage, and develop your board without using an EP (Evolution Point).
    Strong synergy with Rodeo, Anathema of Judgment.
    - Be careful as it also Destroys things other than Last Word/Amulets.

Among all classes, Havencraft is particularly skilled at fighting with amulets. It also has a lot of healing, making it a class that excels at fighting while controlling the state of the board.

Recommended Havencraft Decks

Recommended Portalcraft Reroll Cards

  1. - A finisher you want to use Super-Evolution on
    - Versatile enough to be used in a Combo or on its own
    - Lloyd provides high sustainability for Orchis, Newfound Heart
  2. - Can develop 3 Ominous Artifact, making the field strong.
    - With Ominous Artifact, it also has Restore and burn damage, making it versatile.
    - Optimal as a bridge to Ominous Artifact.
  3. - A long-awaited card with an AF Exact Copy ability.
    - Its ability to create a strong Field without using an EP (Evolution Point) is powerful.
    - It's also strong because it can destroy high-Stat Followers with Super-Evolution.
  4. - A draw engine with excellent Stats
    - Smooths out the Deck with Evolution
    - Can be included in any Deck
  5. - It's nice to be able to bridge the mid-game without using EP (Evolution Point).
    - It's possible to survive the late-game with multiple Ward followers.
    - Strong in long games, as it can destroy while leaving a 6 Attack follower on the field.
  6. - The Restore and draw are never dead cards.
    - Can deal with a strong field through Evolution or Super-Evolution.
    - Functions as a bridge card in various Decks.
  7. - Will become a new essential low-cost card for AF
    - Evolve ability allows for strong use of AF Exact Copy cards
    - Difficult to decide which AF to create in the early game
  8. - A valuable card that supplies multiple Gear
    - Upon Evolution, you get enough Gear for one Destroy
    - Be careful with hand management upon Evolve
  9. - Can stall for time with AF while collecting Gears.
    - The Exact Copy of AF remains on the field, making your field strong.
    - Excellent as a mid-game play.
  10. - Powerful Evolve finisher
    - Chip away with Orchis, Newfound Heart and use Liam, Crazed Creator for the final push
    - You want to keep one Puppetry in your Hand
  11. - Powerful as it can continuously destroy the opponent's field while collecting Gears.
    - Be careful, as the second copy and onwards can be a dead draw.
    - Strong if you can save up Gears without Fusing them.
  12. - Strong as a mid-game bridge with its destroy effect and high-Stat Ward.
    - The mid-to-high Cost slots are crowded, so it's questionable if this is a must-include.
    - Lloyd covers for Victoria's low Defense.

Portalcraft is a class that excels at creating tokens and making exact copies of other cards. It can be described as a class that progresses through matches by creating various interactions between cards.

Recommended Portalcraft Decks

How to Reroll and When to Stop

You Cannot Reroll on the PC Version

On the PC version of Shadowverse: Worlds Beyond, there is no account reset button, so you cannot reroll. To reroll, you will need the mobile version of Shadowverse: Worlds Beyond.

How to Reroll on the Mobile Version

  1. Download Shadowverse: Worlds Beyond
  2. Skip All Tutorials From the Top Right
  3. Open 1 Legendary Pack
  4. Select "Later" in the Battle Basics
  5. Open 1 Pack From the Log in Bonus
  6. Collect All Distributed Items From Your Gift Box
  7. Open Packs With the Items You Obtained

The reroll process for Shadowverse: Worlds Beyond involves skipping all tutorials, collecting items from your gift box, and then opening packs with those items.

Time RequiredApprox. 3 Mins.
Number of DrawsLegendary Guaranteed Pack x1
Standard Packs x32
How to Reroll Guide

Stop at 5 Legendaries or More

The point to stop rerolling in Shadowverse: Worlds Beyond is when you've drawn "5 or more Legendary cards". If you get multiple highly versatile cards, such as powerful Neutral cards, that can be used in a wide range of classes and decks, you can stop immediately.

Enter an Invitation Code After Rerolling

Once you're done rerolling, enter an invitation code to get Rupies as a reward. You can also get more rewards when someone enters your invitation code or as you progress in the game.

How to Enter Invitation Codes

Should You Reroll?

You Should, as It's Quick

A single reroll in Shadowverse: Worlds Beyond takes a short amount of time, around 3-5 minutes per attempt. So, instead of spending hours on it, it's worth trying at least a few times.

Not Worth Days of Effort

In Shadowverse: Worlds Beyond, you can get one free pack every day just by logging into the game. Therefore, it's better to start the game early rather than spending many days rerolling.

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