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Best General-Purpose Cards to Craft

Best General-Purpose Cards to Craft

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Shadowverse: Worlds Beyond | Best General-Purpose Cards to Craft - GameWith

This is a guide to Best versatile Cards to Craft in Shadowverse: Worlds Beyond. We list Best versatile Cards to Craft by class.

Related Articles on Creating
How to Get CardsBest Cards to Craft

Table of Contents

Best Versatile Cards to Craft Guide

Missing Deck Cards Are Top Priority

We generally recommend creating the cards that are missing from the deck you're trying to build. Decide on the deck you want to build, and then figure out what to craft.

Deck Ranking Tier List

Neutral Cards Are Especially Best

Neutral cards can be used by all classes. They are especially Best because even if you switch to another class, you might be able to use them in your next deck.

Best Neutral Cards to Craft

  1. Required: 3
    - Versatile 2-Cost Follower
    - Can counter Super-Evolution with 2-Cost and an EP (Evolution Point)
    - Can be included in most Decks
  2. Required: 2~3
    - Valuable 2 draw and 2 restore
    - Can create a powerful Field with Super-Evolution
    - Highly versatile and can be included in any Deck
  3. Required: 1~2
    - Strong finisher in long games
    - Can be included in a Deck that can fight even after 10T
    - Powerful when played quickly with Ramp-Up or Bonus Play Points

Best Swordcraft Cards to Craft

  1. Required: 3
    - A Storm finisher with a destroy effect via Enhance
    - High damage output; can deal 12 damage with Super-Evolution
    - Good Stats for a 5-Cost Storm follower
  2. Required: 3
    - The Super-Evolution Barrier is powerful
    - Effectively 3/4/4 Stats and draws 2 cards
    - A highly versatile card that will likely see play for a long time

Best Runecraft Cards to Craft

  1. Required: 3
    - Powerful as it can spell boost while developing a strong Field
    - Strong when played with Blaze Destroyer or Emmylou, Witch of Wonder
    - Strong if it can evolve and leave behind 6/6 Stats
  2. Required: 3
    - The ace card of Spell Runecraft
    - Strong on the Field even when played as is
    - A finisher with Enhance and Super-Evolution
  3. Required: 3
    - A key card for Spell Runecraft
    - Offers high flexibility by restoring resources and Play Points
    - You want to play it after reducing your hand size as much as possible

Best Dragoncraft Cards to Craft

  1. Required: 3
    - When Super-Evolved, it can create a powerful Field with a single card.
    - You want to play it early using Ramp-Up or Bonus Play Points.
    - Strong even without Super-Evolution.

Best Abysscraft Cards to Craft

  1. Required: 3
    - Buffs your board to act as a finisher
    - High standalone performance when combined with Super-Evolution
    - A strong Eudie, Maiden Reborn card that's always powerful at 8 Play Points or more

Best Havencraft Cards to Craft

  1. Required: 3
    - A versatile card that can destroy and strengthen the Field.
    - Has good synergy with Lapis, Shining Seraph's Crest.
    - Powerful when a Follower is summoned from an Amulet.

Best Portalcraft Cards to Craft

  1. Required: 3
    - A draw engine with great Stats
    - Acts as a lubricant for the Deck upon Evolution
    - Can be included in any Deck
  2. Required: 3
    - A finisher that you want to use Super-Evolution on
    - Versatile enough to be used in a Combo or on its own
    - Orchis, Newfound Heart has high staying power thanks to Lloyd

Related Articles

Class List

Rarity List

Card Pack List

By Card Pack
BasicLegends Rise

Other Card Lists

Other
FollowerToken
SpellAmulet
Card StyleFull Art
Create RecommendationsCard Sleeve

By Keyword

Keyword
OverflowWardLast Words
EvolveFanfareIntimidate
Super-EvolveStormBarrier
RushNecromancyEnhance
BaneEngageReanimate
CountdownCrestApocalypse Deck
ModeAuraCombo
Earth SigilFuseClash
Earth RiteSpellboostDrain
Ambush

By Card Trait

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Article Written by
Shadowverse: Worlds Beyond Strategy Team

Shadowverse: Worlds Beyond Strategy Team

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