This is a guide to recommended versatile cards to create in Shadowverse: Worlds Beyond. We list the best and recommended general-purpose cards to create by class in Shadowverse WB.
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Table of Contents
Best Versatile Cards to Craft Guide
Missing Deck Cards Are Top Priority
We generally recommend creating the cards that are missing from the deck you're trying to build. Decide on the deck you want to build, and then figure out what to craft.
Deck Ranking Tier ListNeutral Cards Are Especially Best
Neutral cards can be used by all classes. They are especially Best because even if you switch to another class, you might be able to use them in your next deck.
Neutral Card ListBest Neutral Cards to Craft
- World of GamesNeutral
Required: 3- A draw engine that can be played for 1 Cost
- Synergizes well with decks that chain multiple cards of the same cost
- Easy to use in Destroy Portalcraft - Lyria, SkydestinedNeutral
Required: 3- Low-cost follower with Barrier.
- Small search pool means you can grab exactly what you need.
- Commonly used in decks with key 7+ cost cards. - Gilnelise, Voracity ManifestNeutral
Required: 3- A valuable Restore card that can be used by all Deck Classes
- Offers multi-target removal through both Fanfare and Evolution effect
- Can serve as a late-game finisher thanks to Sweetness of Voracity - Grimnir, Heavenly GaleNeutral
Required: 2~3- Great for filling your side of the table early on while helping you reach your super-evolution faster
- Really helpful for decks that focus on super-evolution, which sometimes struggle to take out enemy followers
- While it can protect you, don't rely on it too much since its own strength is mediocre
Required: 3- A highly versatile card that lets you choose between destroy or draw.
- - Its Skybound Art helps mitigate tempo loss.
- High cost limits its use to select decks.- Fate of the WorldNeutral
Required: 3- A versatile card that provides both draw power and removal
- Its random destroy effect can take out even troublesome enemy follower
- Works well with Crest Bishop decks where removal is especially valuable - Olivia, Heroic Dark AngelNeutral
Required: 2~3- Valuable 2 draw and 2 Restore
- Creates a strong Field with Super-Evolution
- Highly versatile and can be included in any Deck - Odin, Twilit FateNeutral
Required: 3- A valuable damage card that can be used by all Classes
- Excellent for chipping away at health before a finisher
- Easy to Play due to destroy - Ruler of CocytusNeutral
Required: 1- A strong finisher in long games
- Can be included in Decks that can fight past turn 10
- Powerful when played early with Ramp-Up or Bonus Play Points
Best Swordcraft Cards to Craft
- Octrice, Hollowness ManifestSwordcraft
Required: 3- Remnant of Hollowness is a cost-effective Damage card
- Combine with Sinciro, Heir to Usurpation or Albert, Levin Stormsaber for massive Damage
- Be careful not to forget its Crest - Seofon, Leader of the EternalsSwordcraft
Required: 3- Triggers a flashy effect that evolves all your followers at once.
- Can be difficult to set up effective evolution targets.
- Demands creative and thoughtful deck building. - Zirconia, Ironcrown WardSwordcraft
Required: 3- One of the strongest ways to fill your side of the field early on with a quick evolution
- The goal is to use this to build a strong presence in the middle of the game
- Your opponent will usually need specific removal cards to deal with it - Albert, Levin StormsaberSwordcraft
Required: 3- A Storm finisher with a destroy effect via Enhance
- High damage, capable of dealing 12 damage with Super-Evolution
- Good Stats even as a 5-Cost Storm follower - Sinciro, Heir to UsurpationSwordcraft
Required: 3- Can use a powerful AoE if you can Fuse
- Strong against Barrier with its 2-stage Super-Evolution AOE
- Drawing Gilded cards are a challenge - Gildaria, Anathema of PeaceSwordcraft
Required: 3- A Swordcraft AoE card
- Can clear enemy followers while also giving you a strong position afterward
- Very powerful in the late game thanks to its automatic Super‑Evolution - Oluon, Raging ChariotSwordcraft
Required: 3- Provides powerful area-of-effect removal for Swordcraft
- Evolving can completely flip a losing board state if luck is on your side
- Serves as an excellent finishing blow for aggressive decks
Best Runecraft Cards to Craft
- Velharia, Heir to TruthRunecraft
Required: 2~3- A great support card that lets you draw cards without slowing down your tempo
- Really flexible and works well in almost any deck you build
- Very useful against opponents who like to play several copies of the same card - Cagliostro, Genius AlchemistRunecraft
Required: 3- A reliable damage source for Earth Rite Runecraft.
- Provides consistent damage and healing.
- Has good synergy with Edelweiss, Sagelight Ward - Anne & Grea, Mysterian DuoRunecraft
Required: 3- Strong because it can push your side forward while also Spellboosting
- Can clear three enemy followers at once
- Very powerful when it Evolves and stays on the field as a 6/6 card - Norman, Adamant AlchemistRunecraft
Required: 3- Mode 1 can flood the field with strong followers
- Mode 3 offers excellent healing
- Helps your deck last longer when used in Earth Rite Spellboost Runecraft decks - Kuon, Fivefold MasterRunecraft
Required: 3- Ace card of Runecraft Spellboost decks
- Creates a strong field even when played without buffs or evolution
- Becomes a powerful finisher with its Enhance and Super-Evolution effects - Raio, Elimination ManifestRunecraft
Required: 1~2- A essential piece for decks that focus on playing lots of followers
- With a play cost of 9, you’ll need to hold out until you can finally play it
- A "dream card" that's more for fun than for winning every game - Dimension ClimbRunecraft
Required: 3- A core card for Runecraft Spellboost
- Offers great flexibility by restoring Resources and Play Points
- Best used after reducing the number of cards in your Hand
Best Dragoncraft Cards to Craft
- Filene, Whitefrost BloomDragoncraft
Required: 3- A low-Cost Follower that is useful from the early to late game
- Its Evolve ability is excellent for countering Aggro
- Can counter Combo Decks with Whitefrost Whisper - Ocean RiderDragoncraft
Required: 3- Powerful as a low-Cost board development card
- Can Restore while establishing a Ward along with Neptune, Arbiter of Tides
- Powerful when Overflow is active - Galmieux, Ardor ManifestDragoncraft
Required: 3- Excellent for mid-game destroy.
- High damage and straight up powerful attacker.
- Gets more powerful depending on other synergy cards. - Neptune, Arbiter of TidesDragoncraft
Required: 3- A key defensive card for Dragoncraft decks, offering Restore, removal, and Ward
- Can heal even more when paired with cards that create Marine
- A strong follow‑up play after you’ve gained extra play points through Ramp‑Up - Fennie, Prismatic PhoenixDragoncraft
Required: 3- A core card for Dragoncraft Ramp.
- Requires some strategy to cover the vulnerability when it's played.
- Very strong in a Control meta. - Erntz, Governing JusticeDragoncraft
Required: 3- A versatile card that can switch between removal, restoration, and direct damage
- Highly efficient since it doesn’t require Super‑Evolution
- Has strong synergy with Ramp‑Up Storm Dragoncraft and Fennie, Prismatic Phoenix Dragoncraft
Best Abysscraft Cards to Craft
- Sham-Nacha, Heir to EntwiningAbysscraft
Required: 3- Boost Faith count to unlock this card's full potential
- Becomes extremely powerful with the right Mode card
- A core piece in any Mode Abysscraft deck - Laura, Cruel CommanderAbysscraft
Required: 1- Weak stats, but this is covered by granting Bane
- Granting Storm is powerful
- You must save a Super-Evolution - Aragavy, Eternal HunterAbysscraft
Required: 3- Powerful AOE for 5 Play Points without using an EP (Evolution Point).
- If left on the field without evolving, it forces the opponent to deal with it.
- The burn damage is powerful in an Aggro deck. - Rulenye & ValnareikAbysscraft
Required: 3- A powerful card that lets you choose between Storm and establishing field presence.
- A strong transitional play leading up to Cerberus, Hellfire Unleashed.
- Also serves as a finisher in Mode Abysscraft. - Fediel, Darkness PersonifiedAbysscraft
Required: 3- Builds a strong field presence from a single card
- Helps accelerate the total evolution count
- Excels as a reactive play thanks to its area-of-effect removal - Cerberus, Hellfire UnleashedAbysscraft
Required: 3- Buffs a wide board (Board Swarm) and acts as a finisher
- Also has high performance as a standalone unit when combined with Super-Evolution
- A strong ace card at any point from 8 Play Points onward
Best Havencraft Cards to Craft
- De La Fille's Gleaming GemsHavencraft
Required: 3- A useful Amulet that lets you choose between destroy and draw.
- Simple to use thanks to its zero Engage Cost.
- Works like Unholy Vessel to stall opponent's board plays. - Supplicant of ReposeHavencraft
Required: 3- Granting a Crest for just 3 Cost offers great value
- An exceptional amount of health restored for only a 3-Cost card
- Highly valued in both Ward B and Crest B, thanks to its versatility - Galleon, Earth PersonifiedHavencraft
Required: 3- Provides strong defense with its Ward.
- Can be included in a wide range of deck types.
- Synergizes well with Aether, Empyrean Guardian, Wilbert, Desolate Paladin, and Marwynn, Despair Manifest - Marwynn, Despair ManifestHavencraft
Required: 3- A Crest that deals damage to the field or leader every turn.
- If you attack, its ability won't activate, making it difficult to play.
- Requires a clever way to deal damage to the leader. - Blinding FaithHavencraft
Required: 3- Strong in the early game thanks to its low-cost and AOE
- Has good synergy with Marwynn, Despair Manifest
- Its Enhance effect can be surprisingly impactful in niche matchups. - Congregant of ReposeHavencraft
Required: 3- Good synergy with Marwynn, Despair Manifest as it can be Destroyed by Fanfare.
- Can search for Followers related to Marwynn, Despair Manifest upon Evolution.
- Subsequent copies are slightly heavy. - Salefa, Guardian of WaterHavencraft
Required: 3- Can destroy a wide field with Evolution
- High durability with Ward + Restore + Destroy
- Difficult to play without using an Evolution - Wilbert, Desolate PaladinHavencraft
Required: 2~3- The Crest that boosts your Ward followers is very strong
- Its Last Words effect is also great for keeping your leader safe
- The big stat increase lets you take control of the fight quickly - Aether, Empyrean GuardianHavencraft
Required: 3- Develops a large board of low-cost Followers from the Deck
- You can control which cards are played by limiting the types of cards included
- Strong synergy in Ward Havencraft - Kukishiro, MistbloomHavencraft
Required: 3- Fills your side of the field with followers every time you draw a card
- Shines brightest when played in a dedicated deck built around its effect
- Incredibly strong once you master its unique playstyle - Jeanne, Saintly KnightHavencraft
Required: 3- Versatile card that can take out enemies and buff your followers
- Works really well with cards that help you fill your side of field
- Especially strong when a follower comes into play from an Amulet
Best Portalcraft Cards to Craft
- Imari, DewdropPortalcraft
Required: 3- Powerful for its ability to gain tempo while searching for key pieces
- Excels in Artifact Portalcraft, where cycling can be crucial
- Becomes even stronger when paired with spells that amplify its value - Axia, Heir to DestructionPortalcraft
Required: 3- High-performance low-Cost Ward
- Powerful when cards with Destroy and synergy are added
- This Super-Evolution has poor cost-performance when used normally and is intended for a Combo. - Lishenna, Melody ManifestPortalcraft
Required: 3- Can deal burn damage and restore a defense point when evolved.
- Melodious Monody is a very versatile destroy card.
- Stronger when paired with cards that destroy units on the field - Zwei, Symphonic HeartPortalcraft
Required: 3- It's nice to be able to bridge the mid-game without using EP (Evolution Point).
- It's possible to survive the late-game with multiple Ward followers.
- Strong in long games, as it can destroy while leaving a 6 Attack follower on the field. - Congregant of DestructionPortalcraft
Required: 3- Can Destroy a large number of an opponent's Followers depending on the Field
- Becomes powerful depending on the addition of strong cards that are good when Destroyed
- Underwhelming when used on its own - Sylvia, Garden ExecutionerPortalcraft
Required: 1~2- Restore and draw effects are always useful
- Can answer powerful enemy setups with Evolution or Super‑Evolution
- Works as a flexible card that helps connect different parts of various decks - Orchis, Newfound HeartPortalcraft
Required: 3- A great way to end the game using Super-Evolution
- Very flexible, working well on its own or as part of a combo
- Can deal huge damage when you use it with the Puppets in your hand
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