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Best General-Purpose Cards to Craft

Best General-Purpose Cards to Craft

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Shadowverse: Worlds Beyond | Best General-Purpose Cards to Craft - GameWith

This is a guide to recommended versatile cards to create in Shadowverse: Worlds Beyond. We list the best and recommended general-purpose cards to create by class in Shadowverse WB.

Related Articles on Creating
How to Get CardsBest Cards to Craft

Table of Contents

Best Versatile Cards to Craft Guide

Missing Deck Cards Are Top Priority

We generally recommend creating the cards that are missing from the deck you're trying to build. Decide on the deck you want to build, and then figure out what to craft.

Deck Ranking Tier List

Neutral Cards Are Especially Best

Neutral cards can be used by all classes. They are especially Best because even if you switch to another class, you might be able to use them in your next deck.

Neutral Card List

Best Neutral Cards to Craft

  1. Required: 3
    - A versatile 2-Cost Follower
    - Can counter a Super-Evolution with 2 Cost and an EP (Evolution Point)
    - Can be included in most Decks
  2. Required: 1
    - Powerful for its ability to strengthen Super-Evolution while building a Field in the early game
    - Can support Super-Evolution, which has low removal capabilities
    - Has minimal performance as a Ward
  3. Required: 2~3
    - Valuable 2 draw and 2 Restore
    - Creates a strong Field with Super-Evolution
    - Highly versatile and can be included in any Deck
  4. Required: 3
    - A valuable damage card that can be used by all Classes
    - Excellent for chipping away at health before a finisher
    - Easy to Play due to destroy
  5. Required: 1
    - A strong finisher in long games
    - Can be included in Decks that can fight past turn 10
    - Powerful when played early with Ramp-Up or Bonus Play Points
Neutral Card List

Best Swordcraft Cards to Craft

  1. Required: 3
    - Excellent for its ability to cover multiple early game plays with a single card
    - Easy to apply buff abilities to it due to Ambush
    - Its Super-Evolution is powerful after keeping it in Ambush and then developing the board
  2. Required: 3
    - Strongest class of Field in the early game with the fastest Evolution
    - The key is whether you can build a strong Field with this in the mid-game
    - A must-counter card
  3. Required: 3
    - A Storm finisher with a destroy effect via Enhance
    - High damage, capable of dealing 12 damage with Super-Evolution
    - Good Stats even as a 5-Cost Storm follower
  4. Required: 3
    - A long-awaited AOE ability for Swordcraft
    - It's powerful because it's self-contained, capable of board development on its own
    - Strong in the long game due to its auto Super-Evolution
  5. Required: 2~3
    - Powerful because it can destroy 2 large Followers without using an EP (Evolution Point).
    - Develops Knights, so it has good synergy with the Deck.
    - Save your EP (Evolution Point) to lead into your finisher.
Swordcraft Card List

Best Runecraft Cards to Craft

  1. Required: 3
    - Powerful as it can Boost while developing a strong field
    - Strong when played together with Blaze Destroyer or Emmylou, Witch of Wonder
    - Strong if it can Evolve and leave behind 6/6 stats
  2. Required: 3
    - Can force a powerful Field on the opponent with Mode 1
    - Mode 3 has exceptional restoration・Improves durability when included in Earth Runecraft Spellboost
  3. Required: 3
    - The ace card of Runecraft Spellboost
    - Creates a strong Field even when played as is
    - A finisher with its Enhance and Super-Evolution effects
  4. Required: 3
    - A core card for Runecraft Spellboost
    - Offers great flexibility by restoring Resources and Play Points
    - Best used after reducing the number of cards in your Hand
Runecraft Card List

Best Dragoncraft Cards to Craft

  1. Required: 3
    - A low-Cost Follower that is useful from the early to late game
    - Its Evolve ability is excellent for countering Aggro
    - Can counter Combo Decks with Whitefrost Whisper
  2. Required: 3
    - The cornerstone of Dragoncraft Ramp's defense, providing Restore, removal, and Ward
    - The amount of restoration can be further increased by including Fan of Otohime
    - A strong card to just Play after you Ramp-Up
Dragoncraft Card List

Best Abysscraft Cards to Craft

  1. Required: 3
    - A valuable mid-Cost Storm card.
    - Has good synergy with Abysscraft, which can easily develop a board of Followers.
    - Becomes sufficient Damage with just one or two other followers on the Field.
  2. Required: 3
    - Powerful AOE for 5 Play Points without using an EP (Evolution Point).
    - If left on the field without evolving, it forces the opponent to deal with it.
    - The burn damage is powerful in an Aggro deck.
  3. Required: 3
    - Buffs a wide board (Board Swarm) and acts as a finisher
    - Also has high performance as a standalone unit when combined with Super-Evolution
    - A strong ace card at any point from 8 Play Points onward
Abysscraft Card List

Best Havencraft Cards to Craft

  1. Required: 3
    - Can destroy a wide Field with Evolution
    - High durability with Ward + Restore + destroy
    - Difficult to Play without using an Evolution
  2. Required: 3
    - You can build a Ward Havencraft deck with the Ward-enhancing Crest
    - It is also very excellent as a Ward follower itself
    - The large increase in Stats makes for a powerful Field
  3. Required: 3
    - Develops a large board of low-cost Followers from the Deck
    - You can control which cards are played by limiting the types of cards included
    - Strong synergy in Ward Havencraft
  4. Required: 3
    - A versatile card that can destroy and buff the Field
    - Has good synergy with Lapis, Shining Seraph's Crest
    - Strong when a Follower comes into play from an Amulet
Havencraft Card List

Best Portalcraft Cards to Craft

  1. Required: 3
    - The Restore and draw are never dead cards.
    - Can deal with a strong field through Evolution or Super-Evolution.
    - Functions as a bridge card in various Decks.
  2. Required: 3
    - Can develop 3 Ominous Artifact, making the field strong.
    - With Ominous Artifact, it also has Restore and burn damage, making it versatile.
    - Optimal as a bridge to Ominous Artifact.
  3. Required: 3
    - A finisher you want to use Super-Evolution on
    - Versatile enough to be used in a Combo or on its own
    - Lloyd provides high sustainability for Orchis, Newfound Heart
Portalcraft Card List

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