This is a guide to recommended versatile cards to create in Shadowverse: Worlds Beyond. We list the best and recommended general-purpose cards to create by class in Shadowverse WB.
| Related Articles on Creating | |
|---|---|
| How to Get Cards | Best Cards to Craft |
Table of Contents
Best Versatile Cards to Craft Guide
Missing Deck Cards Are Top Priority
We generally recommend creating the cards that are missing from the deck you're trying to build. Decide on the deck you want to build, and then figure out what to craft.
Deck Ranking Tier ListNeutral Cards Are Especially Best
Neutral cards can be used by all classes. They are especially Best because even if you switch to another class, you might be able to use them in your next deck.
Neutral Card ListBest Neutral Cards to Craft
- Phildau, Lionheart WardNeutral
Required: 3- A versatile 2-Cost Follower
- Can counter a Super-Evolution with 2 Cost and an EP (Evolution Point)
- Can be included in most Decks - Grimnir, Heavenly GaleNeutral
Required: 1- Powerful for its ability to strengthen Super-Evolution while building a Field in the early game
- Can support Super-Evolution, which has low removal capabilities
- Has minimal performance as a Ward - Odin, Twilit FateNeutral
Required: 3- A valuable damage card that can be used by all Classes
- Excellent for chipping away at health before a finisher
- Easy to Play due to destroy - Olivia, Heroic Dark AngelNeutral
Required: 2~3- Valuable 2 draw and 2 Restore
- Creates a strong Field with Super-Evolution
- Highly versatile and can be included in any Deck - Ruler of CocytusNeutral
Required: 1- A strong finisher in long games
- Can be included in Decks that can fight past turn 10
- Powerful when played early with Ramp-Up or Bonus Play Points
Best Swordcraft Cards to Craft
- Prim, Princess's PicnicSwordcraft
Required: 3- Excellent for its ability to cover multiple early game plays with a single card
- Easy to apply buff abilities to it due to Ambush
- Its Super-Evolution is powerful after keeping it in Ambush and then developing the board - Zirconia, Ironcrown WardSwordcraft
Required: 3- Strongest class of Field in the early game with the fastest Evolution
- The key is whether you can build a strong Field with this in the mid-game
- A must-counter card - Albert, Levin StormsaberSwordcraft
Required: 3- A Storm finisher with a destroy effect via Enhance
- High damage, capable of dealing 12 damage with Super-Evolution
- Good Stats even as a 5-Cost Storm follower - Gildaria, Anathema of PeaceSwordcraft
Required: 3- A long-awaited AOE ability for Swordcraft
- It's powerful because it's self-contained, capable of board development on its own
- Strong in the long game due to its auto Super-Evolution - Jeno, Levin AxeraiderSwordcraft
Required: 2~3- Powerful because it can destroy 2 large Followers without using an EP (Evolution Point).
- Develops Knights, so it has good synergy with the Deck.
- Save your EP (Evolution Point) to lead into your finisher.
Best Runecraft Cards to Craft
- Anne & Grea, Mysterian DuoRunecraft
Required: 3- Powerful as it can Boost while developing a strong field
- Strong when played together with Blaze Destroyer or Emmylou, Witch of Wonder
- Strong if it can Evolve and leave behind 6/6 stats - Norman, Adamant AlchemistRunecraft
Required: 3- Can force a powerful Field on the opponent with Mode 1
- Mode 3 has exceptional restoration・Improves durability when included in Earth Runecraft Spellboost - Kuon, Fivefold MasterRunecraft
Required: 3- The ace card of Runecraft Spellboost
- Creates a strong Field even when played as is
- A finisher with its Enhance and Super-Evolution effects - Dimension ClimbRunecraft
Required: 3- A core card for Runecraft Spellboost
- Offers great flexibility by restoring Resources and Play Points
- Best used after reducing the number of cards in your Hand
Best Dragoncraft Cards to Craft
- Filene, Whitefrost BloomDragoncraft
Required: 3- A low-Cost Follower that is useful from the early to late game
- Its Evolve ability is excellent for countering Aggro
- Can counter Combo Decks with Whitefrost Whisper - Neptune, Arbiter of TidesDragoncraft
Required: 3- The cornerstone of Dragoncraft Ramp's defense, providing Restore, removal, and Ward
- The amount of restoration can be further increased by including Fan of Otohime
- A strong card to just Play after you Ramp-Up
Best Abysscraft Cards to Craft
- Exella, Nocturnal GeneralAbysscraft
Required: 3- A valuable mid-Cost Storm card.
- Has good synergy with Abysscraft, which can easily develop a board of Followers.
- Becomes sufficient Damage with just one or two other followers on the Field. - Aragavy, Eternal HunterAbysscraft
Required: 3- Powerful AOE for 5 Play Points without using an EP (Evolution Point).
- If left on the field without evolving, it forces the opponent to deal with it.
- The burn damage is powerful in an Aggro deck. - Cerberus, Hellfire UnleashedAbysscraft
Required: 3- Buffs a wide board (Board Swarm) and acts as a finisher
- Also has high performance as a standalone unit when combined with Super-Evolution
- A strong ace card at any point from 8 Play Points onward
Best Havencraft Cards to Craft
- Salefa, Guardian of WaterHavencraft
Required: 3- Can destroy a wide Field with Evolution
- High durability with Ward + Restore + destroy
- Difficult to Play without using an Evolution - Wilbert, Desolate PaladinHavencraft
Required: 3- You can build a Ward Havencraft deck with the Ward-enhancing Crest
- It is also very excellent as a Ward follower itself
- The large increase in Stats makes for a powerful Field - Aether, Empyrean GuardianHavencraft
Required: 3- Develops a large board of low-cost Followers from the Deck
- You can control which cards are played by limiting the types of cards included
- Strong synergy in Ward Havencraft - Jeanne, Saintly KnightHavencraft
Required: 3- A versatile card that can destroy and buff the Field
- Has good synergy with Lapis, Shining Seraph's Crest
- Strong when a Follower comes into play from an Amulet
Best Portalcraft Cards to Craft
- Sylvia, Garden ExecutionerPortalcraft
Required: 3- The Restore and draw are never dead cards.
- Can deal with a strong field through Evolution or Super-Evolution.
- Functions as a bridge card in various Decks. - Ralmia, Sonic BoomPortalcraft
Required: 3- Can develop 3 Ominous Artifact, making the field strong.
- With Ominous Artifact, it also has Restore and burn damage, making it versatile.
- Optimal as a bridge to Ominous Artifact. - Orchis, Newfound HeartPortalcraft
Required: 3- A finisher you want to use Super-Evolution on
- Versatile enough to be used in a Combo or on its own
- Lloyd provides high sustainability for Orchis, Newfound Heart
Related Articles
