Shadowverse: Worlds Beyond
Shadowverse: Worlds Beyond Wiki Guide & Tips
Loot Swordcraft - Best Deck Recipe

Loot Swordcraft - Best Deck Recipe

Last Updated:
Shadowverse: Worlds Beyond | Loot Swordcraft - Best Deck Recipe - GameWith

Loot Swordcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.

Table of Contents

Loot Swordcraft - Deck Recipe and Rating

Deck Recipe

財宝ロイヤル
See it on the official deck portal
Follower
33

Spell
4

Amulet
3

Deck Cost
52,620
<1
2
3
4
5
6
7
8>
Card List

Alternate Cards

Gilnelise, Voracity Manifest
- Useful for early and mid-game Destroy and Restore
- Synergizes well with Loot cards
Damage is useful in long, drawn-out games
Luminous Magus
- Can develop board without using Evolution Point (EP)
- Good for stalling in the mid-game
Amalia, Luxsteel Paladin
- Can be played as a transition card from Sinciro, Heir to Usurpation to Albert, Levin Stormsaber
- Strong card to play when you can't go for the finisher

Rating

Deck Rating
Tier s_tier
RangePlay Difficulty
ComboChallenging
Detail
- A Combo Deck centered around Sinciro, Heir to Usurpation and Remnant of Hollowness
- Fights by utilizing Loot cards
- High finishing power with powerful damage cards
Best Deck Tier List

User Score

A Loot-focused Burn damage Deck

Loot Swordcraft is a Deck that attacks with powerful burn damage from cards like Sinciro, Heir to Usurpation, and Remnant of Hollowness. The strength of this deck is that all its Loot cards are powerful, and it has strong Control capabilities even during the setup process.

Loot Swordcraft Deck - How to Play

Dominate the Early Game

In the early game, play low-Cost Followers and aggressively attack the enemy Leader. If you can play Followers that generate Loot, you'll be able to pull off powerful Loot-based combos later in the match.

Play Octrice Early

When you draw Octrice, Hollowness Manifest in your opening hand, play her as early as possible. This will advance her countdown which will allow you to get Remnant of Hollowness later in the game. You'll want to play her early, because having her crest on the board makes a second copy a dead card.

Apply pressure With Zirconia, Ironcrown Ward

If the followers you played in the early game survive, use Zirconia, Ironcrown Ward to build a powerful board and force your opponent to use their resources to deal with it. The ideal strategy is to keep chipping away at your opponent's leader as you continuously develop your board, then finish them off with a Super-Evolution.

Use Loot to Improve Your Field

Loot can be used in multiple ways, and a very effective one is to strengthen your board, which will increase your win rate. You can also use it to Fuse with Sinciro, Heir to Usurpation or as an ammo for Congregant of Usurpation. If you can predict your opponent's next move and use Gilded Necklace on a follower, you can control the board more easily.

Use Congregant of Usurpation to Turn the Tide

If your opponent has a strong board and Zirconia, Ironcrown Ward isn't going to be an effective play, use Congregant of Usurpation to turn the tide. By fusing it with Sinciro, Heir to Usurpation or Gilded Blade, you can deal with threats while also advancing Octrice's Crest.

Chip Away at the Enemy Leader With Storm or Evolve Other Followers

If your opponent lets their guard down in the midgame, seize the opportunity to evolve Albert, Levin Stormsaber, or your other followers deployed on the board to pressure your opponent. This makes it easier for you to win the game before they can execute their own strategy.

Advance Loot Fusion and Crests

While developing your board and dealing with threats, you should also be advancing your Sinciro, Heir to Usurpation, and Octrice's Crest when you have them. If you have Octrice's Crest, fusing one card into Sinciro, Heir to Usurpation each turn is usually a good way to advance its countdown.

Use Fusion to Manage Cards in Your Hand

Fusing with Sinciro, Heir to Usurpation is a great way to manage the cards currently in your hand. If you plan to play Congregant of Usurpation or Amelia, Silver Captain next turn, aim to have 7 cards in your hand, but if you're looking to play Lair of Usurpation, end your turn with about 6 cards.

Consider Fusing Cards You Might Need

Ideally, you want to fuse all four types of Loot with Sinciro, Heir to Usurpation, but avoid fusing cards that you might need to play. Gilded Goblet and Gilded Necklace are great defensive tools, as they can defend against lethal plays for just 1 cost. Meanwhile, Gilded Blade and Gilded Boots are useful for increasing damage when you choose not to use Sinciro, Heir to Usurpation.

Push for Lethal by Playing Damage Cards

Once you have enough fused cards with Sinciro, Heir to Usurpation and Remnant of Hollowness is in your hand, you're ready to go for lethal. Play your damage cards in succession to finish the game. Your win rate will increase if you can plan the order of your damage cards based on your opponent's deck and board.

Go With Storm When Opponent's Is Weak

When your opponent's board is weak, look for an opportunity to push for damage. If their board can be cleared with 3 damage from an area-of-effect (AoE) attack, use Albert, Levin Stormsaber, and for a single target, use Odin, Twilit Fate or Centaur Centurion. Remember that Storm cards are weak against boards with a lot of Wards, so find the right timing to use them.

Turn the tables With Sinciro, Heir to Usurpation

Take advantage of Sinciro, Heir to Usurpation's AoE effect to clear the board and pressure your opponent's leader at the same time. This is especially effective against boards that only Sinciro, Heir to Usurpation can clear. Be careful, though, because if your opponent develops their board after you play Sinciro, Heir to Usurpation, it can be difficult to secure lethal.

Use Remnant of Hollowness After Removal

Use Remnant of Hollowness on Turns when you've cleared your opponent's Field with Sinciro, Heir to Usurpation or Odin, Twilit Fate.

Disrupt Your Opponent with Ravening Tentacles

If your opponent ignores your board and tries to set up for a lethal turn, use Ravening Tentacles to protect yourself and disrupt their plans. It can also be used to get through Ward and secure lethal if your opponent's leader has 5 or less life.

Mulligan Guide for the Loot Swordcraft

Keep Loot-Generating Followers

Since you want to collect Loot from the early game to prepare for your midgame plays, it is recommended to keep any Follower that adds Loot, whether it's a single copy or multiple copies.

Do Not Keep Lair of Usurpation

Hold onto followers that generate Loot in your opening hand. Collecting Loot from the beginning of the game will help you prepare for your midgame plays.

Octrice, Hollowness Manifest Is Top Priority

While Octrice, Hollowness Manifest is important for setting up lethal plays in the mid to late game, you shouldn't go all-in on finding it. This deck doesn't have many 2-cost cards, so you should keep any 2-cost Loot cards you find in your opening hand.

Keep Low-Cost Cards and Zirconia, Ironcrown Ward

When you have Zirconia, Ironcrown Ward in your hand, you should also keep other 2-cost or 3-cost cards. Although Luminous Lancetrooper can be difficult to keep in your hand, it's a powerful card if you can manage to combo it with Zirconia, Ironcrown Ward.

Loot-Generating Followers + Sinciro, Heir to Usurpation

It's a good idea to keep Sinciro, Heir to Usurpation along with Loot-generating followers. Not only does Sinciro, Heir to Usurpation become a finisher when you fuse Loot to it, but it also helps to reduce the number of cards in your hand and also advance Octrice, Hollowness Manifest's Crest.

Related Articles

return to top
Rankings & Recommended Decks
Best Decks in Shadowverse: Worlds BeyondBest DecksShadowverse: Worlds Beyond Pro-Curated DecksPro-Curated Decks
First Farer Missions Decks in Shadowverse: Worlds BeyondFirst Farer MissionsF2P Decks in Shadowverse: Worlds BeyondF2P Decks

Deck List

Decks by Class

Best Class and Characteristics

Decks by Type

Deck Lists

Have some feedback? Click here

Your feedbacks will be checked by our staffs and will be attended to accordingly. Please be advised that we may not reply to every individual feedbacks.


Article Written by
Shadowverse: Worlds Beyond Strategy Team

Shadowverse: Worlds Beyond Strategy Team

Reader Comments
Max. 300 Characters

By clicking Submit you are agreeing to the Terms of Use.
*Offensive, insulting or inappropriate use of forum may lead to ban/restriction.
To avoid griefing, you will not be able to post or report for the first %d hours upon visiting this forum for the first time.

Close

Looks like nobody posted here yet...

Copyright Notice

© Cygames, Inc. All Rights Reserved
The copyrights, trademarks, and other intellectual property rights of the game images used on this website belong to the respective content providers. All content information within the articles is created by the GameWith strategy team.
Shadowverse: Worlds Beyond Official Website

Article Menu
Related New Pack and Cards
Latest News and Feature Articles
Take Two Guide
Best Card Picks by Class
DragoncraftForestcraft
PortalcraftAbysscraft
SwordcraftHavencraft
Runecraft
Recommended Articles
Deck Lists
Recommended Deck By Class
DragoncraftForestcraft
PortalcraftAbysscraft
SwordcraftHavencraft
Runecraft
Recommended Deck By Type
ComboControl
Mid-RangeAggro
Deck Recipe
F2P Deck Recipe
SwordcraftForestcraft
AbysscraftDragoncraft
RunecraftPortalcraft
Havencraft
Card Lists
By Card Type
Officer Card ListPuppetry Card List
Departed Card ListShikigami Card List
Levin Card ListLuminous Card List
Anathema Card ListMysteria Card List
Artifact Card ListGolem Card List
Marine Card ListEarth Sigil Card List
By Rarity
Silver Cards ListGold Cards List
Legendary Cards ListBronze Cards List
By Class
SwordcraftNeutral
PortalcraftHavencraft
AbysscraftDragoncraft
RunecraftForestcraft
Cards Sets
For Beginners
Other Articles
JP Guide