Loot Swordcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Loot Swordcraft - Deck Recipe and Rating
Deck Recipe

Follower 29 Spell 5 Amulet 6 Deck Cost 66,440 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() ![]() ![]() ![]() - Has removal from the early to late game - Makes it easier to conserve EPs (Evolution Point) |
![]() | ![]() ![]() ![]() - Increases the damage of Knightly Ardor + Kagemitsu in a combo |
![]() | ![]() ![]() ![]() ![]() ![]() - Good card to play when going 2nd - Makes it easier to win the field during the early game |
![]() | ![]() ![]() ![]() - Momentum swinger - Can preserve Sinciro, Heir to Usurpation |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Mid-Range | Challenging |
| Detail | |
| - A deck that attacks with high damage, led by Sinciro, Heir to Usurpation - Supplements lacking @@@リソース@@@ with Tablet of Tribulations - Further damage increase with the addition of Zeta & Bea, Crimson and Blue | |
User Score
A Hyper-Offensive Deck that Revolves Around Loot
Loot Swordcraft is a high-pressure deck that deals powerful damage through cards using Sinciro, Heir to Usurpation and Albert, Levin Stormsaber. It's stacked with cards that can deal great damage and provide relentless tempo. Its appeal lies in overwhelming firepower that few decks can endure.
Loot Swordcraft Deck - How to Play
Focus on board development and attacking the Leader in the early game


In the early game, deploy low-cost followers and attack the Leader. Consistent chip damage narrows the opponent’s outs and makes late‑game finishers much easier to close with.
Deploy followers while gathering Loot
Play Devotee of Usurpation and Supplicant of Usurpation to both build your field and add Loot to your hand. Use Loot to Fuse into Sinciro, Heir to Usurpation, to buff your board, or as fuel for Congregant of Usurpation’s destroy ability.
If you draw Octrice, play it in the early game

If you draw Octrice, Hollowness Manifest, play it in the early to mid game. Fusing Loot into Sinciro or simply playing Loot cards helps you assemble Remnant of Hollowness, which is your late‑game finisher.
Find Safe Windows To Place Tablet of Tribulations

Play Tablet of Tribulations when the opponent’s board is weak or when your hand is too poor to make consecutive strong plays. Ideal windows are when you expect a big reply next turn, and committing a follower would be wasted, which is commonly on turn 4 or turn 6.
Fuse Loot to Sinciro, Heir to Usurpation

If you have Sinciro, Heir to Usurpation, fuse Loot into him and aim to collect all four Loot types. Sinciro’s fuses do a lot more than just increase raw damage, so mastering the timing of when to fuse is important to get you the win.
Advance Octrice's Crest Quickly

The countdown on Octrice’s Crest advances by 1 each time you Fuse, regardless of how many cards you fuse at once. Fusing one Loot per turn advances the countdown faster than fusing several at once.
Combine with Congregants For 0-cost Destruction

When Congregant of Usurpation is on board, fusing triggers its random 3‑damage destroy effect at zero cost. Keep the Loot you plan to fuse in hand.
Create Hand Space
This deck tends to inflate your hand size with Usurpation cards and Tablets, and because Fusing costs nothing, use fusion to avoid burning cards when your hand gets too full.
Choose which Loot to play and the Fuse order
When deciding whether to play a Loot card or keep it for Fuse, consider Sinciro’s current Fuse progress and how else you can obtain that Loot later. Think of whether you have another way to get that Loot, or whether it’s acceptable for Sinciro’s damage to drop if you play it now.
Decide Fusion Order Based on How You Get Loot Cards
It's good to be aware of the means of obtaining Loot cards in a match.
Be Mindful of Goblet + Boots and Necklace + Blade Sets

There are only 2 patterns for adding Loot: Goblet + Boots and Blade + Necklace, so fusing a matched pair first makes completing the four‑types of fusion easier when you draw a Loot card generator like Lair of Usurpation.
Boots and Necklaces Are Easy to Obtain


Gilded Boots and Gilded Necklace are added by using the Fanfare ability of Devotee and Supplicant, so even if you haven’t fused them yet, they’re usually available later. With 8 play points you can play Devotee/Supplicant, get the Boots/Necklace, Fuse, and then play Sinciro immediately.
Retake the field with Congregant of Usurpation

When the opponent builds a threatening board, play Congregant of Usurpation and use Loot to regain control. Fusing into Sinciro lets you destroy followers for free, so save those tools or keep Loot ready when you plan to play Congregant.
Chip Away at the Leader With Storm Followers


Use Storm followers like Zeta & Bea, Crimson and Blue and Odin, Twilit Fate to chip the leader when the opponent’s field is weak. Reducing the leader’s health brings you closer to finishing with Sinciro or an enhanced Albert, Levin Stormsaber.
Go for the Finish by Playing Multiple Damage Cards in a Row

When you’ve gathered enough damage cards, plan a 2–3 turn sequence to play them consecutively and aim for lethal. Bursting the opponent with back‑to‑back damage raises the amount of healing they must spend (only if they have it), making it easier to close the game out.
Deal Massive Damage With Sinciro + Remnant of Hollowness
A Super‑Evolved Sinciro fused with 3–4 Loot types can deal 6–9 damage and clear the field for 6 play points. After clearing the field, play Remnant of Hollowness so its full 4 damage can be directed at the enemy leader.
Use Sinciro to Counter Powerful Enemy Fields

Against decks that features heavy board development, such as Mode Abyss or Earth Rite Runecraft, use Sinciro to clear fields that only he can handle while dealing damage.
Save Sinciro While Attacking With Other Cards

Opponents often respond to Sinciro by overcommitting to the board or using multiple heals. Which is why keeping Sinciro in your hand makes it hard for them to safely build a field. Use that window to attack with Storm cards or gather follow‑up damage with Tablets to increase your winning chances.
Mulligan Guide for the Loot Swordcraft
Hold Onto Loot-Generating Followers
Loot cards play a key role in setting up your mid-to-late game strategy, so it’s important to secure them early. Followers like Octrice and the Usurpation trio help fill your hand with Loot, which makes them keepers in most matchups.
Keep Storm and Loot Cards in Aggro-Favored Matchups
In matchups where early aggression is rewarded, you should retain Storm followers alongside Loot generators. Flashstep Quickblader and Zeta & Bea are key contributors to this strategy, so it's a good idea to keep these cards.
Don't Keep Lair of Usurpation
While Lair of Usurpation is a solid Loot generator, your early turns are better spent developing your board with followers. And since you don’t need a large Loot count right away, it’s best to mulligan this card.
Keep Valse When Fighting for Field Control

If your opponent is playing an Aggro or Mid-Range deck where early field control is crucial, we suggest keeping a single copy of Valse, Silent Sniper.
Loot Generators and Fuse Cards
In addition to the Loot-supplying followers listed above, consider holding onto Sinciro, Heir to Usurpation, as your finisher, or Returning Slash for early removal and deck cycling. Both cards also support Fuse mechanics, which can help you manage your hand size and trigger Congregant of Usurpation's card effect.
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