Loot Swordcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Loot Swordcraft - Deck Recipe and Rating
Deck Recipe

Follower 28 Spell 6 Amulet 6 Deck Cost 63,600 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() ![]() ![]() ![]() - Powerful early-game presence - Advances the World of Games Countdown |
![]() | ![]() ![]() ![]() ![]() ![]() - Guarantees removal thanks to Bane |
![]() | ![]() ![]() ![]() ![]() ![]() - Can be used for restore and removal - 5 damage from Sweetness of Voracity in the late game is great |
![]() | ![]() ![]() ![]() - Can build a strong field |
![]() | ![]() ![]() ![]() ![]() ![]() - Deals damage directly, ignoring enemy board - Also provides healing |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Mid-Range | Challenging |
| Detail | |
| - A deck focused on pushing high damage, centered around Sinciro, Heir to Usurpation - Packed with multiple damage‑dealing cards to maintain pressure - Suffers from resource issues, especially after the Tablet of Tribulations nerf | |
User Score
A Hyper-Offensive Deck that Revolves Around Loot
Loot Swordcraft is a high-pressure deck that deals powerful damage through cards using Sinciro, Heir to Usurpation and Albert, Levin Stormsaber. It's stacked with cards that can deal great damage and provide relentless tempo. Its appeal lies in overwhelming firepower that few decks can endure.
Loot Swordcraft Deck - How to Play
Start Your Team and Collect Loot Early


In the first few turns, play low-cost units like the Usurpation followers to fill your side of the field while gathering Loot cards. Getting Loot early makes your bigger combos much easier to pull off later in the game.
Use Draw Engines to Gather Key Cards

If you have World of Games, play it as soon as you can. It helps you draw through your deck to find your star players like Octrice or Sinciro before the match gets too intense.
Play Splendor of the Goldbloom When You Have an Opening

Playing this card means you aren't putting a unit on the field that turn. To stay safe, use your Gilded Golds to take out enemy units first, or wait until your opponent's side is empty before playing it.
Get Octrice Out Early

Try to play Octrice during the early or middle part of the match. By using "Fuse" to tuck Loot into cards like Sinciro or Returning Slash, you’ll eventually add your powerful finishing move, Remnant of Hollowness, to your hand.
Fuse Loot into Sinciro, Heir to Usurpation

If you have Sinciro, keep Fusing the Loot you find into him. Your goal is to Fuse all 4 different types of Loot (Boots, Blade, Goblet, and Necklace). Fusing into Sinciro unlocks several powerful effects beyond just increasing his damage!
Advance Octrice's Crest quickly

Octrice’s special countdown ticks down whenever you Fuse a Loot card, but only once per turn. Fuse just one Loot card every turn instead of dumping them all at once.
Free Damage with Congregant of Usurpation

While Congregant of Usurpation is on the field, Fusing Loot triggers its effect to deal 3 damage to a random enemy for 0 cost. Because of this, it’s smart to save specific Loot cards in your hand so you can trigger this extra damage exactly when you need it.
Make Room in Your Hand
This deck gives you so many cards that your hand can easily overflow. Since Fusing costs nothing, use it to clear space in your hand so you don’t accidentally lose a card you draw because your hand is full.
Knowing When to Fuse
When you have Loot cards, check what Sinciro, Heir to Usurpation still needs. You’ll win more matches if you can quickly decide: "Do I need the damage from this Loot right now, or should I Fuse it to power up Sinciro's damage later?"
Choose Your Fuse Order Based on Loot Sources
When deciding which loot to fuse into Sinciro, Heir to Usurpation, it's a good idea to be aware of how you can obtain each loot.
The Easy Way to Complete Your Loot Set

There are only two ways to get loot: Goblet + Boots, and Blade + Necklace. If you’ve already Fused one pair, it’s much easier to finish the set of four when you play a card like Lair of Usurpation.
Boots and Necklaces are Easy to Obtain


Gilded Boots and Gilded Necklace come from the Fanfare skills of Devotee and Supplicant, so they are easy to find. By the time you have 8 play points, you can play a follower, grab the Loot, Fuse it, and play Sinciro all in the same turn.
Reclaim the Field with Congregant of Usurpation

When your opponent builds a big army, play Congregant of Usurpation and use loot to take control back. Because you can destroy a follower for 0 cost by Fusing into Sinciro or Returning Slash, it’s smart to hold Returning Slash or keep a loot in hand when you expect to play Congregant.
Deal Damage with Storm followers


During the midgame, use your Storm units to deal some damage. Even small hits now will make it much easier to win the match later with Sinciro or an Enhanced Albert, Levin Stormsaber.
Secure the Win by Chaining Damage Cards

Once you’ve collected multiple damage cards, plan for lethal over 2–3 turns. By playing your damage cards in a concentrated burst, you force your opponent to spend more on healing than they can afford, so it's easier to finish them off.
Deal Massive Damage With Sinciro + Remnant of Hollowness
A Super‑Evolved Sinciro with Fused 3–4 Loot types deals 6–9 damage for 6 play points while clearing the enemy field. Follow that up with the 4 damage from Remnant of Hollowness to deliver a massive blow to the opponent.
Stopping Strong Enemy Armies

Against decks that fill their side of the field quickly, Sinciro, Heir to Usurpation is your best tool to clear their board while still dealing damage to the leader.
Don't Show Your Hand Too Early

If you play Sinciro too soon, your opponent will just heal up or rebuild a stronger field. Sometimes it’s better to hold onto Sinciro to keep them guessing. While they are worried about him, use your other Storm units or Tablet of Tribulations to keep the pressure on!
Mulligan Guide for the Loot Swordcraft
Your Essential Starters
| Loot-Related Cards | ||
|---|---|---|
Returning Slash | Devotee of Usurpation | Octrice, Hollowness Manifest |
| Resource Cards | ||
World of Games | ||
To win with this deck, you need to collect as much Loot as possible during the first few turns. Returning Slash, Devotee of Usurpation, and Octrice, Hollowness Manifest are your best starters because they put Loot cards directly into your hand. Additionally, World of Games is a must-keep so you can keep drawing into your other key cards.
Keep Supplicant Only When Going 1st

Supplicant of Usurpation is great for adding Loot to your hand, but because its stats are a bit low and it is easily defeated by enemy 2/2 followers, you should only keep it in your opening hand when you are the first player to move.
Strong Card Combinations
| Drawing Engines and Removal | |
|---|---|
Splendor of the Goldbloom | |
| Flexible Removal | |
Valse, Silent Sniper | Congregant of Usurpation |
| Keep 1-Cost Cards with World of Games | |
Lair of Usurpation | Flashstep Quickblader |
If you already have one of the "Essential Starters" listed above, it's a good idea to keep these extra cards to help you handle different situations.
Use Splendor of the Goldbloom for Resources or Removal

If your starting hand already has low-cost followers, keep Splendor of the Goldbloom as well. It gives you Glittering Gold, a flexible spell that lets you choose what you need depending on the situation. You can use it to either draw a card or deal 1 damage to an enemy.
Pair 1-Cost Cards with World of Games


If you have World of Games in your hand, you don't have to worry about running out of cards. Because of this, you can safely keep 1-cost cards like Lair of Usurpation to help you look through your deck faster for your winning combo pieces.
Defending Against Aggressive Opponents


If you are fighting a deck that fills the field with units early like Puppet Portalcraft, keep Valse, Silent Sniper or Congregant of Usurpation so you can take out their followers.
When to Keep Sinciro, Heir to Usurpation

If you already have two followers ready for the first few turns (especially Devotee and Octrice), or if you have a way to draw more cards, it is a good idea to keep Sinciro, Heir to Usurpation as your third card. This ensures he is ready to go once you've gathered enough Loot to power him up!
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