Loot Swordcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Loot Swordcraft - Deck Recipe and Rating
Deck Recipe

Follower 29 Spell 5 Amulet 6 Deck Cost 59,450 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() ![]() ![]() - Can be used for restore and removal - The 5 damage from Sweetness of Voracity in the late game is powerful |
![]() | ![]() ![]() ![]() - Can be used as a resource on the field - Can aim for lethal with Super-Evolution |
![]() | ![]() ![]() - Has synergy with Kagemitsu - Can also restore Defense and EP (Evolution Point), and grant Barrier |
![]() | ![]() - Can deal damage while ignoring the field - Can also restore |
![]() | ![]() ![]() - Can guarantee removal with Banish - Can also remove Intimidate - Adds a powerful Glittering Gold to your hand |
![]() | ![]() ![]() ![]() ![]() - Guaranteed removal with Bane |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Mid-Range | Challenging |
| Detail | |
| - A deck focused on pushing high damage, centered around Sinciro, Heir to Usurpation - Packed with multiple damage‑dealing cards to maintain pressure - Suffers from resource issues, especially after the Tablet of Tribulations nerf | |
User Score
A Hyper-Offensive Deck that Revolves Around Loot
Loot Swordcraft is a high-pressure deck that deals powerful damage through cards using Sinciro, Heir to Usurpation and Albert, Levin Stormsaber. It's stacked with cards that can deal great damage and provide relentless tempo. Its appeal lies in overwhelming firepower that few decks can endure.
Loot Swordcraft Deck - How to Play
Develop your board and attack the Leader in the early game


In the early game, line up low-cost Followers and actively attack the Leader. Chipping away at their Defense makes it easier to aim for lethal with a finisher in the late game.
Develop your Followers and gather Loot


You can add Loot to your hand by playing Usurpation-type followers. Develop your Usurpation followers to build your field while gathering Loot in your hand, and use it to Fuse into Sinciro, Heir to Usurpation, strengthen your field, or as ammunition for Congregant of Usurpation's destroy effect.
Play World of Games to restore resources

This card has good synergy since you can advance its Countdown by playing Loot cards, allowing you to draw cards early on.
If you draw Octrice, play it in the early game

Play Octrice, Hollowness Manifest in the early to mid-game. By Fusing Loot into Sinciro, Heir to Usurpation or Returning Slash, or by playing Loot cards, you can add the late-game finisher piece, Remnant of Hollowness to your hand.
Fuse Loot into Sinciro, Heir to Usurpation

If you have Sinciro, Heir to Usurpation, continuously Fuse the Loot you add to your hand and aim to eventually Fuse all 4 types of Loot. Fusing into Sinciro has various roles besides increasing its own damage, so it's powerful if you can master it.
Advance Octrice's Crest quickly

The Countdown for "Octrice's Crest" also advances when you Fuse Loot, but it only advances by 1 regardless of how many cards you Fuse at once. Therefore, rather than Fusing multiple Loot cards at the same time, you can advance the Countdown faster by Fusing one card each turn.
0-Cost Destroy with Congregant of Usurpation

When Congregant of Usurpation is on the field, Fusing allows you to trigger its random 3-damage destroy effect for 0 cost. For this reason, it's also important to intentionally keep Loot you plan to Fuse in your hand.
Make Room in Your Hand
In this deck, your hand size can easily increase with Usurpation cards and Tablet of Tribulations, so you may want to Fuse cards into Sinciro, Heir to Usurpation to avoid burning cards. Fusing has no cost, so if you have too many Loot cards, use Fuse to clear your hand.
Decide Which Loot to Use and Which to Fuse
When playing Loot cards, consider your hand and what you've Fused into Sinciro, Heir to Usurpation. When playing a Loot card that you haven't Fused yet, your win rate will increase if you can play while considering if you have other ways to get that Loot card in the future, or if it's okay for Sinciro, Heir to Usurpation's damage to decrease.
Decide Fuse Order Based on How Loot is Obtained
When deciding which Loot to Fuse into Sinciro, Heir to Usurpation, it's a good idea to be aware of how you can obtain each Loot.
Be Mindful of the Goblet + Boots and Necklace + Blade Sets

Since there are only two patterns for adding Loot cards: Gilded Goblet + Gilded Boots, and Gilded Blade + Gilded Necklace, by Fusing the two cards in a set first, it becomes easier to achieve a four-card Fuse when you later draw a corresponding Loot-generating card (like Lair of Usurpation).
Boots and Necklaces are Easy to Obtain


Since Gilded Boots and Gilded Necklace can be added by the Fanfares of Devotee and Supplicant respectively, they are relatively easy to Fuse later even if you haven't already. With 8 Play Points, you can play a Devotee/Supplicant, retrieve the Boots/Necklace, Fuse it, and then play Sinciro, Heir to Usurpation.
Reclaim the Field with Congregant of Usurpation

When your opponent builds up a field, play Congregant of Usurpation and use Loot to reclaim it. Since you can destroy a follower for no cost by Fusing into Sinciro, Heir to Usurpation or Returning Slash, when you expect to play Congregant of Usurpation, it's a good idea to save Returning Slash or keep Loot in your hand specifically for Fusing.
Deal damage to the leader with Storm followers


In the mid-game, when the opponent's Field is weak, it's recommended to go for damage on the leader with Storm followers. The goal is to get closer to finishing the game with Sinciro, Heir to Usurpation or Enhance Albert, Levin Stormsaber by dealing even a little damage to the leader.
Secure the win by playing multiple damage cards

Once you have accumulated damage cards in your Hand, aim for lethal by playing them over a 2-3 Turn plan. If you focus on playing damage cards consecutively in a single burst, you can increase the amount of Restore your opponent needs, making it easier to chip away their health over several turns.
Deal massive damage with Sinciro, Heir to Usurpation + Remnant of Hollowness
By Super-Evolving a Sinciro, Heir to Usurpation that has Fused 3-4 different cards, you can deal 6-9 massive damage for 6 Play Points while clearing the Field. Since once you clear the field, it becomes easier to get all 4 damage from Remnant of Hollowness through to the leader, you should play them together.
Counter the opponent's strong Field with Sinciro, Heir to Usurpation

When facing decks with strong board development like Mode Abysscraft or Earth Rite Runecraft, it's important to deal damage while countering a field that can only be answered with Sinciro, Heir to Usurpation.
Attack with other cards while saving Sinciro, Heir to Usurpation

When you Play Sinciro, Heir to Usurpation, the opponent will often build a strong Field in return or use a lot of Restore cards at once. Conversely, if you save Sinciro, Heir to Usurpation, it will be difficult for the opponent to build their field, so you can attack with Storm cards in that window, or gather subsequent damage cards with Tablet of Tribulations to make it easier to win.
Mulligan Guide for the Loot Swordcraft
Keep Loot-related Followers
To set up mid‑ and late‑game plays, keep followers that generate loot.
Don't Keep Lair of Usurpation
Lair of Usurpation is a solid loot source, but you need some presence in the field early on, so It’s usually better to mulligan this card and keep playable followers that can impact the board immediately.
Keep Finishers and Cheap Fuse Tools With Loot Generators
| Keep Fuse Cards Along with Loot-Generating Followers | |
|---|---|
Sinciro, Heir to Usurpation | Returning Slash |
Keep Sinciro, Heir to Usurpation as your finisher or the 1‑cost Returning Slash to remove threats and cycle your deck. Fusion is also valuable to manage the cards in your hand and for enabling Congregant of Usurpation’s effect, so prioritize cards that let you use fusion.
Keep World of Games to Restore Resources

Keep World of Games to restore resources. Playing Loot cards also advances its count, allowing you to draw cards quickly.
Keep When Aggro Is Effective
| Keep When Aggro Is Effective | |
|---|---|
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Against matchups where early aggression is effective, keep these low‑cost Storm and tempo followers so you can chip away at the enemy leader early on.
Keep Valse When Contesting the Field

If you expect an Aggro or Mid‑Range opponent that can contest the board during the early phases, keep Valse, Silent Sniper.
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