Loot Swordcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Loot Swordcraft - Deck Recipe and Rating
Deck Recipe

Follower 33 Spell 4 Amulet 3 Deck Cost 52,620 | <1 2 3 4 5 6 7 8> |
Flashstep Quickblader×3
111Returning Slash×3
1Lair of Usurpation×2
1Luminous Lancetrooper×3
212Devotee of Usurpation×3
221Supplicant of Usurpation×3
212Valse, Silent Sniper×2
321Octrice, Hollowness Manifest×3
333Tablet of Tribulations×1
3Zirconia, Ironcrown Ward×3
444Congregant of Usurpation×3
433Albert, Levin Stormsaber×3
535Sinciro, Heir to Usurpation×3
656Odin, Twilit Fate×3
742Ravening Tentacles×1
7Centaur Centurion×1
875
Alternate Cards
![]() | ![]() ![]() ![]() ![]() ![]() - Useful for early and mid-game Destroy and Restore - Synergizes well with Loot cards Damage is useful in long, drawn-out games |
![]() | ![]() ![]() ![]() ![]() ![]() - Can develop board without using Evolution Point (EP) - Good for stalling in the mid-game |
![]() | ![]() ![]() ![]() ![]() ![]() - Can be played as a transition card from Sinciro, Heir to Usurpation to Albert, Levin Stormsaber - Strong card to play when you can't go for the finisher |
Rating
Deck Rating | |
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Tier ![]() | |
Range | Play Difficulty |
Combo | Challenging |
Detail | |
- A Combo Deck centered around Sinciro, Heir to Usurpation and Remnant of Hollowness - Fights by utilizing Loot cards - High finishing power with powerful damage cards |
User Score
A Loot-focused Burn damage Deck
Loot Swordcraft is a Deck that attacks with powerful burn damage from cards like Sinciro, Heir to Usurpation, and Remnant of Hollowness. The strength of this deck is that all its Loot cards are powerful, and it has strong Control capabilities even during the setup process.
Loot Swordcraft Deck - How to Play
Dominate the Early Game

In the early game, play low-Cost Followers and aggressively attack the enemy Leader. If you can play Followers that generate Loot, you'll be able to pull off powerful Loot-based combos later in the match.
Play Octrice Early

When you draw Octrice, Hollowness Manifest in your opening hand, play her as early as possible. This will advance her countdown which will allow you to get Remnant of Hollowness later in the game. You'll want to play her early, because having her crest on the board makes a second copy a dead card.
Apply pressure With Zirconia, Ironcrown Ward

If the followers you played in the early game survive, use Zirconia, Ironcrown Ward to build a powerful board and force your opponent to use their resources to deal with it. The ideal strategy is to keep chipping away at your opponent's leader as you continuously develop your board, then finish them off with a Super-Evolution.
Use Loot to Improve Your Field
Loot can be used in multiple ways, and a very effective one is to strengthen your board, which will increase your win rate. You can also use it to Fuse with Sinciro, Heir to Usurpation or as an ammo for Congregant of Usurpation. If you can predict your opponent's next move and use Gilded Necklace on a follower, you can control the board more easily.
Use Congregant of Usurpation to Turn the Tide

If your opponent has a strong board and Zirconia, Ironcrown Ward isn't going to be an effective play, use Congregant of Usurpation to turn the tide. By fusing it with Sinciro, Heir to Usurpation or Gilded Blade, you can deal with threats while also advancing Octrice's Crest.
Chip Away at the Enemy Leader With Storm or Evolve Other Followers

If your opponent lets their guard down in the midgame, seize the opportunity to evolve Albert, Levin Stormsaber, or your other followers deployed on the board to pressure your opponent. This makes it easier for you to win the game before they can execute their own strategy.
Advance Loot Fusion and Crests

While developing your board and dealing with threats, you should also be advancing your Sinciro, Heir to Usurpation, and Octrice's Crest when you have them. If you have Octrice's Crest, fusing one card into Sinciro, Heir to Usurpation each turn is usually a good way to advance its countdown.
Use Fusion to Manage Cards in Your Hand
Fusing with Sinciro, Heir to Usurpation is a great way to manage the cards currently in your hand. If you plan to play Congregant of Usurpation or Amelia, Silver Captain next turn, aim to have 7 cards in your hand, but if you're looking to play Lair of Usurpation, end your turn with about 6 cards.
Consider Fusing Cards You Might Need
Ideally, you want to fuse all four types of Loot with Sinciro, Heir to Usurpation, but avoid fusing cards that you might need to play. Gilded Goblet and Gilded Necklace are great defensive tools, as they can defend against lethal plays for just 1 cost. Meanwhile, Gilded Blade and Gilded Boots are useful for increasing damage when you choose not to use Sinciro, Heir to Usurpation.
Push for Lethal by Playing Damage Cards

Once you have enough fused cards with Sinciro, Heir to Usurpation and Remnant of Hollowness is in your hand, you're ready to go for lethal. Play your damage cards in succession to finish the game. Your win rate will increase if you can plan the order of your damage cards based on your opponent's deck and board.
Go With Storm When Opponent's Is Weak

When your opponent's board is weak, look for an opportunity to push for damage. If their board can be cleared with 3 damage from an area-of-effect (AoE) attack, use Albert, Levin Stormsaber, and for a single target, use Odin, Twilit Fate or Centaur Centurion. Remember that Storm cards are weak against boards with a lot of Wards, so find the right timing to use them.
Turn the tables With Sinciro, Heir to Usurpation

Take advantage of Sinciro, Heir to Usurpation's AoE effect to clear the board and pressure your opponent's leader at the same time. This is especially effective against boards that only Sinciro, Heir to Usurpation can clear. Be careful, though, because if your opponent develops their board after you play Sinciro, Heir to Usurpation, it can be difficult to secure lethal.
Use Remnant of Hollowness After Removal

Use Remnant of Hollowness on Turns when you've cleared your opponent's Field with Sinciro, Heir to Usurpation or Odin, Twilit Fate.
Disrupt Your Opponent with Ravening Tentacles

If your opponent ignores your board and tries to set up for a lethal turn, use Ravening Tentacles to protect yourself and disrupt their plans. It can also be used to get through Ward and secure lethal if your opponent's leader has 5 or less life.
Mulligan Guide for the Loot Swordcraft
Keep Loot-Generating Followers
Since you want to collect Loot from the early game to prepare for your midgame plays, it is recommended to keep any Follower that adds Loot, whether it's a single copy or multiple copies.
Do Not Keep Lair of Usurpation
Hold onto followers that generate Loot in your opening hand. Collecting Loot from the beginning of the game will help you prepare for your midgame plays.
Octrice, Hollowness Manifest Is Top Priority

While Octrice, Hollowness Manifest is important for setting up lethal plays in the mid to late game, you shouldn't go all-in on finding it. This deck doesn't have many 2-cost cards, so you should keep any 2-cost Loot cards you find in your opening hand.
Keep Low-Cost Cards and Zirconia, Ironcrown Ward
When you have Zirconia, Ironcrown Ward in your hand, you should also keep other 2-cost or 3-cost cards. Although Luminous Lancetrooper can be difficult to keep in your hand, it's a powerful card if you can manage to combo it with Zirconia, Ironcrown Ward.
Loot-Generating Followers + Sinciro, Heir to Usurpation

It's a good idea to keep Sinciro, Heir to Usurpation along with Loot-generating followers. Not only does Sinciro, Heir to Usurpation become a finisher when you fuse Loot to it, but it also helps to reduce the number of cards in your hand and also advance Octrice, Hollowness Manifest's Crest.
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