Loot Swordcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Loot Swordcraft - Deck Recipe and Rating
Deck Recipe

Follower 31 Spell 4 Amulet 5 Deck Cost 66,440 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() - Can be dealt with using Rush - Helps conserve Evolution Points (EP) for the late game |
![]() | ![]() ![]() ![]() - Capable of swinging back against a strong board - Can save Sinciro, Heir to Usurpation |
![]() | ![]() - Increases damage - Combo with Knightly Ardor |
![]() | ![]() - Strong when it can catch opponents off guard in various situations - Allows Kagemitsu, Enduring Warrior to attack twice for higher damage |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Mid-Range | Challenging |
| Detail | |
| - A deck that attacks with high damage, led by Sinciro, Heir to Usurpation - Supplements lacking @@@リソース@@@ with Tablet of Tribulations - Further damage increase with the addition of Zeta & Bea, Crimson and Blue | |
User Score
A Hyper-Offensive Deck that Revolves Around Loot
Loot Swordcraft is a high-pressure deck that deals powerful damage through cards using Sinciro, Heir to Usurpation and Albert, Levin Stormsaber. It's stacked with cards that can deal great damage and provide relentless tempo. Its appeal lies in overwhelming firepower that few decks can endure.
Loot Swordcraft Deck - How to Play
Push Early Damage and Get Loot

The early game is your chance to set the pace. Play cheap followers and attack the enemy leader aggressively. If those followers also generate Loot, you’ll be laying the groundwork for powerful mid-game combos.
Octrice Sets Up the Late Game

Drawing Octrice early is a huge advantage. Playing her ensures you’ll have Remnant of Hollowness ready for the late game. If you have Sinciro in hand, fusing each turn makes it much easier to guarantee that Remnant of Hollowness pays off once Sinciro activates.
Overwhelm the Board with Zirconia

If your early followers survive, Zirconia turns them into a formidable threat. She forces your opponent to answer a wide board and make emergency measures to restore defense points. Keep chipping away at their leader until your Super-Evolution turn seals the deal.
Retake the Field with Congregant of Usurpation

When the opponent takes control of the board, Congregant of Usurpation lets you reset. Fuse Sinciro or Bladeflash to clear the field while progressing Octrice’s Crest.
Chip away at the enemy Leader with Storm or sticky Followers

If your opponent eases off in the mid-game, that’s your chance. Evolve Albert or a remaining follower on the field to deal damage to your opponent. This keeps them on the back foot and prevents them from executing their strategy.
Finding the Right Moment to Drop Tablet

Tablet of Tribulations shines when your hand is thin and your opponent is gearing up for a big turn. If you think that their next play will overwhelm any follower you drop, play the Tablet instead. This usually happens on turn 4 or 6 and you're going first.
Advance Your Crest

As you develop your board and clear your opponent's side, don’t forget to advance Sinciro or Octrice’s Crest. These small steps add up to big payoffs later.
Use Fuse to adjust your hand size
Sinciro’s Fuse ability can also be used to manage your hand size. If you plan to play Congregant of Usurpation or Amelia, Silver Captain next turn, end your turn with 7 cards in hand. If you’re preparing to Engage Lair of Usurpation, aim to finish with around 6 cards.
Know Which Loot to Save

Loot cards aren’t just fusion material. Sometimes you’ll want to restore defense with Goblet or set up protection with Necklace. The key is balancing your hand so you know which Loot to fuse and which to hold.
Finish Strong by Chaining Damage Cards

Once you’ve fueled Sinciro enough to add Remnant of Hollowness to your hand, it’s time to finish the game. Play your damage cards back-to-back, and sequence them carefully depending on the opponent’s deck and board to maximize your chances of lethal.
Storm as a Burst Tool

If the opponent’s board can be cleared with a 3-damage AoE, follow up with Albert, Levin Stormsaber. Against a single follower, it’s better to push damage with Odin, Twilit Fate or Centaur Centurion. Storm cards struggle against Ward-heavy boards, so it’s best to wait for the perfect window to strike.
Retake a strong enemy field with Sinciro

When the enemy builds a board too strong for anything else, Sinciro is your answer. Use his AoE to retake control and pressure the enemy leader. Just be ready with a lethal plan, because your opponent will likely try to rebuild and retake the momentum away from you.
Play Remnant of Hollowness when the field is empty after using removal
The best time to play Remnant of Hollowness is right after you’ve cleared the enemy board with Sinciro or Odin, so you ensure that its damage connects. At 10 PP, you can even pair it with Albert’s Enhance to break through a 4-defense Ward.
Use Ravening Tentacles Effectively

Ravening Tentacles is a swing card. It not only pushes your opponent into lethal range but also buys you survival by disrupting your enemy's lethal setup. The key is reading their potential damage, both on board and in hand, and then playing Tentacles at the exact moment it denies their win.
Mulligan Guide for the Loot Swordcraft
Hold Onto Loot-Generating Followers
Loot cards play a key role in setting up your mid-to-late game strategy, so it’s important to secure them early. Followers like Octrice and the Usurpation trio help fill your hand with Loot, which makes them keepers in most matchups.
Keep Storm and Loot Cards in Aggro-Favored Matchups
In matchups where early aggression is rewarded, you should retain Storm followers alongside Loot generators. Flashstep Quickblader and Zeta & Bea are key contributors to this strategy, so it's a good idea to keep these cards.
Don't Keep Lair of Usurpation
While Lair of Usurpation is a solid Loot generator, your early turns are better spent developing your board with followers. And since you don’t need a large Loot count right away, it’s best to mulligan this card.
Keep Valse When Fighting for Field Control

If your opponent is playing an Aggro or Mid-Range deck where early field control is crucial, we suggest keeping a single copy of Valse, Silent Sniper.
Loot Generators and Fuse Cards
In addition to the Loot-supplying followers listed above, consider holding onto Sinciro, Heir to Usurpation, as your finisher, or Returning Slash for early removal and deck cycling. Both cards also support Fuse mechanics, which can help you manage your hand size and trigger Congregant of Usurpation's card effect.
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