Main Menu
Article Menu
Related New Pack and Cards
Latest News and Feature Articles
Take Two Guide
Best Card Picks by Class
DragoncraftForestcraft
PortalcraftAbysscraft
SwordcraftHavencraft
Runecraft
Recommended Articles
Deck Lists
Recommended Deck By Class
DragoncraftForestcraft
PortalcraftAbysscraft
SwordcraftHavencraft
Runecraft
Recommended Deck By Type
ComboControl
Mid-RangeAggro
Deck Recipe
F2P Deck Recipe
SwordcraftForestcraft
AbysscraftDragoncraft
RunecraftPortalcraft
Havencraft
Card Lists
By Card Type
Officer Card ListPuppetry Card List
Departed Card ListShikigami Card List
Levin Card ListLuminous Card List
Anathema Card ListMysteria Card List
Artifact Card ListGolem Card List
Marine Card ListEarth Sigil Card List
By Rarity
Silver Cards ListGold Cards List
Legendary Cards ListBronze Cards List
By Class
SwordcraftNeutral
PortalcraftHavencraft
AbysscraftDragoncraft
RunecraftForestcraft
Cards Sets
For Beginners
Other Articles
JP Guide
Forum

Earth Rite Runecraft - Best Deck Recipe

Last Updated:
Shadowverse: Worlds Beyond | Earth Rite Runecraft - Best Deck Recipe - GameWith

Earth Rite Runecraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.

Table of Contents

Earth Rite Runecraft - Deck Recipe and Rating

Deck Recipe

Earthrite Runecraft Deck
See it on the official deck portal
Follower
32

Spell
6

Amulet
2

Deck Cost
61,670
<1
2
3
4
5
6
7
8>

Alternate Cards

Lhynkal, Wandering Fool
- Serves as an alternate win condition
- Strong vs. decks that restore
Odin, Twilit Fate
- Increases your lethal range
- Include as a counter to Intimidate ability

Rating

Deck Rating
Tier s_tier
RangePlay Difficulty
Mid-RangeIntermediate
Detail
- A deck that develops its board and attacks via Skybound Arts
- Delivers serious late‑game damage thanks to powerful Skybound Art cards
- Has a strong ability to establish and reinforce its board using Evolution cards
Best Deck Tier List

User Score

Build the Board, Burn 'Em Down

Earth Rite Evo Runecraft locks down the field early, then stores up Skybound Art Effects to unleash damage from Ars Magna and Sandalphon. Its Earth Rite engine makes it great at clearing threats, healing up, and keeping the board stacked.

Earth Rite Runecraft Deck - How to Play

Build Up Earth Sigils in the Early to Mid-Game

In the early game, play cards that generate Earth Sigils, such as Witch’s New Brew, to build your stack. If you can reach around 6–8 Sigils early, you’ll have an easier time playing strong Earth Rite cards like Mireille & Risette, Penitent Duo and Norman, Adamant Alchemist in the midgame.

Control the Field With Auto‑Evolution

Once you’ve built enough Earth Sigils, use the auto‑evolution effects of Edelweiss and Mireille & Risette to gain Evolutions while clearing and pressuring the field. Midgame auto‑evolutions are extremely strong, so aim for them when your stack is ready.

Norman Provides Strong Follow‑Up Pressure

After applying pressure with Mireille & Risette and other midgame plays, your opponent’s field will often be weakened. Your next move should be to follow up with Norman, Adamant Alchemist to summon two Guardian Golems. When you reach 6 play points, look for opportunities to push field pressure.

Rebuild Your Sigils for the Late Game

After using your Earth Sigils on strong mid-game plays, rebuild your Earth Sigil stack by Super-Evolving Penelope, Potions Prodigy, or by using Cagliostro, Genius Alchemist, Melvie, Adoring Witch, or Sagelight Teachings. By accumulating your stack to around 6-8, it becomes easier to get Lilanthim, Anathema of Edacity on the field.

After spending Sigils on your midgame plays, rebuild your stack through Super‑Evolving Penelope, Potions Prodigy or by using Cagliostro, Genius Alchemist, Melvie, Adoring Witch, or Sagelight Teachings. Reaching around 6–8 Sigils again makes it easier to play Lilanthim, Anathema of Edacity.

Build Evolution Count Alongside Sigils

While rebuilding Sigils, you should also increase your evolution count using cards like Gran & Djeeta (when their Skybound Art is ready) or Cagliostro. This helps Invoke Sandalphon, Primarch Successor and activate Super Skybound Arts in your hand.

Play Lilanthim and Pressure the Leader

Once you have enough Earth Sigils, play Lilanthim and use it to chip away at the enemy Leader if it stays on the field. As a guideline, a stack of 6 usually keeps it alive, and a stack of 8–10 helps it survive even against decks with strong destroy effects.

Gain Infinite Resources with Cagliostro

When Cagliostro’s Super Skybound Art is active, she adds an Ars Magna to your hand each turn. With Ars Magna, you can continuously deal burn damage and restore your defense, gradually creating a resource and defense gap.

Win Long Games Through Resource Advantage

In the very late game, focus on developing your board to force your opponent to spend cards and Evolution Points. Earth Rite Runecraft can gain a resource advantage through Lilanthim or Cagliostro’s Super Skybound Art, and the deck has abundant destroy, restore, and draw effects, giving it strong endurance in long matches

Use Raio Against Late‑Game Decks

Against opponents with strong late‑game plans, play Raio, Elimination Manifest to widen the gap in how many followers you can develop each turn. Reduced‑cost cards let you create a powerful field repeatedly, helping you keep pace or pull ahead

Finish With Sandalphon’s Super Skybound Art

When your opponent runs out of resources and can no longer develop their board, finish the game with Sandalphon’s Super Skybound Art. Super‑Evolving a Lilanthim that remains on the field, or playing it while clearing the board with Edelweiss or Alchemic Flare, is a strong closing sequence.

Mulligan Guide for the Earth Rite Runecraft

Keep Low-Cost Earth Sigil Generators

It’s recommended to keep one or two cards that generate an Earth Sigil, as playing them early helps you cycle your deck and set up stronger mid‑ to late‑game plays.

When Going Second, Keep Removal

When going second, you’ll often need to break your opponent’s early board and protect your own DP, so it’s useful to keep Alchemic Flare for turns 2–3 and Enchanting Perfumer, which can clear up to three followers when evolved.

Keep Mid‑Cost Cards Alongside Low‑Cost Ones

If you already have 1–2 Earth Sigil generators, you should also keep these cards for the midgame.

In Mirror Matches, Keep Lilanthim

In mirror matches, the player who plays Lilanthim first gains a major advantage, so keep Lilanthim together with your Earth Sigil generators.

Against Decks with Strong Late-Game Boards, Keep Raio

Against late‑game board‑dominant decks like Mode Abysscraft or Evo Swordcraft, keep Raio. Playing Raio helps you answer their large boards and makes your follow‑up turns smoother, allowing you to stay even or pull ahead.

Against Decks with a Time Limit, Keep Sandalphon

Against OTK decks that win if the game drags on, such as Rhinoceroach Forestcraft, Izudia Forestcraft, and Evo Abysscraft, keep Sandalphon so you can reduce the opponent’s Defense early and avoid being outpaced.

Related Articles

return to top
Rankings & Recommended Decks
Best Decks in Shadowverse: Worlds BeyondBest DecksShadowverse: Worlds Beyond Pro-Curated DecksPro-Curated Decks
First Farer Missions Decks in Shadowverse: Worlds BeyondFirst Farer MissionsF2P Decks in Shadowverse: Worlds BeyondF2P Decks

Deck List

Decks by Class

Best Class and Characteristics

Decks by Type

Deck Lists

Have some feedback? Click here

Your feedbacks will be checked by our staffs and will be attended to accordingly. Please be advised that we may not reply to every individual feedbacks.


Article Written by
Shadowverse: Worlds Beyond Strategy Team

Shadowverse: Worlds Beyond Strategy Team

Reader Comments
Max. 300 Characters

By clicking Submit you are agreeing to the Terms of Use.
*Offensive, insulting or inappropriate use of forum may lead to ban/restriction.
To avoid griefing, you will not be able to post or report for the first %d hours upon visiting this forum for the first time.

Close

Looks like nobody posted here yet...

Copyright Notice

© Cygames, Inc. All Rights Reserved
The copyrights, trademarks, and other intellectual property rights of the game images used on this website belong to the respective content providers. All content information within the articles is created by the GameWith strategy team.
Shadowverse: Worlds Beyond Official Website