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JP Guide

Earth Rite Runecraft - Best Deck Recipe

Last Updated:
Shadowverse: Worlds Beyond | Earth Rite Runecraft - Best Deck Recipe - GameWith

Earth Rite Runecraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.

Table of Contents

Earth Rite Runecraft - Deck Recipe and Rating

Deck Recipe

Earthrite Runecraft Deck
See it on the official deck portal
Follower
32

Spell
6

Amulet
2

Deck Cost
61,670
<1
2
3
4
5
6
7
8>
Card List

Alternate Cards

Juno, Visionary Alchemist
- Helps you put followers on the field from the mid‑game onward
- You need to keep track of how many Earth Sigils you’re using each turn
Emperor of Elements
- Can build a field with a single card
- Be mindful of your Earth Sigil usage
Odin, Twilit Fate
- Increases the range for lethal
- seful as a counter to Intimidate

Rating

Deck Rating
Tier b_tier
RangePlay Difficulty
Mid-RangeChallenging
Detail
- A deck that develops its board and attacks via Skybound Arts
- Delivers serious late‑game damage thanks to powerful Skybound Art cards
- Has a strong ability to establish and reinforce its board using Evolution cards
Best Decks & Tier List

Build the Board, Burn 'Em Down

Earth Rite Evo Runecraft locks down the field early, then stores up Skybound Art Effects to unleash damage from Ars Magna and Sandalphon. Its Earth Rite engine makes it great at clearing threats, healing up, and keeping the board stacked.

User Score

Golem Earth Rite Runecraft Deck Recipe and Rating

Deck Recipe

Shadowerse Worlds Beyond Golem Deck
See it on the official deck portal
Follower
34

Spell
6

Amulet
0

Deck Cost
<1
2
3
4
5
6
7
8>
Card List

Alternate Cards

Witch's New Brew
- A simple way to get more Earth Sigils
- Draws a card to thin out your deck
Velharia, Heir to Truth
- An easier-to-use Banish effect than Odin
- Strong against wide boards of Zwei or other copies of the same card
Remi & Rami, Two-Faced Witch
- Can further buff Golems that come into play
- The drawback is that it requires Super-Evolution

Earth Rite Runecraft Deck - How to Play

Build Up Earth Sigils in the Early to Mid-Game

In the early game, play cards that generate Earth Sigils, such as Witch’s New Brew, to build your stack. If you can reach around 6–8 Sigils early, you’ll have an easier time playing strong Earth Rite cards like Mireille & Risette, Penitent Duo and Norman, Adamant Alchemist in the midgame.

Control the Field With Auto‑Evolution

Once you’ve built enough Earth Sigils, use the auto‑evolution effects of Edelweiss and Mireille & Risette to gain Evolutions while clearing and pressuring the field. Midgame auto‑evolutions are extremely strong, so aim for them when your stack is ready.

Norman Provides Strong Follow‑Up Pressure

After applying pressure with Mireille & Risette and other midgame plays, your opponent’s field will often be weakened. Your next move should be to follow up with Norman, Adamant Alchemist to summon two Guardian Golems. When you reach 6 play points, look for opportunities to push field pressure.

Rebuild Your Sigils for the Late Game

After using your Earth Sigils on strong mid-game plays, rebuild your Earth Sigil stack by Super-Evolving Penelope, Potions Prodigy, or by using Cagliostro, Genius Alchemist, Melvie, Adoring Witch, or Sagelight Teachings. By accumulating your stack to around 6-8, it becomes easier to get Lilanthim, Anathema of Edacity on the field.

After spending Sigils on your midgame plays, rebuild your stack through Super‑Evolving Penelope, Potions Prodigy or by using Cagliostro, Genius Alchemist, Melvie, Adoring Witch, or Sagelight Teachings. Reaching around 6–8 Sigils again makes it easier to play Lilanthim, Anathema of Edacity.

Build Evolution Count Alongside Sigils

While rebuilding Sigils, you should also increase your evolution count using cards like Gran & Djeeta (when their Skybound Art is ready) or Cagliostro. This helps Invoke Sandalphon, Primarch Successor and activate Super Skybound Arts in your hand.

Play Lilanthim and Pressure the Leader

Once you have enough Earth Sigils, play Lilanthim and use it to chip away at the enemy Leader if it stays on the field. As a guideline, a stack of 6 usually keeps it alive, and a stack of 8–10 helps it survive even against decks with strong destroy effects.

Gain Infinite Resources with Cagliostro

When Cagliostro’s Super Skybound Art is active, she adds an Ars Magna to your hand each turn. With Ars Magna, you can continuously deal burn damage and restore your defense, gradually creating a resource and defense gap.

Win Long Games Through Resource Advantage

In the very late game, focus on developing your board to force your opponent to spend cards and Evolution Points. Earth Rite Runecraft can gain a resource advantage through Lilanthim or Cagliostro’s Super Skybound Art, and the deck has abundant destroy, restore, and draw effects, giving it strong endurance in long matches

Use Raio Against Late‑Game Decks

Against opponents with strong late‑game plans, play Raio, Elimination Manifest to widen the gap in how many followers you can develop each turn. Reduced‑cost cards let you create a powerful field repeatedly, helping you keep pace or pull ahead

Finish With Sandalphon’s Super Skybound Art

When your opponent runs out of resources and can no longer develop their board, finish the game with Sandalphon’s Super Skybound Art. Super‑Evolving a Lilanthim that remains on the field, or playing it while clearing the board with Edelweiss or Alchemic Flare, is a strong closing sequence.

Mulligan Guide for the Earth Rite Runecraft

Keep Low-Cost Earth Sigil Generators

It’s recommended to keep one or two cards that generate an Earth Sigil, as playing them early helps you cycle your deck and set up stronger mid‑ to late‑game plays.

When Going Second, Keep Removal

When going second, you’ll often need to break your opponent’s early board and protect your own DP, so it’s useful to keep Alchemic Flare for turns 2–3 and Enchanting Perfumer, which can clear up to three followers when evolved.

Keep Mid‑Cost Cards Alongside Low‑Cost Ones

If you already have 1–2 Earth Sigil generators, you should also keep these cards for the midgame.

In Mirror Matches, Keep Lilanthim

In mirror matches, the player who plays Lilanthim first gains a major advantage, so keep Lilanthim together with your Earth Sigil generators.

Against Decks with Strong Late-Game Boards, Keep Raio

Against late‑game board‑dominant decks like Mode Abysscraft or Evo Swordcraft, keep Raio. Playing Raio helps you answer their large boards and makes your follow‑up turns smoother, allowing you to stay even or pull ahead.

Against Decks with a Time Limit, Keep Sandalphon

Against OTK decks that win if the game drags on, such as Rhinoceroach Forestcraft, Izudia Forestcraft, and Evo Abysscraft, keep Sandalphon so you can reduce the opponent’s Defense early and avoid being outpaced.

How to Counter the Earth Rite Runecraft

Keep Followers at 5 or More Defense

Earth Rite Runecraft has many cards that deal 4 damage to followers, such as Alchemic Flare, Edelweiss, Sagelight Ward, and Sagelight Teachings. If you build a field where your followers have 5 or more defense, they become much harder to remove, making it easier to take control of the match.

Build a Strong Field Against Mireille & Risette, Penitent Duo

Mireille & Risette, Penitent Duo can create a powerful field for Earth Rite Runecraft. Playing a follower with 5 or more attack, such as an evolved Octrice, Hollowness Manifest is an effective counter because it can trade into one Mireille & Risette.

Aim to Leave Followers With 6 or More Defense

If you leave a follower with 6 or more defense on the field, it won't be dealt with unless it's attacked by two Mireille & Risette, Penitent Duos. A follower with 6 or more defense and 5 or more attack is very effective because not only does it require two attacks to be removed, but it can also trade with one of them.

Prepare for Norman and Two Guardian Golems

Norman, Adamant Alchemist can create a threatening field by summoning two Guardian Golems. To counter this, you can set up a field of small followers early to break their Barriers, or hold cards that can clear multiple targets, such as Gildaria, Anathema of Peace or Medusa, Venomfang Royalty.

Have Answers Ready for Lilanthim, Anathema of Edacity

Lilanthim, Anathema of Edacity is a difficult follower to remove, but it can sometimes be banished by Marwynn, Despair Manifest’s Torrent or Himeka, Heir to Repose’s Crest. If there aren’t many Earth Sigils on the field, you can also remove it by attacking multiple times with Puppetry after playing Orchis, Newfound Heart, or by using Medusa, Venomfang Royalty.

If You Can’t Remove It, Ignore It

If you have no way to deal with Lilanthim, Anathema of Edacity, you can choose to ignore it and focus on reducing the opponent’s Defense instead. If your Leader still has plenty of Defense, taking some damage is acceptable, so push aggressively for lethal.

Build a Field That Sandalphon Can’t Break Through

Sandalphon, Primarch Successor is often Earth Rite Runecraft’s finisher. Counter it by playing high‑defense followers in the late game to create a field that makes it difficult for Sandalphon’s damage to reach you.

Track the Timing for Super Skybound Art

Super Skybound Art cannot activate if the total number of your evolutions plus the opponent’s turns is 14 or less. If your calculations show the total won’t reach 15, even if Evolutions happen that turn, then you don’t need to worry about lethal from Sandalphon’s Super Skybound Art, even if your field is weak.

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