Mid-range Abysscraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Best Deck Tier ListTable of Contents
Mid-range Abysscraft - Deck Recipe and Rating
Deck Recipe

Follower 29 Spell 8 Amulet 3 Deck Cost 49,770 | <1 2 3 4 5 6 7 8> |
Reaper's Deathslash×3
1Devious Lesser Mummy×3
222Mino, Shrewd Reaper×3
221Orthrus, Hellhound Blader×3
222Soul Predation×2
2Rage of Serpents×3
2Little Miss Bonemancer×3
312Shadowcrypt Memorial×3
3Ceres, Blue Rose Maiden×3
414Aragavy, Eternal Hunter×3
543Olivia, Heroic Dark Angel×3
744Medusa, Venomfang Royalty×3
737Vlad, Impaler×2
858Cerberus, Hellfire Unleashed×3
866
Card Replacement Candidates
![]() | ![]() ![]() ![]() ![]() - Include if you want to stabilize your early game plays - A standard 2-cost 2/2, easy to use |
![]() | ![]() ![]() ![]() ![]() - Include when you're worried about resources - Using it normally results in a significant Tempo Loss - You have enough resources even without it |
![]() | ![]() - Strong in the early game with high-stat Ward - Can also recover resources and helps with board flooding - The drawback is that it's a flexible slot with Ceres |
![]() | ![]() ![]() - Very high board flooding capability on 5 and 6 PP - Easy to connect into Olivia's Super-Evolution - Has a flaw where it makes Cerberus's Super-Evolution dysfunctional |
![]() | ![]() ![]() - A valuable Storm follower, but its Attack is low |
Rating
Deck Rating | |
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Tier ![]() | |
Range | Play Difficulty |
Mid-Range | Intermediate |
Detail | |
- A Mid-Range Deck that excels at building a board. - Has powerful removal and can contest the board. - Its weakness is a lack of direct damage from sources like Storm. |
User Score
A Board-Based Deck that Fights Tenaciously from the Mid-Game Onward
Mid-Range Abysscraft is a Deck that develops sticky Followers, then buffs the ones that remain on the Field with Olivia, Heroic Dark Angel or Cerberus, Hellfire Unleashed to attack. Its strong removal makes it easy to save EP (Evolution Point), and a key feature is being able to reliably use EP (Evolution Point) on powerful Followers.
Mid-range Abysscraft - How to Play
Focus on Building Cemetery in the Early Game
You need cards in your Cemetery to activate Necromancy abilities, so focus on filling your Cemetery in the early game.
Survive the Mid-Game with Powerful Removal
Deal with the opponent's followers in the mid-game with cards that have strong removal abilities, like Ceres, Blue Rose Maiden, and Aragavy, Eternal Hunter. This Deck's strength is that it has multiple cards with powerful removal, so you won't have much trouble dealing with the field in the mid-game is its strength.
Develop Your Field and Force Your Opponent to Respond
By playing Ghost Juggler and Little Miss Bonemancer, you can create a field that is likely to survive until your next turn.
Utilise Cards That can Remove Followers Without Using EP
Ceres, Blue Rose Maiden, Ghost Juggler, Aragavy, Eternal Hunter, Medusa, Venomfang Royalty, and Mukan, Shadowcrypt Ward can remove followers or force a response without using EP (Evolution Point), so if you can make your opponent use their resources on them, you'll gain an advantage.Strengthen the Field with Olivia or Cerberus
If you have any followers left on the field, immediately use Olivia, Heroic Dark Angel or Cerberus, Hellfire Unleashed to boost their stats and attack the enemy leader.
Reaper's Deathslash on a Super-Evolved Follower
Due to the mechanics of Super-Evolution, your followers cannot be destroyed during your turn. Therefore, if you use Reaper's Deathslash on a Super-Evolved follower, you can destroy an enemy follower without losing your own.
Mulligan Guide for the Mid-range Abysscraft
Keep Low-Cost Cards to Avoid Passing in the Early Game
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In the early game, you want to play Followers to build up your Cemetery, so you should basically keep low-Cost Followers.
Ceres and Aragavy Can Be Kept by Themselves
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Ceres and Aragavy are strong plays for turns 4 and 5. Even without using an EP (Evolution Point), they can force the opponent to use one or deal with a wide Field, so it's recommended to keep them by themselves as they are powerful early game plays.
Keep Olivia or Cerberus
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Olivia and Cerberus are important cards that lead to victory, so if the other 3 cards in your Hand are the ones mentioned above, you can keep them.
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