Mid-range Abysscraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Mid-range Abysscraft - Deck Recipe and Rating
Deck Recipe

Follower 34 Spell 6 Amulet 0 Deck Cost 65,140 | <1 2 3 4 5 6 7 8> |
Devious Lesser Mummy×3
222Mino, Shrewd Reaper×3
221Sham-Nacha, Heir to Entwining×1
222Rage of Serpents×3
2Ghastly Soiree×3
2Gilnelise, Voracity Manifest×3
303Vuella, the Blastwing×3
324Supplicant of Entwining×3
444Aragavy, Eternal Hunter×3
543Congregant of Entwining×3
544Undead Soldier×2
633Olivia, Heroic Dark Angel×1
744Odin, Twilit Fate×3
742Rulenye & Valnareik×3
755Cerberus, Hellfire Unleashed×3
866
Alternate Cards
![]() | ![]() ![]() ![]() ![]() - Consider including these if you want to make the deck more aggressive |
![]() | ![]() ![]() ![]() ![]() - Include these cards if you need to counter Norman, Adamant Alchemist |
Rating
Deck Rating | |
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Tier ![]() | |
Range | Play Difficulty |
Mid-Range | Simple |
Detail | |
- A Mid-Range Deck that excels at developing the Field - Dominates the field from mid-game onward - Tough to master since you’ll need to figure out your own winning strategy |
User Score
Build a Board, Buff to Win
Mid-Range Abysscraft is a deck that wins by establishing a dominant presence on the field and grinding out the game from the mid-game onward. It develops followers and then buffs them with cards like Olivia, Heroic Dark Angel or Cerberus, Hellfire Unleashed to push for damage. The deck's strong removal makes it easy to save your Evolution Points (EP), which allows you to use them on powerful followers to gain a significant advantage.
Mid-range Abysscraft Deck - How to Play
Go Aggro Early with High-Stat Followers

Use followers with high stats like Beryl, Nightmare Incarnate, Vuella, the Blastwing, Devotee of Entwining, and Supplicant of Entwining to chip away at your opponent's leader. An aggressive mindset in the early game makes it easier to finish off your opponent with a finisher in the late game.
Don't Rush to Play Ghastly Soiree

Ghastly Soiree is a solid card that can fill your board for a couple of turns, but it's often better to play high-stat followers to keep pressuring your opponent's leader. Try to save Ghastly Soiree for turns when you don't have any other good plays.
Use Castle of Entwining for Early Game Buffs

Castle of Entwining is a good resource card. In the early game, you should use it to buff your followers' stats and build a strong board, or use its draw effect during the mid to late game when you need to replenish your hand.
Fight Back and Attack with Aragavy, Eternal Hunter

In the mid-game, if your opponent has a strong board, use Aragavy, Eternal Hunter to fight back. Evolve him to take out a follower, then focus on attacking your opponent's leader while leaving a powerful 6/5 follower on the board.
When Your Followers Survive, Use Congregant of Entwining

If your opponent plays slowly and doesn't have many strong followers on the board, or if your followers survive their turn, use Congregant of Entwining to strengthen your board. If you want to evolve your remaining followers while clearing the board, choose his Rush ability. If your opponent has no followers on the board, use his Ward ability to solidify your field.
Finish the Game with Storm or Cerberus, Hellfire Unleashed
After your Super-Evolution turn, use cards with Storm like Odin, Twilit Fate or Rulenye & Valnareik, Manifestation of Screams and Love to repeatedly deal damage and try to win the game by turn 8.
You Can Also Pressure with a Powerful Field
After your Super-Evolution turn, you don't have to just rely on damage followers. You can also create a powerful board with a Super-Evolved Congregant of Entwining and low-cost followers. Alternatively, you can use Scream Diffusion with Rulenye & Valnareik, Manifestation of Screams and Love to force your opponent to use their removal, or pressure them with Cerberus, Hellfire Unleashed.
Taking Too Long Makes It Harder to Win
This deck doesn't usually get to activate Sham-Nacha, Heir to Entwining and doesn't include Ginsetsu & Yuzuki, Twin Calamities, which makes it difficult to win in longer games. Because of this, you should try to create an opportunity to win and finish the game by turn 10 at the latest.
Mulligan Guide for the Mid-range Abysscraft
Keep Low-Cost Cards to Play in the Early Game
To secure an early-game advantage, you should keep low-cost followers in your opening hand. You can hold onto most 2-cost cards, with the exception of Rage of Serpents. However, if you have Devious Lesser Mummy alongside Mino, Shrewd Reaper or Ghastly Soiree, it's better to redraw the Mummy to get a better chance at better options.
If You Have Early Game Plays, Keep Mid-to-Late Game Cards Too
When your opening hand has plays for turns 2 through 4, consider saving one or two powerful cards to secure your mid-to-late-game advantage.
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