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Puppet Portalcraft - Deck Recipe and How to Play

Puppet Portalcraft - Deck Recipe and How to Play

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Shadowverse: Worlds Beyond | Puppet Portalcraft - Deck Recipe and How to Play - GameWith

Puppet Portalcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.

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Table of Contents

Puppet Portalcraft - Deck Recipe and Rating

Deck Recipe

人形ネメシス
See it on the official deck portal
Follower
36

Spell
1

Amulet
3

Deck Cost
35,020
<1
2
3
4
5
6
7
8>
Card List

Card Replacement Candidates

Puppet ShieldPuppet ShieldApollo, HeavenDivine ThunderMecha Cavalier
- Include if 2/2s and 3/3s are commonly played
- Can also be used for single-target removal
- In the current meta, Apollo is strong
Dirk, Metal MercenaryDirk, Metal MercenaryApollo, HeavenDivine ThunderMecha Cavalier
- Include if you want to focus on mid-game board development
- Has Stats that are strong against Ominous Artifact α and Anne & Grea
- Strong because it can conserve EP compared to Mecha
Bullet from BeyondBullet from BeyondDivine Thunder

- Banishing that comes with resources
- The added Gear can be fused and played immediately
- Fortifier Artifact is a valuable Ward
Ruler of CocytusRuler of CocytusApollo, HeavenDivine ThunderMecha Cavalier
- A supplement for when you can't close out the game
- Ideally, it's better not to include it
- Include if you don't have all the cards

Rating

Deck Rating
Tier a_tier
RangePlay Difficulty
Mid-RangeSimple
Detail
- A Deck based on Puppetry Followers.
- Its board clearing ability using Puppetry is top-class.
- Excellent late-game finishing power with Orchis, Newfound Heart.
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User Score

Control the Field with Puppetry Followers

Puppetry Portalcraft is a Deck that fights using Puppetry as its core. Its strength is its powerful removal capability involving Puppetry Followers, and plays involving "Orchis, Newfound Heart" are especially powerful.

Puppet Portalcraft - How to Play

Use Puppets in Early Game

In the early game, play low-Cost Followers to develop your Field, and use the Puppetry added to your Hand to deal with the opponent's Field.

Remove with Puppet & Attack with Followers

By using Puppet for removal, the Followers you played in the early game can be used to Attack the Leader. At this point, dealing Damage to the Leader makes it easier to aim for lethal with Orchis, Newfound Heart.

Control the Field & Prepare

This is a Deck that can't deal Damage without using EP (Evolution Point) or SEP (Super-Evolution Point), so while saving your EP (Evolution Point) in situations where you can afford to, focus on removing Followers and recovering Puppets. If you can obtain Puppets with Noah, Thread of Death, or Puppet Theater, you can use Orchis, Newfound Heart, and Liam, Crazed Creator more effectively in the late game.

Noah is Powerful in the Mid-Game

If you can play Noah, Thread of Death around turns 5-7, you can deal with the Field with Puppets while aiming for additional Damage from Orchis, Newfound Heart. On top of that, its high Stats can force the opponent to use EP (Evolution Point) or strong removal, making it your strongest power play in the mid-game. Organize your Hand and the Field from the previous Turn to use Noah, Thread of Death, effectively.

Assess Whether to Attack or Prepare

While this Deck has high finishing power in the late game with repeated plays of Orchis, Newfound Heart and Liam, Crazed Creator, lethal Damage is often dealt over multiple turns. Because of this, if you attack with just enough Damage, you may fail to win due to Restore effects or multiple Ward followers.

Set Up Hands While Applying Pressure

If you decide it's too risky to go for the win, perform minimal Field control with Puppetry and advance your draw with Eudie, Maiden Reborn, Ruby, Greedy Cherub, and Olivia, Heroic Dark Angel to set up your Hand. A strength of Puppet Portalcraft is its ability to apply Field pressure while preparing for future turns.

Attack by Super-Evolving Orchis

Once you have enough Damage in your Hand to finish the opponent, Super-Evolve Orchis, Newfound Heart and Attack (Action) the enemy Leader with the Storm Puppetry. By saving up Puppets in your Hand, you can turn the Field around while dealing massive Damage.

A Non-Lethal Orchis Super-Evolution Often Backfires

Since this Deck relies on Orchis, Newfound Heart, and Liam, Crazed Creator for Damage, if you attack with Orchis, Newfound Heart and don't have another Orchis or Liam, you won't be able to finish them off. Unless you're forced to use Orchis, Newfound Heart for removal, aim to Super-Evolve when you can win with a flurry of Damage.

Beware of Restore Effects

Your plan for lethal over multiple turns can be disrupted by various Restore effects like Sagelight Teachings and Sylvia, Garden Executioner. You should make a plan that accounts for Restore effects, such as having enough Damage to win even after they Restore, or forcing them to use their SEP (Super-Evolution Point) needed for their offense in exchange for letting them Restore.

You Can Also Win Through Control

Depending on the opponent's Deck, you can also aim to win by exhausting their resources. You can do this by fending off their attacks with removal and Restore effects while continuously building your Field. The ideal Decks to target with this strategy are Decks that lack draw engines and rely on EP (Evolution Point) and SEP (Super-Evolution Point) for Damage and removal.

Force the Opponent to Use EP Using Orchis

Even without Super-Evolving, Orchis, Newfound Heart has high removal capability by using the Puppets in your Hand. Furthermore, since Orchis is hidden behind a Ward follower (Lloyd), she is a card that easily forces the opponent to use resources, making her a crucial play in a control strategy.

Make Them Use All EP

By using Olivia, Heroic Dark Angel, Sylvia, Garden Executioner, and an unevolved Orchis, Newfound Heart to perform removal and apply Field pressure, you can make them use all their EP (Evolution Point). If you do, Puppet Portalcraft, which can easily maintain resources through draw and Puppetry, will ultimately have the advantage.

Mulligan Guide for the Puppet Portalcraft

Keep Lovestruck Puppeteer, Eudie, and Orchis

Lovestruck PuppeteerLovestruck PuppeteerEudie, Maiden RebornEudie, Maiden RebornOrchis, Newfound HeartOrchis, Newfound Heart

Keeping Lovestruck Puppeteer and Eudie, Maiden Reborn will stabilize your early game, as they are strong in the early game of any matchup. Also, keep Orchis, Newfound Heart, who can reliably lead to victory in the late game. Even if you don't have other low-Cost cards, it's fine to keep them by themselves since the Deck contains many low-Cost cards.

Keep One Copy of Orchis

Playing Orchis, Newfound Heart multiple times in a row is certainly powerful, but top-tier Decks can play around the lethal damage from multiple plays with Restore and Ward. It's become a meta where it's hard to push through without chipping away at the enemy Leader in the early game or preparing with Noah, Thread of Death, so it's fine to return the second copy of Orchis.

Keep a 2-Cost + 3-Cost + Noah set

Lovestruck PuppeteerLovestruck PuppeteerMedical-Grade AssassinMedical-Grade AssassinNoah, Thread of DeathNoah, Thread of Death

Noah, Thread of Death is the card you want to Play the most in the mid-game, as it clears the Field without using an EP (Evolution Point) and adds buffed Puppetry to your Hand, making it easier to aim for lethal with a later Orchis, Newfound Heart. Therefore, it's recommended to keep it as a set with 2 and 3-Cost cards that stabilize your early game.

Keep Sylvia in Specific Matchups

Sylvia, Garden Executioner

Sylvia is Effective Against Tier 1 Decks

In matchups against Spell Runecraft, Mid-Range Swordcraft, and Portalcraft, clearing their powerful mid- to late-game Field is strong. Against Forestcraft, Phase Dragoncraft, and Puppetry Portalcraft, its ability to Restore 4 defense and shift the lethal range is excellent, so it's recommended to keep her.

If You Only Have Orchis and Sylvia, Keep Sylvia

In matchups where you want to keep Sylvia, Garden Executioner, if you have no other low-Cost cards and only Orchis, Newfound Heart and Sylvia, Garden Executioner in your opening hand, keep Sylvia, Garden Executioner. Because Orchis, Newfound Heart's effective Turn is late and you can dig through your Deck with Sylvia, Garden Executioner's draw, Sylvia, Garden Executioner has higher priority.

Keep Removal for Opponent's Board

Phildau, Lionheart WardPhildau, Lionheart WardApollo, HeavenApollo, Heaven's EnvoyPuppet TheaterPuppet Theater

Along with the three basic keeps, keep removal cards depending on how the opponent's Deck develops its board to gain an advantage in the fight for Field control.

If Unsure, Keep Phildau

Phildau, Lionheart Ward

You mainly keep it against opponents like Spell Runecraft, Phase Dragoncraft, and Portalcraft where you want to use targeted removal on Turn 4 or 5, but since it's also fine to Play it as a 2/2 without Evolving, it's a card that's generally safe to keep.

Against E,R,D,N: Apollo or Puppet Theater

Apollo, Heaven

When facing Forestcraft, Swordcraft, Dragoncraft, and Abysscraft, they tend to swarm the board with followers that have 1 or 2 Defense, so you can wipe their Field with Apollo, Heaven's Envoy or Puppet Theater. If you have both Eudie, Maiden Reborn and Apollo, Heaven's Envoy, prioritize keeping Apollo.

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