Puppet Portalcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Puppet Portalcraft - Deck Recipe and Rating
Deck Recipe

Follower 29 Spell 8 Amulet 3 Deck Cost 64,250 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() - Can search for powerful high-cost followers in the late game - Can be played on the field in the early game |
![]() | ![]() ![]() - Can supply a lot of Puppetry - Hard to use before playing Orchis as it can fill up your field |
![]() | ![]() ![]() - Can be used for restoring health, removal, and buffs - Can also be a finisher in the late game |
![]() | ![]() ![]() ![]() - A valuable damage card - Becomes even more powerful in the late game by gaining a Barrier |
![]() | ![]() ![]() ![]() - Makes it easier to deal with high-cost followers - Difficult to deal with cards behind a Ward follower |
![]() | ![]() ![]() - Can aim for a win with burn damage - Including Lyria, Skydestined will dilute your search pool |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Mid-Range | Simple |
| Detail | |
| - Strong early game tempo moves - High finishing power thanks to Beelzebub, Supreme King - Can also deal with wide boards using Imari, Imari's Little Buddies | |
User Score
Control the Field with Puppets
Puppet Portalcraft is a powerful deck that excels at early-game board swarming and transitions into the late-game with a viable damage source. Card Set 4 adds Beelzebub, Supreme King, bringing with it the firepower to consistently close out matches against slower decks.
Puppet Portalcraft Deck - How to Play
Line Up Followers While Controlling the Field with Puppetry

In the early game, build your field by playing low-cost followers, and use the Puppetry added to your hand to control your opponent's field.
Destroy with Puppetry and Attack the Leader with Followers
By using Puppetry for destruction, the followers you played in the early game can more easily attack the leader. Dealing damage to the leader at this stage makes it easier to set up lethal with Orchis, Newfound Heart.
An Early Zwei is a Powerful Play

By playing and evolving Zwei, Symphonic Heart as early as possible, you can clear most of your opponent's field and establish a powerful board behind your Ward followers. Depending on the deck, a 5/5 Zwei, Symphonic Heart behind two Ward followers is hard to remove. Against follower-based decks, playing a Puppet to increase your number of Wards makes your board even stronger.
If Zwei survives, push for the win
If Zwei survives, it's recommended to leverage your field advantage to establish another strong field and aim for a quick win. If the opponent can't remove Zwei, building your field again and setting up a Ward with Puppetry makes it highly likely they won't be able to clear her next turn, giving you a chance to press your advantage.
Clear the field with Imari while using Spells

As a plan other than using Zwei, evolving Imari is also a powerful move. While playing Spells, you can use Imari's Little Buddies with Rush to retake the field. If the opponent has no followers on their field, it's also effective to use board development to apply pressure.
Understand the roles of each 1-Cost Spell
The 1-Cost Spells you use when you play Imari each have different roles. Use Light of the Dewdrop to search for key cards, Resurrection Tuner to reuse useful followers, and Sincerity of the Dewdrop to either buff your own followers or debuff your opponent's followers.
Use Odin to chip away at the enemy leader when you see an opening

When there's only one strong card on the opponent's field, use Odin to clear the field while chipping away at the enemy leader's health. Attacking the leader before they play Orchis makes it easier for subsequent plays, like playing Orchis multiple times, to get through.
Attack by Super-Evolving Orchis, Newfound Heart

Once you have enough damage in your hand to finish off the opponent, Super-Evolve Orchis, Newfound Heart and attack the enemy leader with a Storm Puppet. By saving Puppets in your hand, you can regain control of the field while also dealing massive damage.
Play Beelzebub, Supreme King Against Slower Decks

If your opponent is playing a slower Control or Combo deck, play Beelzebub, Supreme King to increase your damage output. After playing Beelzebub, Supreme King, if you Super-Evolve Orchis, Newfound Heart, you can add up to 5 extra damage, making it possible to deal One-Turn Kill levels of damage.
Mulligan Guide for the Puppet Portalcraft
Individually Keep World of Games, Lovestruck Puppeteer, and Eudie, Maiden Reborn
Keep World of Games to ensure stable card draw, and keep Lovestruck Puppeteer and Eudie, Maiden Reborn to maintain your early-game field and set up stronger plays later on.
If you don't have Lovestruck Puppeteer, keep Puppet Lancer

Lovestruck Puppeteer is the top priority, but if you don't have it, keep Puppet Lancer. It helps to avoid giving up your early-game field, and against opponents with slow board development, you can save up your Puppetry.
When going 2nd, individually keep Imari or Zwei
When going second, you should individually keep Imari, Dewdrop or Zwei, Symphonic Heart. Since their abilities when evolved are powerful, if you use an evolution when going second—where you reach the evolution turn first—you can retake the field while also applying pressure.
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