Puppet Portalcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Puppet Portalcraft - Deck Recipe and Rating
Deck Recipe

Follower 28 Spell 9 Amulet 3 Deck Cost 63,590 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() - Can supply a lot of Puppetry - Can clog your field before you play Orchis, Newfound Heart |
![]() | ![]() ![]() - Can pressure the enemy leader from the early game |
![]() | ![]() ![]() - Offers healing, removal, and buffs - Can act as a finisher in the late game |
![]() | ![]() ![]() - Makes it easier to remove large followers - Struggles to hit targets protected by Ward |
![]() | ![]() ![]() - Can close out games with burn damage - If you include Lyria, Skydestined, it may disrupt your searches |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Mid-Range | Intermediate |
| Detail | |
| - Strong early game tempo moves - Strong removal with Sincerity of the Dewdrop - Can also deal with wide boards with Imari, Dewdrop | |
User Score
Dominate the Field with Puppet Followers
Puppet Portalcraft excels through strong early‑game board swarming and serious late‑game damage. With the addition of Imari, Dewdrop and Sincerity of the Dewdrop, its ability to swarm the board and clear enemy followers has become even stronger.
Puppet Portalcraft Deck - How to Play
Play Followers Early and Clear Enemy Followers with Puppetry

In the early game, play your low‑cost followers to get something on the field, and use the Puppetry cards you generate to remove your opponent’s followers.
Use Puppetry to Clear the Way and Attack the Leader
Using Puppetry to destroy enemy followers makes it easier for your early followers to hit the enemy leader. Every bit of damage you deal now helps set up a lethal turn with Orchis, Newfound Heart.
An Early Zwei Can Take Charge of the Match

Playing and evolving Zwei as early as possible lets you wipe most enemy followers while putting a strong follower behind Ward. A 5/5 Zwei protected by two Ward followers often survives, especially against decks that rely on followers. Moreover, Playing a Puppet afterward adds even more Ward protection.
Keep the Pressure On if Zwei Stays Alive
If your opponent can't take down Zwei, use that advantage to keep your side full and push for a quick win. If they couldn't remove her the first time, building up your side again with Puppets and Wards makes it almost impossible for them to catch up on the next turn.
Use Imari and Spells to Take Control

If you don't have Zwei, evolving Imari is another great move. While you’re playing your spells, you can fight back for the field using the Rush ability from Imari's Little Buddies. If your opponent has no followers left, use this chance to fill your side of the field and keep the lead.
Make the Most of Your 1-Cost Spells
Light of the Dewdrop helps you find your best cards, while Resurrection Tuner lets you bring back your favorite followers to use again. Sincerity of the Dewdrop is great for weakening enemy followers, but don't forget you can also use it to power up your own Puppets or give them Rush to take down a threat.
Use Odin to Wear Them Down

When there's only one strong card on the opponent's field, use Odin to clear the field while chipping away at the leader's health. If you can attack the leader before playing Orchis, subsequent repeated Orchis plays will go through more easily.
Play Puppet Cat on Your Super‑Evolution Turn

Playing Puppet Cat on the same turn you Super‑Evolve a follower gives you a Puppet with 4 Attack. You can deal huge burst damage by using this 4‑Attack Puppet together with Orchis.
Finish the Game by Super‑Evolving Orchis

Once you have enough damage ready in your hand, Super-Evolve Orchis and attack the enemy leader with Storm Puppets. If you’ve been saving up Puppets, you can wipe out their followers while dealing a ton of damage to the leader at the same time.
Use Beelzebub to Beat Slower Opponents

If your opponent is using a slow Control or Combo deck, play Beelzebub to increase your damage output. After Beelzebub, a Super‑Evolved Orchis can add up to 5 extra damage, giving you the potential to deal OTK‑level damage.
Mulligan Guide for the Puppet Portalcraft
Individually Keep World of Games, Lovestruck Puppeteer, and Eudie, Maiden Reborn
Keep World of Games to ensure stable card draw, and keep Lovestruck Puppeteer and Eudie, Maiden Reborn to maintain your early-game field and set up stronger plays later on.
If you don't have Lovestruck Puppeteer, keep Puppet Lancer

Lovestruck Puppeteer is the top priority, but if you don't have it, keep Puppet Lancer. It helps to avoid giving up your early-game field, and against opponents with slow board development, you can save up your Puppetry.
When going 2nd, individually keep Imari or Zwei
When going second, you should individually keep Imari, Dewdrop or Zwei, Symphonic Heart. Since their abilities when evolved are powerful, if you use an evolution when going second—where you reach the evolution turn first—you can retake the field while also applying pressure.
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