Puppet Portalcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Puppet Portalcraft - Deck Recipe and Rating
Deck Recipe

Follower 36 Spell 1 Amulet 3 Deck Cost 59,910 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() ![]() ![]() ![]() - Excellent at balancing mid-game removal and damage - Can serve as a finisher through its Super Skybound Art |
![]() | ![]() ![]() ![]() ![]() ![]() - Deals damage to the leader, piercing through multiple followers with Ward - Can also clear the field - Provides stronger field pressure than Odin, Twilit Fate when the board is empty |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Mid-Range | Simple |
| Detail | |
| - Powerful early game tempo moves - Increased finishing power with Beelzebub, Supreme King - Can get finishing cards using Lyria, Skydestined | |
User Score
Control the Field with Puppets
Puppet Portalcraft is a powerful deck that excels at early-game board swarming and transitions into the late-game with a viable damage source. Card Set 4 adds Beelzebub, Supreme King, bringing with it the firepower to consistently close out matches against slower decks.
Puppet Portalcraft Deck - How to Play
Develop Followers while Controlling the Field with Puppetry

In the early game, play low-cost followers to develop your field, and use the Puppets added to your hand to destroy the opponent's field.
Destroy with Puppetry and Attack the Leader with Followers
By using Puppetry to destroy, the Followers you played in the early game can more easily attack the Leader, and here if you can damage the Leader, it becomes easier to aim for lethal with Orchis, Newfound Heart.
Pressure the Field with Zwei or Noah in the Mid-Game

By playing Zwei or Noah, you can destroy without using an EP, while forcing your opponent to use strong removal or an EP. Saving your EP will give you more options in the late game.
Chip Away Damage with Odin When You Have an Opening

Odin, Twilit Fate is a valuable source of Damage. Attacking the Leader before playing Orchis, Newfound Heart makes it dramatically easier for Orchis' next plays to be successful. It's also an excellent finisher that doesn't require an EP after both players have run out.
Attack by Super-Evolving Orchis, Newfound Heart

Once you have enough damage in your hand to finish them off, Super-Evolve Orchis, Newfound Heart and attack the enemy leader using Storm Puppets. By saving up Puppets in your hand, you can clear their field while dealing a large amount of damage.
Play Beelzebub, Supreme King Against Slower Decks

If your opponent is using a deck that can heal, play Beelzebub, Supreme King to increase your damage output before attacking with Orchis, Newfound Heart. This allows you to hit harder, and make it hard for your opponent's healing to keep up.
Mulligan Guide for the Puppet Portalcraft
Keep Lovestruck Puppeteer, Eudie, and Zwei
Keep Lovestruck Puppeteer and Eudie, Maiden Reborn to secure an early board and set up follow‑up plays. Zwei, Symphonic Heart is a high‑priority keep as soon as you hit the evolution turn since it can turn the tide and retake the field, as well as force the opponent to to deal with 3 followers.
Keep Puppetry-related Cards Against Opponents Strong in the Early Game
| Individual Keep | |
|---|---|
Puppet Lancer | Puppet Theater |
Against Earth Rite Evolution Runecraft, Earth Rite Evolution Runecraft, and Earth Rite Evolution Runecraft, you should consider including low‑cost puppet generators; Lovestruck Puppeteer is the top priority here, but if you can't get this card, keep Puppet Lancer or Puppet Theater instead.
Keep Medical-Grade Assassin with Lovestruck Puppeteer or Puppet Theater
| With a 2-cost Puppet creator |
|---|
Medical-Grade Assassin |
If you keep a 2‑cost puppet generator, it would be wise to keep Medical‑Grade Assassin as well to enable a powerful turn‑3 move by using a Puppet with Bane to remove a stronger enemy follower.
Keep Orchis if Your Early Game is Stable

If it looks like your early game will be stable, keep Orchis as part of your hand. In matchups where you need to keep up the tempo, you should keep her if you see two low-cost cards or a low-cost card plus Zwei.
Against control‑oriented decks where early turns matter less, keep Orchis with another card you can use in the early game.
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