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Artifact Portalcraft - Deck Recipe and How to Play

Artifact Portalcraft - Deck Recipe and How to Play

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Shadowverse: Worlds Beyond | Artifact Portalcraft - Deck Recipe and How to Play - GameWith

Artifact Portalcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.

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Table of Contents

Artifact Portalcraft - Deck Recipe and Rating

Deck Recipe

AFネメシス
See it on the official deck portal
Follower
27

Spell
13

Amulet
0

Deck Cost
34,100
<1
2
3
4
5
6
7
8>
Card List

Card Replacement Candidates

Electric Whip LassElectric Whip LassLovestruck PuppeteerStream of LifeEudie, Maiden RebornAncient CannonDoomwright Resurgence
- Include this card if you want to stabilize your Gear supply.
- The weakest among cards that gather Gear.
Ruby, Greedy CherubRuby, Greedy CherubLovestruck PuppeteerStream of LifeEudie, Maiden RebornAncient CannonDoomwright Resurgence
- Makes it easier to gather Combo pieces with draw.
- Easy to use even with a large Hand.
Leah, Bellringer AngelLeah, Bellringer AngelLovestruck PuppeteerStream of LifeEudie, Maiden RebornAncient CannonDoomwright Resurgence
- Makes it easier to gather Combo pieces with draw.
- Easy to Play from the mid-game onwards.
- Low-Cost Ward followers shine in the late game.
Noah, Thread of DeathNoah, Thread of DeathKitty CannoneerAncient CannonDoomwright Resurgence
- Include this card if you want to focus on Puppetry synergy.
- Can remove followers in the mid-game while saving EP (Evolution Point).
- Its downside is that it contributes neither to draw nor to gathering Gear.
Ruler of CocytusRuler of CocytusLovestruck PuppeteerPuppet TheaterDoomwright Resurgence
- A backup plan for when you can't win with Masterwork Artifact Ω alone.
- Strong against Control decks.
- Tends to be a dead card against decks other than Control.

Rating

Deck Rating
Tier a_tier
RangePlay Difficulty
Mid-RangeChallenging
Detail
- A Deck based on Artifact Cards.
- Forms a powerful board with Alouette, Doomwright Ward and Ralmia, Sonic Boom.
- Has removal, Restore, and damage, giving it high overall strength.
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User Score

Aim to Complete Masterwork Artifact Ω

Artifact Portalcraft is a Deck that fights using Artifact Followers. Ultimately, it aims to complete the large Follower "Masterwork Artifact Ω", which is obtained by repeatedly fusing Artifact cards.

How to Complete Masterwork Artifact

Masterwork Artifact Blueprint
  1. Use Artifact Recharge ⇒ Obtain 2 Gear of Ambition
  2. Fuse an Artifact card into a Core ⇒ Transforms into the corresponding 3-Cost Artifact
  3. Fuse an Artifact card into a 3-Cost Artifact
    ⇒ Transforms into 1 of 3 types of 5-Cost Artifacts depending on the total Cost
  4. Collect all 3 types of 5-Cost Artifacts and Fuse them ⇒ Transforms into Masterwork Artifact Ω

Obtain 2 Cores

Portalcraft has multiple cards that Add "Gear of Ambition" or "Gear of Remembrance" to your Hand. First, Play those cards to obtain "Gear of Ambition" and "Gear of Remembrance".

Fuse an Artifact Card into a Core

When you Fuse an Artifact Amulet into each Core, "Gear of Ambition" transforms into "Striker Artifact", and "Gear of Remembrance" transforms into "Defense Artifact".

Transform into 1 of 3 Types of 5-Cost Artifacts

By Fusing an Artifact card into "Striker Artifact" and "Defense Artifact", it transforms into one of "Ominous Artifact α/β/γ" depending on the total Cost of the Fused cards.

Transformation by Cost

Total CostTransforms Into
1Ominous Artifact α
2Ominous Artifact β
3 or moreOminous Artifact γ

Transform into Masterwork Artifact Ω

When you Fuse the other two types into "Ominous Artifact α", it transforms into "Masterwork Artifact Ω".

Artifact Portalcraft - How to Play

Collect Gear Early Game

In the early game, play cards that add low-Cost Gear to your hand, and gather the materials for Ominous Artifact.

Aim to Collect 11 Gear by Turn 8

In the late game, you'll want to summon 3 Ominous Artifact from Ralmia, Sonic Boom to pressure the field, and then play Masterwork Artifact on turn 10. Therefore, you have until turn 7 to collect Gear. To create 3 types of Ominous Artifact, you need 11 Gear.

Pressure the Field with Copied Gear

Copied Gear

On turns 5-7, if you don't have enough Gear, collect more while summoning an Exact Copy of Ominous Artifact to the field. Alouette, Doomwright Ward collects Gear and the copied Gear remains on the field upon Evolution, making it the strongest move for turns 5-7.

Decide Which Ominous Artifact to Create First

The first Ominous Artifact you create will often be the Gear you summon with Alouette, Doomwright Ward, so decide which Gear to create based on your opponent's Deck and the state of the field.

Use Ominous Artifact γ Against Board-Flooding Decks

When facing opponents like Forestcraft, Runecraft, Swordcraft, Abysscraft, or Portalcraft, who often develop their field from the early to mid-game, create Ominous Artifact γ and wipe their field with AOE.

Be Aggressive with Ominous Artifact β Against Decks Weak in the Early Game

If your opponent's early game is weak and you can act freely, create β and focus on getting them into lethal range for the late game with burn damage.

Remove Threats While Collecting Gear

In the mid-game, remove threats from the field with cards like Bullet from Beyond while collecting Gear to prepare for Ralmia, Sonic Boom, and Masterwork Artifact. If you have enough Gear, Doomwright Resurgence and Ancient Cannon are also powerful.

Don't Fuse Gear Too Early

Basically, it's stronger to decide which Gear to create based on your opponent's moves, so avoid immediately Fusing the Gear you've collected. Especially when you have played Ancient Cannon, saving your Gear will expand your removal range.

In Some Situation Burn a Draw if Your Hand is Set

If you have the necessary Gear and multiple copies of Orchis, Newfound Heart or Ralmia, Sonic Boom in your hand, and you can already see your plan to finish the game by turn 10, you might choose not to Fuse and instead increase the number of removals with Ancient Cannon, even if it means you'll burn your draw next turn.

Burning a Draw When Using Cards that Add 2 Gear

When creating γ or β by playing cards that retrieve 2 Gear, like Miriam, the Resolute or Gear Recharge, over two turns, after playing the first card, you can end your turn with 9 cards in hand without Fusing. This way, on the next turn, if you start by Fusing, you can play the second Gear retrieval card.

Attack with Ralmia or Orchis in the Late Game

Attack with Ralmia or Orchis Image

From 8 Play Points onwards, create a strong field by Super-Evolving Ralmia, Sonic Boom or Orchis, Newfound Heart and chip away at the enemy leader's health. Ralmia, Sonic Boom is strong even without Super-Evolution, so if you have multiple copies of Orchis, Newfound Heart or Ralmia, Sonic Boom, it's fine to save your SEP (Super-Evolution Point).

Be Mindful of Which Cards to Summon with Ralmia

Summoning the 3 types of Ominous Artifact with Ralmia, Sonic Boom is a safe and powerful play, but if your opponent is building a strong field, you can keep an Striker Gear

in your hand, or if you're aiming for lethal with Storm, you can summon a Fortifier Gear. Being able to summon various Gear depending on the situation makes you even more powerful.

Complete the Fortifier Gear

If you can't secure a win even with repeated plays of Ralmia, Sonic Boom and Orchis, Newfound Heart, Fuse the 3 types of Ominous Artifact and finish the opponent off with the 10 damage from Masterwork Artifact

Mulligan Guide for the Artifact Portalcraft

Keep Alouette, Miriam, and 2-Cost Cards

Keep Alouette, Miriam, and Recharge Individually
Alouette, Doomwright WardAlouette, Doomwright WardMiriam, the ResoluteMiriam, the Resolute
Lovestruck PuppeteerLovestruck PuppeteerIronheart HunterIronheart Hunter

Generally, you should keep Alouette, Doomwright Ward for powerful plays on Play Point 5 and 6, Miriam, the Resolute for her high gear recovery efficiency, and two types of 2-Cost followers to play on turn 2.

Keep Two Alouettes When Going Second

If your opening hand is 2 and 3-Cost cards + two copies of Alouette, Doomwright Ward, it's recommended to keep all of them, as you'll be able to make consistently strong plays from turns 2 through 5.

Keep Low-Cost Cards for Curve Filling

Artifact RechargeArtifact RechargeElise, Electrifying InventorElise, Electrifying Inventor
Eudie, Maiden RebornEudie, Maiden RebornBullet from BeyondBullet from Beyond

Along with gear creating cards, keep a 2-Cost follower. If you have a gear-creating card and a 2-Cost follower, it's okay to also keep 3 and 4-Cost cards.

Single Removal Cards for Going Second

Stream of LifeStream of LifeRukina, Resistance LeaderRukina, Resistance Leader

When going second, it's recommended to keep Stream of Life, which can immediately remove a follower, or Rukina, Resistance Leader, who can clear two followers with Evolution while gathering gear.

Keep Ancient Cannon in Specific Matchups

Ancient Cannon

When facing opponents like mirror matches or Mid-Range Swordcraft, playing Ancient Cannon gives you an advantage in the fight for field control, so it's a good idea to keep it along with low-Cost cards.

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