Artifact Portalcraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Artifact Portalcraft - Deck Recipe and Rating
Deck Recipe

Follower 28 Spell 12 Amulet 0 Deck Cost 40,420 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() ![]() - Its powerful effect makes AFs indestructible. - Difficult to use as an Evolution target with Imari, Dewdrop in the deck. |
![]() | ![]() ![]() - Can be used to destroy followers in the early game. - Has synergy with Imari, Dewdrop. |
![]() | ![]() ![]() - Makes it easy to play Artifacts at any time. - There is a risk of it being transformed into an Imari's Little Buddies by Sincerity of the Dewdrop. |
![]() | ![]() ![]() - Can be used as a destroy tool. - Can replenish 2 Gears. |
![]() | ![]() ![]() - Can use the Artifacts in your hand for Restore, destroy, or burn damage effects. - The drawback is that Artifacts are destroyed at the end of the turn. |
![]() | ![]() ![]() ![]() - Included as a finisher other than Ralmia, Sonic Boom. - Strong when paired with Puppetry support. |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Mid-Range | Challenging |
| Detail | |
| - A deck that fights using various Artifacts - High overall power with a good mix of destroy, restore, and damage - Deck is further strengthened by the addition of Imari, Dewdrop and New-Age Cartographer | |
User Score
Masterwork Artifact Ω Strategy
Artifact Portalcraft centers on building and evolving Artifacts. Use exact copy Artifact cards to destroy threats, burn, restore resources, and shape the board, all the while steering your deck toward the endgame goal: completing Masterwork Artifact Ω.
How to Get Masterwork Artifact Ω

- Use Artifact Recharge ⇒ Obtain two Gears of Ambition
- Fuse Artifact Cards with the Gears ⇒ to create 3-Cost Artifacts
- Fuse additional Artifact cards into the 3‑cost Artifacts to upgrade them into one of three 5‑cost Ominous Artifacts
- Combine the three 5‑cost Ominous Artifacts to form Masterwork Artifact Ω
Obtain Two Gears
Portalcraft runs cards that add Gear of Ambition and Gear of Remembrance to your hand. Play these to kick off the fusion sequence.
Create 3‑Cost Artifacts
Fusing an Artifact Amulet with a gear yields a specific 3‑cost Artifact:
Gear of Ambition → Striker Artifact
Gear of Remembrance → Fortifier Artifact
Fuse 3-Cost Artifacts ⇒ Transform into 5-Cost Ominous Artifacts
Fusing Artifact cards into Striker or Fortifier Artifacts upgrades them into Ominous Artifact α, β, or γ, determined by the total cost of the fused cards.
Cost of Transformation
| Total Cost | Card Transforms Into |
|---|---|
| 1 | Ominous Artifact α |
| 2 | Ominous Artifact β |
| 3 or more | Ominous Artifact γ |
Gather and Fuse the 3 types of 5-Cost Artifacts ⇒ Transform into Masterwork Artifact Ω
.
Once you have all three 5‑cost Ominous Artifacts, fuse them and combine the other two types with Ominous Artifact α to evolve it into Masterwork Artifact Ω.
Artifact Portalcraft Deck - How to Play
Play Gear-Creating Followers in the Early Game

In the early game, play Gear-generating followers to gather materials for Ominous Artifact. Artifact Recharge can also create Gear, but it's also effective to save it until you play Imari, Dewdrop, considering the synergy with her.
Build a Field with Imari While Using Spells

When the evolution turn comes, use an EP on Imari, Dewdrop to build your field. If you use Sincerity of the Dewdrop, even if your opponent has powerful followers on their field, you can build your field while making favorable trades.
Discard Gear with Imari or Resurrection Tuner

Imari, Dewdrop and Resurrection Tuner are powerful cards, but they have the downside of forcing you to discard 1 card from your hand. Current Artifact Portalcraft builds are built to easily create Artifacts directly, so if you don't have a card you can afford to discard from your hand, solve the problem by discarding a Gear.
Pressure the Field with Exact Copy Artifacts

While gathering Gear, use Alouette, Doomwright Ward to put an Exact Copy of Ominous Artifact onto the field and build your field. When you have few Spells you can play from your hand, it's recommended to use your EP on Alouette, Doomwright Ward instead of Imari, Dewdrop.
Maintain Your Defense with α Against Aggro

Against aggressive decks, create Ominous Artifact α whenever you need to maintain high defense. Repeated healing from α can force your opponent into conceding.
Attack with Ominous Artifact β If You Have a Hand to Finish the Game

If your hand contains multiple sources of damage, create Ominous Artifact β against decks with weak healing or poor board development and start pushing the enemy leader’s defense down.
Use Ominous Artifact γ Against Board Swarming Decks

Against decks like Swordcraft that develop their field from the early to mid-game, create Ominous Artifact γ to wipe their field with AoE.
Fuse Gear Based on Your Opponent's Plays

Choose which Artifact to create based on your opponent’s moves, so avoid fusing Gear immediately. However, if you’re about to overdraw, fuse to avoid burning important cards.
Fight by Flexibly Playing Exact Copy Artifacts

In the late game, you fight by creating Exact Copies of the Ominous Artifacts you've gathered according to the situation. Use α if you want to keep your own defense high, β to win by depleting the opponent's defense, and γ to deal with the opponent's field. Your win rate will increase by using the right Artifact according to your plan.
Finish with Ralmia, Sonic Boom

In the late game, build a powerful field with Ralmia, Sonic Boom and aim for the finish. Depending on the number of βs you play, you can also aim for a win with burn damage. If you’re playing a more controlling game, using α or γ to stabilize the board is also effective.
New-Age Cartographer Can Support the β Plan

New-Age Cartographer is a powerful card that directly adds βs to your hand. By playing multiple βs, you can aim for lethal through burn damage. If you’ve already lowered the opponent’s defense, use Super‑Evolution to push even more damage with β.
Finish with Masterwork Artifact

If you assemble the pieces by turn 10, you can also aim for lethal with Masterwork Artifact. It works well as a backup plan when β isn’t enough to finish the game or when you can’t maintain control.
Mulligan Guide for the Artifact Portalcraft
Keep Imari, Dewdrop and Alouette, Doomwright Ward
Imari, Dewdrop develops a large number of followers, giving you strong early field presence. Meanwhile, Alouette, Doomwright Ward summons an Exact Copy of an Artifact you added to your hand when it evolves, enabling powerful midgame setups. Both cards have a major impact on the match, so they should be kept at the highest priority.
Keep Low-Cost Gear Recovery Cards
It’s usually best to keep 1–2 low‑cost Gear recovery cards so you can efficiently recover Gears while maintaining early field presence
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