Crest Havencraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Crest Havencraft - Deck Recipe and Rating
Deck Recipe

Follower 22 Spell 3 Amulet 15 Deck Cost 58,900 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() ![]() - Restores 1 defense each turn when engaged - Especially strong if played on turn 2 |
![]() | ![]() ![]() ![]() ![]() - Still useful as a one‑time late‑game ability |
![]() | ![]() ![]() ![]() - Strong for its ability to target and deal 4 damage - 1 restore is somewhat useful |
![]() | ![]() ![]() ![]() - Permanent Crest is strong - Can increase the stats of followers with Ward - Can be removed by Odin, Twilit Fate |
![]() | ![]() ![]() ![]() - Can increase the number of Crests - Can banish Lilanthim, Anathema of Edacity and Vaseraga, Unyielding Scythe - Can lock Ginsetsu & Yuzuki, Twin Calamities - The Crest effect can only be used temporarily |
![]() | ![]() ![]() ![]() - Acts as a finisher if the match goes long - Can prevent defeat from decking out - Hard to play if you’ve used all your evolution points |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Control | Challenging |
| Detail | |
| - A deck that survives with powerful removal and Restore while dealing burn damage. - Maddening Benison was nerfed, weakening its resistance to Aggro. - It has become easier to survive on the Field with Galleon, Earth Personified and Vira, Luminous Primal Knight. | |
User Score
Control Deck With Damage Sourced From Marwynn, Despair Manifest
Crest Havencraft is a deck that is able to control the field and attack the enemy leader using the Crest from Marwynn, Despair Manifest. It's even more powerful if you can skillfully use removal cards to get damage through.
Crest Havencraft Deck - How to Play
Prepare Until You Can Evolve

In the early turns, play Serene Sanctuary to draw cards and develop your board, and use Grimnir, Heavenly Gale or Supplicant to build Crests while keeping up your defense.
Aim to Grant Crests with Marwynn

This deck depends on Marwynn, Despair Manifest’s Crest effect to deal damage to the enemy leader, so evolving Marwynn is critical. When you reach an Evolution turn, prioritize playing and evolving Marwynn to start applying pressure.
Play Congregant of Repose to Clear the Field

If Marwynn can’t clear the whole board, play Congregant of Repose to remove threats. Even against cards like Anne & Grea, Mysterian Duo, or Zwei, Symphonic Heart, you'll be able to take out high‑stat followers behind a Ward.
Also Useful for Searching Crest Cards

Congregant of Repose is a useful card that you can use to search for Crest cards. If you haven’t drawn Marwynn yet, use Congregant to fetch it or to add Devotee of Repose or Supplicant of Repose, which helps increase your number of Crests.
Control the Field While Accumulating Crests

After you play Marwynn, grant as many Crests as possible and use removal like Unholy Vessel or Marwynn’s Crest to control the board. The idea is to have the Crest damage hit the enemy leader whenever possible to corner your opponent.
When Low on Defense, Restore and Clear with Gilnelise and Shining Disenchantment


If your DP is low, use Gilnelise, Voracity Manifest and Shining Disenchantment to restore some points and clear the board. Because cards that restore defense are more valuable after Maddening Benison was nerfed, it’s acceptable to spend Gilnelise in the midgame to stabilize the board even though she’s usually played in the late game.
Clear the Field and Buff with Jeanne

Jeanne, Saintly Knight both clears and buffs your followers. If the opponent can’t fully answer your board, buff the remaining followers and go for face damage. This can sometimes win games without relying solely on Marwynn’s Crest.
Remove and AOE with Rodeo's Super-Evolution

Super‑Evolving Rodeo, Anathema of Judgment will allow you to destroy a high‑attack enemy follower and deal 1 AoE damage, while also summoning an amulet that costs 3 play points or less. This makes Rodeo a strong option for clearing the field while replenishing resources.
Replenish Resources with Amulets

The amulets summoned by Rodeo can help replenish your hand and restore defense. Use the Temple of Repose to prevent an OTK while refilling the resources you need.
Finish the Game with Shining Disenchantment and Sweetness of Voracity


In the late game, once the opponent’s defense is low, clear the board and combine Shining Disenchantment with Sweetness of Voracity to the enemy fast. Keep up a steady barrage of damage so the opponent can’t recover by restoring defense.
Mulligan Guide for the Crest Havencraft
Keep Serene Sanctuary, Marwynn, Grimnir, and Congregant of Repose
Keep Marwynn, Despair Manifest as your top priority in the opening hand since this card is the key to the deck’s primary win condition. You also need to keep Serene Sanctuary and Congregant of Repose; both cards will help you cycle and set up the Marwynn turn.
Keep Grimnir as the Only Exception
Only keep Grimnir, Heavenly Gale when it enables a stronger sequence. By playing Grimnir first, the Crest activation order on the Super‑Evolve turn becomes Grimnir → Marwynn, preventing Marwynn’s damage from being wasted.
Don't Keep Grimnir Against Aggro Decks
Against fast, aggressive decks, prioritize Marwynn, Congregant of Repose, or Blinding Faith over Grimnir. In those matchups, it’s better to focus on cards that stabilize the board and find Marwynn than to set up the Grimnir → Marwynn sequence
Blinding Faith and Salefa Against Strong Early Game Opponents
Against classes that flood the board early such as Swordcraft decks, keep Blinding Faith or Salefa, Guardian of Water to remove early threats and buy time for your midgame plan.
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