Crest Havencraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Crest Havencraft - Deck Recipe and Rating
Deck Recipe

Follower 20 Spell 5 Amulet 15 Deck Cost 52,700 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() ![]() ![]() - Can restore 1 DP by engaging each turn - Strong when played on turn 2 |
![]() | ![]() ![]() - Can be used as a 4th copy of Blinding Faith - Works best when used alongside Vira, Luminous Primal Knight |
![]() | ![]() ![]() - Forces your opponent to deal with a very tough team - Really shines after you have used up all your Evolution Points |
![]() | ![]() ![]() - Can both buff and remove followers - Doesn't fit this deck quite as well as she fits Odd Havencraft or Ward decks |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Control | Intermediate |
| Detail | |
| - A deck that survives through strong control tools and restore effects while steadily dealing burn damage - Sofina, Inspiring Strength makes it easier to gain Evolutions. - Has limited early‑game options | |
User Score
Control Mixed With Marwynn’s Damage
Crest Havencraft is a deck built to endure through heavy removal and steady restore effects, then close out the game with Marwynn’s reliable burn damage. Its early‑game defenses are thin, so navigating the opening turns with disciplined play is crucial to finish matches.
Crest Havencraft Deck - How to Play
Get Ready for Your Evolution Turn

In the early game, use Serene Sanctuary to draw cards, or play Grimnir and your Supplicants to stack up your Crests while keeping your DP high.
Focus on Evolving Marwynn

Since this deck can't hurt the enemy leader until Marwynn’s Crest effect is active, evolving Marwynn is the most important part of your plan. As soon as you hit the turn where you can evolve, make sure you get him onto the field.
Use Congregant to Clear the Field

If Marwynn alone isn't enough to handle the enemy, play a Congregant. Even when your opponent plays powerful cards like Anne & Grea or Zwei, you can take out their strongest followers even if they are hiding behind a Ward.
A Great Way to Find Your Crest Cards

Congregant is also handy for finding your Crest cards. You can use it to search for Marwynn if you haven't drawn him yet, and it’s great for building up your Crest count by finding Devotees or Supplicants.
Control the Match While Stacking Crests

Once Marwynn is in play, stack up as many Crests as you can and keep the enemy side of the field empty with cards like Unholy Vessel. By making sure your Crest damage hits the enemy leader instead of their followers, you can slowly wear them down.
Heal Up and Clear the Field with Gilnelise


If your health gets low, use Gilnelise and Shining Disenchantment to heal back up and clear the field. Since Maddening Benison was nerfed, healing cards are very precious. It’s even a good idea to use Gilnelise for healing in the middle of the game rather than saving her for the very end.
Use Rodeo's Super-Evolution for Removal and AoE

By using Rodeo’s Super-Evolution, you can destroy a high-attack enemy and deal 1 AoE damage to their whole team. At the same time, it puts an amulet that costs 3 or less onto your field, making it a strong card when you want to clear the field and replenish resources simultaneously card.
Use Amulets to Refill Your Resources

The amulets Rodeo summons, like Serene Sanctuary or Temple of Repose, help refill your hand and your health. You can prevent a One-Turn Kill with the Temple, or destroy enemy followers with the Gems. Be flexible and use them to get whatever you’re missing!
Finish the Game with Shining Disenchantment and Sweetness of Voracity


Late in the game, once the opponent is weak, clear their followers and combine the damage from Shining Disenchantment and Sweetness of Voracity to win quickly. By hitting them with a constant stream of damage, you make it almost impossible for them to heal back up.
Mulligan Guide for the Crest Havencraft
Keeping Serene Sanctuary, Marwynn, Grimnir, and Congregant
Marwynn is the heart of your deck, so you should usually send back your other cards and search specifically for Marwynn. You should also keep Serene Sanctuary and Congregant, as these cards help you draw through your deck to find him faster.
Why You Should Keep Grimnir, Heavenly Gale
The only other card you should hold onto is Grimnir. Playing him before Marwynn greatly increases the power of your mid-game turns. If you play Grimnir first, his Crest will activate before Marwynn’s during a Super-Evolve. This ensures Marwynn’s damage hits the enemy leader instead of being wasted on a follower that Grimnir could have already cleared.
When to Send Grimnir Back
If you are facing a very aggressive deck, it’s more important to find Marwynn, Congregant, or Blinding Faith to stay alive. In these fast matchups, don't worry about the perfect play order; just focus on finding your defensive tools and send Grimnir back if you need to.
Keeping Blinding Faith Against Early Aggression

Against Swordcraft or other decks that swarm the field with followers and attack right away, keep Blinding Faith in your starting hand. It is your best tool for clearing their team and keeping your DP on the safe side.
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