Crest Havencraft Deck Recipe Guide and How to Play. See needed card list, cost, how to use, strategy and tips.
Table of Contents
Crest Havencraft - Deck Recipe and Rating
Deck Recipe

Follower 19 Spell 5 Amulet 16 Deck Cost 49,910 | <1 2 3 4 5 6 7 8> |
Alternate Cards
![]() | ![]() ![]() - Restores 1 defense each turn through Engage. - Very strong when played on turn 2. |
![]() | ![]() ![]() - Deals 4 damage to a target - 1 restore is also useful |
![]() | ![]() ![]() - Still powerful when used once in the late game |
![]() | ![]() - The permanent Crest is strong - Can increase the stats of Ward followers - Weak against Odin, Twilit Fate |
![]() | ![]() - Can increase the number of Crests - Can Banish Lilanthim, Anathema of Edacity and Vaseraga, Unyielding Scythe - Can lock Ginsetsu & Yuzuki, Twin Calamities - Crest effect can only be used temporarily |
![]() | ![]() - Acts as a finisher in long games - Prevents deck‑out losses. - Difficult to play effectively once you run out of EP. |
Rating
| Deck Rating | |
|---|---|
| Tier | |
| Range | Play Difficulty |
| Control | Intermediate |
| Detail | |
| - A deck that survives through strong control tools and restore effects while steadily dealing burn damage - Sofina, Inspiring Strength makes it easier to gain Evolutions. - Has limited early‑game options | |
User Score
Control Mixed With Marwynn’s Damage
Crest Havencraft is a deck built to endure through heavy removal and steady restore effects, then close out the game with Marwynn’s reliable burn damage. Its early‑game defenses are thin, so navigating the opening turns with disciplined play is crucial to finish matches.
Crest Havencraft Deck - How to Play
Prepare Until You Can Evolve

In the early game, play Serene Sanctuary to draw cards, and use Grimnir, Heavenly Gale or a Supplicant to build Crests while keeping your defense stable.
Strengthen Your Field With Sofina

Sofina lets you evolve and strengthen the Ward followers you played early. This not only reinforces your field, but if you have Vira, Luminous Primal Knight or Sandalphon, Primarch Successor in hand, you also build your Skybound Art gauge, making the play even stronger.
Aim to Grant Crests With Marwynn

This deck cannot deal damage to the enemy leader unless Marwynn’s Crest effect activates, so evolving Marwynn is absolutely crucial. As soon as you reach a turn where you can evolve, prioritize playing and evolving Marwynn.
Use Congregant to Clear the Field

If Marwynn alone can’t fully clear the field, play Congregant to finish the job. Even against cards like Anne & Grea or Zwei, Symphonic Heart, you can remove high‑stat followers hiding behind Ward.
Also Useful for Searching Crest Cards

Congregant is also valuable for finding Crest‑related cards. If you haven’t drawn Marwynn yet, you can search for it, and the Devotee of Repose or Supplicant of Repose it fetches helps increase your total number of Crests.
Control the Field While Accumulating Crests

After playing Marwynn, focus on granting as many Crests as possible while controlling the field with removal tools like Unholy Vessel or Marwynn’s Crest. By making sure that the Crest damage hits the enemy leader allows you to wear them down over time.
Low on DP? Heal and Clear With Gilnelise and Disenchantment


When your defense drops, use Gilnelise and Shining Disenchantment to restore defense and clear the field. Since Maddening Benison was nerfed, defense‑restoring cards are more valuable, so it’s fine to use Gilnelise for midgame healing and removal even though she’s also strong later.
Clear the Field and Buff With Jeanne

Jeanne, Saintly Knight can both clear the field and buff your followers. If your opponent fails to remove your board, buffing your remaining followers and going face is your other powerful alternative win condition that doesn’t rely on Marwynn’s Crest effect
Finish the Game With Disenchantment and Sweetness


In the late game, once the opponent’s defense is low, clear the field and finish them by rapidly reducing the enemy's DP with Shining Disenchantment and Sweetness of Voracity. By dealing damage in quick succession, you make it harder for them to recover through restoration.
Mulligan Guide for the Crest Havencraft
Serene Sanctuary, Marwynn, Grimnir, and Congregant of Repose Keep
Marwynn, Despair Manifest is the most important card, so to maximize your chances of drawing it, you should generally mulligan aggressively for Marwynn, Despair Manifest. Also keep Serene Sanctuary, which makes it easier to draw Marwynn, and Congregant of Repose in your opening hand.
Recommended to Keep Grimnir, Heavenly Gale
As the only exception, keep Grimnir, Heavenly Gale, as playing it before Marwynn, Despair Manifest will significantly increase its output. By playing Grimnir, Heavenly Gale first, the Crest activation order on Super-Evolve becomes Grimnir, Heavenly Gale → Marwynn, Despair Manifest, and Marwynn, Despair Manifest's damage won't be wasted.
Don't Keep Grimnir, Heavenly Gale Against Aggro Decks
Against Aggro decks, it is more important to draw Marwynn, Despair Manifest, Congregant, or Blinding Faith than to play them in the order of Marwynn, Despair Manifest → Grimnir, Heavenly Gale, so it is fine to mulligan Grimnir, Heavenly Gale away.
Blinding Faith Against Opponents Strong in the Early Game

Against decks like Swordcraft that build a board of followers and attack from the early game, keep Blinding Faith to destroy their early game followers.
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