Comprehensive Yae Miko guide for Genshin Impact. Learn Yae Miko's best build, team, kit, and materials for this 5-Star Electro DPS Catalyst user.
Yae Miko Related Articles | ||||||||
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Table of Contents
Yae Miko Character Overview, Base Stats, and Tier
Character Profile
![]() | Rarity | ![]() | |
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Element | ![]() | ||
Weapon | Catalyst | ||
Ascend Stat | CRIT Rate 19.2% | ||
Region | Inazuma | ||
Birthday | June 27 | ||
Roles | ![]() ![]() | ||
How To Get | Can only be pulled during Yae Miko's Limited-Time Banner (Currently not available) |
Base Stats
Base HP | Base ATK | Base DEF | |
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Lvl. 90 | 10,372 | 340 | 569 |
Lvl. 80 (Ascended) | 9,643 | 316 | 529 |
Yae Miko is a 5-star Electro character that weilds a catalyst weapon. She is the shrine maiden (Guuji) of the Grand Narukami Shrine and also the Editor-in-chief of Yae Publishing House in Inazuma region. With her elegance, intelligence, mischievous, and witty demeanor, Yae Miko is a powerful yokai who excels as an off-field Electro sub-DPS. Her Elemental Skill, which produces totems, provides continuous Electro application, making it perfect for reaction-based teams such as Aggravate or Overload. Her Elemental Burst deals an amazing burst of damage, especially when properly supported with energy recharge.
Yae Miko's Tier & Rating
Overall Tier | ||||||||||||||
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S | ||||||||||||||
On-Field | Off-Field | DPS | Support | Sustain | ||||||||||
- | S | S | - | - |
What Kind of Character is Yae Miko?
Yae Miko is an Electro
Her place in the meta at the moment is questionable, since there are a lot of other Sub-DPS characters who can fill her niches, often with similar or better results. She isn't commonplace in the top meta teams anymore, but she isn't completely unusable.
Rate Yae Miko!
Basics Of Using Yae Miko
Yae Miko's Skill has three charges, and it deploys one Sesshou Sakura per charge. The first Sesshou Sakura is considered to be at Level 1 after summoning, with each subsequent Sesshou Sakura raising the level, up to Level 3. You will want to ensure to use all three charges of her Skill to get the Sesshou Sakura to Level 3, where they deal the most damage. These deployables have a small AoE around each lightning strike they summon.
Miko's Burst destroys all Sesshou Sakura on the field before releasing a Tenko Thunderbolt. Every Sesshou Sakura that is removed from the area through her Burst results into one Tenko Thunderbolt, with the maximum number being three. Her Burst also refunds the charges of her Skill.
Use Up All Three Charges of Her Skill
Yae Miko's Skill has some setup to deal with before it can deal damage. It isn't worth it to stop below three Sesshou Sakura due to the reduced damage output, so it is always better to completely use up all her Skill charges for better DPS. Ensure that you are outside of harm's way while activating Yae Miko's Skill, because she can easily be staggered mid-animation.
Elemental Burst Can be Used Sparingly
:p:Her Burst is a good amount of damage, but it comes with a high Energy cost that is difficult to always have available without a lot of Energy Recharge on her artifacts. Building around her Burst might make you have less offensive stats, like Crit Rate and Crit Damage, so it is fine to forego her Burst each rotation, and instead opt to using it whenever it becomes available.Elemental Mastery on Yae Miko
Specifically for Aggravate, Miko will want to have some Elemental Mastery (EM), which helps to increase the damage output of an Aggravated Electro attack. She also has a passive that boosts her Sesshou Sakura's damage according to her Elemental Mastery. Equipping an Elemental Mastery Sands piece should be enough, though it may be better to use an Attack Sands piece in teams that are not Aggravate-focused, like Electrocharged (Electro and Hydro) or Overload (Pyro and Electro) since these reactions care less about EM.
Roles & Playstyle Of Yae Miko and Her Strengths and Weakness
Off-Field DPS Yae Miko
Yae Miko is usually considered a Sub-DPS who is played Off-Field after deploying her Skill three times.. She is good in Aggravate or Spread teams (Dendro and Electro), but can also be played in an Electrocharged (Hydro and Electro) or Overload (Electro and Pyro) comps. Her Sesshou Sakura have random targeting, so she does well into multiple enemies, but is also decent versus bosses or smaller groups. The Sesshou Sakura are also able to hit enemies that burrow underground, like the Setekh Wenut.
Miko's skill animation is quite long, so it'll feel better for her to be paired with characters that have some downtime in their combos, like Tighnari.
Pros and Cons of Off-Field DPS Yae Miko
Pros |
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- Easy to play. |
- Random targeting makes her viable into both single and multi-target scenarios. |
- Her Burst can be used every other rotation instead of every rotation, so Energy Recharge doesn't have to be a heavy focus on her artifacts. |
Cons |
- Her Skill setup is time-consuming, and she can be interrupted mid-animation. |
- Fischl can deal comparable damage in an Aggravate team, with less time commitment. |
- Her Electro application is not the best because her Sesshou Sakura have a slight delay in between attacks. |
- Miko's Burst deals a lot of damage, but the high Energy Cost makes it hard to have it up consistently without sacrificing offensive stats on her artifacts. |
On-Field DPS Yae Miko
Yae Miko may not be the first choice for an Electro On-Field DPS role, but she has the option to do so. You will need to use her Charged Attacks while she is the active character, weaving in dashes to cancel animations and save time. She functions closely to a Driver in this case, which is synergistic with other Sub-DPS characters like Fischl or Beidou.
Her team options as an On-Fielder will be about the same as her Off-Field choices, with the only difference being she is now wants more Sub-DPS teammates rather than characters that would hog her field time.
Pros and Cons of On-Field DPS Yae Miko
Pros |
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- Easy to play. |
- Random targeting makes her viable into both single and multi-target scenarios. |
- Since she is now On-Field most of the time, she has easier time getting her Burst up regularly. |
Cons |
- Her Skill setup is time-consuming, and she can be interrupted mid-animation. |
- She can be interrupted mid-animation, so playing without a shield can be difficult. |
- Her Electro application is not the best because her Sesshou Sakura have a slight delay in between attacks. |
- Her damage as an On-Fielder is always going to be outclassed by dedicated DPS units, like Clorinde and Varesa. |
Best Build for Yae Miko
Yae Miko is an Electro character who can flex into both an On-Field DPS and Off-Field Sub-DPS role. Her Sesshou Sakura from Elemental Skill is her main damage source, with her Burst adding solid damage when used consistently. Depending on her role, team comps, artifacts, and sub-stat priorities will vary.
Yae Miko Can Be Played Off-Field and On-Field
Weapon | ![]() |
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Best Artifact | ![]() |
Artifact Main Stats | Sands: ATK% / Elemental Mastery Goblet: Electro DMG Bonus Circlet: CRIT Rate or DMG |
Priority Sub-Stat | Energy Recharge > CRIT Rate = CRIT DMG > ATK% >= Elemental Mastery |
Recommended Team | ![]() ![]() ![]() ![]() |
Stat Goals For Off-Field Yae Miko
ATK | 1500+ |
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Crit Rate | 80%~ |
Crit DMG | 200%~ |
Elemental Mastery | 100-300~ |
Energy Recharge | 200%~ (without another Electro teammate), 110-130% (with another Electro teammate) |
Golden Troupe is Miko's best generalist set as an Off-Field Sub-DPS However, Gilded Dreams can outperform it in Aggravate and Hyperbloom teams. Choose based on your preferred team and resin efficiency. Golden Troupe shares a domain with Marechaussee Hunter, while Gilded Dreams is with Deepwood Memories.
When used as an Off-Field Sub-DPS, Miko needs high Energy Recharge% to Burst consistently. The required ER depends on other Electro teammates and Favonius weapon users. Without either, her ER needs tend to be really high. You can also prioritize Skill damage instead and only Burst when it's naturally available, which Golden Troupe supports well.
Weapon | ![]() |
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Best Artifact | ![]() |
Artifact Main Stats | Sands: Elemental Mastery Goblet: Electro DMG Bonus Circlet: CRIT Rate or DMG |
Priority Sub-Stat | Energy Recharge > CRIT Rate = CRIT DMG > Elemental Mastery |
Recommended Team | ![]() ![]() ![]() ![]() |
Stat Goals For On-Field Aggravate Yae Miko
ATK | 1500+ |
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Crit Rate | 80%~ |
Crit DMG | 200%~ |
Elemental Mastery | 100-300~ |
Energy Recharge | 110%~ (without Electro teammate) 130%~ (without another Electro teammate) |
One of On-Field Yae Miko's most popular team comp is focused on the Aggravate reaction. In this team, Miko will want to have a full set of Gillded Dreams while also having a decent amount of Elemental Mastery to take full advantage of Aggravate. Typically, Miko as the main DPS of an Aggravate team is accompanied by Fischl since she is also amazing with Aggravate, and Miko can reliably activate Fischl's 'Undone Be Thy Sinful Hex' passive when played On-Field with her Normal Attacks.
For other On-Field Miko team comps, her artifact set can instead be a choice between Golden Troupe for the Skill Damage or Marechaussee Hunter when played with Furina.
Yae Miko 's Recommended Talent Priority
Talent | Level Up Priority |
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Normal Attack: Spiritfox Sin-Eater | ★★★・・ |
Yakan Evocation: Sesshou Sakura (Elemental Skill) | ★★★★★ |
Great Secret Art: Tenko Kenshin (Elemental Burst) | ★★★★・ |
Related Links:
Best Weapon for Yae Miko
Miko's Signature Weapon is designed to have everything her kit wants, so it is always going to be her best option. The alternative premium options will still be competitive with each other however, so use whichever you have but keeping in mind to balance her Crit Rate and Crit DMG at a 1:2 Ratio.
Premium Weapons for Yae Miko
Weapon | How to Get Rating | |
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Best | ![]() | Get from Limited Banner - Elemental Skill DMG and Elemental DMG bonus is very good for Miko. - Crit DMG main stat makes building Crit Rate easier. - A good stat-stick catalyst for other catalyst DPS characters that have use for their Elemental Skill. |
2nd | ![]() | Get from Limited Banner - This weapon is next best for Aggravate and Hyperbloom teams due to the Elemental Mastery buff. - Going to be less desirable in other team comps. - A decent option if you have it, but not worth the pulls if you want to get it solely for Miko. |
3rd | ![]() ![]() | Get from Limited Banner - Crit main stat can make achieving the stat goals easier. - Miko still has use for ATK% buffs regardless of team comp. - Good if you have either and other characters that can make use of them, but it's not advisable to get them solely for Yae Miko. |
4th | ![]() ![]() ![]() | Get from Limited Banner - Crit main stats that can make reaching the 1:2 Crit ratio easier. - Can be a good stat stick if you have any of the three, but Miko can't normally take full advantage of their passives. - Decent options if you have anyone else who can use them. - Will still be better than the 4-Star options overall. |
5th | ![]() ![]() | Get from Banners - Both will result in about the same performance. - Lost Prayer can make reaching the desired Crit Ratio easier, but the passive isn't very strong for Miko. - Atlas gives easy access to a modest ATK% and DMG% buff but has no Crit, so you will need to rely on your artifacts. |
6th | ![]() ![]() | Get from Banners - Crit main stats can help reach the ideal Crit Ratio easier. - 4-star options that can be good on Miko if you have them and no other limited 5-star option. - Miko can make use of all of Widsith's buffs but the uptime is always an issue with it. - Solar Pearl requires you to do a Normal Attack (after skill and before burst). |
Kagura's Verity is a decent option for other catalyst characters that want to deal damage. Pulling for it when you have Yae Miko and others that can make use of it is a viable decision. Otherwise, you can use any other option above if you have them. Vivid Notions can go up in performance if you play Miko in a Plunge team with Xianyun, which is unconventional but still an option. The suggestions above should still apply regardless if you play Yae Miko On-Field or Off-Field.
Free To Play Friendly (F2P Weapons) for Yae Miko
Weapon | How to Get Rating | |
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Best F2P | ![]() | Fontaine Forgeable (Craftable) Weapon - Gives Elemental DMG bonus and ATK% - Requires a healer. - Will perform at its best when there isn't a lot of external sources of ATK%. - Can be obtained for free through Crafting. |
2nd F2P | ![]() | Inazuma Forgeable (Craftable) Weapon - Gives Elemental DMG bonus provided you can trigger an Electro reaction. - Best used in Aggravate or Electrocharged comps. - Can be obtained for free through Crafting. |
3rd Event | ![]() | Reward From Past Event (Three Realms Gateway Offering) - Raises Energy Recharge% after using skill. - Eases Miko's ER requirements on her artifacts. - Lets you run Golden Troupe while still being able to Burst consistently. - No longer obtainable if you played after the event ended. |
Yae Miko has a few Free-to-Play options, and they result in about the same performance with small differences. The craftable weapons are best when fully refined, so this may take time if you do not have enough Billets.
All Weapon ListBest Team Comp Yae Miko
Off-Field Aggravate Sub-DPS for Yae Miko
Sub-DPS | DPS | Support | Support |
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Details | |||
- Yae Miko's most synergistic team comp since Tighnari has a long cooldown for his Elemental Skill that Miko can help compensate for with her regular combo. - Tighnari is a Dendro DPS that wants to use the Spread reaction, and Miko is an Electro DPS character that wants to use the Aggravate reaction. Both reactions can co-exist with no issue. - Both Tighnari and Miko benefit from Nahida's buffs. - Zhongli's shield helps Tighnari aim and shoot his Charged Attacks without interruption, and also ensures that Miko isn't knocked around while activating her Elemental Skill. |
One of Miko's most popular team comps features Tighnari as the main On-Field DPS. While likely not the highest in terms of potential damage, this team has characters that complement each other well. Tighnari needs his Skill for faster Charged Attacks, but its cooldown is noticeably long. Likewise, Miko's triple Skill and Burst combo can be time-consuming. Miko is also Tighnari’s best Electro applier, since he doesn’t use Normal Attacks.
This team is very comfortable to play due to the overall smooth rotation. It will perform decently into most enemy scenarios since Tighnari is very good into single-target, while Miko is better at dealing with multiple enemies. Note that you can replace Tighnari with Alhaitham to achieve better DPS, but it won't feel as smooth.
Other Team Comps For Yae Miko
On-Field Quicken-Hyperbloom Yae Miko
Team | Detail | |
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![]() | ![]() | - This team is an Aggravate team that occasionally triggers Hyperbloom. - Furina's HP Drain and Xilonen's Healing allows Miko to equip Marechaussee Hunter. - Nahida provides an Elemental Mastery Buff. - Xilonen provides RES shred for both Furina and Yae Miko |
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F2P Friendly Team Comp
Team | Detail | |
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![]() | ![]() | - A F2P friendly team comp that uses free characters or easily obtainable ones. - An aggravate team with Sucrose as the main On-Field character, where she equips the Hakushin Ring and Viridescent Venerer. - It won't be the best in terms of damage, but it will let you use Miko. |
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Team Rotation of Yae Miko and Combos
Basic Team Rotation for Off-field Yae Miko
Basic Rotation For Off-Field Yae Miko |
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1. Use Elemental Skill x3, you can also Normal Attack once or twice after 2. Swap to other off-field supports 3.Do the main combo of your on-field DPS 4. Elemental Burst (if available) 5. Repeat |
The above is an example of a rotation for Miko when she isn't the on-field DPS. As a general rule, you want to use her Skill three times at the start of the rotation so that the time she consumes by doing doesn't waste the buff durations of other supports, which are meant for your on-field DPS to maximize by being the last character you swap into.
Bursting every rotation is ideal but optional, especially if she is the only Electro character in the party. Miko's high energy cost Burst requires a lot of Energy Recharge (ER) for full uptime or another Electro character that can generate a lot of Energy for her, like Fischl. Giving Miko a lot of ER can get in the way of other desirable stats like Crit Rate and Crit Damage, so it is okay for her to use it every other rotation as an off-field Sub-DPS.
Basic Team Rotation for On-field Yae Miko
Basic Rotation For On-Field Yae Miko |
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1. Use Elemental Skill x3 2. Swap to off-field supports 3. Elemental Burst 4. Use Elemental Skill x3 5. Normal Attack at least once 6. Charged Attack then jump or run to cancel animation 7. Repeat |
If you want to use Miko as your main on-field DPS, using her Burst becomes more important to her overall DPS. But at the same time it'll be easier to get every rotation due to her catching most of the Energy Particles generated by her teammates as the on-fielder. The basic flow is almost the same as her off-field combo, with the exception that you'd want to use her Charged Attack to further increase her damage output per rotation.
Yae Miko's Charged Attack has a very long animation, so it's recommended to cancel the animation either by dashing or jumping. Her Charged Attack has a decent amount of AoE as well, making it a good option into multiple enemies.
Elemental Skill, Burst and Abilities Guide for Yae Miko
How To Use Yae Miko?
Elemental Skill Is Her Main Source of Damage
Basic Rotation Of Yae Miko |
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1.Use her Elemental Skill 3 times. Try to create a triangle with her totems to increase the damage. 2. Swap to other party members to deal DPS, deploy support abilities, or to generate Energy for Miko. 3. Swap to Miko then activate her Elemental Burst once it's ready. 4.Repeat from number 1. |
Yae Miko is able to provide constant and powerful Electro damage while not being on the field with her Elemental Skill, which puts down a Sesshou Sakura (or fox totem) on the field. It also has a short cooldown and 100% uptime, making it her most reliable source of damage.
Use Elemental Skill Three Times to Maximize DPS

▼Level 3 Totems have more rings around them
Each totem summoned equals 1 Level, with each level above it having more damage. When all three foxes are summoned, this is considered as 'Level 3'. Because of this, It is ideal to ensure you use all three charges of her Elemental Skill to get the most DPS.
Elemental Mastery Passive Makes Her Good With Dendro Reactions

Miko has a passive that increases her Elemental Skill damage from her totems according to how much Elemental Mastery she has. Because Aggravate (Dendro with Electro) scales off of Elemental Mastery, this makes Miko more synergistic with Aggravate, Spread and Hyperbloom.
High Energy Cost Elemental Burst
Miko's Elemental Burst summons a large Electro lightning strike by 'shattering' her deployed fox totems. The number of strikes depends on how many totems are active. Using the Burst also resets her Elemental Skill’s cooldown.
However, its main drawback is the high Energy cost, so she’ll need plenty of Energy Recharge% or Electro teammates for consistent use. While it adds significant DPS, it's also fine to use it whenever it becomes available instead of every rotation, since overinvesting in Energy Recharge% can cut into offensive stats like Crit and ATK%.
Can Be Played Off-Field and On-Field
Sample Off-Field Spread Support Yae Miko Team | |||
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Sample On-Field Aggravate DPS Yae Miko Team | |||
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Miko can be played both Off-Field and On-Field, but she prefers to be played as an off-field character. Both are viable playstyles for her, which is good for gameplay diversity in case you want to try something new.
Should You Pull for Yae Miko's Constellation Or Best Weapon?
Prioritize Yae Miko's Constellations
Signature VS Constellations |
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C2 > ![]() |
C2 Is a Good Stopping Point
Because Miko's primary source of damage comes from her deployable "Sesshou Sakura", increasing their potency in both reach and damage is going to upgrade her performance overall. And since this constellation requires C1 beforehand, rolling up to her C2 will noticeably improve her gameplay feel by giving her better Burst uptime (Energy given by C1) and improved coverage and damage on her Sesshou Sakura.
Note that C1 by itself will not be as impactful in comparison to C2, since the bulk of Miko's damage is from her skill, rather than her burst. Getting both of these early constellations is the ideal scenario for her as an Electro off-field character, but is not strictly required for her to perform as intended. She will still produce results in her intended role at C0.
Kagura's Verity Is an Improvement Over the Alternatives
Additionally, getting her Signature Weapon becomes a more valuable choice as a means of increasing Miko's damage if your account only has her 4-star catalyst options, such as The Widsith. Of course, being designed around her specifically, Kagura's Verity will perform significantly better than the 4-star catalysts and may be worth the resources in this case. It's also a decent option for other catalyst characters that can benefit from its passive.
Recommendation If You Have Cashflow Supervision or Memory of Dust |
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C2 > C1 > ![]() |
The difference between Kagura's Verity and the other 5-star catalysts, such as Cashflow Supervision, Memory of Dust (with a shield) and even Lost Prayer to the Sacred Winds, in terms of performance are not going to be as despairing, but will still be noticeable. However, these weapons will still allow Miko to function well as an off-fielder, and are good reasons to skip getting Kagura's Verity in favor of constellations.
Yae Miko's Constellations & Effects
Rating | Constellation Effect |
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★★★・・ | C1: Yakan Offering Each time Great Secret Art: Tenko Kenshin activates a Tenko Thunderbolt, Yae Miko will restore 8 Elemental Energy for herself. |
★★★★★ | C2: Fox's Mooncall Sesshou Sakura start at Level 2 when created, their max level is increased to 4, and their attack range is increased by 60%. |
★★★★・ | C3: The Seven Glamours Increases the Level of Yakan Evocation: Sesshou Sakura by 3. Maximum upgrade level is 15. |
★★★・・ | C4: Sakura Channeling When Sesshou Sakura lightning hits opponents, the Electro DMG Bonus of all nearby party members is increased by 20% for 5s. |
★★・・・ | C5: Mischievous Teasing Increases the Level of Great Secret Art: Tenko Kenshin by 3. Maximum upgrade level is 15. |
★★★★・ | C6: Forbidden Art: Daisesshou The Sesshou Sakura's attacks will ignore 60% of the opponents' DEF. |
Yae Miko's Constellation Name is Divina Vulpes
Divina Vulpes |
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Ascension Materials for Yae Miko Talents & Level
Materials Needed for Level Ascension
Materials Needed To Get To Lvl. 80 |
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Materials Needed To Get To Lvl. 90 |
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Sea Ganoderma Farm Routes
Sea Ganoderma Farm Routes | |
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Talent Materials For Yae Miko
Enemy Drops (Nobushi) | Domain Drops (Wed/Sat/Sun) | Big Boss Drops (Raiden Shogun Boss) |
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Related Links
Yae Miko Skills & Talents Details
Normal Attack: Spiritfox Sin-Eater
Spiritfox Sin-Eater
Effect |
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Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG | 39.7% | 42.6% | 45.6% | 49.6% | 52.6% | 55.5% | 59.5% | 63.5% | 67.4% | 71.4% | 75.4% |
2-Hit DMG | 38.5% | 41.4% | 44.3% | 48.2% | 51% | 53.9% | 57.8% | 61.6% | 65.5% | 69.3% | 73.2% |
3-Hit DMG | 56.9% | 61.2% | 65.4% | 71.1% | 75.4% | 79.6% | 85.3% | 91% | 96.7% | 102.4% | 108.1% |
▲ You can check the percentage with sideward scroll.
Charged Attack
Effect |
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Consumes a certain amount of Stamina to deal AoE Electro DMG after a short casting time. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | |
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Charged Attack DMG | 142.9% | 153.6% | 164.3% | 178.6% | 189.3% | 200.1% | 214.3% | 228.6% | 242.9% | 257.2% | 271.5% |
Stamina Cost | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |
▲ You can check the percentage with sideward scroll.
Plunging Attack
Effect |
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Plunges towards the ground from mid-air, damaging all opponents in her path with thunderous might. Deals AoE Electro DMG upon impact with the ground. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | |
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Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104% | 112% | 120% |
Low Plunge DMG | 114% | 123% | 132% | 145% | 155% | 165% | 180% | 194% | 209% | 225% | 240% |
High Plunge DMG | 142% | 153% | 165% | 182% | 193% | 206% | 224% | 243% | 261% | 281% | 300% |
▲ You can check the percentage with sideward scroll.
Yakan Evocation: Sesshou Sakura (Elemental Skill)
Effect |
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Moves quickly and summons one "Sesshou Sakura". This skill has three charges. A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed. |
Sesshou Sakura
Effect |
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Has the following properties: ・Periodically strikes one nearby opponent with lighting, dealing Electro DMG. ・When there are other Sesshou Sakura nearby, their level will increase, boosting the DMG dealt by these lightning strikes. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 | Lv13 | |
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DMG: Level 1 | 60.7% | 65.2% | 69.8% | 75.8% | 80.4% | 84.9% | 91% | 97.1% | 103.1% | 109.2% | 115.3% | 121.3% | 128.9% |
DMG: Level 2 | 75.8% | 81.5% | 87.2% | 94.8% | 100.5% | 106.2% | 113.8% | 121.3% | 128.9% | 136.5% | 144.1% | 151.7% | 161.2% |
DMG: Level 3 | 94.8% | 101.9% | 109% | 118.5% | 125.6% | 132.7% | 142.2% | 151.7% | 161.2% | 170.6% | 180.1% | 189.6% | 201.5% |
DMG: Level 4 | 118.5% | 127.4% | 136.3% | 148.1% | 157% | 165.9% | 177.8% | 189.6% | 201.5% | 213.3% | 225.2% | 237% | 251.8% |
Duration | 14s | 14s | 14s | 14s | 14s | 14s | 14s | 14s | 14s | 14s | 14s | 14s | 14s |
CD | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s |
▲You can check the percentage with sideward scroll.
Great Secret Art: Tenko Kenshin (Elemental Burst)
Effect |
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Summons Tenko Thunderbolt that deals AoE Electro DMG. After activating, the Sesshou Sakura around Yae Miko will be destroyed. Each Sesshou Sakura destroyed will create one Tenko Thunderbolt. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 | Lv13 | |
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Skill DMG | 260% | 280% | 299% | 325% | 345% | 364% | 390% | 416% | 442% | 468% | 494% | 520% | 553% |
Tenko Thunderbolt DMG | 334% | 359% | 384% | 417% | 442% | 467% | 501% | 534% | 568% | 601% | 634% | 668% | 709% |
CD | 22s | 22s | 22s | 22s | 22s | 22s | 22s | 22s | 22s | 22s | 22s | 22s | 22s |
Energy Cost | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 |
▲You can check the percentage with sideward scroll.
Passive Skill
The Shrine's Sacred Shade
Effect |
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When casting Great Secret Art; Tenko Kenshin, each Sesshou Sakura destroyed resets the cooldown for 1 charge of Yakan Evocation: Sesshou Sakura. |
Enlightenment Blessing
Effect |
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Every point of Elemental Mastery Yae Miko possesses will increase Sesshou Sakura DMG by 0.15%. |
Meditations Of A Yako
Effect |
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Has a 25% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is that of the base material. |
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