Ororon is a character of Genshin Impact 5.4. See Ororon's, best build, strongest weapon, teams, tier, materials, talent, stat goals, how to use guide, & abilities for Ororon.
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Ororon Articles | |||||
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Ororon Tier & Review

Rarity | Element | Weapon | |||||||||
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![]() | ![]() | Bow | |||||||||
How To Get? | |||||||||||
Obtained through Wishes | |||||||||||
DPS | Sub-DPS | Support | Healer | ||||||||
- | A | A | - | ||||||||
▶All Character Tier List |
**The Tiers above are ranked in 6 levels. With SS being the highest and D the lowest.
Tiers: SS → S → A → B → C → D
** Tiers above are at Zero Constellations
Rate Ororon!
What Kind of Character Is Ororon?
Ororon Is An Electro-Sub DPS for Electro-Charged or Natlan Teams
His kit is centered around Electro sub DPS damage. He can also deal off-field Electro DMG outside of his burst when his Nightshade Synesthesia passive is triggered. You will need a Hydro or Electro character, aside from Ororon, to deal Elemental DMG. This attack can hit 4 enemies at most!
Energy Recovery For Teammates
Ororon can also restore energy to his teammates when his Sigil is active. A rather simple support ability, but it is great for energy hungry teams.
Strengths & Weakness Of Ororon
Strengths |
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- Electro sub DPS character focusing on Electro-Charged teams - He can recover Energy for the team, a good combination with Favonius weapons for more energy particles - Double jump is good for exploration |
Weakness |
- Full potential is limited to teams with Hydro or Nightsoul Characters. - Needs decent investment in ER since he is usually off-field. |
Ororon Best Build
Ororon Is Best Built As Sub-DPS
Weapon | ![]() |
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Substitute | 1. ![]() 2. ![]() |
Best Artifact | ![]() |
Artifact Stats | Sands: ATK% Goblet: Electro DMG Bonus Circlet: CRIT Rate or DMG |
Recommended Team | ![]() ![]() ![]() ![]() |
Stat Goals For Ororon
ATK | C. Rate | C. DMG | ER |
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1,500↑ | 80%↑ | 160%↑ | 170% |
Ororon will need to reliably be able to cast his Burst from time to time so sacrificing some of his DMG-oriented stats is OK. If there is no Electro application, the team will not be able to trigger Electro-Charged meaning his passive for off-field Electro DMG will not be activated at all. But if he is not solo Electro in his team, lowering his Energy Recharge for more DMG stats is the new stat goal.
Related Links:
Ororon Best Weapon
Ororon Works Best With CRIT or Support Weapons
Weapon | Details | |
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Best | ![]() | Energy Recharge 55.1% (Lvl. 90) - Elegy for the End will buff the Elemental Mastery and ATK of the team - Ororon can easily stack Sigil with his multi-hit Skill and Burst. - Energy Recharge mainstat will help Ororon easily reach the recommended Energy Recharge% |
2nd | ![]() | CRIT DMG 88.2% (Lvl. 90) - For a Sub-DPS oriented build, Aqua Simulacra can work well to increase his personal damage |
3rd | ![]() | CRIT Rate 22.1% (Lvl. 90) - Good stat weapon to give both CRIT Rate and CRIT DMG |
4th | ![]() | ATK 27.6% (Lvl. 90) - Best 4-star weapon for Ororon Sub-DPS - At R5, this weapon gives a bigger DMG buff to off-field Ororon |
4th | ![]() | Elemental Mastery 165 (Lvl. 90) - EM weapon for increasing Electro-Charged DMG - It can also buff Skill and Burst DMG, both skills that Ororon uses often |
5th (F2P) | ![]() | ATK 27.6% (Lvl. 90) - Best weapon for Rainbow teams or Natlan teams - Good ATK buff and EM buff in one weapon |
6th | ![]() | Energy Recharge 61.3% (Lvl. 90) - Though Favonius Warbow does not have buffs in its effect, it can work well with the multi-hit in his E. Skill. - Ororon will need CRIT Rate to reliably generate Energy Particles for the team |
Weapons that can increase Energy Recharge and buff teammates are preferred for Ororon in his teams. This will allow Ororon to support the team while also being a sub-DPS.
All Weapon ListOroron Best Artifacts
Ororon's Best Artifact Is The Scroll Of The Hero Of Cinder City
Artifact | Recommendation Details |
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![]() | ★★★★★ - This set will allow Ororon to buff the Elemental DMG dealt by the team. It will also regenerate Energy for Ororon, giving him more chances to use his Burst |
![]() | ★★★★・ - Damage-oriented set that can increase Electro-Charged DMG |
![]() | ★★★・・ - Increases his Elemental Burst DMG and his Energy Recharge - Good for maintaining uptime of his Burst summon |
![]() | ★★★・・ - Support set that Ororon can use due to frequent usage of his Burst for sub-DPS - May have overlapping ATK% buff if Ororon is C6 |
For Ororon to contribute more than just his own damage, using Scrolls of the Hero of Cinder City is recommended. If there other people equipping scrolls, you can use a damage-focused set like Thundering Fury.
Recommended Artifact Stats
![]() | Main: Flat HP Sub: Energy Recharge / CRIT DMG / CRIT Rate / ATK% |
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![]() | Main: Flat ATK Sub: Energy Recharge / CRIT DMG / CRIT Rate / ATK% |
![]() | Main: ATK% Sub: Energy Recharge / CRIT DMG / CRIT Rate / Elemental Mastery |
![]() | Main: Electro DMG Bonus Sub: Energy Recharge / CRIT DMG / CRIT Rate / ATK% |
![]() | Main: CRIT Rate (recommended if using Favonius Warbow) or DMG Sub: ATK% / Energy Recharge / CRIT Rate or DMG / Elemental Mastery |
DMG Stats Are Good But Energy Recharge is Also Important
ATK, CRIT Rate, CRIT Damage and Elemental Mastery is good for Ororon who will primarily be a sub-DPS for the team. But since the off-field DMG dealer is summoned by his Burst, Energy Recharge to make sure his Burst has good uptime is needed.Related Articles
Ororon Best Team Comp
Best Team For Ororon
Sub-DPS | DPS | Sub-DPS | Support |
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Details | |||
- Electro-charged team with 2 meta supports for Elemental DMG - Allowing Kazuha to Swirl Electro will increase Electro-Charged trigger and enable Ororon to activate Hypersense often - An easy to use team with Neuvillette and Ororon dealing ranged DMG |
Other Team Comps For Ororon
Rainbow Comp
Team | Detail | |
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![]() | ![]() | - While it is not stricly an Electro-Charged team, Chasca, Furina and Ororon will still be able to trigger Electro-Charged often - This team can trigger both conditions for Hypersense activation and allow Ororon to shine outside Hydro/Electro teams |
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F2P Comp
Team | Detail | |
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![]() | ![]() | - F2P Taser team. Sucrose as on-field reaction driver, team EM buffer and CC. Fischl can be replaced with a Hydro/Electro healer if needing healing. |
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Ororon Ascension Materials
Lack materials in your world? Search for people who would like to help in this: Item Exchange Thread |
Materials Needed for Level Ascension
Materials Needed To Get To Lvl. 80 |
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Materials Needed To Get To Lvl. 90 |
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Talent Materials For Ororon
Enemy Drops (Natlan Saurians) | Domain Drops (Tue/Fri/Sun) | Big Boss Drops (All-Devouring Narwhal) |
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Ororon 's Recommended Talent Priority
Talent | Level Up Priority |
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Normal Attack: Spiritvessel Snapshot | ★★・・・ |
Night's Sling (Elemental Skill) | ★★★★・ |
Dark Voices Echo (Elemental Burst) | ★★★★★ |
Ororon Skill Guide & How To Use Ororon
How To Use Ororon?
An Electro Sub DPS for Electro-Charged Team
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Ororon is an Electro Sub-DPS character with a focus on Electro-Charged teams (Hydro + Electro). Ororon uses Electro-charged to to activate a strong additional attack. With Scroll Of The Hero Of Cinder City Set, he can buff and provide additional damage.
The Passive Is Amazing From Dealing Damage Off-Field
▲The lightning strikes are Ororon's additional attack.
How To Use Ororon? | |
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1 | Gain Nightsoul Points - Nightsoul Burst occurs. (+40) - After using E. Skill, use Hydro / Electro from teammates (+5) |
2 | Enter Nightsoul State - Deal Electro-charged damage - Let a Natlan Character do a Nightsoul Attack hit an opponent. |
Because of Ororon's passive, he transforms into his Nightsoul State and deal constant damage off-field. He is very simple to use, you just need to continuesly deal Electro-charged damage to enemies. There is no need to put Ororon onfield.
Use E. Burst to Taunt Enemies and Deal Powerful DMG
The Elemental Burst of Ororon is a summon-type Skill. It summons an Oculus that continously taunts enemies and also deal DMG to them when they are in range. This helps group up enemies so that the Main DPS will be getting more DMG windows.
Recovers The Energy Of Teammates And Himself Off-Field
After the Elemental Skill of Ororon hits the enemies, when teammates deal Normal / Charge / Plunging Attack that character and Ororon will gain energy. While it only gain 9 points, it is really good for Ororon who is often off-field and not receiving energy particles.
Hold Jump Button for Higher Jump Height
Ororon has the ability similar to Iktomisaurus which can jump at great heights. When you have Ororon, you do not need to transform to Iktomisaurus to explore.
Ororon Wish & Constellation Guide
Should You Get Or Wish For Ororon?
Pull For An Electro-Charged Sub DPS
If you like playing Electro-Charged or want a team consisting of only Hydro and Electro then Ororon is a great pull for you! Outside of Electro-Charged, Ororon can also be a Electro sub DPS for Natlan characters.
Best Constellation For Ororon
Rating | Constellation Effect |
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★★★・・ | C1: Trails Amidst the Forest Fog The Elemental Skill Night's Sling's Spirit Orb can bounce 2 additional times. Additionally, after the Spirit Orb hits an opponent, it will apply the Nighttide effect to them for 12s. Opponents affected by Nighttide take 50% increased DMG from Hypersense triggered by the Passive Talent, "Nightshade Synesthesia." Unlock the aforementioned Passive Talent to trigger this effect. |
★★★★・ | C2: King Bee of the Hidden Honeyed Wine After using his Elemental Burst, Dark Voices Echo, Ororon will obtain the Spiritual Supersense effect for 9s. Spiritual Supersense Gain 8% Electro DMG Bonus. Additionally, during this time, every additional opponent hit by the Elemental Burst Dark Voices Echo or Supersonic Oculus will grant Ororon a further 8% Electro DMG Bonus. The maximum that can be gained this way is 32% Electro DMG Bonus. |
★★★★・ | C3: Roosting Bat's Spiritcage Increases the Level of Dark Voices Echo by 3. Maximum upgrade level is 15. |
★★★・・ | C4: As the Mysteries of the Night Wind The Supersonic Oculus summoned by the Elemental Burst Dark Voices Echo rotates 25% faster. Additionally, Ororon will restore 8 Energy to himself after using Dark Voices Echo. |
★★・・・ | C5: A Gift For the Soul Increases the Level of Night's Sling by 3. Maximum upgrade level is 15. |
★★★★★ | C6: Ode to Deep Springs After triggering Hypersense through the Passive Talent, Nightshade Synesthesia, your current active character's ATK is increased by 10% for 9s. Max 3 stacks, each stack is counted independently. Additionally, when you use the Elemental Burst Dark Voices Echo, you will trigger one instance of an effect equivalent to Hypersense, dealing 200% of its original DMG. You must unlock the Passive Talent "Nightshade Synesthesia" first. |
Ororon Skills & Talents Details
Normal Attack: Spiritvessel Snapshot
Normal Attack
Effect |
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Performs up to 3 consecutive shots with a bow. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | |
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1-Hit DMG | 50.6% | 54.8% | 58.9% | 64.8% | 68.9% | 73.6% | 80.1% | 86.6% | 93% | 100.1% | 107.2% |
2-Hit DMG | 44.4% | 48% | 51.6% | 56.8% | 60.4% | 64.5% | 70.2% | 75.8% | 81.5% | 87.7% | 93.9% |
3-Hit DMG | 69.8% | 75.5% | 81.2% | 89.3% | 95% | 101.5% | 110.4% | 119.3% | 128.3% | 138% | 147.8% |
▲Use side-scroll to see percentage per level.
Charged Attack
Effect |
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Performs a more precise Aimed Shot with increased DMG.While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | |
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Aimed Shot | 43.9% | 47.4% | 51% | 56.1% | 59.7% | 63.8% | 69.4% | 75% | 80.6% | 86.7% | 92.8% |
Fully-Charged Aimed Shot | 124% | 133.3% | 142.6% | 155% | 164.3% | 173.6% | 186% | 198.4% | 210.8% | 223.2% | 235.6% |
▲Use side-scroll to see percentage per level.
Plunging Attack
Effect |
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Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | |
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Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% |
Low Plunge DMG | 114% | 123% | 132% | 145% | 155% | 165% | 180% | 194% | 209% | 225% | 240% |
High Plunge DMG | 142% | 153% | 165% | 182% | 193% | 206% | 224% | 243% | 261% | 281% | 300% |
▲Use side-scroll to see percentage per level.
Night's Sling (Elemental Skill)
Effect |
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Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of midnight shade and throws it at his foe, dealing Nightsoul-aligned Electro DMG.When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night's Sling is used, each opponent can only be selected as a target once.After 3 bounces, or if there are no eligible targets left, the Orb will disappear. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | lv12 | Lv13 | |
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Spirit Orb DMG | 197.6% | 212.4% | 227.2% | 247% | 261.8% | 276.6% | 296.4% | 316.2% | 335.9% | 355.7% | 375.4% | 395.2% | 419.9% |
CD | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s |
▲Use side-scroll to see percentage per level.
Dark Voices Echo (Elemental Burst)
Effect |
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Ororon works an ancient ritual, dealing Nightsoul-aligned AoE Electro DMG, summoning forth a Supersonic Oculus. Supersonic Oculus ・Continuously taunts nearby opponents and attracts attacks from them. ・Continuously rotates and fires off sonic waves that deal Nightsoul-aligned Electro DMG. |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 | Lv13 | |
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Ritual DMG | 174.4% | 187.5% | 200.5% | 218% | 231.1% | 244.1% | 261.6% | 279% | 296.5% | 313.9% | 331.3% | 348.8% | 370.6% |
Soundwave Collision DMG | 33.2% | 35.7% | 38.2% | 41.5% | 44% | 46.5% | 49.8% | 53.1% | 56.4% | 59.8% | 63.1% | 66.4% | 70.6% |
Duration | 9s | 9s | 9s | 9s | 9s | 9s | 9s | 9s | 9s | 9s | 9s | 9s | 9s |
CD | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s |
Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
▲Use side-scroll to see percentage per level.
Nightshade Synesthesia
Effect |
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After a nearby party member triggers Nightsoul Burst, Ororon will gain 40 Nightsoul points. Within 15s after using his Elemental Skill, when other party members' Hydro or Electro attacks hit opponents, Ororon will gain 5 Nightsoul points, an effect that can occur every 0.3s for a maximum of 10 times during this 15s duration. Ororon can have a maximum of 80 Nightsoul points. Also, when nearby opponents take Electro-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume 10 Nightsoul points (provided he has at least that amount), entering the Nightsoul's Blessing state and triggering the Hypersense effect: Deal Nightsoul-aligned Electro DMG based on 160% of Ororon's ATK to at most 4 nearby opponents. The aforementioned effect can trigger once every 1.8s. Nightsoul's Blessing: Ororon: Ororon's Nightsoul's Blessing state lasts 6s. |
Aspect Catalyst
Effect |
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After the Elemental Skill Night's Sling's Spirit Orb hits an opponent, Ororon will gain the Aspect Sigil effect for 15s. Aspect Sigil: When a nearby active party member hits an opponent with Normal, Charged, or Plunging Attacks, that character will restore 3 Energy. If Ororon is off-field, Ororon will also restore 3 Energy. This effect can trigger once every 1s, and can trigger 3 times per duration. |
Flowing Fog, Spritely Shadows
Effect |
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While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Ororon. When the active character is currently in the air, the following will trigger when switching to Ororon: Ororon will leap up high. Nightsoul Transmission can be triggered once every 10s by your party. Holding Aiming Mode will cause Ororon to enter the Spiritspeaker state, which will allow him to interact with Nightspirit Graffiti and Nightspirit Sigils, extracting information and power from them. The rules for interacting with these objects follow the same rules as those governing Iktomisaurus interactions. Additionally, holding the jump button will cause Ororon to consume 75 Stamina and leap. In areas within Natlan where Phlogiston mechanics are present, Ororon will prioritize consuming 5 Phlogiston to leap to a height higher still. When in the air, Ororon can Hold his Normal Attack to consume Phlogiston or Stamina and enter Aiming Mode. |
The Art Of Skinchanging
Effect |
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Increases gliding SPD for your own party members by 15%. Not stackable with Passive Talents that provide the exact same effects. |
Who Is Ororon?
Member of the Masters of the Night-Wind
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The Masters of the Night-Wind took in Ororon and raised him since his infancy. Under their care, Ororon learned much and grown to have a unique way of speaking. He is also able to cast spells from that clan which made him easily identified by Mavuika.
Calls His Elders as Granny/Gramps
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One of the Natlan Heroes
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Ororon is part of Natlan Heroes, representing the Masters of the Night-Wind.
Ororon Voice Actor & Their Notable Roles
VA announcement pic here
English Voice Actor: Nathan Nokes
Notable Roles | |
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Dislyte | Bardon |
Japanese Voice Actor: Takashi Kondo
Notable Roles | |
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Reborn! | Kyoya Hibari |
Arknights (Game) | Executor |
Characters With Same Role As Ororon
Best Characters With Same Role
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Support | |||
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![]() SS | ![]() SS | ![]() SS | ![]() SS |
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