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All Card List For Genius Invokation 5.8 (TCG)

Genshin Impact | All Card List For Genius Invokation 5.8 (TCG)

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Genshin Impact | All Card List For Genius Invokation 5.8 (TCG) - GameWith

All Card List for TCG (Genius Invokation) of Genshin Impact. See all cards list, how to get all card, effects, all support cards, character cards, and equipment card for TCG.

Table of Contents

All Cards List - New TCG Cards

New Character Cards

  1. Gluttonous Yumkasaur Mountain King
    HP:7
    How To Get:
    Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Gluttonous Yumkasaur Mountain King
    Passive Effect: Cannot be satiated.
    After you play a Food Card: Randomly attach 1 stack of Well Fed and Strong or Well Fed and Sturdy, or gain 1 additional Max HP. (Twice per Round)
    Well Fed and Strong:
    Next time you deal damage: +1 DMG. (Can stack. No stack limit)

    Well Fed and Sturdy:
    Next time you take damage: -1 DMG. (Can stack. No stack limit)
  2. AnemoLan Yan
    Catalyst (Character)
    Lan Yan
    HP:10
    Liyue
    How To Get:
    Reward for inviting Lan Yan to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Anemo 1 & Unaligned 2
    Effect: Deals 1 Anemo DMG.
    Elemental Skill: Anemo 3
    Effect: Create 2 stacks of Swallow-Wisp Shield, gain 1 stack of Efficient Switch, and deal 1 Anemo DMG. If this skill triggers Swirl, create 1 additional stack of Swallow-Wisp Shield.
    Swallow-Wisp Shield:
    Shield
    Grants 1 Shield point to your active character. (Can stack, no stack limit)

    Efficient Switch:
    The next time you perform "Switch Character": Spend 1 fewer Elemental Die. (Can stack, no stack limit)

    Elemental Burst: Anemo 3 & Energy 2
    Effect: Deals Anemo DMG, creates 2 stacks of Swallow-Wisp Shield.
    Swallow-Wisp Shield:
    Shield
    Grants 1 Shield point to your active character. (Can stack, no stack limit)
  3. AnemoShikanoin Heizou
    Catalyst (Character)
    Shikanoin Heizou
    HP:10
    Inazuma
    How To Get:
    Reward for inviting Shikanoin Heizou to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
    Passive Effect: (Passive) After you trigger Anemo-Related Reactions: Attach 1 stack of Declension to self.
    Declension:
    If this state has 2 stacks, then consume 2 stacks of this state, and the next Heartstopper Strike this character performs will be considered a Fast Action, while DMG for this Heartstopper Strike: Charge will be increased by 1. (Can stack, no limit)

New Equipment Cards

  1. Crownless Crown
    Artifact (Equipment)
    Crownless Crown
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After you trigger Burning: The opponent's current active character will receive +1 DMG the next time they take DMG. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  2. Curious Casefiles
    Talent (Equipment)
    Curious Casefiles
    Cost:
    1
    How To Get:
    Reward for inviting Shikanoin Heizou to a duel at The Cat's Tail and achieving all corresponding challenge objective
    Effect: Combat Action: When your active character is Shikanoin Heizou, equip this card.
    After Shikanoin Heizou equips this card, immediately use Heartstopper Strike once.
    The DMG increased by Declension is further increased by 1.
    (You must have Shikanoin Heizou in your deck to add this card to your deck.)
    Heartstopper Strike:
    Elemental Skill
    Prepare Skill: Heartstopper Strike: Charge

    Declension:
    If this state has 2 stacks, then consume 2 stacks of this state, and the next Heartstopper Strike this character performs will be considered a Fast Action, while DMG for this Heartstopper Strike: Charge will be increased by 1. (Can stack, no limit)
  3. Dance Vestments Billow Like Rainbow Jade
    Cost:
    3
    How To Get:
    Reward for inviting Lan Yan to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Effect: Combat Action: When your active character is Lan Yan, equip this card.
    After Lan Yan equips this card, immediately use Swallow-Wisp Pinion Dance once.
    When Lan Yan, who has this card equipped, is on the field and your character uses a Normal Attack: Gain 1 stack of Swallow-Wisp Shield. (Once per Round)
    (You must have Lan Yan in your deck to add this card to your deck.)
    Swallow-Wisp Pinion Dance:
    Elemental Skill
    Create 2 stacks of Swallow-Wisp Shield, gain 1 stack of Efficient Switch, and deal 1 Anemo DMG. If this skill triggers Swirl, create 1 additional stack of Swallow-Wisp Shield.

    Swallow-Wisp Shield:
    Shield
    Grants 1 Shield point to your active character. (Can stack, no stack limit)
  4. The All-Devourer
    Talent (Equipment)
    The All-Devourer
    Cost:
    3
    How To Get:
    Reward for accepting the Tavern Challenge against Gluttonous Yumkasaur Mountain King at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas
    Effect: Fast Action: Equip this to your Gluttonous Yumkasaur Mountain King. Your opponent draws 1 card, then you steal 1 card from your opponent's Hand with the highest original Elemental Dice Cost.
    When you play a card whose name was not in the initial deck at the start of the match: Trigger Gluttonous Rex once. (Once per Round)
    (You must have Gluttonous Yumkasaur Mountain King in your deck to add this card to your deck.)
    Gluttonous Rex:
    Passive Skill
    Cannot be satiated.
    After you play a Food Card: Randomly attach 1 stack of Well Fed and Strong or Well Fed and Sturdy, or gain 1 additional Max HP. (Twice per Round)
  5. Whimsical Dance Of The Withered
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After the character to which this is attached uses a Skill: Both sides' active characters gain 1 stack of Bond of Life. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
    Bond of Life:
    When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
    Usage(s): 1 (Can stack, no stack limit).

New Support Cards

  1. Calligraphy Tavern
    Location (Support)
    Calligraphy Tavern
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When played: Randomly create 1 Origami Flying Squirrel, Pop-Up Paper Frog, or Origami Hamster, and add it to your Hand.
    When you declare the end of your Round: Randomly trigger 1 of your Simulanka Summon's "End Phase" effects.
    Usage(s): 3
    Origami Flying Squirrel:
    Simulanka
    Summons Origami Flying Squirrel.
    (Origami Flying Squirrel: End Phase: Gain 1 stack of Efficient Switch.
    Usage(s): 2)

    Pop-Up Paper Frog:
    Simulanka
    Summons 1 Pop-Up Paper Frog.
    (Pop-Up Paper Frog: End Phase: Draw 1 card.
    Usage(s): 2)

    Origami Hamster:
    Simulanka
    Summons 1 Origami Hamster.
    (Origami Hamster: End Phase: Heal your character that has taken the most DMG for 2 HP.
    Usage(s): 1)
  2. Constellation Metropole
    Location (Support)
    Constellation Metropole
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When played: Create 1 Toy Guard and add it to your Hand.
    After your character uses an Elemental Skill: Spend 1 fewer Elemental Die the next time Toy Guard is played. (Cannot stack)
    After your character uses an Elemental Burst: The next Toy Guard you play gains +1 to its number of effects. (Cannot stack)
    Toy Guard:
    Simulanka
    Summons 1 Toy Guard.
    (Toy Guard: End Phase: Deal 1 Physical DMG.
    Usage(s): 2)
  3. Forest Blessing
    Companion (Support)
    Forest Blessing
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When played and after your character triggers an Elemental Reaction: Randomly create 1 Origami Flying Squirrel, Pop-Up Paper Frog, or Origami Hamster and add it to your Hand.
    Origami Flying Squirrel:
    Simulanka
    Summons Origami Flying Squirrel.
    (Origami Flying Squirrel: End Phase: Gain 1 stack of Efficient Switch.
    Usage(s): 2)

    Pop-Up Paper Frog:
    Simulanka
    Summons 1 Pop-Up Paper Frog.
    (Pop-Up Paper Frog: End Phase: Draw 1 card.
    Usage(s): 2)

    Origami Hamster:
    Simulanka
    Summons 1 Origami Hamster.
    (Origami Hamster: End Phase: Heal your character that has taken the most DMG for 2 HP.
    Usage(s): 1)
  4. Gift Of The Goddess Of Prophecy
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When played: Create 2 Toy Guard and add them to your Hand, then create another 2 Toy Guard and randomly place them into your deck.
    After you play Simulanka Summon, add 1 to its number of effects.
    Usage(s): 2
    Toy Guard:
    Simulanka
    Summons 1 Toy Guard.
    (Toy Guard: End Phase: Deal 1 Physical DMG.
    Usage(s): 2)

New Event Cards

  1. Awesome, Bro
    (Event)
    Awesome, Bro
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Draw 1 Technique card. The next time you play a Technique card, create 1 Omni Element.
  2. Harvest Time
    (Event)
    Harvest Time
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Select 1 out of 3 Food Cards.
    End Phase: Create 1 Harvest Time and randomly place it into your deck.
    Harvest Time:
    Select 1 out of 3 Food Cards.
    End Phase: Create 1 Harvest Time and randomly place it into your deck.

All Cards List & Sorter Tool

Character
Equipment
Support
Event
Recommended
  1. A Cold Blade Like A Shadow
    Talent (Equipment)
    A Cold Blade Like A Shadow
    Cost:
    3
    How To Get:
    Reward for defeating Lynette to a duel within 6 rounds or defeat Lynette with characters defeated less than twice during the battle.
    Effect: Combat Action: When your active character is Lynette, equip this card.
    After Lynette equips this card, immediately use Enigmatic Feint once.
    After your Lynette, who has this card equipped, uses Enigmatic Feint for the second time this Round: deals +2 DMG and forces your opponent to switch to their previous character.
    (You must have Lynette in your deck to add this card to your deck.)
  2. A Subordinate's Skills
    Talent (Equipment)
    A Subordinate
    Cost:
    5
    How To Get:
    Reward for defeating Thoma to a duel within 6 rounds or defeat Thoma with characters defeated less than twice during the battle.
    Effect: Combat Action: When your active character is Thoma, equip this card.
    After Thoma equips this card, immediately use Crimson Ooyoroi once.
    When your Thoma, who has this card equipped, creates a Scorching Ooyoroi, its starting Usage(s) +1.
    (You must have Thoma in your deck to add this card to your deck.)
    Scorching Ooyoroi:
    Combat Status
    After your character uses a Normal Attack: Deal 1 Pyro DMG and create a Blazing Barrier.
    Usage(s): 2
  3. A Summation Of Interest
    Talent (Equipment)
    A Summation Of Interest
    Cost:
    3
    How To Get:
    Reward from defeating Charlotte 6 rounds in the Friendly Farcas.
    Reward from defeating Charlotte while having at least 2 characters during the Friendly Farcas.
    Effect: Combat Action: When your active character is Charlotte, equip this card.
    After Charlotte equips this card, immediately use Framing: Freezing Point Composition once.
    When your Charlotte, who has this card equipped, is on the field, and after any of your characters uses a Normal Attack: If your opponent has a character on the field with Snappy Silhouette attached, heal your active character for 2 HP. (Once per Round)
    (You must have Charlotte in your deck to add this card to your deck.)
    Snappy Silhouette:
    End Phase: Deal 1 Cryo DMG to the character(s) to which this is attached. If only 1 Usage(s) is remaining and the attached character is affected by Cryo, this instance of DMG +1.
    Usage(s): 2
  4. A Thousand Floating Dreams
    CatalystCatalyst (Equipment)
    A Thousand Floating Dreams
    Cost:
    3
    How To Get:
    Purchase at Card Shop (1000 Lucky Coins)
    Effect: The character deals +1 DMG.
    When your character triggers an Elemental Reaction: Deal +1 DMG. (Twice per Round)
    (Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)
  5. A Thousand Young
    Talent (Equipment)
    A Thousand Young
    Cost:
    2
    How To Get:
    Get this as a reward for defeating the Guardian Of Apep's Oasis in Tavern Challenge.
    Effect: When played: Create 4 Awaken, My Kindred cards and randomly place them in your deck.
    When your Guardian of Apep's Oasis, who has this card equipped, is on the field: Your Proliferated Organism deals +1 DMG.
    (You must have Guardian of Apep's Oasis in your deck to add this card to your deck)
  6. Absorbing Prism
    Talent (Equipment)
    Absorbing Prism
    Cost:
    2
    How To Get:
    Obtain via Tavern Challenge
    Effect: Combat Action: When your active character is Electro Hypostasis, heal that character for 3 HP and attach the Electro Crystal Core to them.
    (You must have Electro Hypostasis in your deck to add this card to your deck.)
    Electro Crystal Core:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character, and heal them to 1 HP.
  7. Abundant Phlogiston
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: After the next time your character uses Nightsoul points this Round: This character will regain 1 Nightsoul point.
  8. HydroAbyss Herald: Wicked Torrents
    No Weapon (Character)
    Abyss Herald: Wicked Torrents
    HP:6
    How To Get:
    Reward for defeating the Abyss Herald: Wicked Torrents at The Cat Tail's Tavern Challenge.
    Normal Attack:1: Hydro 1 & Any Element 1
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro 3
    Effect: Deals 1 Hydro DMG, then performs "Prepare Skill" for Rippling Blades.
    Rippling Blades:
    Elemental Skill
    Deals 1 Hydro DMG.

    Elemental Burst: Hydro 3 & Energy 2
    Effect: Deals 3 Hydro DMG. Creates 1 Curse of the Undercurrent on the opponent's side of the field.
    Curse of the Undercurrent:
    When character(s) on this side of the playing field use Elemental Skills or Elemental Bursts: They must spend 1 extra Elemental Die.
    Usage(s): 2

    Passive Effect: When the battle begins, this character gains Watery Rebirth.
    Watery Rebirth:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character , and heal them to 4 HP. After this effect is triggered, Physical DMG this character deals is converted to Hydro DMG, and Hydro DMG +1.
  9. PyroAbyss Lector: Fathomless Flames
    No Weapon (Character)
    Abyss Lector: Fathomless Flames
    HP:6
    How To Get:
    Obtain via Tavern Challenge
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 1 Pyro DMG.
    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG.
    Elemental Burst: Pyro: 4 & Energy: 2
    Effect: Deals 3 Pyro DMG, summons 1 Darkfire Furnace.
    Darkfire Furnace:
    End Phase: Deal 1 Pyro DMG, deal 1 Piercing DMG to all opposing characters on standby.
    Usage(s): 2

    Passive Effect: When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 4 HP. After this effect is triggered, this character deals +1 Pyro DMG.
  10. ElectroAbyss Lector: Violet Lightning
    No Weapon (Character)
    Abyss Lector: Violet Lightning
    HP:6
    How To Get:
    Get this as a reward for defeating the Abyss Lector: Violet Lightning in Tavern Challenge
    Normal Attack:1: Electro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Electro 3
    Effect: Deals 3 Electro DMG.
    If the target is already affected by Electro, steal 1 Energy from them. (If this character's Energy is already full, then the stolen Energy will be given to the next character who does not have full Energy)
    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 3 Electro DMG.
    If the target has no more than 1 Energy, deals +2 DMG.
    Passive Effect: (Passive) When the battle begins, this character gains Electric Rebirth.
    Electric Rebirth:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heals them to 4 HP. After this effect is triggered, this character deals +1 Electro DMG.

    When the battle begins, this character gains Electric Rebirth.
  11. Abyssal Mayhem: Hydrospout
    Talent (Equipment)
    Abyssal Mayhem: Hydrospout
    Cost:
    4
    How To Get:
    Obtain upon defeating Childe.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Tartaglia, equip this card.
    After Tartaglia equips this card, immediately use Foul Legacy: Raging Tide once.
    End Phase: When Tartaglia is on the field and has this card equipped, deal 1 Piercing DMG to the opponent's active character if they have Riptide attached.
    (You must have Tartaglia in your deck to add this card to your deck.)
    Foul Legacy: Raging Tide:
    Elemental Skill
    Switches to Melee Stance and deals 2 Hydro DMG, and attach Riptide to the target character.

    Riptide:
    When the character to which this is attached is defeated: Apply Riptide to active character.
    (When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.)
  12. Abyssal Summons
    Cost:
    2
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Summon 1 Random Hilichurl Summon!
    (You must have at least 2 Monster characters in your deck to add this card to your deck.)
    Random Hilichurl Summon:
    There are 4 kinds of Hilichurl Summons in total:
    Cryo Hilichurl Shooter: Deal 1 Cryo DMG at the End Phase. Usage(s): 2.
    Hydro Samachurl: Deal 1 Hydro DMG at the End Phase. Usage(s): 2.
    Hilichurl Berserker: Deal 1 Pyro DMG at the End Phase. Usage(s): 2.
    Electro Hilichurl Shooter: Deal 1 Electro DMG at the End Phase. Usage(s): 2.
  13. Adeptus
    Cost:
    2
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: During this Round, the target character's next Elemental Burst deals +3 DMG.
    (A character can consume at most 1 Food per Round)
  14. Adventurer's Bandana
    Artifact (Equipment)
    Adventurer
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After the character uses a Normal Attack: Heal self for 1 HP. (Max 3 times per Round)
    (A character can equip a maximum of 1 Artifact)
  15. GeoAlbedo
    Sword (Character)
    AlbedoRecommended
    HP:12
    Mondstadt
    How To Get:
    You can obtain the Albedo Card upon winning the first invitation duel with Albedo via the Match Invitation Letter.
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo: 3
    Effect: Summons 1 Solar Isotoma
    Solar Isotoma:
    End Phase: Deal 1 Geo DMG.
    When you perform "Switch Character" and this Summon is on the field: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)
    Usage(s): 3.

    Elemental Burst: Geo: 3 & Energy: 2
    Effect: Deals 4 Geo DMG. If Solar Isotoma is on the field, deals +2 DMG.
  16. DendroAlhaitham
    Sword (Character)
    Alhaitham
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Alhaitham to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Dendro: 3
    Effect: Deals 2 Dendro DMG. This character gains Chisel-Light Mirror.
    Chisel-Light Mirror:
    Physical DMG dealt by the character is converted to Dendro DMG.
    After this character performs a Normal Attack: Deal 1 Dendro DMG. If it is a Charged Attack, this status's Duration (Rounds) +1.
    Duration (Rounds): 2 (Can stack. Max 3 Rounds.)

    Elemental Burst: Dendro: 3 & Energy: 2
    Effect: Deals 4 Dendro DMG, consumes Chisel-Light Mirror, with the DMG bonus based on Chisel-Light Mirror's Duration (Rounds) consumed.
    If Chisel-Light Mirror Duration (Rounds) consumed is 0/1/2, then apply Chisel-Light Mirror with 3/2/1 Duration (Rounds) to this character.
  17. All Reprisals And Arrears, Mine To Bear
    Cost:
    1
    How To Get:
    Reward for inviting Arlecchino to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Effect: Combat Action: When your active character is Arlecchino, play this card on them. Attach 3 stacks of Bond of Life to Arlecchino.
    When your Arlecchino, who has this equipped, takes DMG, if possible, consume 1 stack of Bond of Life to negate 1 DMG.
    (You must have Arlecchino in your deck to add this card to your deck.)
    Bond of Life:
    When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
    Usage(s): 1 (Can stack, no stack limit).
  18. All Things Are Of the Earth
    Talent (Equipment)
    All Things Are Of the Earth
    Cost:
    6
    How To Get:
    Reward for defeating Baizhu within 6 rounds or defeat Baizhu with characters defeated less than twice during the battle.
    Effect: Combat Action: When your active character is Baizhu, equip this card.
    After Baizhu equips this card, immediately use Holistic Revivification once.
    When your Baizhu, who has this card equipped, is on the field, when Seamless Shield activates a healing effect, generate 1 Elemental Dice of the same type as your active character.
    (You must have Baizhu in your deck to add this card to your deck)
    Holistic Revivification:
    Elemental Burst
    Creates 1 Pulsing Clarity and Seamless Shield.

    Seamless Shield:
    Shield
    Provides 1 Shield, protecting your active character.
    When this effect is removed, or generated again: Deal 1 Dendro DMG, and heal your active character for 1 HP.
  19. ElectroAll-Devouring Narwhal
    No Weapon (Character)
    All-Devouring Narwhal
    HP:5
    How To Get:
    Get this as a reward for defeating the All-Devouring Narwhal in Tavern Challenge.
    Normal Attack:1: Hydro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro 3
    Effect: Deals 2 Hydro DMG. This character deals +1 DMG for every 3 additional max HP provided by Insatiable Appetite (Max +3).
    After this, Discard 1 card from your Hand with the highest original Elemental Dice Cost.
    Insatiable Appetite:
    Passive Skill
    (Passive) When battle begins, create 1 Deep Devourer's Domain.

    Elemental Burst: Hydro 3 & Energy 2
    Effect: Deals 1 Hydro DMG, deals 1 Piercing DMG to all opposing characters on standby. Summons 1 Dark Shadow.
    Dark Shadow:
    When played: Gain "Attack Power" equal to the Elemental Dice Cost of the devoured card with the highest Cost, and gain Usage(s) based on the number of devoured Cards with said Cost.

    End Phase and when you declare the end of your Round: Deals Electro DMG equal to "Attack Power."

    When your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -2.

    Passive Effect: (Passive) When battle begins, create 1 Deep Devourer's Domain.
    Deep Devourer's Domain:
    Cards you have Discarded or used for Tune will be consumed.
    For every 3 cards consumed, the All-Devouring Narwhal gains 1 extra Max HP when the Round ends. If there are at least 2 Cards amongst these that have the same original Elemental Dice Cost, gain another 1 extra Max HP. If all 3 Cards have the same original Elemental Dice Cost, gain yet another 1 extra Max HP.
  20. PyroAmber
    Bow (Character)
    Amber
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Amber Card upon winning the first invitation duel with Amber via the Match Invitation Letter.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Pyro: 3
    Effect: Summons 1 Baron Bunny.
    Baron Bunny:
    When your active character takes DMG: Decrease DMG taken by 2.
    Usage(s): 1. When the Usages are depleted, this card will not be discarded.
    At the End Phase, if Usage(s) have been depleted: Discard this card to deal 2 Pyro DMG.

    Elemental Burst: Pyro: 3 & Energy: 2
    Effect: Deals 2 Pyro DMG, deals 2 Piercing DMG to all opposing characters on standby.
  21. Amethyst Crown
    Artifact (Equipment)
    Amethyst Crown
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After an opponent takes Dendro DMG when the character to which this is attached is the active character: Gain 1 Crowning Crystal. If your Crowning Crystal count is equal to or higher than the number of cards in your Hand, create 1 random basic Elemental Die.
    (Max 2 per Round)
    (A character can equip a maximum of 1 Artifact)
  22. Amos' Bow
    BowBow (Equipment)
    AmosRecommended
    Cost:
    3
    How To Get:
    Purchase at Card Shop (1000 Lucky Coins)
    Effect: The character deals +1 DMG.
    When the character uses a Skill that costs at least a total of 5 Elemental Dice and Energy, +2 additional DMG. (Once per Round)
    (Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon)
  23. Ancient Courtyard
    Arcane Legend (Event)
    Ancient Courtyard
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: You must have a character who has already equipped a Weapon or Artifact: The next time you play a Weapon or Artifact card in this Round: Spend 2 fewer Elemental Dice.
    (Only one Arcane Legend card can be played for the entire game. This card will be in your starting hand.)
  24. Aquila Favonia
    SwordSword (Equipment)
    Aquila Favonia
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: The character deals +1 DMG.
    After the opposing character uses a Skill: If the character with this attached is the active character, heal this character for 1 HP. (Max twice per Round)
    (Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)
  25. Arataki Ichiban
    Talent (Equipment)
    Arataki Ichiban
    Cost:
    3
    How To Get:
    Obtain upon defeating Itto.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Arataki Itto, equip this card.
    After Arataki Itto equips this card, immediately use Fight Club Legend once.
    After your Arataki Itto, who has this card equipped, uses Fight Club Legend for the second time or more in one Round: If Superlative Superstrength is triggered, deal +1 additional DMG.
    (You must have Arataki Itto in your deck to add this card to your deck.)
    Fight Club Legend:
    Normal Attack
    Deals 2 Physical DMG.
  26. GeoArataki Itto
    Claymore (Character)
    Arataki Itto
    HP:10
    Inazuma
    How To Get:
    You can obtain the Arataki Itto Card upon winning the first invitation duel with Itto via the Match Invitation Letter.
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo: 3
    Effect: Deals 1 Geo DMG. Summons Ushi. This character gains Superlative Superstrength.
    Ushi:
    When your active character takes DMG: Decrease DMG taken by 1.
    Usage(s): 1. When the Usage is depleted, this card will not be discarded.
    Can be triggered once while this Summon is present: When your character takes DMG, Arataki Itto gains Superlative Superstrength.
    End Phase: Discard this card, deal 1 Geo DMG.

    Superlative Superstrength:
    When the character to which this is attached uses a Charged Attack: Deal +1 DMG. If there are at least 2 Usage(s), spend 1 less Unaligned Element.
    Usage(s): 1 (Can stack. Max 3 stacks.)

    Elemental Burst: Geo: 3 & Energy: 3
    Effect: Deals 4 Geo DMG. This character gains Raging Oni King.
    Raging Oni King:
    The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Geo DMG.
    Duration (Rounds): 2
    After the character to which this is attached uses a Normal Attack: Gains Superlative Superstrength. (Once per Round)
  27. Archaic Petra
    Artifact (Equipment)
    Archaic Petra
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Skill: Spend 1 less Geo Die. (Once per Round)
    Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Geo.
    (A character can equip a maximum of 1 Artifact)
  28. PyroArlecchino
    Polearm (Character)
    Arlecchino
    HP:10
    Fontaine
    How To Get:
    Obtain this card by defeating Arlecchino
    Normal Attack:1: Pyro 1 & Unaligned 2
    Effect: Deal 2 Physical DMG. If possible, consume up to 3 stacks of the target's Bond of Life and increase DMG by the same amount.
    Bond of Life:
    When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
    Usage(s): 1 (Can stack, no stack limit).

    Elemental Skill: Pyro 3
    Effect: Create 5 stacks of Blood-Debt Directive on the opponent's side of the field and deal 2 Pyro DMG.
    Blood-Debt Directive:
    After your character receives DMG: Attach 1 stack of Bond of Life to the character who took DMG and the opponent's Arlecchino.
    Usage(s): 5

    Elemental Burst: Pyro 3 & Energy 2
    Effect: Deal 4 Pyro DMG. Remove all of your stacks of Bond of Life and heal yourself for 1 HP per stack.
    Passive Effect: Characters won't receive healing from sources other than Balemoon Rising.
    When Bond of Life is attached to self: Physical DMG dealt by characters is converted to Pyro DMG.
    Balemoon Rising:
    Elemental Burst
    Deal 4 Pyro DMG. Remove all of your stacks of Bond of Life and heal yourself for 1 HP per stack.
  29. Aromatic Explication
    Talent (Equipment)
    Aromatic Explication
    Cost:
    5
    How To Get:
    Reward for inviting Emilie to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Effect: Deals 1 Dendro DMG, summons Lumidouce Case: Level 3.
    Lumidouce Case: Level 3:
    End Phase: Deal 1 Dendro DMG to all opponents.
    Usage(s): 1
  30. Art Of Sleepy Meditation
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Select 1 from 3 random Technique Cards.
    Spend 2 fewer Elemental Dice the next time you play a card that was not in your initial deck at the start of the match.
    Select:
    Select 1 card from a specific number of cards and activate its effects.
  31. Atea
    Companion (Support)
    AteaRecommended
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: When you use a Technique: Spend 1 less Elemental Die. (Once per Round)
  32. Awakening
    Talent (Equipment)
    Awakening
    Cost:
    3
    How To Get:
    Obtain upon defeating Razor.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Razor, equip this card.
    After Razor equips this card, immediately use Claw and Thunder once.
    After your Razor, who has this card equipped, uses Claw and Thunder: One of your Electro characters gains 1 Energy. (One per Round, active character prioritized)
    (You must have Razor in your deck to add this card to your deck.)
    Claw and Thunder:
    Elemental Skill
    Deals 3 Electro DMG.
  33. Awesome, Bro
    (Event)
    Awesome, Bro
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Draw 1 Technique card. The next time you play a Technique card, create 1 Omni Element.
  34. GeoAzhdaha
    No Weapon (Character)
    Azhdaha
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Geo: 3
    Effect: Deals 3 Geo DMG. If a Crystallize reaction occurs, then this character will perform Elemental Absorption.
    If during the usage of this skill, the character hasn't absorbed an element's power yet, then Stone Facets: Elemental Crystallization will be attached.
    Stone Facets: Elemental Crystallization:
    After this character takes Cryo/Hydro/Pyro/Electro DMG: If this character currently has not absorbed the power of this element, remove this effect, and then this character performs Elemental Absorption.

    Elemental Burst: Geo:3 & Energy: 2
    Effect: Deals 4 Geo DMG. DMG +1 for each element previously absorbed.
    Passive Effect: (Passive) When the battle begins, this character gains Stone Facets: Elemental Absorption.
    Stone Facets: Elemental Absorption:
    The character can absorb the power of the Elements, including Cryo/Hydro/Pyro/Electro, and then based on the element absorbed, gain the skills Frostspike Wave/Torrential Rebuke/Blazing Rebuke/Thunderstorm Wave. (The character can only have one Elemental Type absorbed at once, and this status will record the Elemental Type previously absorbed)
    After this character absorbs an element of a different type than the currently absorbed element: Generate 1 Elemental Die of the same type as the Element that was just absorbed.
  35. DendroBaizhu
    Catalyst (Character)
    BaizhuRecommended
    HP:11
    Liyue
    How To Get:
    Reward for inviting Baizhu to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 1 Dendro DMG.
    Elemental Skill: Dendro: 3
    Effect: Deals 1 Dendro DMG, summons 1 Gossamer Sprite.
    Gossamer Sprite:
    End Phase: Deal 1 Dendro DMG, heal your active character for 1 HP.
    Usage(s): 1

    Elemental Burst: Dendro: 4 & Energy: 2
    Effect: Creates 1 Pulsing Clarity and Seamless Shield.
    Pulsing Clarity:
    When Action Phase begins: Create Seamless Shield.
    Usage(s): 2

    Seamless Shield:
    Shield
    Provides 1 Shield, protecting your active character.
    When this effect is removed, or generated again: Deal 1 Dendro DMG, and heal your active character for 1 HP.
  36. HydroBarbara
    Catalyst (Character)
    Barbara
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Barbara Card upon winning the first invitation duel with Barbara via the Match Invitation Letter.
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 1 Hydro DMG
    Elemental Skill: Hydro: 3
    Effect: Deals 1 Hydro DMG, summons 1 Melody Loop.
    Melody Loop: End Phase: Heal all your characters for 1 HP and your active character gains Hydro Application. Usage(s): 2

    Elemental Burst: Hydro: 3 & Energy: 3
    Effect: Heals all of your characters for 4 HP
  37. Beacon Of The Reed Sea
    ClaymoreClaymore (Equipment)
    Beacon Of The Reed Sea
    Cost:
    3
    How To Get:
    Purchase at Card Shop (1,000 Lucky Coins)
    Effect: The character deals +1 DMG.
    After the character uses an Elemental Skill: +1 additional DMG dealt by character this Round the next time they deal DMG. (Once per Round)
    After this character takes DMG: +1 additional DMG dealt by character this Round the next time they deal DMG. (Once per Round)
    (Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)
  38. Beastly Corrosion
    Talent (Equipment)
    Beastly Corrosion
    Cost:
    3
    How To Get:
    Obtain this card by defeating Golden Wolflord.
    Effect: Combat Action: When your active character is Golden Wolflord, equip this card.
    After Golden Wolflord equips this card, immediately use Howling Riftcall once.
    When there is Golden Wolflord on the field who has this card equipped, your opponent's Golden Corrosion can stack up to 5 times. This will affect them even if they are on the field.
    (You must have Golden Wolflord in your deck to add this card to your deck.)
    Howling Riftcall:
    Elemental Skill
    Deals 1 Geo DMG, attaches 2 stacks of Golden Corrosion to target character, and summons Rifthound Skull.

    Golden Corrosion:
    End Phase: If the character to which this is attached is on standby, then that character will take 1 Piercing DMG for every Usage(s) that this effect has.
    Usage(s): 1 (Can stack. Max 3 stacks.)
  39. ElectroBeidou
    Claymore (Character)
    BeidouRecommended
    HP:11
    Liyue
    How To Get:
    You can obtain the Beidou Card upon winning the first invitation duel with Beidou via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro: 3
    Effect: This character gains a Tidecaller: Surf Embrace. prepares Wavestrider.
    Tidecaller: Surf Embrace:
    Shield
    While preparing this Skill: Grant 2 Shield points to the character to which this is attached.

    Wavestrider:
    Elemental Skill
    (Prepare for 1 turn)
    Deals 3 Electro DMG.

    Elemental Skill: 0
    Effect: (Prepare for 1 turn)
    Deals 3 Electro DMG.
    Elemental Burst: Electro: 4 & Energy: 3
    Effect: Deals 2 Electro DMG, creates 1 Thunderbeast's Targe.
    Thunderbeast's Targe:
    After your character uses a Normal Attack: Deal 1 Electro DMG.
    When your character receives at least 3 DMG: Decrease DMG taken by 1.
    Duration (Rounds): 2
  40. Beneficent
    Talent (Equipment)
    Beneficent
    Cost:
    3
    How To Get:
    Reward for inviting Yaoyao to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Effect: Combat Action: When your active character is Yaoyao, equip this card.
    After Yaoyao equips this card, immediately use Raphanus Sky Cluster once.
    When Yuegui: Throwing Mode is created by your Yaoyao, who has this card equipped, and it has only 1 Usage(s) remaining, it deals +1 DMG and healing is increased by 1.
    (You must have Yaoyao in your deck to add this card to your deck.)
    Raphanus Sky Cluster:
    Elemental Skill
    Summons 1 Yuegui: Throwing Mode.

    Yuegui: Throwing Mode:
    End Phase: Deal 1 Dendro DMG, heal the character on your team that has taken the most damage for 1 HP.
    Usage(s): 2
  41. PyroBennett
    Sword (Character)
    Bennett
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Bennett Card upon winning the first invitation duel with Bennett via the Match Invitation Letter.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG
    Elemental Burst: Pyro: 4 & Energy: 2
    Effect: Deals 2 Pyro DMg Creates 1 Inspiration Field.
    Inspiration Field: When your character uses a Skill: If this character has at least 7 HP, deal +2 additional DMG for this instance. After the Skill DMG is finalized, if this character's HP is not greater than 6, heal this character for 2 HP. Duration (Rounds): 2
  42. Bitey Shark
    Technique (Equipment)
    Bitey Shark
    Cost:
    1
    How To Get:
    Obtain this card by defeating Mualani.
    Effect: After either side switches characters, and Mualani is the active character: Spend 1 Nightsoul point to apply Bite Target to the opposing active character.
    Technique: Sharky Surfboard
    When the character to which this is attached has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.
  43. Blessing of the Divine Relic
    Cost:
    0
    How To Get:
    - Included in the initial deck
    - Purchase at Card Shop (500 Lucky Coins)
    Effect: Shift 1 Artifact Card that has been equipped to one of your characters to another one of your characters, and reset the "usages per Round" limit on its effects.
  44. Blizzard Strayer
    Artifact (Equipment)
    Blizzard Strayer
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Skill: Spend 1 less Cryo Die. (Once per Round)
    Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Cryo.
    (A character can equip a maximum of 1 Artifact)
  45. Broken Rime's Echo
    Artifact (Equipment)
    Broken Rime
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at the Card Shop (500 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Skill: Spend 1 less Cryo Die. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  46. Bullet Trick
    Talent (Equipment)
    Bullet TrickRecommended
    Cost:
    1
    How To Get:
    Reward for inviting Chasca to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Effect: Fast Action: When your Chasca is on the field, play this card on them. Add 1 Shadowhunt Shell to your Hand.
    (You must have Chasca in your deck to add this card to your deck)
    Shadowhunt Shell:
    When this card is added to your Hand: If your active character is Pyro/Hydro/Electro/Cryo, convert this card to the corresponding element.
    When this card is played or you Discard it: Prioritize dealing 1 Anemo DMG to the opponent's active character, then randomly add 1 Shadowhunt Shell to your deck.

    Fast Action:
    You can continue with other actions after conducting 1 Fast Action.
    Only after conducting 1 Combat Action will the turn pass over to your opponent.
  47. Bunny Triggered
    Talent (Equipment)
    Bunny TriggeredRecommended
    Cost:
    3
    How To Get:
    Obtain upon defeating Amber.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Amber, equip this card.
    After Amber equips this card, immediately use Explosive Puppet once.
    After you use a Normal Attack: If this card and Baron Bunny are still on the field, then Baron Bunny explodes and deals 4 Pyro DMG.
    (You must have Amber in your deck to add this card to your deck.)
    Explosive Puppet:
    Elemental Skill
    Summons 1 Baron Bunny.

    Baron Bunny:
    When your active character takes DMG: Decrease DMG taken by 2.
    Usage(s): 1. When the Usages are depleted, this card will not be discarded.
    At the End Phase, if Usage(s) have been depleted: Discard this card to deal 2 Pyro DMG.
  48. Butter Crab
    Food (Event)
    Butter Crab
    Cost:
    2
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: During this Round, all your characters take -2 DMG the next time.
    (A character can consume at most 1 Food per Round)
  49. Calligraphy Tavern
    Location (Support)
    Calligraphy Tavern
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When played: Randomly create 1 Origami Flying Squirrel, Pop-Up Paper Frog, or Origami Hamster, and add it to your Hand.
    When you declare the end of your Round: Randomly trigger 1 of your Simulanka Summon's "End Phase" effects.
    Usage(s): 3
    Origami Flying Squirrel:
    Simulanka
    Summons Origami Flying Squirrel.
    (Origami Flying Squirrel: End Phase: Gain 1 stack of Efficient Switch.
    Usage(s): 2)

    Pop-Up Paper Frog:
    Simulanka
    Summons 1 Pop-Up Paper Frog.
    (Pop-Up Paper Frog: End Phase: Draw 1 card.
    Usage(s): 2)

    Origami Hamster:
    Simulanka
    Summons 1 Origami Hamster.
    (Origami Hamster: End Phase: Heal your character that has taken the most DMG for 2 HP.
    Usage(s): 1)
  50. Calx's Arts
    (Event)
    Calx
    Cost:
    1
    How To Get:
    - Included in the initial deck
    - Purchase at Card Shop (500 Lucky Coins)
    Effect: Shift 1 Energy from at most 2 of your characters on standby to your active character.
  51. HydroCandace
    Polearm (Character)
    CandaceRecommended
    HP:11
    Sumeru
    How To Get:
    You can obtain the Candace Card upon winning the first invitation duel with Candace via the Match Invitation Letter.
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro: 3
    Effect: Attaches a Heron Shield to this character and prepares Heron Strike
    Heron Shield:
    The next time this character acts, they will immediately use the Skill Heron Strike.
    While preparing this Skill: Grant 2 Shield points to the character to which this is attached.

    Elemental Skill: 0
    Effect: (Prepare for 1 turn)
    Deals 3 Hydro DMG.
    Elemental Burst: Hydro: 3 & Energy: 2
    Effect: Deals 2 Hydro DMG and creates 1 Prayer of the Crimson Crown.
    Prayer of the Crimson Crown:
    Your characters' Normal Attacks deal +1 DMG.
    Your Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Hydro DMG.
    After you switch characters, you deal 1 Hydro DMG. (Once per Round)

    Duration (Rounds): 2.
  52. Capricious Visage
    Artifact (Equipment)
    Capricious Visage
    Cost:
    2
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: When the character uses an Elemental Skill or equips a Talent: Spend 1 less Elemental Die. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  53. Cashflow Supervision
    CatalystCatalyst (Equipment)
    Cashflow Supervision
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (2,000 Lucky Coins)
    Effect: After this character takes DMG or is healed: This character's next Normal Attack this Round costs 1 less Unaligned Element and deals +1 DMG. (Max 2 times per Round) (Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)
  54. Central Laboratory Ruins
    Location (Support)
    Central Laboratory Ruins
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: After you Discard or use 1 card for Tune: This card gains 1 Experimental Progress point. When you reach 3, 6, and 9 points, you will gain 1 Omni Die. After that, if Experimental Progress is at least 9, discard this card.
  55. Chain Lightning Cascade
    Talent (Equipment)
    Chain Lightning Cascade
    Cost:
    3
    How To Get:
    Get this as a reward for defeating the Abyss Lector: Violet Lightning in Tavern Challenge.
    Effect: When played: If Abyss Lector: Violet Lightning, who has this card equipped, has already triggered Electric Rebirth, cause the opponent's active character to lose 1 Energy.
    When Abyss Lector: Violet Lightning, who has this card equipped, triggers Electric Rebirth or is defeated: Discard this card, and cause the opponent's active character to lose 1 Energy.
    (You must have Abyss Lector: Violet Lightning in your deck to add this card to your deck.)
    Electric Rebirth:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heals them to 4 HP. After this effect is triggered, this character deals +1 Electro DMG.
  56. Chang The Ninth
    Companion (Support)
    Chang The NinthRecommended
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: After either side uses a Skill: If Physical DMG or Piercing DMG was dealt, or an Elemental Reaction was triggered, this card gains 1 Inspiration.
    When this card gains 3 Inspiration, then discard this card and draw 2 cards.
  57. Changing ShiftsRecommended
    Cost:
    0
    How To Get:
    - Included in the initial deck
    - Purchase at Card Shop (500 Lucky Coins)
    Effect: The next time you perform "Switch Character": Spend 1 fewer Elemental Die.
  58. Chaotic Entropy
    Talent (Equipment)
    Chaotic EntropyRecommended
    Cost:
    5
    How To Get:
    Obtain upon defeating Sucrose.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Sucrose, equip this card.
    After Sucrose equips this card, immediately use Forbidden Creation - Isomer 75 / Type II once.
    After the Large Wind Spirit created by your Sucrose, who had this card equipped, has converted to another Elemental Type: Deal +1 DMG of this Elemental Type.
    (You must have Sucrose in your deck to add this card to your deck.)
    Forbidden Creation - Isomer 75 / Type II:
    Elemental Burst
    Deals 1 Anemo DMG, summons 1 Large Wind Spirit.

    Large Wind Spirit:
    End Phase: Deal 2 Anemo DMG.
    Usage(s): 3

    After your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)
  59. CryoCharlotte
    Catalyst (Character)
    Charlotte
    HP:10
    Fontaine
    How To Get:
    Reward for inviting Charlotte to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Cryo 1 & Any Element 2
    Effect: Deals 1 Cryo DMG.
    Elemental Skill: Cryo 3
    Effect: Deals 1 Cryo DMG. Attach Snappy Silhouette to the target.
    Snappy Silhouette:
    End Phase: Deal 1 Cryo DMG to the character(s) to which this is attached. If only 1 Usage(s) is remaining and the attached character is affected by Cryo, this instance of DMG +1.
    Usage(s): 2

    Elemental Burst: Cryo 3 & Energy 2
    Effect: Deals 1 Cryo DMG, heals all your characters for 1 HP, summons 1 Newsflash Field.
    Newsflash Field:
    End Phase: Deal 1 Cryo DMG, heal your active character for 1 HP.
    Usage(s): 2
  60. AnemoChasca
    Bow (Character)
    ChascaRecommended
    HP:10
    Natlan
    How To Get:
    Reward for inviting Chasca to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Normal Attack:1: Anemo 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo 3
    Effect: Deal 1 Anemo DMG and draw 1 card.
    Attach Soulsniper: Ritual Staff to this character, who then enters Nightsoul's Blessing and gains 2 Nightsoul points. (This skill cannot be used after the character enters Nightsoul's Blessing) (Characters with Soulsniper: Ritual Staff attached can use the Technique: Multitarget Fire)
    The next 2 times you switch Characters: Draw 1 card.
    Soulsniper: Ritual Staff:
    Technique
    Technique: Multitarget Fire.
    When this card is discarded, the Nightsoul's Blessing of the character to which this is attached ends.
    (A character can only equip 1 Technique at a time)

    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates Nightsoul points. (Max 2 points)

    Multitarget Fire:
    Technique
    Consumes 1 Nightsoul point, deals 1 Anemo DMG, then randomly Discard 3 cards from your Hand with the highest original Elemental Dice Cost.

    Elemental Burst: Anemo 3 & Energy 2
    Effect: Deals 1 Anemo DMG, deals 1 Piercing DMG to all opposing characters on standby. Draw 3 cards.
    Passive Effect: At the start of each match, add 6 random Shadowhunt Shell to your Deck.
    Shadowhunt Shell:
    When this card is added to your Hand: If your active character is Pyro/Hydro/Electro/Cryo, convert this card to the corresponding element.
    When this card is played or you Discard it: Prioritize dealing 1 Anemo DMG to the opponent's active character, then randomly add 1 Shadowhunt Shell to your deck.
  61. Chef Mao
    Companion (Support)
    Chef MaoRecommended
    Cost:
    1
    How To Get:
    - Complete one of Chef Mao's objectives and obtain the Chef Mao card.
    - Purchase at Card Shop (700 Lucky Coins)
    Effect: After playing a Food Event Card: Create 1 random Basic Elemental Die (once per Round).
    After playing a Food Event Card:Draw 1 random Food Event Card from your deck (once per match).
  62. PyroChevreuse
    Polearm (Character)
    Chevreuse
    HP:10
    Fontaine
    How To Get:
    Get this as a reward for defeating Chevreuse at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Pyro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Pyro 3
    Effect: Deals 2 Pyro DMG.
    After the Skill finalizes: If your Hand has Overcharged Ball: Discard 1 of them and heal the character on your team that has taken the most damage for 1 HP.
    Overcharged Ball:
    Combat Action
    Combat Action: Deal 1 Pyro DMG to the opponent's active character.
    When this card is Discarded: Deal 1 Pyro DMG to the opponent's active character.

    Elemental Burst: Pyro 3 & Energy 2
    Effect: Deals 2 Pyro DMG, creates 1 Secondary Explosive Shells on the opponent's side of the field.
    Secondary Explosive Shells:
    After a character switch takes place on this side of the field: Deal 1 Pyro DMG to the character switched to.
    Usage(s): 2

    Passive Effect: (Passive) After an opponent's character takes Overloaded reaction DMG: Create 1 Overcharged Ball card in your Hand (Once per Round)
  63. HydroChilde
    Bow (Character)
    Childe
    HP:10
    Snezhnaya
    How To Get:
    You can obtain the Tartaglia Card upon winning the first invitation duel with Childe via the Match Invitation Letter.
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro: 3
    Effect: Switches to Melee Stance and deals 2 Hydro DMG, and attach Riptide to the target character.
    Melee Stance:
    Physical DMG dealt by character is converted to Hydro DMG.
    After the character uses Charged Attack: Apply Riptide to target character.
    Character deals +1 DMG to target characters with Riptide attached.
    After Skills are used against characters affected by Riptide: Deal 1 Piercing DMG to the next opposing off-field character. (Twice per Round)

    Duration (Rounds): 2

    Riptide:
    When the character to which this is attached is defeated: Apply Riptide to active character.
    (When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.)

    Elemental Burst: Hydro: 3 & Energy: 3
    Effect: Performs different attacks based on the current stance that Tartaglia is in.
    Ranged Stance - Flash of Havoc: Deal 5 Hydro DMG, reclaim 2 Energy, and apply Riptide to the target character.
    Melee Stance - Light of Obliteration: Deal 7 Hydro DMG.
    Passive Effect: (Passive) When the battle begins, this character gains Ranged Stance. Once the Melee Stance attached to the character ends, reapplies Ranged Stance.
    Ranged Stance:
    After the character to which this is attached uses Charged Attack: Apply Riptide to target character.
  64. Chinju Forest
    Location (Support)
    Chinju Forest
    Cost:
    1
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When Action Phase begins: If you do not start first, create 1 Elemental Die that matches the Type of your active character.
    Usage(s): 3
  65. GeoChiori
    Sword (Character)
    ChioriRecommended
    HP:10
    Inazuma
    How To Get:
    Reward from defeating Chiori in 6 rounds in the Friendly Farcas.
    Rewards from defeating Chiori while having at least 2 characters during the Friendly Farcas.
    Normal Attack:1: Geo 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo 3
    Effect: Select 1 Summon from 3 Chiori's Automaton Dolls.
    Chiori's Automaton Dolls:
    Varied humanoid automatons of Chiori's that can not only attack autonomously but also provide varied buffs.

    Elemental Burst: Geo 3 & Energy 2
    Effect: Deals 5 Geo DMG.
  66. CryoChongyun
    Claymore (Character)
    Chongyun
    HP:10
    Liyue
    How To Get:
    You can obtain the Chongyun Card upon winning the first invitation duel with Chongyun via the Match Invitation Letter.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Cryo: 3
    Effect: Deals 3 Cryo DMG, creates 1 Chonghua Frost Field.

    Chonghua Frost Field: Your Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Cryo DMG. Duration (Rounds): 2

    Elemental Burst: Cryo: 3 & Energy: 3
    Effect: Deals 7 Cryo DMG
  67. Cicin's Cold Glare
    Talent (Equipment)
    Cicin
    Cost:
    3
    How To Get:
    Obtain via Tavern Challenge
    Effect: Combat Action: When your active character is Fatui Cryo Cicin Mage, equip this card.
    After Fatui Cryo Cicin Mage equips this card, immediately use Misty Summons once.
    After your Fatui Cryo Cicin Mage, who has this card equipped, uses a Skill: If Cryo Cicins' Usage(s) have exceeded their upper limit, deal 2 Cryo DMG.
    (You must have Fatui Cryo Cicin Mage in your deck to add this card to your deck.)
    Misty Summons:
    Elemental Skill
    Deals 1 Cryo DMG, summons Cryo Cicins.

    Cryo Cicins:
    End Phase: Deal 1 Cryo DMG
    Usage(s): 2 (Can stack, max 3 stacks)

    After Fatui Cryo Cicin Mage performs a Normal Attack: This card gains 1 Usage(s).
    After Fatui Cryo Cicin Mage takes Elemental Reaction DMG:This card loses 1 Usage(s).
  68. CryoCitlali
    Catalyst (Character)
    CitlaliRecommended
    HP:10
    Natlan
    How To Get:
    Reward for inviting Citlali to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Normal Attack:1: Cryo 1 & Unaligned 2
    Effect: Deals 1 Cryo DMG.
    Elemental Skill: Cryo 3
    Effect: Deals 2 Cryo DMG.
    Enters Nightsoul's Blessing, gains 1 Nightsoul point, and creates 1 point of Opal Shield and Itzpapa. (This skill cannot be used after the character enters Nightsoul's Blessing)
    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates Nightsoul points. (Max 2 points)
    Duration (Rounds): 2

    Opal Shield:
    Shield
    Grants 1 Shield point to your active character. (Can stack)

    Itzpapa:
    After your characters take DMG: Deduct 1 Nightsoul point from Citlali and create 1 stack of Opal Shield.
    When Citlali gains Nightsoul points and her Nightsoul points reach 2, prioritize dealing 1 Cryo DMG to the opponent's active character.
    Duration (Rounds): 2

    Elemental Burst: Cryo 3 & Energy 2
    Effect: Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, and, if possible, gains 2 Nightsoul points.
    Passive Effect: After you Select or deal DMG with an Elemental Reaction: If possible, gain 1 Nightsoul point. (Once per Round)
  69. ElectroClorinde
    Sword (Character)
    Clorinde
    HP:10
    Fontaine
    How To Get:
    Obtain this card by defeating Clorinde
    Normal Attack:1: Electro 1 & Unaligned 2
    Effect: Deals 1 Physical DMG. If this character has Night Vigil attached, this Skill costs 1 less Unaligned Element.
    Night Vigil:
    When a character receives healing apart from Hunter's Vigil, it is replaced by an equivalent amount of Bond of Life.
    After the character to which this is attached uses a Normal Attack: The Physical DMG dealt is converted to Electro DMG, and said character gains 2 stacks of Bond of Life.
    Duration (Rounds): 1

    Elemental Skill: Electro 2
    Effect: Attach Night Vigil to self, then remove all of your Bond of Life. Based on the number of stacks removed, deal Electro DMG and heal yourself. (DMG and healing are capped at 4 points)
    Bond of Life:
    When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
    Usage(s): 1 (Can stack, no stack limit).

    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 3 Electro DMG, and attaches 4 stacks of Bond of Life to self.
  70. Cold-Blooded Strike
    Talent (Equipment)
    Cold-Blooded Strike
    Cost:
    4
    How To Get:
    Obtain upon defeating Kaeya
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Kaeya, equip this card.
    After Kaeya equips this card, immediately use Frostgnaw once.
    After your Kaeya, who has this card equipped, uses Frostgnaw, he heals himself for 2 HP. (Once per Round)
    (You must have Kaeya in your deck to add this card to your deck.)
    Frostgnaw:
    Elemental Skill
    Deals 3 Cryo DMG.
  71. Collective Of Plenty
    Location (Support)
    Collective Of Plenty
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When your character prepares a Skill: This character gains 3 Workout.
    After your character switches to become the active character: This character gains 2 Workout.
    (When Workout stacks reach 3, heal the corresponding character for 1 HP. When Workout stacks reach 5, the corresponding character deals +1 DMG)
    Workout:
    When Workout stacks reach 3, heal the character to which this is attached for 1 HP. If stacks equal 5, the character to which this is attached deals +1 DMG. (Can stack. Max 5 Stacks.)
  72. DendroCollei
    Bow (Character)
    Collei
    HP:10
    Sumeru
    How To Get:
    You can obtain the Collei Card upon winning the first invitation duel with Collei via the Match Invitation Letter.
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Dendro: 3
    Effect: Deals 3 Dendro DMG
    Elemental Burst: Dendro: 3 & Energy: 2
    Effect: Deals 2 Dendro DMG, summons 1 Cullein-Anber.
    Cuilein-Anbar: End Phase: Deal 2 Dendro DMG. Usage(s): 2
  73. Combat Blading Gear
    Cost:
    0
    How To Get:
    Reward for inviting Xilonen to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Effect: The character to which this is attached has their Physical DMG dealt converted to Geo DMG.
    Technique: High-Speed Leap
    When the attached character has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.
    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates "Nightsoul points." (Max 2 points)

    High-Speed Leap:
    Technique
    The character to which this is attached consumes 1 Nightsoul point. Draw 3 cards.
  74. Conclusive Ovation
    Talent (Equipment)
    Conclusive Ovation
    Cost:
    3
    How To Get:
    Reward for defeating Lyney to a duel within 6 rounds or defeat Lyney with characters defeated less than twice during the battle.
    Effect: Combat Action: When your active character is Lyney, equip this card.
    After Lyney equips this card, immediately use Prop Arrow.
    When Lyney is on the field and has this card equipped, the DMG dealt by Lyney and your Grin-Malkin Hat will deal +2 DMG to characters affected by Pyro. (Once per Round)
    (You must have Lyney in your deck to add this card to your deck.)
    Prop Arrow:
    Normal Attack
    Deals 2 Pyro DMG, summons a Grin-Malkin Hat, and gains 1 stack of Prop Surplus.
    If this character has at least 6 HP, then they deal 1 Piercing DMG to themself.

    Grin-Malkin Hat:
    End Phase: Deal 1 Pyro DMG.
    Usage(s): 1 (Can stack. Max 2 stacks.)
  75. Conductor's Top Hat
    Artifact (Equipment)
    Conductor
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: After you switch to the character to which this is attached: Discard the card with the highest original Elemental Dice cost in your Hand and change 2 Elemental Dice into Omni Element, and spend 1 fewer Elemental Die the next time the character uses a Skill or plays a Talent. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  76. Conqueror Of Evil: Guardian YakshaRecommended
    Cost:
    5
    How To Get:
    Obtain upon defeating Xiao.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Xiao, equip this card.
    After Xiao equips this card, immediately use Bane of All Evil once.
    While your Xiao has Yaksha's Mask attached, your use of Lemniscatic Wind Cycling will cost 1 less Anemo Die. (Every attachment of Yaksha's Mask allows the effect to be triggered twice)
    (You must have Xiao in your deck to add this card to your deck.)
    Bane of All Evil:
    Elemental Burst
    Deals 4 Anemo DMG. This character gains Yaksha's Mask.

    Yaksha's Mask:
    The character to which this is attached has their Physical DMG dealt converted to Anemo DMG, and they will deal +1 Anemo DMG.
    When the character to which this is attached uses a Plunging Attack: +2 additional DMG.
    If the character this card is attached to is the active character, when you perform "Switch Character": Spend 1 fewer Elemental Die. (Once per Round)
    Duration (Rounds): 2

    Lemniscatic Wind Cycling:
    Elemental Skill
    Deals 3 Anemo DMG.
  77. AnemoConsecrated Flying Serpent
    No Weapon (Character)
    Consecrated Flying Serpent
    HP:10
    How To Get:
    Get this as a reward for defeating the Consecrated Flying Serpent in Tavern Challenge.
    Normal Attack:1: Anemo 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo 3
    Effect: Deal 3 Anemo DMG and draw 1 card.
    Elemental Burst: Anemo 3 & Energy 2
    Effect: Deals 2 Anemo DMG. Discard all Bonecruncher's Energy Block cards in your Hand. Double the DMG dealt once for every 2 cards you Discard.
    Bonecruncher's Energy Block:
    Randomly Discard 1 card from your Hand with the highest original Cost and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)

    Passive Effect: (Passive) When battle begins, create 6 Bonecruncher's Energy Block and place them evenly into your deck.
  78. ElectroConsecrated Scorpion
    No Weapon (Character)
    Consecrated Scorpion
    HP:10
    How To Get:
    Get this as a reward for defeating the Consecrated Scorpion in Tavern Challenge.
    Normal Attack:1: Electro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro 3
    Effect: Deals 3 Electro DMG.
    Create 1 Bonecruncher's Energy Block card and randomly place it within the top 2 cards of your deck.
    Bonecruncher's Energy Block:
    Randomly Discard 1 card from your Hand with the highest original Cost and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)

    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 3 Electro DMG. Discard up to 3 Bonecruncher's Energy Block cards from your Hand, and create 1 Thunderbore Trap on the opposing side of the field.
    Thunderbore Trap:
    After a character on this side of the field uses a Skill: Deals 2 Electro DMG to their team's active character.
    Usage(s): Initial amount equal to the number of Bonecruncher's Energy Block discarded when created. (Max 3 stacks)

    Passive Effect: (Passive) When the Round ends, create 2 Bonecruncher's Energy Block cards and randomly place them within the top 10 cards of your deck.
  79. Constellation Metropole
    Location (Support)
    Constellation Metropole
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When played: Create 1 Toy Guard and add it to your Hand.
    After your character uses an Elemental Skill: Spend 1 fewer Elemental Die the next time Toy Guard is played. (Cannot stack)
    After your character uses an Elemental Burst: The next Toy Guard you play gains +1 to its number of effects. (Cannot stack)
    Toy Guard:
    Simulanka
    Summons 1 Toy Guard.
    (Toy Guard: End Phase: Deal 1 Physical DMG.
    Usage(s): 2)
  80. Controlled Directional Blast
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Can only be played when there is a total of at least 4 cards in your opponent's Support Zone and Summons Zone: All Summons on both sides lose 1 Usage.
  81. Countdown To The Show: 3
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (2,000 Lucky Coins)
    Effect: Convert all your Elemental Dice to Omni Element and draw 4 cards.
    After you Discard this card from your Hand or deck: Place 1 "Countdown to the Show" card that costs 1 less Elemental Die than this one on the top of your deck.
  82. Countless Sights To See
    Talent (Equipment)
    Countless Sights To See
    Cost:
    3
    How To Get:
    Reward from defeating Kirara 6 rounds in the Friendly Farcas.
    Reward from defeating Kirara while having at least 2 characters during the Friendly Farcas.
    Effect: Combat Action: When your active character is Kirara, equip this card.
    After Kirara equips this card, immediately use Meow-teor Kick once.
    When your Kirara who has this card equipped is the active character, spend 1 less Elemental Die when switching characters. (Once per Round)
    (You must have Kirara in your deck to add this card to your deck.)
  83. Covenant Of Rock
    Arcane Legend (Event)
    Covenant Of Rock
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Can only be played when you have 0 Elemental Dice left: Generate 2 different Elemental Dice.
    (Only one "Arcane Legend" card can be played for the entire game. This card will be in your starting hand.)
  84. PyroCrimson Witch Of Embers
    No Weapon (Character)
    Crimson Witch Of Embers
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Pyro 1 & Any Element 2
    Effect: Deals 1 Pyro DMG
    Elemental Skill: Pyro 3
    Effect: Deals 2 Pyro DMG. The target character receives Blazing Heat.
    Blazing Heat:
    End Phase: Deals 1 Pyro DMG to attached character.
    Usage(s): 1
    When attached character has Sheer Cold attached, remove this effect.

    Elemental Burst: Pyro 3 & Energy 2
    Effect: Deals 6 Pyro DMG
  85. Crimson Witch Of Flames
    Artifact (Equipment)
    Crimson Witch Of Flames
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Skill: Spend 1 less Pyro Die. (Once per Round)
    Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Pyro.
    (A character can equip a maximum of 1 Artifact)
  86. Crossfire
    Talent (Equipment)
    CrossfireRecommended
    Cost:
    3
    How To Get:
    Obtain upon defeating Xiangling.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Xiangling, equip this card.
    After Xiangling equips this card, immediately use Guoba Attack once.
    When your Xiangling, who has this card equipped, uses Guoba Attack, she will also deal 1 Pyro DMG.
    (You must have Xiangling in your deck to add this card to your deck.)
    Guoba Attack:
    Elemental Skill
    Summons 1 Guoba.
  87. Crown Of the Saints
    Artifact (Equipment)
    Crown Of the SaintsRecommended
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After the character to which this is attached consumes Nightsoul points: The character's next Skill or Technique deals +1 DMG. (Twice per Round)
    (A character can equip a maximum of 1 Artifact)
  88. Crown Of Watatsumi
    Artifact (Equipment)
    Crown Of Watatsumi
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: For every 3 HP of healing your character recive, this card accumulates 1 Sea-Dyed Foam (Maximum of 2).
    When this character deals DMG: Consume all Sea-Dyed Foam. DMG is increased by 1 for each Sea-Dyed Foam consumed.
  89. Crownless Crown
    Artifact (Equipment)
    Crownless Crown
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After you trigger Burning: The opponent's current active character will receive +1 DMG the next time they take DMG. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  90. CryoCryo Hypostasis
    No Weapon (Character)
    Cryo Hypostasis
    HP:8
    How To Get:
    Reward for defeating the Cryo Hypostasis
    Normal Attack:1: Cryo 1 & Any Element 2
    Effect: Deals 1 Cryo DMG
    Elemental Skill: Cryo 3
    Effect: Deals 3 Cryo DMG. This character gains Overwhelming Ice.
    Overwhelming Ice:
    When the character uses a Normal Attack: Deal 1 Piercing DMG to all opposing characters on standby .
    Usage(s): 1

    Elemental Burst: Cryo 3 & Energy 2
    Effect: Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, summons 1 Piercing Iceridge.
    Piercing Iceridge:
    End Phase: Deal 1 Cryo DMG to the opposing Character Closest to Your Current Active Character.
    Usage(s): 2

    Passive Effect: (Passive) When the battle begins, this character gains Cryo Crystal Core.
    Cryo Crystal Core:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character, and heal them to 1 HP.
  91. Curious Casefiles
    Talent (Equipment)
    Curious Casefiles
    Cost:
    1
    How To Get:
    Reward for inviting Shikanoin Heizou to a duel at The Cat's Tail and achieving all corresponding challenge objective
    Effect: Combat Action: When your active character is Shikanoin Heizou, equip this card.
    After Shikanoin Heizou equips this card, immediately use Heartstopper Strike once.
    The DMG increased by Declension is further increased by 1.
    (You must have Shikanoin Heizou in your deck to add this card to your deck.)
    Heartstopper Strike:
    Elemental Skill
    Prepare Skill: Heartstopper Strike: Charge

    Declension:
    If this state has 2 stacks, then consume 2 stacks of this state, and the next Heartstopper Strike this character performs will be considered a Fast Action, while DMG for this Heartstopper Strike: Charge will be increased by 1. (Can stack, no limit)
  92. ElectroCyno
    Polearm (Character)
    Cyno
    HP:10
    Sumeru
    How To Get:
    You can obtain the Cyno Card upon winning the first invitation duel with Cyno via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Electro: 3
    Effect: Deals 3 Electro DMG.
    Pactsworn Pathclearer's Indwelling Level +1.
    Pactsworn Pathclearer:
    End Phase: Gain 1 level of Indwelling. If Indwelling Level is at least 8, decrease the Indwelling level by 6.
    Indwelling grants the following effects based on its level:
    If equal to or greater than 2: Physical DMG dealt is converted to Electro DMG;
    If equal to or greater than 4: DMG dealt +2.

    Elemental Burst: Electro: 4 & Energy: 2
    Effect: Deals 4 Electro DMG.
    Pactsworn Pathclearer's Indwelling Level +2.
    Passive Effect: (Passive) When the battle begins, this character gains Pactsworn Pathclearer.
  93. Dance Vestments Billow Like Rainbow Jade
    Cost:
    3
    How To Get:
    Reward for inviting Lan Yan to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Effect: Combat Action: When your active character is Lan Yan, equip this card.
    After Lan Yan equips this card, immediately use Swallow-Wisp Pinion Dance once.
    When Lan Yan, who has this card equipped, is on the field and your character uses a Normal Attack: Gain 1 stack of Swallow-Wisp Shield. (Once per Round)
    (You must have Lan Yan in your deck to add this card to your deck.)
    Swallow-Wisp Pinion Dance:
    Elemental Skill
    Create 2 stacks of Swallow-Wisp Shield, gain 1 stack of Efficient Switch, and deal 1 Anemo DMG. If this skill triggers Swirl, create 1 additional stack of Swallow-Wisp Shield.

    Swallow-Wisp Shield:
    Shield
    Grants 1 Shield point to your active character. (Can stack, no stack limit)
  94. Dark-Shattering Flame
    Talent (Equipment)
    Dark-Shattering Flame
    Cost:
    2
    How To Get:
    Obtain this card by defeating Clorinde
    Effect: Combat Action: When your active character is Clorinde, equip this card.
    After Clorinde equips this card, immediately use Hunter's Vigil once.
    After your characters trigger Electro-Related Reactions, +1 to the next instance of DMG Clorinde deals this Round. (Up to 3 stacks, +3 DMG total)
    (You must have Clorinde in your deck to add this card to your deck.)
    Hunter's Vigil:
    Elemental Skill
    Attach Night Vigil to self, then remove all of your Bond of Life. Based on the number of stacks removed, deal Electro DMG and heal yourself. (DMG and healing are capped at 4 points)
  95. Dawn Winery
    Location (Support)
    Dawn Winery
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at the Card Shop (700 Lucky Coins)
    Effect: When you perform "Switch Character": Spend 1 fewer Elemental Die. (Max twice per Round)
  96. Day Of Resistance: Moment Of Shattered DreamsRecommended
    Cost:
    0
    How To Get:
    Purchase at the Card Shop
    Effect: During this Round, your targeted character takes -1 DMG. (Max 4 times)
    (Only one "Arcane Legend" card can be played per match. This card will be in your starting hand.)
  97. Deathly Cyclone
    Talent (Equipment)
    Deathly Cyclone
    Cost:
    1
    How To Get:
    Get this as a reward for defeating the Consecrated Flying Serpent in Tavern Challenge.
    Effect: When played: Create 1 Bonecruncher's Energy Block and place it into your Hand.
    When your Consecrated Flying Serpent, who has this card equipped, is on the field and after you play Bonecruncher's Energy Block: The next time you switch characters this Round, create 1 Elemental Die of your active character's Elemental Type.
    (You must have Consecrated Flying Serpent in your deck to add this card to your deck)
    Bonecruncher's Energy Block:
    Randomly Discard 1 card from your Hand with the highest original Cost and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)
  98. Decorous Harmony
    Talent (Equipment)
    Decorous Harmony
    Cost:
    5
    How To Get:
    Reward from defeating Yun Jin in 6 rounds in the Friendly Farcas.
    Rewards from defeating Yun Jin while having at least 2 characters during the Friendly Farcas.
    Effect: Combat Action: When your active character is Yun Jin, equip this card. After Yun Jin equips this card, immediately use Cliffbreaker's Banner. When Yun Jin, who has this card equipped, is on the field, and if you have no cards in your Hand, Flying Cloud Flag Formation will cause your Normal Attack to deal +2 additional DMG. (You must have Yun Jin in your deck to add this card to your deck.)
  99. Deepwood Memories
    Artifact (Equipment)
    Deepwood Memories
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Skill: Spend 1 less Dendro Die. (Once per Round)
    Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Dendro.
    (A character can equip a maximum of 1 Artifact)
  100. PyroDehya
    Claymore (Character)
    Dehya
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Dehya to a duel at The Cat's Tail and claiming victory in a friendly Fracas with her
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro: 3
    Effect: Summon Fiery Sanctum Field. If Fiery Sanctum Field already exists, then first deal 1 Pyro DMG.
    Fiery Sanctum Field:
    End Phase: Deal 1 Pyro DMG.
    Usage(s): 3
    When this Summon is on the field and Dehya is on standby on your side, then when your active character takes damage: Decrease DMG taken by 1, and if Dehya has at least 7 HP, deal 1 Piercing DMG to her (once per round).

    Elemental Burst: Pyro: 4 & Energy: 2
    Effect: Deals 3 Pyro DMG, then performs "Prepare Skill" for Incineration Drive.
    Incineration Drive:
    Elemental Burst
    Deals 3 Pyro DMG.
  101. Demon-Warrior's Feather Mask
    Artifact (Equipment)
    Demon-Warrior
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After the character to which this is attached uses a Technique: Gain 1 Energy. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  102. Descent Of Divinity
    Talent (Equipment)
    Descent Of DivinityRecommended
    Cost:
    3
    How To Get:
    Obtain upon defeating Albedo.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Albedo, equip this card.
    After Albedo equips this card, immediately use Abiogenesis: Solar Isotoma once.
    When there is Albedo on the field who has this card equipped, if your side of the field has Solar Isotoma, then your characters' Plunging Attack costs 1 less Unaligned Element and deals +1 DMG.
    (You must have Albedo in your deck to add this card to your deck.)
    Abiogenesis: Solar Isotoma:
    Elemental Skill
    Summons Solar Isotoma.

    Solar Isotoma:
    End Phase: Deal 1 Geo DMG.
    Usage(s): 3
    When you perform "Switch Character" and this Summon is on the field: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)
  103. PyroDiluc
    Claymore (Character)
    Diluc
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Diluc Card as you do the TCG Card Game world quest. It is one of the starter character cards.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG. For rhe third use of this skill, each round, deals +2 DMG.
    Elemental Burst: Pyro: 4 & Energy: 3
    Effect: Deals Pyro DMG. This character gains Pyro infusion.
  104. CryoDiona
    Bow (Character)
    Diona
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Diona Card upon winning the first invitation duel with Diona via the Match Invitation Letter.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Cryo: 3
    Effect: Deals 2 Cyo DMG, creates 1 Cat-Claw Shield.
    Cat-Claw Shield: Shield grants 1 shield point for your active character.

    Elemental Burst: Cryo: 3 & Energy: 3
    Effect: Deals 1 Cryo DMG, heals this character for 2 HP, summons 1 Drunken Mist.
    Drunken Mist: End Phase: Cryo DMG, heal your active character for 2 HP. Usage(s): 2
  105. Discretionary Supplement
    Talent (Equipment)
    Discretionary Supplement
    Cost:
    5
    How To Get:
    Reward for defeating Dori within 6 rounds or defeat Dori with characters defeated less than twice during the battle.
    Effect: Combat Action: When your active character is Dori, equip this card.
    After Dori equips this card, immediately use Alcazarzaray's Exactitude once.
    The Jinni summoned by your Dori who has this card equipped heals 1 more HP when healing characters with no more than 6 HP, and increases the amount of Energy gained by characters with no Energy by 1 when Energy is gained.
    (You must have Dori in your deck to add this card to your deck)
    Alcazarzaray's Exactitude:
    Elemental Burst
    Deals 1 Electro DMG, summons 1 Jinni.

    Jinni:
    End Phase: Heal your active character for 2 HP and that character gains 1 Energy.
    Usage(s): 2
  106. Divine Retribution
    Talent (Equipment)
    Divine Retribution
    Cost:
    3
    How To Get:
    Obtain this card by defeating Rosaria.
    Effect: Combat Action: When your active character is Rosaria, equip this card.
    After Rosaria equips this card, immediately use Ravaging Confession once.
    When your Rosaria, who has this card equipped, is on the field: Uses Ravaging Confession, or after you generate Strike Where It Hurts, create 1 Changing Shifts card in your Hand. (Once per Round)
    (You must have Rosaria in your deck to add this card to your deck.)
    Ravaging Confession:
    Elemental Skill
    Deals 1 Cryo DMG, creates 1 stack of Scope Out Soft Spots. (When the Scope Out Soft Spots effect is triggered, creates Strike Where It Hurts.)

    Strike Where It Hurts:
    When dealing Skill DMG: Remove this status and double the DMG dealt for this instance.

    Changing Shifts:
    The next time you perform "Switch Character": Spend 1 fewer Elemental Die.
  107. Dominance Of Earth
    Talent (Equipment)
    Dominance Of EarthRecommended
    Cost:
    5
    How To Get:
    Obtain upon defeating Zhongli.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Zhongli, equip this card.
    After Zhongli equips this card, immediately use Dominus Lapidis: Striking Stone once.
    When your Zhongli, who has this card equipped, has at least 7 HP, the DMG dealt by Zhongli and the Geo DMG from your Summons +1. (3 times per Round)
    (You must have Zhongli in your deck to add this card to your deck.)
    Dominus Lapidis: Striking Stone:
    Elemental Skill
    Deals 3 Geo DMG, summons 1 Stone Stele, creates 1 Jade Shield.
  108. ElectroDori
    Claymore (Character)
    Dori
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Dori to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro: 3
    Effect: Deals 2 Electro DMG, summons 1 After-Sales Service Rounds.
    After-Sales Service Rounds:
    End Phase: Deal 1 Electro DMG.
    Usage(s): 1

    Elemental Burst: Electro: 3 & Energy: 2
    Effect: Deals 1 Electro DMG, summons 1 Jinni.
    Jinni:
    End Phase: Heal your active character for 2 HP and that character gains 1 Energy.
    Usage(s): 2
  109. Dunyarzad
    Companion (Support)
    DunyarzadRecommended
    Cost:
    1
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When playing a Companion Support Card: Spend 1 fewer Elemental Die (once per Round).
    After playing a Companion Support Card:Draw 1 random Companion Support Card from your deck (once per match).
  110. AnemoDvalin
    No Weapon (Character)
    Dvalin
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Anemo: 3
    Effect: Deals 2 Anemo DMG. The target character receives Total Collapse.
    Total Collapse:
    Physical DMG or Anemo DMG taken by the affected character increased by 2.
    Usage(s): 1

    Elemental Skill: Anemo: 5
    Effect: Deals 2 Anemo DMG and then separately performs "Prepare Skill" for Perpetual Cleansing and Ultimate Cleansing.
    Perpetual Cleansing:
    Elemental Skill
    (Prepare for 1 turn)
    Deals 1 Anemo DMG to the next opposing character on standby. After this, Prepare Skill: Ultimate Cleansing. (If there are no opposing characters on standby, deals DMG to active character instead)

    Ultimate Cleansing:
    Elemental Skill
    (Prepare for 1 turn)
    Deals 2 Anemo DMG to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)

    Elemental Skill: Energy 2
    Effect: (Prepare for 1 turn)
    Deals 1 Anemo DMG to the next opposing character on standby. After this, Prepare Skill: Ultimate Cleansing. (If there are no opposing characters on standby, deals DMG to active character instead)
    Elemental Skill: Energy 2
    Effect: (Prepare for 1 turn)
    Deals 2 Anemo DMG to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)
    Elemental Burst: Anemo: 4 & Energy: 2
    Effect: Deals 5 Anemo DMG. Applies Total Collapse to all opposing standby characters
  111. Echoes Of An Offering
    Artifact (Equipment)
    Echoes Of An Offering
    Cost:
    2
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: After this character uses Normal Attack: Draw 1 card. (Once per Round)
    After this character uses a Skill: If you do not have more Elemental Dice than cards in your Hand, you will gain 1 Elemental Die of the attached character's Type. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  112. Edict Of Absolution
    Arcane Legend (Event)
    Edict Of Absolution
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: Heal the target character for 2 HP.
    The target character is immune to Frozen, Stun, Petrification, and other effects that prevent the use of Skills. Also, if this character is the active character, they will not be switched out due to effects. This effect persists for 2 Rounds.
    (Only one "Arcane Legend" card can be played per match. This card will be in your starting hand.)
  113. Electro Cicin's Gleam
    Talent (Equipment)
    Electro Cicin
    Cost:
    3
    How To Get:
    Reward from defeating Electro Cicin’s Flicker through The Cat Tail's challenge.
    Effect: Combat Action: When your active character is Fatui Electro Cicin Mage, equip this card.
    After Fatui Electro Cicin Mage equips this card, immediately use Misty Call once.
    If your Fatui Electro Cicin Mage who has this card equipped is on the field, before you choose an action: If Electro Cicin's Usage(s) is at least 3, then Electro Cicin will immediately deal 1 Electro DMG. (Usage(s) will be consumed, once per Round)
    (You must have Fatui Electro Cicin Mage in your deck to add this card to your deck.)
  114. ElectroElectro Hypostasis
    No Weapon (Character)
    Electro Hypostasis
    HP:8
    How To Get:
    Obtain via Tavern Challenge
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 1 Electro DMG.
    Elemental Skill: Electro: 5
    Effect: Deals 2 Electro DMG and then separately performs "Prepare Skill" for Rock-Paper-Scissors Combo: Scissors and Rock-Paper-Scissors Combo: Paper.
    Rock-Paper-Scissors Combo: Scissors:
    (Prepare for 1 turn)
    Deals 2 Electro DMG. Then, perform "Prepare Skill" for Rock-Paper-Scissors Combo: Paper.

    Rock-Paper-Scissors Combo: Paper:
    (Prepare for 1 turn)
    Deals 3 Electro DMG.

    Elemental Burst: Electro: 3 & Energy: 2
    Effect: Deals 2 Electro DMG, summons Chains of Warding Thunder.
    Chains of Warding Thunder:
    End Phase: Deal 1 Electro DMG.
    Usage(s): 2
    When this Summon is on the field: Your opponent will have to spend 1 additional Elemental Die when performing "Switch Character." (Once per Round)

    Passive Effect: When the battle begins, this character gains Electro Crystal Core.
    Electro Crystal Core:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 1 HP.
  115. Elegy For The End
    BowBow (Equipment)
    Elegy For The End
    Cost:
    3
    How To Get:
    Purchase at Card Shop (1000 Lucky Coins)
    Effect: The character deals +1 DMG.
    After the character uses an Elemental Burst: Create Millennial Movement: Farewell Song. (Your character deals +1 DMG, Round: 2)
    (Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon)
  116. Elemental Resonance: Enduring Rock
    Elemental Resonance (Event)
    Elemental Resonance: Enduring RockRecommended
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Grants 3 Shield points to your active character.
    (You must have at least 2 Geo characters in your deck to add this card to your deck.)
  117. Elemental Resonance: Fervent Flames
    Elemental Resonance (Event)
    Elemental Resonance: Fervent Flames
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: During this round, the next instance of Pyro-Related Reactions your current active character triggers deals +3 DMG.
    (You must have at least 2 Pyro characters in your deck to add this card to your deck.)
  118. Elemental Resonance: High Voltage
    Elemental Resonance (Event)
    Elemental Resonance: High Voltage
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Your active character and your next character without maximum Energy gain 1 Energy.
    (You must have at least 2 Electro characters in your deck to add this card to your deck.)
  119. Elemental Resonance: Impetuous Winds
    Elemental Resonance (Event)
    Elemental Resonance: Impetuous Winds
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: The next time you perform "Switch Character": This action will be considered a Fast Action instead of a Combat Action. It will also cost 1 fewer Elemental Die.
    The next Swirl Reaction you trigger deals +1 DMG to all opposing characters except the target.
    (You must have at least 2 Anemo characters in your deck to add this card to your deck.)
    Fast Action:
    You can continue with other actions after conducting 1 Fast Action.
    Only after conducting 1 Combat Action will the turn pass over to your opponent.

    Combat Action:
    After you finish 1 Combat Action, it will be your opponent's turn.
    Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
  120. Elemental Resonance: Shattering Ice
    Elemental Resonance (Event)
    Elemental Resonance: Shattering Ice
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: During this Round, your current active character will deal +2 DMG for the next instance.
    (You must have at least 2 Cryo characters in your deck to add this card to your deck.)
  121. Elemental Resonance: Soothing Water
    Elemental Resonance (Event)
    Elemental Resonance: Soothing Water
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Heal your active character for 2 HP and all your characters on standby for 1 HP.
    (You must have at least 2 Hydro characters in your deck to add this card to your deck.)
  122. Elemental Resonance: Sprawling Greenery
    Elemental Resonance (Event)
    Elemental Resonance: Sprawling Greenery
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: If you have Burning Flame/Dendro Core or Bountiful Core/Catalyzing Field on the field, deal 1 Pyro DMG/Hydro DMG/Electro DMG to the opposing active character.
    (You must have at least 2 Dendro characters in your deck to add this card to your deck.)
    Burning Flame:
    Dendro Construct
    End Phase: Deal 1 Pyro DMG.
    Usage(s): 1 (Can stack. Max 2 stacks.)

    Dendro Core:
    Dendro Construct
    When you deal Pyro DMG or Electro DMG to an opposing active character, DMG dealt +2.
    Usage(s): 1

    Bountiful Core:
    End Phase: Deal 2 Dendro DMG
    Usage(s): 1 (Can stack, max 3 stacks)
    When you declare the end of your Round: If this summon has at least 2 Usage(s) remaining, deal 2 Dendro DMG. (Consumes Usage(s))

    Catalyzing Field:
    Dendro Construct
    When you deal Electro DMG or Dendro DMG to an opposing active character, DMG dealt +1.
    Usage(s): 2
  123. Elemental Resonance: Woven Flames
    Elemental Resonance (Event)
    Elemental Resonance: Woven Flames
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Create 1 Pyro Die.
    (You must have at least 2 Pyro characters in your deck to add this card to your deck.)
  124. Elemental Resonance: Woven Ice
    Elemental Resonance (Event)
    Elemental Resonance: Woven Ice
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Create 1 Cryo Die.
    (You must have at least 2 Cryo characters in your deck to add this card to your deck.)
  125. Elemental Resonance: Woven Stone
    Elemental Resonance (Event)
    Elemental Resonance: Woven StoneRecommended
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Create 1 Geo Die.
    (You must have at least 2 Geo characters in your deck to add this card to your deck.)
  126. Elemental Resonance: Woven Thunder
    Elemental Resonance (Event)
    Elemental Resonance: Woven Thunder
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Create 1 Electro Die.
    (You must have at least 2 Electro characters in your deck to add this card to your deck.)
  127. Elemental Resonance: Woven Waters
    Elemental Resonance (Event)
    Elemental Resonance: Woven Waters
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Create 1 Hydro Die.
    (You must have at least 2 Hydro characters in your deck to add this card to your deck.)
  128. Elemental Resonance: Woven Weeds
    Elemental Resonance (Event)
    Elemental Resonance: Woven Weeds
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Create 1 Dendro Die.
    (You must have at least 2 Dendro characters in your deck to add this card to your deck.)
  129. Elemental Resonance: Woven Winds
    Elemental Resonance (Event)
    Elemental Resonance: Woven Winds
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Create 1 Anemo Die.
    (You must have at least 2 Anemo characters in your deck to add this card to your deck.)
  130. Ellin
    Companion (Support)
    Ellin
    Cost:
    2
    How To Get:
    - Complete one of Ellin's objectives and obtain the Ellin card.
    - Purchase at Card Shop (700 Lucky Coins)
    Effect: When you use a Skill that has already been used in this Round: Spend 1 fewer Elemental Die. (Once per Round)
  131. Embers Rekindled
    Talent (Equipment)
    Embers Rekindled
    Cost:
    2
    How To Get:
    Obtain via Tavern Challenge
    Effect: When played: If Abyss Lector: Fathomless Flames, who equips this card, has already triggered Fiery Rebirth, immediately discard this card and apply Aegis of Abyssal Flame to the character.
    When Abyss Lector: Fathomless Flames, who has this card equipped, triggers Fiery Rebirth: discard this card and apply Aegis of Abyssal Flame to the character.
    (You must have Abyss Lector: Fathomless Flames in your deck to add this card to your deck.)
    Fiery Rebirth:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character, and heal them to 4 HP. After this effect is triggered, this character deals +1 Pyro DMG.
  132. Emblem OF Severed Fate
    Artifact (Equipment)
    Emblem OF Severed Fate
    Cost:
    2
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: After another character of yours uses an Elemental Burst: The character to which this is attached gains 1 Energy.
    The DMG dealt by the character's Elemental Bursts is increased by 2 (once per Round).
    (A character can equip a maximum of 1 Artifact)
  133. Embrace Of Winds
    Talent (Equipment)
    Embrace Of Winds
    Cost:
    3
    How To Get:
    Obtain upon defeating Venti.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Venti, equip this card.
    After Venti equips this card, immediately use Skyward Sonnet once.
    After a Stormzone created by your Venti, who has this card equipped, is triggered, the next Normal Attack performed by your character in this Round will cost 1 less Unaligned Element.
    (You must have Venti in your deck to add this card to your deck.)
    Skyward Sonnet:
    Elemental Skill
    Deals 2 Anemo DMG, creates 1 Stormzone.

    Stormzone:
    When you perform "Switch Character": Spend 1 fewer Elemental Die.
    Usage(s): 2
  134. DendroEmilie
    Polearm (Character)
    Emilie
    HP:10
    Fontaine
    How To Get:
    Obtain this card by defeating Emilie
    Normal Attack:1: Dendro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Dendro 3
    Effect: Summons 1 Lumidouce Case: Level 1.
    Lumidouce Case: Level 1:
    End Phase: Deal 1 Dendro DMG.
    After you deal Burning reaction DMG: This card levels up to become Lumidouce Case: Level 2.
    Usage(s): 3 (Can stack. Max 6 stacks.)

    Elemental Burst: Dendro 3 & Energy 3
    Effect: Deals 1 Dendro DMG, summons Lumidouce Case: Level 3.
    Lumidouce Case: Level 3:
    End Phase: Deal 1 Dendro DMG to all opponents.
    Usage(s): 1

    Passive Effect: When your Burning Flame enters play: After the next time either side uses a Skill, trigger 1 instance of Burning Flame's End of Round effect. (Twice per Round)
    Burning Flame:
    Dendro Construct
    End Phase: Deal 1 Pyro DMG.
    Usage(s): 1 (Can stack. Max 2 stacks.)

    When your Burning Flame enters play: After the next time either side uses a Skill, trigger 1 End of Round effect for a friendly Burning Flame. (Twice per Round)
    Burning Flame:
    Dendro Construct
    End Phase: Deal 1 Pyro DMG.
    Usage(s): 1 (Can stack. Max 2 stacks.)
  135. PyroEmperor Of Fire And Iron
    No Weapon (Character)
    Emperor Of Fire And Iron
    HP:5
    How To Get:
    Reward for defeating the Emperor Of Fire And Iron at The Cat Tail's Tavern Challenge.
    Normal Attack:1: Pyro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Pyro 3
    Effect: Deals 1 Pyro DMG. If this character has at least 7 Armored Crab Carapace stacks, this DMG +1.
    After that, this character gains 2 Armored Crab Carapace stacks.
    Armored Crab Carapace:
    Shield
    Each stack provides 1 Shield to protect the equipped character.

    Elemental Burst: Pyro 3 & Energy 2
    Effect: This character's "Prepare Skill:" Searing Blast.
    Searing Blast:
    Elemental Burst
    (Prepare for 1 turn)
    Deals 1 Pyro DMG, deals 2 Piercing DMG to all opposing standby characters. This skill deals +1 Pyro DMG for every 2 Armored Crab Carapace stacks this character has.

    Passive Effect: When combat begins: Gain 5 initial Armored Crab Carapace stacks.
    After your side performs any action: If your side has any Shield Status or Shield Combat Status other than Armored Crab Carapace, these other effects will be canceled. For each effect canceled, this character gains 2 Armored Crab Carapace stacks.
    Armored Crab Carapace:
    Shield
    Each stack provides 1 Shield to protect the equipped character.
  136. End Of The Line
    BowBow (Equipment)
    End Of The Line
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: After you play an Action Card and no cards of the same name were in your initial deck: This card gains 1 Catch point. (Max 2 stacks, up to 2 stacks gained per Round)
    When a character uses a Skill: If there are Catch points already, consume all points for this Skill to deal +1 DMG, then draw 1 card for each point consumed.
    (Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon)
  137. Engulfing Lightning
    PolearmPolearm (Equipment)
    Engulfing LightningRecommended
    Cost:
    3
    How To Get:
    Purchase at Card Shop (1000 Lucky Coins)
    Effect: The character deals +1 DMG.
    Triggers automatically once per Round: If the character to which this is attached does not have Energy, they will gain 1 Energy.
    (Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)
  138. DendroEremite Floral Ring-Dancer
    No Weapon (Character)
    Eremite Floral Ring-Dancer
    HP:10
    How To Get:
    Get this as a reward for defeating the Eremite Floral Ring-Dancer in Tavern Challenge.
    Normal Attack:1: Dendro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Dendro 3
    Effect: Deals 3 Dendro DMG, creates 1 stack of Spirit-Serpent's Blessing.
    Spirit-Serpent's Blessing:
    When your Spirit of Omen: Dendro Spirit-Serpent uses Technique: The DMG dealt by this Technique +1, and does not consume Usage(s) of Spirit of Omen: Dendro Spirit-Serpent.
    Usage(s): 1 (Can stack, no limit)

    Elemental Burst: Dendro 3 & Energy 2
    Effect: Deals 4 Dendro DMG. Once each Match, add 1 Spirit of Omen: Dendro Spirit-Serpent card to your Hand.
    (Characters with Spirit of Omen: Dendro Spirit-Serpent equipped can use the Technique: Viny Razorscale)

    Technique
    Technique: Viny Razorscale
    Usage(s): 2
    (A character can only equip 1 Technique at a time)

    Viny Razorscale:
    Technique
    Deals 1 Dendro DMG.

    Passive Effect: (Passive) After this character takes DMG: If this character has no more than 7 HP, they gain 1 Energy. (Once per Round)
  139. PyroEremite Scorching Loremaster
    No Weapon (Character)
    Eremite Scorching Loremaster
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 1 Pyro DMG
    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG, creates 1 stack of Scorpion Blessing.
    Scorpion Blessing:
    When your Spirit of Omen: Pyro Scorpion uses Technique: Remove this effect, and for each stack of Scorpion Blessing, the DMG dealt by this instance of Technique +1.
    (Scorpion Blessing can stack, no limit)

    Elemental Burst: Pyro: 3 & Energy: 2
    Effect: Deals 3 Pyro DMG. Once each Match, add 1 Spirit of Omen: Pyro Scorpion card to your Hand.
    (Characters with Spirit of Omen: Pyro Scorpion equipped can use the Technique: Burning Assault)

    Technique
    When the character to which this is attached takes DMG: If possible, lose 1 Energy to negate 1 DMG, and then create a Scorpion Blessing. (Max twice per Round).
    Technique: Burning Assault
    Usage(s): 1
    (A character can only equip 1 Technique at a time)

    Burning Assault:
    Technique
    Deals 2 Pyro DMG.

    Passive Effect: (Passive) After this character takes DMG: If this character has no more than 7 HP, they gain 1 Energy. (Once per Round)
  140. Eremite Teatime
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: If you have multiple characters of the same Elemental Type, then Select 1 Location card from 3 to add to your Hand;
    If you have multiple characters that use the same type of weapon, then Select 1 Item card from 3 to add to your Hand;
    If you have characters that belong to the same faction, then Select 1 Food card from 3 to add to your Hand.
  141. CryoEula
    Claymore (Character)
    Eula
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Eula Card upon winning the first invitation duel with Eula via the Match Invitation Letter.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Cryo: 3
    Effect: Deals 2 Cryo DMG. If this character has not yet gained Grimheart, they will gain Grimheart.
    Grimheart:
    After the character to which this is attached uses Icetide Vortex: Remove this status, DMG +3 for this instance.

    Elemental Burst: Cryo: 3 & Energy: 2
    Effect: Deals 2 Cryo DMG, summons 1 Lightfall Sword.
    Lightfall Sword:
    When Eula uses a Normal Attack or Elemental Skill: This card will accumulate 2 Zeal stacks, but Eula will not gain Energy.
    End Phase: Discard this card and deal 3 Physical DMG. Each Zeal stack adds 1 DMG to this damage instance.
    (Effects on this card's Usage(s) will apply to Zeal stacks.)
  142. Exile's Circlet
    Artifact (Equipment)
    Exile
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After the character uses an Elemental Burst: All your characters on standby gain 1 Energy. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  143. Falls And Fortune
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Can only be played when you have at least 8 Elemental Dice remaining and your opponent has not ended their Round: In this Round, both sides must spend 1 extra Elemental Die when switching characters.
  144. AnemoFaruzan
    Bow (Character)
    Faruzan
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Faruzan Shinobu to a duel at The Cat's Tail and claiming victory in a Friendly Fracas.
    Normal Attack:1: Anemo 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo 3
    Effect: Deals 3 Anemo DMG. This character gains Manifest Gale.
    Manifest Gale:
    When the character to which this is attached uses Charged Attack: Spend 1 less Unaligned Element, Physical DMG dealt converted to Anemo DMG, and attaches Pressurized Collapse to the target character.
    Usage(s): 1

    Elemental Burst: Anemo 3 & Energy 2
    Effect: Deals 1 Anemo DMG, summons 1 Dazzling Polyhedron.
    Dazzling Polyhedron:
    End Phase: Deal 1 Anemo DMG.
    Usage(s): 3
    When this Summon is on the field: Opposing character(s) take +1 Anemo DMG.
  145. Fatal Fulmination
    Talent (Equipment)
    Fatal Fulmination
    Cost:
    1
    How To Get:
    Get this as a reward for defeating the Consecrated Scorpion in Tavern Challenge.
    Effect: When played: Create 1 Bonecruncher's Energy Block and place it into your Hand.
    When your Consecrated Scorpion, who has this card equipped, is on the field and after you play Bonecruncher's Energy Block: Draw 1 card, then create 1 Bonecruncher's Energy Block and randomly place it into your deck.
    (You must have Consecrated Scorpion in your deck to add this card to your deck)
  146. Fatui Conspiracy
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Create 1 Fatui Ambusher of a random type on the opponent's field.
    (You must have at least 2 Fatui characters in your deck to add this card to your deck.)
  147. CryoFatui Cryo Cicin Mage
    No Weapon (Character)
    Fatui Cryo Cicin Mage
    HP:10
    How To Get:
    Obtain via Tavern Challenge
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 1 Cryo DMG.
    Elemental Skill: Cryo: 3
    Effect: Deals 1 Cryo DMG, summons Cryo Cicins.
    Cryo Cicins:
    End Phase: Deal 1 Cryo DMG
    Usage(s): 2 (Can stack, max 3 stacks)

    After Fatui Cryo Cicin Mage performs a Normal Attack: This card gains 1 Usage(s).
    After Fatui Cryo Cicin Mage takes Elemental Reaction DMG:This card loses 1 Usage(s).

    Elemental Burst: Cryo: 3 & Energy: 3
    Effect: Deals 5 Cryo DMG, grants this character Cryo Application, creates 1 Flowing Cicin Ward.
    Flowing Cicin Ward:
    Shield
    Provides 1 Shield point for your active character.
    When created: If you have Cryo Cicins on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)
  148. ElectroFatui Electro Cicin Mage
    No Weapon (Character)
    Fatui Electro Cicin Mage
    HP:10
    How To Get:
    Reward for inviting Fatui Electro Cicin Mage to a duel at The Cat's Tail and claiming victory in a Friendly Fracas.
    Normal Attack:1: Electro 1 & Any Element 2
    Effect: Deals 1 Electro DMG
    Elemental Skill: Electro 3
    Effect: Summons 1 Electro Cicin.
    Electro Cicin:
    End Phase: Deal 1 Electro DMG.
    Usage(s): 3

    After your opponent plays a total of 3 Action Cards: This card gains 1 Usage(s). (Max 3 stacks)
    After Fatui Electro Cicin Mage takes Elemental Reaction DMG: This card loses 1 Usage(s).

    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 1 Electro DMG, applies Electro Application to this character, creates 1 Electro Cicin Ward and prepares Surging Thunder.
    Electro Cicin Ward:
    Shield
    Provides 1 Shield point for your active character.
    When created: If you have Electro Cicin on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)

    Surging Thunder:
    Elemental Burst
    (Prepare for 1 turn)
    Deals 2 Electro DMG.

    Passive Effect: (Prepare for 1 turn)
    Deals 2 Electro DMG.
  149. PyroFatui Pyro Agent
    No Weapon (Character)
    Fatui Pyro Agent
    HP:9
    How To Get:
    - Unlocks at Level 4 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for the Agent's Test
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro: 3
    Effect: Deals 1 Pyro DMG. This character gains Stealth.
    Stealth:
    The character to which this is attached takes -1 DMG and deals +1 DMG.
    Usage(s): 2

    Elemental Burst: Pyro: 3 & Energy: 2
    Effect: Deals 5 Pyro DMG
    Passive Effect: (Passive) When the battle begins, this character gains Stealth.
  150. Favonius Cathedral
    Location (Support)
    Favonius Cathedral
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at the Card Shop (700 Lucky Coins)
    Effect: End Phase: Heals your active character for 2 HP.
    Usage(s): 2
  151. Favonius Sword
    SwordSword (Equipment)
    Favonius Sword
    Cost:
    3
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: The character deals +1 DMG.
    After the character uses an Elemental Skill: The character gains 1 additional Energy. (Once per Round)
    (Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)
  152. Featherfall Judgment
    Talent (Equipment)
    Featherfall Judgment
    Cost:
    3
    How To Get:
    Obtain upon defeating Cyno.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Cyno, equip this card.
    After Cyno equips this card, immediately use Secret Rite: Chasmic Soulfarer once.
    When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer while having at least 2 levels of Pactsworn Pathclearer's Indwelling effect, DMG dealt by Secret Rite: Chasmic Soulfarer +1. (Max twice per Round)
    (You must have Cyno in your deck to add this card to your deck.)
    Secret Rite: Chasmic Soulfarer:
    Elemental Skill
    Deals 3 Electro DMG.
    Pactsworn Pathclearer's Indwelling Level +1.

    Pactsworn Pathclearer:
    End Phase: Gain 1 level of Indwelling. If Indwelling Level is at least 8, decrease the Indwelling level by 6.
    Indwelling grants the following effects based on its level:
    If equal to or greater than 2: Physical DMG dealt is converted to Electro DMG;
    If equal to or greater than 4: DMG dealt +2.
  153. Featherweight Foam
    Talent (Equipment)
    Featherweight Foam
    Cost:
    3
    How To Get:
    Get this as a reward for defeating the Hydro Hilichurl Rogue in Tavern Challenge.
    Effect: Combat Action: When your active character is Hydro Hilichurl Rogue, equip this card.
    After Hydro Hilichurl Rogue equips this card, immediately use Slash of Surging Tides once.
    When your Hydro Hilichurl Rogue, who has this card equipped, is on the field, spend 1 less Elemental Die when using a Technique. (Once per Round)
    (You must have Hydro Hilichurl Rogue in your deck to add this card to your deck.)
  154. Fight For DeathRecommended
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Draw 1 card.
    For every character on your side of the field that is defeated: All your remaining characters gain +2 Max HP.
  155. Fire And War
    (Event)
    Fire And WarRecommended
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Select one of your characters and attach an Ode of Resurrection with 1 "Reignite" to them. (When this character is defeated during this Round, consume Elemental Dice equal to the value of "Reignite," grant this character Immunity to Defeat, heal this character to 1 HP, and then gain "Reignite" +1.)
    (You must have at least 2 Natlan characters in your deck to add this card to your deck)
    Ode of Resurrection:
    In this round, when the character to which this is attached would be defeated: If possible, consume Elemental Dice equal to this card's "Reignite," grant the character Immunity to Defeat, and heal them to 1 HP. Afterwards, +1 to this card's "Reignite".

    Immunity to Defeat:
    Certain effects will grant characters an immunity to being defeated when their HP hits 0, and will heal them for a certain amount thereafter.

    When this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)
  156. ElectroFischl
    Bow (Character)
    FischlRecommended
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Fischl Card as you do the TCG Card Game world quest. It is one of the starter character cards.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Electro: 3
    Effect: Deals 1 Electro DMG, summons 1 Oz.
    Oz: End Phase: Deal 1 Electro DMG. Usage(s): 2

    Elemental Burst: Electro: 3 & Energy: 3
    Effect: Deals 4 Electro DMG, deals 2 Piercing DMG to all opposing characters on standby.
  157. Fish And Chips
    Food (Event)
    Fish And Chips
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: During this Round, all your characters will use 1 less Elemental Die when using their Skill next time.
    (A character can consume at most 1 Food per Round)
  158. Flickering Four-Leaf Sigil
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Attached Four-Leaf Sigil to target character: At the End Phase of Every Round, you will switch to this character.
    Four-Leaf Sigil:
    Status
    End Phase: Switch to the attached character.
  159. Floral Sidewinder
    Talent (Equipment)
    Floral Sidewinder
    Cost:
    4
    How To Get:
    Obtain upon defeating Collei.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Collei, equip this card.
    After Collei equips this card, immediately use Floral Brush once.
    After your Collei, who has this card equipped, uses Floral Brush, during this Round, when your characters' Skills trigger Dendro-Related Reactions: Deal 1 Dendro DMG. (Once per Round)
    (You must have Collei in your deck to add this card to your deck.)
    Floral Brush:
    Elemental Skill
    Deals 3 Dendro DMG.
  160. Light's Remit
    Talent (Equipment)
    Light
    Cost:
    3
    How To Get:
    Reward for defeating Layla to a duel within 6 rounds or defeat Leila with characters defeated less than twice during the battle.
    Effect: Combat Action: When your active character is Layla, equip this card.
    After Layla equips this card, immediately use Nights of Formal Focus once.
    When Layla is on the field and has this card equipped, every time Shooting Star deals DMG, draw 1 card.
    (You must have Layla in your deck to add this card to your deck.)
    Nights of Formal Focus:
    Elemental Skill
    Creates 1 Curtain of Slumber Shield and Shooting Star.

    Shooting Star:
    After your character uses a Skill: Accumulate 1 Night Star. If you have at least 4 Night Stars, consume 4 Night Stars and deal 1 Cryo DMG. (The Skill that causes this Combat Status will also trigger this effect)

    When causing this Combat Status again: Accumulate 2 Night Stars.
  161. Flower Of Paradise Lost
    Artifact (Equipment)
    Flower Of Paradise Lost
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: After an opponent takes DMG when the character to which this is attached is the active character: If this DMG is Dendro DMG or triggers Dendro-Related Reactions, Gain 2 Crowning Crystals. If your Crowning Crystal count is equal to or higher than the number of cards in your Hand, create 1 Omni Element.
    (Max 2 per Round)
    (A character can equip a maximum of 1 Artifact)
  162. Flower-Feather Clan
    Location (Support)
    Flower-Feather Clan
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: After you Discard 2 cards: Your next off-field character gains 1 stack of "The next time this character switches to become your active character, recover 1 Elemental Die of the corresponding color." (Can stack. Triggers 1 stack each time.)
  163. Flowing Flame
    Talent (Equipment)
    Flowing Flame
    Cost:
    3
    How To Get:
    Obtain upon defeating Diluc.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Diluc, equip this card.
    After Diluc equips this card, immediately use Searing Onslaught once.
    When your Diluc, who has this card equipped, uses Searing Onslaught for the second and third times in one Round, spend 1 less Pyro Die.
    (You must have Diluc in your deck to add this card to your deck.)
    Searing Onslaught:
    Elemental Skill
    Deals 3 Pyro DMG. For the third use of this Skill each Round, deals +2 DMG.
  164. Flowing Purity
    Artifact (Equipment)
    Flowing Purity
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When played and when the Round ends: The character gains 1 Bond of Life stack.
    Before both sides choose their actions: If the character to which this is attached does not have Bond of Life attached, then generate 1 random basic Elemental Die, and the character will deal +1 DMG the next time they deal DMG. (Once per Round)
    (Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)
    Bond of Life:
    When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
    Usage(s): 1 (Can stack, no stack limit).
  165. Flowing Rings
    Artifact (Equipment)
    Flowing Rings
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: After the character uses a Normal Attack: Draw 1 card. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  166. Flying Squad, Attack!
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Randomly Discard up to 2 cards from your hand with the highest original Elemental Dice Cost, then draw cards until there are 4 cards in your Hand.
    After you Discard this card from your Hand: Draw 1 card.
    Discard:
    Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck.
  167. Forest Blessing
    Companion (Support)
    Forest Blessing
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When played and after your character triggers an Elemental Reaction: Randomly create 1 Origami Flying Squirrel, Pop-Up Paper Frog, or Origami Hamster and add it to your Hand.
    Origami Flying Squirrel:
    Simulanka
    Summons Origami Flying Squirrel.
    (Origami Flying Squirrel: End Phase: Gain 1 stack of Efficient Switch.
    Usage(s): 2)

    Pop-Up Paper Frog:
    Simulanka
    Summons 1 Pop-Up Paper Frog.
    (Pop-Up Paper Frog: End Phase: Draw 1 card.
    Usage(s): 2)

    Origami Hamster:
    Simulanka
    Summons 1 Origami Hamster.
    (Origami Hamster: End Phase: Heal your character that has taken the most DMG for 2 HP.
    Usage(s): 1)
  168. Forest Regalia
    ClaymoreClaymore (Equipment)
    Forest Regalia
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: The character deals +1 DMG.
    When played: When the character to which this is attached next uses a Normal Attack during this Round: Create 2 Elemental Dice of this character's Elemental Type.
    (Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)
  169. Fortress Of Meropide
    Location (Support)
    Fortress Of Meropide
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (1400 Lucky Coins)
    Effect: When your active character takes DMG or is healed: This card gains 1 "Prohibition" point. (Maximum 4 points)
    When Action Phase begins: If this card has accumulated 4 "Prohibition" points, then 4 points will be consumed and 1 Strictly Prohibited will be created in your opponent's playing field. (1 Event Card played by your opponent this Round will have no effect.)
    Strictly Prohibited:
    Combat Status
    Event Cards played on this side of the field this Round will be invalid.
    Usage(s): 1
  170. Fragrance Extraction
    Talent (Equipment)
    Fragrance Extraction
    Cost:
    3
    How To Get:
    Reward for inviting Emilie to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Effect: Summons 1 Lumidouce Case: Level 1.
    Lumidouce Case: Level 1:
    End Phase: Deal 1 Dendro DMG.
    After you deal Burning reaction DMG: This card levels up to become Lumidouce Case: Level 2.
    Usage(s): 3 (Can stack. Max 6 stacks.)
  171. CryoFreminet
    Claymore (Character)
    Freminet
    HP:10
    Fontaine
    How To Get:
    Get this as a reward for defeating Freminet at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Cryo 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo 3
    Effect: Deals 2 Cryo DMG. If this character has not yet gained Pers Timer, they will gain Pers Timer.
    Pers Timer:
    For every 1 card you draw: This card will gain 1 Pressure Level.
    When the character to which this is attached uses Pressurized Floe: If Pressure Level is at least 2, cancel this effect, and the Skill costs 1 fewer Elemental Die. If, after the Skill is finalized, the Pressure Level is at least 4, deal 2 additional Physical DMG.

    Elemental Burst: Cryo 3 & Energy 2
    Effect: Deals 4 Cryo DMG. Attaches Subnautical Hunter Mode to this character.
    Subnautical Hunter Mode:
    After you draw 3 cards: Grants 1 Shield point to defend the character to which this is attached. (Can stack. Max 2 points.)
    After the character to which this is attached uses a Normal Attack or Elemental Skill: Place up to 2 cards with the highest Elemental Dice Cost in your Hand at the bottom of your deck, then draw the same number of cards.
    Duration (Rounds): 2
  172. Fresh Wind Of Freedom
    Arcane Legend (Event)
    Fresh Wind Of Freedom
    Cost:
    1
    How To Get:
    Purchase at Card Shop (Lucky Coins)
    Effect: In this Round, when an opposing character is defeated during your Action, you can continue to act again when that Action ends.
    Usage(s): 1
    (Only one "Arcane Legend" card can be played for the entire game. This card will be in your starting hand.)
  173. Friendship Eternal
    Cost:
    2
    How To Get:
    An event-exclusive card reward from the Duel! The Summoners' Summit! Event
    Effect: Players with less than 4 cards in their hand draw cards until their hand has 4 cards in it.
  174. CryoFrost Operative
    No Weapon (Character)
    Frost Operative
    HP:11
    How To Get:
    Get this as a reward for defeating the Frost Operative in Tavern Challenge.
    Normal Attack:1: Cryo 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Cryo 3
    Effect: Deals 3 Cryo DMG.
    Elemental Burst: Cryo 3 & Energy 2
    Effect: Deals 5 Cryo DMG. Attaches Onslaught Stance to this character.
    Onslaught Stance:
    End Phase: Deals 1 Piercing DMG to all opposing characters affected by Bond of Life.
    Duration (Rounds): 2

    Passive Effect: (Passive) After this character uses a Skill: Attach Bond of Life to the opponent's active character with Usage(s) equal to (this Skill's finalized DMG total -2). (Max 5 stacks)
    Bond of Life:
    When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
    Usage(s): 1 (Can stack, no stack limit).
  175. Fruit Of Fulfillment
    CatalystCatalyst (Equipment)
    Fruit Of Fulfillment
    Cost:
    3
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: The character deals +1 DMG.
    When played: Draw 2 cards.
    (Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon.)
  176. Fruits Of TrainingRecommended
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Select one of your characters. When your other characters prepare a Skill: Your selected character's next Elemental Skill will cost 1 fewer Elemental Die. (Can be triggered up to 2 times, cannot stack)
  177. HydroFurina Ousia
    Sword (Character)
    Furina Ousia
    HP:10
    Fontaine
    How To Get:
    Get this as a reward for defeating Furina (Ousia) at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Hydro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Once per Round: If you do not have Seats Sacred and Secular in your Hand, create 1 Seats Sacred and Secular card in your Hand.
    Seats Sacred and Secular:
    When in Arkhe: Pneuma or Arkhe: Ousia states, switch Furina's state.
    If you have Salon Members or Singer of Many Waters on the field, change their state as well.

    Elemental Skill: Hydro 3
    Effect: Furina is currently in the Arkhe: Ousia state. Summons Salon Members.
    (When Furina is in the Arkhe: Pneuma state, she will summon Singer of Many Waters instead)
    Salon Members:
    End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another 1 Hydro DMG.
    Usage(s): 2 (Can stack. Max 4 stacks)

    Singer of Many Waters:
    End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP.
    Usage(s): 2 (Can stack. Max 4 stacks)

    Elemental Burst: Hydro 4 & Energy 2
    Effect: Deals 2 Hydro DMG, creates 1 Universal Revelry.
    Universal Revelry:
    After your active character takes DMG or is healed: Add 1 stack of Revelry.
    Duration (Rounds): 2

    Passive Effect: (Passive) When battle begins, create 1 Seats Sacred and Secular card in your Hand.
  178. HydroFurina Pneuma
    Sword (Character)
    Furina PneumaRecommended
    HP:10
    Fontaine
    How To Get:
    Get this as a reward for defeating Furina (Pneuma) at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Hydro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Once per Round: If you do not have Seats Sacred and Secular in your Hand, create 1 Seats Sacred and Secular card in your Hand.
    Seats Sacred and Secular:
    When in Arkhe: Pneuma or Arkhe: Ousia states, switch Furina's state.
    If you have Salon Members or Singer of Many Waters on the field, change their state as well.

    Elemental Skill: Hydro 3
    Effect: Furina is currently in the Arkhe: Ousia state. Summons Salon Members.
    (When Furina is in the Arkhe: Pneuma state, she will summon Singer of Many Waters instead)
    Salon Members:
    End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another 1 Hydro DMG.
    Usage(s): 2 (Can stack. Max 4 stacks)

    Singer of Many Waters:
    End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP.
    Usage(s): 2 (Can stack. Max 4 stacks)

    Elemental Burst: Hydro 4 & Energy 2
    Effect: Deals 2 Hydro DMG, creates 1 Universal Revelry.
    Universal Revelry:
    After your active character takes DMG or is healed: Add 1 stack of Revelry.
    Duration (Rounds): 2

    Passive Effect: (Passive) When battle begins, create 1 Seats Sacred and Secular card in your Hand.
  179. Gales Of Reverie
    Talent (Equipment)
    Gales Of Reverie
    Cost:
    4
    How To Get:
    Reward for inviting Wanderer to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
    Effect: Combat Action: When your active character is Wanderer, equip this card.
    After Wanderer equips this card, immediately use Hanega: Song of the Wind once.
    When your Wanderer, who has this card equipped, is in Windfavored state and after using Charged Attack: you will spend 1 fewer Elemental Die the next time you use "Switch Character" and deal 1 Anemo DMG.
    (You must have Wanderer in your deck to add this card to your deck.)
    Hanega: Song of the Wind:
    Elemental Skill
    Deals 2 Anemo DMG. This character gains Windfavored.

    Windfavored:
    When the character to which this is attached performs a Normal Attack: DMG dealt +2. If the opponent has characters on standby, then this Skill will deal damage to the next opposing character on standby instead.
    Usage(s): 2
  180. Gambler's Earrings
    Artifact (Equipment)
    GamblerRecommended
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After an opposing character is defeated: If the character this card is attached to is the active character, create Omni Element ×2. (Can happen 3 times per match)
    (A character can equip a maximum of 1 Artifact)
  181. Gandharva Ville
    Location (Support)
    Gandharva VilleRecommended
    Cost:
    1
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: Before you choose your action, when the number of Elemental Dice you have is 0: Create 1 Omni Element (once per round)
  182. CryoGanyu
    Bow (Character)
    GanyuRecommended
    HP:12
    Liyue
    How To Get:
    You can obtain the Ganyu Card upon winning the first invitation duel with Ganyu via the Match Invitation Letter.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Normal Attack 2: Cryo: 5
    Effect: Deals 1 Cryo DMG. creates 1 Ice Lotus.
    Elemental Skill: Cryo: 3
    Effect: Deals 1 Cryo DMG. creates 1 Ice Lotus.
    Ice Lotus: When your active character receives DMG: Decreases DMG taken by 1.
    Usage(s): 2

    Elemental Burst: Cryo: 3 & Energy: 3
    Effect: Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, summons 1 Sacred Cryo Pearl.
    Sacred Cryo Pearl:
    End Phase: Deal 1 Cryo DMG, deal 1 Piercing DMG to all opposing characters on standby.
    Usage(s): 2
  183. General's Ancient Helm
    Artifact (Equipment)
    General
    Cost:
    2
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: When Action Phase begins: The character to which this is attached gains Unmovable Mountain that provides 2 Shield points.
    (A character can equip a maximum of 1 Artifact)
    Unmovable Mountain:
    Shield
    Provides 2 Shield to protect the equipped character.
  184. Gift Of The Goddess Of Prophecy
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When played: Create 2 Toy Guard and add them to your Hand, then create another 2 Toy Guard and randomly place them into your deck.
    After you play Simulanka Summon, add 1 to its number of effects.
    Usage(s): 2
    Toy Guard:
    Simulanka
    Summons 1 Toy Guard.
    (Toy Guard: End Phase: Deal 1 Physical DMG.
    Usage(s): 2)
  185. Gilded Dreams
    Artifact (Equipment)
    Gilded Dreams
    Cost:
    3
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When played: Generate 1 Die of the same Element as the attached character. If you have 3 different Elemental Types in your party, generate 2 such Dice instead.
    When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: Draw 1 card. (Up to twice per Round)
    (A character can equip a maximum of 1 Artifact)
  186. Gladiator’s Triumphus
    Artifact (Equipment)
    Gladiator’s Triumphus
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: When the character uses a Normal Attack: Spend 1 less Elemental Die if you have no more than 2 cards in your Hand. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  187. Glittering Gemstones
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: The target character gains 1 additional Max HP.
    (A character can consume at most 1 Food per Round)
  188. Glorious Season
    Talent (Equipment)
    Glorious SeasonRecommended
    Cost:
    3
    How To Get:
    Obtain upon defeating Barbara.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Barbara, equip this card.
    After Barbara equips this card, immediately use Let the Show Begin♪ once.
    When your Barbara, who has this card equipped, is on the field, Melody Loop will allow you to spend 1 fewer Elemental Die the next time you use "Switch Character." (Once per round)
    (You must have Barbara in your deck to add this card to your deck.)
    Let the Show Begin♪:
    Elemental Skill
    Deals 1 Hydro DMG, summons 1 Melody Loop.

    Melody Loop:
    End Phase: Heal all your characters for 1 HP and your active character gains Hydro Application.
    Usage(s): 2
  189. Gluttonous Yumkasaur Mountain King
    HP:7
    How To Get:
    Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Gluttonous Yumkasaur Mountain King
    Passive Effect: Cannot be satiated.
    After you play a Food Card: Randomly attach 1 stack of Well Fed and Strong or Well Fed and Sturdy, or gain 1 additional Max HP. (Twice per Round)
    Well Fed and Strong:
    Next time you deal damage: +1 DMG. (Can stack. No stack limit)

    Well Fed and Sturdy:
    Next time you take damage: -1 DMG. (Can stack. No stack limit)
  190. Golden House
    Location (Support)
    Golden House
    Cost:
    0
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When you play a Weapon card or an Artifact card with an original cost of at least 3: Spend 1 less Elemental Die. (Once per Round)
    Usage(s): 2
  191. Golden Troupe’s Reward
    Artifact (Equipment)
    Golden Troupe’s Reward
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: End Phase: If the character to which this is attached is on standby, this card gains 1 "Recompense" point. (Max 2 points)
    When you play a Talent card or a Character uses an Elemental Skill: For each "Recompense" point this card has, consume it to spend 1 less Elemental Die.
    (A character can equip a maximum of 1 Artifact)
  192. Golden Troupe
    Artifact (Equipment)
    Golden TroupeRecommended
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: End Phase: If the character to which this is attached is on standby, this card gains 1 "Recompense" point. (Max 2 points)
    When you play a Talent card or a Character uses an Elemental Skill: For each "Recompense" point this card has, consume it to spend 1 less Elemental Die.
    (A character can equip a maximum of 1 Artifact)
  193. GeoGolden Wolflord
    No Weapon (Character)
    Golden Wolflord
    HP:10
    How To Get:
    Obtain this card by defeating Golden Wolflord.
    Normal Attack:1: Geo 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo 3
    Effect: Deals 1 Geo DMG, attaches 2 stacks of Golden Corrosion to target character, and summons Rifthound Skull.
    Golden Corrosion:
    End Phase: If the character to which this is attached is on standby, then that character will take 1 Piercing DMG for every Usage(s) that this effect has.
    Usage(s): 1 (Can stack. Max 3 stacks.)

    Rifthound Skull:
    End Phase: Deal 1 Geo DMG. Attach Golden Corrosion to target character.
    Usage(s): 2

    Elemental Burst: Geo 3 & Energy 2
    Effect: Deals 3 Geo DMG, deals 1 Piercing DMG to all opposing characters on standby, then attaches Golden Corrosion to all opposing characters.
    Golden Corrosion:
    End Phase: If the character to which this is attached is on standby, then that character will take 1 Piercing DMG for every Usage(s) that this effect has.
    Usage(s): 1 (Can stack. Max 3 stacks.)
  194. GeoGorou
    Bow (Character)
    Gorou
    HP:10
    Inazuma
    How To Get:
    Reward for inviting Gorou to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Geo: 3
    Effect: Deals 2 Geo DMG, creates 1 General's War Banner.
    General's War Banner:
    Your party's characters deal +1 Geo DMG.
    Duration (Rounds): 2 (Can stack, can stack till 3 Rounds)

    Elemental Burst: Geo: 3 & Energy: 2
    Effect: Deals 2 Geo DMG, creates 1 General's War Banner, summons General's Glory.
    General's Glory:
    End Phase: Deal 1 Geo DMG. If your party has 2 Geo characters, create 1 Crystallize.
    Usage(s): 2
  195. Grand Expectation
    Talent (Equipment)
    Grand Expectation
    Cost:
    6
    How To Get:
    Obtain upon defeating Bennett.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Bennett, equip this card.
    After Bennett equips this card, immediately use Fantastic Voyage once.
    When your Bennett, who has this card equipped, creates an Inspiration Field, its DMG Bonus is now always active and will no longer have an HP restriction.
    (You must have Bennett in your deck to add this card to your deck.)
    Fantastic Voyage:
    Elemental Burst
    Deals 2 Pyro DMG, creates 1 Inspiration Field.

    Inspiration Field:
    When your character uses a Skill: If this character has at least 7 HP, deal +2 additional DMG for this instance. After the Skill DMG is finalized, if this character's HP is not greater than 6, heal this character for 2 HP.
    Duration (Rounds): 2
  196. Grand Narukami Shrine
    Location (Support)
    Grand Narukami Shrine
    Cost:
    2
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: Triggers automatically once per Round: Create 1 random Elemental Die.
    Usage(s): 3
  197. Grieving Echo
    Talent (Equipment)
    Grieving Echo
    Cost:
    3
    How To Get:
    Reward for defeating Thunder Manifestation to a duel within 6 rounds or defeat Thunder Manifestation with characters defeated less than twice during the battle.
    Effect: Combat Action: When your active character is Thunder Manifestation, equip this card.
    After Thunder Manifestation equips this card, immediately use Strifeful Lightning once.
    When your Thunder Manifestation is on the field and has this card equipped, when an opponent with Lightning Rod attached takes DMG: You draw 1 card. (Once per Round)
    (You must have Thunder Manifestation in your deck to add this card to your deck.)
    Lightning Rod:
    Status
    When the attached character takes DMG from Thunder Manifestation or its summons: Remove this state, cause this DMG instance to increase by 1.
    (Only one of this status can exist on the field at once. Some of Thunder Manifestation's skills will target the character to which this is attached.)
  198. DendroGuardian Of Apep's Oasis
    No Weapon (Character)
    Guardian Of Apep
    HP:10
    How To Get:
    Get this as a reward for defeating the Guardian Of Apep's Oasis in Tavern Challenge.
    Normal Attack:1: Dendro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Dendro 3
    Effect: Deals 2 Dendro DMG, draw 1 Awaken, My Kindred card and create 1 stack of Oasis Nourishment.
    Awaken, My Kindred:
    When you play this card or Discard this card: Summon 1 independent Proliferated Organism.

    Oasis Nourishment:
    When you play Awaken, My Kindred: Spend 1 fewer Elemental Die.
    Usage(s): 1 (Up to 3 stacks)

    Elemental Burst: Dendro 3 & Energy 2
    Effect: Deals 4 Dendro DMG, draw 1 Awaken, My Kindred card and create 2 stacks of Oasis Nourishment.
    Passive Effect: (Passive) When battle begins, create 5 Awaken, My Kindred and place them randomly into your deck. After you summon 4 Proliferated Organism, this character gains Reignited Heart of Oasis and obtains 1 Shield point.
    Proliferated Organism:
    End Phase: Deal 1 Dendro DMG.
    Usage(s): 1

    Reignited Heart of Oasis:
    The character to which this is attached deals +3 DMG.
    After the character to which this is attached uses a Skill: Remove the Oasis Nourishment on your side. Each stack removed heals the attached character for 1 HP.
  199. Guardian
    Cost:
    4
    How To Get:
    - Included in the initial deck
    - Purchase at Card Shop (500 Lucky Coins)
    Effect: Destroy all Summons. (Affects both you and your opponent!)
  200. Hanachirusato
    Companion (Support)
    Hanachirusato
    Cost:
    0
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When a Summon disappears: This card gains 1 Cleansing Ritual Progress. (Max 3)
    When you play a Weapon or Artifact Card: If you already have 3 Cleansing Ritual Progress, discard this card and cause the card you play to cost 2 less Elemental Dice.
  201. Harvest Time
    (Event)
    Harvest Time
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Select 1 out of 3 Food Cards.
    End Phase: Create 1 Harvest Time and randomly place it into your deck.
    Harvest Time:
    Select 1 out of 3 Food Cards.
    End Phase: Create 1 Harvest Time and randomly place it into your deck.
  202. Harvest's Boon
    Food (Event)
    Harvest
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Heal the target character for 1 HP. For the target character's next 2 instances of Prepare Skill: Heal self for 1 HP.
    (A character can consume at most 1 Food per Round)
    Prepare Skill:
    Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.

    When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)

    Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.
  203. Hear Me ー Let Us Raise The Chalice Of Love
    Cost:
    3
    How To Get:
    Reward from defeating Furina in 6 rounds in the Friendly Farcas.
    Rewards from defeating Furina while having at least 2 characters during the Friendly Farcas.
    Effect: Combat Action: When your active character is Furina, equip this card.
    After Furina equips this card, immediately use Salon Solitaire once.
    When Furina, who has this card equipped, uses Salon Solitaire, she will apply Center of Attention to herself. (Normal Attack will trigger different effects depending on state)
    (You must have Furina in your deck to add this card to your deck.)
    Center of Attention:
    When the character uses a Normal Attack: Physical DMG dealt by the character is converted to Hydro DMG. If the character is in the Ousia state, heal all of your characters on standby for 1 HP. If the character is in the Pneuma state, deal +2 DMG for this instance, but deal 1 Piercing DMG to your character who has taken the least DMG.
    Usage(s): 1
  204. Heart Of Depth
    Artifact (Equipment)
    Heart Of Depth
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Skill: Spend 1 less Hydro Die. (Once per Round)
    Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Hydro.
    (A character can equip a maximum of 1 Artifact)
  205. Heart Of Khvarena's Brilliance
    Artifact (Equipment)
    Heart Of Khvarena
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: After this character takes DMG: If the character to which this is attached is the active character, then draw 1 card. (Once per Round)(A character can equip a maximum of 1 Artifact)
  206. Heavy Strike
    (Event)
    Heavy Strike
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: During this round, your current active character's next Normal Attack deals +1 DMG.
    When this Normal Attack is a Charged Attack: Deal +1 additional DMG.
  207. Heir To the Ancient Sea
    Cost:
    3
    How To Get:
    Reward from defeating Neuvillette 6 rounds in the Friendly Farcas.
    Reward from defeating Neuvillette while having at least 2 characters during the Friendly Farcas.
    Effect: Combat Action: When your active character is Neuvillette, equip this card. After Neuvillette equips this card, immediately use As Water Seeks Equilibrium once. After your characters trigger Hydro-Related Reactions: Neuvillette, who has this card equipped, deals +1 DMG for the next 2 instances. (You must have Neuvillette in your deck to add this card to your deck)
  208. Hot Spring O'Clock
    Food (Event)
    Hot Spring ORecommended
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Heal the target character for 1 HP and 1 additional HP for each Summon on your field.
    (A character can consume at most 1 Food per Round)
  209. PyroHu Tao
    Polearm (Character)
    Hu Tao
    HP:12
    Liyue
    How To Get:
    You can obtain the Hu Tao Card upon winning the first invitation duel with Hu Tao via the Match Invitation Letter.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Pyro: 2
    Effect: This character gains Paramita Papilio.
    Paramita Papilio:
    The character to which this is attached has their Physical DMG dealt converted to Pyro DMG, and they will deal +1 Pyro DMG.
    When the character to which this is attached uses a Charged Attack: Apply Blood Blossom to target character.
    Duration (Rounds): 2

    Elemental Burst: Pyro: 3 & Energy: 3
    Effect: Deals 4 Pyro DMG, heals herself for 2 HP. If this character's HP is no more than 6, +1 DMG dealt and Healing.
  210. Humanity's Name Unfettered
    Talent (Equipment)
    Humanity
    Cost:
    1
    How To Get:
    Reward for inviting Mavuika to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Effect: Select 1 card from 3 Flamestrider cards to add to your Hand.
    After you play a Technique card: If possible, Mavuika recovers 1 Nightsoul point. (Once per Round)
    (You must have Mavuika in your deck to add this card to your deck)
  211. HydroHydro Hilichurl Rogue
    No Weapon (Character)
    Hydro Hilichurl RogueRecommended
    HP:11
    How To Get:
    Get this as a reward for defeating the Hydro Hilichurl Rogue in Tavern Challenge.
    Normal Attack:1: Hydro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro 3
    Effect: Deals 3 Hydro DMG.
    If an opposing character has Frozen or Mist Bubble Prison attached, this character gains 1 Energy. (Once per Round)
    Frozen:
    Unable to Act
    Character cannot use Skills. (Lasts until the end of this Round)
    When this character receives Pyro DMG or Physical DMG, removes this effect and increases DMG taken by 2.

    Mist Bubble Prison:
    Unable to Act
    Character cannot use Skills. (Lasts until the end of this Round)

    Elemental Burst: Hydro 3 & Energy 2
    Effect: Deals 3 Hydro DMG. Creates 1 Mist Bubble Slime in your Hand.
    (Characters with Mist Bubble Slime equipped can use the Technique: Bubble Battle Tactics)
    Mist Bubble Slime:
    Technique
    Technique: Bubble Battle Tactics
    Usage(s): 2
    (A character can only equip 1 Technique at a time)

    Bubble Battle Tactics:
    Technique
    (Prepare for 1 turn) Deals 1 Hydro DMG, attach Mist Bubble Prison to opposing active character.
  212. I Got Your Back
    Talent (Equipment)
    I Got Your Back
    Cost:
    3
    How To Get:
    Obtain upon defeating Noelle.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Noelle, equip this card.
    After Noelle equips this card, immediately use Breastplate once.
    After Noelle uses a Normal Attack: If this card and Full Plate are both still in play, heal all your characters for 1 HP. (Once per Round)
    (You must have Noelle in your deck to add this card to your deck.)
    Breastplate:
    Elemental Skill
    Deals 1 Geo DMG, creates 1 Full Plate.

    Full Plate:
    Shield
    Grant 2 Shield points to your active character.
    Before this Shield is fully consumed, the Physical DMG you take is halved. (The figure will be rounded up)
  213. I HavenRecommended
    Cost:
    0
    How To Get:
    - Included in the initial deck
    - Purchase at Card Shop (500 Lucky Coins)
    Effect: Only playable if one of your characters is defeated this Round: Create Omni Element ×1 and your current active character gains 1 Energy. (Only one copy of I Haven't Lost Yet! can be played each round.)
    Omni Element:
    The Omni Element can be considered as any kind of element, and can be used to pay for costs of various kinds.

    Energy:
    Characters must consume Energy to use their Elemental Bursts.
    When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.
  214. I
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: Each time your opponent gains 2 Elemental Dice during this Round, you gain 1 Omni Element. (Elemental Die provided by this effect are excluded)
  215. Iktomisaurus
    Companion (Support)
    Iktomisaurus
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: Technique: Spiritual Support
    Usage(s): 2
    (A character can only equip 1 Technique at a time)
    Spiritual Support:
    Technique
    Select 1 Location, Item, or Food Card to add to your Hand, and heal the character to which this is attached for 1 HP.
  216. In Every House A Stove
    Arcane Legend (Event)
    In Every House A StoveRecommended
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: When this card is played in the first Round: If your deck initially contains at least 2 different Talent cards, draw 1 Talent Card.
    When this card is played in the second Round or later: Draw a number of cards equal to the current Round number minus 1. (Up to 4 cards can be drawn in this way)
    (Only one "Arcane Legend" card can be played per match. This card will be in your starting hand.)
  217. In Five Colors Dyed
    Talent (Equipment)
    In Five Colors DyedRecommended
    Cost:
    4
    How To Get:
    Reward from defeating Chiori in 6 rounds in the Friendly Farcas.
    Rewards from defeating Chiori while having at least 2 characters during the Friendly Farcas.
    Effect: Combat Action: When your active character is Chiori, equip this card.
    After Chiori equips this card, immediately use Fluttering Hasode once.
    When your Chiori, who has this equipped, uses Fluttering Hasode: Summon 1 additional Tranquilly Taking Ten Tamoto, and Select 1 of 4 Chiori's Automaton Dolls before also summoning it.
    (You must have Chiori in your deck to add this card to your deck.)
    Fluttering Hasode:
    Elemental Skill
    Select 1 Summon from 3 Chiori's Automaton Dolls.

    Tranquilly Taking Ten Tamoto:
    End Phase: Deal 1 Geo DMG.
    Usage(s): 2

    Chiori's Automaton Dolls:
    Varied humanoid automatons of Chiori's that can not only attack autonomously but also provide varied buffs.
  218. In The Name Of The Extreme
    Cost:
    4
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Exchange Hands with your opponent, then the player with fewer cards in their Hand draws until they have the same number of cards as the other player.
  219. Instructor's Cap
    Artifact (Equipment)
    Instructor
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After the character triggers an Elemental Reaction: Create 1 Elemental Die that matches this Character's Elemental Type. (Max 3 times per Round)
    (A character can equip a maximum of 1 Artifact)
  220. Iron Tongue Tian
    Companion (Support)
    Iron Tongue Tian
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: End Phase: One of your characters without maximum Energy gains 1 Energy. (Active Character prioritized)
    Usage(s): 2
  221. Jade Chamber
    Location (Support)
    Jade Chamber
    Cost:
    0
    How To Get:
    - Complete one of Bu Yun's objectives and obtain the Jade Chamber card.
    - Purchase at Card Shop (700 Lucky Coins)
    Effect: Roll Phase: 2 initial Elemental Dice will be of the same Elemental type as your active character.
    When Action Phase begins: If you have no more than 3 cards in your Hand, discard this card and create 1 Omni Element.
  222. DendroJadeplume Terrorshroom
    No Weapon (Character)
    Jadeplume Terrorshroom
    HP:10
    How To Get:
    - Unlocks at Level 8 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Jadeplume Terrorshroom's Parade
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Dendro:3
    Effect: Deals 3 Dendro DMG
    Elemental Burst: Dendro: 3 & Energy: 2
    Effect: Deals 4 Dendro DMG, then consumes all Radical Vitality stacks. For each stack consumed, this instance deals +1 DMG.
    Radical Vitality:
    After this character deals or takes Elemental DMG: Gain 1 stack of Radical Vitality. (Max 3 stacks)
    End Phase: If Radical Vitality stacks reach the maximum limit, they will be cleared and the character will lose all Energy.

    Passive Effect: When the battle begins, this character gains Radical Vitality.
  223. AnemoJean
    Sword (Character)
    Jean
    HP:12
    Mondstadt
    How To Get:
    You can obtain the Jean Card upon winning the first invitation duel with Jean via the Match Invitation Letter.
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Anemo: 3
    Effect: Deals 3 Anemo DMG, the target is forcibly switched to the next character.
    Elemental Burst: Anemo: 4 & Energy: 2
    Effect: Heals all your characters for 2 HP, summons 1 Dandelion Field.
    Dandelion Field:
    End Phase: Deal 1 Anemo DMG, heal your active character for 1 HP.
    Usage(s): 3
  224. Jeht
    Companion (Support)
    Jeht
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: This card will record the number of cards discarded from your Support Zone during this match as Sophistication points. (Max 6 points)
    After your characters use an Elemental Burst: If this card has recorded at least 6 Sophistication points, discard this card and attach Sand and Dreams to your active character.
    Sand and Dreams:
    When you play a Talent card or a Character uses a Skill: Spend 3 less Elemental Dice.
    Usages: 1
  225. Joyous Celebration
    Arcane Legend (Event)
    Joyous Celebration
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Your active character must be one of the following elemental types to play this card:Cryo/Hydro/Pyro/Electro/Dendro The element corresponding to your active character's Elemental Type will be applied to all your characters affected by elements.
    (Only one "Arcane Legend" card can be played per match. This card will be in your starting hand.)
  226. Jueyun Guoba
    Food (Event)
    Jueyun GuobaRecommended
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: During this Round, the target character's next Normal Attack deals +1 DMG.
    (A character can consume at most 1 Food per Round)
  227. GeoKachina
    Polearm (Character)
    KachinaRecommended
    HP:10
    Natlan
    How To Get:
    Obtain this card by defeating Kachina
    Normal Attack:1: Geo 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo 2
    Effect: Attach Turbo Twirly to self, enter Nightsoul's Blessing, and then gain 2 "Nightsoul points." (This skill cannot be used after the character enters Nightsoul's Blessing)
    Turbo Twirly:
    Technique
    When the character to which this is attached is switched out: Consume 1 Nightsoul point, and summon 1 Turbo Twirly: Let It Rip.
    Technique: Twirly Twirly Bam Bam
    (A character can only equip 1 Technique at a time)
    When the attached character has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.

    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates "Nightsoul points." (Max 2 points)

    Elemental Burst: Geo 3 & Energy 3
    Effect: Deal 3 Geo DMG and create 1 Turbo Drill Field.
    Turbo Drill Field:
    Your Turbo Twirly deals Geo DMG +1, and deals Piercing DMG +1.
    Usage(s): 3
  228. AnemoKaedehara Kazuha
    Sword (Character)
    Kaedehara Kazuha
    HP:10
    Inazuma
    How To Get:
    You can obtain the Kazuha Card upon winning the first invitation duel with Kazuha via the Match Invitation Letter.
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo: 3
    Effect: Deals 1 Anemo DMG, attaches Midare Ranzan to this character. If this skill triggers Swirl, Midare Ranzan is converted to the Swirled Element.
    After the Skill DMG is finalized: Your team switches to the next character.
    Midare Ranzan:
    The next time you use Switch Character to switch to the character to which this is attached: This switch is considered a Fast Action rather than a Combat Action.
    Before you choose an action: If the character to which this is attached is your active character, they immediately use a Normal Attack. The Physical DMG this Normal Attack would deal is converted to Anemo DMG. Once finalized, this effect is removed.

    Elemental Burst: Anemo: 3 & Energy: 2
    Effect: Deals 1 Anemo DMG, summons 1 Autumn Whirlwind.
    Autumn Whirlwind:
    End Phase: Deal 1 Anemo DMG.

    After your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)
    Usage(s): 3
  229. CryoKaeya
    Sword (Character)
    Kaeya
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Kaeya Card as you do the TCG Card Game world quest. It is one of the starter character cards.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Cryo: 3
    Effect: Deals 3 Cryo DMG.
    Elemental Burst: Cryo: 4 & Energy: 2
    Effect: Deals 1 Cryo DMG, heals this character for 2 HP, summons 1 Drunken Mist.
    Icicle: After you switch characters: Deal 2 Cryo DMG. Usage(s): 3
  230. CryoKamisato Ayaka
    Sword (Character)
    Kamisato Ayaka
    HP:10
    Inazuma
    How To Get:
    You can obtain the Ayaka Card upon winning the first invitation duel with Ayaka via the Match Invitation Letter.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Cryo: 3
    Effect: Deals 3 Cryo DMG.
    Elemental Burst: Cryo: 3 & Energy: 3
    Effect: Deals 4 Cryo DMG, summons 1 Frostflake Seki no To.
    Frostflake Seki no To: End Phase: Deal 2 Cryo DMG. Usage(s): 2

    Passive Effect: When switched to be the active character, this character gains Cryo Elemental Infusion.
    Cryo Elemental Infusion: The character to which this is attached has their Physical DMG dealt converted to Cryo DMG. (Lasts until the Round ends)
  231. HydroKamisato Ayato
    Sword (Character)
    Kamisato Ayato
    HP:10
    Inazuma
    How To Get:
    You can obtain the Kamisato Ayato Card upon winning the first invitation duel with Ayato via the Match Invitation Letter.
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro: 3
    Effect: Deals 2 Hydro DMG. This character gains Takimeguri Kanka.
    Takimeguri Kanka:
    The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Hydro DMG.
    Usage(s): 3

    Elemental Burst: Hydro: 3 & Energy: 3
    Effect: Deals 1 Hydro DMG, summons 1 Garden of Purity.
    Garden of Purity:
    End Phase: Deal 2 Hydro DMG.
    Usage(s): 2

    When this Summon is on the field: Your characters' Normal Attacks deal +1 DMG.
  232. Kanten Senmyou Blessing
    Talent (Equipment)
    Kanten Senmyou Blessing
    Cost:
    2
    How To Get:
    Obtain upon defeating Ayaka
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: The Cryo Elemental Infusion created by your Kamisato Ayaka, who has this card equipped, allows the character to which it is attached to deal +1 Cryo DMG.
    When you switch to Kamisato Ayaka, who has this card equipped: Spend 1 fewer Elemental Die. (Once per Round)
    (You must have Kamisato Ayaka in your deck to add this card to your deck.)
    Cryo Elemental Infusion:
    The character to which this is attached has their Physical DMG dealt converted to Cryo DMG.
    (Lasts until the Round ends)
  233. Katheryne
    Companion (Support)
    KatheryneRecommended
    Cost:
    1
    How To Get:
    - Complete one of Lan's objectives and obtain the Katheryne card.
    - Purchase at Card Shop (700 Lucky Coins)
    Effect: When you perform "Switch Character": This switch is considered a Fast Action instead of a Combat Action. (Once per Round)
  234. DendroKaveh
    Claymore (Character)
    Kaveh
    HP:10
    Sumeru
    How To Get:
    Get this as a reward for defeating Kaveh at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Dendro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Dendro 3
    Effect: Deals 2 Dendro DMG, creates 1 Burst Scan.
    Burst Scan:
    Before either side chooses their action: If your side has Dendro Core or Bountiful Core, -1 to their Usage(s), and Discard the card at the top of your deck. After this, deal Dendro DMG equal to the original Elemental Dice Cost of the card you Discarded.
    Usage(s): 1 (Can stack. Max 3 stacks)

    Elemental Burst: Geo 3 & Energy 2
    Effect: Deals 3 Dendro DMG. This character gains Mehrak's Assistance, creating 2 stacks of Burst Scan.
    Mehrak's Assistance:
    The character's Normal Attacks deal +1 DMG, and the Physical DMG they deal is converted to Dendro DMG.
    After the character uses a Normal Attack: Create a Burst Scan.
    Duration (Rounds): 2

    Burst Scan:
    Before either side chooses their action: If your side has Dendro Core or Bountiful Core, -1 to their Usage(s), and Discard the card at the top of your deck. After this, deal Dendro DMG equal to the original Elemental Dice Cost of the card you Discarded.
    Usage(s): 1 (Can stack. Max 3 stacks)
  235. Keen Sight
    Talent (Equipment)
    Keen Sight
    Cost:
    4
    How To Get:
    Obtain upon defeating Tighnari.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Tighnari, equip this card.
    After Tighnari equips this card, immediately use Vijnana-Phala Mine once.
    When your Tighnari, who has this card equipped, is affected by Vijnana Suffusion, the character's Charged Attack costs 1 less Unaligned Element.
    (You must have Tighnari in your deck to add this card to your deck.)
    Vijnana-Phala Mine:
    Elemental Skill
    Deals 2 Dendro DMG. This character gains Vijnana Suffusion.

    Vijnana Suffusion:
    When the character to which this is attached uses a Charged Attack: Their Physical DMG dealt will be converted to Dendro DMG and after the Skill DMG is finalized, summon 1 Clusterbloom Arrow.
    Usage(s): 2
  236. ElectroKeqing
    Sword (Character)
    KeqingRecommended
    HP:10
    Liyue
    How To Get:
    You can obtain the Keqing Card upon winning the first invitation duel with Keqing via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Electro: 3
    Effect: Deals 3 Electro DMG, creates 1 Lightning Stiletto.
    Lightning Stiletto:
    Talent/Combat Action
    Combat Action: Switch your Keqing in to be the active character and immediately use Stellar Restoration once. This instance of Stellar Restoration will grant Keqing Electro Infusion without creating another Lightning Stiletto.
    (When Keqing uses Stellar Restoration with this card in Hand: Instead of creating another Lightning Stiletto, Discard this card and Keqing gains Electro Infusion)

    Electro Infusion:
    When the character to which it is attached to deals Physical Damage, it will be turned into Electro DMG.
    Duration (Rounds): 2

    Elemental Burst: Electro: 3 & Energy: 3
    Effect: Deals 4 Electro DMG, deals 3 Piercing DMG to all opposing characters on standby.
  237. Kid Kujirai
    Companion (Support)
    Kid Kujirai
    Cost:
    0
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When the Action Phase begins: Create 1 Omni Element. Then if your opponent's Support Zone is not full, transfer this card to your opponent's Support Zone.
  238. King's Squire
    SwordSword (Equipment)
    King
    Cost:
    3
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: Character deals +1 DMG.
    When played: The character to which this is attached will spend 2 less Elemental Dice next time they use an Elemental Skill or equip a Talent card.
    (Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon.)
  239. DendroKinich
    Claymore (Character)
    Kinich
    HP:10
    Natlan
    How To Get:
    Obtain this card by defeating Kinich
    Normal Attack:1: Dendro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Dendro 3
    Effect: Select one of your characters, attach Grapple Link to self, and enter the Nightsoul's Blessing state. Deal 1 Dendro DMG, then switch position with the selected character.
    Grapple Link:
    After the opposing side takes Burning DMG, or your other characters use a Technique: The character to which this is attached gains 1 Nightsoul point.
    When Nightsoul points are at 2: Attach Grapple Prepare to the character to which this is attached, then consume 2 Nightsoul points. (After Grapple Prepare is attached, before your characters select their actions, if the attached character is the active character: Deal 3 Dendro DMG to the nearest opponent)
    Duration (Rounds): 2

    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates "Nightsoul points." (Max 2 points)

    Elemental Burst: Dendro 3 & Energy 2
    Effect: Deals 1 Dendro DMG, summons Almighty Dragonlord, Ajaw.
    Almighty Dragonlord, Ajaw:
    End Phase: Deal 1 Dendro DMG, then deal 1 Dendro DMG to your opponent's next character.
    Usage(s): 2
  240. DendroKirara
    Sword (Character)
    Kirara
    HP:10
    Inazuma
    How To Get:
    Reward for inviting Kirara to a duel at The Cat's Tail and claiming victory in a Friendly Fracas
    Normal Attack:1: Dendro 1 & Any Element 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Dendro 3
    Effect: Creates 1 Urgent Neko Parcel and Shield of Safe Transport.
    Urgent Neko Parcel:
    When Kirara is your active character, after you switch characters: Deal 1 Dendro DMG and draw 1 card.
    Usage(s): 1 (Can stack. Max 2 stacks.)

    Shield of Safe Transport:
    Shield
    Grants 2 Shield points to your active character.

    Elemental Burst: Dendro 3 & Energy 2
    Effect: Deals 4 Dendro DMG, creates 1 Cat Grass Cardamom on the opponent's side of the field.
    Cat Grass Cardamom:
    After the side of the field that this card is on has played 2 Action Cards: Deal 1 Dendro DMG to the active character on that side.
    Usage(s): 2
  241. PyroKlee
    Catalyst (Character)
    Klee
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Klee Card upon winning the first invitation duel with Klee via the Match Invitation Letter.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 1 Pyro DMG.
    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG. This character gains Explosive Spark.
    Explosive Spark:
    When the character to which this is attached uses a Charged Attack: Spend 1 less Pyro and deal +1 DMG.
    Usage(s): 1

    Elemental Burst: Pyro: 3 & Energy: 3
    Effect: Deals 3 Pyro DMG, creates 1 Sparks 'n' Splash at the opponent's play area.
    Sparks 'n' Splash:
    After a character to which Sparks 'n' Splash is attached uses a Skill: Deals 2 Pyro DMG to their team's active character.
    Usage(s): 2
  242. Knights Of Favonius Library
    Location (Support)
    Knights Of Favonius LibraryRecommended
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When played: Select any Elemental Dice to reroll.
    Roll Phase: Gain another chance to reroll.
  243. Koholasaurus
    Companion (Support)
    Koholasaurus
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (2,000 Lucky Coins)
    Effect: Technique: Spiritway
    Usage(s): 2
    (A character can only equip 1 Technique at a time)
    Spiritway:
    Technique
    Select 1 Summon on your side and immediately trigger its End Phase effect. (Can only use once per Round)
  244. ElectroKujou Sara
    Bow (Character)
    Kujou Sara
    HP:10
    Inazuma
    How To Get:
    You can obtain the Kujou Sara Card upon winning the first invitation duel with Kujou Sara via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro: 3
    Effect: Deals 1 Electro DMG, summons 1 Tengu Juurai: Ambush.
    Tengu Juurai: Ambush:
    End Phase: Deal 1 Electro DMG, applies Crowfeather Cover to friendly active character.
    Usage(s): 1

    Elemental Burst: Electro: 4 & Energy: 2
    Effect: Deals 1 Electro DMG, summons 1 Tengu Juurai: Stormcluster.
    Tengu Juurai: Stormcluster:
    End Phase: Deal 2 Electro DMG, applies Crowfeather Cover to friendly active character.
    Usage(s): 2
  245. ElectroKuki Shinobu
    Sword (Character)
    Kuki Shinobu
    HP:10
    Inazuma
    How To Get:
    Reward for inviting Kuki Shinobu to a duel at The Cat's Tail and claiming victory in a Friendly Fracas.
    Normal Attack:1: Electro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro 3
    Effect: Summons a Grass Ring of Sanctification. If this character has at least 6 HP, then she deals 2 Piercing DMG to herself.
    Grass Ring of Sanctification:
    After you switch characters: Deal 1 Electro DMG, heal the character on your team that has taken the most damage for 1 HP. (Once per Round)
    Usage(s): 3

    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 4 Electro DMG, heals this character for 2 HP.
  246. Kusava
    Item (Support)
    Kusava
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: When Action Phase begins: Discard a maximum of 2 cards with the highest Elemental Dice Cost in your Hand. For each card you Discard, this card accumulates 1 Memories and Dreams point (maximum of 2).
    When your character uses a Skill: If you haven't played an Action Card this round, consume 1 Memories and Dreams point, and this Skill costs 1 less Elemental Die.
  247. Kyouka Fuushi
    Talent (Equipment)
    Kyouka FuushiRecommended
    Cost:
    3
    How To Get:
    Obtain upon defeating Ayato.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Kamisato Ayato, equip this card.
    After Kamisato Ayato equips this card, immediately use Kamisato Art: Kyouka once.
    When your Kamisato Ayato, who has this card equipped, triggers the effects of Takimeguri Kanka, deal +2 additional DMG if the target's remaining HP is equal to or less than 6.
    (You must have Kamisato Ayato in your deck to add this card to your deck.)
    Kamisato Art: Kyouka:
    Elemental Skill
    Deals 2 Hydro DMG. This character gains Takimeguri Kanka.

    Takimeguri Kanka:
    The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Hydro DMG.
    Usage(s): 3
  248. CryoLa Signora
    No Weapon (Character)
    La Signora
    HP:10
    How To Get:
    Obtained from Tavern Challenge
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 1 Cryo DMG
    Elemental Skill: Cryo: 3
    Effect: Deals 2 Cryo DMG. The target character receives Sheer Cold.
    Sheer Cold:
    End Phase: Deals 1 Cryo DMG to the character to which this is attached.
    Usage(s): 1

    When the attached character has Blazing Heat attached, remove this effect.

    Elemental Burst: Cryo: 3 & Energy: 2
    Effect: Deals 4 Cryo DMG, heals this character for 2 HP. Removes Ice-Sealed Crimson Witch of Embers. This character permanently switches to Crimson Witch of Embers state.
    Ice-Sealed Crimson Witch of Embers:
    When the Action Phase starts: If the character to which this is attached has no more than 4 HP, remove this effect.
    When the attached character is defeated: Remove this effect, ensure that character, and heal them to 1 HP.

    When this effect is removed: Attached character will transform into the Crimson Witch of Embers state.

    Passive Effect: When the battle begins, this character gains Ice-Sealed Crimson Witch of Embers.
  249. AnemoLan Yan
    Catalyst (Character)
    Lan Yan
    HP:10
    Liyue
    How To Get:
    Reward for inviting Lan Yan to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Anemo 1 & Unaligned 2
    Effect: Deals 1 Anemo DMG.
    Elemental Skill: Anemo 3
    Effect: Create 2 stacks of Swallow-Wisp Shield, gain 1 stack of Efficient Switch, and deal 1 Anemo DMG. If this skill triggers Swirl, create 1 additional stack of Swallow-Wisp Shield.
    Swallow-Wisp Shield:
    Shield
    Grants 1 Shield point to your active character. (Can stack, no stack limit)

    Efficient Switch:
    The next time you perform "Switch Character": Spend 1 fewer Elemental Die. (Can stack, no stack limit)

    Elemental Burst: Anemo 3 & Energy 2
    Effect: Deals Anemo DMG, creates 2 stacks of Swallow-Wisp Shield.
    Swallow-Wisp Shield:
    Shield
    Grants 1 Shield point to your active character. (Can stack, no stack limit)
  250. Lands Of Dandelion
    Talent (Equipment)
    Lands Of Dandelion
    Cost:
    6
    How To Get:
    Obtain upon defeating Jean.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Jean, equip this card.
    After Jean equips this card, immediately use Dandelion Breeze once.
    When your Jean, who has this card equipped, is on the field, Dandelion Field will cause you to deal +1 Anemo DMG.
    (You must have Jean in your deck to add this card to your deck.)
    Dandelion Breeze:
    Elemental Burst
    Heals all your characters for 2 HP, summons 1 Dandelion Field.

    Dandelion Field:
    End Phase: Deal 1 Anemo DMG, heal your active character for 1 HP.
    Usage(s): 3
  251. Laurel Coronet
    Artifact (Equipment)
    Laurel Coronet
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at the Card Shop (500 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Skill: Spend 1 less Dendro Die. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  252. CryoLayla
    Sword (Character)
    Layla
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Layla to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Cryo: 3
    Effect: Creates 1 Curtain of Slumber Shield and Shooting Star.
    Curtain of Slumber Shield:
    Shield
    Grants 2 Shield points to defend your active character.

    Shooting Star:
    After your character uses a Skill: Accumulate 1 Night Star. If you have at least 4 Night Stars, consume 4 Night Stars and deal 1 Cryo DMG. (The Skill that causes this Combat Status will also trigger this effect)

    When causing this Combat Status again: Accumulate 2 Night Stars.

    Elemental Burst: Cryo: 3 & Energy: 2
    Effect: Deals 3 Cryo DMG, summons 1 Celestial Dreamsphere.
    Celestial Dreamsphere:
    End Phase: Deal 1 Cryo DMG. If Shooting Star is in play, it will let it gain 1 Night Star.
    Usage(s): 2
  253. Leave It To Me!Recommended
    Cost:
    0
    How To Get:
    - Included in the initial deck
    - Purchase at Card Shop (500 Lucky Coins)
    Effect: The next time you perform "Switch Character": This switch will be considered a Fast Action instead of a Combat Action.
    Fast Action:
    You can continue with other actions after conducting 1 Fast Action.
    Only after conducting 1 Combat Action will the turn pass over to your opponent.

    Combat Action:
    After you finish 1 Combat Action, it will be your opponent's turn.
    Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
  254. Liben
    Companion (Support)
    LibenRecommended
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: End Phase: Collect your unused Elemental Dice (Max 1 of each Elemental Type).
    When Action Phase begins: If this card has collected 3 Elemental Dice, draw 2 cards and create Omni Element ×2, then discard this card.
  255. Light Of Foliar Incision
    SwordSword (Equipment)
    Light Of Foliar Incision
    Cost:
    3
    How To Get:
    Purchase at Card Shop (1,000 Lucky Coins)
    Effect: The character deals +1 DMG.
    After the character uses a Normal Attack: Create 1 random basic Elemental Die. (Can be triggered up to twice per Round)
    (Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)
  256. Lightless Feeding
    Talent (Equipment)
    Lightless Feeding
    Cost:
    4
    How To Get:
    Get this as a reward for defeating the All-Devouring Narwhal in Tavern Challenge.
    Effect: Combat Action: When your active character is All-Devouring Narwhal, equip this card.
    After All-Devouring Narwhal equips this card, immediately use Starfall Shower once.
    After your All-Devouring Narwhal, who has this card equipped, uses Starfall Shower to Discard 1 card: Heal this character for that card's Elemental Dice Cost (Once per Round)
    (You must have All-Devouring Narwhal in your deck to add this card to your deck.)
  257. Lightning Storm
    Talent (Equipment)
    Lightning Storm
    Cost:
    3
    How To Get:
    Obtain upon defeating Beidou.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Beidou, equip this card.
    After Beidou equips this card, immediately use Tidecaller once.
    After Beidou, who has this card equipped, uses Wavestrider: Beidou's Normal Attacks this Round will cost 1 less Unaligned Element. (Can be triggered 2 times)
    (You must have Beidou in your deck to add this card to your deck.)
    Tidecaller:
    Elemental Skill
    This character gains a Tidecaller: Surf Embrace. Prepare Skill: Wavestrider.

    Wavestrider:
    Elemental Skill
    (Prepare for 1 turn)
    Deals 3 Electro DMG.
  258. ElectroLisa
    Catalyst (Character)
    Lisa
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Lisa Card upon winning the first invitation duel with Lisa via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 1 Electro DMG, attach Conductive to opposing active character.
    Conductive:
    This status starts with 2 stacks of Conductive. When attached again, Conductive stacks +1. Conductive can be stacked to a maximum of 4 stacks.
    End Phase: Accumulate 1 stack of Conductive.

    When the character attached with Conductive takes DMG from Violet Arc or Lightning Rose: Remove this status and DMG +1 for each stack of Conductive.

    Elemental Skill: Electro: 3
    Effect: Deals 2 Electro DMG. If Conductive is not attached to the opponent's active character, Conductive will be attached.
    Elemental Burst: Electro: 3 & Energy: 2
    Effect: Deals 2 Electro DMG. Summons Lightning Rose. The opponent's active character gains Conductive.
    Lightning Rose:
    End Phase: Deal 2 Electro DMG.
    Usage(s): 2
  259. Lithic Spear
    PolearmPolearm (Equipment)
    Lithic Spear
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: The character deals +1 DMG.
    When played: For each of your party members from Liyue, grant 1 point of Shield to the character to which this is attached. (Max 3 points)
    (Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)
  260. Little Tepetlisaur - Treasure Hunter At Large
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Add 2 Abundant Phlogiston cards to both your and your opponent's Decks, after which both of you draw 2 cards.
    Abundant Phlogiston:
    After the next time your character uses Nightsoul points this Round: This character will regain 1 Nightsoul point.
  261. Liu Su
    Companion (Support)
    Liu SuRecommended
    Cost:
    1
    How To Get:
    - Complete the challenge objective for Liu Su
    Use 1 Elemental Burst
    - Purchase at the Card Shop (700 Lucky Coins)
    Effect: After you switch to a character that lacks Energy: Your active character gains 1 Energy. (Once per Round)
    Usage(s): 2
  262. Liyue Harbor Wharf
    Location (Support)
    Liyue Harbor WharfRecommended
    Cost:
    2
    How To Get:
    - Complete one of Uncle Tian' objectives and obtain the Liyue Harbor Wharf card.
    - Purchase at Card Shop (700 Lucky Coins)
    Effect: End Phase: Draw 2 cards.
    Usage(s): 2
  263. Lost Prayer To The Sacred Winds
    Cost:
    3
    How To Get:
    Purchase at Card Shop (1,000 Lucky Coins)
    Effect: For each point of "Bonus DMG" this card has, character deals +1 DMG.
    End Phase: This card gains 1 point of "Bonus DMG". (Max 2 points)
    (Can only be equipped by Catalyst Characters. Each Character can equip at most 1 Weapon.)
  264. Lotus Flower Crisp
    Food (Event)
    Lotus Flower Crisp
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: During this Round, the target character takes -3 DMG the next time.
    (A character can consume at most 1 Food per Round)
  265. Lucky Dog's Silver Circlet
    Artifact (Equipment)
    Lucky Dog
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After the character uses an Elemental Skill: Heal self for 2 HP. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  266. Lumenstone Adjuvant
    Item (Support)
    Lumenstone Adjuvant
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (1400 Lucky Coins)
    Effect: After you play an Action Card: If, while this card is on the field, you have already played 3 Action Cards this Round, draw 1 card and create 1 Omni Die. (Once per Round)
  267. Lunar Cycles Unending
    Talent (Equipment)
    Lunar Cycles Unending
    Cost:
    2
    How To Get:
    Reward for defeating Azhdaha to a duel within 6 rounds or defeat Azhdaha with characters defeated less than twice during the battle.
    Effect: Combat Action: When your active character is Azhdaha, play this card on them. Attach Stone Facets: Elemental Crystallization to Azhdaha, then create 1 Elemental Die for each Elemental Type your characters have.
    (Deck must contain Azhdaha to add this card to it)
    Stone Facets: Elemental Crystallization:
    Status
    After this character takes Cryo/Hydro/Pyro/Electro DMG: If this character currently has not absorbed the power of this element, remove this effect, and then this character performs Elemental Absorption.

    Elemental Absorption:
    Azhdaha can absorb the power of Cryo/Hydro/Pyro/Electro. (Only 1 can be absorbed at any one time)
    When Azhdaha has absorbed any of the above Elements: Based on the type of Element that was absorbed, gain the skills Frostspike Wave/Torrential Rebuke/Blazing Rebuke/Thunderstorm Wave.
  268. AnemoLynette
    Sword (Character)
    Lynette
    HP:10
    Fontaine
    How To Get:
    Reward for inviting Lynette to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Anemo: 3
    Effect: Deals 3 Anemo DMG. The first time this Skill is used this Round, heal the character for 2 HP if they have no more than 8 HP, but apply Overawing Assault to said character.
    Overawing Assault:
    End Phase: If this character's HP is at least 6, then they will take 2 Piercing DMG.
    Duration (Rounds): 1

    Elemental Burst: Anemo: 3 & Energy: 2
    Effect: Deals 2 Anemo DMG, summons 1 Bogglecat Box.
    Bogglecat Box:
    End Phase: Deal 1 Anemo DMG.
    Usage(s): 2

    When your active character takes DMG: Decreases DMG taken by 1. (Once per Round)
    When your character(s) take Cryo/Hydro/Pyro/Electro DMG: Change the Elemental Type of this card to the element of the damage taken. (Once before leaving play)
  269. PyroLyney
    Bow (Character)
    Lyney
    HP:10
    Fontaine
    How To Get:
    Reward for inviting Lyney to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Normal Attack 2: Pyro: 3
    Effect: Deals 2 Pyro DMG, summons a Grin-Malkin Hat, and gains 1 stack of Prop Surplus.
    If this character has at least 6 HP, then they deal 1 Piercing DMG to themself.
    Grin-Malkin Hat:
    End Phase: Deal 1 Pyro DMG.
    Usage(s): 1 (Can stack. Max 2 stacks.)

    Prop Surplus:
    Prop Surplus can stack up to 3 times.
    When this character uses Bewildering Lights: +1 DMG for each Prop Surplus stack. After the skill is finalized, consume all Prop Surplus, healing 1 HP for this character per stack.

    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG
    Elemental Burst: Pyro: 3 & Energy: 2
    Effect: Deals 3 Pyro DMG, summons 1 Grin-Malkin Hat, and gains 1 stack of Prop Surplus.
  270. Lyresong
    (Event)
    Lyresong
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Return an Artifact card equipped by your character to your Hand.
    During this Round, the next time you play an Artifact card from your hand: Spend 1 fewer Elemental Die. If you have not played any other Action Cards before playing this card, spend 2 fewer Elemental Dice.
  271. Machine Assembly Line
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Each time after your character is targeted by and takes DMG or is healed: Accumulate 1 point of Battle-Readiness (Max 2 points).
    When you play a Weapon or Artifact with an original cost of no more Dice than you have Battle-Readiness points: Clear all Battle-Readiness points and play that card for free.
  272. Magic Guide
    CatalystCatalyst (Equipment)
    Magic Guide
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at the Card Shop (500 Lucky Coins)
    Effect: The character deals +1 DMG.
    (Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)
  273. AnemoMaguu Kenki
    No Weapon (Character)
    Maguu Kenki
    HP:10
    How To Get:
    - Unlocks at Level 7 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Maguu Kenki's Origin
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Anemo: 3
    Effect: Deals 1 Anemo DMG,, summons 1 Shadowsword: Lone Gale.
    Shadowsword: Lone Gale: End Phase: Deal 1 Anemo DMG. Usage(s): 2

    Elemental Skill: Cryo: 3
    Effect: Deals 1 Cryo DMG, summons 1 Shadowsword: Galloping Frost
    Shadowsword: Galloping Frost: End Phase: Deal 1 Cryo DMG. Usage(s): 2

    Elemental Burst: Anemo: 3 & Energy: 3
    Effect: Deals 4 Anemo DMG, triggers the effect(s) of all your Shadowsword Summon(s). Does not consume their Usages)
  274. Maiden's Fading Beauty
    Artifact (Equipment)
    Maiden
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After the character to which this is attached receives healing from a source other than an Artifact: Heal the most damaged character on your side for 1 HP (Can be triggered up to twice per Round)
    (A character can equip a maximum of 1 Artifact)
  275. Mamaloaco's Frigid Rain
    Talent (Equipment)
    Mamaloaco
    Cost:
    2
    How To Get:
    Reward for inviting Citlali to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Effect: After your opponent takes DMG from Frozen or Melt: +1 to your next 2 instances of Hydro DMG and Pyro DMG dealt, and Citlali gains 1 Nightsoul point. (Once per Round)
    (You must have Citlali in your deck to add this card to your deck)
  276. Mamere
    Companion (Support)
    MamereRecommended
    Cost:
    0
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: After you play a Food/Location/Companion/Item Action Card other than Mamere: Randomly create 1 Food/Location/Companion/Item Action Card other than Mamere, and add it to your hand. (Once per Round).
  277. Marcotte Sillage
    Talent (Equipment)
    Marcotte Sillage
    Cost:
    2
    How To Get:
    Obtain this card by defeating Emilie
    Effect: The character to which this is attached has their Physical DMG dealt converted to Dendro DMG.
    After Emilie, who has this card equipped, uses her Normal Attack: Your highest level Lumidouce Case can immediately take action 1 time. (Once per Round)
    (You must have Emilie in your deck to add this card to your deck.)
    Dendro DMG:
    Applies Dendro and can trigger the following Elemental Reactions:
    Dendro + Hydro = Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
    Dendro + Pyro = Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
    Dendro + Electro = Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
  278. Marechaussee Hunter
    Artifact (Equipment)
    Marechaussee Hunter
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: After the character takes DMG or is healed: Based on the number of times this effect has been triggered this Round, the effects will be different.
    First Trigger: Create 1 Elemental Die of this character's Elemental Type.
    Second Trigger: Draw 1 card.
    Fourth Trigger: Create 1 Elemental Die of this character's Elemental Type.
    (A character can equip a maximum of 1 Artifact)
  279. Mask Of Solitude Basalt
    Artifact (Equipment)
    Mask Of Solitude Basalt
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at the Card Shop (500 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Skill: Spend 1 less Geo Die. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  280. Master of Weaponry
    Cost:
    0
    How To Get:
    - Included in the initial deck
    - Purchase at Card Shop (500 Lucky Coins)
    Effect: Shift 1 Weapon Equipment Card that has been equipped to one of your characters to another one of your characters of the same Weapon Type, and reset the "usages per Round" limit on its effects.
  281. Master Zhang
    Companion (Support)
    Master Zhang
    Cost:
    1
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When you play a Weapon from your hand: Spend 1 less Elemental Die. For every character already equipped with a Weapon on the field, you spend 1 less
    Elemental Die. (Once per Round.)
  282. Masters Of The Night Wind
    Support (Support)
    Masters Of The Night Wind
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: This card begins with 4 Spiritspeaking.
    After you Select: Spiritspeaking -1.
    At the start of the Action Phase: If Spiritspeaking is 0, this card is removed, and you can Select 1 of 3 random 2-cost Support Cards to be created.
  283. Matsutake Meat Rolls
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Heal the target character for 2 HP. For the next 3 Rounds, heal this character for 1 HP again during the End Phase.
    (A character can consume at most 1 Food per Round)
  284. PyroMavuika
    Claymore (Character)
    MavuikaRecommended
    HP:10
    Natlan
    How To Get:
    Reward for inviting Mavuika to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Normal Attack:1: Pyro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Pyro 3
    Effect: This character enters Nightsoul's Blessing and gains 2 Nightsoul points. Select 1 card from 3 Flamestrider cards to add to your Hand.
    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates Nightsoul points. (Max 2 points)
    When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.

    Elemental Burst: Pyro 4 & Energy 3
    Effect: This character enters Nightsoul's Blessing, gains 1 Nightsoul point, and consumes all of their Fighting Spirit. They then deal Pyro DMG to the opponent's active character equal to the Fighting Spirit consumed.
    If 6 points of Fighting Spirit are consumed, attach Crucible of Death and Life to this character.
    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates Nightsoul points. (Max 2 points)
    When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.

    Crucible of Death and Life:
    All your characters' Skills no longer consume Nightsoul points.
    All your characters' Normal Attacks deal +1 DMG.
    Usage(s): 2

    Passive Effect: This character cannot gain Energy.
    Each time your characters consume Nightsoul points or use Normal Attacks, gain 1 Fighting Spirit.
    When this character uses an Elemental Skill or Elemental Burst, attach All-Fire Armaments: Ring of Searing Radiance.
    All-Fire Armaments: Ring of Searing Radiance:
    After another of your characters uses a Normal Attack or Technique: Mavuika consumes 1 Nightsoul point and deals 1 Pyro DMG. (Destroys self after Mavuika exits Nightsoul's Blessing.)
  285. Memento Lens
    Item (Support)
    Memento Lens
    Cost:
    1
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When you play a Weapon/ Artifact/ Location/ Companion card: If you have played a card with the same name previously during this match, spend 2 less Elemental Dice to play it. (Once per Round)
    Usage(s): 2
  286. ElectroMillennial Pearl Seahorse
    No Weapon (Character)
    Millennial Pearl Seahorse
    HP:8
    How To Get:
    Reward for defeating the Millennial Pearl Seahorse
    Normal Attack:1: Electro 1 & Any Element 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Electro 3
    Effect: Deals 3 Electro DMG. If this character has Fontemer Pearl attached, that Usage(s) +1. (Once per Round)
    Fontemer Pearl:
    When the character to which this is attached takes DMG: Negate 1 DMG. Once per Round, Usage(s) will not be used when negating DMG from Summons.
    Usage(s): 2

    When you declare the end of your Round: If the character to which this is attached is the active character, draw 1 card

    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 1 Electro DMG, attaches Fontemer Pearl to this character, and summons 1 Resonant Coral Orb.
    Resonant Coral Orb:
    End Phase: Deal 1 Electro DMG.
    Usage(s): 2

    Passive Effect: (Passive) When the battle begins, attach Fontemer Pearl to this character.
  287. Minty Meat Rolls
    Food (Event)
    Minty Meat Rolls
    Cost:
    1
    How To Get:
    - Included in the initial deck
    - Purchase at Card Shop (500 Lucky Coins)
    Effect: Before this Round ends, the target character's next 3 Normal Attacks cost 1 fewer Unaligned Element.
    (A character can consume at most 1 Food per Round)
  288. Mirror Cage
    Talent (Equipment)
    Mirror Cage
    Cost:
    3
    How To Get:
    - Unlocks at Level 5 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Mirror Maiden's Journey
    Effect: Combat Action: When your active character is Mirror Maiden, equip this card.
    After Mirror Maiden equips this card, immediately use Influx Blast once.
    When your Mirror Maiden, who has this card equipped, creates a Refraction, it will have +1 starting Duration (Rounds). It will also increase the Hydro DMG the character to which this is attached takes by 1.
    (You must have Mirror Maiden in your deck to add this card to your deck.)
    Influx Blast:
    Elemental Skill
    Deals 3 Hydro DMG. The target character receives Refraction.

    Refraction:
    When the character to which this card is attached switches to another character: Elemental Dice Cost +1.
    Duration (Rounds): 2
    (Only one such status can be applied on the same side at a time)
  289. HydroMirror Maiden
    No Weapon (Character)
    Mirror Maiden
    HP:10
    How To Get:
    - Unlocks at Level 5 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Mirror Maiden's Journey
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 1 Hydro DMG
    Elemental Skill: Hydro: 3
    Effect: Deals 3 Hydro DMG. The target character receives Refraction.
    Refraction:
    When the character to which this card is attached switches to another character: Elemental Dice Cost +1.
    Duration (Rounds): 2
    (Only one such status can be applied on the same side at a time)

    Elemental Burst: Hydro: 3 & Energy: 2
    Effect: Deals 5 Hydro DMG.
  290. Molten Mail
    Talent (Equipment)
    Molten Mail
    Cost:
    1
    How To Get:
    Get this as a reward for defeating the Emperor Of Fire And Iron in Tavern Challenge.
    Effect: When played: Apply Pyro Application to the Emperor of Fire and Iron with this card equipped.
    After your Shield Status other than Armored Crab Carapace or Shield Combat Status is removed: The Emperor of Fire and Iron with this card equipped gains 2 stacks of Armored Crab Carapace. (Once per Round)
    (You must have Emperor of Fire and Iron in your deck to add this card to your deck.)
    Armored Crab Carapace:
    Status
    Each stack provides 1 Shield to protect the equipped character.
  291. Moment Of Waking And Resolve
    Cost:
    3
    How To Get:
    Reward from defeating Freminet in 6 rounds in the Friendly Farcas.
    Rewards from defeating Freminet while having at least 2 characters during the Friendly Farcas.
    Effect: Combat Action: When your active character is Freminet, equip this card.
    After Freminet equips this card, immediately use Pressurized Floe once.
    After your Freminet, who has this card equipped, uses a Skill: Draw 1 card. (Twice per Round)
    (You must have Freminet in your deck to add this card to your deck.)
  292. HydroMona
    Catalyst (Character)
    MonaRecommended
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Mona Card upon winning the first invitation duel with Mona via the Match Invitation Letter.
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 1 Hydro DMG
    Elemental Skill: Hydro: 3
    Effect: Deals 1 Hydro DMG, summons 1 Reflection
    Reflection: When your active character receives DMG: Decrease DMG taken by 1. Usage(s): 1.
    When the Usage is depleted, this card will not be discarded.
    End Phase: Discard this card, deal 1 Hydro DMG.

    Elemental Burst: Hydro: 3 & Energy: 3
    Effect: Deals 4 Hydro DMG, creates 1 Illusory Bubble.
    Illusory Bubble: When dealing Skill DMG: Remove this status and double the DMG dealt for this instance.

    Passive Effect: When you perform Switch Character while Mona is your active character: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)
  293. Mondstadt Hash Brown
    Cost:
    1
    How To Get:
    - Reward from the TCG Player's Manual
    Effect: Heal the target character for 2 HP.
    (A character can consume at most 1 Food per Round)
  294. Moonpiercer
    PolearmPolearm (Equipment)
    Moonpiercer
    Cost:
    3
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: Character deals +1 DMG
    When played: The character to which this is attached will spend 2 less Elemental Dice the next time they use an Elemental Skill or equip a Talent card
  295. HydroMualani
    Catalyst (Character)
    Mualani
    HP:10
    Natlan
    How To Get:
    Obtain this card by defeating Mualani.
    Normal Attack:1: Hydro 1 & Unaligned 2
    Effect: Deals 1 Hydro DMG
    Elemental Skill: Hydro 2
    Effect: Attach Bitey Shark to self, then enter Nightsoul's Blessing and gain 2 "Nightsoul points." (This skill cannot be used after the character enters Nightsoul's Blessing)
    (Characters with Bitey Shark attached can use the Technique: Sharky Surfboard)
    Bitey Shark:
    Technique
    After either side switches characters, and Mualani is the active character: Spend 1 Nightsoul point to apply Bite Target to the opposing active character.
    Technique: Sharky Surfboard
    When the character to which this is attached has 0 Nightsoul points, discard this card. When this card is discarded, the character to which this is attached has their Nightsoul's Blessing end.

    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates "Nightsoul points." (Max 2 points)

    Sharky Surfboard:
    Technique
    Switch to your previous character, attach 1 Bite Target stack to the opposing active character. (If your standby characters have all been defeated, consume 1 extra Nightsoul point)

    Elemental Burst: Hydro 3 & Energy 2
    Effect: Deals 2 Hydro DMG, summons Shark Missile.
    Shark Missile:
    End Phase: Deal 2 Hydro DMG.
    Usage(s): 2 (Can stack, no stack limit)
  296. Mushroom Pizza
    Food (Event)
    Mushroom Pizza
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Heal the target character for 1 HP. For the next two Rounds, heal this character for 1 HP again at the End Phase.
    (A character can consume at most 1 Food per Round)
  297. Mystical Abandon
    Talent (Equipment)
    Mystical Abandon
    Cost:
    3
    How To Get:
    Obtain upon defeating Shenhe.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Shenhe, equip this card.
    After Shenhe equips this card, immediately use Spring Spirit Summoning once.
    When the Icy Quill created by your Shenhe, who has this card equipped, is triggered by your characters' Normal Attacks, its Usages will not decrease. (Once per Round)
    (You must have Shenhe in your deck to add this card to your deck.)
    Spring Spirit Summoning:
    Elemental Skill
    Deals 2 Cryo DMG, creates 1 Icy Quill.

    Icy Quill:
    Your character deals 1 increased Cryo DMG (Includes the DMG triggered by Cryo-infused Swirl reactions)
    Usage(s): 2
  298. Mystique Soup
    Food (Event)
    Mystique SoupRecommended
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Select 1 of 3 random effects to be performed on the target character.
    (A character can consume at most 1 Food per Round)
  299. Naganohara Meteor Swarm
    Talent (Equipment)
    Naganohara Meteor Swarm
    Cost:
    2
    How To Get:
    Obtain upon defeating Yoimiya.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Yoimiya, equip this card.
    After Yoimiya equips this card, immediately use Niwabi Fire-Dance once.
    After the Niwabi Enshou created by your Yoimiya, who has this card equipped, triggers: Deal 1 additional Pyro DMG.
    (You must have Yoimiya in your deck to add this card to your deck.)
    Niwabi Fire-Dance:
    Elemental Skill
    This character gains Niwabi Enshou. (This Skill does not grant Energy)

    Niwabi Enshou:
    The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Pyro DMG.
    Usage(s): 3
  300. DendroNahida
    Catalyst (Character)
    Nahida
    HP:10
    Sumeru
    How To Get:
    You can obtain the Nahida Card upon winning the first invitation duel with Nahida via the Match Invitation Letter.
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 1 Dendro DMG.
    Elemental Skill: Dendro: 3
    Effect: Deals 2 Dendro DMG, applies Seed of Skandha to target character. If the target character already has Seed of Skandha applied to them, then apply Seed of Skandha to all opposing characters instead.
    Seed of Skandha:
    After any character who has a Seed of Skandha takes Elemental Reaction DMG: Deals 1 Piercing DMG to the character(s) to which the Seed of Skandha is attached on the same side of the field.
    Usage(s): 2

    Elemental Skill: Dendro: 5
    Effect: Deals 3 Dendro DMG. Applies Seed of Skandha to all opposing characters.
    Elemental Burst: Dendro: 3 & Energy: 2
    Effect: Deals 4 Dendro DMG, creates 1 Shrine of Maya.
    Shrine of Maya:
    When your character triggers an Elemental Reaction: +1 additional DMG.
    Duration (Rounds): 2
  301. Nature And Wisdom
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Draw 2 cards. After that, switch any cards in your hand.
    (You must have at least 2 Sumeru characters in your deck to add this card to your deck.)
  302. GeoNavia
    Claymore (Character)
    NaviaRecommended
    HP:10
    Fontaine
    How To Get:
    Get this as a reward for defeating Navia at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Geo 1 & Any Elemen 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo 3
    Effect: Deals 3 Geo DMG, attaches Geo Infusion to this character. Discard up to 5 Crystal Shrapnel from your Hand. Each card you Discard causes this to deal +1 DMG, and you draw 1 card.
    Geo Infusion:
    The character to which this is attached has their Physical DMG dealt converted to Geo DMG.
    Duration (Rounds): 2

    Crystal Shrapnel:
    Deal 1 Physical DMG to the opponent's active character and draw 1 card.

    Elemental Burst: Geo3 & Energy 2
    Effect: Deals 1 Geo DMG, deals 1 Piercing DMG to all opposing characters on standby. Summons 1 Rosula Dorata Salute and creates 1 Crystal Shrapnel card before adding it to your Hand.
    Rosula Dorata Salute:
    End Phase: Deal 1 Geo DMG, draw 1 Crystal Shrapnel card.
    Usage(s): 2

    Passive Effect: (Passive) After an opponent's character takes Crystallize reaction DMG: Create 3 Crystal Shrapnel and randomly place them into your deck.
  303. HydroNeuvillette
    Catalyst (Character)
    NeuvilletteRecommended
    HP:11
    Fontaine
    How To Get:
    Reward for inviting Neuvillette to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
    Normal Attack:1: Hydro 1 & Any Element 2
    Effect: Deals 1 Hydro DMG.
    Elemental Skill: Hydro 3
    Effect: Deals 2 Hydro DMG, creates 1 Sourcewater Droplet.
    Sourcewater Droplet:
    After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill: Equitable Judgment.
    Usage(s): 1 (Can stack. Max 3 stacks.)

    Elemental Burst: Hydro 2 & Energy 2
    Effect: Deals 2 Hydro DMG, deals 1 Piercing DMG to all opposing characters on standby, then creates a Sourcewater Droplet with 2 Usages.
    Passive Effect: (Prepare for 1 turn)
    Deals 2 Hydro DMG. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 Piercing DMG to himself.
  304. Night Realm
    Cost:
    1
    How To Get:
    Obtain this card by defeating Mualani.
    Effect: When Mualani, who has this card equipped, switches to be the "Active Character": Trigger the "End Phase" effect of a random "Summon" on your side. (Once per Round)
    (You must have Mualani in your deck to add this card to your deck.)
  305. Night RealmRecommended
    Cost:
    1
    How To Get:
    Obtain this card by defeating Kachina
    Effect: When Turbo Twirly or Turbo Twirly: Let It Rip is triggered, draw 1 card. (Once per Round)
    (You must have Kachina in your deck to add this card to your deck.)
    Turbo Twirly:
    Technique
    When the character to which this is attached is switched out: Consume 1 Nightsoul point, and summon 1 Turbo Twirly: Let It Rip.
    Technique: Twirly Twirly Bam Bam
    (A character can only equip 1 Technique at a time)
    When the attached character has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.

    Turbo Twirly: Let It Rip:
    End Phase: Deal 1 Geo DMG, deal 1 Piercing DMG to the next opposing character on standby.
    Usage(s): 1
  306. Night Realm
    Cost:
    1
    How To Get:
    Reward for inviting Kinich to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Effect: When your Kinich, who has this equipped, switches to become your active character or uses Canopy Hunter: Riding High: If you have the same amount or fewer cards in your Hand than your opponent, steal 1 card from their Hand with the highest original Elemental Dice Cost, after which your opponent draws 1 card. (Once per Round)
    (You must have Kinich in your deck to add this card to your deck.)
    Canopy Hunter: Riding High:
    Elemental Skill
    Select one of your characters, attach Grapple Link to self, and enter the Nightsoul's Blessing state. Deal 2 Dendro DMG, then switch position with the selected character.
  307. HydroNilou
    Sword (Character)
    Nilou
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Nilou to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro: 3
    Effect: Deals 3 Hydro DMG, if the party includes Hydro Characters and Dendro Characters and characters from no other Elements, create 1 Golden Chalice's Bounty.
    Golden Chalice's Bounty:
    After opponent's characters are affected by the Bloom reaction: Your team no longer generates Dendro Core, but instead summons Bountiful Core.

    Elemental Burst: Hydro: 3 & Energy: 2
    Effect: Deals 2 Hydro DMG. The target character and the next character receives Lingering Aeon.
    Lingering Aeon:
    End Phase: Deal 2 Hydro DMG to affected character.
    Usage(s): 1
  308. GeoNingguang
    Catalyst (Character)
    Ningguang
    HP:10
    Liyue
    How To Get:
    You can obtain the Ningguang Card upon winning the first invitation duel with Ningguang via the Match Invitation Letter.
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 1 Geo DMg
    Elemental Skill: Geo: 3
    Effect: Deals 2 Geo DMG, creates 1 Jade Screen.
    Jade Screen: When your active character receives at least 2 DMG: Decrease DMG taken by 1. Usage(s): 2

    Elemental Burst: Geo: 3 & Energy: 3
    Effect: Deals 6 Geo DMG. If Jade Screen is on the field, deals +2 DMG.
  309. GeoNoelle
    Claymore (Character)
    Noelle
    HP:12
    Mondstadt
    How To Get:
    You can obtain the Noelle Card upon winning the first invitation duel with Noelle via the Match Invitation Letter.
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Geo: 3
    Effect: Deals 1 Geo DMG, creates 1 Full Plate.
    Full Plate: Grant 2 Shield points to your active character. Before this Shield is fully consumed, the Physical DMG you take is halved. (The figure will be rounded up)

    Elemental Burst: Geo: 4 & Energy: 2
    Effect: Deals 4 Geo DMG. This character gains Sweeping Time.
    Sweeping Time: When your character uses a Normal Attack: Consume 1 less Geo Die. (Once per Round). Character's Normal Attacks deal +2 DMG, and their Physical DMG dealt is converted to Geo DMG. Duration (Rounds): 2
  310. Northern Smoked Chicken
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: During this Round, the target character's next Normal Attack costs 1 less Unaligned Element.
    (A character can consume at most 1 Food per Round)
  311. NRE
    Item (Support)
    NRE
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When played: Draw 1 random Food Event Card from your deck.
    When you play a Food Event Card: Draw 1 random Food Event Card from your deck (once per Round).
  312. Ocean-Hued Clam
    Artifact (Equipment)
    Ocean-Hued Clam
    Cost:
    3
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When played: Heal the character to which this is attached for 2 HP.
    For every 3 HP of healing your characters receive, this card accumulates 1 Sea-Dyed Foam. (Maximum of 2)
    When this character deals DMG: Consume all Sea-Dyed Foam. DMG is increased by 1 for each one consumed.
    (A character can equip a maximum of 1 Artifact)
  313. Opera Epiclese
    Location (Support)
    Opera EpicleseRecommended
    Cost:
    1
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: Before you choose an action: If the original Elemental Dice cost of the cards equipped to your characters is not less than that of the opposing side, create 1 Elemental Die of your active character's element. (Once per Round)
    Usage(s): 3
  314. Ornate Kabuto
    Artifact (Equipment)
    Ornate Kabuto
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: After another character of yours uses an Elemental Burst: The character to which this is attached gains 1 Energy.
    (A character can equip a maximum of 1 Artifact)
  315. Paid In Full
    Talent (Equipment)
    How To Get:
    - Unlocks at Level 4 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for the Agent's Test
    Effect: Combat Action: When your active character is Fatui Pyro Agent, equip this card.
    After Fatui Pyro Agent equips this card, immediately use Prowl once.
    When your Fatui Pyro Agent, who has this card equipped, creates a Stealth, it will have the following effects:
    Starting Usage(s) +1, the Physical DMG the character to which this is attached deals will be converted to Pyro DMG.
    (You must have Fatui Pyro Agent in your deck to add this card to your deck.)
    Prowl:
    Elemental Skill
    Deals 1 Pyro DMG. This character gains Stealth.

    Stealth:
    The character to which this is attached takes -1 DMG and deals +1 DMG.
    Usage(s): 3
    The character to which this is attached has their Physical DMG dealt converted to Pyro DMG.
  316. Paimon
    Companion (Support)
    Paimon
    Cost:
    3
    How To Get:
    - Included in the initial deck
    - Reward from the TCG Player's Manual
    Effect: When Action Phase begins: Create Omni Element ×2.
    Usage(s): 2
  317. Pain For Pain
    Talent (Equipment)
    Pain For Pain
    Cost:
    3
    How To Get:
    Reward for defeating Signora to a duel within 6 rounds or defeat Signora with characters defeated less than twice during the battle.
    Effect: Can only be played if your active character is La Signora: When entering play, generate 3 Elemental Dice of the same Type as La Signora.
    When this character takes at least 3 DMG: Negates 1 DMG, then apply Sheer Cold or Blazing Heat to the opposing active character based on La Signora's state. (Once per Round)
    (Your deck must contain La Signora to add this card to your deck)
    Sheer Cold:
    Status
    End Phase: Deals 1 Cryo DMG to attached character.
    Usage(s): 1

    When attached character has Blazing Heat attached, remove this effect.

    Blazing Heat:
    Status
    End Phase: Deals 1 Pyro DMG to attached character.
    Usage(s): 1

    When attached character has Sheer Cold attached, remove this effect.
  318. Pankration!
    (Event)
    Pankration!
    Cost:
    0
    How To Get:
    Rag and Bone Shop Credit Coupon Exchange
    Effect: Can only be played when you have at least 8 Elemental Dice remaining, and your opponent has not yet ended their Round: After a player announced the end of their Round first, the other player, who has yet to announced the end of their Rounds, draws 2 cards.
  319. Parametric Transformer
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When either side uses a Skill: If Elemental DMG was dealt, this card gains 1 Qualitative Progress.
    If this card has gained 3 Qualitative Progress, then discard this card and create 3 different Basic Elemental Dice.
  320. Passing Of Judgment
    Arcane Legend (Event)
    Passing Of Judgment
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: 3 Event Cards played by your opponent in this Round will take no effect.(Only one "Arcane Legend" card can be played per match. This card will be in your starting hand.)
  321. Pearl Solidification
    Talent (Equipment)
    Pearl Solidification
    Cost:
    0
    How To Get:
    Reward for defeating Millennial Pearl Seahorse to a duel within 6 rounds or defeat Millennial Pearl Seahorse with characters defeated less than twice during the battle.
    Effect: Can only be played if your active character is Millennial Pearl Seahorse: When played, Millennial Pearl Seahorse will have Fontemer Pearl with 1 Usage(s) attached to them. If they already have Fontemer Pearl attached, Usage(s) +1 instead.
    When the Fontemer Pearl attached to Millennial Pearl Seahorse negates DMG from Summons, change to Usage(s) not being consumed twice per Round.
    (Your deck must contain Millennial Pearl Seahorse to add this card to your deck)
    Fontemer Pearl:
    Status
    When the character to which this is attached takes DMG: Negate 1 DMG. Once per Round, Usage(s) will not be used when negating DMG from Summons.
    Usage(s): 2
    When you declare the end of your Round: If the character to which this is attached is the active character, draw 1 card.
  322. People Of The Springs
    Location (Support)
    People Of The Springs
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When your Summon enters play: its Usage(s) +1.
    Usage(s): 3
  323. Pilgrimage Of The Return Of The Sacred Flame
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Generates Flames of War on both sides. +1 Fighting Spirit to the Flames of War on your side. (Each Flames of War tallies the damage dealt by its side to the other as "Fighting Spirit." At the start of each Round's Action Phase, the side with more "Fighting Spirit" will clear their "Fighting Spirit," causing their currently active character to deal +1 DMG in this Round.)
    (Only one "Arcane Legend" card can be played per match. This card will be in your starting hand.)
    Flames of War:
    This card will tally the DMG you deal to the opposing characters as "Fighting Spirit."
    When the Action Phase begins: if this card is the Flames of War with the most "Fighting Spirit" on the field, then clear its "Fighting Spirit," and your active character deals +1 DMG this Round.
  324. Plunging Strike
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Combat Action: Switch to the target character. That character then uses a Normal Attack.
  325. Poetics Of Fuubutsu
    Talent (Equipment)
    Poetics Of Fuubutsu
    Cost:
    3
    How To Get:
    Obtain upon defeating Kazuha.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When Kaedehara Kazuha is your active character, equip this card.
    After Kaedehara Kazuha equips this card, he will immediately use Chihayaburu once.
    After Kaedehara Kazuha triggers Swirl with this card equipped: For the next 2 instances, your Characters and Summons will deal +1 DMG for the Elemental Type Swirled. (Each Elemental Type is counted independently)
    (You must have Kaedehara Kazuha in your deck to add this card to your deck.)
    Chihayaburu:
    Elemental Skill
    Deals 1 Anemo DMG, attaches Midare Ranzan to this character.
    If this skill triggers Swirl, Midare Ranzan is converted to the Swirled Element.
    After the Skill DMG is finalized: Your team switches to the next character.
  326. Portable Power Saw
    ClaymoreClaymore (Equipment)
    Portable Power Saw
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: When the character to which this is attached takes DMG: If possible, Discard 1 card from your Hand with the highest original Elemental Dice cost to negate 1 DMG, and then gain 1 Stoic's Symbol point. (Once per Round)
    When the character deals DMG: If there are Stoic's Symbol points already, consume all points and increase DMG dealt this instance by 1, then draw 1 card for each point consumed.
    (Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)
  327. Pounding Surprise
    Talent (Equipment)
    Pounding Surprise
    Cost:
    3
    How To Get:
    Obtain upon defeating Klee.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Klee, equip this card.
    After Klee equips this card, immediately use Jumpy Dumpty once.
    When your Klee, who has this card equipped, creates an Explosive Spark, its Usage(s) +1.
    (You must have Klee in your deck to add this card to your deck.)
    Jumpy Dumpty:
    Elemental Skill
    Deals 3 Pyro DMG. This character gains Explosive Spark.

    Explosive Spark:
    When the character to which this is attached uses a Charged Attack: Spend 1 less Pyro and deal +1 DMG.
    Usage(s): 1
  328. Primordial Jade Winged-Spear
    PolearmPolearm (Equipment)
    Primordial Jade Winged-Spear
    Cost:
    3
    How To Get:
    Purchase at Card Shop (2,000 Lucky Coins)
    Effect: The character deals +1 DMG.
    After this character uses a Skill: Until the end of this Round, +1 additional DMG provided by this card. (Up to +2 DMG total.)
    (Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)
  329. Proliferating Spores
    Talent (Equipment)
    Proliferating Spores
    Cost:
    3
    How To Get:
    - Unlocks at Level 8 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Jadeplume Terrorshroom's Parade
    Effect: Combat Action: When your active character is Jadeplume Terrorshroom, equip this card.
    After Jadeplume Terrorshroom equips this card, immediately use Volatile Spore Cloud once.
    Your Jadeplume Terrorshroom, who has this card equipped, can accumulate 1 more stack of Radical Vitality.
    (You must have Jadeplume Terrorshroom in your deck to add this card to your deck.)
    Volatile Spore Cloud:
    Elemental Skill
    Deals 3 Dendro DMG.
  330. Prophecy Of Submersion
    Talent (Equipment)
    Prophecy Of SubmersionRecommended
    Cost:
    6
    How To Get:
    Obtain upon defeating Mona.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Mona, equip this card.
    When Mona equips this card, immediately use Stellaris Phantasm once.
    When your Mona, who has this card equipped, is the active character, the Hydro-Related Reactions you trigger deal +2 additional DMG.
    (You must have Mona in your deck to add this card to your deck.)
    Stellaris Phantasm:
    Elemental Burst
    Deals 4 Hydro DMG, creates 1 Illusory Bubble.
  331. Prospector's Drill
    PolearmPolearm (Equipment)
    Prospector
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: When the character to which this is attached takes DMG: If possible, Discard 1 card from your Hand with the highest original Elemental Dice cost to negate 1 damage, and then gain 1 Solidarity point. (Max twice per Round)
    When a character uses a Skill: If there are Solidarity points already, consume all points for this Skill to deal +1 DMG, then draw 1 card for each point consumed.
    (Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)
  332. Puff Pops
    Food (Event)
    Puff Pops
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: The next 3 times a card whose name was not in your initial deck is added to your Hand, heal your target character for 1 HP.
    (A character can consume at most 1 Food per Round)
  333. Pulsating Witch
    Talent (Equipment)
    Pulsating Witch
    Cost:
    1
    How To Get:
    Obtain upon defeating Lisa.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: After you switch to Lisa, who has this card equipped: Attach Conductive to the opposing active character. (Once per Round)
    (You must have Lisa in your deck to add this card to your deck.)
    Conductive:
    This status starts with 2 stacks of Conductive. When attached again, Conductive stacks +1. Conductive can be stacked to a maximum of 4 stacks.
    End Phase: Accumulate 1 stack of Conductive.

    When the character attached with Conductive takes DMG from Violet Arc or Lightning Rose: Remove this status and DMG +1 for each stack of Conductive.
  334. Pylon Of The Sojourning Sun Temple
    Cost:
    1
    How To Get:
    Reward for inviting Sethos to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Effect: Your Sethos gains 1 Energy.
    After your Sethos loses Energy due to Black Kite's Enigma, gain 1 Energy. (Once per Round)
    (You must have Sethos in your deck to add this card to your deck.)
    Black Kite's Enigma:
    Passive Skill
    Character's own Normal Attacks will not generate Energy.
    After performing a Normal Attack: If possible, consume all Energy and deal Piercing DMG equal to the amount consumed +1 to the enemy with the lowest HP.

    Energy:
    Characters must consume Energy to use their Elemental Bursts.
    When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.
  335. CryoQiqi
    Sword (Character)
    Qiqi
    HP:10
    Liyue
    How To Get:
    You can obtain the Qiqi Card upon winning the first invitation duel with Qiqi via the Match Invitation Letter.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Cryo: 3
    Effect: Summons Herald of Frost.
    Herald of Frost:
    End Phase: Deal 1 Cryo DMG.
    Usage(s): 3

    When this Summon is on the field, after Qiqi uses Normal Attack: Heals your character that took the most DMG for 1 HP. Once each Round, additionally heal your active character for 1 HP.

    Elemental Burst: Cryo: 3 & Energy: 3
    Effect: Deals 3 Cryo DMG, creates 1 Fortune-Preserving Talisman.
    Fortune-Preserving Talisman:
    After your character uses a Skill: If that character does not have full HP, heal that character for 2 HP.
    Usage(s): 3
  336. Qucusaurus
    Companion (Support)
    Qucusaurus
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: When played: Attach Target to the opposing active character.
    When the attached character switches to become the active character, and when the opposing active character has Target attached: If possible, Discard 1 Card from your Hand with the highest original Elemental Dice Cost. Then, consider your current Switch instance a Fast Action rather than a Combat Action, make it cost 1 fewer Elemental Die, and then cancel all Target attached to opposing characters.
    Technique: Swift Glide
    Usage(s): 2
    (A character can only equip 1 Technique at a time)
    Target:
    When an opposing character with Qucusaurus attached switches to become the active character: Remove 1 stack of this effect.

    Swift Glide:
    Technique
    Switch to the next character, attach Target to the opposing active character.
  337. Quick Knit
    (Event)
    Quick KnitRecommended
    Cost:
    1
    How To Get:
    - Included in the initial deck
    - Purchase at Card Shop (500 Lucky Coins)
    Effect: Choose one Summon on your side and grant it +1 Usage(s).
    Usage(s):
    After this card's effect is triggered, 1 Usage of it will be consumed.
    This card will be discarded immediately once it has 0 Usages remaining.
  338. ElectroRaiden Shogun
    Polearm (Character)
    Raiden ShogunRecommended
    HP:10
    Liyue
    How To Get:
    You can obtain the Raiden Shogun Card upon winning the first invitation duel with Raiden Shogun via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro: 3
    Effect: Summons 1 Eye of Stormy Judgment.
    Eye of Stormy Judgment:
    End Phase: Deal 1 Electro DMG.
    Usage(s): 3

    When this Summon is on the field: Your characters' Elemental Bursts deal +1 DMG.

    Elemental Burst: Electro: 4 & Energy: 2
    Effect: Deals 3 Electro DMG. All of your other characters gain 2 Energy.
    Passive Effect: When the battle begins, this character gains Chakra Desiderata.
  339. Rainbow Macarons
    Food (Event)
    Rainbow MacaronsRecommended
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Heal the target character for 1 HP. The next 3 times this character takes DMG, they will also heal 1 HP afterward.
    (A character can consume at most 1 Food per Round)
  340. Rana
    Companion (Support)
    Rana
    Cost:
    2
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: After your character uses an Elemental Skill: Create 1 Elemental Die of the same Type as your next off-field character. (Once per Round)
  341. Raven Bow
    BowBow (Equipment)
    Raven Bow
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at the Card Shop (500 Lucky Coins)
    Effect: The character deals +1 DMG.
    (Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon)
  342. Rawr! Rawr!
    Technique (Equipment)
    Rawr! Rawr!Recommended
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (1000 Lucky Coins)
    Effect: When this card is played: Create Yikes!. (When you play a Technique card: If you've played a total of 6 Technique cards this match, your active character gains 3 Shield, and deals 3 Physical DMG)
    Technique: Rawr! Rawr!
    Usage(s): 2
    (A character can only equip 1 Technique at a time)
    Yikes!:
    When you play a Technique card: If you've played a total of 6 Technique cards this match, your active character gains 3 Shield, and deals 3 Physical DMG.

    Rawr! Rawr!:
    Technique
    Draw a Technique card from your deck. The next time you play a Technique card, spend 2 fewer Elemental Dice.
  343. ElectroRazor
    Claymore (Character)
    Razor
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Razor Card upon winning the first invitation duel with Razor via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Electro: 3
    Effect: Deals 3 Electro DMG
    Elemental Burst: Electro: 3 & Energy: 3
    Effect: Deals 5 Electro DMG. This character gains The Wolf Within.
    The Wolf Within: After the character to which this is attached uses a Normal Attack or an Elemental Skill: Deal 2 Electro DMG. Duration (Rounds): 2
  344. Red Feather Fan
    Item (Support)
    Red Feather Fan
    Cost:
    2
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: After you switch characters: The next Switch Character action you perform this Round will be considered a Fast Action instead of a Combat Action. It will also cost 1 less Elemental Die. (Once per Round)
  345. Rending Vortex
    Talent (Equipment)
    Rending Vortex
    Cost:
    3
    How To Get:
    Reward for defeating Dvalin to a duel within 6 rounds or defeat Dvalin with characters defeated less than twice during the battle.
    Effect: Combat Action: When your active character is Dvalin, equip this card. After Dvalin equips this card, immediately use Tempestuous Barrage once. When your Dvalin, who has this card equipped, is on the field, when Total Collapse attached to opposing active character is removed: Apply Total Collapse to the next opposing standby character. (Once per Round)
    (You must have Dvalin your deck to add this card to your deck.)
  346. Requires Appropriate Rest
    Talent (Equipment)
    Requires Appropriate Rest
    Cost:
    3
    How To Get:
    Obtain this card by defeating Sigewinne.
    Effect: Combat Action: When your active character is Sigewinne, equip this card.
    After Sigewinne equips this card, immediately use Rebound Hydrotherapy once.
    After your Sigewinne, who has this card equipped, uses Rebound Hydrotherapy: Your next 2 instances of Elemental Skill or Summon DMG deal +1 DMG.
    (You must have Sigewinne in your deck to add this card to your deck.)
    Rebound Hydrotherapy:
    Elemental Skill
    Create 1 Large Bolstering Bubblebalm and insert as the third card from the top of your deck. This character gains 3 stacks of Bond of Life. (After the Large Bolstering Bubblebalm effect is triggered, create a Medium Bolstering Bubblebalm and place in your opponent's deck. After the Medium Bolstering Bubblebalm effect is triggered, create a Small Bolstering Bubblebalm and place in your deck.)
  347. HydroRhodeia Of Loch
    No Weapon (Character)
    Rhodeia Of Loch
    HP:10
    How To Get:
    - Unlocks at Level 3 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for The Oceanid's Concern
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 1 Hydro DMG
    Elemental Skill: Hydro: 3
    Effect: Randomly summons 1 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).
    Oceanid Mimic:
    There are 3 kinds of Oceanid Mimics in total, and up 2 kinds can exist at once:
    Squirrel: Deal 2 Hydro DMG at the End Phase. 2 Usages.
    Raptor: Deal 1 Hydro DMG at the End Phase. 3 Usages.
    Frog: Can take 1 DMG for active character. 1 Usage. Once this effect is depleted, deal 2 Hydro DMG during the End Phase.

    Elemental Skill: Hydro: 5
    Effect: Randomly summons 2 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).
    Elemental Burst: Hydro: 3 & Energy: 3
    Effect: Deals 4 Hydro DMG. For each friendly Summon on the field, deals +1 additional DMG.
  348. Rhythm Of The Great Dream
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: The next time you play a Weapon or Artifact from your hand: Spend 1 less Elemental Die.
  349. Right Of Final Interpretation
    Cost:
    3
    How To Get:
    Obtain upon defeating Yanfei.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When Yanfei is your active character, equip this card.
    After Yanfei equips this card, she will immediately use Seal of Approval once.
    When Yanfei uses a Charged Attack with this card equipped: Deal +1 DMG to enemies with 6 or less HP. If Scarlet Seal is triggered, then draw 1 card after the skill finishes calculating.
    (You must have Yanfei in your deck to add this card to your deck.)
    Seal of Approval:
    Normal Attack
    Deals 1 Pyro DMG.
  350. Rightful Reward
    PolearmPolearm (Equipment)
    Rightful Reward
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: Character's Elemental Burst deals +2 DMG.
    After your active character takes DMG or is healed: Gain 1 Principle of Justice point. If this card has already accumulated 3 such points, consume 3 points and grant this character 1 Energy.
    (Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)
  351. Rimeflow Rapier
    Talent (Equipment)
    Rimeflow Rapier
    Cost:
    3
    How To Get:
    Get this as a reward for defeating the Frost Operative in Tavern Challenge.
    Effect: Combat Action: Equip this card when your active character is Frost Operative
    After equipping this card, immediately use Frosty Interjection once.
    After your Frost Operative, who has this card equipped, triggers Blood-Bonded Shadow: Causes the Bond of Life stacks the opponent's active character has to double.
    (You must have Frost Operative in your deck to add this card to your deck.)
  352. Rite Of Resurrection
    Talent (Equipment)
    Rite Of Resurrection
    Cost:
    7
    How To Get:
    Obtain upon defeating Qiqi.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Qiqi, equip this card.
    After Qiqi equips this card, immediately use Adeptus Art: Preserver of Fortune once.
    After your Qiqi, who has this card equipped, uses Adeptus Art: Preserver of Fortune, she revives all your fallen characters and heals them for 2 HP. (Can happen 2 times per match)
    (You must have Qiqi in your deck to add this card to your deck.)
    Adeptus Art: Preserver of Fortune:
    Elemental Burst
    Deals 3 Cryo DMG, creates 1 Fortune-Preserving Talisman.
  353. Rockin' In A Flaming World
    Talent (Equipment)
    Rockin
    Cost:
    3
    How To Get:
    Reward from defeating Xinyan in 6 rounds in the Friendly Farcas.
    Rewards from defeating Xinyan while having at least 2 characters during the Friendly Farcas.
    Effect: Combat Action: When your active character is Xinyan, equip this card.
    After Xinyan equips this card, immediately use Dance on Fire.
    When Xinyan, who has this card equipped, uses a Skill: If you have no more than 1 card in your Hand, deal +2 DMG. (Once per Round)
    (You must have Xinyan in your deck to add this card to your deck.)
  354. CryoRosaria
    Polearm (Character)
    Rosaria
    HP:10
    Mondstadt
    How To Get:
    Obtain this card by defeating Rosaria.
    Normal Attack:1: Cryo 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Cryo 3
    Effect: Deals 1 Cryo DMG, creates 1 stack of Scope Out Soft Spots. (When the Scope Out Soft Spots effect is triggered, creates Strike Where It Hurts.)
    Scope Out Soft Spots:
    After your characters use a Skill: For each stack of this effect, there is a 10% chance of creating Strike Where It Hurts. If Strike Where It Hurts is created, the number of stacks of this effect is halved. (Rounded down)

    Strike Where It Hurts:
    When dealing Skill DMG: Remove this status and double the DMG dealt for this instance.

    Elemental Burst: Cryo 1 & Energy 2
    Effect: Deals 1 Cryo DMG, creates 2 stacks of Scope Out Soft Spots, and summons Evercold Frostlance.
    Evercold Frostlance:
    End Phase: Deal 1 Cryo DMG, create 2 stacks of Scope Out Soft Spots
    Usage(s): 2
  355. Rushing Hound: Swift As The Wind
    Cost:
    3
    How To Get:
    Reward for defeating Gorou to a duel within 6 rounds or defeat Gorou with characters defeated less than twice during the battle.
    Effect: Combat Action: When your active character is Gorou, equip this card.
    After Gorou equips this card, immediately use Inuzaka All-Round Defense once.
    When your Gorou, who has this card equipped, is on the field, and after any of your characters deals Geo DMG: If General's War Banner is in play, draw 1 card. (Once per Round)
    (You must have Gorou in your deck to add this card to your deck.)
    Inuzaka All-Round Defense:
    Elemental Skill
    Deals 2 Geo DMG, creates 1 General's War Banner.

    General's War Banner:
    Your party's characters deal +1 Geo DMG.
    Duration (Rounds): 2 (Can stack, can stack till 3 Rounds)
  356. Sacrificial Bow
    BowBow (Equipment)
    Sacrificial Bow
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: The character deals +1 DMG.
    After the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)
    (Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon)
  357. Sacrificial Fragments
    CatalystCatalyst (Equipment)
    Sacrificial Fragments
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: The character deals +1 DMG.
    After the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)
    (Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)
  358. Sacrificial Greatsword
    ClaymoreClaymore (Equipment)
    Sacrificial Greatsword
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: The character deals +1 DMG.
    After the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)
    (Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)
  359. Sacrificial Sword
    SwordSword (Equipment)
    Sacrificial Sword
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: The character deals +1 DMG.
    After the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)
    (Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)
  360. HydroSangonomiya Kokomi
    Catalyst (Character)
    Sangonomiya KokomiRecommended
    HP:12
    Inazuma
    How To Get:
    You can obtain the Sangonomiya Kokomi Card upon winning the first invitation duel with Kokomi via the Match Invitation Letter.
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 1 Hydro DMG.
    Elemental Skill: Hydro: 3
    Effect: This character gains Hydro Application and summons 1 Bake-Kurage.
    Bake-Kurage:
    End Phase: Deal 1 Hydro DMG, heal your active character for 1 HP.
    Usage(s): 2 (Can stack. Max 4 stacks.)

    Elemental Burst: Hydro: 3 & Energy: 2
    Effect: Deals 2 Hydro DMG. Heals all allied characters for 1 point. This character gains Ceremonial Garment.
    Ceremonial Garment:
    The character to which this is attached has their Normal Attacks deal +1 DMG.
    After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
    Duration (Rounds): 2
  361. Sangonomiya Shrine
    Location (Support)
    Sangonomiya Shrine
    Cost:
    2
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: End Phase: Heal all your characters for 1 HP.
    Usage(s): 2
  362. Sanguine Rouge
    Talent (Equipment)
    Sanguine RougeRecommended
    Cost:
    2
    How To Get:
    Obtain upon defeating Hu Tao.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Hu Tao, equip this card.
    After Hu Tao equips this card, immediately use Guide to Afterlife once.
    When your Hu Tao, who has this card equipped, has no more than 6 HP: Deal +1 Pyro DMG.
    (You must have Hu Tao in your deck to add this card to your deck.)
    Guide to Afterlife:
    Elemental Skill
    This character gains Paramita Papilio.
  363. Sapwood Blade
    SwordSword (Equipment)
    Sapwood Blade
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: The character deals +1 DMG.
    When entering play: When the character to which this is attached next uses a Normal Attack during this Round, create 2 Elemental Dice of this character's Elemental Type.
    (Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)
  364. Sashimi Platter
    Food (Event)
    Sashimi Platter
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Before this Round ends, the target character's Normal Attacks deal +1 DMG.
    (A character can consume at most 1 Food per Round)
  365. Saurian Dining Buddies
    Companion (Support)
    Saurian Dining Buddies
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: Select 1 Technique equipped to your characters and increase its Usage(s) by 1.
    Usage(s): After this card's effect is triggered, 1 Usage of it will be consumed. This card will be discarded immediately once it has 0 Usages remaining.
  366. Saurus CrackersRecommended
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: Saurus Crackers
    Food
    During this Round, the target character will use 1 fewer Elemental Die the next time they use a Technique.
    (A character can consume at most 1 Food per Round)
  367. AnemoSayu
    Claymore (Character)
    Sayu
    HP:10
    Inazuma
    How To Get:
    Reward for defeating Sayu to a duel within 6 rounds or defeat Sayu with characters defeated less than twice during the battle.
    Normal Attack:1: Anemo 1 & Any Element 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Anemo 3
    Effect: Deals 1 Anemo DMG, and this character begins to Prepare Skill: Fuufuu Whirlwind Kick.
    If this usage of the skill triggers Swirl, then Fuufuu Whirlwind Kick is converted to DMG of the Swirled Element.
    Fuufuu Whirlwind Kick:
    Elemental Skill
    (Prepare for 1 turn)
    Deals 2 Anemo DMG (or the Swirled Element's DMG)

    Elemental Burst: Anemo 3 & Energy 2
    Effect: Deals 1 Anemo DMG, summons 1 Muji-Muji Daruma.
    Muji-Muji Daruma:
    End Phase: Deal 1 Anemo DMG, heal the character on your team that has taken the most damage for 2 HP.
    Usage(s): 2
  368. Scions Of The Canopy
    Location (Support)
    Scions Of The Canopy
    Cost:
    0
    How To Get:
    Purchase at the Card Shop
    Effect: When you play a card this match whose name was not in the initial deck at the start of the match: If that card's original Elemental Dice cost is not less than this card's Daredevil Count, then generate 1 random basic Elemental Die, and +1 to this card's Daredevil Count.
  369. Scorpocalypse
    Talent (Equipment)
    Scorpocalypse
    Cost:
    3
    How To Get:
    Reward for defeating Eremite Scorching Loremaster to a duel within 6 rounds or defeat Eremite Scorching Loremaster with characters defeated less than twice during the battle.
    Effect: Combat Action: When your active character is Eremite Scorching Loremaster, equip this card.
    After Eremite Scorching Loremaster equips this card, immediately use Spirit of Omen's Awakening: Pyro Scorpion once.
    Spirit of Omen: Pyro Scorpion created by Eremite Scorching Loremaster with this card equipped will deal +1 DMG in Rounds when Eremite Scorching Loremaster has used a Normal Attack or Elemental Skill.
    Spirit of Omen: Pyro Scorpion's DMG reduction effect can now be triggered twice per Round.
    (Your deck must contain Eremite Scorching Loremaster to add this card to it)
  370. Scroll Of the Hero Of Cinder CityRecommended
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: After the character to which this is attached consumes Nightsoul points: One of your characters without maximum Energy gains 1 Energy. Repeats once. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
    Energy:
    Characters must consume Energy to use their Elemental Bursts.
    When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.
  371. Seed Dispensary
    Item (Support)
    Seed Dispensary
    Cost:
    0
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When you play a Support Card with an original cost of at least 2 Elemental Dice: Spend 1 less Elemental Die. (Once per Round)
    Usage(s): 2
  372. Seirai Island
    Location (Support)
    Seirai Island
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: After any character on either side is healed: That character gains Distant Storm. (Takes 2 Piercing DMG at the End Phase. Can be used once)
    Duration (Rounds): 2
    Distant Storm:
    End Phase: Deal 2 Piercing DMG to the character to which this is attached.
    Usage(s):1
  373. Send Off
    (Event)
    Send Off
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at Card Shop (500 Lucky Coins)
    Effect: Choose one Summon on the opposing side and cause it to lose 2 Usage(s).
    Usage(s):
    After this card's effect is triggered, 1 Usage of it will be consumed.
    This card will be discarded immediately once it has 0 Usages remaining.
  374. Serene
    Companion (Support)
    Serene
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: Triggers automatically once per Round: 1 random Melusine Support is added to your Hand.
    Usage(s): 3
  375. Setaria
    Companion (Support)
    Setaria
    Cost:
    1
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: After you perform any action, if you have 0 cards in your hand: Draw 1 card.
    Usage(s): 3
  376. ElectroSethos
    Bow (Character)
    Sethos
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Sethos to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Normal Attack:1: Electro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro 1
    Effect: The opposing active character gains Electro Application, and you switch to your next character. Attach Thunder Convergence to self.
    Thunder Convergence:
    After your characters trigger Electro-Related Reactions: The character to which this is attached gains 1 Energy.
    Usage(s): 1

    Elemental Burst: Electro 3 & Energy 4
    Effect: Deals 3 Electro DMG. Attaches Twilight Meditation to self.
    Twilight Meditation:
    When the character to which this is attached used a Normal Attack: Physical DMG dealt is converted to Electro DMG, DMG +1, Unaligned Element cost -1, and deal 1 Piercing DMG to the opposing character with the lowest HP.
    Duration (Rounds): 2

    Passive Effect: Character's own Normal Attacks will not generate Energy.
    After performing a Normal Attack: If possible, consume all Energy and deal Piercing DMG equal to the amount consumed +1 to the enemy with the lowest HP.
  377. Shadow Of The Sand King
    Artifact (Equipment)
    Shadow Of The Sand King
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: When played: Draw a card.
    When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: Draw a card. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  378. Shaken, Not Purred
    Talent (Equipment)
    Shaken, Not Purred
    Cost:
    3
    How To Get:
    Obtain upon defeating Diona.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Diona, equip this card.
    After Diona equips this card, immediately use Icy Paws once.
    When your Diona, who has this card equipped, creates a Cat-Claw Shield, its Shield points +1.
    (You must have Diona in your deck to add this card to your deck.)
    Icy Paws:
    Elemental Skill
    Deals 2 Cryo DMG, creates 1 Cat-Claw Shield.

    Cat-Claw Shield:
    Shield
    Grants 1 Shield point for your active character.
  379. Shark Misile
    Companion (Support)
    Shark Misile
    Cost:
    5
    How To Get:
    Obtain this card by defeating Mualani.
    Effect: End Phase: Deal 2 Hydro DMG.
    Usage(s): 2 (Can stack, no stack limit)
  380. CryoShenhe
    Polearm (Character)
    Shenhe
    HP:10
    Liyue
    How To Get:
    You can obtain the Shenhe Card upon winning the first invitation duel with Shenhe via the Match Invitation Letter.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Cryo: 3
    Effect: Deals 2 Cryo DMG, creates 1 Icy Quill.
    Icy Quill:
    Your character deals 1 increased Cryo DMG (Includes the DMG triggered by Cryo-infused Swirl reactions)
    Usage(s): 2

    Elemental Burst: Cryo: 3 & Energy: 2
    Effect: Deals 1 Cryo DMG, summons 1 Talisman Spirit.
    Talisman Spirit:
    End Phase: Deal 1 Cryo DMG.
    Usage(s): 2
    When this Summon is on the field: Opposing character(s) take +1 Cryo DMG and Physical DMG.
  381. AnemoShikanoin Heizou
    Catalyst (Character)
    Shikanoin Heizou
    HP:10
    Inazuma
    How To Get:
    Reward for inviting Shikanoin Heizou to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
    Passive Effect: (Passive) After you trigger Anemo-Related Reactions: Attach 1 stack of Declension to self.
    Declension:
    If this state has 2 stacks, then consume 2 stacks of this state, and the next Heartstopper Strike this character performs will be considered a Fast Action, while DMG for this Heartstopper Strike: Charge will be increased by 1. (Can stack, no limit)
  382. Shimenawa's Reminiscence
    Artifact (Equipment)
    Shimenawa
    Cost:
    3
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When the character uses an Elemental Skill or equips a Talent: Spend 1 less Elemental Die. (Once per Round)
    If the character has at least 2 Energy, this character's Normal Attacks and Elemental Skills will deal +1 DMG.
    (A character can equip a maximum of 1 Artifact)
  383. HydroSigewinne
    Catalyst (Character)
    Sigewinne
    HP:12
    Fontaine
    How To Get:
    Obtain this card by defeating Sigewinne.
    Normal Attack:1: Cyro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Cryo 3
    Effect: Create 1 Large Bolstering Bubblebalm and insert as the third card from the top of your deck. This character gains 3 stacks of Bond of Life. (After the Large Bolstering Bubblebalm effect is triggered, create a Medium Bolstering Bubblebalm and place in your opponent's deck. After the Medium Bolstering Bubblebalm effect is triggered, create a Small Bolstering Bubblebalm and place in your deck.)
    Large Bolstering Bubblebalm:
    When this card is drawn: Heal your active character for 3 HP. Create 1 Medium Bolstering Bubblebalm and insert it as the second card from the top of your opponent's deck.

    Bond of Life:
    When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
    Usage(s): 1 (Can stack, no stack limit).

    Medium Bolstering Bubblebalm:
    When this card is drawn: Deals 2 Hydro DMG to the active character on the side of the field this card is on. Create 1 Small Bolstering Bubblebalm and place it at the top of your opponent's deck.

    Small Bolstering Bubblebalm:
    When this card is drawn: Heal all your characters for 1 HP. Create Sourcewater Droplet.

    Elemental Burst: Hydro 3 & Energy 2
    Effect: Deals 2 Hydro DMG, then performs "Prepare Skill" for Medical Intervention of Pure Intention.
    Medical Intervention of Pure Intention:
    Elemental Burst
    Deals 2 Hydro DMG.

    Passive Effect: When you switch to this character: If your side has Sourcewater Droplet, -1 to their Usage(s), and this character gains 1 Energy.
    Sourcewater Droplet: After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill: prepares Equitable Judgment. Usage(s): 1 (Can stack. Max 3 stacks.)
  384. Silver And Melus
    Companion (Support)
    Silver And MelusRecommended
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: This card will record the number of types of Elemental DMG opposing characters have taken during this match as points of Attendant's Attentiveness. (Max 4 points)
    End Phase: If you have at least 3 Attendant's Attentiveness points, discard this card and draw cards equal to the amount of Attendant's Attentiveness points.
  385. Sin Of Pride
    Talent (Equipment)
    Sin Of PrideRecommended
    Cost:
    3
    How To Get:
    Obtain upon defeating Kujou Sara.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Kujou Sara, equip this card.
    After Kujou Sara equips this card, immediately use Tengu Stormcall once.
    When Kujou Sara is active and has this card equipped, all allied Electro characters with Crowfeather Cover will deal +1 additional Elemental Skill and Elemental Burst DMG.
    (You must have Kujou Sara in your deck to add this card to your deck.)
    Tengu Stormcall:
    Elemental Skill
    Deals 1 Electro DMG, summons 1 Tengu Juurai: Ambush.

    Crowfeather Cover:
    The character with this attached deals +1 Elemental Skill and Elemental Burst DMG.
    Usage(s): 2
  386. Sing Your Heart Out
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: All of your characters gain Satiated. Draw 3 cards and use 1 fewer Elemental Die for the next 2 character switches.
    (A character can consume at most 1 Food per Round)
    Satiated:
    You cannot consume more Food this Round
  387. Sir Arthur
    Companion (Support)
    Sir Arthur
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: After you Discard or use 1 card for Tune: This card gains 1 News Lead point. (Max 2 points)
    End Phase: If this card already has 2 News Lead points, deduct 2 points, then copy 1 card at the top of your opponent's deck and add it to your Hand.
  388. Skiving: New and Improved
    Talent (Equipment)
    Skiving: New and Improved
    Cost:
    3
    How To Get:
    Reward for defeating Sayu to a duel within 6 rounds or defeat Sayu with characters defeated less than twice during the battle.
    Effect: Combat Action: When your active character is Sayu, equip this card.
    When Sayu equips this card, immediately use Yoohoo Art: Fuuin Dash once.
    When your Sayu who has this card equipped is the active character, draw 2 cards when you trigger a Swirl reaction. (Once per Round)
    (You must have Sayu in your deck to add this card to your deck.)
  389. Skyward Atlas
    CatalystCatalyst (Equipment)
    Skyward Atlas
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: The character deals +1 DMG.
    Once per Round: This character's Normal Attacks deal +1 additional DMG.
    (Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)
  390. Skyward Blade
    SwordSword (Equipment)
    Skyward Blade
    Cost:
    3
    How To Get:
    Purchase at Card Shop (1000 Lucky Coins)
    Effect: The character deals +1 DMG.
    Once per Round: This character's Normal Attacks deal +1 additional DMG.
    (Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)
  391. Skyward Harp
    BowBow (Equipment)
    Skyward Harp
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: The character deals +1 DMG.
    Once per Round: This character's Normal Attacks deal +1 additional DMG.
    (Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon)
  392. Skyward Pride
    ClaymoreClaymore (Equipment)
    Skyward Pride
    Cost:
    3
    How To Get:
    Purchase at Card Shop (1000 Lucky Coins)
    Effect: The character deals +1 DMG.
    Once per Round: This character's Normal Attacks deal +1 additional DMG.
    (Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)
  393. Skyward Spine
    PolearmPolearm (Equipment)
    Skyward Spine
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: The character deals +1 DMG.
    Once per Round: This character's Normal Attacks deal +1 additional DMG.
    (Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)
  394. Spirit Of Omen: Pyro Scorpion
    Technique (Equipment)
    Spirit Of Omen: Pyro Scorpion
    Cost:
    0
    How To Get:
    Obtain this card by defeating Eremite Scorching Loremaster.
    Effect: Summon

    End Phase: Deal 1 Pyro DMG.
    Usage(s): 2

    When entering play, when the Action Phase starts: Equips Pyro Scorpion: Guardian Stance to your Eremite Scorching Loremaster. (When Spirit of Omen: Pyro Scorpion is in play, the character will take -1 DMG, once per Round.)
  395. Spirit Serpent's Swirl
    Talent (Equipment)
    Spirit Serpent
    Cost:
    3
    How To Get:
    Get this as a reward for defeating the Eremite Floral Ring-Dancer in Tavern Challenge.
    Effect: Combat Action: When your active character is Eremite Floral Ring-Dancer, equip this card.
    After Eremite Floral Ring-Dancer equips this card, immediately use Spiraling Whirl once.
    When your Eremite Floral Ring-Dancer, who has this card equipped, is on the field, when you switch your active character to one with Spirit of Omen: Dendro Spirit-Serpent equipped: Deal 1 Dendro DMG. (Once per Round)
    (You must have Eremite Floral Ring-Dancer in your deck to add this card to your deck.)
    Spiraling Whirl:
    Elemental Skill
    Deals 3 Dendro DMG, creates 1 stack of Spirit-Serpent's Blessing.

    Spirit of Omen: Dendro Spirit-Serpent:
    Technique
    Technique: Viny Razorscale
    Usage(s): 2
    (A character can only equip 1 Technique at a time)
  396. Splendor Of Tranquil Waters
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (2,000 Lucky Coins)
    Effect: After your characters take DMG or are healed: This card gains 1 Lakelight point.
    When this character uses a Normal Attack: If you have already accumulated 12 Lakelight points, consume 12 points, and this Skill costs 2 less Unaligned Element, deals +1 DMG, and heals the equipping character for 1 HP (once per Round).
    (Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)
  397. Stadium Of The Sacred Flame
    Location (Support)
    Stadium Of The Sacred Flame
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: After you use a Skill or Technique: This card gains 1 Contending Fire.
    When your Contending Fire reaches 2: Create 1 random basic Elemental Die.
    When it reaches 4: Heal your active character for 2 HP.
    When it reaches 6: Discard this card, your current active character deals +1 DMG for 2 Rounds.
  398. Stage Tepetl
    Location (Support)
    Stage Tepetl
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: After you play a card whose name was not in the initial deck at the start of the match: This card gains 1 Attention point.
    After the opponent plays a card whose name was not in the initial deck at the start of the match: This card loses 1 Attention point.
    When the Action Phase begins: If this card has at least 3 points of Attention, then generate 1 random basic Elemental Die; and if this card has at least 1 point of Attention, convert 1 Elemental Die to an Omni Element.
  399. Stalwart And True
    Talent (Equipment)
    Stalwart And True
    Cost:
    4
    How To Get:
    Reward for inviting Dehya to a duel at The Cat's Tail and claiming victory in a friendly Fracas with her
    Effect: Combat Action: When your active character is Dehya, equip this card.
    After Dehya equips this card, immediately use Molten Inferno once.
    End Phase: If your Dehya, who has this card equipped, has no more than 6 HP, heal that character for 2HP.
    (You must have Dehya in your deck to add this card to your deck.)
    Molten Inferno:
    Elemental Skill
    Summon Fiery Sanctum Field. If Fiery Sanctum Field already exists, then first deal 1 Pyro DMG.
  400. Starsigns
    (Event)
    Starsigns
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at Card Shop (500 Lucky Coins)
    Effect: Your current Active Character gains 1 Energy.
    Energy:
    Characters must consume Energy to use their Elemental Bursts.
    When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.
  401. Steady Breathing
    Talent (Equipment)
    Steady Breathing
    Cost:
    3
    How To Get:
    Obtain upon defeating Chongyun.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Chongyun, equip this card.
    After Chongyun equips this card, immediately use Chonghua's Layered Frost once.
    When your Chongyun, who has this card equipped, creates a Chonghua Frost Field, it will have the following effects: Your Sword, Claymore, and Polearm-wielding characters' Normal Attacks to deal +1 DMG.
    (You must have Chongyun in your deck to add this card to your deck.)
    Chonghua's Layered Frost:
    Elemental Skill
    Deals 3 Cryo DMG, creates 1 Chonghua Frost Field.

    Chonghua Frost Field:
    Your Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Cryo DMG.
    Duration (Rounds): 2
  402. Stellar Predator
    Talent (Equipment)
    Stellar PredatorRecommended
    Cost:
    3
    How To Get:
    Obtain upon defeating Fischl.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Fischl, equip this card.
    After Fischl equips this card, immediately use Nightrider once.
    When your Fischl, who has this card equipped, creates an Oz, Oz will gain the following effect: after Fischl uses a Normal Attack: Deal 2 Electro DMG. (Consumes Usage(s))
    (You must have Fischl in your deck to add this card to your deck.)
    Nightrider:
    Elemental Skill
    Deals 1 Electro DMG, summons 1 Oz.

    Oz:
    End Phase: Deal 1 Electro DMG.
    Usage(s): 2
  403. Sternfrost Prism
    Talent (Equipment)
    Sternfrost Prism
    Cost:
    1
    How To Get:
    Reward for defeating Cryo Hypostasis within 5 rounds or defeat the Cryo Hypostasis with less than 2 characters defeated.
    Effect: Can only be played if your active character is Cryo Hypostasis: Attach Cryo Crystal Core to them.
    After Cryo Hypostasis, who has this card equipped, triggers Cryo Crystal Core: Attach Sheer Cold to the opposing active character.
    (Your deck must contain Cryo Hypostasis to add this card to your deck)
    Sheer Cold:
    Status
    End Phase: Deal 1 Cryo DMG to the character to which this is attached.
    Usage(s):1 (When the character with this attached has Blazing Heat attached to them, remove this effect.)
  404. Stone And ContractsRecommended
    Cost:
    3
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: When the Action Phase of the next Round begins: Create 3 Omni Element and draw 1 card.
    (You must have at least 2 Liyue characters in your deck to add this card to your deck.)
  405. GeoStonehide Lawachurl
    No Weapon (Character)
    Stonehide Lawachurl
    HP:9
    How To Get:
    - Unlocks at Level 6 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Stonehide Lawachurl's Rest
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Geo: 3
    Effect: Deals 3 Physical DMG
    Elemental Burst: Geo: 3 & Energy: 2
    Effect: Deals 5 Physical DMG
    Passive Effect: When the battle begins, this character gains Stonehide and Stone Force.
    Stonehide: When the character to which this is attached takes DMG: Decrease 1 DMG. When Geo DMG is decreased, consume 1 additional Usage(s). Usage(s): 3

    Stone Force: The character to which this is attached has their Physical DMG dealt converted to Geo DMG. Once per Round: The character deals +1 DMG. Once the Stonehide attached to the character is removed, this status will be removed alongside it.
  406. Stonehide Reforged
    Talent (Equipment)
    Stonehide Reforged
    Cost:
    6
    How To Get:
    - Unlocks at Level 6 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Stonehide Lawachurl's Rest
    Effect: Combat Action: When your active character is Stonehide Lawachurl, equip this card.
    After Stonehide Lawachurl equips this card, immediately use Upa Shato once.
    When your Stonehide Lawachurl, who has this card equipped, defeats an opposing character: Stonehide Lawachurl will re-attach Stonehide and Stone Force.
    (You must have Stonehide Lawachurl in your deck to add this card to your deck.)
    Upa Shato:
    Elemental Burst
    Deals 5 Physical DMG.

    Stonehide:
    When the character to which this is attached takes DMG: Decrease 1 DMG. When Geo DMG is decreased, consume 1 additional Usage(s).
    Usage(s): 3

    Stone Force:
    The character to which this is attached has their Physical DMG dealt converted to Geo DMG.
    Once per Round: The character deals +1 DMG.
    Once the Stonehide attached to the character is removed, this status will be removed alongside it.
  407. Stormterror's Lair
    Location (Support)
    StormterrorRecommended
    Cost:
    2
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When played: Draw 1 random Talent card from your deck.
    When you play a Talent card, or when your character uses a Skill with an original cost of at least 4 Elemental Dice: Spend 1 fewer Elemental Die. (Once per Round)
    Usage(s): 3
  408. Strategic Reserve
    Talent (Equipment)
    Strategic Reserve
    Cost:
    4
    How To Get:
    Obtain upon defeating Ningguang.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Ningguang, equip this card.
    After Ningguang equips this card, immediately use Jade Screen once.
    When your Ningguang, who has this card equipped, is on the field, Jade Screen will cause you to deal +1 Geo DMG.
    (You must have Ningguang in your deck to add this card to your deck.)
    Jade Screen:
    Elemental Skill
    Deals 2 Geo DMG, creates 1 Jade Screen.

    Jade Screen:
    When your active character receives at least 2 DMG: Decrease DMG taken by 1.
    Usage(s): 2
  409. Strategize
    (Event)
    StrategizeRecommended
    Cost:
    1
    How To Get:
    - Included in the initial deck
    - Purchase at Card Shop (500 Lucky Coins)
    Effect: Draw 2 cards.
  410. Streaming Surge
    Talent (Equipment)
    Streaming Surge
    Cost:
    7
    How To Get:
    - Unlocks at Level 3 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for The Oceanid's Concern
    Effect: Combat Action: When your active character is Rhodeia of Loch, equip this card.
    After Rhodeia of Loch equips this card, immediately use Tide and Torrent once.
    When your Rhodeia of Loch, who has this card equipped, uses Tide and Torrent: All of your Summon(s) gain +1 Usage(s).
    (You must have Rhodeia of Loch in your deck to add this card to your deck.)
    Tide and Torrent:
    Elemental Burst
    Deals 4 Hydro DMG. For each friendly Summon on the field, deals +1 additional DMG.
  411. Structuration
    Talent (Equipment)
    Structuration
    Cost:
    3
    How To Get:
    Reward for defeating Alhaitham to a duel within 6 rounds or defeat Alhaitham with characters defeated less than twice during the battle.
    Effect: Combat Action: When your active character is Alhaitham, equip this card.
    After Alhaitham equips this card, immediately use Particular Field: Fetters of Phenomena once.
    When your Alhaitham, who has this card equipped, uses Particular Field: Fetters of Phenomena, if the character consumes a Chisel-Light Mirror with at least 1 Duration (Rounds), then always attach Chisel-Light Mirror with 3 Duration (Rounds) and draw 1 card.
    (You must have Alhaitham in your deck to add this card to your deck.)
    Particular Field: Fetters of Phenomena:
    Elemental Burst
    Deals 4 Dendro DMG, consumes Chisel-Light Mirror, with the DMG bonus based on Chisel-Light Mirror's Duration (Rounds) consumed.
    If Chisel-Light Mirror Duration (Rounds) consumed is 0/1/2, then apply Chisel-Light Mirror with 3/2/1 Duration (Rounds) to this character.

    Chisel-Light Mirror:
    Physical DMG dealt by the character is converted to Dendro DMG.
    After this character performs a Normal Attack: Deal 1 Dendro DMG. If it is a Charged Attack, this status's Duration (Rounds) +1.
    Duration (Rounds): 2 (Can stack. Max 3 Rounds.)
  412. AnemoSucrose
    Catalyst (Character)
    SucroseRecommended
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Sucrose Card as you do the TCG Card Game world quest. It is one of the starter character cards.
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 1 Anemo DMG
    Elemental Skill: Anemo: 3
    Effect: Deals 3 Anemo DMG, the target is forcibly switched to the previous character.
    Elemental Burst: Anemo: 3 & Energy: 2
    Effect: Deals 1 Anemo DMG, summons 1 Large Wind Spirit.
    Large Wind Spirit: End Phase: Deal 2 Anemo DMG. Usage(s): 3.
    After your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)
  413. Sumeru City
    Location (Support)
    Sumeru City
    Cost:
    2
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When your character uses a Skill or equips a Talent: If you do not have more Elemental Dice than cards in your hand, spend 1 less Elemental Die. (Once per Round)
  414. Sunyata Flower
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Select a card from your Support Zone and discard it. After that, randomly generate 2 Support Cards in your hand.
    During the Round, the next time you play a Support Card: Spend 1 less Elemental Die.
  415. Surging Undercurrent
    Talent (Equipment)
    Surging Undercurrent
    Cost:
    1
    How To Get:
    Reward for defeating the Abyss Herald: Wicked Torrents at The Cat Tail's Tavern Challenge.
    Effect: When played: If Abyss Herald: Wicked Torrents, who has this card equipped, has already triggered Watery Rebirth, then create 1 Curse of the Undercurrent on the opposing playing field.
    When Abyss Herald: Wicked Torrents, who has this card equipped, is defeated or triggers Watery Rebirth: Create 1 Curse of the Undercurrent on the opposing playing field.
    (You must have Abyss Herald: Wicked Torrents in your deck to add this card to your deck.)
    Watery Rebirth:
    Status
    When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 4 HP. After this effect is triggered, Physical DMG this character deals is converted to Hydro DMG, and Hydro DMG +1.

    Curse of the Undercurrent:
    When character(s) on this side of the playing field use Elemental Skills or Elemental Bursts: They must spend 1 extra Elemental Die.
    After character(s) on this side of the playing field have used 2 Skills: Remove this effect.
  416. Sweet Madame
    Food (Event)
    Sweet Madame
    Cost:
    0
    How To Get:
    - Included in the initial deck
    - Purchase at Card Shop (500 Lucky Coins)
    Effect: Heal the target character for 1 HP.
    (A character can consume at most 1 Food per Round)
  417. Tada!
    Item (Support)
    Tada!
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: Deal 1 Physical DMG to your active character. Draw 1 card during the End Phase of this Round.
  418. Tamakushi Casket
    Talent (Equipment)
    Tamakushi Casket
    Cost:
    5
    How To Get:
    Obtain upon defeating Kokomi.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Sangonomiya Kokomi, equip this card.
    After Sangonomiya Kokomi equips this card, immediately use Nereid's Ascension once.
    When your Sangonomiya Kokomi, who has this card equipped, uses Nereid's Ascension: Summon a Bake-Kurage with a Usage(s) of 1; if Bake-Kurage is already on the field, then increase its Usage(s) by 1 instead.
    While Ceremonial Garment exists, Bake-Kurage deals +1 DMG.
    (You must have Sangonomiya Kokomi in your deck to add this card to your deck.)
    Nereid's Ascension:
    Elemental Burst
    Deals 2 Hydro DMG. Heals all allied characters for 1 point. This character gains Ceremonial Garment.

    Bake-Kurage:
    End Phase: Deal 1 Hydro DMG, heal your active character for 1 HP.
    Usage(s): 2 (Can stack. Max 4 stacks.)

    Ceremonial Garment:
    The character to which this is attached has their Normal Attacks deal +1 DMG.
    After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
    Duration (Rounds): 2
  419. Tandoori Roast Chicken
    Cost:
    2
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: During this Round, all your characters' next Elemental Skills deal +2 DMG.
    (A character can consume at most 1 Food per Round)
  420. Taroumaru
    Companion (Support)
    Taroumaru
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When played: Create 4 Taroumaru's Savings and distribute them evenly in your deck.
    After you have played 2 Taroumaru's Savings cards: Discard this card and summon 1 Taroumaru Enraged.
  421. Tatankasaurus
    Companion (Support)
    Tatankasaurus
    Cost:
    4
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: Technique: Spirited State
    Usage(s): 2
    (A character can only equip 1 Technique at a time)
    Spirited State:
    Technique
    The character to which this is attached performs Prepare Skill for 2 Normal Attacks.

    Technique:
    When the active character is equipped with a Technique card, they can use the corresponding Technique.
    Using a Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the Technique.
    Using a Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as "After using a skill" or "After the character triggers an Elemental Reaction." Damage dealt by using a Technique is not considered Damage dealt by the character.

    Usage(s):
    After this card's effect is triggered, 1 Usage of it will be consumed.
    This card will be discarded immediately once it has 0 Usages remaining.
  422. Tenacity Of The Millelith
    Artifact (Equipment)
    Tenacity Of The Millelith
    Cost:
    3
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When Action Phase begins: The character to which this is attached gains Unmovable Mountain that provides 2 Shield points.
    After this character takes DMG: If the character this card is attached to is the active character, create 1 Elemental Die matching this character's Elemental Type. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
    Unmovable Mountain:
    Shield
    Provides 2 Shield to protect the equipped character.
  423. Tenshukaku
    Location (Support)
    Tenshukaku
    Cost:
    2
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When the Action Phase begins: If you have 5 different kinds of Elemental Die, create 1 Omni Element.
  424. Tepetlisaurus
    Companion (Support)
    Tepetlisaurus
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (2,000 Lucky Coins)
    Effect: Technique: Burrowing Assault
    Usage(s): 2
    (A character can only equip 1 Technique at a time)
    Burrowing Assault:
    Technique
    Draw 2 cards. Then, if there are any cards in your Hand whose names were not in the initial deck at the start of the match, gain 2 Shield points to protect the character to which this is attached.
  425. Terror For The Evildoers
    Talent (Equipment)
    Terror For The Evildoers
    Cost:
    3
    How To Get:
    Reward from defeating Wriothesley in 6 rounds in the Friendly Farcas.
    Rewards from defeating Wriothesley while having at least 2 characters during the Friendly Farcas.
    Effect: Combat Action: When Wriothesley is your active character, equip this card.
    After Wriothesley equips this card, immediately use Forceful Fists of Frost once.
    When Wriothesley, who has this card equipped, takes DMG or is healed, accumulate 1 "Penalty" point.
    When Wriothesley, with this card equipped, uses a Skill: If there are 3 "Penalty" points, consume 3 points to cause this Skill to deal +1 DMG.
    (You must have Wriothesley in your deck to add this card to your deck.)
  426. Teyvat Fried Egg
    Food (Event)
    Teyvat Fried Egg
    Cost:
    2
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Revives the target character and heals that character for 1 HP.
    (You can only revive 1 character via Food per Round, and a character can consume at most 1 Food per Round)
  427. The All-Devourer
    Talent (Equipment)
    The All-Devourer
    Cost:
    3
    How To Get:
    Reward for accepting the Tavern Challenge against Gluttonous Yumkasaur Mountain King at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas
    Effect: Fast Action: Equip this to your Gluttonous Yumkasaur Mountain King. Your opponent draws 1 card, then you steal 1 card from your opponent's Hand with the highest original Elemental Dice Cost.
    When you play a card whose name was not in the initial deck at the start of the match: Trigger Gluttonous Rex once. (Once per Round)
    (You must have Gluttonous Yumkasaur Mountain King in your deck to add this card to your deck.)
    Gluttonous Rex:
    Passive Skill
    Cannot be satiated.
    After you play a Food Card: Randomly attach 1 stack of Well Fed and Strong or Well Fed and Sturdy, or gain 1 additional Max HP. (Twice per Round)
  428. The Art Of Budgeting
    Talent (Equipment)
    The Art Of Budgeting
    Cost:
    3
    How To Get:
    Reward from defeating Kaveh in 6 rounds in the Friendly Farcas.
    Rewards from defeating Kaveh while having at least 2 characters during the Friendly Farcas.
    Effect: Combat Action: When your active character is Kaveh, equip this card.
    After Kaveh equips this card, immediately use Artistic Ingenuity once.
    When Kaveh, who has this card equipped, is on the field, and after you trigger Burst Scan's effects: Add 1 copy of the Discarded card into your Hand. If this card is a Location Card, then the next Location Card you play this Round will cost 2 less Elemental Dice. (Once per Round)
    (You must have Kaveh in your deck to add this card to your deck.)
    Burst Scan:
    Combat Status
    Before either side chooses their action: If your side has Dendro Core or Bountiful Core, -1 to their Usage(s), and Discard the card at the top of your deck. After this, deal Dendro DMG equal to the original Elemental Dice Cost of the card you Discarded.
    Usage(s): 1 (Can stack. Max 3 stacks)
  429. The Bell
    ClaymoreClaymore (Equipment)
    The Bell
    Cost:
    3
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: The character deals +1 DMG.
    After the character uses a skill: Gives 1 Shield point to your active character. (Once per Round, stacks up to 2 points)
    (Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)
  430. The Bestest Travel Companion!Recommended
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Reward from the TCG Player's Manual
    Effect: Create 2 Omni Element.
  431. The Boar PrincessRecommended
    Cost:
    2
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Each time you discard an Equipment Card from one of your characters during this Round: Gain 1 Omni Element. (Max 2)
    (This effect can be triggered by the loss of an Equipment Card from a character falling or from having their Weapon or Artifact replaced.)
  432. The Dockhand's Assistant
    SwordSword (Equipment)
    The DockhandRecommended
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When the character to which this is attached takes DMG: If possible, Discard 1 card from your Hand with the highest original Elemental Dice cost to negate 1 DMG, and then gain 1 Solidarity point. (Once per Round)
    When a character deals DMG: If there are Solidarity points already, consume all points and increase DMG dealt this instance by 1, then draw 1 card for each point consumed.
    (Only Sword characters can equip this. A character can equip a maximum of 1 Weapon)
  433. The Legend Of Vennessa
    Cost:
    3
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Create 4 basic Elemental Dice of different types.
  434. The Mausoleum Of King Deshret
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: After your opponent draws 4 cards cumulatively: Discard this card and create 2 Forbidden Knowledge at the top of your opponent's deck. After that, until this Round ends, for every 1 card your opponent draws, 1 Forbidden Knowledge will be created immediately and randomly placed within their deck,
  435. The Overflow
    Talent (Equipment)
    The Overflow
    Cost:
    5
    How To Get:
    Obtain upon defeating Candace.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When Candace is your active character, equip this card.
    After Candace equips this card, she will immediately use Sacred Rite: Wagtail's Tide once.
    When this card is equipped by Candace, her Prayer of the Crimson Crown has the following extra effect: After your character uses a Normal Attack: Deals 1 Hydro DMG. (Once per Round)
    (You must have Candace in your deck to add this card to your deck.)
    Sacred Rite: Wagtail's Tide:
    Elemental Burst
    Deals 2 Hydro DMG and creates 1 Prayer of the Crimson Crown.

    Prayer of the Crimson Crown:
    Your characters' Normal Attacks deal +1 DMG.
    Your Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Hydro DMG.
    After you switch characters, you deal 1 Hydro DMG. (Once per Round)

    Duration (Rounds): 2.
  436. The Scent Remained
    Talent (Equipment)
    The Scent Remained
    Cost:
    3
    How To Get:
    Obtain upon defeating Xingqiu.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Xingqiu, equip this card.
    After Xingqiu equips this card, immediately use Fatal Rainscreen once.
    When your Xingqiu has this card equipped, the Rain Sword created can block DMG of at least 2 and its starting Usage(s) +1.
    (You must have Xingqiu in your deck to add this card to your deck.)
    Fatal Rainscreen:
    Elemental Skill
    Deals 2 Hydro DMG, grants this character Hydro Application, creates 1 Rain Sword.

    Rain Sword:
    When your active character receives at least 3 DMG: Decrease DMG taken by 1.
    Usage(s): 2

  437. The Seed Of Stored Knowledge
    Cost:
    5
    How To Get:
    Obtain upon defeating Nahida.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Nahida, equip this card.
    After Nahida equips this card, immediately use Illusory Heart once.
    When your Nahida, who has this card equipped, is on the field, the following effects will take place based on your party's Elemental Types:
    Pyro: When the Shrine of Maya is on the field, opposing characters who trigger the Seed of Skandha due to Elemental Reactions they are affected by will have the Piercing DMG they take from the Seed of Skandha converted to Dendro DMG.
    Electro: When the Shrine of Maya enters the field, the Seed of Skandha currently present of the opposition will gain 1 Usage(s).
    Hydro: After your Nahida, who has this card equipped unleashes Shrine of Maya, Duration (Rounds) +1.
    (You must have Nahida in your deck to add this card to your deck.)
    Illusory Heart:
    Elemental Burst
    Deals 4 Dendro DMG, creates 1 Shrine of Maya.

    Shrine of Maya:
    When your character triggers an Elemental Reaction: +1 additional DMG.
    Duration (Rounds): 2

    Seed of Skandha:
    After any character who has a Seed of Skandha takes Elemental Reaction DMG: Deals 1 Piercing DMG to the character(s) to which the Seed of Skandha is attached on the same side of the field.
    Usage(s): 2
  438. The Shrine's Sacred Shade
    Talent (Equipment)
    The Shrine
    Cost:
    5
    How To Get:
    Obtain upon defeating Yae Miko.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Yae Miko, equip this card.
    After Yae Miko equips this card, immediately use Great Secret Art: Tenko Kenshin once.
    After your Yae Miko, who has this card equipped, destroys a Sesshou Sakura through Great Secret Art: Tenko Kenshin: The next use of Yakan Evocation: Sesshou Sakura this Round will cost 2 fewer Elemental Dice.
    (You must have Yae Miko in your deck to add this card to your deck.)
    Great Secret Art: Tenko Kenshin:
    Elemental Burst
    Deals 4 Electro DMG. If your side of the field has a Sesshou Sakura, destroy it and create Tenko Thunderbolts.

    Sesshou Sakura:
    End Phase: Deal 1 Electro DMG
    Usage(s): 3 (Can stack, max 6 stacks)

    When you declare the end of your Round: If this summon has at least 4 Usage(s) remaining, deal 1 Electro DMG. (Consumes Usage(s))

    Yakan Evocation: Sesshou Sakura:
    Elemental Skill
    Summons 1 Sesshou Sakura. If there is already 1 Sesshou Sakura in play, then increase the DMG dealt by +1. (Max +1)
  439. The Starry Skies Their Flowers Rain
    Cost:
    3
    How To Get:
    Reward for defeating Nilou to a duel within 6 rounds or defeat Nilou with characters defeated less than twice during the battle.
    Effect: Combat Action: When your active character is Nilou, equip this card.
    After Nilou equips this card, immediately use Dance of Haftkarsvar once.
    When there is Nilou on the field who has this card equipped, the damage dealt by your Bountiful Core is increased by 1.
    (You must have Nilou in your deck to add this card to your deck.)
    Dance of Haftkarsvar:
    Elemental Skill
    Deals 3 Hydro DMG, if the party includes Hydro Characters and Dendro Characters and characters from no other Elements, create 1 Golden Chalice's Bounty.

    Bountiful Core:
    End Phase: Deal 2 Dendro DMG
    Usage(s): 1 (Can stack, max 3 stacks)
    When you declare the end of your Round: If this summon has at least 2 Usage(s) remaining, deal 2 Dendro DMG. (Consumes Usage(s))
  440. The White Glove And The Fisherman
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: End Phase: Create 1 "Called In For Cleanup" and place it randomly amongst the 5 cards at the top of your deck. If this card has only 1 Usage(s) remaining, draw 1 card.
    Usage(s): 2
  441. The Wondrous Path Of Truth
    Talent (Equipment)
    The Wondrous Path Of Truth
    Cost:
    5
    How To Get:
    Reward from defeating Faruzan in 6 rounds in the Friendly Farcas.
    Rewards from defeating Faruzan while having at least 2 characters during the Friendly Farcas.
    Effect: Combat Action: When your active character is Faruzan, equip this card.
    After Faruzan equips this card, immediately use The Wind's Secret Ways once.
    When the Dazzling Polyhedron created by Faruzan who has this card equipped enters play and when the Action Phase begins: Create 1 Anemo Die.
    (You must have Faruzan in your deck to add this card to your deck.)
  442. They Call Her Cloud Retainer
    Cost:
    3
    How To Get:
    Reward from defeating Xianyun in 6 rounds in the Friendly Farcas.
    Rewards from defeating Xianyun while having at least 2 characters during the Friendly Farcas.
    Effect: Combat Action: When your active character is Xianyun, equip this card.
    After Xianyun equips this card, immediately use White Clouds at Dawn once.
    When you switch characters, this card gains 1 Storm Pinion stack. (Max 2 stacks gained per Round)
    When your Xianyun, who has this card equipped, uses Word of Wind and Flower, consume all Storm Pinion stacks. Each consumed stack increases DMG dealt by 1.
    (You must have Xianyun in your deck to add this card to your deck.
  443. PyroThoma
    Polearm (Character)
    Thoma
    HP:10
    Inazuma
    How To Get:
    Reward for defeating Thoma to a duel within 6 rounds or defeat Thoma with characters defeated less than twice during the battle.
    Normal Attack:1: Pyro1 & Any Element 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro 3
    Effect: Deals 2 Pyro DMG, creates 1 Blazing Barrier.
    Blazing Barrier:
    Shield
    Grants 1 Shield point to your active character. (Can stack. Max 3 points.)

    Elemental Burst: Pyro 3 & Energy 2
    Effect: Deals 2 Pyro DMG, creates 1 Blazing Barrier and Scorching Ooyoroi.
    Blazing Barrier:
    Shield
    Grants 1 Shield point to your active character. (Can stack. Max 3 points.)

    Scorching Ooyoroi:
    After your character uses a Normal Attack: Deal 1 Pyro DMG and create a Blazing Barrier.
    Usage(s): 2
  444. Thunder And EternityRecommended
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Convert all your Elemental Dice to Omni Element.
    (You must have at least 2 Inazuman characters in your deck to add this card to your deck.)
  445. ElectroThunder Manifestation
    No Weapon (Character)
    Thunder Manifestation
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 1 Electro DMG
    Elemental Skill: Electro: 3
    Effect: Deals 3 Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)
    Lightning Rod:
    When the character to which this is attached takes DMG from Thunder Manifestation or its summons: Remove this state, cause this DMG instance to increase by 1.
    (Only one of this status can exist on the field at once. Some of Thunder Manifestation's skills will target the character to which this is attached.)

    Elemental Burst: Electro: 3 & Energy: 2
    Effect: Deals 2 Electro DMG, summons 1 Thundering Shackles.
    Thundering Shackles:
    End Phase: Deals 3 Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)
    Usage(s): 1

    Passive Effect: (Passive) When battle begins, create a Lightning Strike Probe on the opponent's side of the field.
    Lightning Strike Probe:
    After a character on whose side of the field this card is on uses a Skill: Attach Lightning Rod to the active character on that side. (Once per Round)
  446. Thunder Summoner's Crown
    Artifact (Equipment)
    Thunder Summoner
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at the Card Shop (500 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Skill: Spend 1 less Electro Die. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  447. Thundering Fury
    Artifact (Equipment)
    Thundering Fury
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Skill: Spend 1 less Electro Die. (Once per Round)
    Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Electro.
    (A character can equip a maximum of 1 Artifact)
  448. Thundering Penance
    Talent (Equipment)
    Thundering PenanceRecommended
    Cost:
    3
    How To Get:
    Obtain upon defeating Keqing.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Keqing, equip this card.
    After Keqing equips this card, immediately use Stellar Restoration once.
    When your Keqing, who has this card equipped, creates an Electro Elemental Infusion, it will have the following effects:
    Starting Duration (Rounds) +1, Electro DMG dealt by the character to which this is attached +1.
    (You must have Keqing in your deck to add this card to your deck.)
    Stellar Restoration:
    Elemental Skill
    Deals 3 Electro DMG, creates 1 Lightning Stiletto.

    Electro Elemental Infusion:
    The character to which this is attached has their Physical DMG dealt converted to Electro DMG.
    Duration (Rounds): 2
  449. Thundering Poise
    Artifact (Equipment)
    Thundering Poise
    Cost:
    2
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: When the character uses a Normal Attack or equips a Talent: Spend 1 less Elemental Die. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  450. DendroTighnari
    Bow (Character)
    Tighnari
    HP:10
    Sumeru
    How To Get:
    You can obtain the Tighnari Card upon winning the first invitation duel with Tighnari via the Match Invitation Letter.
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Dendro: 3
    Effect: Deals 2 Dendro DMG. This character gains Vijnana Suffusion.
    Vijnana Suffusion:
    When the character to which this is attached uses a Charged Attack: Their Physical DMG dealt will be converted to Dendro DMG and after the Skill DMG is finalized, summon 1 Clusterbloom Arrow.
    Usage(s): 2

    Elemental Burst: Dendro: 3 & Energy: 2
    Effect: Deals 4 Dendro DMG, deals 1 Piercing DMG to all opposing characters on standby.
  451. Timaeus
    Companion (Support)
    Timaeus
    Cost:
    2
    How To Get:
    - Complete one of Timaeus' objectives and obtain the Timaeus card.
    - Purchase at Card Shop (700 Lucky Coins)
    Effect: When played: Comes with 2 Transmutation Materials. If your deck originally includes at least 6 Artifact cards, you will randomly also draw 1 Artifact Card from your deck.
    End Phase: This card will gain 1 Transmutation Material.
    When playing an Artifact Card: If possible, spend Transmutation Materials equal to the total cost of the Artifact and equip this Artifact for free. (Once per Round)
  452. Timmie
    Companion (Support)
    Timmie
    Cost:
    0
    How To Get:
    - Complete one of Timmie's objectives and obtain the Timmie card.
    - Purchase at Card Shop (700 Lucky Coins)
    Effect: Triggers automatically once per Round: This card gains 1 Pigeon. When this card gains 3 Pigeons, discard this card, then draw 1 card and create Omni Element ×1.
  453. To Ward Weakness
    Talent (Equipment)
    To Ward Weakness
    Cost:
    6
    How To Get:
    Reward from defeating Kuki Shinobu 6 Rounds in the Friendly Farcas.
    Reward from defeating Kuki Shinobu while having at least 2 characters during the Friendly Farcas.
    Effect: Combat Action: When your active character is Kuki Shinobu, equip this card.
    After Kuki Shinobu equips this card, immediately use Gyoei Narukami Kariyama Rite once.
    When Kuki Shinobu, who has this card equipped, is defeated, she will not be defeated but will instead heal herself to 1 HP. (Once per Round)
    If Kuki Shinobu, who has this card equipped, does not have more than 5 HP, deal +1 DMG.
    (You must have Kuki Shinobu in your deck to add this card to your deck.)
  454. Tome of the Eternal Flow
    CatalystCatalyst (Equipment)
    Tome of the Eternal Flow
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (2,000 Lucky Coins)
    Effect: The character deals +1 DMG.
    After this character takes DMG or is healed: If this character has already been damaged or healed 2 times this Round, then this character's next attack this Round deals +2 additional DMG. (Once per Round)
    (Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)
  455. Toss-Up
    (Event)
    Toss-UpRecommended
    Cost:
    0
    How To Get:
    - Reward from the TCG Player's Manual
    Effect: Select any Elemental Dice to reroll.
    Can reroll 2 times.
  456. Tour Of Tepeilhuitl
    Talent (Equipment)
    Tour Of Tepeilhuitl
    Cost:
    2
    How To Get:
    Reward for inviting Xilonen to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Effect: Combat Action: When your active character is Xilonen, equip this card.
    After Xilonen equips this card, immediately use Yohual's Scratch once.
    When your Xilonen, who has this card equipped, is on the field: When you switch to Xilonen or switch from Xilonen to another character, if the target is in the Nightsoul's Blessing state, regain 1 Nightsoul point. (Twice per Round)
    (You must have Xilonen in your deck to add this card to your deck.)
    Yohual's Scratch:
    Elemental Skill
    Attach Combat Blading Gear to this character, then enter Nightsoul's Blessing and gain 1 Nightsoul point. (This skill cannot be used after the character enters Nightsoul's Blessing)
    (Characters with Combat Blading Gear attached can use the Technique: High-Speed Leap)
  457. Transcendent Automaton
    Talent (Equipment)
    Transcendent Automaton
    Cost:
    3
    How To Get:
    - Unlocks at Level 7 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Maguu Kenki's Origin
    Effect: Combat Action: When your active character is Maguu Kenki, equip this card.
    After Maguu Kenki equips this card, immediately use Blustering Blade once.
    After your Maguu Kenki, who has this card equipped, uses Blustering Blade, you will switch to your next character. You will switch to your previous character when your Maguu Kenki, who has this card equipped, uses Frosty Assault.
    (You must have Maguu Kenki in your deck to add this card to your deck.)
    Blustering Blade:
    Elemental Skill
    Summons 1 Shadowsword: Lone Gale.

    Frosty Assault:
    Elemental Skill
    Summons 1 Shadowsword: Galloping Frost.
  458. Traveler's Handy Sword
    SwordSword (Equipment)
    Traveler
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at the Card Shop (500 Lucky Coins)
    Effect: The character deals +1 DMG.
    (Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)
  459. Traveling Doctor’s Handkerchief
    Cost:
    1
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After the character uses an Elemental Burst: Heal all your characters for 1 HP. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  460. Treasure-Seeking Seelie
    Cost:
    1
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: After your character uses a skill: This card will accumulate 1 Treasure Clue.
    When this card has stored 3 Treasure Clues, discard this card and draw 3 cards.
  461. Tubby
    Companion (Support)
    Tubby
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When playing a Location Support Card: Spend 2 fewer Elemental Dice. (Once per Round)
  462. Tulaytullah's Remembrance
    CatalystCatalyst (Equipment)
    Tulaytullah
    Cost:
    3
    How To Get:
    Purchase at Card Shop (1,000 Lucky Coins)
    Effect: The character deals +1 DMG.
    When the character uses a Charged Attack: Spend 1 less Unaligned Element. (Can be triggered up to twice per Round)
    (Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)
  463. Turbo Twirly
    Talent (Equipment)
    Turbo Twirly
    Cost:
    0
    How To Get:
    Obtain this card by defeating Kachina
    Effect: When the character to which this is attached is switched out: Consume 1 Nightsoul point, and summon 1 Turbo Twirly: Let It Rip.
    Technique: Twirly Twirly Bam Bam
    (A character can only equip 1 Technique at a time)
    When the attached character has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.
    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates "Nightsoul points." (Max 2 points)
  464. Turn Control
    Talent (Equipment)
    Turn ControlRecommended
    Cost:
    3
    How To Get:
    Reward for defeating Yelan to a duel within 6 rounds or defeat Yelan less than twice during the battle.
    Effect: Combat Action: When your active character is Yelan, equip this card.
    After Yelan equips this card, immediately use Lingering Lifeline once.
    Roll Phase: If Yelan, who has this card equipped, is on the field, 1 Elemental Dice will be rolled as Omni Element for each Elemental Type in your party. (Max 3)
    (You must have Yelan in your deck to add this card to your deck.)
    Lingering Lifeline:
    Elemental Skill
    Deals 3 Hydro DMG. This character gains 2 Breakthrough stacks.
  465. Ultimate Overlord’s Mega Magic Sword
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (1,400 Lucky Coins)
    Effect: This card will record the number of Action Cards with different names you have played in this match whose names are not in your original deck for said match, with each type granting 1 Support.
    If this card's Support value is at least 2/4/8, then the Character will deal +1/2/3 DMG.
    (Only Claymore Characters can equip this. A character can only equip 1 Weapon.)
  466. Ultimate Surfing Buddy!Recommended
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Can only be played when there are at least a total of 2 Summons on the field (Both sides' Summons count): Randomly triggers an End Phase effect of one of your and the opponent's Summons.
  467. Underwater Treasure Hunt
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: Create 6 Undersea Treasure and place them into your deck at random.
  468. Undisclosed Distribution ChannelsRecommended
    Cost:
    3
    How To Get:
    Reward from defeating Navia in 6 rounds in the Friendly Farcas.
    Rewards from defeating Navia while having at least 2 characters during the Friendly Farcas.
    Effect: Combat Action: When your active character is Navia, equip this card.
    After Navia equips this card, immediately use Ceremonial Crystalshot once.
    After your Navia, who has this card equipped, uses a Skill: Draw 2 Crystal Shrapnel cards. (Once per Round)
    (You must have Navia in your deck to add this card to your deck.)
  469. Undivided Heart
    Talent (Equipment)
    Undivided HeartRecommended
    Cost:
    5
    How To Get:
    Obtain upon defeating Ganyu
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Ganyu, equip this card.
    After Ganyu equips this card, immediately use Frostflake Arrow once.
    When your Ganyu, who has this card equipped, uses Frostflake Arrow: If this Skill has been used before during this match, the Piercing DMG dealt to all opposing characters on standby is changed to 3.
    (You must have Ganyu in your deck to add this card to your deck.)
    Frostflake Arrow:
    Normal Attack
    Deals 2 Cryo DMG, deals 2 Piercing DMG to all opposing characters on standby.
  470. Vanarana
    Location (Support)
    Vanarana
    Cost:
    0
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: End Phase: Collect up to 2 unused Elemental Dice.
    When the Action Phase begins: Reclaim the dice you collected using this card.
  471. Vanguard’s Coordinated Tactics
    Cost:
    2
    How To Get:
    Reward from defeating Chevreuse in 6 rounds in the Friendly Farcas.
    Rewards from defeating Chevreuse while having at least 2 characters during the Friendly Farcas.
    Effect: You can only play this card if your party consists of only Pyro and Electro characters: Equip this card to Chevreuse.
    When Chevreuse, who has this card equipped, is in play, and after opposing characters take Overloaded reaction DMG: Your next 2 instances of Pyro DMG or Electro DMG dealt +1. (Including Pyro DMG or Electro DMG dealt through Swirl reactions)
    (You must have Chevreuse in your deck to add this card to your deck)
  472. AnemoVenti
    Bow (Character)
    Venti
    HP:12
    Mondstadt
    How To Get:
    You can obtain the Venti Card upon winning the first invitation duel with Venti via the Match Invitation Letter.
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo: 3
    Effect: Deals 2 Anemo DMG, creates 1 Stormzone.
    Stormzone:
    When you perform "Switch Character": Spend 1 fewer Elemental Die.
    Usage(s): 2

    Elemental Burst: Anemo: 3 & Energy: 2
    Effect: Deals 2 Anemo DMG, summons 1 Stormeye.
    Stormeye:
    End Phase: Deal 2 Anemo DMG. Your opponent switches to: Character Closest to Your Current Active Character.
    Usage(s): 2

    After your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)
  473. Vermillion Hereafter
    Artifact (Equipment)
    Vermillion Hereafter
    Cost:
    3
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Normal Attack: Spend 1 fewer Elemental Die. (Once per Round)
    After a character is switched to the active character: During this Round, character deals +1 Normal Attack DMG.
    (A character can equip a maximum of 1 Artifact)
  474. Veteran's Visage
    Artifact (Equipment)
    Veteran
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After this character takes DMG or is healed: Based on the number of times this effect has been triggered this Round, the effects will be different.
    First Trigger: Create 1 Elemental Die of the character's Elemental Type.
    Second Trigger: Draw 1 card.
    (A character can equip a maximum of 1 Artifact)
  475. Vicious Ancient Battle
    Arcane Legend (Event)
    Vicious Ancient Battle
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (2,000 Lucky Coins)
    Effect: The opposing active character loses 1 Energy.
    (Only one "Arcane Legend" card can be played per match. This card will be in your starting hand.)
  476. Viridescent Venerer's Diadem
    Artifact (Equipment)
    Viridescent Venerer
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at the Card Shop (500 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Skill: Spend 1 less Anemo Die. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  477. Viridescent Venerer
    Artifact (Equipment)
    Viridescent Venerer
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Skill: Spend 1 less Anemo Die. (Once per Round)
    Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Anemo.
    (A character can equip a maximum of 1 Artifact)
  478. Vortex Vanquisher
    PolearmPolearm (Equipment)
    Vortex Vanquisher
    Cost:
    3
    How To Get:
    Purchase at Card Shop (1000 Lucky Coins)
    Effect: The character deals +1 DMG.
    When your active character is protected by a Shield Character Status or a Shield Combat Status, you deal +1 DMG.
    After the character uses an Elemental Skill: If you have a Combat Status that grants a Shield on your side, add 1 Shield points to that Combat Status. (Once per Round)
    (Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)
  479. Vourukasha's Glow
    Artifact (Equipment)
    Vourukasha
    Cost:
    1
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: After this character takes DMG: If the character to which this is attached is the active character, then draw 1 card. During this End Phase, heal the attached character for 1 HP. (Once per Round)
    (A character can equip a maximum of 1 Artifact).
  480. Wagner
    Companion (Support)
    Wagner
    Cost:
    2
    How To Get:
    - Complete one of Wagner's objectives and obtain the Wagner card.
    - Purchase at Card Shop (700 Lucky Coins)
    Effect: When played: Comes with 2 Forging Billets. If your deck originally includes at least 3 different types of Weapons, you will randomly also draw 1 Weapon Card from your deck.
    End Phase: This card will gain 1 Forging Billet.
    When playing a Weapon Card: If possible, spend Forging Billets equal to the total cost of the Weapon and equip this Weapon for free. (Once per Round)
  481. AnemoWanderer
    Catalyst (Character)
    Wanderer
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Wanderer to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 1 Anemo DMG
    Elemental Skill: Anemo: 3
    Effect: Deals 2 Anemo DMG. This character gains Windfavored.
    Windfavored:
    When the character to which this is attached performs a Normal Attack: DMG dealt +2. If the opponent has characters on standby, then this Skill will deal damage to the next opposing character on standby instead.
    Usage(s): 2

    Elemental Burst: Anemo: 3 & Energy: 3
    Effect: Deals 7 Anemo DMG. If the character has Windfavored attached, then remove it and increase DMG by 1.
  482. Wangshu Inn
    Location (Support)
    Wangshu Inn
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (700 Lucky Coins)
    Effect: End Phase: Heal the most injured character on standby for 2 HP.
    Usage(s): 2
  483. Water And Justice
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: Distributes the HP of all your undefeated characters equally, and then heals all of them for 1 HP.
    (You must have at least 2 Fontaine characters in your deck to add this card to your deck.)
  484. Waverider
    Technique (Equipment)
    Waverider
    Cost:
    5
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: When played: Grants the character to which this is attached 2 Shield points.
    When the character to which this is attached is switched out: This card gains Usage(s) +1.
    Technique: Waverider: Swiftstrike Cannon
    Usage(s): 2
    (A character can only equip 1 Technique at a time)
    Waverider: Swiftstrike Cannon:
    Technique
    Deals 2 Physical DMG.
  485. Weeping Willow Of The Lake
    Location (Support)
    Weeping Willow Of The Lake
    Cost:
    1
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: End Phase: If your Hand has no more than 2 cards, draw 2 cards.
    Usage(s): 2
  486. Wellspring of War-Lust
    Talent (Equipment)
    Wellspring of War-Lust
    Cost:
    5
    How To Get:
    Obtain upon defeating Eula.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Eula, equip this card.
    After Eula equips this card, immediately use Glacial Illumination once.
    When your Eula, who has this card equipped, uses Icetide Vortex, this will generate 1 more Zeal stack for Lightfall Sword.
    (You must have Eula in your deck to add this card to your deck.)
    Glacial Illumination:
    Elemental Burst
    Deals 2 Cryo DMG, summons 1 Lightfall Sword.

    Icetide Vortex:
    Elemental Skill
    Deals 2 Cryo DMG. If this character has not yet gained Grimheart, they will gain Grimheart.

    Lightfall Sword:
    When Eula uses a Normal Attack or Elemental Skill: This card will accumulate 2 Zeal stacks, but Eula will not gain Energy.
    End Phase: Discard this card and deal 3 Physical DMG. Each Zeal stack adds 1 DMG to this damage instance.
    (Effects on this card's Usage(s) will apply to Zeal stacks.)
  487. When The Crane ReturnedRecommended
    Cost:
    1
    How To Get:
    - Included in the initial deck
    - Purchase at Card Shop (500 Lucky Coins)
    Effect: The next time you use a Skill: Switch your next character in to be the active character.
  488. Where Is The Unseen Razor?
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Return a Weapon card equipped by your character to your Hand.
    During this Round, the next time you play a Weapon card: Spend 2 less Elemental Dice.
  489. Whimsical Dance Of The Withered
    Cost:
    0
    How To Get:
    Purchase at the Card Shop (500 Lucky Coins)
    Effect: After the character to which this is attached uses a Skill: Both sides' active characters gain 1 stack of Bond of Life. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
    Bond of Life:
    When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
    Usage(s): 1 (Can stack, no stack limit).
  490. White Iron Greatsword
    ClaymoreClaymore (Equipment)
    White Iron Greatsword
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at the Card Shop (500 Lucky Coins)
    Effect: The character deals +1 DMG.
    (Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)
  491. White Tassel
    PolearmPolearm (Equipment)
    White Tassel
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at the Card Shop (500 Lucky Coins)
    Effect: The character deals +1 DMG.
    (Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)
  492. Wind And Freedom
    Cost:
    0
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: During this turn, after one of your characters uses a Skill: Switch your next character in to be the active character.
    (You must have at least 2 characters from Mondstadt in your deck to add this card to your deck.)
  493. Wine-Stained Tricorne
    Artifact (Equipment)
    Wine-Stained Tricorne
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at the Card Shop (500 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Skill: Spend 1 less Hydro Die. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  494. Wishes Unnumbered
    Talent (Equipment)
    Wishes Unnumbered
    Cost:
    5
    How To Get:
    Obtain upon defeating Raiden Shogun.
    Objectives:
    - Achieve victory within 6 Rounds
    - Win with less than 2 character cards defeated
    Effect: Combat Action: When your active character is Raiden Shogun, equip this card.
    After Raiden Shogun equips this card, immediately use Secret Art: Musou Shinsetsu once.
    When your Raiden Shogun, who has this card equipped, uses Secret Art: Musou Shinsetsu: It will deal +1 additional DMG for every point of Resolve consumed.
    (You must have Raiden Shogun in your deck to add this card to your deck.)
    Secret Art: Musou Shinsetsu:
    Elemental Burst
    Deals 3 Electro DMG. All of your other characters gain 2 Energy.
  495. Witch's Scorching Hat
    Artifact (Equipment)
    Witch
    Cost:
    2
    How To Get:
    - Included in the initial deck
    - Purchase at the Card Shop (500 Lucky Coins)
    Effect: When you play a Talent card or a Character uses a Skill: Spend 1 less Pyro Die. (Once per Round)
    (A character can equip a maximum of 1 Artifact)
  496. Wolf's Gravestone
    ClaymoreClaymore (Equipment)
    Wolf
    Cost:
    3
    How To Get:
    Purchase at the Card Shop (1,000 Lucky Coins)
    Effect: The character deals +1 DMG.
    Deal +2 additional DMG if the target's remaining HP is equal to or less than 6.
    (Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)
  497. CryoWriothesley
    Catalyst (Character)
    Wriothesley
    HP:10
    Fontaine
    How To Get:
    Get this as a reward for defeating Wriothesley at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Cryo 1 & Any Element 2
    Effect: Deals 1 Cryo DMG.
    Elemental Skill: Cryo 3
    Effect: Deals 2 Cryo DMG. This character gains Chilling Penalty.
    Chilling Penalty:
    When the character to which this is attached uses a Normal Attack: Deal +1 DMG. If this character has at least 6 HP, this Skill costs 1 less Cryo Die.
    After this Skill finalizes, if this character has at least 6 HP, deal 1 Piercing DMG to them; if this character has no more than 5 HP, heal them for 2 HP.
    Usage(s): 2

    Elemental Burst: Cryo 3 & Energy 3
    Effect: Deals 2 Cryo DMG, creates 1 Linerging Icicles. When this character takes DMG or is healed 2 times in total this Round: This Skill costs 1 less Elemental Die (Cost can be reduced by up to 2).
    Linerging Icicles
    Before you choose your action: Deal 2 Cryo DMG.
    (Usage/s: 1)
  498. Xenochromatic Hunter's Ray
    Technique (Equipment)
    Xenochromatic Hunter
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (2,000 Lucky Coins)
    Effect: Technique: Fontemer Water Blades
    Usage(s): 2
    (A character can only equip 1 Technique at a time)
    Fontemer Water Blades:
    Technique
    Deals 2 Physical DMG.
  499. PyroXiangling
    Polearm (Character)
    Xiangling
    HP:10
    Liyue
    How To Get:
    You can obtain the Xiangling Card upon winning the first invitation duel with Xiangling via the Match Invitation Letter.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro: 3
    Effect: Summons 1 Guoba
    Guoba: End Phase: Deal 2 Pyro DMG. Usage(s): 2

    Elemental Burst: Pyro: 4 & Energy: 2
    Effect: Deals 2 Pyro DMG, creates 1 Pyronado.
    Pyronado: After your character uses a Skill: Deal 2 Pyro DMG. Usage(s): 2
  500. AnemoXianyun
    Catalyst (Character)
    Xianyun
    HP:10
    Liyue
    How To Get:
    Get this as a reward for defeating Xianyun at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Anemo 1 & Any Element 2
    Effect: Deals 1 Anemo DMG.
    Elemental Skill: Anemo 3
    Effect: Deals 1 Anemo DMG. Creates Skyladder. This character gains Driftcloud Wave.
    Skyladder:
    When you perform "Switch Character": Spend 1 fewer Elemental Die.
    Usage(s): 1 (Can stack. Max 2 stacks.)

    Driftcloud Wave:
    When you switch to the character to which this is attached: Deal 1 Anemo DMG.
    Usage(s): 1 (Can stack. Max 2 stacks.)

    Elemental Burst: Anemo 3 & Energy 2
    Effect: Deals 1 Anemo DMG. Heals all allied characters for 1 HP. Creates 1 Starwicker in your Hand.
    (Characters with Starwicker equipped can use the Technique: Adeptal Assistance)
    Starwicker:
    Technique
    Technique: Adeptal Assistance
    Usage(s): 2
    (A character can only equip 1 Technique at a time)

    Adeptal Assistance:
    Technique
    Heal the attached character for 2 HP. The next time this character uses a Normal Attack, it is considered as a Plunging Attack, DMG +1. Also, after the Skill finalizes, deal 1 Anemo DMG.
  501. AnemoXiao
    Polearm (Character)
    Xiao
    HP:10
    Liyue
    How To Get:
    You can obtain the Xiao Card upon winning the first invitation duel with Xiao via the Match Invitation Letter.
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo: 3
    Effect: Deals 3 Anemo DMG.
    Elemental Burst: Anemo: 3 & Energy: 2
    Effect: Deals 4 Anemo DMG. This character gains Yaksha's Mask.
    Yaksha's Mask:
    The character to which this is attached has their Physical DMG dealt converted to Anemo DMG, and they will deal +1 Anemo DMG.
    When the character to which this is attached uses a Plunging Attack: +2 additional DMG.
    If the character this card is attached to is the active character, when you perform "Switch Character": Spend 1 fewer Elemental Die. (Once per Round)
    Duration (Rounds): 2
  502. GeoXilonen
    Sword (Character)
    Xilonen
    HP:10
    Natlan
    How To Get:
    Reward for inviting Xilonen to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Normal Attack:1: Geo 1 & Unaligned 2
    Effect: Deals 2 Geo DMG. If Nightsoul's Blessing is attached to self, then regain 1 Nightsoul point.
    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates "Nightsoul points." (Max 2 points)

    Elemental Skill: Geo 2
    Effect: Attach Combat Blading Gear to this character, then enter Nightsoul's Blessing and gain 1 Nightsoul point. (This skill cannot be used after the character enters Nightsoul's Blessing)
    (Characters with Combat Blading Gear attached can use the Technique: High-Speed Leap)
    Combat Blading Gear:
    Technique
    The character to which this is attached has their Physical DMG dealt converted to Geo DMG.
    Technique: High-Speed Leap
    When the attached character has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.

    High-Speed Leap:
    Technique
    The character to which this is attached consumes 1 Nightsoul point. Draw 3 cards.

    Elemental Burst: Geo 3 & Energy 2
    Effect: Deals 2 Geo DMG. Draw 1 card and heal the most damaged character on your side for 1 HP. Draw 1 additional card for each stack of Source Sample: Geo, and heal 1 additional HP for each stack of Source Sample of another Element.
    Source Sample: Geo:
    When the Round begins: If the character to which this is attached has 2 Nightsoul points, create 1 Take Extra Geo DMG on the opponent's side of the field. After activating all Source Samples, consume 2 Nightsoul points.

    Passive Effect: (Passive) When the battle begins, create 3 stacks of Source Sample: Geo. When you have Pyro, Hydro, Cryo, or Electro characters on your side, then convert 1 stack of Source Sample: Geo to a Source Sample of the corresponding Element.
  503. HydroXingqiu
    Sword (Character)
    Xingqiu
    HP:10
    Liyue
    How To Get:
    You can obtain the Xingqiu Card upon winning the first invitation duel with Xingqiu via the Match Invitation Letter.
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Hydro: 3
    Effect: Deals 2 Hydro DMG, grants this character Hydro Application, creates 1 Rain Sword.
    Rain Sword: When your active character receives at least 3 DMG: Decrease DMG taken by 1. Usage(s): 2

    Elemental Burst: Hydro: 3 & Energy: 2
    Effect: Deals 1 Hydro DMG, grants the character Hydro Application, creates 1: Rainbow Bladework.
    Rainbow Bladework: After your character uses a Normal Attack: Deal 1 Hydro DMG. Usage(s): 3
  504. PyroXinyan
    Claymore (Character)
    Xinyan
    HP:10
    Liyue
    How To Get:
    Get this as a reward for defeating Xinyan at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Pyro 1 & Any Element 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro 3
    Effect: Deals 2 Pyro DMG, randomly Discard 1 card with the highest original Elemental Dice Cost in your Hand, and creates 1 Shield of Passion.
    Shield of Passion:
    Shield
    Grants 2 Shield points to your active character.

    Elemental Burst: Pyro 3 & Energy 2
    Effect: Deals 3 Physical DMG, deals 2 Piercing DMG to all opposing characters on standby,
    Discard all cards in your Hand, creates 1 Festive Fires.
    Festive Fires:
    When you declare the end of your Round: If your Hand has no more than 1 card, deal 1 Pyro DMG
    Usage(s): 2
  505. Xudong
    Companion (Support)
    Xudong
    Cost:
    2
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When playing a Food Event Card: Spend 2 less Elemental Dice. (Once per Round)
  506. ElectroYae Miko
    Catalyst (Character)
    Yae MikoRecommended
    HP:10
    Inazuma
    How To Get:
    You can obtain the Yae Miko Card upon winning the first invitation duel with Yae Miko via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 1 Electro DMG.
    Elemental Skill: Electro: 3
    Effect: Summons 1 Sesshou Sakura. If there is already 1 Sesshou Sakura in play, then increase the DMG dealt by +1. (Max +1)
    Sesshou Sakura:
    End Phase: Deal 1 Electro DMG
    Usage(s): 3 (Can stack, max 6 stacks)
    When you declare the end of your Round: If this summon has at least 4 Usage(s) remaining, deal 1 Electro DMG. (Consumes Usage(s))

    Elemental Burst: Electro: 3 & Energy: 2
    Effect: Deals 4 Electro DMG. If your side of the field has a Sesshou Sakura, destroy it and create Tenko Thunderbolts.
    Tenko Thunderbolts:
    Before you choose your action: Deal 3 Electro DMG.
    Usage(s): 1
  507. PyroYanfei
    Catalyst (Character)
    Yanfei
    HP:10
    Liyue
    How To Get:
    You can obtain the Yanfei Card upon winning the first invitation duel with Yanfei via the Match Invitation Letter.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 1 Pyro DMG.
    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG and attaches Scarlet Seal to this character.
    Scarlet Seal:
    When the character uses a Charged Attack: Damage dealt +2.
    Usage(s): 1. (Can stack up to 2 times)

    Elemental Burst: Pyro: 3 & Energy: 2
    Effect: Deals 3 Pyro DMG, attaches Scarlet Seal and Brilliance to this character.
    Brilliance:
    When the character uses a Charged Attack: Spend 1 less Pyro. (Once every round.)
    End Phase: Attach Scarlet Seal to this character.
    Duration (Rounds): 2.
  508. DendroYaoyao
    Polearm (Character)
    Yaoyao
    HP:10
    Liyue
    How To Get:
    Reward for inviting Yaoyao to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Dendro: 3
    Effect: Summons 1 Yuegui: Throwing Mode.
    Yuegui: Throwing Mode:
    End Phase: Deal 1 Dendro DMG, heal the character on your team that has taken the most damage for 1 HP.
    Usage(s): 2

    Elemental Burst: Dendro: 4 & Energy: 2
    Effect: Deals 1 Dendro DMG, creates 1 Adeptal Legacy.
    Adeptal Legacy:
    After you switch characters: Deal 1 Dendro DMG, heal your active character for 1 HP.
    Usage(s): 3
  509. Yayoi Nanatsuki
    Companion (Support)
    Yayoi Nanatsuki
    Cost:
    1
    How To Get:
    Purchase at Card Shop (700 Lucky Coins)
    Effect: When playing an Artifact card: Spend 1 fewer Elemental Die. If two of your characters on the field already have an equipped Artifact, you additionally spend 1 fewer Elemental Die (Once per Round).
  510. HydroYelan
    Bow (Character)
    Yelan
    HP:10
    Liyue
    How To Get:
    Reward for inviting Yelan to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Hydro: 3
    Effect: Deals 3 Hydro DMG. This character gains 2 Breakthrough stacks.
    Breakthrough:
    This state starts with 1 Breakthrough stack. When re-attached, add 1 Breakthrough stack. Breakthrough can have a maximum of 3 stacks.
    End Phase: Gain 1 Breakthrough stack.

    When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert Physical DMG dealt into Hydro DMG and draw 1 card.

    Elemental Burst: Hydro: 3 & Energy: 3
    Effect: Deals 3 Hydro DMG, creates 1 Exquisite Throw.
    Exquisite Throw:
    After your character uses a Normal Attack: Deal 1 Hydro DMG.
    Duration (Rounds): 2

    Passive Effect: When the battle begins, the character gains Breakthrough.
    Breakthrough This state starts with 1 Breakthrough stack. When re-attached, add 1 Breakthrough stack. Breakthrough can have a maximum of 3 stacks. End Phase: Gain 1 Breakthrough stack. When the character to which this is attached uses a Normal Attack: If possible, consume 2 Breakthrough stacks to convert Physical DMG dealt into Hydro DMG and draw 1 card.
  511. PyroYoimiya
    Bow (Character)
    Yoimiya
    HP:10
    Inazuma
    How To Get:
    You can obtain the Yoimiya Card upon winning the first invitation duel with Yoimiya via the Match Invitation Letter.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro: 1
    Effect: This character gains Niwabi Enshou. (This Skill does not grant Energy)
    Niwabi Enshou:
    The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Pyro DMG.
    Usage(s): 3

    Elemental Burst: Pyro: 3 & Energy: 2
    Effect: Deals 3 Pyro DMG, creates 1 Aurous Blaze.
    Aurous Blaze:
    After your character other than Yoimiya uses a Skill: Deal 1 Pyro DMG.
    Duration (Rounds): 2
  512. Yumkasaurus
    Companion (Support)
    Yumkasaurus
    Cost:
    2
    How To Get:
    Purchase at the Card Shop (2,000 Lucky Coins)
    Effect: Technique: Artful Grapple
    Usage(s): 2
    (A character can only equip 1 Technique at a time)
    Artful Grapple:
    Technique
    Deals 1 Physical DMG, steals 1 card from opponent's Hand with the highest original Elemental Dice Cost. Then, your opponent draws 1 card.
    If your Hand has no more than 2 cards, this Technique costs 1 fewer Elemental Die.
  513. GeoYun Jin
    Polearm (Character)
    Yun Jin
    HP:10
    Liyue
    How To Get:
    Get this as a reward for defeating Yun Jin at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Geo 1 & Any Element 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Geo 3
    Effect: Creates 1 Flying Cloud Flag Formation, attaches Shield of Swirling Clouds to this character and Prepare Skill: Spear Flourish.
    Flying Cloud Flag Formation:
    When your character uses a Normal Attack: If you have no more than 1 card in your Hand, this Skill costs 1 fewer Elemental Die.
    Usage(s): 1 (Can stack. Max 4 stacks)

    Shield of Swirling Clouds:
    Shield
    While preparing this Skill: Grant 2 Shield points to the character to which this is attached.

    Spear Flourish:
    Elemental Skill
    Deals 2 Geo DMG. If you have Discarded or used at least 1 card for Tune this Round, this deals +1 DMG.

    Elemental Skill: 0
    Effect: Deals 2 Geo DMG. If you have Discarded or used at least 1 card for Tune this Round, this deals +1 DMG.
    Elemental Burst: Geo 3 & Energy 2
    Effect: Deals 3 Geo DMG, creates 3 stacks of Flying Cloud Flag Formation.
  514. GeoZhongli
    Polearm (Character)
    ZhongliRecommended
    HP:12
    Liyue
    How To Get:
    You can obtain the Zhongli Card upon winning the first invitation duel with Zhongli via the Match Invitation Letter.
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo: 3
    Effect: Deals 1 Geo DMG, summons 1 Stone Stele.
    Stone Stele:
    End Phase: Deal 1 Geo DMG.
    Usage(s): 2

    Elemental Skill: Geo: 5
    Effect: Deals 3 Geo DMG, summons 1 Stone Stele, creates 1 Jade Shield.
    Jade Shield:
    Shield
    Grants 2 Shield points to your active character.

    Elemental Burst: Geo: 3 & Energy: 3
    Effect: Deals 4 Geo DMG. The target character receives Petrification.
    Petrification:
    Unable to Act
    Character cannot use Skills. (Lasts until the end of this Round)

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