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All Character Cards List For Genius Invokation 5.7 (TCG)

Genshin Impact | All Character Cards List For Genius Invokation 5.7 (TCG)

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Genshin Impact | All Character Cards List For Genius Invokation 5.7 (TCG) - GameWith

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All Character Cards List for TCG (Genius Invokation) of Genshin Impact. See all character cards list, how to get all character card, how to get and locations, elements for TCG.

All Character Card List

New Character Cards

  1. AnemoChasca
    Bow (Character)
    ChascaRecommended
    HP:10
    Natlan
    How To Get:
    Reward for inviting Chasca to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Normal Attack:1: Anemo 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo 3
    Effect: Deal 1 Anemo DMG and draw 1 card.
    Attach Soulsniper: Ritual Staff to this character, who then enters Nightsoul's Blessing and gains 2 Nightsoul points. (This skill cannot be used after the character enters Nightsoul's Blessing) (Characters with Soulsniper: Ritual Staff attached can use the Technique: Multitarget Fire)
    The next 2 times you switch Characters: Draw 1 card.
    Soulsniper: Ritual Staff:
    Technique
    Technique: Multitarget Fire.
    When this card is discarded, the Nightsoul's Blessing of the character to which this is attached ends.
    (A character can only equip 1 Technique at a time)

    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates Nightsoul points. (Max 2 points)

    Multitarget Fire:
    Technique
    Consumes 1 Nightsoul point, deals 1 Anemo DMG, then randomly Discard 3 cards from your Hand with the highest original Elemental Dice Cost.

    Elemental Burst: Anemo 3 & Energy 2
    Effect: Deals 1 Anemo DMG, deals 1 Piercing DMG to all opposing characters on standby. Draw 3 cards.
    Passive Effect: At the start of each match, add 6 random Shadowhunt Shell to your Deck.
    Shadowhunt Shell:
    When this card is added to your Hand: If your active character is Pyro/Hydro/Electro/Cryo, convert this card to the corresponding element.
    When this card is played or you Discard it: Prioritize dealing 1 Anemo DMG to the opponent's active character, then randomly add 1 Shadowhunt Shell to your deck.
  2. CryoCitlali
    Catalyst (Character)
    CitlaliRecommended
    HP:10
    Natlan
    How To Get:
    Reward for inviting Citlali to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Normal Attack:1: Cryo 1 & Unaligned 2
    Effect: Deals 1 Cryo DMG.
    Elemental Skill: Cryo 3
    Effect: Deals 2 Cryo DMG.
    Enters Nightsoul's Blessing, gains 1 Nightsoul point, and creates 1 point of Opal Shield and Itzpapa. (This skill cannot be used after the character enters Nightsoul's Blessing)
    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates Nightsoul points. (Max 2 points)
    Duration (Rounds): 2

    Opal Shield:
    Shield
    Grants 1 Shield point to your active character. (Can stack)

    Itzpapa:
    After your characters take DMG: Deduct 1 Nightsoul point from Citlali and create 1 stack of Opal Shield.
    When Citlali gains Nightsoul points and her Nightsoul points reach 2, prioritize dealing 1 Cryo DMG to the opponent's active character.
    Duration (Rounds): 2

    Elemental Burst: Cryo 3 & Energy 2
    Effect: Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, and, if possible, gains 2 Nightsoul points.
    Passive Effect: After you Select or deal DMG with an Elemental Reaction: If possible, gain 1 Nightsoul point. (Once per Round)
  3. PyroMavuika
    Claymore (Character)
    MavuikaRecommended
    HP:10
    Natlan
    How To Get:
    Reward for inviting Mavuika to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Normal Attack:1: Pyro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Pyro 2
    Effect: This character enters Nightsoul's Blessing and gains 2 Nightsoul points. Select 1 card from 3 Flamestrider cards to add to your Hand.
    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates Nightsoul points. (Max 2 points)
    When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.

    Elemental Burst: Pyro 4 & Energy 3
    Effect: This character enters Nightsoul's Blessing, gains 1 Nightsoul point, and consumes all of their Fighting Spirit. They then deal Pyro DMG to the opponent's active character equal to the Fighting Spirit consumed.
    If 6 points of Fighting Spirit are consumed, attach Crucible of Death and Life to this character.
    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates Nightsoul points. (Max 2 points)
    When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.

    Crucible of Death and Life:
    All your characters' Skills no longer consume Nightsoul points.
    All your characters' Normal Attacks deal +1 DMG.
    Usage(s): 2

    Passive Effect: This character cannot gain Energy.
    Each time your characters consume Nightsoul points or use Normal Attacks, gain 1 Fighting Spirit.
    When this character uses an Elemental Skill or Elemental Burst, attach All-Fire Armaments: Ring of Searing Radiance.
    All-Fire Armaments: Ring of Searing Radiance:
    After another of your characters uses a Normal Attack or Technique: Mavuika consumes 1 Nightsoul point and deals 1 Pyro DMG. (Destroys self after Mavuika exits Nightsoul's Blessing.)

Character Cards List

Anemo
Pyro
Electro
Cryo
Hydro
Geo
Dendro
Mondstadt
Liyue
Inazuma
Sumeru
Fontaine
Natlan
Snezhnaya
Recommended
HP
  1. HydroAbyss Herald: Wicked Torrents
    No Weapon (Character)
    Abyss Herald: Wicked Torrents
    HP:6
    How To Get:
    Reward for defeating the Abyss Herald: Wicked Torrents at The Cat Tail's Tavern Challenge.
    Normal Attack:1: Hydro 1 & Any Element 1
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro 3
    Effect: Deals 1 Hydro DMG, then performs "Prepare Skill" for Rippling Blades.
    Rippling Blades:
    Elemental Skill
    Deals 1 Hydro DMG.

    Elemental Burst: Hydro 3 & Energy 2
    Effect: Deals 3 Hydro DMG. Creates 1 Curse of the Undercurrent on the opponent's side of the field.
    Curse of the Undercurrent:
    When character(s) on this side of the playing field use Elemental Skills or Elemental Bursts: They must spend 1 extra Elemental Die.
    Usage(s): 2

    Passive Effect: When the battle begins, this character gains Watery Rebirth.
    Watery Rebirth:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character , and heal them to 4 HP. After this effect is triggered, Physical DMG this character deals is converted to Hydro DMG, and Hydro DMG +1.
  2. PyroAbyss Lector: Fathomless Flames
    No Weapon (Character)
    Abyss Lector: Fathomless Flames
    HP:6
    How To Get:
    Obtain via Tavern Challenge
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 1 Pyro DMG.
    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG.
    Elemental Burst: Pyro: 4 & Energy: 2
    Effect: Deals 3 Pyro DMG, summons 1 Darkfire Furnace.
    Darkfire Furnace:
    End Phase: Deal 1 Pyro DMG, deal 1 Piercing DMG to all opposing characters on standby.
    Usage(s): 2

    Passive Effect: When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 4 HP. After this effect is triggered, this character deals +1 Pyro DMG.
  3. ElectroAbyss Lector: Violet Lightning
    No Weapon (Character)
    Abyss Lector: Violet Lightning
    HP:6
    How To Get:
    Get this as a reward for defeating the Abyss Lector: Violet Lightning in Tavern Challenge
    Normal Attack:1: Electro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Electro 3
    Effect: Deals 3 Electro DMG.
    If the target is already affected by Electro, steal 1 Energy from them. (If this character's Energy is already full, then the stolen Energy will be given to the next character who does not have full Energy)
    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 3 Electro DMG.
    If the target has no more than 1 Energy, deals +2 DMG.
    Passive Effect: (Passive) When the battle begins, this character gains Electric Rebirth.
    Electric Rebirth:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heals them to 4 HP. After this effect is triggered, this character deals +1 Electro DMG.

    When the battle begins, this character gains Electric Rebirth.
  4. GeoAlbedo
    Sword (Character)
    AlbedoRecommended
    HP:12
    Mondstadt
    How To Get:
    You can obtain the Albedo Card upon winning the first invitation duel with Albedo via the Match Invitation Letter.
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo: 3
    Effect: Summons 1 Solar Isotoma
    Solar Isotoma:
    End Phase: Deal 1 Geo DMG.
    When you perform "Switch Character" and this Summon is on the field: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)
    Usage(s): 3.

    Elemental Burst: Geo: 3 & Energy: 2
    Effect: Deals 4 Geo DMG. If Solar Isotoma is on the field, deals +2 DMG.
  5. DendroAlhaitham
    Sword (Character)
    Alhaitham
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Alhaitham to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Dendro: 3
    Effect: Deals 2 Dendro DMG. This character gains Chisel-Light Mirror.
    Chisel-Light Mirror:
    Physical DMG dealt by the character is converted to Dendro DMG.
    After this character performs a Normal Attack: Deal 1 Dendro DMG. If it is a Charged Attack, this status's Duration (Rounds) +1.
    Duration (Rounds): 2 (Can stack. Max 3 Rounds.)

    Elemental Burst: Dendro: 3 & Energy: 2
    Effect: Deals 4 Dendro DMG, consumes Chisel-Light Mirror, with the DMG bonus based on Chisel-Light Mirror's Duration (Rounds) consumed.
    If Chisel-Light Mirror Duration (Rounds) consumed is 0/1/2, then apply Chisel-Light Mirror with 3/2/1 Duration (Rounds) to this character.
  6. ElectroAll-Devouring Narwhal
    No Weapon (Character)
    All-Devouring Narwhal
    HP:5
    How To Get:
    Get this as a reward for defeating the All-Devouring Narwhal in Tavern Challenge.
    Normal Attack:1: Hydro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro 3
    Effect: Deals 2 Hydro DMG. This character deals +1 DMG for every 3 additional max HP provided by Insatiable Appetite (Max +3).
    After this, Discard 1 card from your Hand with the highest original Elemental Dice Cost.
    Insatiable Appetite:
    Passive Skill
    (Passive) When battle begins, create 1 Deep Devourer's Domain.

    Elemental Burst: Hydro 3 & Energy 2
    Effect: Deals 1 Hydro DMG, deals 1 Piercing DMG to all opposing characters on standby. Summons 1 Dark Shadow.
    Dark Shadow:
    When played: Gain "Attack Power" equal to the Elemental Dice Cost of the devoured card with the highest Cost, and gain Usage(s) based on the number of devoured Cards with said Cost.

    End Phase and when you declare the end of your Round: Deals Electro DMG equal to "Attack Power."

    When your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -2.

    Passive Effect: (Passive) When battle begins, create 1 Deep Devourer's Domain.
    Deep Devourer's Domain:
    Cards you have Discarded or used for Tune will be consumed.
    For every 3 cards consumed, the All-Devouring Narwhal gains 1 extra Max HP when the Round ends. If there are at least 2 Cards amongst these that have the same original Elemental Dice Cost, gain another 1 extra Max HP. If all 3 Cards have the same original Elemental Dice Cost, gain yet another 1 extra Max HP.
  7. PyroAmber
    Bow (Character)
    Amber
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Amber Card upon winning the first invitation duel with Amber via the Match Invitation Letter.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Pyro: 3
    Effect: Summons 1 Baron Bunny.
    Baron Bunny:
    When your active character takes DMG: Decrease DMG taken by 2.
    Usage(s): 1. When the Usages are depleted, this card will not be discarded.
    At the End Phase, if Usage(s) have been depleted: Discard this card to deal 2 Pyro DMG.

    Elemental Burst: Pyro: 3 & Energy: 2
    Effect: Deals 2 Pyro DMG, deals 2 Piercing DMG to all opposing characters on standby.
  8. [url {"article_id":"","text":"Anemo Samachurl"}]
    (Character)
    Anemo Samachurl"}]
    HP:
    Monster
  9. GeoArataki Itto
    Claymore (Character)
    Arataki Itto
    HP:10
    Inazuma
    How To Get:
    You can obtain the Arataki Itto Card upon winning the first invitation duel with Itto via the Match Invitation Letter.
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo: 3
    Effect: Deals 1 Geo DMG. Summons Ushi. This character gains Superlative Superstrength.
    Ushi:
    When your active character takes DMG: Decrease DMG taken by 1.
    Usage(s): 1. When the Usage is depleted, this card will not be discarded.
    Can be triggered once while this Summon is present: When your character takes DMG, Arataki Itto gains Superlative Superstrength.
    End Phase: Discard this card, deal 1 Geo DMG.

    Superlative Superstrength:
    When the character to which this is attached uses a Charged Attack: Deal +1 DMG. If there are at least 2 Usage(s), spend 1 less Unaligned Element.
    Usage(s): 1 (Can stack. Max 3 stacks.)

    Elemental Burst: Geo: 3 & Energy: 3
    Effect: Deals 4 Geo DMG. This character gains Raging Oni King.
    Raging Oni King:
    The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Geo DMG.
    Duration (Rounds): 2
    After the character to which this is attached uses a Normal Attack: Gains Superlative Superstrength. (Once per Round)
  10. PyroArlecchino
    Polearm (Character)
    Arlecchino
    HP:10
    Fontaine
    How To Get:
    Obtain this card by defeating Arlecchino
    Normal Attack:1: Pyro 1 & Unaligned 2
    Effect: Deal 2 Physical DMG. If possible, consume up to 3 stacks of the target's Bond of Life and increase DMG by the same amount.
    Bond of Life:
    When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
    Usage(s): 1 (Can stack, no stack limit).

    Elemental Skill: Pyro 3
    Effect: Create 5 stacks of Blood-Debt Directive on the opponent's side of the field and deal 2 Pyro DMG.
    Blood-Debt Directive:
    After your character receives DMG: Attach 1 stack of Bond of Life to the character who took DMG and the opponent's Arlecchino.
    Usage(s): 5

    Elemental Burst: Pyro 3 & Energy 2
    Effect: Deal 4 Pyro DMG. Remove all of your stacks of Bond of Life and heal yourself for 1 HP per stack.
    Passive Effect: Characters won't receive healing from sources other than Balemoon Rising.
    When Bond of Life is attached to self: Physical DMG dealt by characters is converted to Pyro DMG.
    Balemoon Rising:
    Elemental Burst
    Deal 4 Pyro DMG. Remove all of your stacks of Bond of Life and heal yourself for 1 HP per stack.
  11. GeoAzhdaha
    No Weapon (Character)
    Azhdaha
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Geo: 3
    Effect: Deals 3 Geo DMG. If a Crystallize reaction occurs, then this character will perform Elemental Absorption.
    If during the usage of this skill, the character hasn't absorbed an element's power yet, then Stone Facets: Elemental Crystallization will be attached.
    Stone Facets: Elemental Crystallization:
    After this character takes Cryo/Hydro/Pyro/Electro DMG: If this character currently has not absorbed the power of this element, remove this effect, and then this character performs Elemental Absorption.

    Elemental Burst: Geo:3 & Energy: 2
    Effect: Deals 4 Geo DMG. DMG +1 for each element previously absorbed.
    Passive Effect: (Passive) When the battle begins, this character gains Stone Facets: Elemental Absorption.
    Stone Facets: Elemental Absorption:
    The character can absorb the power of the Elements, including Cryo/Hydro/Pyro/Electro, and then based on the element absorbed, gain the skills Frostspike Wave/Torrential Rebuke/Blazing Rebuke/Thunderstorm Wave. (The character can only have one Elemental Type absorbed at once, and this status will record the Elemental Type previously absorbed)
    After this character absorbs an element of a different type than the currently absorbed element: Generate 1 Elemental Die of the same type as the Element that was just absorbed.
  12. DendroBaizhu
    Catalyst (Character)
    BaizhuRecommended
    HP:11
    Liyue
    How To Get:
    Reward for inviting Baizhu to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 1 Dendro DMG.
    Elemental Skill: Dendro: 3
    Effect: Deals 1 Dendro DMG, summons 1 Gossamer Sprite.
    Gossamer Sprite:
    End Phase: Deal 1 Dendro DMG, heal your active character for 1 HP.
    Usage(s): 1

    Elemental Burst: Dendro: 4 & Energy: 2
    Effect: Creates 1 Pulsing Clarity and Seamless Shield.
    Pulsing Clarity:
    When Action Phase begins: Create Seamless Shield.
    Usage(s): 2

    Seamless Shield:
    Shield
    Provides 1 Shield, protecting your active character.
    When this effect is removed, or generated again: Deal 1 Dendro DMG, and heal your active character for 1 HP.
  13. HydroBarbara
    Catalyst (Character)
    Barbara
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Barbara Card upon winning the first invitation duel with Barbara via the Match Invitation Letter.
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 1 Hydro DMG
    Elemental Skill: Hydro: 3
    Effect: Deals 1 Hydro DMG, summons 1 Melody Loop.
    Melody Loop: End Phase: Heal all your characters for 1 HP and your active character gains Hydro Application. Usage(s): 2

    Elemental Burst: Hydro: 3 & Energy: 3
    Effect: Heals all of your characters for 4 HP
  14. ElectroBeidou
    Claymore (Character)
    BeidouRecommended
    HP:11
    Liyue
    How To Get:
    You can obtain the Beidou Card upon winning the first invitation duel with Beidou via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro: 3
    Effect: This character gains a Tidecaller: Surf Embrace. prepares Wavestrider.
    Tidecaller: Surf Embrace:
    Shield
    While preparing this Skill: Grant 2 Shield points to the character to which this is attached.

    Wavestrider:
    Elemental Skill
    (Prepare for 1 turn)
    Deals 3 Electro DMG.

    Elemental Skill: 0
    Effect: (Prepare for 1 turn)
    Deals 3 Electro DMG.
    Elemental Burst: Electro: 4 & Energy: 3
    Effect: Deals 2 Electro DMG, creates 1 Thunderbeast's Targe.
    Thunderbeast's Targe:
    After your character uses a Normal Attack: Deal 1 Electro DMG.
    When your character receives at least 3 DMG: Decrease DMG taken by 1.
    Duration (Rounds): 2
  15. PyroBennett
    Sword (Character)
    Bennett
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Bennett Card upon winning the first invitation duel with Bennett via the Match Invitation Letter.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG
    Elemental Burst: Pyro: 4 & Energy: 2
    Effect: Deals 2 Pyro DMg Creates 1 Inspiration Field.
    Inspiration Field: When your character uses a Skill: If this character has at least 7 HP, deal +2 additional DMG for this instance. After the Skill DMG is finalized, if this character's HP is not greater than 6, heal this character for 2 HP. Duration (Rounds): 2
  16. HydroCandace
    Polearm (Character)
    CandaceRecommended
    HP:11
    Sumeru
    How To Get:
    You can obtain the Candace Card upon winning the first invitation duel with Candace via the Match Invitation Letter.
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro: 3
    Effect: Attaches a Heron Shield to this character and prepares Heron Strike
    Heron Shield:
    The next time this character acts, they will immediately use the Skill Heron Strike.
    While preparing this Skill: Grant 2 Shield points to the character to which this is attached.

    Elemental Skill: 0
    Effect: (Prepare for 1 turn)
    Deals 3 Hydro DMG.
    Elemental Burst: Hydro: 3 & Energy: 2
    Effect: Deals 2 Hydro DMG and creates 1 Prayer of the Crimson Crown.
    Prayer of the Crimson Crown:
    Your characters' Normal Attacks deal +1 DMG.
    Your Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Hydro DMG.
    After you switch characters, you deal 1 Hydro DMG. (Once per Round)

    Duration (Rounds): 2.
  17. CryoCharlotte
    Catalyst (Character)
    Charlotte
    HP:10
    Fontaine
    How To Get:
    Reward for inviting Charlotte to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Cryo 1 & Any Element 2
    Effect: Deals 1 Cryo DMG.
    Elemental Skill: Cryo 3
    Effect: Deals 1 Cryo DMG. Attach Snappy Silhouette to the target.
    Snappy Silhouette:
    End Phase: Deal 1 Cryo DMG to the character(s) to which this is attached. If only 1 Usage(s) is remaining and the attached character is affected by Cryo, this instance of DMG +1.
    Usage(s): 2

    Elemental Burst: Cryo 3 & Energy 2
    Effect: Deals 1 Cryo DMG, heals all your characters for 1 HP, summons 1 Newsflash Field.
    Newsflash Field:
    End Phase: Deal 1 Cryo DMG, heal your active character for 1 HP.
    Usage(s): 2
  18. AnemoChasca
    Bow (Character)
    ChascaRecommended
    HP:10
    Natlan
    How To Get:
    Reward for inviting Chasca to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Normal Attack:1: Anemo 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo 3
    Effect: Deal 1 Anemo DMG and draw 1 card.
    Attach Soulsniper: Ritual Staff to this character, who then enters Nightsoul's Blessing and gains 2 Nightsoul points. (This skill cannot be used after the character enters Nightsoul's Blessing) (Characters with Soulsniper: Ritual Staff attached can use the Technique: Multitarget Fire)
    The next 2 times you switch Characters: Draw 1 card.
    Soulsniper: Ritual Staff:
    Technique
    Technique: Multitarget Fire.
    When this card is discarded, the Nightsoul's Blessing of the character to which this is attached ends.
    (A character can only equip 1 Technique at a time)

    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates Nightsoul points. (Max 2 points)

    Multitarget Fire:
    Technique
    Consumes 1 Nightsoul point, deals 1 Anemo DMG, then randomly Discard 3 cards from your Hand with the highest original Elemental Dice Cost.

    Elemental Burst: Anemo 3 & Energy 2
    Effect: Deals 1 Anemo DMG, deals 1 Piercing DMG to all opposing characters on standby. Draw 3 cards.
    Passive Effect: At the start of each match, add 6 random Shadowhunt Shell to your Deck.
    Shadowhunt Shell:
    When this card is added to your Hand: If your active character is Pyro/Hydro/Electro/Cryo, convert this card to the corresponding element.
    When this card is played or you Discard it: Prioritize dealing 1 Anemo DMG to the opponent's active character, then randomly add 1 Shadowhunt Shell to your deck.
  19. PyroChevreuse
    Polearm (Character)
    Chevreuse
    HP:10
    Fontaine
    How To Get:
    Get this as a reward for defeating Chevreuse at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Pyro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Pyro 3
    Effect: Deals 2 Pyro DMG.
    After the Skill finalizes: If your Hand has Overcharged Ball: Discard 1 of them and heal the character on your team that has taken the most damage for 1 HP.
    Overcharged Ball:
    Combat Action
    Combat Action: Deal 1 Pyro DMG to the opponent's active character.
    When this card is Discarded: Deal 1 Pyro DMG to the opponent's active character.

    Elemental Burst: Pyro 3 & Energy 2
    Effect: Deals 2 Pyro DMG, creates 1 Secondary Explosive Shells on the opponent's side of the field.
    Secondary Explosive Shells:
    After a character switch takes place on this side of the field: Deal 1 Pyro DMG to the character switched to.
    Usage(s): 2

    Passive Effect: (Passive) After an opponent's character takes Overloaded reaction DMG: Create 1 Overcharged Ball card in your Hand (Once per Round)
  20. HydroChilde
    Bow (Character)
    Childe
    HP:10
    Snezhnaya
    How To Get:
    You can obtain the Tartaglia Card upon winning the first invitation duel with Childe via the Match Invitation Letter.
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro: 3
    Effect: Switches to Melee Stance and deals 2 Hydro DMG, and attach Riptide to the target character.
    Melee Stance:
    Physical DMG dealt by character is converted to Hydro DMG.
    After the character uses Charged Attack: Apply Riptide to target character.
    Character deals +1 DMG to target characters with Riptide attached.
    After Skills are used against characters affected by Riptide: Deal 1 Piercing DMG to the next opposing off-field character. (Twice per Round)

    Duration (Rounds): 2

    Riptide:
    When the character to which this is attached is defeated: Apply Riptide to active character.
    (When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.)

    Elemental Burst: Hydro: 3 & Energy: 3
    Effect: Performs different attacks based on the current stance that Tartaglia is in.
    Ranged Stance - Flash of Havoc: Deal 5 Hydro DMG, reclaim 2 Energy, and apply Riptide to the target character.
    Melee Stance - Light of Obliteration: Deal 7 Hydro DMG.
    Passive Effect: (Passive) When the battle begins, this character gains Ranged Stance. Once the Melee Stance attached to the character ends, reapplies Ranged Stance.
    Ranged Stance:
    After the character to which this is attached uses Charged Attack: Apply Riptide to target character.
  21. GeoChiori
    Sword (Character)
    ChioriRecommended
    HP:10
    Inazuma
    How To Get:
    Reward from defeating Chiori in 6 rounds in the Friendly Farcas.
    Rewards from defeating Chiori while having at least 2 characters during the Friendly Farcas.
    Normal Attack:1: Geo 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo 3
    Effect: Select 1 Summon from 3 Chiori's Automaton Dolls.
    Chiori's Automaton Dolls:
    Varied humanoid automatons of Chiori's that can not only attack autonomously but also provide varied buffs.

    Elemental Burst: Geo 3 & Energy 2
    Effect: Deals 5 Geo DMG.
  22. CryoChongyun
    Claymore (Character)
    Chongyun
    HP:10
    Liyue
    How To Get:
    You can obtain the Chongyun Card upon winning the first invitation duel with Chongyun via the Match Invitation Letter.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Cryo: 3
    Effect: Deals 3 Cryo DMG, creates 1 Chonghua Frost Field.

    Chonghua Frost Field: Your Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Cryo DMG. Duration (Rounds): 2

    Elemental Burst: Cryo: 3 & Energy: 3
    Effect: Deals 7 Cryo DMG
  23. CryoCitlali
    Catalyst (Character)
    CitlaliRecommended
    HP:10
    Natlan
    How To Get:
    Reward for inviting Citlali to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Normal Attack:1: Cryo 1 & Unaligned 2
    Effect: Deals 1 Cryo DMG.
    Elemental Skill: Cryo 3
    Effect: Deals 2 Cryo DMG.
    Enters Nightsoul's Blessing, gains 1 Nightsoul point, and creates 1 point of Opal Shield and Itzpapa. (This skill cannot be used after the character enters Nightsoul's Blessing)
    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates Nightsoul points. (Max 2 points)
    Duration (Rounds): 2

    Opal Shield:
    Shield
    Grants 1 Shield point to your active character. (Can stack)

    Itzpapa:
    After your characters take DMG: Deduct 1 Nightsoul point from Citlali and create 1 stack of Opal Shield.
    When Citlali gains Nightsoul points and her Nightsoul points reach 2, prioritize dealing 1 Cryo DMG to the opponent's active character.
    Duration (Rounds): 2

    Elemental Burst: Cryo 3 & Energy 2
    Effect: Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, and, if possible, gains 2 Nightsoul points.
    Passive Effect: After you Select or deal DMG with an Elemental Reaction: If possible, gain 1 Nightsoul point. (Once per Round)
  24. ElectroClorinde
    Sword (Character)
    Clorinde
    HP:10
    Fontaine
    How To Get:
    Obtain this card by defeating Clorinde
    Normal Attack:1: Electro 1 & Unaligned 2
    Effect: Deals 1 Physical DMG. If this character has Night Vigil attached, this Skill costs 1 less Unaligned Element.
    Night Vigil:
    When a character receives healing apart from Hunter's Vigil, it is replaced by an equivalent amount of Bond of Life.
    After the character to which this is attached uses a Normal Attack: The Physical DMG dealt is converted to Electro DMG, and said character gains 2 stacks of Bond of Life.
    Duration (Rounds): 1

    Elemental Skill: Electro 2
    Effect: Attach Night Vigil to self, then remove all of your Bond of Life. Based on the number of stacks removed, deal Electro DMG and heal yourself. (DMG and healing are capped at 4 points)
    Bond of Life:
    When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
    Usage(s): 1 (Can stack, no stack limit).

    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 3 Electro DMG, and attaches 4 stacks of Bond of Life to self.
  25. DendroCollei
    Bow (Character)
    Collei
    HP:10
    Sumeru
    How To Get:
    You can obtain the Collei Card upon winning the first invitation duel with Collei via the Match Invitation Letter.
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Dendro: 3
    Effect: Deals 3 Dendro DMG
    Elemental Burst: Dendro: 3 & Energy: 2
    Effect: Deals 2 Dendro DMG, summons 1 Cullein-Anber.
    Cuilein-Anbar: End Phase: Deal 2 Dendro DMG. Usage(s): 2
  26. AnemoConsecrated Flying Serpent
    No Weapon (Character)
    Consecrated Flying Serpent
    HP:10
    How To Get:
    Get this as a reward for defeating the Consecrated Flying Serpent in Tavern Challenge.
    Normal Attack:1: Anemo 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo 3
    Effect: Deal 3 Anemo DMG and draw 1 card.
    Elemental Burst: Anemo 3 & Energy 2
    Effect: Deals 2 Anemo DMG. Discard all Bonecruncher's Energy Block cards in your Hand. Double the DMG dealt once for every 2 cards you Discard.
    Bonecruncher's Energy Block:
    Randomly Discard 1 card from your Hand with the highest original Cost and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)

    Passive Effect: (Passive) When battle begins, create 6 Bonecruncher's Energy Block and place them evenly into your deck.
  27. ElectroConsecrated Scorpion
    No Weapon (Character)
    Consecrated Scorpion
    HP:10
    How To Get:
    Get this as a reward for defeating the Consecrated Scorpion in Tavern Challenge.
    Normal Attack:1: Electro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro 3
    Effect: Deals 3 Electro DMG.
    Create 1 Bonecruncher's Energy Block card and randomly place it within the top 2 cards of your deck.
    Bonecruncher's Energy Block:
    Randomly Discard 1 card from your Hand with the highest original Cost and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)

    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 3 Electro DMG. Discard up to 3 Bonecruncher's Energy Block cards from your Hand, and create 1 Thunderbore Trap on the opposing side of the field.
    Thunderbore Trap:
    After a character on this side of the field uses a Skill: Deals 2 Electro DMG to their team's active character.
    Usage(s): Initial amount equal to the number of Bonecruncher's Energy Block discarded when created. (Max 3 stacks)

    Passive Effect: (Passive) When the Round ends, create 2 Bonecruncher's Energy Block cards and randomly place them within the top 10 cards of your deck.
  28. PyroCrimson Witch Of Embers
    No Weapon (Character)
    Crimson Witch Of Embers
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Pyro 1 & Any Element 2
    Effect: Deals 1 Pyro DMG
    Elemental Skill: Pyro 3
    Effect: Deals 2 Pyro DMG. The target character receives Blazing Heat.
    Blazing Heat:
    End Phase: Deals 1 Pyro DMG to attached character.
    Usage(s): 1
    When attached character has Sheer Cold attached, remove this effect.

    Elemental Burst: Pyro 3 & Energy 2
    Effect: Deals 6 Pyro DMG
  29. CryoCryo Hypostasis
    No Weapon (Character)
    Cryo Hypostasis
    HP:8
    How To Get:
    Reward for defeating the Cryo Hypostasis
    Normal Attack:1: Cryo 1 & Any Element 2
    Effect: Deals 1 Cryo DMG
    Elemental Skill: Cryo 3
    Effect: Deals 3 Cryo DMG. This character gains Overwhelming Ice.
    Overwhelming Ice:
    When the character uses a Normal Attack: Deal 1 Piercing DMG to all opposing characters on standby .
    Usage(s): 1

    Elemental Burst: Cryo 3 & Energy 2
    Effect: Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, summons 1 Piercing Iceridge.
    Piercing Iceridge:
    End Phase: Deal 1 Cryo DMG to the opposing Character Closest to Your Current Active Character.
    Usage(s): 2

    Passive Effect: (Passive) When the battle begins, this character gains Cryo Crystal Core.
    Cryo Crystal Core:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character, and heal them to 1 HP.
  30. ElectroCyno
    Polearm (Character)
    Cyno
    HP:10
    Sumeru
    How To Get:
    You can obtain the Cyno Card upon winning the first invitation duel with Cyno via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Electro: 3
    Effect: Deals 3 Electro DMG.
    Pactsworn Pathclearer's Indwelling Level +1.
    Pactsworn Pathclearer:
    End Phase: Gain 1 level of Indwelling. If Indwelling Level is at least 8, decrease the Indwelling level by 6.
    Indwelling grants the following effects based on its level:
    If equal to or greater than 2: Physical DMG dealt is converted to Electro DMG;
    If equal to or greater than 4: DMG dealt +2.

    Elemental Burst: Electro: 4 & Energy: 2
    Effect: Deals 4 Electro DMG.
    Pactsworn Pathclearer's Indwelling Level +2.
    Passive Effect: (Passive) When the battle begins, this character gains Pactsworn Pathclearer.
  31. PyroDehya
    Claymore (Character)
    Dehya
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Dehya to a duel at The Cat's Tail and claiming victory in a friendly Fracas with her
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro: 3
    Effect: Summon Fiery Sanctum Field. If Fiery Sanctum Field already exists, then first deal 1 Pyro DMG.
    Fiery Sanctum Field:
    End Phase: Deal 1 Pyro DMG.
    Usage(s): 3
    When this Summon is on the field and Dehya is on standby on your side, then when your active character takes damage: Decrease DMG taken by 1, and if Dehya has at least 7 HP, deal 1 Piercing DMG to her (once per round).

    Elemental Burst: Pyro: 4 & Energy: 2
    Effect: Deals 3 Pyro DMG, then performs "Prepare Skill" for Incineration Drive.
    Incineration Drive:
    Elemental Burst
    Deals 3 Pyro DMG.
  32. PyroDiluc
    Claymore (Character)
    Diluc
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Diluc Card as you do the TCG Card Game world quest. It is one of the starter character cards.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG. For rhe third use of this skill, each round, deals +2 DMG.
    Elemental Burst: Pyro: 4 & Energy: 3
    Effect: Deals Pyro DMG. This character gains Pyro infusion.
  33. CryoDiona
    Bow (Character)
    Diona
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Diona Card upon winning the first invitation duel with Diona via the Match Invitation Letter.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Cryo: 3
    Effect: Deals 2 Cyo DMG, creates 1 Cat-Claw Shield.
    Cat-Claw Shield: Shield grants 1 shield point for your active character.

    Elemental Burst: Cryo: 3 & Energy: 3
    Effect: Deals 1 Cryo DMG, heals this character for 2 HP, summons 1 Drunken Mist.
    Drunken Mist: End Phase: Cryo DMG, heal your active character for 2 HP. Usage(s): 2
  34. ElectroDori
    Claymore (Character)
    Dori
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Dori to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro: 3
    Effect: Deals 2 Electro DMG, summons 1 After-Sales Service Rounds.
    After-Sales Service Rounds:
    End Phase: Deal 1 Electro DMG.
    Usage(s): 1

    Elemental Burst: Electro: 3 & Energy: 2
    Effect: Deals 1 Electro DMG, summons 1 Jinni.
    Jinni:
    End Phase: Heal your active character for 2 HP and that character gains 1 Energy.
    Usage(s): 2
  35. AnemoDvalin
    No Weapon (Character)
    Dvalin
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Anemo: 3
    Effect: Deals 2 Anemo DMG. The target character receives Total Collapse.
    Total Collapse:
    Physical DMG or Anemo DMG taken by the affected character increased by 2.
    Usage(s): 1

    Elemental Skill: Anemo: 5
    Effect: Deals 2 Anemo DMG and then separately performs "Prepare Skill" for Perpetual Cleansing and Ultimate Cleansing.
    Perpetual Cleansing:
    Elemental Skill
    (Prepare for 1 turn)
    Deals 1 Anemo DMG to the next opposing character on standby. After this, Prepare Skill: Ultimate Cleansing. (If there are no opposing characters on standby, deals DMG to active character instead)

    Ultimate Cleansing:
    Elemental Skill
    (Prepare for 1 turn)
    Deals 2 Anemo DMG to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)

    Elemental Skill: Energy 2
    Effect: (Prepare for 1 turn)
    Deals 1 Anemo DMG to the next opposing character on standby. After this, Prepare Skill: Ultimate Cleansing. (If there are no opposing characters on standby, deals DMG to active character instead)
    Elemental Skill: Energy 2
    Effect: (Prepare for 1 turn)
    Deals 2 Anemo DMG to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)
    Elemental Burst: Anemo: 4 & Energy: 2
    Effect: Deals 5 Anemo DMG. Applies Total Collapse to all opposing standby characters
  36. ElectroElectro Hypostasis
    No Weapon (Character)
    Electro Hypostasis
    HP:8
    How To Get:
    Obtain via Tavern Challenge
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 1 Electro DMG.
    Elemental Skill: Electro: 5
    Effect: Deals 2 Electro DMG and then separately performs "Prepare Skill" for Rock-Paper-Scissors Combo: Scissors and Rock-Paper-Scissors Combo: Paper.
    Rock-Paper-Scissors Combo: Scissors:
    (Prepare for 1 turn)
    Deals 2 Electro DMG. Then, perform "Prepare Skill" for Rock-Paper-Scissors Combo: Paper.

    Rock-Paper-Scissors Combo: Paper:
    (Prepare for 1 turn)
    Deals 3 Electro DMG.

    Elemental Burst: Electro: 3 & Energy: 2
    Effect: Deals 2 Electro DMG, summons Chains of Warding Thunder.
    Chains of Warding Thunder:
    End Phase: Deal 1 Electro DMG.
    Usage(s): 2
    When this Summon is on the field: Your opponent will have to spend 1 additional Elemental Die when performing "Switch Character." (Once per Round)

    Passive Effect: When the battle begins, this character gains Electro Crystal Core.
    Electro Crystal Core:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 1 HP.
  37. DendroEmilie
    Polearm (Character)
    Emilie
    HP:10
    Fontaine
    How To Get:
    Obtain this card by defeating Emilie
    Normal Attack:1: Dendro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Dendro 3
    Effect: Summons 1 Lumidouce Case: Level 1.
    Lumidouce Case: Level 1:
    End Phase: Deal 1 Dendro DMG.
    After you deal Burning reaction DMG: This card levels up to become Lumidouce Case: Level 2.
    Usage(s): 3 (Can stack. Max 6 stacks.)

    Elemental Burst: Dendro 3 & Energy 3
    Effect: Deals 1 Dendro DMG, summons Lumidouce Case: Level 3.
    Lumidouce Case: Level 3:
    End Phase: Deal 1 Dendro DMG to all opponents.
    Usage(s): 1

    Passive Effect: When your Burning Flame enters play: After the next time either side uses a Skill, trigger 1 instance of Burning Flame's End of Round effect. (Twice per Round)
    Burning Flame:
    Dendro Construct
    End Phase: Deal 1 Pyro DMG.
    Usage(s): 1 (Can stack. Max 2 stacks.)

    When your Burning Flame enters play: After the next time either side uses a Skill, trigger 1 End of Round effect for a friendly Burning Flame. (Twice per Round)
    Burning Flame:
    Dendro Construct
    End Phase: Deal 1 Pyro DMG.
    Usage(s): 1 (Can stack. Max 2 stacks.)
  38. PyroEmperor Of Fire And Iron
    No Weapon (Character)
    Emperor Of Fire And Iron
    HP:5
    How To Get:
    Reward for defeating the Emperor Of Fire And Iron at The Cat Tail's Tavern Challenge.
    Normal Attack:1: Pyro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Pyro 3
    Effect: Deals 1 Pyro DMG. If this character has at least 7 Armored Crab Carapace stacks, this DMG +1.
    After that, this character gains 2 Armored Crab Carapace stacks.
    Armored Crab Carapace:
    Shield
    Each stack provides 1 Shield to protect the equipped character.

    Elemental Burst: Pyro 3 & Energy 2
    Effect: This character's "Prepare Skill:" Searing Blast.
    Searing Blast:
    Elemental Burst
    (Prepare for 1 turn)
    Deals 1 Pyro DMG, deals 2 Piercing DMG to all opposing standby characters. This skill deals +1 Pyro DMG for every 2 Armored Crab Carapace stacks this character has.

    Passive Effect: When combat begins: Gain 5 initial Armored Crab Carapace stacks.
    After your side performs any action: If your side has any Shield Status or Shield Combat Status other than Armored Crab Carapace, these other effects will be canceled. For each effect canceled, this character gains 2 Armored Crab Carapace stacks.
    Armored Crab Carapace:
    Shield
    Each stack provides 1 Shield to protect the equipped character.
  39. DendroEremite Floral Ring-Dancer
    No Weapon (Character)
    Eremite Floral Ring-Dancer
    HP:10
    How To Get:
    Get this as a reward for defeating the Eremite Floral Ring-Dancer in Tavern Challenge.
    Normal Attack:1: Dendro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Dendro 3
    Effect: Deals 3 Dendro DMG, creates 1 stack of Spirit-Serpent's Blessing.
    Spirit-Serpent's Blessing:
    When your Spirit of Omen: Dendro Spirit-Serpent uses Technique: The DMG dealt by this Technique +1, and does not consume Usage(s) of Spirit of Omen: Dendro Spirit-Serpent.
    Usage(s): 1 (Can stack, no limit)

    Elemental Burst: Dendro 3 & Energy 2
    Effect: Deals 4 Dendro DMG. Once each Match, add 1 Spirit of Omen: Dendro Spirit-Serpent card to your Hand.
    (Characters with Spirit of Omen: Dendro Spirit-Serpent equipped can use the Technique: Viny Razorscale)

    Technique
    Technique: Viny Razorscale
    Usage(s): 2
    (A character can only equip 1 Technique at a time)

    Viny Razorscale:
    Technique
    Deals 1 Dendro DMG.

    Passive Effect: (Passive) After this character takes DMG: If this character has no more than 7 HP, they gain 1 Energy. (Once per Round)
  40. PyroEremite Scorching Loremaster
    No Weapon (Character)
    Eremite Scorching Loremaster
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 1 Pyro DMG
    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG, creates 1 stack of Scorpion Blessing.
    Scorpion Blessing:
    When your Spirit of Omen: Pyro Scorpion uses Technique: Remove this effect, and for each stack of Scorpion Blessing, the DMG dealt by this instance of Technique +1.
    (Scorpion Blessing can stack, no limit)

    Elemental Burst: Pyro: 3 & Energy: 2
    Effect: Deals 3 Pyro DMG. Once each Match, add 1 Spirit of Omen: Pyro Scorpion card to your Hand.
    (Characters with Spirit of Omen: Pyro Scorpion equipped can use the Technique: Burning Assault)

    Technique
    When the character to which this is attached takes DMG: If possible, lose 1 Energy to negate 1 DMG, and then create a Scorpion Blessing. (Max twice per Round).
    Technique: Burning Assault
    Usage(s): 1
    (A character can only equip 1 Technique at a time)

    Burning Assault:
    Technique
    Deals 2 Pyro DMG.

    Passive Effect: (Passive) After this character takes DMG: If this character has no more than 7 HP, they gain 1 Energy. (Once per Round)
  41. CryoEula
    Claymore (Character)
    Eula
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Eula Card upon winning the first invitation duel with Eula via the Match Invitation Letter.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Cryo: 3
    Effect: Deals 2 Cryo DMG. If this character has not yet gained Grimheart, they will gain Grimheart.
    Grimheart:
    After the character to which this is attached uses Icetide Vortex: Remove this status, DMG +3 for this instance.

    Elemental Burst: Cryo: 3 & Energy: 2
    Effect: Deals 2 Cryo DMG, summons 1 Lightfall Sword.
    Lightfall Sword:
    When Eula uses a Normal Attack or Elemental Skill: This card will accumulate 2 Zeal stacks, but Eula will not gain Energy.
    End Phase: Discard this card and deal 3 Physical DMG. Each Zeal stack adds 1 DMG to this damage instance.
    (Effects on this card's Usage(s) will apply to Zeal stacks.)
  42. AnemoFaruzan
    Bow (Character)
    Faruzan
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Faruzan Shinobu to a duel at The Cat's Tail and claiming victory in a Friendly Fracas.
    Normal Attack:1: Anemo 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo 3
    Effect: Deals 3 Anemo DMG. This character gains Manifest Gale.
    Manifest Gale:
    When the character to which this is attached uses Charged Attack: Spend 1 less Unaligned Element, Physical DMG dealt converted to Anemo DMG, and attaches Pressurized Collapse to the target character.
    Usage(s): 1

    Elemental Burst: Anemo 3 & Energy 2
    Effect: Deals 1 Anemo DMG, summons 1 Dazzling Polyhedron.
    Dazzling Polyhedron:
    End Phase: Deal 1 Anemo DMG.
    Usage(s): 3
    When this Summon is on the field: Opposing character(s) take +1 Anemo DMG.
  43. CryoFatui Cryo Cicin Mage
    No Weapon (Character)
    Fatui Cryo Cicin Mage
    HP:10
    How To Get:
    Obtain via Tavern Challenge
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 1 Cryo DMG.
    Elemental Skill: Cryo: 3
    Effect: Deals 1 Cryo DMG, summons Cryo Cicins.
    Cryo Cicins:
    End Phase: Deal 1 Cryo DMG
    Usage(s): 2 (Can stack, max 3 stacks)

    After Fatui Cryo Cicin Mage performs a Normal Attack: This card gains 1 Usage(s).
    After Fatui Cryo Cicin Mage takes Elemental Reaction DMG:This card loses 1 Usage(s).

    Elemental Burst: Cryo: 3 & Energy: 3
    Effect: Deals 5 Cryo DMG, grants this character Cryo Application, creates 1 Flowing Cicin Ward.
    Flowing Cicin Ward:
    Shield
    Provides 1 Shield point for your active character.
    When created: If you have Cryo Cicins on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)
  44. ElectroFatui Electro Cicin Mage
    No Weapon (Character)
    Fatui Electro Cicin Mage
    HP:10
    How To Get:
    Reward for inviting Fatui Electro Cicin Mage to a duel at The Cat's Tail and claiming victory in a Friendly Fracas.
    Normal Attack:1: Electro 1 & Any Element 2
    Effect: Deals 1 Electro DMG
    Elemental Skill: Electro 3
    Effect: Summons 1 Electro Cicin.
    Electro Cicin:
    End Phase: Deal 1 Electro DMG.
    Usage(s): 3

    After your opponent plays a total of 3 Action Cards: This card gains 1 Usage(s). (Max 3 stacks)
    After Fatui Electro Cicin Mage takes Elemental Reaction DMG: This card loses 1 Usage(s).

    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 1 Electro DMG, applies Electro Application to this character, creates 1 Electro Cicin Ward and prepares Surging Thunder.
    Electro Cicin Ward:
    Shield
    Provides 1 Shield point for your active character.
    When created: If you have Electro Cicin on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)

    Surging Thunder:
    Elemental Burst
    (Prepare for 1 turn)
    Deals 2 Electro DMG.

    Passive Effect: (Prepare for 1 turn)
    Deals 2 Electro DMG.
  45. PyroFatui Pyro Agent
    No Weapon (Character)
    Fatui Pyro Agent
    HP:9
    How To Get:
    - Unlocks at Level 4 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for the Agent's Test
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro: 3
    Effect: Deals 1 Pyro DMG. This character gains Stealth.
    Stealth:
    The character to which this is attached takes -1 DMG and deals +1 DMG.
    Usage(s): 2

    Elemental Burst: Pyro: 3 & Energy: 2
    Effect: Deals 5 Pyro DMG
    Passive Effect: (Passive) When the battle begins, this character gains Stealth.
  46. ElectroFischl
    Bow (Character)
    FischlRecommended
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Fischl Card as you do the TCG Card Game world quest. It is one of the starter character cards.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Electro: 3
    Effect: Deals 1 Electro DMG, summons 1 Oz.
    Oz: End Phase: Deal 1 Electro DMG. Usage(s): 2

    Elemental Burst: Electro: 3 & Energy: 3
    Effect: Deals 4 Electro DMG, deals 2 Piercing DMG to all opposing characters on standby.
  47. CryoFreminet
    Claymore (Character)
    Freminet
    HP:10
    Fontaine
    How To Get:
    Get this as a reward for defeating Freminet at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Cryo 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo 3
    Effect: Deals 2 Cryo DMG. If this character has not yet gained Pers Timer, they will gain Pers Timer.
    Pers Timer:
    For every 1 card you draw: This card will gain 1 Pressure Level.
    When the character to which this is attached uses Pressurized Floe: If Pressure Level is at least 2, cancel this effect, and the Skill costs 1 fewer Elemental Die. If, after the Skill is finalized, the Pressure Level is at least 4, deal 2 additional Physical DMG.

    Elemental Burst: Cryo 3 & Energy 2
    Effect: Deals 4 Cryo DMG. Attaches Subnautical Hunter Mode to this character.
    Subnautical Hunter Mode:
    After you draw 3 cards: Grants 1 Shield point to defend the character to which this is attached. (Can stack. Max 2 points.)
    After the character to which this is attached uses a Normal Attack or Elemental Skill: Place up to 2 cards with the highest Elemental Dice Cost in your Hand at the bottom of your deck, then draw the same number of cards.
    Duration (Rounds): 2
  48. CryoFrost Operative
    No Weapon (Character)
    Frost Operative
    HP:10
    How To Get:
    Get this as a reward for defeating the Frost Operative in Tavern Challenge.
    Normal Attack:1: Cryo 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Cryo 3
    Effect: Deals 3 Cryo DMG.
    Elemental Burst: Cryo 3 & Energy 2
    Effect: Deals 4 Cryo DMG. Attaches Onslaught Stance to this character.
    Onslaught Stance:
    End Phase: Deals 1 Piercing DMG to all opposing characters affected by Bond of Life.
    Duration (Rounds): 2

    Passive Effect: (Passive) After this character uses a Skill: Attach Bond of Life to the opponent's active character with Usage(s) equal to (this Skill's finalized DMG total -2). (Max 5 stacks)
    Bond of Life:
    When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
    Usage(s): 1 (Can stack, no stack limit).
  49. HydroFurina Ousia
    Sword (Character)
    Furina Ousia
    HP:10
    Fontaine
    How To Get:
    Get this as a reward for defeating Furina (Ousia) at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Hydro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Once per Round: If you do not have Seats Sacred and Secular in your Hand, create 1 Seats Sacred and Secular card in your Hand.
    Seats Sacred and Secular:
    When in Arkhe: Pneuma or Arkhe: Ousia states, switch Furina's state.
    If you have Salon Members or Singer of Many Waters on the field, change their state as well.

    Elemental Skill: Hydro 3
    Effect: Furina is currently in the Arkhe: Ousia state. Summons Salon Members.
    (When Furina is in the Arkhe: Pneuma state, she will summon Singer of Many Waters instead)
    Salon Members:
    End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another 1 Hydro DMG.
    Usage(s): 2 (Can stack. Max 4 stacks)

    Singer of Many Waters:
    End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP.
    Usage(s): 2 (Can stack. Max 4 stacks)

    Elemental Burst: Hydro 4 & Energy 2
    Effect: Deals 2 Hydro DMG, creates 1 Universal Revelry.
    Universal Revelry:
    After your active character takes DMG or is healed: Add 1 stack of Revelry.
    Duration (Rounds): 2

    Passive Effect: (Passive) When battle begins, create 1 Seats Sacred and Secular card in your Hand.
  50. HydroFurina Pneuma
    Sword (Character)
    Furina PneumaRecommended
    HP:10
    Fontaine
    How To Get:
    Get this as a reward for defeating Furina (Pneuma) at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Hydro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Once per Round: If you do not have Seats Sacred and Secular in your Hand, create 1 Seats Sacred and Secular card in your Hand.
    Seats Sacred and Secular:
    When in Arkhe: Pneuma or Arkhe: Ousia states, switch Furina's state.
    If you have Salon Members or Singer of Many Waters on the field, change their state as well.

    Elemental Skill: Hydro 3
    Effect: Furina is currently in the Arkhe: Ousia state. Summons Salon Members.
    (When Furina is in the Arkhe: Pneuma state, she will summon Singer of Many Waters instead)
    Salon Members:
    End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another 1 Hydro DMG.
    Usage(s): 2 (Can stack. Max 4 stacks)

    Singer of Many Waters:
    End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP.
    Usage(s): 2 (Can stack. Max 4 stacks)

    Elemental Burst: Hydro 4 & Energy 2
    Effect: Deals 2 Hydro DMG, creates 1 Universal Revelry.
    Universal Revelry:
    After your active character takes DMG or is healed: Add 1 stack of Revelry.
    Duration (Rounds): 2

    Passive Effect: (Passive) When battle begins, create 1 Seats Sacred and Secular card in your Hand.
  51. CryoGanyu
    Bow (Character)
    GanyuRecommended
    HP:12
    Liyue
    How To Get:
    You can obtain the Ganyu Card upon winning the first invitation duel with Ganyu via the Match Invitation Letter.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Normal Attack 2: Cryo: 5
    Effect: Deals 1 Cryo DMG. creates 1 Ice Lotus.
    Elemental Skill: Cryo: 3
    Effect: Deals 1 Cryo DMG. creates 1 Ice Lotus.
    Ice Lotus: When your active character receives DMG: Decreases DMG taken by 1.
    Usage(s): 2

    Elemental Burst: Cryo: 3 & Energy: 3
    Effect: Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, summons 1 Sacred Cryo Pearl.
    Sacred Cryo Pearl:
    End Phase: Deal 1 Cryo DMG, deal 1 Piercing DMG to all opposing characters on standby.
    Usage(s): 2
  52. GeoGolden Wolflord
    No Weapon (Character)
    Golden Wolflord
    HP:10
    How To Get:
    Obtain this card by defeating Golden Wolflord.
    Normal Attack:1: Geo 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo 3
    Effect: Deals 1 Geo DMG, attaches 2 stacks of Golden Corrosion to target character, and summons Rifthound Skull.
    Golden Corrosion:
    End Phase: If the character to which this is attached is on standby, then that character will take 1 Piercing DMG for every Usage(s) that this effect has.
    Usage(s): 1 (Can stack. Max 3 stacks.)

    Rifthound Skull:
    End Phase: Deal 1 Geo DMG. Attach Golden Corrosion to target character.
    Usage(s): 2

    Elemental Burst: Geo 3 & Energy 2
    Effect: Deals 3 Geo DMG, deals 1 Piercing DMG to all opposing characters on standby, then attaches Golden Corrosion to all opposing characters.
    Golden Corrosion:
    End Phase: If the character to which this is attached is on standby, then that character will take 1 Piercing DMG for every Usage(s) that this effect has.
    Usage(s): 1 (Can stack. Max 3 stacks.)
  53. GeoGorou
    Bow (Character)
    Gorou
    HP:10
    Inazuma
    How To Get:
    Reward for inviting Gorou to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Geo: 3
    Effect: Deals 2 Geo DMG, creates 1 General's War Banner.
    General's War Banner:
    Your party's characters deal +1 Geo DMG.
    Duration (Rounds): 2 (Can stack, can stack till 3 Rounds)

    Elemental Burst: Geo: 3 & Energy: 2
    Effect: Deals 2 Geo DMG, creates 1 General's War Banner, summons General's Glory.
    General's Glory:
    End Phase: Deal 1 Geo DMG. If your party has 2 Geo characters, create 1 Crystallize.
    Usage(s): 2
  54. DendroGuardian Of Apep's Oasis
    No Weapon (Character)
    Guardian Of Apep
    HP:10
    How To Get:
    Get this as a reward for defeating the Guardian Of Apep's Oasis in Tavern Challenge.
    Normal Attack:1: Dendro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Dendro 3
    Effect: Deals 2 Dendro DMG, draw 1 Awaken, My Kindred card and create 1 stack of Oasis Nourishment.
    Awaken, My Kindred:
    When you play this card or Discard this card: Summon 1 independent Proliferated Organism.

    Oasis Nourishment:
    When you play Awaken, My Kindred: Spend 1 fewer Elemental Die.
    Usage(s): 1 (Up to 3 stacks)

    Elemental Burst: Dendro 3 & Energy 2
    Effect: Deals 4 Dendro DMG, draw 1 Awaken, My Kindred card and create 2 stacks of Oasis Nourishment.
    Passive Effect: (Passive) When battle begins, create 5 Awaken, My Kindred and place them randomly into your deck. After you summon 4 Proliferated Organism, this character gains Reignited Heart of Oasis and obtains 1 Shield point.
    Proliferated Organism:
    End Phase: Deal 1 Dendro DMG.
    Usage(s): 1

    Reignited Heart of Oasis:
    The character to which this is attached deals +3 DMG.
    After the character to which this is attached uses a Skill: Remove the Oasis Nourishment on your side. Each stack removed heals the attached character for 1 HP.
  55. PyroHu Tao
    Polearm (Character)
    Hu Tao
    HP:12
    Liyue
    How To Get:
    You can obtain the Hu Tao Card upon winning the first invitation duel with Hu Tao via the Match Invitation Letter.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Pyro: 2
    Effect: This character gains Paramita Papilio.
    Paramita Papilio:
    The character to which this is attached has their Physical DMG dealt converted to Pyro DMG, and they will deal +1 Pyro DMG.
    When the character to which this is attached uses a Charged Attack: Apply Blood Blossom to target character.
    Duration (Rounds): 2

    Elemental Burst: Pyro: 3 & Energy: 3
    Effect: Deals 4 Pyro DMG, heals herself for 2 HP. If this character's HP is no more than 6, +1 DMG dealt and Healing.
  56. HydroHydro Hilichurl Rogue
    No Weapon (Character)
    Hydro Hilichurl RogueRecommended
    HP:11
    How To Get:
    Get this as a reward for defeating the Hydro Hilichurl Rogue in Tavern Challenge.
    Normal Attack:1: Hydro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro 3
    Effect: Deals 3 Hydro DMG.
    If an opposing character has Frozen or Mist Bubble Prison attached, this character gains 1 Energy. (Once per Round)
    Frozen:
    Unable to Act
    Character cannot use Skills. (Lasts until the end of this Round)
    When this character receives Pyro DMG or Physical DMG, removes this effect and increases DMG taken by 2.

    Mist Bubble Prison:
    Unable to Act
    Character cannot use Skills. (Lasts until the end of this Round)

    Elemental Burst: Hydro 3 & Energy 2
    Effect: Deals 3 Hydro DMG. Creates 1 Mist Bubble Slime in your Hand.
    (Characters with Mist Bubble Slime equipped can use the Technique: Bubble Battle Tactics)
    Mist Bubble Slime:
    Technique
    Technique: Bubble Battle Tactics
    Usage(s): 2
    (A character can only equip 1 Technique at a time)

    Bubble Battle Tactics:
    Technique
    (Prepare for 1 turn) Deals 1 Hydro DMG, attach Mist Bubble Prison to opposing active character.
  57. DendroJadeplume Terrorshroom
    No Weapon (Character)
    Jadeplume Terrorshroom
    HP:10
    How To Get:
    - Unlocks at Level 8 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Jadeplume Terrorshroom's Parade
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Dendro:3
    Effect: Deals 3 Dendro DMG
    Elemental Burst: Dendro: 3 & Energy: 2
    Effect: Deals 4 Dendro DMG, then consumes all Radical Vitality stacks. For each stack consumed, this instance deals +1 DMG.
    Radical Vitality:
    After this character deals or takes Elemental DMG: Gain 1 stack of Radical Vitality. (Max 3 stacks)
    End Phase: If Radical Vitality stacks reach the maximum limit, they will be cleared and the character will lose all Energy.

    Passive Effect: When the battle begins, this character gains Radical Vitality.
  58. AnemoJean
    Sword (Character)
    Jean
    HP:12
    Mondstadt
    How To Get:
    You can obtain the Jean Card upon winning the first invitation duel with Jean via the Match Invitation Letter.
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Anemo: 3
    Effect: Deals 3 Anemo DMG, the target is forcibly switched to the next character.
    Elemental Burst: Anemo: 4 & Energy: 2
    Effect: Heals all your characters for 2 HP, summons 1 Dandelion Field.
    Dandelion Field:
    End Phase: Deal 1 Anemo DMG, heal your active character for 1 HP.
    Usage(s): 3
  59. GeoKachina
    Polearm (Character)
    KachinaRecommended
    HP:10
    Natlan
    How To Get:
    Obtain this card by defeating Kachina
    Normal Attack:1: Geo 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo 2
    Effect: Attach Turbo Twirly to self, enter Nightsoul's Blessing, and then gain 2 "Nightsoul points." (This skill cannot be used after the character enters Nightsoul's Blessing)
    Turbo Twirly:
    Technique
    When the character to which this is attached is switched out: Consume 1 Nightsoul point, and summon 1 Turbo Twirly: Let It Rip.
    Technique: Twirly Twirly Bam Bam
    (A character can only equip 1 Technique at a time)
    When the attached character has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.

    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates "Nightsoul points." (Max 2 points)

    Elemental Burst: Geo 3 & Energy 3
    Effect: Deal 3 Geo DMG and create 1 Turbo Drill Field.
    Turbo Drill Field:
    Your Turbo Twirly deals Geo DMG +1, and deals Piercing DMG +1.
    Usage(s): 3
  60. AnemoKaedehara Kazuha
    Sword (Character)
    Kaedehara Kazuha
    HP:10
    Inazuma
    How To Get:
    You can obtain the Kazuha Card upon winning the first invitation duel with Kazuha via the Match Invitation Letter.
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo: 3
    Effect: Deals 1 Anemo DMG, attaches Midare Ranzan to this character. If this skill triggers Swirl, Midare Ranzan is converted to the Swirled Element.
    After the Skill DMG is finalized: Your team switches to the next character.
    Midare Ranzan:
    The next time you use Switch Character to switch to the character to which this is attached: This switch is considered a Fast Action rather than a Combat Action.
    Before you choose an action: If the character to which this is attached is your active character, they immediately use a Normal Attack. The Physical DMG this Normal Attack would deal is converted to Anemo DMG. Once finalized, this effect is removed.

    Elemental Burst: Anemo: 3 & Energy: 2
    Effect: Deals 1 Anemo DMG, summons 1 Autumn Whirlwind.
    Autumn Whirlwind:
    End Phase: Deal 1 Anemo DMG.

    After your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)
    Usage(s): 3
  61. CryoKaeya
    Sword (Character)
    Kaeya
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Kaeya Card as you do the TCG Card Game world quest. It is one of the starter character cards.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Cryo: 3
    Effect: Deals 3 Cryo DMG.
    Elemental Burst: Cryo: 4 & Energy: 2
    Effect: Deals 1 Cryo DMG, heals this character for 2 HP, summons 1 Drunken Mist.
    Icicle: After you switch characters: Deal 2 Cryo DMG. Usage(s): 3
  62. CryoKamisato Ayaka
    Sword (Character)
    Kamisato Ayaka
    HP:10
    Inazuma
    How To Get:
    You can obtain the Ayaka Card upon winning the first invitation duel with Ayaka via the Match Invitation Letter.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Cryo: 3
    Effect: Deals 3 Cryo DMG.
    Elemental Burst: Cryo: 3 & Energy: 3
    Effect: Deals 4 Cryo DMG, summons 1 Frostflake Seki no To.
    Frostflake Seki no To: End Phase: Deal 2 Cryo DMG. Usage(s): 2

    Passive Effect: When switched to be the active character, this character gains Cryo Elemental Infusion.
    Cryo Elemental Infusion: The character to which this is attached has their Physical DMG dealt converted to Cryo DMG. (Lasts until the Round ends)
  63. HydroKamisato Ayato
    Sword (Character)
    Kamisato Ayato
    HP:10
    Inazuma
    How To Get:
    You can obtain the Kamisato Ayato Card upon winning the first invitation duel with Ayato via the Match Invitation Letter.
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro: 3
    Effect: Deals 2 Hydro DMG. This character gains Takimeguri Kanka.
    Takimeguri Kanka:
    The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Hydro DMG.
    Usage(s): 3

    Elemental Burst: Hydro: 3 & Energy: 3
    Effect: Deals 1 Hydro DMG, summons 1 Garden of Purity.
    Garden of Purity:
    End Phase: Deal 2 Hydro DMG.
    Usage(s): 2

    When this Summon is on the field: Your characters' Normal Attacks deal +1 DMG.
  64. DendroKaveh
    Claymore (Character)
    Kaveh
    HP:10
    Sumeru
    How To Get:
    Get this as a reward for defeating Kaveh at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Dendro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Dendro 3
    Effect: Deals 2 Dendro DMG, creates 1 Burst Scan.
    Burst Scan:
    Before either side chooses their action: If your side has Dendro Core or Bountiful Core, -1 to their Usage(s), and Discard the card at the top of your deck. After this, deal Dendro DMG equal to the original Elemental Dice Cost of the card you Discarded.
    Usage(s): 1 (Can stack. Max 3 stacks)

    Elemental Burst: Geo 3 & Energy 2
    Effect: Deals 3 Dendro DMG. This character gains Mehrak's Assistance, creating 2 stacks of Burst Scan.
    Mehrak's Assistance:
    The character's Normal Attacks deal +1 DMG, and the Physical DMG they deal is converted to Dendro DMG.
    After the character uses a Normal Attack: Create a Burst Scan.
    Duration (Rounds): 2

    Burst Scan:
    Before either side chooses their action: If your side has Dendro Core or Bountiful Core, -1 to their Usage(s), and Discard the card at the top of your deck. After this, deal Dendro DMG equal to the original Elemental Dice Cost of the card you Discarded.
    Usage(s): 1 (Can stack. Max 3 stacks)
  65. ElectroKeqing
    Sword (Character)
    KeqingRecommended
    HP:10
    Liyue
    How To Get:
    You can obtain the Keqing Card upon winning the first invitation duel with Keqing via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Electro: 3
    Effect: Deals 3 Electro DMG, creates 1 Lightning Stiletto.
    Lightning Stiletto:
    Talent/Combat Action
    Combat Action: Switch your Keqing in to be the active character and immediately use Stellar Restoration once. This instance of Stellar Restoration will grant Keqing Electro Infusion without creating another Lightning Stiletto.
    (When Keqing uses Stellar Restoration with this card in Hand: Instead of creating another Lightning Stiletto, Discard this card and Keqing gains Electro Infusion)

    Electro Infusion:
    When the character to which it is attached to deals Physical Damage, it will be turned into Electro DMG.
    Duration (Rounds): 2

    Elemental Burst: Electro: 3 & Energy: 3
    Effect: Deals 4 Electro DMG, deals 3 Piercing DMG to all opposing characters on standby.
  66. DendroKinich
    Claymore (Character)
    Kinich
    HP:10
    Natlan
    How To Get:
    Obtain this card by defeating Kinich
    Normal Attack:1: Dendro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Dendro 3
    Effect: Select one of your characters, attach Grapple Link to self, and enter the Nightsoul's Blessing state. Deal 2 Dendro DMG, then switch position with the selected character.
    Grapple Link:
    After the opposing side takes Burning DMG, or your other characters use a Technique: The character to which this is attached gains 1 Nightsoul point.
    When Nightsoul points are at 2: Attach Grapple Prepare to the character to which this is attached, then consume 2 Nightsoul points. (After Grapple Prepare is attached, before your characters select their actions, if the attached character is the active character: Deal 3 Dendro DMG to the nearest opponent)
    Duration (Rounds): 2

    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates "Nightsoul points." (Max 2 points)

    Elemental Burst: Dendro 3 & Energy 2
    Effect: Deals 1 Dendro DMG, summons Almighty Dragonlord, Ajaw.
    Almighty Dragonlord, Ajaw:
    End Phase: Deal 1 Dendro DMG, then deal 1 Dendro DMG to your opponent's next character.
    Usage(s): 2
  67. DendroKirara
    Sword (Character)
    Kirara
    HP:10
    Inazuma
    How To Get:
    Reward for inviting Kirara to a duel at The Cat's Tail and claiming victory in a Friendly Fracas
    Normal Attack:1: Dendro 1 & Any Element 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Dendro 3
    Effect: Creates 1 Urgent Neko Parcel and Shield of Safe Transport.
    Urgent Neko Parcel:
    When Kirara is your active character, after you switch characters: Deal 1 Dendro DMG and draw 1 card.
    Usage(s): 1 (Can stack. Max 2 stacks.)

    Shield of Safe Transport:
    Shield
    Grants 2 Shield points to your active character.

    Elemental Burst: Dendro 3 & Energy 2
    Effect: Deals 4 Dendro DMG, creates 1 Cat Grass Cardamom on the opponent's side of the field.
    Cat Grass Cardamom:
    After the side of the field that this card is on has played 2 Action Cards: Deal 1 Dendro DMG to the active character on that side.
    Usage(s): 2
  68. PyroKlee
    Catalyst (Character)
    Klee
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Klee Card upon winning the first invitation duel with Klee via the Match Invitation Letter.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 1 Pyro DMG.
    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG. This character gains Explosive Spark.
    Explosive Spark:
    When the character to which this is attached uses a Charged Attack: Spend 1 less Pyro and deal +1 DMG.
    Usage(s): 1

    Elemental Burst: Pyro: 3 & Energy: 3
    Effect: Deals 3 Pyro DMG, creates 1 Sparks 'n' Splash at the opponent's play area.
    Sparks 'n' Splash:
    After a character to which Sparks 'n' Splash is attached uses a Skill: Deals 2 Pyro DMG to their team's active character.
    Usage(s): 2
  69. ElectroKujou Sara
    Bow (Character)
    Kujou Sara
    HP:10
    Inazuma
    How To Get:
    You can obtain the Kujou Sara Card upon winning the first invitation duel with Kujou Sara via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro: 3
    Effect: Deals 1 Electro DMG, summons 1 Tengu Juurai: Ambush.
    Tengu Juurai: Ambush:
    End Phase: Deal 1 Electro DMG, applies Crowfeather Cover to friendly active character.
    Usage(s): 1

    Elemental Burst: Electro: 4 & Energy: 2
    Effect: Deals 1 Electro DMG, summons 1 Tengu Juurai: Stormcluster.
    Tengu Juurai: Stormcluster:
    End Phase: Deal 2 Electro DMG, applies Crowfeather Cover to friendly active character.
    Usage(s): 2
  70. ElectroKuki Shinobu
    Sword (Character)
    Kuki Shinobu
    HP:10
    Inazuma
    How To Get:
    Reward for inviting Kuki Shinobu to a duel at The Cat's Tail and claiming victory in a Friendly Fracas.
    Normal Attack:1: Electro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro 3
    Effect: Summons a Grass Ring of Sanctification. If this character has at least 6 HP, then she deals 2 Piercing DMG to herself.
    Grass Ring of Sanctification:
    After you switch characters: Deal 1 Electro DMG, heal the character on your team that has taken the most damage for 1 HP. (Once per Round)
    Usage(s): 3

    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 4 Electro DMG, heals this character for 2 HP.
  71. CryoLa Signora
    No Weapon (Character)
    La Signora
    HP:10
    How To Get:
    Obtained from Tavern Challenge
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 1 Cryo DMG
    Elemental Skill: Cryo: 3
    Effect: Deals 2 Cryo DMG. The target character receives Sheer Cold.
    Sheer Cold:
    End Phase: Deals 1 Cryo DMG to the character to which this is attached.
    Usage(s): 1

    When the attached character has Blazing Heat attached, remove this effect.

    Elemental Burst: Cryo: 3 & Energy: 2
    Effect: Deals 4 Cryo DMG, heals this character for 2 HP. Removes Ice-Sealed Crimson Witch of Embers. This character permanently switches to Crimson Witch of Embers state.
    Ice-Sealed Crimson Witch of Embers:
    When the Action Phase starts: If the character to which this is attached has no more than 4 HP, remove this effect.
    When the attached character is defeated: Remove this effect, ensure that character, and heal them to 1 HP.

    When this effect is removed: Attached character will transform into the Crimson Witch of Embers state.

    Passive Effect: When the battle begins, this character gains Ice-Sealed Crimson Witch of Embers.
  72. CryoLayla
    Sword (Character)
    Layla
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Layla to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Cryo: 3
    Effect: Creates 1 Curtain of Slumber Shield and Shooting Star.
    Curtain of Slumber Shield:
    Shield
    Grants 2 Shield points to defend your active character.

    Shooting Star:
    After your character uses a Skill: Accumulate 1 Night Star. If you have at least 4 Night Stars, consume 4 Night Stars and deal 1 Cryo DMG. (The Skill that causes this Combat Status will also trigger this effect)

    When causing this Combat Status again: Accumulate 2 Night Stars.

    Elemental Burst: Cryo: 3 & Energy: 2
    Effect: Deals 3 Cryo DMG, summons 1 Celestial Dreamsphere.
    Celestial Dreamsphere:
    End Phase: Deal 1 Cryo DMG. If Shooting Star is in play, it will let it gain 1 Night Star.
    Usage(s): 2
  73. ElectroLisa
    Catalyst (Character)
    Lisa
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Lisa Card upon winning the first invitation duel with Lisa via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 1 Electro DMG, attach Conductive to opposing active character.
    Conductive:
    This status starts with 2 stacks of Conductive. When attached again, Conductive stacks +1. Conductive can be stacked to a maximum of 4 stacks.
    End Phase: Accumulate 1 stack of Conductive.

    When the character attached with Conductive takes DMG from Violet Arc or Lightning Rose: Remove this status and DMG +1 for each stack of Conductive.

    Elemental Skill: Electro: 3
    Effect: Deals 2 Electro DMG. If Conductive is not attached to the opponent's active character, Conductive will be attached.
    Elemental Burst: Electro: 3 & Energy: 2
    Effect: Deals 2 Electro DMG. Summons Lightning Rose. The opponent's active character gains Conductive.
    Lightning Rose:
    End Phase: Deal 2 Electro DMG.
    Usage(s): 2
  74. AnemoLynette
    Sword (Character)
    Lynette
    HP:10
    Fontaine
    How To Get:
    Reward for inviting Lynette to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Anemo: 3
    Effect: Deals 3 Anemo DMG. The first time this Skill is used this Round, heal the character for 2 HP if they have no more than 8 HP, but apply Overawing Assault to said character.
    Overawing Assault:
    End Phase: If this character's HP is at least 6, then they will take 2 Piercing DMG.
    Duration (Rounds): 1

    Elemental Burst: Anemo: 3 & Energy: 2
    Effect: Deals 2 Anemo DMG, summons 1 Bogglecat Box.
    Bogglecat Box:
    End Phase: Deal 1 Anemo DMG.
    Usage(s): 2

    When your active character takes DMG: Decreases DMG taken by 1. (Once per Round)
    When your character(s) take Cryo/Hydro/Pyro/Electro DMG: Change the Elemental Type of this card to the element of the damage taken. (Once before leaving play)
  75. PyroLyney
    Bow (Character)
    Lyney
    HP:10
    Fontaine
    How To Get:
    Reward for inviting Lyney to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Normal Attack 2: Pyro: 3
    Effect: Deals 2 Pyro DMG, summons a Grin-Malkin Hat, and gains 1 stack of Prop Surplus.
    If this character has at least 6 HP, then they deal 1 Piercing DMG to themself.
    Grin-Malkin Hat:
    End Phase: Deal 1 Pyro DMG.
    Usage(s): 1 (Can stack. Max 2 stacks.)

    Prop Surplus:
    Prop Surplus can stack up to 3 times.
    When this character uses Bewildering Lights: +1 DMG for each Prop Surplus stack. After the skill is finalized, consume all Prop Surplus, healing 1 HP for this character per stack.

    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG
    Elemental Burst: Pyro: 3 & Energy: 2
    Effect: Deals 3 Pyro DMG, summons 1 Grin-Malkin Hat, and gains 1 stack of Prop Surplus.
  76. AnemoMaguu Kenki
    No Weapon (Character)
    Maguu Kenki
    HP:10
    How To Get:
    - Unlocks at Level 7 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Maguu Kenki's Origin
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Anemo: 3
    Effect: Deals 1 Anemo DMG,, summons 1 Shadowsword: Lone Gale.
    Shadowsword: Lone Gale: End Phase: Deal 1 Anemo DMG. Usage(s): 2

    Elemental Skill: Cryo: 3
    Effect: Deals 1 Cryo DMG, summons 1 Shadowsword: Galloping Frost
    Shadowsword: Galloping Frost: End Phase: Deal 1 Cryo DMG. Usage(s): 2

    Elemental Burst: Anemo: 3 & Energy: 3
    Effect: Deals 4 Anemo DMG, triggers the effect(s) of all your Shadowsword Summon(s). Does not consume their Usages)
  77. PyroMavuika
    Claymore (Character)
    MavuikaRecommended
    HP:10
    Natlan
    How To Get:
    Reward for inviting Mavuika to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Normal Attack:1: Pyro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Pyro 2
    Effect: This character enters Nightsoul's Blessing and gains 2 Nightsoul points. Select 1 card from 3 Flamestrider cards to add to your Hand.
    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates Nightsoul points. (Max 2 points)
    When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.

    Elemental Burst: Pyro 4 & Energy 3
    Effect: This character enters Nightsoul's Blessing, gains 1 Nightsoul point, and consumes all of their Fighting Spirit. They then deal Pyro DMG to the opponent's active character equal to the Fighting Spirit consumed.
    If 6 points of Fighting Spirit are consumed, attach Crucible of Death and Life to this character.
    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates Nightsoul points. (Max 2 points)
    When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.

    Crucible of Death and Life:
    All your characters' Skills no longer consume Nightsoul points.
    All your characters' Normal Attacks deal +1 DMG.
    Usage(s): 2

    Passive Effect: This character cannot gain Energy.
    Each time your characters consume Nightsoul points or use Normal Attacks, gain 1 Fighting Spirit.
    When this character uses an Elemental Skill or Elemental Burst, attach All-Fire Armaments: Ring of Searing Radiance.
    All-Fire Armaments: Ring of Searing Radiance:
    After another of your characters uses a Normal Attack or Technique: Mavuika consumes 1 Nightsoul point and deals 1 Pyro DMG. (Destroys self after Mavuika exits Nightsoul's Blessing.)
  78. ElectroMillennial Pearl Seahorse
    No Weapon (Character)
    Millennial Pearl Seahorse
    HP:8
    How To Get:
    Reward for defeating the Millennial Pearl Seahorse
    Normal Attack:1: Electro 1 & Any Element 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Electro 3
    Effect: Deals 3 Electro DMG. If this character has Fontemer Pearl attached, that Usage(s) +1. (Once per Round)
    Fontemer Pearl:
    When the character to which this is attached takes DMG: Negate 1 DMG. Once per Round, Usage(s) will not be used when negating DMG from Summons.
    Usage(s): 2

    When you declare the end of your Round: If the character to which this is attached is the active character, draw 1 card

    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 1 Electro DMG, attaches Fontemer Pearl to this character, and summons 1 Resonant Coral Orb.
    Resonant Coral Orb:
    End Phase: Deal 1 Electro DMG.
    Usage(s): 2

    Passive Effect: (Passive) When the battle begins, attach Fontemer Pearl to this character.
  79. HydroMirror Maiden
    No Weapon (Character)
    Mirror Maiden
    HP:10
    How To Get:
    - Unlocks at Level 5 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Mirror Maiden's Journey
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 1 Hydro DMG
    Elemental Skill: Hydro: 3
    Effect: Deals 3 Hydro DMG. The target character receives Refraction.
    Refraction:
    When the character to which this card is attached switches to another character: Elemental Dice Cost +1.
    Duration (Rounds): 2
    (Only one such status can be applied on the same side at a time)

    Elemental Burst: Hydro: 3 & Energy: 2
    Effect: Deals 5 Hydro DMG.
  80. HydroMona
    Catalyst (Character)
    MonaRecommended
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Mona Card upon winning the first invitation duel with Mona via the Match Invitation Letter.
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 1 Hydro DMG
    Elemental Skill: Hydro: 3
    Effect: Deals 1 Hydro DMG, summons 1 Reflection
    Reflection: When your active character receives DMG: Decrease DMG taken by 1. Usage(s): 1.
    When the Usage is depleted, this card will not be discarded.
    End Phase: Discard this card, deal 1 Hydro DMG.

    Elemental Burst: Hydro: 3 & Energy: 3
    Effect: Deals 4 Hydro DMG, creates 1 Illusory Bubble.
    Illusory Bubble: When dealing Skill DMG: Remove this status and double the DMG dealt for this instance.

    Passive Effect: When you perform Switch Character while Mona is your active character: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)
  81. HydroMualani
    Catalyst (Character)
    Mualani
    HP:10
    Natlan
    How To Get:
    Obtain this card by defeating Mualani.
    Normal Attack:1: Hydro 1 & Unaligned 2
    Effect: Deals 1 Hydro DMG
    Elemental Skill: Hydro 2
    Effect: Attach Bitey Shark to self, then enter Nightsoul's Blessing and gain 2 "Nightsoul points." (This skill cannot be used after the character enters Nightsoul's Blessing)
    (Characters with Bitey Shark attached can use the Technique: Sharky Surfboard)
    Bitey Shark:
    Technique
    After either side switches characters, and Mualani is the active character: Spend 1 Nightsoul point to apply Bite Target to the opposing active character.
    Technique: Sharky Surfboard
    When the character to which this is attached has 0 Nightsoul points, discard this card. When this card is discarded, the character to which this is attached has their Nightsoul's Blessing end.

    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates "Nightsoul points." (Max 2 points)

    Sharky Surfboard:
    Technique
    Switch to your previous character, attach 1 Bite Target stack to the opposing active character. (If your standby characters have all been defeated, consume 1 extra Nightsoul point)

    Elemental Burst: Hydro 3 & Energy 2
    Effect: Deals 2 Hydro DMG, summons Shark Missile.
    Shark Missile:
    End Phase: Deal 2 Hydro DMG.
    Usage(s): 2 (Can stack, no stack limit)
  82. DendroNahida
    Catalyst (Character)
    Nahida
    HP:10
    Sumeru
    How To Get:
    You can obtain the Nahida Card upon winning the first invitation duel with Nahida via the Match Invitation Letter.
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 1 Dendro DMG.
    Elemental Skill: Dendro: 3
    Effect: Deals 2 Dendro DMG, applies Seed of Skandha to target character. If the target character already has Seed of Skandha applied to them, then apply Seed of Skandha to all opposing characters instead.
    Seed of Skandha:
    After any character who has a Seed of Skandha takes Elemental Reaction DMG: Deals 1 Piercing DMG to the character(s) to which the Seed of Skandha is attached on the same side of the field.
    Usage(s): 2

    Elemental Skill: Dendro: 5
    Effect: Deals 3 Dendro DMG. Applies Seed of Skandha to all opposing characters.
    Elemental Burst: Dendro: 3 & Energy: 2
    Effect: Deals 4 Dendro DMG, creates 1 Shrine of Maya.
    Shrine of Maya:
    When your character triggers an Elemental Reaction: +1 additional DMG.
    Duration (Rounds): 2
  83. GeoNavia
    Claymore (Character)
    NaviaRecommended
    HP:10
    Fontaine
    How To Get:
    Get this as a reward for defeating Navia at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Geo 1 & Any Elemen 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo 3
    Effect: Deals 3 Geo DMG, attaches Geo Infusion to this character. Discard up to 5 Crystal Shrapnel from your Hand. Each card you Discard causes this to deal +1 DMG, and you draw 1 card.
    Geo Infusion:
    The character to which this is attached has their Physical DMG dealt converted to Geo DMG.
    Duration (Rounds): 2

    Crystal Shrapnel:
    Deal 1 Physical DMG to the opponent's active character and draw 1 card.

    Elemental Burst: Geo3 & Energy 2
    Effect: Deals 1 Geo DMG, deals 1 Piercing DMG to all opposing characters on standby. Summons 1 Rosula Dorata Salute and creates 1 Crystal Shrapnel card before adding it to your Hand.
    Rosula Dorata Salute:
    End Phase: Deal 1 Geo DMG, draw 1 Crystal Shrapnel card.
    Usage(s): 2

    Passive Effect: (Passive) After an opponent's character takes Crystallize reaction DMG: Create 3 Crystal Shrapnel and randomly place them into your deck.
  84. HydroNeuvillette
    Catalyst (Character)
    NeuvilletteRecommended
    HP:11
    Fontaine
    How To Get:
    Reward for inviting Neuvillette to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
    Normal Attack:1: Hydro 1 & Any Element 2
    Effect: Deals 1 Hydro DMG.
    Elemental Skill: Hydro 3
    Effect: Deals 2 Hydro DMG, creates 1 Sourcewater Droplet.
    Sourcewater Droplet:
    After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill: Equitable Judgment.
    Usage(s): 1 (Can stack. Max 3 stacks.)

    Elemental Burst: Hydro 2 & Energy 2
    Effect: Deals 2 Hydro DMG, deals 1 Piercing DMG to all opposing characters on standby, then creates a Sourcewater Droplet with 2 Usages.
    Passive Effect: (Prepare for 1 turn)
    Deals 2 Hydro DMG. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 Piercing DMG to himself.
  85. HydroNilou
    Sword (Character)
    Nilou
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Nilou to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro: 3
    Effect: Deals 3 Hydro DMG, if the party includes Hydro Characters and Dendro Characters and characters from no other Elements, create 1 Golden Chalice's Bounty.
    Golden Chalice's Bounty:
    After opponent's characters are affected by the Bloom reaction: Your team no longer generates Dendro Core, but instead summons Bountiful Core.

    Elemental Burst: Hydro: 3 & Energy: 2
    Effect: Deals 2 Hydro DMG. The target character and the next character receives Lingering Aeon.
    Lingering Aeon:
    End Phase: Deal 2 Hydro DMG to affected character.
    Usage(s): 1
  86. GeoNingguang
    Catalyst (Character)
    Ningguang
    HP:10
    Liyue
    How To Get:
    You can obtain the Ningguang Card upon winning the first invitation duel with Ningguang via the Match Invitation Letter.
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 1 Geo DMg
    Elemental Skill: Geo: 3
    Effect: Deals 2 Geo DMG, creates 1 Jade Screen.
    Jade Screen: When your active character receives at least 2 DMG: Decrease DMG taken by 1. Usage(s): 2

    Elemental Burst: Geo: 3 & Energy: 3
    Effect: Deals 6 Geo DMG. If Jade Screen is on the field, deals +2 DMG.
  87. GeoNoelle
    Claymore (Character)
    Noelle
    HP:12
    Mondstadt
    How To Get:
    You can obtain the Noelle Card upon winning the first invitation duel with Noelle via the Match Invitation Letter.
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Geo: 3
    Effect: Deals 1 Geo DMG, creates 1 Full Plate.
    Full Plate: Grant 2 Shield points to your active character. Before this Shield is fully consumed, the Physical DMG you take is halved. (The figure will be rounded up)

    Elemental Burst: Geo: 4 & Energy: 2
    Effect: Deals 4 Geo DMG. This character gains Sweeping Time.
    Sweeping Time: When your character uses a Normal Attack: Consume 1 less Geo Die. (Once per Round). Character's Normal Attacks deal +2 DMG, and their Physical DMG dealt is converted to Geo DMG. Duration (Rounds): 2
  88. CryoQiqi
    Sword (Character)
    Qiqi
    HP:10
    Liyue
    How To Get:
    You can obtain the Qiqi Card upon winning the first invitation duel with Qiqi via the Match Invitation Letter.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Cryo: 3
    Effect: Summons Herald of Frost.
    Herald of Frost:
    End Phase: Deal 1 Cryo DMG.
    Usage(s): 3

    When this Summon is on the field, after Qiqi uses Normal Attack: Heals your character that took the most DMG for 1 HP. Once each Round, additionally heal your active character for 1 HP.

    Elemental Burst: Cryo: 3 & Energy: 3
    Effect: Deals 3 Cryo DMG, creates 1 Fortune-Preserving Talisman.
    Fortune-Preserving Talisman:
    After your character uses a Skill: If that character does not have full HP, heal that character for 2 HP.
    Usage(s): 3
  89. ElectroRaiden Shogun
    Polearm (Character)
    Raiden ShogunRecommended
    HP:10
    Liyue
    How To Get:
    You can obtain the Raiden Shogun Card upon winning the first invitation duel with Raiden Shogun via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro: 3
    Effect: Summons 1 Eye of Stormy Judgment.
    Eye of Stormy Judgment:
    End Phase: Deal 1 Electro DMG.
    Usage(s): 3

    When this Summon is on the field: Your characters' Elemental Bursts deal +1 DMG.

    Elemental Burst: Electro: 4 & Energy: 2
    Effect: Deals 3 Electro DMG. All of your other characters gain 2 Energy.
    Passive Effect: When the battle begins, this character gains Chakra Desiderata.
  90. ElectroRazor
    Claymore (Character)
    Razor
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Razor Card upon winning the first invitation duel with Razor via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Electro: 3
    Effect: Deals 3 Electro DMG
    Elemental Burst: Electro: 3 & Energy: 3
    Effect: Deals 5 Electro DMG. This character gains The Wolf Within.
    The Wolf Within: After the character to which this is attached uses a Normal Attack or an Elemental Skill: Deal 2 Electro DMG. Duration (Rounds): 2
  91. HydroRhodeia Of Loch
    No Weapon (Character)
    Rhodeia Of Loch
    HP:10
    How To Get:
    - Unlocks at Level 3 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for The Oceanid's Concern
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 1 Hydro DMG
    Elemental Skill: Hydro: 3
    Effect: Randomly summons 1 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).
    Oceanid Mimic:
    There are 3 kinds of Oceanid Mimics in total, and up 2 kinds can exist at once:
    Squirrel: Deal 2 Hydro DMG at the End Phase. 2 Usages.
    Raptor: Deal 1 Hydro DMG at the End Phase. 3 Usages.
    Frog: Can take 1 DMG for active character. 1 Usage. Once this effect is depleted, deal 2 Hydro DMG during the End Phase.

    Elemental Skill: Hydro: 5
    Effect: Randomly summons 2 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).
    Elemental Burst: Hydro: 3 & Energy: 3
    Effect: Deals 4 Hydro DMG. For each friendly Summon on the field, deals +1 additional DMG.
  92. CryoRosaria
    Polearm (Character)
    Rosaria
    HP:10
    Mondstadt
    How To Get:
    Obtain this card by defeating Rosaria.
    Normal Attack:1: Cryo 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Cryo 3
    Effect: Deals 1 Cryo DMG, creates 1 stack of Scope Out Soft Spots. (When the Scope Out Soft Spots effect is triggered, creates Strike Where It Hurts.)
    Scope Out Soft Spots:
    After your characters use a Skill: For each stack of this effect, there is a 10% chance of creating Strike Where It Hurts. If Strike Where It Hurts is created, the number of stacks of this effect is halved. (Rounded down)

    Strike Where It Hurts:
    When dealing Skill DMG: Remove this status and double the DMG dealt for this instance.

    Elemental Burst: Cryo 1 & Energy 2
    Effect: Deals 1 Cryo DMG, creates 2 stacks of Scope Out Soft Spots, and summons Evercold Frostlance.
    Evercold Frostlance:
    End Phase: Deal 1 Cryo DMG, create 2 stacks of Scope Out Soft Spots
    Usage(s): 2
  93. HydroSangonomiya Kokomi
    Catalyst (Character)
    Sangonomiya KokomiRecommended
    HP:12
    Inazuma
    How To Get:
    You can obtain the Sangonomiya Kokomi Card upon winning the first invitation duel with Kokomi via the Match Invitation Letter.
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 1 Hydro DMG.
    Elemental Skill: Hydro: 3
    Effect: This character gains Hydro Application and summons 1 Bake-Kurage.
    Bake-Kurage:
    End Phase: Deal 1 Hydro DMG, heal your active character for 1 HP.
    Usage(s): 2 (Can stack. Max 4 stacks.)

    Elemental Burst: Hydro: 3 & Energy: 2
    Effect: Deals 2 Hydro DMG. Heals all allied characters for 1 point. This character gains Ceremonial Garment.
    Ceremonial Garment:
    The character to which this is attached has their Normal Attacks deal +1 DMG.
    After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
    Duration (Rounds): 2
  94. AnemoSayu
    Claymore (Character)
    Sayu
    HP:10
    Inazuma
    How To Get:
    Reward for defeating Sayu to a duel within 6 rounds or defeat Sayu with characters defeated less than twice during the battle.
    Normal Attack:1: Anemo 1 & Any Element 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Anemo 3
    Effect: Deals 1 Anemo DMG, and this character begins to Prepare Skill: Fuufuu Whirlwind Kick.
    If this usage of the skill triggers Swirl, then Fuufuu Whirlwind Kick is converted to DMG of the Swirled Element.
    Fuufuu Whirlwind Kick:
    Elemental Skill
    (Prepare for 1 turn)
    Deals 2 Anemo DMG (or the Swirled Element's DMG)

    Elemental Burst: Anemo 3 & Energy 2
    Effect: Deals 1 Anemo DMG, summons 1 Muji-Muji Daruma.
    Muji-Muji Daruma:
    End Phase: Deal 1 Anemo DMG, heal the character on your team that has taken the most damage for 2 HP.
    Usage(s): 2
  95. ElectroSethos
    Bow (Character)
    Sethos
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Sethos to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Normal Attack:1: Electro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro 1
    Effect: The opposing active character gains Electro Application, and you switch to your next character. Attach Thunder Convergence to self.
    Thunder Convergence:
    After your characters trigger Electro-Related Reactions: The character to which this is attached gains 1 Energy.
    Usage(s): 1

    Elemental Burst: Electro 3 & Energy 4
    Effect: Deals 3 Electro DMG. Attaches Twilight Meditation to self.
    Twilight Meditation:
    When the character to which this is attached used a Normal Attack: Physical DMG dealt is converted to Electro DMG, DMG +1, Unaligned Element cost -1, and deal 1 Piercing DMG to the opposing character with the lowest HP.
    Duration (Rounds): 2

    Passive Effect: Character's own Normal Attacks will not generate Energy.
    After performing a Normal Attack: If possible, consume all Energy and deal Piercing DMG equal to the amount consumed +1 to the enemy with the lowest HP.
  96. CryoShenhe
    Polearm (Character)
    Shenhe
    HP:10
    Liyue
    How To Get:
    You can obtain the Shenhe Card upon winning the first invitation duel with Shenhe via the Match Invitation Letter.
    Normal Attack:1: Cryo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Cryo: 3
    Effect: Deals 2 Cryo DMG, creates 1 Icy Quill.
    Icy Quill:
    Your character deals 1 increased Cryo DMG (Includes the DMG triggered by Cryo-infused Swirl reactions)
    Usage(s): 2

    Elemental Burst: Cryo: 3 & Energy: 2
    Effect: Deals 1 Cryo DMG, summons 1 Talisman Spirit.
    Talisman Spirit:
    End Phase: Deal 1 Cryo DMG.
    Usage(s): 2
    When this Summon is on the field: Opposing character(s) take +1 Cryo DMG and Physical DMG.
  97. HydroSigewinne
    Catalyst (Character)
    Sigewinne
    HP:12
    Fontaine
    How To Get:
    Obtain this card by defeating Sigewinne.
    Normal Attack:1: Cyro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Cryo 3
    Effect: Create 1 Large Bolstering Bubblebalm and insert as the third card from the top of your deck. This character gains 3 stacks of Bond of Life. (After the Large Bolstering Bubblebalm effect is triggered, create a Medium Bolstering Bubblebalm and place in your opponent's deck. After the Medium Bolstering Bubblebalm effect is triggered, create a Small Bolstering Bubblebalm and place in your deck.)
    Large Bolstering Bubblebalm:
    When this card is drawn: Heal your active character for 3 HP. Create 1 Medium Bolstering Bubblebalm and insert it as the second card from the top of your opponent's deck.

    Bond of Life:
    When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
    Usage(s): 1 (Can stack, no stack limit).

    Medium Bolstering Bubblebalm:
    When this card is drawn: Deals 2 Hydro DMG to the active character on the side of the field this card is on. Create 1 Small Bolstering Bubblebalm and place it at the top of your opponent's deck.

    Small Bolstering Bubblebalm:
    When this card is drawn: Heal all your characters for 1 HP. Create Sourcewater Droplet.

    Elemental Burst: Hydro 3 & Energy 2
    Effect: Deals 2 Hydro DMG, then performs "Prepare Skill" for Medical Intervention of Pure Intention.
    Medical Intervention of Pure Intention:
    Elemental Burst
    Deals 2 Hydro DMG.

    Passive Effect: When you switch to this character: If your side has Sourcewater Droplet, -1 to their Usage(s), and this character gains 1 Energy.
    Sourcewater Droplet: After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill: prepares Equitable Judgment. Usage(s): 1 (Can stack. Max 3 stacks.)
  98. GeoStonehide Lawachurl
    No Weapon (Character)
    Stonehide Lawachurl
    HP:9
    How To Get:
    - Unlocks at Level 6 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Stonehide Lawachurl's Rest
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Geo: 3
    Effect: Deals 3 Physical DMG
    Elemental Burst: Geo: 3 & Energy: 2
    Effect: Deals 5 Physical DMG
    Passive Effect: When the battle begins, this character gains Stonehide and Stone Force.
    Stonehide: When the character to which this is attached takes DMG: Decrease 1 DMG. When Geo DMG is decreased, consume 1 additional Usage(s). Usage(s): 3

    Stone Force: The character to which this is attached has their Physical DMG dealt converted to Geo DMG. Once per Round: The character deals +1 DMG. Once the Stonehide attached to the character is removed, this status will be removed alongside it.
  99. AnemoSucrose
    Catalyst (Character)
    SucroseRecommended
    HP:10
    Mondstadt
    How To Get:
    You can obtain the Sucrose Card as you do the TCG Card Game world quest. It is one of the starter character cards.
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 1 Anemo DMG
    Elemental Skill: Anemo: 3
    Effect: Deals 3 Anemo DMG, the target is forcibly switched to the previous character.
    Elemental Burst: Anemo: 3 & Energy: 2
    Effect: Deals 1 Anemo DMG, summons 1 Large Wind Spirit.
    Large Wind Spirit: End Phase: Deal 2 Anemo DMG. Usage(s): 3.
    After your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)
  100. PyroThoma
    Polearm (Character)
    Thoma
    HP:10
    Inazuma
    How To Get:
    Reward for defeating Thoma to a duel within 6 rounds or defeat Thoma with characters defeated less than twice during the battle.
    Normal Attack:1: Pyro1 & Any Element 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro 3
    Effect: Deals 2 Pyro DMG, creates 1 Blazing Barrier.
    Blazing Barrier:
    Shield
    Grants 1 Shield point to your active character. (Can stack. Max 3 points.)

    Elemental Burst: Pyro 3 & Energy 2
    Effect: Deals 2 Pyro DMG, creates 1 Blazing Barrier and Scorching Ooyoroi.
    Blazing Barrier:
    Shield
    Grants 1 Shield point to your active character. (Can stack. Max 3 points.)

    Scorching Ooyoroi:
    After your character uses a Normal Attack: Deal 1 Pyro DMG and create a Blazing Barrier.
    Usage(s): 2
  101. ElectroThunder Manifestation
    No Weapon (Character)
    Thunder Manifestation
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 1 Electro DMG
    Elemental Skill: Electro: 3
    Effect: Deals 3 Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)
    Lightning Rod:
    When the character to which this is attached takes DMG from Thunder Manifestation or its summons: Remove this state, cause this DMG instance to increase by 1.
    (Only one of this status can exist on the field at once. Some of Thunder Manifestation's skills will target the character to which this is attached.)

    Elemental Burst: Electro: 3 & Energy: 2
    Effect: Deals 2 Electro DMG, summons 1 Thundering Shackles.
    Thundering Shackles:
    End Phase: Deals 3 Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)
    Usage(s): 1

    Passive Effect: (Passive) When battle begins, create a Lightning Strike Probe on the opponent's side of the field.
    Lightning Strike Probe:
    After a character on whose side of the field this card is on uses a Skill: Attach Lightning Rod to the active character on that side. (Once per Round)
  102. DendroTighnari
    Bow (Character)
    Tighnari
    HP:10
    Sumeru
    How To Get:
    You can obtain the Tighnari Card upon winning the first invitation duel with Tighnari via the Match Invitation Letter.
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Dendro: 3
    Effect: Deals 2 Dendro DMG. This character gains Vijnana Suffusion.
    Vijnana Suffusion:
    When the character to which this is attached uses a Charged Attack: Their Physical DMG dealt will be converted to Dendro DMG and after the Skill DMG is finalized, summon 1 Clusterbloom Arrow.
    Usage(s): 2

    Elemental Burst: Dendro: 3 & Energy: 2
    Effect: Deals 4 Dendro DMG, deals 1 Piercing DMG to all opposing characters on standby.
  103. AnemoVenti
    Bow (Character)
    Venti
    HP:12
    Mondstadt
    How To Get:
    You can obtain the Venti Card upon winning the first invitation duel with Venti via the Match Invitation Letter.
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo: 3
    Effect: Deals 2 Anemo DMG, creates 1 Stormzone.
    Stormzone:
    When you perform "Switch Character": Spend 1 fewer Elemental Die.
    Usage(s): 2

    Elemental Burst: Anemo: 3 & Energy: 2
    Effect: Deals 2 Anemo DMG, summons 1 Stormeye.
    Stormeye:
    End Phase: Deal 2 Anemo DMG. Your opponent switches to: Character Closest to Your Current Active Character.
    Usage(s): 2

    After your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)
  104. AnemoWanderer
    Catalyst (Character)
    Wanderer
    HP:10
    Sumeru
    How To Get:
    Reward for inviting Wanderer to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 1 Anemo DMG
    Elemental Skill: Anemo: 3
    Effect: Deals 2 Anemo DMG. This character gains Windfavored.
    Windfavored:
    When the character to which this is attached performs a Normal Attack: DMG dealt +2. If the opponent has characters on standby, then this Skill will deal damage to the next opposing character on standby instead.
    Usage(s): 2

    Elemental Burst: Anemo: 3 & Energy: 3
    Effect: Deals 7 Anemo DMG. If the character has Windfavored attached, then remove it and increase DMG by 1.
  105. CryoWriothesley
    Catalyst (Character)
    Wriothesley
    HP:10
    Fontaine
    How To Get:
    Get this as a reward for defeating Wriothesley at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Cryo 1 & Any Element 2
    Effect: Deals 1 Cryo DMG.
    Elemental Skill: Cryo 3
    Effect: Deals 2 Cryo DMG. This character gains Chilling Penalty.
    Chilling Penalty:
    When the character to which this is attached uses a Normal Attack: Deal +1 DMG. If this character has at least 6 HP, this Skill costs 1 less Cryo Die.
    After this Skill finalizes, if this character has at least 6 HP, deal 1 Piercing DMG to them; if this character has no more than 5 HP, heal them for 2 HP.
    Usage(s): 2

    Elemental Burst: Cryo 3 & Energy 3
    Effect: Deals 2 Cryo DMG, creates 1 Linerging Icicles. When this character takes DMG or is healed 2 times in total this Round: This Skill costs 1 less Elemental Die (Cost can be reduced by up to 2).
    Linerging Icicles
    Before you choose your action: Deal 2 Cryo DMG.
    (Usage/s: 1)
  106. PyroXiangling
    Polearm (Character)
    Xiangling
    HP:10
    Liyue
    How To Get:
    You can obtain the Xiangling Card upon winning the first invitation duel with Xiangling via the Match Invitation Letter.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro: 3
    Effect: Summons 1 Guoba
    Guoba: End Phase: Deal 2 Pyro DMG. Usage(s): 2

    Elemental Burst: Pyro: 4 & Energy: 2
    Effect: Deals 2 Pyro DMG, creates 1 Pyronado.
    Pyronado: After your character uses a Skill: Deal 2 Pyro DMG. Usage(s): 2
  107. AnemoXianyun
    Catalyst (Character)
    Xianyun
    HP:10
    Liyue
    How To Get:
    Get this as a reward for defeating Xianyun at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Anemo 1 & Any Element 2
    Effect: Deals 1 Anemo DMG.
    Elemental Skill: Anemo 3
    Effect: Deals 1 Anemo DMG. Creates Skyladder. This character gains Driftcloud Wave.
    Skyladder:
    When you perform "Switch Character": Spend 1 fewer Elemental Die.
    Usage(s): 1 (Can stack. Max 2 stacks.)

    Driftcloud Wave:
    When you switch to the character to which this is attached: Deal 1 Anemo DMG.
    Usage(s): 1 (Can stack. Max 2 stacks.)

    Elemental Burst: Anemo 3 & Energy 2
    Effect: Deals 1 Anemo DMG. Heals all allied characters for 1 HP. Creates 1 Starwicker in your Hand.
    (Characters with Starwicker equipped can use the Technique: Adeptal Assistance)
    Starwicker:
    Technique
    Technique: Adeptal Assistance
    Usage(s): 2
    (A character can only equip 1 Technique at a time)

    Adeptal Assistance:
    Technique
    Heal the attached character for 2 HP. The next time this character uses a Normal Attack, it is considered as a Plunging Attack, DMG +1. Also, after the Skill finalizes, deal 1 Anemo DMG.
  108. AnemoXiao
    Polearm (Character)
    Xiao
    HP:10
    Liyue
    How To Get:
    You can obtain the Xiao Card upon winning the first invitation duel with Xiao via the Match Invitation Letter.
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo: 3
    Effect: Deals 3 Anemo DMG.
    Elemental Burst: Anemo: 3 & Energy: 2
    Effect: Deals 4 Anemo DMG. This character gains Yaksha's Mask.
    Yaksha's Mask:
    The character to which this is attached has their Physical DMG dealt converted to Anemo DMG, and they will deal +1 Anemo DMG.
    When the character to which this is attached uses a Plunging Attack: +2 additional DMG.
    If the character this card is attached to is the active character, when you perform "Switch Character": Spend 1 fewer Elemental Die. (Once per Round)
    Duration (Rounds): 2
  109. GeoXilonen
    Sword (Character)
    Xilonen
    HP:10
    Natlan
    How To Get:
    Reward for inviting Xilonen to a duel at The Cat's Tail and achieving all corresponding challenge objectives
    Normal Attack:1: Geo 1 & Unaligned 2
    Effect: Deals 2 Geo DMG. If Nightsoul's Blessing is attached to self, then regain 1 Nightsoul point.
    Nightsoul's Blessing:
    Nightsoul State
    The character to which this is attached accumulates "Nightsoul points." (Max 2 points)

    Elemental Skill: Geo 2
    Effect: Attach Combat Blading Gear to this character, then enter Nightsoul's Blessing and gain 1 Nightsoul point. (This skill cannot be used after the character enters Nightsoul's Blessing)
    (Characters with Combat Blading Gear attached can use the Technique: High-Speed Leap)
    Combat Blading Gear:
    Technique
    The character to which this is attached has their Physical DMG dealt converted to Geo DMG.
    Technique: High-Speed Leap
    When the attached character has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.

    High-Speed Leap:
    Technique
    The character to which this is attached consumes 1 Nightsoul point. Draw 3 cards.

    Elemental Burst: Geo 3 & Energy 2
    Effect: Deals 2 Geo DMG. Draw 1 card and heal the most damaged character on your side for 1 HP. Draw 1 additional card for each stack of Source Sample: Geo, and heal 1 additional HP for each stack of Source Sample of another Element.
    Source Sample: Geo:
    When the Round begins: If the character to which this is attached has 2 Nightsoul points, create 1 Take Extra Geo DMG on the opponent's side of the field. After activating all Source Samples, consume 2 Nightsoul points.

    Passive Effect: (Passive) When the battle begins, create 3 stacks of Source Sample: Geo. When you have Pyro, Hydro, Cryo, or Electro characters on your side, then convert 1 stack of Source Sample: Geo to a Source Sample of the corresponding Element.
  110. HydroXingqiu
    Sword (Character)
    Xingqiu
    HP:10
    Liyue
    How To Get:
    You can obtain the Xingqiu Card upon winning the first invitation duel with Xingqiu via the Match Invitation Letter.
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Hydro: 3
    Effect: Deals 2 Hydro DMG, grants this character Hydro Application, creates 1 Rain Sword.
    Rain Sword: When your active character receives at least 3 DMG: Decrease DMG taken by 1. Usage(s): 2

    Elemental Burst: Hydro: 3 & Energy: 2
    Effect: Deals 1 Hydro DMG, grants the character Hydro Application, creates 1: Rainbow Bladework.
    Rainbow Bladework: After your character uses a Normal Attack: Deal 1 Hydro DMG. Usage(s): 3
  111. PyroXinyan
    Claymore (Character)
    Xinyan
    HP:10
    Liyue
    How To Get:
    Get this as a reward for defeating Xinyan at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Pyro 1 & Any Element 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro 3
    Effect: Deals 2 Pyro DMG, randomly Discard 1 card with the highest original Elemental Dice Cost in your Hand, and creates 1 Shield of Passion.
    Shield of Passion:
    Shield
    Grants 2 Shield points to your active character.

    Elemental Burst: Pyro 3 & Energy 2
    Effect: Deals 3 Physical DMG, deals 2 Piercing DMG to all opposing characters on standby,
    Discard all cards in your Hand, creates 1 Festive Fires.
    Festive Fires:
    When you declare the end of your Round: If your Hand has no more than 1 card, deal 1 Pyro DMG
    Usage(s): 2
  112. ElectroYae Miko
    Catalyst (Character)
    Yae MikoRecommended
    HP:10
    Inazuma
    How To Get:
    You can obtain the Yae Miko Card upon winning the first invitation duel with Yae Miko via the Match Invitation Letter.
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 1 Electro DMG.
    Elemental Skill: Electro: 3
    Effect: Summons 1 Sesshou Sakura. If there is already 1 Sesshou Sakura in play, then increase the DMG dealt by +1. (Max +1)
    Sesshou Sakura:
    End Phase: Deal 1 Electro DMG
    Usage(s): 3 (Can stack, max 6 stacks)
    When you declare the end of your Round: If this summon has at least 4 Usage(s) remaining, deal 1 Electro DMG. (Consumes Usage(s))

    Elemental Burst: Electro: 3 & Energy: 2
    Effect: Deals 4 Electro DMG. If your side of the field has a Sesshou Sakura, destroy it and create Tenko Thunderbolts.
    Tenko Thunderbolts:
    Before you choose your action: Deal 3 Electro DMG.
    Usage(s): 1
  113. PyroYanfei
    Catalyst (Character)
    Yanfei
    HP:10
    Liyue
    How To Get:
    You can obtain the Yanfei Card upon winning the first invitation duel with Yanfei via the Match Invitation Letter.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 1 Pyro DMG.
    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG and attaches Scarlet Seal to this character.
    Scarlet Seal:
    When the character uses a Charged Attack: Damage dealt +2.
    Usage(s): 1. (Can stack up to 2 times)

    Elemental Burst: Pyro: 3 & Energy: 2
    Effect: Deals 3 Pyro DMG, attaches Scarlet Seal and Brilliance to this character.
    Brilliance:
    When the character uses a Charged Attack: Spend 1 less Pyro. (Once every round.)
    End Phase: Attach Scarlet Seal to this character.
    Duration (Rounds): 2.
  114. DendroYaoyao
    Polearm (Character)
    Yaoyao
    HP:10
    Liyue
    How To Get:
    Reward for inviting Yaoyao to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Dendro: 3
    Effect: Summons 1 Yuegui: Throwing Mode.
    Yuegui: Throwing Mode:
    End Phase: Deal 1 Dendro DMG, heal the character on your team that has taken the most damage for 1 HP.
    Usage(s): 2

    Elemental Burst: Dendro: 4 & Energy: 2
    Effect: Deals 1 Dendro DMG, creates 1 Adeptal Legacy.
    Adeptal Legacy:
    After you switch characters: Deal 1 Dendro DMG, heal your active character for 1 HP.
    Usage(s): 3
  115. HydroYelan
    Bow (Character)
    Yelan
    HP:10
    Liyue
    How To Get:
    Reward for inviting Yelan to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Hydro: 3
    Effect: Deals 3 Hydro DMG. This character gains 2 Breakthrough stacks.
    Breakthrough:
    This state starts with 1 Breakthrough stack. When re-attached, add 1 Breakthrough stack. Breakthrough can have a maximum of 3 stacks.
    End Phase: Gain 1 Breakthrough stack.

    When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert Physical DMG dealt into Hydro DMG and draw 1 card.

    Elemental Burst: Hydro: 3 & Energy: 3
    Effect: Deals 3 Hydro DMG, creates 1 Exquisite Throw.
    Exquisite Throw:
    After your character uses a Normal Attack: Deal 1 Hydro DMG.
    Duration (Rounds): 2

    Passive Effect: When the battle begins, the character gains Breakthrough.
    Breakthrough This state starts with 1 Breakthrough stack. When re-attached, add 1 Breakthrough stack. Breakthrough can have a maximum of 3 stacks. End Phase: Gain 1 Breakthrough stack. When the character to which this is attached uses a Normal Attack: If possible, consume 2 Breakthrough stacks to convert Physical DMG dealt into Hydro DMG and draw 1 card.
  116. PyroYoimiya
    Bow (Character)
    Yoimiya
    HP:10
    Inazuma
    How To Get:
    You can obtain the Yoimiya Card upon winning the first invitation duel with Yoimiya via the Match Invitation Letter.
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Pyro: 1
    Effect: This character gains Niwabi Enshou. (This Skill does not grant Energy)
    Niwabi Enshou:
    The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Pyro DMG.
    Usage(s): 3

    Elemental Burst: Pyro: 3 & Energy: 2
    Effect: Deals 3 Pyro DMG, creates 1 Aurous Blaze.
    Aurous Blaze:
    After your character other than Yoimiya uses a Skill: Deal 1 Pyro DMG.
    Duration (Rounds): 2
  117. GeoYun Jin
    Polearm (Character)
    Yun Jin
    HP:10
    Liyue
    How To Get:
    Get this as a reward for defeating Yun Jin at The Cat Tail's Friendly Fracas.
    Normal Attack:1: Geo 1 & Any Element 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Geo 3
    Effect: Creates 1 Flying Cloud Flag Formation, attaches Shield of Swirling Clouds to this character and Prepare Skill: Spear Flourish.
    Flying Cloud Flag Formation:
    When your character uses a Normal Attack: If you have no more than 1 card in your Hand, this Skill costs 1 fewer Elemental Die.
    Usage(s): 1 (Can stack. Max 4 stacks)

    Shield of Swirling Clouds:
    Shield
    While preparing this Skill: Grant 2 Shield points to the character to which this is attached.

    Spear Flourish:
    Elemental Skill
    Deals 2 Geo DMG. If you have Discarded or used at least 1 card for Tune this Round, this deals +1 DMG.

    Elemental Skill: 0
    Effect: Deals 2 Geo DMG. If you have Discarded or used at least 1 card for Tune this Round, this deals +1 DMG.
    Elemental Burst: Geo 3 & Energy 2
    Effect: Deals 3 Geo DMG, creates 3 stacks of Flying Cloud Flag Formation.
  118. GeoZhongli
    Polearm (Character)
    ZhongliRecommended
    HP:12
    Liyue
    How To Get:
    You can obtain the Zhongli Card upon winning the first invitation duel with Zhongli via the Match Invitation Letter.
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo: 3
    Effect: Deals 1 Geo DMG, summons 1 Stone Stele.
    Stone Stele:
    End Phase: Deal 1 Geo DMG.
    Usage(s): 2

    Elemental Skill: Geo: 5
    Effect: Deals 3 Geo DMG, summons 1 Stone Stele, creates 1 Jade Shield.
    Jade Shield:
    Shield
    Grants 2 Shield points to your active character.

    Elemental Burst: Geo: 3 & Energy: 3
    Effect: Deals 4 Geo DMG. The target character receives Petrification.
    Petrification:
    Unable to Act
    Character cannot use Skills. (Lasts until the end of this Round)

Character Cards By Affiliation

What Are Character Cards?

Character Cards Are The Main Attacker / Life Point In Game

Character Cards

Character Cards is where the main action in the TCG are. You use character cards to deal damage to the enemies' character card and defeating all of the character card will make you win the game.

All Character Cards List

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