TCG All Fontaine Character Cards List for Genius Invokation of Genshin Impact. See all character cards list, how to get all character card, how to get and locations, elements.
All TCG Fontaine Character Cards
- How To Get:
Reward for inviting Charlotte to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Normal Attack:1: Cryo 1 & Any Element 2
Effect: Deals 1 Cryo DMG.
Elemental Skill: Cryo 3
Effect: Deals 1 Cryo DMG. Attach Snappy Silhouette to the target.Snappy Silhouette:
End Phase: Deal 1 Cryo DMG to the character(s) to which this is attached. If only 1 Usage(s) is remaining and the attached character is affected by Cryo, this instance of DMG +1.
Usage(s): 2
Elemental Burst: Cryo 3 & Energy 2
Effect: Deals 1 Cryo DMG, heals all your characters for 1 HP, summons 1 Newsflash Field.Newsflash Field:
End Phase: Deal 1 Cryo DMG, heal your active character for 1 HP.
Usage(s): 2 - How To Get:
Get this as a reward for defeating Chevreuse at The Cat Tail's Friendly Fracas.
Normal Attack:1: Pyro 1 & Any Element 2
Effect: Deals 2 Physical DMG.
Elemental Skill: Pyro 3
Effect: Deals 2 Pyro DMG.
After the Skill finalizes: If your Hand has Overcharged Ball: Discard 1 of them and heal the character on your team that has taken the most damage for 1 HP.Overcharged Ball:
Combat Action
Combat Action: Deal 1 Pyro DMG to the opponent's active character.
When this card is Discarded: Deal 1 Pyro DMG to the opponent's active character.
Elemental Burst: Pyro 3 & Energy 2
Effect: Deals 2 Pyro DMG, creates 1 Secondary Explosive Shells on the opponent's side of the field.Secondary Explosive Shells:
After a character switch takes place on this side of the field: Deal 1 Pyro DMG to the character switched to.
Usage(s): 2
Passive Effect: (Passive) After an opponent's character takes Overloaded reaction DMG: Create 1 Overcharged Ball card in your Hand (Once per Round) - How To Get:
Obtain this card by defeating Clorinde
Normal Attack:1: Electro 1 & Unaligned 2
Effect: Deals 1 Physical DMG. If this character has Night Vigil attached, this Skill costs 1 less Unaligned Element.Night Vigil:
When a character receives healing apart from Hunter's Vigil, it is replaced by an equivalent amount of Bond of Life.
After the character to which this is attached uses a Normal Attack: The Physical DMG dealt is converted to Electro DMG, and said character gains 2 stacks of Bond of Life.
Duration (Rounds): 1
Elemental Skill: Electro 2
Effect: Attach Night Vigil to self, then remove all of your Bond of Life. Based on the number of stacks removed, deal Electro DMG and heal yourself. (DMG and healing are capped at 4 points)Night Vigil:
When a character receives healing apart from Hunter's Vigil, it is replaced by an equivalent amount of Bond of Life.
After the character to which this is attached uses a Normal Attack: The Physical DMG dealt is converted to Electro DMG, and said character gains 2 stacks of Bond of Life.
Duration (Rounds): 1Bond of Life:
When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit).
Elemental Burst: Electro 3 & Energy 2
Effect: Deals 3 Electro DMG, and attaches 4 stacks of Bond of Life to self.Bond of Life:
When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit). - How To Get:
Obtain this card by defeating Emilie
Normal Attack:1: Dendro 1 & Unaligned 2
Effect: Deals 2 Physical DMG.
Elemental Skill: Dendro 3
Effect: Summons 1 Lumidouce Case: Level 1.Lumidouce Case: Level 1:
End Phase: Deal 1 Dendro DMG.
After you deal Burning reaction DMG: This card levels up to become Lumidouce Case: Level 2.
Usage(s): 3 (Can stack. Max 6 stacks.)
Elemental Burst: Dendro 3 & Energy 3
Effect: Deals 1 Dendro DMG, summons Lumidouce Case: Level 3.Lumidouce Case: Level 3:
End Phase: Deal 1 Dendro DMG to all opponents.
Usage(s): 1
Passive Effect: When your Burning Flame enters play: After the next time either side uses a Skill, trigger 1 instance of Burning Flame's End of Round effect. (Twice per Round)Burning Flame:
Dendro Construct
End Phase: Deal 1 Pyro DMG.
Usage(s): 1 (Can stack. Max 2 stacks.)
When your Burning Flame enters play: After the next time either side uses a Skill, trigger 1 End of Round effect for a friendly Burning Flame. (Twice per Round)Burning Flame:
Dendro Construct
End Phase: Deal 1 Pyro DMG.
Usage(s): 1 (Can stack. Max 2 stacks.) - How To Get:
Get this as a reward for defeating Freminet at The Cat Tail's Friendly Fracas.
Normal Attack:1: Cryo 1 & Any Element 2
Effect: Deals 2 Physical DMG.
Elemental Skill: Anemo 3
Effect: Deals 2 Cryo DMG. If this character has not yet gained Pers Timer, they will gain Pers Timer.Pers Timer:
For every 1 card you draw: This card will gain 1 Pressure Level.
When the character to which this is attached uses Pressurized Floe: If Pressure Level is at least 2, cancel this effect, and the Skill costs 1 fewer Elemental Die. If, after the Skill is finalized, the Pressure Level is at least 4, deal 2 additional Physical DMG.
Elemental Burst: Cryo 3 & Energy 2
Effect: Deals 4 Cryo DMG. Attaches Subnautical Hunter Mode to this character.Subnautical Hunter Mode:
After you draw 3 cards: Grants 1 Shield point to defend the character to which this is attached. (Can stack. Max 2 points.)
After the character to which this is attached uses a Normal Attack or Elemental Skill: Place up to 2 cards with the highest Elemental Dice Cost in your Hand at the bottom of your deck, then draw the same number of cards.
Duration (Rounds): 2 - How To Get:
Get this as a reward for defeating Furina (Ousia) at The Cat Tail's Friendly Fracas.
Normal Attack:1: Hydro 1 & Any Element 2
Effect: Deals 2 Physical DMG.
Once per Round: If you do not have Seats Sacred and Secular in your Hand, create 1 Seats Sacred and Secular card in your Hand.Seats Sacred and Secular:
When in Arkhe: Pneuma or Arkhe: Ousia states, switch Furina's state.
If you have Salon Members or Singer of Many Waters on the field, change their state as well.
Elemental Skill: Hydro 3
Effect: Furina is currently in the Arkhe: Ousia state. Summons Salon Members.
(When Furina is in the Arkhe: Pneuma state, she will summon Singer of Many Waters instead)Salon Members:
End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another 1 Hydro DMG.
Usage(s): 2 (Can stack. Max 4 stacks)Singer of Many Waters:
End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP.
Usage(s): 2 (Can stack. Max 4 stacks)
Elemental Burst: Hydro 4 & Energy 2
Effect: Deals 2 Hydro DMG, creates 1 Universal Revelry.Universal Revelry:
After your active character takes DMG or is healed: Add 1 stack of Revelry.
Duration (Rounds): 2
Passive Effect: (Passive) When battle begins, create 1 Seats Sacred and Secular card in your Hand. - How To Get:
Get this as a reward for defeating Furina (Pneuma) at The Cat Tail's Friendly Fracas.
Normal Attack:1: Hydro 1 & Any Element 2
Effect: Deals 2 Physical DMG.
Once per Round: If you do not have Seats Sacred and Secular in your Hand, create 1 Seats Sacred and Secular card in your Hand.Seats Sacred and Secular:
When in Arkhe: Pneuma or Arkhe: Ousia states, switch Furina's state.
If you have Salon Members or Singer of Many Waters on the field, change their state as well.
Elemental Skill: Hydro 3
Effect: Furina is currently in the Arkhe: Ousia state. Summons Salon Members.
(When Furina is in the Arkhe: Pneuma state, she will summon Singer of Many Waters instead)Salon Members:
End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another 1 Hydro DMG.
Usage(s): 2 (Can stack. Max 4 stacks)Singer of Many Waters:
End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP.
Usage(s): 2 (Can stack. Max 4 stacks)
Elemental Burst: Hydro 4 & Energy 2
Effect: Deals 2 Hydro DMG, creates 1 Universal Revelry.Universal Revelry:
After your active character takes DMG or is healed: Add 1 stack of Revelry.
Duration (Rounds): 2
Passive Effect: (Passive) When battle begins, create 1 Seats Sacred and Secular card in your Hand. - How To Get:
Reward for inviting Lynette to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Normal Attack:1: Anemo: 1 & Any Element: 2
Effect: Deals 2 Physical DMG
Elemental Skill: Anemo: 3
Effect: Deals 3 Anemo DMG. The first time this Skill is used this Round, heal the character for 2 HP if they have no more than 8 HP, but apply Overawing Assault to said character.Overawing Assault:
End Phase: If this character's HP is at least 6, then they will take 2 Piercing DMG.
Duration (Rounds): 1
Elemental Burst: Anemo: 3 & Energy: 2
Effect: Deals 2 Anemo DMG, summons 1 Bogglecat Box.Bogglecat Box:
End Phase: Deal 1 Anemo DMG.
Usage(s): 2
When your active character takes DMG: Decreases DMG taken by 1. (Once per Round)
When your character(s) take Cryo/Hydro/Pyro/Electro DMG: Change the Elemental Type of this card to the element of the damage taken. (Once before leaving play) - How To Get:
Reward for inviting Lyney to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Normal Attack:1: Pyro: 1 & Any Element: 2
Effect: Deals 2 Physical DMG
Normal Attack 2: Pyro: 3
Effect: Deals 2 Pyro DMG, summons a Grin-Malkin Hat, and gains 1 stack of Prop Surplus.
If this character has at least 6 HP, then they deal 1 Piercing DMG to themself.Grin-Malkin Hat:
End Phase: Deal 1 Pyro DMG.
Usage(s): 1 (Can stack. Max 2 stacks.)Prop Surplus:
Prop Surplus can stack up to 3 times.
When this character uses Bewildering Lights: +1 DMG for each Prop Surplus stack. After the skill is finalized, consume all Prop Surplus, healing 1 HP for this character per stack.
Elemental Skill: Pyro: 3
Effect: Deals 3 Pyro DMG
Elemental Burst: Pyro: 3 & Energy: 2
Effect: Deals 3 Pyro DMG, summons 1 Grin-Malkin Hat, and gains 1 stack of Prop Surplus. - How To Get:
Get this as a reward for defeating Navia at The Cat Tail's Friendly Fracas.
Normal Attack:1: Geo 1 & Any Elemen 2
Effect: Deals 2 Physical DMG.
Elemental Skill: Geo 3
Effect: Deals 3 Geo DMG, attaches Geo Infusion to this character. Discard up to 5 Crystal Shrapnel from your Hand. Each card you Discard causes this to deal +1 DMG, and you draw 1 card.Geo Infusion:
The character to which this is attached has their Physical DMG dealt converted to Geo DMG.
Duration (Rounds): 2Crystal Shrapnel:
Deal 1 Physical DMG to the opponent's active character and draw 1 card.
Elemental Burst: Geo3 & Energy 2
Effect: Deals 1 Geo DMG, deals 1 Piercing DMG to all opposing characters on standby. Summons 1 Rosula Dorata Salute and creates 1 Crystal Shrapnel card before adding it to your Hand.Rosula Dorata Salute:
End Phase: Deal 1 Geo DMG, draw 1 Crystal Shrapnel card.
Usage(s): 2
Passive Effect: (Passive) After an opponent's character takes Crystallize reaction DMG: Create 3 Crystal Shrapnel and randomly place them into your deck. - How To Get:
Reward for inviting Neuvillette to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
Normal Attack:1: Hydro 1 & Any Element 2
Effect: Deals 1 Hydro DMG.
Elemental Skill: Hydro 3
Effect: Deals 2 Hydro DMG, creates 1 Sourcewater Droplet.Sourcewater Droplet:
After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill: Equitable Judgment.
Usage(s): 1 (Can stack. Max 3 stacks.)
Elemental Burst: Hydro 2 & Energy 2
Effect: Deals 2 Hydro DMG, deals 1 Piercing DMG to all opposing characters on standby, then creates a Sourcewater Droplet with 2 Usages.
Passive Effect: (Prepare for 1 turn)
Deals 2 Hydro DMG. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 Piercing DMG to himself. - How To Get:
Obtain this card by defeating Sigewinne.
Normal Attack:1: Cyro 1 & Unaligned 2
Effect: Deals 2 Physical DMG.
Elemental Skill: Cryo 3
Effect: Create 1 Large Bolstering Bubblebalm and insert as the third card from the top of your deck. This character gains 3 stacks of Bond of Life. (After the Large Bolstering Bubblebalm effect is triggered, create a Medium Bolstering Bubblebalm and place in your opponent's deck. After the Medium Bolstering Bubblebalm effect is triggered, create a Small Bolstering Bubblebalm and place in your deck.)Large Bolstering Bubblebalm:
When this card is drawn: Heal your active character for 3 HP. Create 1 Medium Bolstering Bubblebalm and insert it as the second card from the top of your opponent's deck.Bond of Life:
When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit).Medium Bolstering Bubblebalm:
When this card is drawn: Deals 2 Hydro DMG to the active character on the side of the field this card is on. Create 1 Small Bolstering Bubblebalm and place it at the top of your opponent's deck.Small Bolstering Bubblebalm:
When this card is drawn: Heal all your characters for 1 HP. Create Sourcewater Droplet.
Elemental Burst: Hydro 3 & Energy 2
Effect: Deals 2 Hydro DMG, then performs "Prepare Skill" for Medical Intervention of Pure Intention.Medical Intervention of Pure Intention:
Elemental Burst
Deals 2 Hydro DMG.
Passive Effect: When you switch to this character: If your side has Sourcewater Droplet, -1 to their Usage(s), and this character gains 1 Energy.
Sourcewater Droplet: After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill: prepares Equitable Judgment. Usage(s): 1 (Can stack. Max 3 stacks.) - How To Get:
Get this as a reward for defeating Wriothesley at The Cat Tail's Friendly Fracas.
Normal Attack:1: Cryo 1 & Any Element 2
Effect: Deals 1 Cryo DMG.
Elemental Skill: Cryo 3
Effect: Deals 2 Cryo DMG. This character gains Chilling Penalty.Chilling Penalty:
When the character to which this is attached uses a Normal Attack: Deal +1 DMG. If this character has at least 6 HP, this Skill costs 1 less Cryo Die.
After this Skill finalizes, if this character has at least 6 HP, deal 1 Piercing DMG to them; if this character has no more than 5 HP, heal them for 2 HP.
Usage(s): 2
Elemental Burst: Cryo 3 & Energy 3
Effect: Deals 2 Cryo DMG, creates 1 Linerging Icicles. When this character takes DMG or is healed 2 times in total this Round: This Skill costs 1 less Elemental Die (Cost can be reduced by up to 2).
Linerging Icicles
Before you choose your action: Deal 2 Cryo DMG.
(Usage/s: 1)
Make Use Of Resonance Card For Fontaine Charactrer Cards
- Water And Justice(Event)How To Get:
Purchase at the Card Shop (1,000 Lucky Coins)
Effect: Distributes the HP of all your undefeated characters equally, and then heals all of them for 1 HP.
(You must have at least 2 Fontaine characters in your deck to add this card to your deck.)
This type of card is limited to a deck with 2 Fontaine characters. If the deck comprises of more than 1 Fontaine Characters, you can include the Water And Justice Card in the deck.