Spiral Abyss Floor 12 Guide in Genshin Impact for 6.0 (Luna I). See strategies and how to 9 stars, tips, enemies, f2p teams, best characters & rewards for Spiral Abyss Floor 12.
All Spiral Abyss Floor Guides
Check Out The Spiral Abyss GuideSpiral Abyss Floor 12 - Guide Overview
Ley Line Disorder |
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[ First Half ] - Characters' Electro-Charged DMG increased by 200% and Lunar-Charged DMG increased by 75%. |
[ Second Half ] - Characters' Bloom DMG increased by 200% and Lunar-Bloom DMG increased by 75%. |
Enemy Levels |
- 95 ~ 100 |
Challenge Goal |
[ Chamber 1 ] - Defeat all enemies, Remaining challenge longer than 180 seconds (★ 1) / 300 seconds (★ 2) / 420 seconds (★ 3) |
[ Chamber 2 ] - Defeat all enemies, Remaining challenge longer than 180 seconds (★ 1) / 300 seconds (★ 2) / 420 seconds (★ 3) |
[ Chamber 3 ] - Defeat all enemies, Remaining challenge longer than 180 seconds (★ 1) / 300 seconds (★ 2) / 420 seconds (★ 3) |
Blessing of the Abyssal Moon |
When a character triggers Hydro-related reactions, a shockwave will be released at the opponent's position, dealing True DMG to nearby opponents. This effect can be triggered once every 2s. |
Spiral Abyss Floor 12 - Recommended Characters & Party
Recommended Team Comp
First Half Team
Leyline Discorder | |
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First Half | Characters' Electro-Charged DMG increased by 200% and Lunar-Charged DMG increased by 75%. |
Neuvillette Lunar-Charged Team | |||
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Clorinde Lunar-Charged Team | |||
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Ifa Lunar-Charged Team | |||
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Varesa Electro-Charged Team | |||
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F2P Electro-Charged Team | |||
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Electro-Charged Is Recommended Due to Leyline Disorder
The Cactus Local Legend and the Knuckle Duckle both have combat mechanics that require Electro-Charged or Lunar-Charged damage, so having a team that focuses on triggering these reactions can make clearing this Abyss Floor a lot faster. The Radiant Moonfly in Chamber 2 wants you to bring a healer, so bringing a team that fulfill both the Electro-Charged or Lunar-Charged requirement and the healing requirement should make clearing this Abyss rotation easier.
The Leyline Disorder buffing Electro-Charged and Lunar-Charged DMG further incentivizes running these type of teams. Flins' release should still be within this Abyss rotation's duration, and in which case his teams would be ideal for the first half of Floor 12.
Second Half Team
Leyline Discorder | |
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Second Half | Characters' Bloom DMG increased by 200% and Lunar-Bloom DMG increased by 75%. |
Lauma Lunar-Bloom Team | |||
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Nilou Bloom Team | |||
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Alhaitham Hyperbloom Team | |||
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Mavuika Melt Team | |||
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F2P Melt Team | |||
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Teams With Good Single-Target and AoE are Recommended
Having Lauma can make quick of the first chamber with the Hydro Tulpa, but it may be a struggle for a Nilou Bloom team (an AoE-heavy team) without Lauma considering the 2nd half is a mix of both single-target in the first chamber, and then multi-target in the second and third chamber. You can try On-Fielding a Dendro character such as Nahida or Yaoyao to deal with the Tulpa.
However, any team that has good single-target and AoE can clear the 2nd half, not just Bloom or Hyperbloom teams. If you have Mavuika's premium Melt team with Citlali, you can use that comp here and get relatively good results.
Spiral Abyss Floor 12 - Enemies & Tips
Floor 12 Chamber 1

First Half Tips |
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- Look for the hat with the face on it once the Cactus goes into its hat-switching phase. - Attack that hat with Electro-Charged or Lunar-Charged damage to deplete the Cactus' shield and force it into a vulnerable state where it takes increased damage. |
Second Half Tips |
- The Hydro Tulpa is immune to Hydro so if you're using a Bloom team, use a Dendro character to attack it. - Make sure to target the Mini-Tulpas it occasionally summons since it can absorb them to gain resistance. |
Floor 12 Chamber 2

First Half Tips |
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- Once the Radiant Moonfly starts flying, focus on healing to full if possible. Though if you have a well-invested team you should find that this mechanic isn't too punishing. |
Second Half Tips |
- The enemies come in pairs for a total of 6 waves. - Abilities with multi-target reach or AoE can easily clear this chamber. |
Floor 12 Chamber 3

First Half Tips |
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- Focus on triggering the Electro-Charged or Lunar-Charged reaction on the smaller ducks to make them attack the Knuckle Duckle.This is needed to get rid of its shield. - Try to deal as much damage as possible after getting rid of its shield and knocking it down. The Knuckle Duckle will eventually put up another shield and it can take too much time to deal with the 2nd one. |
Second Half Tips |
-The Shadowy Husks are straightforward since they usually clump together, allowing all of them to be hit by AoE abilities. - The 3 Maguu Kenki can be troublesome to deal with due to their combat moves. Be careful of the Galloping Frost Kenki's powerful AoE attack that can knock you back and deal significant damage to a low-health character. - You need to ensure that three Maguu Kenki stick close to each other to be able to defeat them within the time limit. If you seem short on time, you can try positioning yourself towards the right while remaining in-between the Lone Gale and Mask of Terror Maguu Kenkis. |
Spiral Abyss Floor 12 - Rewards & Primogems
Chamber Rewards
Chamber 1 | ![]() ![]() ![]() ![]() ![]() |
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Chamber 2 | ![]() ![]() ![]() ![]() ![]() |
Chamber 3 | ![]() ![]() ![]() ![]() ![]() |