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Spiral Abyss Floor 12 6.0 (Luna I) Guide & Best Teams

Genshin Impact | Spiral Abyss Floor 12 6.0 (Luna I) Guide & Best Teams

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Genshin Impact | Spiral Abyss Floor 12 6.0 (Luna I) Guide & Best Teams - GameWith

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Spiral Abyss Floor 12 Guide in Genshin Impact for 6.0 (Luna I). See strategies and how to 9 stars, tips, enemies, f2p teams, best characters & rewards for Spiral Abyss Floor 12.

Table of Contents

All Spiral Abyss Floor Guides

Check Out The Spiral Abyss Guide

Spiral Abyss Floor 12 - Guide Overview

Ley Line Disorder
[ First Half ]
- Characters' Electro-Charged DMG increased by 200% and Lunar-Charged DMG increased by 75%.
[ Second Half ]
- Characters' Bloom DMG increased by 200% and Lunar-Bloom DMG increased by 75%.
Enemy Levels
- 95 ~ 100
Challenge Goal
[ Chamber 1 ]
- Defeat all enemies, Remaining challenge longer than 180 seconds (★ 1) / 300 seconds (★ 2) / 420 seconds (★ 3)
[ Chamber 2 ]
- Defeat all enemies, Remaining challenge longer than 180 seconds (★ 1) / 300 seconds (★ 2) / 420 seconds (★ 3)
[ Chamber 3 ]
- Defeat all enemies, Remaining challenge longer than 180 seconds (★ 1) / 300 seconds (★ 2) / 420 seconds (★ 3)
Blessing of the Abyssal Moon
When a character triggers Hydro-related reactions, a shockwave will be released at the opponent's position, dealing True DMG to nearby opponents. This effect can be triggered once every 2s.

Recommended Team Comp

First Half Team

Leyline Discorder
First HalfCharacters' Electro-Charged DMG increased by 200% and Lunar-Charged DMG increased by 75%.
Neuvillette Lunar-Charged Team
NeuvilletteNeuvilletteIneffaIneffaKazuhaKazuhaFurinaFurina
Clorinde Lunar-Charged Team
ClorindeClorindeIneffaIneffaXilonenXilonenFurinaFurina
Ifa Lunar-Charged Team
IfaIfaOroronOroronXingqiuXingqiuIneffaIneffa
Varesa Electro-Charged Team
VaresaVaresaFurinaFurinaXianyunXianyunIansanIansan
F2P Electro-Charged Team
SucroseSucroseKuki ShinobuKuki ShinobuXingqiuXingqiuOroronOroron

Electro-Charged Is Recommended Due to Leyline Disorder

The Cactus Local Legend and the Knuckle Duckle both have combat mechanics that require Electro-Charged or Lunar-Charged damage, so having a team that focuses on triggering these reactions can make clearing this Abyss Floor a lot faster. The Radiant Moonfly in Chamber 2 wants you to bring a healer, so bringing a team that fulfill both the Electro-Charged or Lunar-Charged requirement and the healing requirement should make clearing this Abyss rotation easier.

The Leyline Disorder buffing Electro-Charged and Lunar-Charged DMG further incentivizes running these type of teams. Flins' release should still be within this Abyss rotation's duration, and in which case his teams would be ideal for the first half of Floor 12.

Second Half Team

Leyline Discorder
Second HalfCharacters' Bloom DMG increased by 200% and Lunar-Bloom DMG increased by 75%.
Lauma Lunar-Bloom Team
LaumaLaumaNilouNilouNahidaNahidaSangonomiya KokomiKokomi
Nilou Bloom Team
NilouNilouNahidaNahidaYaoyaoYaoyaoSangonomiya KokomiKokomi
Alhaitham Hyperbloom Team
AlhaithamAlhaithamYelanYelanKuki ShinobuShinobuNahidaNahida
Mavuika Melt Team
MavuikaMavuikaCitlaliCitlaliXilonenXilonenBennettBennett
F2P Melt Team
XianglingXianglingBennettBennettRosariaRosariaKaeyaKaeya

Teams With Good Single-Target and AoE are Recommended

Having Lauma can make quick of the first chamber with the Hydro Tulpa, but it may be a struggle for a Nilou Bloom team (an AoE-heavy team) without Lauma considering the 2nd half is a mix of both single-target in the first chamber, and then multi-target in the second and third chamber. You can try On-Fielding a Dendro character such as Nahida or Yaoyao to deal with the Tulpa.

However, any team that has good single-target and AoE can clear the 2nd half, not just Bloom or Hyperbloom teams. If you have Mavuika's premium Melt team with Citlali, you can use that comp here and get relatively good results.

Spiral Abyss Floor 12 - Enemies & Tips

Floor 12 Chamber 1

Floor 12-1
First Half Tips
- Look for the hat with the face on it once the Cactus goes into its hat-switching phase.
- Attack that hat with Electro-Charged or Lunar-Charged damage to deplete the Cactus' shield and force it into a vulnerable state where it takes increased damage.
Second Half Tips
- The Hydro Tulpa is immune to Hydro so if you're using a Bloom team, use a Dendro character to attack it.
- Make sure to target the Mini-Tulpas it occasionally summons since it can absorb them to gain resistance.

Floor 12 Chamber 2

Floor 12-2
First Half Tips
- Once the Radiant Moonfly starts flying, focus on healing to full if possible. Though if you have a well-invested team you should find that this mechanic isn't too punishing.
Second Half Tips
- The enemies come in pairs for a total of 6 waves.
- Abilities with multi-target reach or AoE can easily clear this chamber.

Floor 12 Chamber 3

Floor 12-3
First Half Tips
- Focus on triggering the Electro-Charged or Lunar-Charged reaction on the smaller ducks to make them attack the Knuckle Duckle.This is needed to get rid of its shield.
- Try to deal as much damage as possible after getting rid of its shield and knocking it down. The Knuckle Duckle will eventually put up another shield and it can take too much time to deal with the 2nd one.
Second Half Tips
-The Shadowy Husks are straightforward since they usually clump together, allowing all of them to be hit by AoE abilities.
- The 3 Maguu Kenki can be troublesome to deal with due to their combat moves. Be careful of the Galloping Frost Kenki's powerful AoE attack that can knock you back and deal significant damage to a low-health character.
- You need to ensure that three Maguu Kenki stick close to each other to be able to defeat them within the time limit. If you seem short on time, you can try positioning yourself towards the right while remaining in-between the Lone Gale and Mask of Terror Maguu Kenkis.

Spiral Abyss Floor 12 - Rewards & Primogems

Chamber Rewards

Chamber 1Mora Mora x 25,000
Adventurer Adventurer's Experience x 3
Hero Hero's Wit x 2
Mystic Enhancement Ore Mystic Enhancement Ore x 6
Domain Reliquary - Tier II x 1
Chamber 2Mora Mora x 25,000
Adventurer Adventurer's Experience x 3
Hero Hero's Wit x 2
Mystic Enhancement Ore Mystic Enhancement Ore x 6
Domain Reliquary - Tier II x 1
Chamber 3Mora Mora x 25,000
Adventurer Adventurer's Experience x 3
Hero Hero's Wit x 2
Mystic Enhancement Ore Mystic Enhancement Ore x 6
Domain Reliquary - Tier I x 1

Stars (Primogems) Rewards

★ 3Primogem Primogem x 50
Mora Mora x 15,000
★ 6Primogem Primogem x 50
Mora Mora x 20,000
★ 9Primogem Primogem x 100
Mora Mora x 25,000
Check Out The Primogems Farm Guide

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Anonymous 24

Ich bin 1 Minute weg von 3 Sterne in jeder Kammer. Ich packs nicht.

Anonymous 23

pls post 4.6 abyss already

Anonymous 22

Ah! Yes ga ming is an anemo character and chevreuse too

Anonymous 21

Hello you don't have latest guide for 4.0? This one is still 3.8

Anonymous 20

Must be fun having 2 Monas

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