Spiral Abyss Floor 11 Guide in Genshin Impact for 6.0 (Luna I). See strategies and how to 9 stars, tips, enemies, f2p teams, best characters & rewards for Spiral Abyss Floor 11!
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Check Out The Spiral Abyss GuideSpiral Abyss Floor 11 Guide Overview
Buffs & Goals For Spiral Abyss Floor 11
Ley Line Disorder |
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- All characters in the party gain a 60% Electro DMG Bonus. |
- All characters in the party gain a 60% Dendro DMG Bonus. |
Enemy Levels |
- 88 ~ 92 |
Challenge Goal |
[ Chamber 1 ] - Defeat all enemies, Remaining challenge longer than 60 seconds (★ 1) / 180 seconds (★ 2) / 300 seconds (★ 3) |
[ Chamber 2 ] - Defeat all enemies, Remaining challenge longer than 60 seconds (★ 1) / 180 seconds (★ 2) / 300 seconds (★ 3) |
[ Chamber 3 ] - Defeat all enemies, Remaining challenge longer than time 180 seconds (★ 1) / 300 seconds (★ 2) / 420 seconds (★ 3) |
Blessing of the Abyssal Moon |
When a character triggers Hydro-related reactions, a shockwave will be released at the opponent's position, dealing True DMG to nearby opponents. This effect can be triggered once every 2s. |
Spiral Abyss Floor 11 - Recommended Characters & Party
Recommended Team Comp
First Team
Ley Line Disorder |
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- All characters in the party gain a 60% Electro DMG Bonus. |
- All characters in the party gain a 60% Dendro DMG Bonus. |
Kinich Burning Team | |||
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Cyno Hyperbloom Team | |||
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Mualani Vaporize Team | |||
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Skirk Freeze Team | |||
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F2P Team | |||
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Take Advantage of the Leyline Disorder
Most of the enemies in the first half of Floor 11 don't have any strict element or character requirement, so you can typically use any well-invested team to clear all three chambers. Dendro or Electro teams will have a slightly easier time due to the Leyline Disorder buffing these elements, so you opt to deploy teams that benefit from these buffs. This half is noticeably more single-target friendly due to the smaller number of enemies, so DPSes that are lacking in AoE can be placed here instead.
Second Team
Ley Line Disorder |
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- All characters in the party gain a 60% Electro DMG Bonus. |
- All characters in the party gain a 60% Dendro DMG Bonus. |
Varesa Overload Team | |||
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Lauma Lunar-Bloom Team | |||
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Mavuika Melt Team | |||
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Neuvillette Lunar-Charged Team | |||
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F2P Team | |||
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Use Teams with Decent AoE or Multi-Target Damage
There are slightly more enemies in the second half than the first, so you can choose to move your teams that do best into multiple targets to this side of the Abyss. Utilizing comps that can trigger AoE reactions like Electro-Charged or Lunar-Charged, Bloom or even Burgeon will allow you to deal with the waves of enemies with ease. Ideally, you'd bring a shielder (or an On-Field DPS with high resistance to interruption) as well since the Ruin Machines have attacks that knock On-Field characters around.
Spiral Abyss Floor 11 - Enemies & Tips
Floor 11 Chamber 1

First Half Tips |
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- The enemies appear in pairs for three waves total. - Teams with decent investment should be able to clear this half of the chamber with relative ease. |
Second Half Tips |
- Deal enough damage within the time limit to clear. - The Vishap can easily be pushed around using heavy attacks, so if this causing a problem for you, try using a Freeze team instead. |
Floor 11 Chamber 2

First Half Tips |
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- The Consecrated Beasts will come one at a time, so simply deal enough DPS to complete the first half. |
Second Half Tips |
- The Landcruisers shut down their special moves when attacked enough times using Electro-Charged or Lunar-Charged damage. - Decently invested teams can breeze through this mechanic even without triggering those reactions. |
Floor 11 Chamber 3

First Half Tips |
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- The Landcruiser stops using its special moves when attacked enough times using Electro-Charged or Lunar-Charged damage. - Decently invested teams can breeze through this mechanic even without triggering those reactions. |
Second Half Tips |
- Bring a shielder if the Ruin Machine enemies if you keep getting knocked around by specific attacks. |
Spiral Abyss Floor 11 - Rewards & Primogems
Chamber Rewards
Chamber 1 | ![]() ![]() ![]() ![]() ![]() |
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Chamber 2 | ![]() ![]() ![]() ![]() ![]() |
Chamber 3 | ![]() ![]() ![]() ![]() ![]() |