Best Build for Each Weapon guide for Monster Hunter Wilds (MH Wilds). Includes the list of the strongest armors, recommended equipments, skills for each weapon.
Best Equipment List Per Weapon
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Best Equipment for Greatsword

Tap To Jump | |
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▼Early High Rank | ▼Up to HR40 |
▼End Game | ▼Artian Build |
Best For Early High Rank
Weapon | Sharpness | ||
---|---|---|---|
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Attack | Element | Affinity | Defense |
912 | - | 0% | 0 |
Weapon Skills |
The Buster Sword III can be made through upgrades by Chapter 4 at the Ruins of Wysteria when you reach HR20. It will give you Critical Draw Lv3, which is great to have for the Great Sword that sheathes and draws its weapon as part of its playstyle.
Recommended Armor
Armor | Skill | |
---|---|---|
Head | Doshaguma Helm Alpha | |
Chest | Doshaguma Mail Beta | |
Arms | Doshaguma Braces Alpha | |
Waist | Doshaguma Coil Alpha | |
Legs | Ajarakan Greaves Beta | |
Talisman | Hope Charm | |
Active Skills | |
---|---|
Since the amount of damage dealt by monsters increases at High Rank, it's important to upgrade your Armor to be able to take more hits. The Doshaguma Alpha equipment can be made by Chapter 4.
Best for Up to HR40
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
912 | - | 0% | 0 |
Weapon Skills |
You can continue using the Buster Sword III for up until you reach HR40 and it will still perform well.
Armor | Skill | |
---|---|---|
Head | Dahaad Shardhelm Alpha | |
Chest | Doshaguma Mail Beta | |
Arms | Dahaad Shardbraces Alpha | |
Waist | Doshaguma Coil Alpha | |
Legs | Dahaad Shardgreaves Beta | |
Talisman | Sheathe Charm II | |
Active Skills | |
---|---|
A combination of Jin Dahaad and Doshaguma armor is the best armor build for the Great Sword for up to HR40. It gives Agitator and the Doshaguma Might skills to increase overall damage as you combat a monster.
Best for End Game
Weapon | Sharpness | ||
---|---|---|---|
![]() | | ||
Attack | Element | Affinity | Defense |
1056 | Dragon 500 | 0% | 0 |
Weapon Skill | | ||
Decoration | Critical Jewel 1 Critical Jewel 1 Critical Jewel 1 |
Armor | Decoration | |
---|---|---|
Head | G. Arkveld Helm β | - |
Chest | Arkvulcan Mail β | - |
Arms | G. Arkveld Vambraces β | Sheath Jewel 1 Sheath Jewel 1 Sheath Jewel 1 |
Waist | Arkvulcan Coil β | Growth Jewel 1 |
Legs | Dahaad Shardgreaves β | - |
Talisman | Mighty Charm II | - |
Active Skills | |
---|---|
The recommended Great Sword post clearing the game is Stalwart Lamorak. Not only that it has a night attack and white sharpness gauge, it has a level 3 Focus Skill which makes Overhead Slash move faster. With Weakness Exploit and Maximum Might, you can have a maximum of 75% Affinity when hitting wounds.
For Decorations we recommend Critical Boost, Agitator, Maximum Might, Partbreaker, and Quick Sheath.
Best Artian Build
Weapon | Sharpness | ||
---|---|---|---|
![]() | | ||
Attack | Element | Affinity | Defense |
912 | Sleep 250 | 5% | 0 |
Decoration | Focus-Handicraft Jewel 3 Guardian-Handicraft Jewel 3 Critical Jewel 3 | ||
Element Type | Sleep Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x4 Sharpness x1 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | G. Fulgur Helm β | ②ーー | Mighty Jewel 2 |
Chest | Arkvulcan Mail β | ③②ー | Challenger Jewel 3 Mighty Jewel 2 |
Arms | G. Fulgur Vambraces β | ②②ー | Counter Jewel 2 Counter Jewel 2 |
Waist | Arkvulcan Coil β | ①①ー | Physique Jewel 1 Physique Jewel 1 |
Legs | Dahaad Shardgreaves β | ②ーー | Counter Jewel 1 |
Talisman | Exploiter Charm II | - | - |
Active Skills | |
---|---|
This is the Great Sword's recommended general-purpose build that employs the Sleep Element Artian weapon. If the conditions are right, the build's maximum affinity will be 100% once you hit a wound. The stamina gained from the second stamina gauge provided by "Second Wind" does not lose the "Maximum Might" effect even if this stamina is consumed. "Counterstrike" is also triggered when a blockable attack is deflected by a tackle, and "Offensive Guard" can be used to increase attack when guard is used.
Great Sword Articles | ||
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Best Build for Great Sword | Great Sword Controls Guide | Greatsword List |
Best Equipment for Long Sword

Tap to Jump | |||
---|---|---|---|
▼Early High Rank | ▼Up to HR40 | ▼End Game | ▼Artian Build |
Best for Early High Rank
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
495 | Paralysis 180 | 15% | 0 |
Weapon Skills |
The best weapon for early High Rank is the Barina Flamberge III. This also has Paralysis but with higher Attack. Rathian's Poison weapon "Wyvern Blade Verde I" is also a good option.
Name | Skill | |
---|---|---|
Head | Alloy Helm Alpha | |
Chest | Rathian Mail Alpha | |
Arms | Rathian Mail Alpha | |
Waist | Rathian Coil Beta | |
Legs | Alloy Greaves Alpha | |
Talisman | Sheathe Charm I |
Active Skills | |
---|---|
There are two recommended Armor for the Long Sword at early High Rank: The Alloy & the Rathian sets. Rathian's armor can increase Attack and Affinity when attacking monsters affected by either Paralysis or Poison with the skill "Foray".
Best for Up to HR40
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
594 | Paralysis 210 | 15% | 0 |
Weapon Skills |
The recommended weapon for up to HR40 is the Barina Flamberge IV. The Wyvern Blade Verde II is also a good alternative to those who want to deal higher raw damage.
Best Armor
Name | Skill | |
---|---|---|
Head | G. Ebony Helm Alpha | |
Chest | G. Ebony Mail Alpha | |
Arms | Commission Vambraces Alpha | |
Waist | G. Ebony Coil Beta | |
Legs | G. Ebony Greaves Beta | |
Talisman | Sheathe Charm I |
Active Skills | |
---|---|
A combination of G. Ebony Alpha armor and Commission armor is recommended for use up until HR40. It is due to the Quick Sheath Lv2 you gain from Commission armor.
Use Sheathe Talisman If You Can't Craft Commission Armor
To make Commission armor, you need to obtain Commission Tickets. If you are unable to create the armor yet, you can supplement it with the Sheathe Charm II to still have Quick Sheath Lv2 in your build. You can use Alloy or Uth Duna armor to replace the other piece.
Best for End Game
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
660 | Paralysis 250 | 15% | 0 |
Weapon Skills | |||
Decoration | Critical Jewel 1 Critical Jewel 1 Critical Jewel 1 |
Name | Decoration | |
---|---|---|
Head | G. Fulgur Helm Beta | Growth Jewel 1 |
Chest | Arkvulcan Mail Beta | - |
Arms | G. Arkveld Vambraces Beta | Sheath Jewel 1 Sheath Jewel 1 Sheath Jewel 1 |
Waist | G. Arkveld Coil Beta | - |
Legs | Dahaad Shardgreaves Beta | - |
Talisman | Exploiter Charm II | - |
Active Skills | |
---|---|
At endgame, the best Long Sword is the Lala Ornithocton. It's raw damage is not very high, but it has high Paralysis. Its Affinity is also high at 15% and when combined with Weakness Exploit and Agitator, it will increase the Affinity to up to 75%.
Best Artian Build
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
627 | Paralysis 120 | 5% | 0 |
Decoration | Mastery Jewel 3 Critical Jewel 3 Attack Jewel 3 | ||
Element Type | Paralysis Element x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x4 Sharpness Boost x1 |
▲The above stats are shown before bonus effects are applied.
Active Skills | |
---|---|
This Artian Long Sword setup offers a versatile, high-performance build. With skills, you can reach 90% Affinity, and even without Wounds, it stays at 70%. It's perfect for players who want flexibility, as it works effectively with both Poison and Blast Elements.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
627 | Paralysis 120 | 5% | 0 |
Decoration | Mastery Jewel 3 Paralyzer Jewel 3 Crit Stat-Handicraft Jewel 3 | ||
Element Type | Paralysis Element x3 | ||
Production | Affinity Infusion x3 | ||
Reinforcement | Element Boost x4 Sharpness Boost x1 |
▲The above stats are shown before bonus effects are applied.
Active Skills | |
---|---|
This Artian Long Sword build is specifically designed for maximizing Paralysis, focusing on increasing Paralysis occurrences rather than Fire damage. Aim for the Element Boost restoration bonus, and select Affinity Infusion for the production bonus to trigger Critical Status more easily.
Long Sword Related Articles | ||
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Best Build for Long Sword | Long Sword Controls Guide | Long Sword List |
Best Equipment for Sword and Shield

Tap to Jump | |||
---|---|---|---|
▼Early High Rank | ▼Up to HR40 | ▼End Game | ▼Artian Build |
Best for Early High Rank
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
210 | Paralysis 150 | 15% | 0 |
Equipment Skill |
At early High Rank, the best S&S is the Barina Dague III. Continue upgrading the Barina Dague as you go through Low Rank. Rathian's Princess Rapier is also a good alternative.
Name | Skill | |
---|---|---|
Head | Rathalos Helm α | |
Chest | Rathian Mail α | |
Arms | Rathian Vambraces α | |
Waist | Rathian Coil β | |
Legs | Rathalos Greaves β | |
Talisman | Foray Charm 1 |
Active Skills | |
---|---|
Rathian's Armor set is best to use at Earlt High Rank because of its Skill "Foray". This increases Attack and Affinity against monsters aflicted with either Paralysis or Poison.
Best for Up to HR40
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
252 | Paralysis 170 | 15% | 0 |
Equipment Skill |
As you try to go up to HR40, continue upgrading until you get the Barina Dague IV. You can also use Princess Rapier II as an alternative.
Best Armor
Name | Skill | |
---|---|---|
Head | G. Ebony Helm α | |
Chest | Rathian Mail α | |
Arms | G. Ebony Braces α | |
Waist | G. Ebony Coil β | |
Legs | G. Ebony Greaves β | |
Talisman | Foray Charm 1 |
Active Skills | |
---|---|
Up to HR40, the best armor is the G. Ebony Odogaron Alpha. Since the Sword & Shield is compatible with Burst, having 4 parts of the G. Ebony Odogaron armor to get the Burst Boost II is highly recommended.
Best for End Game
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
280 | Paralysis 200 | 15% | 0 |
Equipment Skill | |||
Decoration | Critical Jewel 1 Critical Jewel 1 Critical Jewel 1 |
Name | Decoration | |
---|---|---|
Head | G. Fulgur Helm β | Growth Jewel 1 |
Chest | Arkvulcan Mail β | - |
Arms | G. Arkveld Vambraces β | - |
Waist | Arkvulcan Coil β | - |
Legs | Dahaad Shardgreaves β | - |
Talisman | Chain Charm 2 | - |
Active Skills | |
---|---|
The Lala Acanthopelm is the best S&S at endgame due to its strong Paralysis Element. The weapon's Attack is low but its Affinitiy is at 15%. When combined with Weakness Exploit and Agitator, the max Affinity increases to 75%.
Best Artian Build
Name | Sharpness | ||
---|---|---|---|
![]() | | ||
Attack | Element | Affinity | Defense |
315 | Paralysis 80 | 5% | 0 |
Decoration | Mastery Jewel 3 Critical Jewel III 3 Guardian-Handicraft Jewel 3 | ||
Element Type | Paralysis Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Sharpness x1 Attack Boost x4 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Tenderizer Jewel 3 Adapt Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Tenderizer Jewel 3 Might Jewel 2 |
Arms | Gore Vambraces β | ②②ー | Might Jewel 2 Might Jewel 2 |
Waist | Gore Coil β | ③②ー | Chain Jewel 3 Evasion Jewel 2 |
Legs | Gore Greaves β | ③①① | Counterattack Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Exploiter Charm II | - | - |
Active Skills | |
---|---|
This is a general-purpose Sword and Shield build that features a Paralysis Artian weapon. With skills included, your maximum Affinity reaches 90% excluding Wound hits. Since "Offensive Guard" has fairly short uptime of about 12 seconds, you can consider replacing this with "Critical Jewel II 2" in multiplayer situations.
Name | Sharpness | ||
---|---|---|---|
![]() | | ||
Attack | Element | Affinity | Defense |
266 | Paralysis 200 | 20% | 0 |
Decoration | Mastery Jewel 3 Paralyzer Jewel 3 Crit Stat-Handicraft Jewel 3 | ||
Element Type | Paralysis Element Type x3 | ||
Production | Affinity Infusion x3 | ||
Reinforcement | Sharpness x1 Element Boost x4 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Tenderizer Jewel 3 Adapt Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Tenderizer Jewel 3 Might Jewel 2 |
Arms | Gore Vambraces β | ②②ー | Might Jewel 2 Might Jewel 2 |
Waist | Gore Coil β | ③②ー | Chain Jewel 3 Evasion Jewel 2 |
Legs | Gore Greaves β | ③①① | Counterattack Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Exploiter Charm II | - | - |
Active Skills | |
---|---|
This build setup focuses on increasing the chances of inflicting Paralysis on the monster in return for lower attack. Choosing "Element Boost" as your Reinforcement Bonus will also increase the Artian Weapon's Paralysis Element, while setting the weapon's Production Bonus to "Affinity Infusion" makes it easier to trigger "Critical Status".
Sword & Shield Articles | ||
---|---|---|
Best Build for SnS | SnS Controls Guide | SnS List |
Best Equipment for Dual Blades

Tap to Jump | |
---|---|
▼Early High Rank | ▼Up to HR40 |
▼End Game | ▼Artian Build |
Best for Early High Rank
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
252 | Fire 160 | 10% | 0 |
Equipment Skills |
For early High Rank, the Twin Flames I is the best weapon for the Dual Blades. It has a blue Sharpness and comes with Critical Boost Lv3. It can be created by Chapter 4.
Name | Skill | |
---|---|---|
Head | Rathalos Helm α | |
Chest | Rathalos Mail β | |
Arms | Balahara Vambraces α | |
Waist | Rathalos Coil β | |
Legs | Rathalos Greaves α | |
Talisman | Hope Charm |
Active Skills | |
---|---|
The best armor for the Dual Blades at early High Rank is the Rathalos Set. It can be crafted by Chapter 4. Since the monsters deal more damage at High Rank, upgrading for survival rather than performance is best.
Best for Up to HR40
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
266 | Ice 270 | 0% | 0 |
Equipment Skills |
Jin Dhakoo is highly recommended until you reach HR40. Its Attack and Ice Element are powerful and have white Sharpness. Its Focus skill will make charging the Demon Gauge easier.
Name | Skill | |
---|---|---|
Head | G. Ebony Helm β | |
Chest | Rathalos Mail β | |
Arms | G. Ebony Bracesα | |
Waist | G. Ebony Coil β | |
Legs | G. Ebony Greaves β | |
Talisman | Counterattack Charm I |
Active Skills | |
---|---|
Right before HR40, the best Armor for the Dual Blades is the Guardian Ebony Odogaron's set. It comes with a lot of empty decoration slots, allowing you to add Decorations for Evade Window, Marathon Runner, or Stamina Surge.
Best for End Game
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attribute | Critical | Defense |
280 | Fire 200 | 10% | 0 |
Weapon Skill | |||
Decoration | Blaze Jewel I (1) Blaze Jewel I (1) Blaze Jewel I (1) |
Name | Decoration | |
---|---|---|
Head | Gore Helm β | Growth Jewel (1) |
Chest | Arkvulcan Mail β | - |
Arms | G. Arkveld Vambraces β | Sprinter Jewel (1) Sprinter Jewel (1) Sprinter Jewel (1) |
Waist | Arkvulcan Coil β | - |
Legs | Gore Greaves β | - |
Talisman | Chain Charm II | - |
Active Skills | |
---|---|
The recommended Fire Element weapon after completing the game is Dual Blades is "Wyvern Lovers". It has 200 Fire Element, white gauge, and Critical Boost which greatly increases fire power when dealing critical attacks.
Master Sabers is Recommended for Water
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attribute | Critical | Defense |
280 | Water 200 | 10% | 0 |
Weapon skill | |||
Decoration | Stream Jewel (1) Stream Jewel (1) Stream Jewel (1) |
Name | Decoration | |
---|---|---|
Head | Gore Helm β | Growth Jewel (1) |
Chest | Arkvulcan Mail β | - |
Arms | G. Arkveld Vambraces β | Sprinter Jewel (1) Sprinter Jewel (1) Sprinter Jewel (1) |
Waist | Arkvulcan Coil β | - |
Legs | Gore Greaves β | - |
Talisman | Chain Charm II | - |
Active Skills | |
---|---|
The recommended Water Element weapon after completing the game is Master Sabers. It has 200 Water Element, white sharpness, and Lv 3 Focus makes it easier to charge Demon Gauge.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attribute | Critical | Defense |
294 | Thunder 200 | 15% | 0 |
Weapon Skill | |||
Decoration | Bolt Jewel (1) Bolt Jewel (1) Bolt Jewel (1) |
Name | Decoration | |
---|---|---|
Head | Gore Helm β | Growth Jewel (1) |
Chest | Arkvulcan Mail β | - |
Arms | G. Arkveld Vambraces β | Sprinter Jewel (1) Sprinter Jewel (1) Sprinter Jewel (1) |
Waist | Arkvulcan Coil β | - |
Legs | Gore Greaves β | - |
Talisman | Chain Charm II | - |
Active Skills | |
---|---|
The recommended Thunder Element weapon after completing the game is Fulgurtwins Guardiana. It only has blue sharpness but has 200 Thunder Element, 15% Critical rate and Lv3 Critical Element which is powerful.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attributes | Critical | Defense |
294 | Ice 300 | 0% | 0 |
Weapon skills | |||
Decoration | Frost Jewel (1) Frost Jewel (1) Frost Jewel (1) |
Name | Decoration | |
---|---|---|
Head | Gore Helm β | Growth Jewel (1) |
Chest | Arkvulcan Mail β | - |
Arms | G. Arkveld Vambraces β | Sprinter Jewel (1) Sprinter Jewel (1) Sprinter Jewel (1) |
Waist | Arkvulcan Coil β | - |
Legs | Gore Greaves β | - |
Talisman | Chain Charm II | - |
Active Skills | |
---|---|
The recommended Ice Element weapon after completing the game is Precipice Ulokiem. It has 300 Ice element, white sharpness and Lv3 Focus making it easier to charge Demon Gauge.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attribute | Critical | Defense |
280 | Dragon 150 | 20% | 0 |
Weapon Skill | |||
Decoration | Dragon Jewel (1) Dragon Jewel (1) Dragon Jewel (1) |
Name | Decoration | |
---|---|---|
Head | Gore Helm β | Growth Jewel (1) |
Chest | Arkvulcan Mail β | - |
Arms | G. Arkveld Vambraces β | Sprinter Jewel (1) Sprinter Jewel (1) Sprinter Jewel (1) |
Waist | Arkvulcan Coil β | - |
Legs | Gore Greaves β | - |
Talisman | Chain Charm II | - |
Active Skills | |
---|---|
The recommended Dragon Element weapon after completing the game is Hungerklauen. It has 20% Critical rate, white sharpness and Lv 3 Critical Element which increases Element damage when its Critical.
Best Artian Build
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attribute | Critical | Defense |
266 | Fire 250 | 5% | 0 |
Decoration | Blaze-Handicraft Jewel 3 Crit Elem-Handicraft Jewel 3 Critical Jewel III 3 | ||
Element Type | Fire Element x3 | ||
Production | Affinity Boost x3 | ||
Reinforcement | Element Boost x4 Sharpness Boost x1 |
▲ The above stats shown are before bonus effects are applied.
Armor Name | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Chain Jewel 3 Physique Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Chain Jewel 3 Phoenix Jewel 2 |
Arm | G. Arkveld Vambraces β | ①①① | Sprinter Jewel 1 Sprinter Jewel 1 Sprinter Jewel 1 |
Waist | Arkvulcan Coil β | ①①ー | Physique Jewel 1 Physique Jewel 1 |
Legs | Gore Greaves β | ③①① | Chain Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Chain Charm II | - | - |
Active Skills | |
---|---|
- |
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attribute | Critical | Defense |
266 | Water 250 | 5% | 0 |
Decoration | Stream-Handicraft Jewel 3 Crit Elem-Handicraft Jewel 3 Critical Jewel III 3 | ||
Element Type | Water Element x3 | ||
Production | Affinity Boost x3 | ||
Reinforcement | Element Boost x4 Sharpness Boost x4 |
▲ The above stats shown are before bonus effects are applied.
Armor Name | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Chain Jewel 3 Physique Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Chain Jewel 3 Phoenix Jewel 2 |
Arm | G. Arkveld Vambraces β | ①①① | Sprinter Jewel 1 Sprinter Jewel 1 Sprinter Jewel 1 |
Waist | Arkvulcan Coil β | ①①ー | Physique Jewel 1 Physique Jewel 1 |
Legs | Gore Greaves β | ③①① | Chain Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Chain Charm II | - | - |
Active Skills | |
---|---|
- |
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attribute | Critical | Defense |
266 | Thunder 250 | 5% | 0 |
Decoration | Bolt-Handicraft Jewel 3 Crit Elem-Handicraft Jewel 3 Critical Jewel III 3 | ||
Element Type | Thunder Element x3 | ||
Production | Affinity Boost x3 | ||
Reinforcement | Element Boost x4 Sharpness Boost x1 |
▲ The above stats shown are before bonus effects are applied.
Armor Name | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Chain Jewel 3 Physique Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Chain Jewel 3 Phoenix Jewel 2 |
Arm | G. Arkveld Vambraces β | ①①① | Sprinter Jewel 1 Sprinter Jewel 1 Sprinter Jewel 1 |
Waist | Arkvulcan Coil β | ①①ー | Physique Jewel 1 Physique Jewel 1 |
Legs | Gore Greaves β | ③①① | Chain Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Chain Charm II | - | - |
Active Skills | |
---|---|
- |
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attribute | Critical | Defense |
266 | Ice 250 | 5% | 0 |
Decoration | Frost-Handicraft Jewel 3 Crit Elem-Handicraft Jewel 3 Critical Jewel III 3 | ||
Element Type | Ice Element x3 | ||
Production | Affinity Boost x3 | ||
Reinforcement | Element Boost x4 Sharpness Boost x1 |
▲ The above stats shown are before bonus effects are applied.
Armor Name | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Chain Jewel 3 Physique Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Chain Jewel 3 Phoenix Jewel 2 |
Arm | G. Arkveld Vambraces β | ①①① | Sprinter Jewel 1 Sprinter Jewel 1 Sprinter Jewel 1 |
Waist | Arkvulcan Coil β | ①①ー | Physique Jewel 1 Physique Jewel 1 |
Legs | Gore Greaves β | ③①① | Chain Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Chain Charm II | - | - |
Active Skills | |
---|---|
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attribute | Critical | Defense |
266 | Dragon 250 | 5% | 0 |
Decoration | Dragon-Handicraft Jewel 3 Crit Elem-Handicraft Jewel 3 Critical Jewel III 3 | ||
Element Type | Dragon Element x3 | ||
Production | Affinity Boost x3 | ||
Reinforcement | Element Boost x4 Sharpness Boost x1 |
▲ The above stats shown are before bonus effects are applied.
Armor Name | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Chain Jewel 3 Physique Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Chain Jewel 3 Phoenix Jewel 2 |
Arm | G. Arkveld Vambraces β | ①①① | Sprinter Jewel 1 Sprinter Jewel 1 Sprinter Jewel 1 |
Waist | Arkvulcan Coil β | ①①ー | Physique Jewel 1 Physique Jewel 1 |
Legs | Gore Greaves β | ③①① | Chain Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Chain Charm II | - | - |
Active Skills | |
---|---|
These are the recommended Artian weapon builds for each Element. The Affinity reaches 95% against wounds with the Production Bonus and other skills conbined, which is a great match with Critical Element. Sharpness gauge is increased by +50 in this build, but you can swap out the Critical Jewel III for Master Jewel to activate Master's Touch.
Dual Blades Related Article | ||
---|---|---|
Best Build for Dual Blades | Dual Blades Controls Guide | Dual Blade List |
Best Equipment for Hammer

Tap to Jump | |||
---|---|---|---|
▼Early High Rank | ▼Up to HR40 | ▼End Game | ▼Artian Build |
Best for Early High Rank
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
884 | Paralysis 200 | 0% | 0 |
Equipment Skills |
The Jail Hammer III is the best weapon to use at early High Rank. Get the weapon by continuing to upgrade the Jail Hammer as you play the game.
Best Armor
Name | Skill | |
---|---|---|
Head | Doshaguma Helm β | |
Chest | Doshaguma Mail α | |
Arms | Doshaguma Braces β | |
Waist | Doshaguma Coil β | |
Legs | Rathalos Greaves α | |
Talisman | Hope Charm |
Active Skills | |
---|---|
At the start of High Rank (Chapter 4), the Doshaguma Set is recommended. This will give you the Doshaguma's Might, which will increase your damage with successful Offset Attacks.
Best for Up to HR40
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
1040 | Paralysis 220 | 0% | 0 |
Equipment Skills |
For up to HR40, the Jail Hammer IV is the best weapon to use. It has high Attack and white Sharpness, making it a versatile and powerful weapon. It also has Paralysis!
Best Armor
Name | Skill | |
---|---|---|
Head | Dahaad Shardhelm α | |
Chest | Doshaguma Mail α | |
Arms | Dahaad Shardbraces α | |
Waist | Doshaguma Coil β | |
Legs | Dahaad Shardgreaves β | |
Talisman | Exploiter Charm I |
Active Skills | |
---|---|
Jin Dahaad's Armor is the best up to HR40 due to its Agitator Lv5, which increases Attack when a monster is enraged. The Talisman can be changed to suit the style, such as Marathon Runner or Stamina Surge.
Best for End Game
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
1144 | Paralysis 250 | 0% | 0 |
Equipment Skills | |||
Decoration | KO Jewel 1 KO Jewel 1 KO Jewel 1 |
Name | Decoration | |
---|---|---|
Head | G. Fulgur Helm β | Growth Jewel 1 |
Chest | Arkvulcan Mail β | - |
Arms | G. Arkveld Vambraces β | Sprinter Jewel 1 Sprinter Jewel 1 Sprinter Jewel 1 |
Waist | G. Arkveld Coil β | - |
Legs | Dahaad Shardgreaves β | - |
Talisman | Exploiter Charm 2 | - |
Active Skills | |
---|---|
The Binder Mace with the G. Arkveld Armor build is the best build for the Hammer at the endgame. The weapon's Attack is high and comes with Paralysis. When combined with the Weakness Exploit and Agitator skills, the Affinity can be increased to a max of 60%.
Best Artian Build
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
988 | Paralysis 120 | 5% | 0 |
Decoration | Razor Sharp-KO Jewel 3 Critical Jewel 3 Attack Jewel 3 | ||
Element Type | Paralysis Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x4 Sharpness Boost x1 |
▲The above stats shown are before bonus effects are applied.
Active Skills | |
---|---|
This is a highly versatile and recommended top-tier Hammer build featuring an Artian weapon. With skills included, the maximum affinity reaches 95%, and even without wounds, it remains at 75%. Compared to the Binder Mace, it has a slightly lower Paralysis Element value but offers higher Attack and Affinity, along with superior Decoration Slots.
All Weapon Types ListBest Equipment for Hunting Horn

Tap to Jump | |||
---|---|---|---|
▼Early High Rank | ▼Up to HR40 | ▼End Game | ▼Artian Build |
Best for Early High Rank
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
714 | Thunder 230 | 0% | 0 |
Equipment Skills |
For Chapter 4, the recommended weapon is Rey Perun II. Unlike G. Veldian Sibilus, Rey Perun II only has Horn Maestro Lv1, but because of its blue sharpness, it can consistently deal damage against monsters with tougher hides.
Name | Skill | |
---|---|---|
Head | Rathalos Helm Alpha | |
Torso | Rathalos Mail Alpha | |
Arms | Rathalos Vambraces Alpha | |
Waist | Rathalos Coil Alpha | |
Legs | Ajarakan Greaves Beta | |
Neck | Counterattack Charm I |
Active Skills | |
---|---|
Chapter 4 is when Hunters start to take on High Rank quests and Monsters. At this stage, we recommend crafting the High Rank Rathalos set for Evade Window and Adrenaline Rush. Using Ajarakan's greaves as your off-piece grants the useful Partbreaker skill which increases the damage of your focus strikes.
Best for Up to HR40
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
840 | Thunder 270 | 0% | 0 |
Equipment Skills |
The recommended weapon for Chapters 5 is Rey Perun III, which has excellent white sharpness and access to Horn Maestro
Name | Skill | |
---|---|---|
Head | G. Ebony Helm Beta | |
Torso | Udra Miremail Alpha | |
Arms | Udra Mirebraces Alpha | |
Waist | G. Ebony Coil Beta | |
Legs | Udra Miregreaves Alpha | |
Neck | Chain Charm I | - |
Active Skills | |
---|---|
A mixed set between Nu Udra Alpha and G. Ebony Beta is recommended for HR35-40. The Group Skill Load's Favor increases attack when melodies are active, while the G. Ebony pieces provide access to Burst.
Best for End Game
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
966 | Dragon 250 | -10% | 0 |
Equipment Skills | |||
Decorations | Handicraft Jewel【1】 Handicraft Jewel【1】 Handicraft Jewel【1】 |
Name | Decorations | |
---|---|---|
Head | G. Ebony Helm Beta | Growth Jewel【1】 |
Torso | Udra Miremail Alpha | - |
Arms | Dahaad Shardbraces Alpha | - |
Waist | G. Ebony Coil Beta | - |
Legs | Udra Miregreaves Alpha | - |
Neck | Chain Charm I | - |
Active Skills | |
---|---|
The recommended Hunting Horn for HR40+ is the G. Resounding Galahad. This Horn boasts an impressive 966 attack and also has access to Horn Maestro Lv2. While it has a -10% affinity, damage remains largely unaffected since Affinity is not used in melodies.
Best Artian Build
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
798 | Paralysis 120 | 5% | 0 |
Decoration | Sonorous-KO Jewel 3 Attack Jewel 3 Attack Jewel 2 | ||
Element Type | Paralysis Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x5 |
▲The above stats shown are before bonus effects are applied.
Armor | Slot | Decoration | |
---|---|---|---|
Head | G. Ebony Helm β | ②ーー | Evasion Jewel 2 |
Chest | Udra Miremail α | ①①ー | Protection Jewel 1 Protection Jewel 1 |
Arms | Udra Mirebraces α | ②ーー | Evasion Jewel 2 |
Waist | G. Ebony Coil β | ②①ー | Evasion Jewel 2 Protection Jewel 1 |
Legs | Udra Miregreaves α | ③ーー | Counterattack Jewel 3 |
Talisman | Counterattack Charm II | - | - |
Active Skills | |
---|---|
This is a highly versatile and recommended top-tier Hunting Horn build featuring an Artian weapon. Since the sound waves from Perform Attack Boost and shockwaves from Echo Bubbles are not affected by Affinity, this build focuses on maximizing skills that increase base Attack.
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
798 | Paralysis 120 | 5% | 0 |
Decoration | Sonorous-KO Jewel 3 Attack Jewel 3 Paralyzer Jewel 3 | ||
Element Type | Paralysis Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Element Boost x4 Attack Boost x1 |
▲The above stats are shown before bonus effects are applied.
Armor | Slot | Decoration | |
---|---|---|---|
Head | G. Ebony Helm β | ②ーー | Evasion Jewel 2 |
Chest | Udra Miremail α | ①①ー | Protection Jewel 1 Protection Jewel 1 |
Arms | Udra Mirebraces α | ②ーー | Evasion Jewel 2 |
Waist | G. Ebony Coil β | ②①ー | Evasion Jewel 2 Protection Jewel 1 |
Legs | Udra Miregreaves α | ③ーー | Counterattack Jewel 3 |
Talisman | Counterattack Charm II | - | - |
Active Skills | |
---|---|
This is a Paralysis-focused Hunting Horn build featuring an Artian weapon. To increase the number of Paralysis procs, prioritize the 'Element Boost' restoration bonus. For a Paralysis Element-focused setup, it is recommended to equip the weapon with Paralyzer Jewel 3.
Hunting Horn Related Articles | ||
---|---|---|
Best Build for Hunting Horn | Hunting Horn Controls Guide | Hunting Horn List |
Best Equipment for Lance

Tap to Jump | |
---|---|
▼Early High Rank | ▼Up to HR40 |
▼End Game | ▼Artian Build |
Best for Early High Rank
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Critical | Defense |
391 | Fire 150 | 5% | 0 |
Weapon Skill |
Lance's recommended weapon for the early stages of High Rank is "Quematrice Lanza III". It can be strengthened in Chapter 4. In addition to Guard Lv 2, it has a Fire Element that is effective against Jin Dahaad which you will be hunting during Chapter 5.
Use Windepierce Lance II against enemies with Fire Resistance
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Critical | Defense |
391 | Ice 190 | 0% | 0 |
Weapon Skill |
You can progress through the story more comfortably by making Windpierce Lance II as a weapon to deal with monsters with High Fire Resistance.
Name | Skill | |
---|---|---|
Head | Doshaguma Helm Alpha | |
Torso | Doshaguma Mail Alpha | |
Arms | Doshaguma Braces Alpha | |
Waist | Doshaguma Coil Alpha | |
Legs | Doshaguma Greave Alpha | |
Talisman | Impact Charm I |
Active Skills | |
---|---|
Lance's recommended equipment for the early stages is the set of Doshaguma Alpha Equipment that can be made from Chapter 4. Damage taken from monsters will increase at once in high-level environments, so update your armor before proceeding with the story.
Best for Up to HR40
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Critical | Defense |
460 | Ice 220 | 0% | 0 |
Weapon Skill |
Lance's recommended weapon up to HR40 is Windpierce III. You can strengthen it by defeating High Rank's Jin Dahaad with HR 32 . so let's create it. It has Guard Lv3 and Sharpness white, and the Ice Element is a weakness to Rey Dau, who you will fight in Chapter 5.
Name | Skill | |
---|---|---|
Head | G. Ebony Helm Alpha | |
Torso | G. Ebony Mail Alpha | |
Arms | G. Ebony Braces Alpha | |
Waist | G. Ebony Coil Alpha | |
Legs | Ajarakan Greaves Beta | |
Talisman | Impact Charm Ⅰ |
Active Skills | |
---|---|
Lance's recommended equipment up to HR40 is an equipment centered around Guardian Ebony Alpha. When you reach HR20, you can fight High Rank Guardian Ebony in Ruins of Wysteria, so update your armor to equipment based on Odoragon Alpha Equipment.
Best for End Game
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attributes | Critical | Defense |
460 | Paralysis 250 | 15% | 0 |
Weapon Skill | |||
Decorations | Ironwall Jewel [1] Guardian Jewel [1] Guardian Jewel [1] |
Name | Decorations | |
---|---|---|
Helm | Dahaad Shard Helm Alpha | Growth Jewel [1] |
Torso | G. Arkveld Mail Alpha | - |
Arms | G. Arkveld Vambrace Beta | - |
Waist | G. Arkveld Coil Beta | - |
Leg | Dahaad Shard Greaves Beta | - |
Talisman | Challenger Charm ⅠⅠ | - |
Active Skills | |
---|---|
The recommended Equipment after clearing Lance in Monster Hunter Wilds is "Lala Aviculari". It has a long white gauge of Sharpness and highly versatile Paralysis Element. .
Best Artian Build
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
517 | Paralysis 100 | 5% | 0 |
Decoration | Guardian-Ironwall Jewel 3 Razor Sharp-Ironwall Jewel 3 Critical Jewel III 3 | ||
Example of Parts Used | Paralysis Element Type x3 | ||
Production Bonus Example | Basic Attack Enhancement x3 | ||
Reinforcement Bonus Example | Basic Attack Reinforcement x4 Sharpness Enhancement x1 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | G. Fulgur Helm β | ②ーー | Mighty Jewel 2 |
Chest | G. Arkveld Mail β | ③②ー | Tenderizer Jewel 3 Mighty Jewel 2 |
Arm | G. Fulgur Vambraces α | ①ーー | Sane Jewel 1 |
Waist | Gore Coil β | ③②ー | Tenderizer Jewel 3 Destroyer Jewel 2 |
Legs | Gore Greaves β | ③①① | Chain Jewel 3 Sane Jewel 1 Adapt Jewel 1 |
Talisman | Exploiter Charm II | - | - |
Active Skills | |
---|---|
This is the most recommended general-purpose Artian weapon for the Lance. The weapon bonuses are focused on Attack. Even if the monster is not wounded, Affinity reaches 97% if you combine the armor skills. "Maximum Might" can be used reliably because the effect does not wear off even if the Stamina increased by the of the Guardian Fulgur Armor set bonus decreases.
Lance Related Articles | ||
---|---|---|
Best Build for Lance | Lance Controls Guide | Lance List |
Best Equipment for Gunlance

Tap to Jump | ||
---|---|---|
▼Early High Rank | ▼Up to HR40 | ▼End Game |
Best Early High Rank Build
▼Early High Rank | ▼High Rank Until HR40 |
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack Boost | Element | Affinity | Defense Bonus |
391 | Fire 200 | 5% | 0 |
Weapon Skill | |||
Shelling | Normal Type – Slightly Strong |
The recommended early High-Rank Gunlance weapon is "Quematrice Culebrina III." Since it becomes available for upgrade in Chapter 4, enhance it as soon as possible.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack Boost | Element | Affinity | Defense Bonus |
506 | Blast 340 | -15% | 30 |
Weapon Skill | |||
Shelling | Wide Type – Slightly Strong |
The recommended early High-Rank Gunlance for the Wide Type is the "White Gunlance." It becomes available in Chapter 4. Its high Attack power and decent Shelling capability make it an attractive choice. While its Sharpness and negative Affinity may be concerns, once fully upgraded, it becomes an excellent weapon with improved Sharpness.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack Boost | Element | Affinity | Defense Bonus |
483 | Dragon 210 | -10% | 0 |
Weapon Skill | |||
Shelling | Wide Type – Slightly Strong |
The recommended early High-Rank Gunlance for the Wide Type is "G.Veldian Hasta II." Since it becomes available for upgrade in Chapter 4, upgrade it as soon as possible.
Name | Skill | |
---|---|---|
Head | Hirabami Headdress Alpha | |
Chest | Doshaguma Mail Alpha | |
Arms | Doshaguma Braces Alpha | |
Waist | Doshaguma Coil Alpha | |
Legs | Doshaguma Greaves Alpha | |
Talisman | Leaping Charm I |
Active Skills | |
---|---|
The recommended armor for early High Rank is Doshaguma Alpha that can be crafted in Chapter 4. While increasing Defense, it also uses Power house II. Evade Extender is also powerful so Hirabami Headdress Alpha and Leaping Charm have been chosen.
Best High Rank Build
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack Boost | Element | Affinity | Defense Boost |
460 | Fire 220 | 5% | 0 |
Weapon Skill | |||
Shelling | Normal Type – Slightly Strong |
The recommended weapon for early High Rank Gunlance users is Hope Gunlance V. At HR32, you can obtain materials from High Rank Jin Dahaad, making upgrades easier. This significantly boosts Sharpness and Attack.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack Boost | Element | Affinity | Defense Boost |
506 | Blast 340 | -15% | 30 |
Weapon Skill | |||
Shelling | Long Type – Slightly Strong |
We recommend early High Rank Gunlance users to stick with the White Gunlance I.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack Boost | Element | Affinity | Defense Boost |
483 | Dragon 210 | -10% | 0 |
Weapon Skill | |||
Shelling | Wide Type – Slightly Strong |
The recommended weapon for early High Rank Gunlance users is to continue using "G. Veldian Hasta II." At this stage, further upgrades are unavailable, making its overall stats relatively low. Thus, focus on a Shelling-centered playstyle.
▼If You Want Slash Firepower, Use Balahara WeaponsWeapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
437 | 水270 | 10% | 0 |
Weapon Skill | |||
Shelling | Wide Type - Normal |
Balahara Exploder IV has average Shelling power, but excellent Sharpness. If you also use slash attacks, this is also recommended.
Name | Skills | |
---|---|---|
Head | G. Ebony Helm Beta | |
Chest | G. Ebony Mail Beta | |
Arms | G. Ebony Braces Alpha | |
Waist | G. Ebony Coil Beta | |
Legs | Quematrice Greaves Alpha | |
Charm | Leaping Charm I |
Active Skills | |
---|---|
- |
The recommended Gunlance armor setup for early High Rank is the Guardian Odogaron Alpha set. At HR 20, you can fight the High Rank Ebony Odogaron in the Ruins of Wysteria, making it possible to upgrade your armor set to the Odogaron Alpha. By activating Burst Effect and Burst Boost Effect, you can achieve a near-endless attack power boost.
Best Endgame Build (HR40+)
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defence |
506 | Fire 250 | 5% | 0 |
Weapon Skill | |||
Shelling | Normal Type Lv3 | ||
Decoration | Artillery Jewel (1) Magazine Jewel (1) Magazine Jewel (1) |
Name | Decoration | |
---|---|---|
Head | G.Ebony Helm Beta | Ambush Jewel II |
Chest | Gore Mail Beta | Ambush Jewel II Ambush Jewel II |
Arms | G. Ebony Braces Alpha | - |
Waist | G. Ebony Coil Beta | Jumping Jewel II Adapt Jewel |
Legs | G. Ebony Greaves Beta | Protection Jewel I |
Talisman | Leaping Charm III | - |
Active Skills | |
---|---|
Recommended Normal type Gunlance for HR 40 or higher is the final upgrade of the Quematrice weapon Firetrail Quemador. Use the essential skills such as Artillery and LoadShells while boosting your attack power with the other skills. You cannot increase the crucial stats for the Artian Gunlance, so it's better to use the Firetrail Quemador instead.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defence |
552 | Blast 400 | -15% | 30 |
Weapon Skill | |||
Shelling | Long Type Lv3 | ||
Decoration | Artillery Jewel (1) Magazine Jewel (1) Magazine Jewel (1) |
Decoration | ||
---|---|---|
Head | G.Ebony Helm Beta | Ambush Jewel II |
Chest | Gore Mail Beta | Ambush Jewel II Ambush Jewel II |
Arms | G. Ebony Braces Alpha | - |
Waist | G. Ebony Coil Beta | Jumping Jewel II Adapt Jewel |
Legs | G. Ebony Greaves Beta | Protection Jewel I |
Talisman | Leaping Charm III | - |
Active Skills | |
---|---|
Recommended Long type Gunlance for HR 40 or higher is the final upgrade of the Gravios weapon, White Cannon. Use the essential skills such as Artillery and LoadShells while boosting your attack power with the other skills. You cannot increase the crucial stats for the Artian Gunlance, so it's better to use the White Cannon instead.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
552 | Dragon 250 | -10% | 0 |
Weapon Skill | |||
Shelling | Wide Type Lv3 | ||
Decoration | Artillery Jewel (1) Magazine Jewel (1) Magazine Jewel (1) |
Name | Decoration | |
---|---|---|
Head | G.Ebony Helm Beta | Ambush Jewel II |
Chest | Gore Mail Beta | Ambush Jewel II Ambush Jewel II |
Arms | G. Ebony Braces Alpha | - |
Waist | G. Ebony Coil Beta | Jumping Jewel II Adapt Jewel |
Legs | G. Ebony Greaves Beta | Protection Jewel I |
Talisman | Leaping Charm III | - |
Active Skills | |
---|---|
Recommended wide type Gunlance for HR 40 or higher is the final upgrade of the Guardian Arkveld weapon G. Lawful Bors. Use the essential skills such as Artillery and LoadShells while boosting your attack power with the other skills. You cannot increase the crucial stats for the Artian Gunlance, so it's better to use the White Cannon instead.
Gunlance Related Articles | ||
---|---|---|
Best Build for Gunlance | Gunlance Controls Guide | Gunlance List |
Best Equipment for Switch Axe

Tap to Jump | |
---|---|
▼Early High Rank | ▼High Rank |
▼End Game | ▼Artian Build |
Best for Early High Rank
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
560 | - | 0% | 0 |
Equipment Skills | |||
Phial | Poison Phial |
Go through the early game with the Iron Accelerator II. This can be crafted by Chapter 3. It is great due to its Attack and Sharpness!
G. Ebony Odogaron for the Armor
Armor | Skill | |
---|---|---|
Head | G. Ebony Helm | |
Chest | Ajarakan Mail | |
Arms | G. Ebony Braces | |
Waist | G. Ebony Coil | |
Legs | Balahara Greaves | |
Talisman | Hope Charm | - |
Active Skills | |
---|---|
The recommended Armor at early stage comes from the Guardian Ebony Odogaron. You can increase overall damage by activating the skill Burst.
Best for High Rank
Iron Accelerator III for the Weapon
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
665 | - | 0% | 0 |
Equipment Skills | |||
Phial | Poison Phial |
There is no issue in using the Iron Accelerator III as you level yourself up to HR40.
G. Ebony Odogaron for Armor
Armor | Skill | |
---|---|---|
Head | G. Ebony Helm Alpha | |
Chest | Rathian Mail Alpha | |
Arms | G. Ebony Braces Alpha | |
Waist | G. Ebony Coil Beta | |
Legs | G. Ebony Greaves Alpha | |
Talisman | Foray Charm I | - |
Active Skills | |
---|---|
Up to HR40, the best armor to use is the G. Ebony Odogaron Set. When you reach HR20, you can fight High Rank Guardian Ebony Odogaron in the Ruins of Wysteria. You can take advantage of the armor's attack increase with Burst and the Poison element of the Iron Accelerator III at Foray Lv3.
Best for End Game
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
805 | - | 0% | 0 |
Equipment Skills | |||
Phial | Exhaust Phial | ||
Decorations | Quickswitch Jewel 1 Quickswitch Jewel 1 Quickswitch Jewel 1 |
Armor | Decorations | |
---|---|---|
Head | G. Fulgur Helm Beta | Growth Jewel 1 |
Chest | Arkvulcan Mail Beta | - |
Arms | G. Arkveld Vambraces Beta | - |
Waist | Arkvulcan Coil Beta | - |
Legs | Dahaad Shardgreaves Beta | - |
Talisman | Challenger Charm I | - |
Active Skills | |
---|---|
For the Switch Axe at endgame, it's recommended to go with Bone Smasher for your weapon and a combined set of Jin Dahaad and Arkveld armor. This will give a max 65% Affinity and at the same time, regain health whenever you deal Attacks through Arkveld's Hunger. Bone Smasher has Exhaust Phial which can speed up fatigue and stun monsters!
Best Artian Build
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
665 | Paralysis 60 | 5% | 0 |
Decoration | Quickswitch/Handicraft Jwl 3 Focus-Handicraft Jewel 3 Enhancer-Handicraft Jewel 3 | ||
Phail | Power Phail | ||
Element Type | Paralysis Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x4 Sharpness Boost x1 |
▲The above stats shown are before bonus effects are applied.
Active Skills | |
---|---|
This is a highly versatile and recommended top-tier Paralysis Switch Axe build featuring an Artian weapon. All bonuses prioritize physical Attack, and Affinity can reach a maximum of 95% under optimal conditions. To support gauge buildup and buff duration for Power Phail, this build includes both Focus and Power Prolonger. Additionally, Evade Extender Lv3 ensures smooth movement while in Sword Mode.
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
665 | Paralysis 60 | 5% | 0 |
Decoration | Quickswitch/Handicraft Jwl 3 Paralyzer Jewel 3 Enhancer-Handicraft Jewel 3 | ||
Phail | Power Phail | ||
Element Type | Paralysis Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Element Boost x4 Sharpness Boost x1 |
▲The above stats shown are before bonus effects are applied.
Active Skills | |
---|---|
This is a highly versatile and recommended top-tier Paralysis Switch Axe build featuring an Artian weapon. Since Paralysis allows you to immobilize monsters multiple times, this build is more effective in multiplayer rather than solo play. Due to the inclusion of Paralyzer Jewel 3, Focus Lv3 is not activated, so be aware that gauge buildup will be slower.
Switch Axe Related Articles | ||
---|---|---|
Best Build for Switch Axe | Switch Axe Control Guide | Switch Axe List |
Best Equipment for Charge Blade

Tap to Jump | |
---|---|
▼Early High Rank | ▼High Rank |
▼End Game | ▼Artian Build |
Best for Early High Rank
▼ Early High Rank | ▼ Up to HR40 |
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
540 | Paralysis 180 | 15% | 0 |
Weapon Skills | |||
Phial Type | Impact Phial |
Barina Bouclier III is recommended for the early High Rank. You can easily upgrade it by defeating Lala Barina so it is relatively easy to get while having Skill.
Name | Skills | |
---|---|---|
Head | Rathalos Helm α | |
Chest | Doshaguma Mail α | |
Arms | Ajara Arm α | |
Waist | Doshaguma Coil α | |
Legs | Ajara Greaves α | |
Charm | Evasion Charm I |
Active Skills | |
---|---|
Starting from Chapter 4, you'll enter High Rank, so it's recommended to refresh your armor and increase your Defense. The Charge Blade benefits from Focus Strike, making the Ajarakan α set ideal for activating 'Partbreaker Lv3.' Additionally, the Doshaguma α set with 'Doshaguma's Might' enhances Fire Power through Power Clash
Best for Up to HR40
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
648 | Paralysis 210 | 15% | 0 |
Weapon Skills | |||
Phial Type | Impact Phial |
For Charged Blade at HR40, we recommend using Barina Bouclier IV. Since you will be facing plenty of strong monsters, Paralysis will be more helpful than ever.
Use Guardian Ebony Odogaron Armor
Name | Skills | |
---|---|---|
Head | Ebony Odogaron Helm β | |
Chest | Ebony Odogaron Mail β | |
Arms | Ebony Odogaron Arms α | |
Waist | Ebony Odogaron Coil β | |
Legs | Ajarakan Greaves β | |
Talisman | Hope Charm |
Activated Skills | |
---|---|
In Chapter 5, you can craft the High Rank Ebony Odogaron Equipment. This build activates 'Burst,' which works well with Power Axe Mode. Additionally, Charge Blade's Focus Strike allows for a smooth transition into Power Axe Mode, and the Ajarakan legs with 'Partbreaker' increase damage to broken parts, boosting Wound damage.
Best for End Game
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
720 | Paralysis 250 | 15% | 0 |
Weapon Skills | |||
Phail Type | Impact Phial | ||
Decoration | Magazine Jewel 1 Magazine Jewel 1 Ironwall Jewel 1 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | G. Fulgur Helm β | ②ーー | Growth Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | - |
Arms | G. Arkveld Vambraces β | ①①① | - |
Waist | Arkvulcan Coil β | ①①ー | Grinder Jewel 1 Grinder Jewel 1 |
Legs | Dahaad Shardgreaves β | ②ーー | - |
Talisman | Challenger Charm I | - | - |
Mantle | Rocksteady Mantle | - | - |
Active Skills | |
---|---|
For Charge Blade equipment after HR40, the recommended weapon is 'Lala Eumenophor,' and the recommended armor is 'Dahaad' and 'Arkveld.' With 'Maximum Might' included, the maximum Affinity reaches 95%. This setup is designed for Power Axe Mode, allowing for one-sided attack while the target is paralyzed. Additionally, if you continue to land attack, you can recover using Arkveld's Hunger Hasten Recovery.
Best Artian Weapons
▼ 5-Element | ▼ Impact |
5-Element Charge Blade Set Name Sharpness
Chrono GearAttack Element Affinity Defense 684 Fire 300 5% 0 Decoration Crit Elem-Ironwall Jewel 3
Blaze-Handicraft Jewel 3
Magazine-Attack Jewel 3 Phail Type Element Phial Element Type Fire Element Type x3 Production Attack Infusion x3 Reinforcement Element Boost x4
Sharpness Boost x1
▲The above stats shown are before bonus effects are applied.
Armor Slot Decoration Head Gore Helm β ③①ー Challenger Jewel 3
Sane Jewel 1 Chest Arkvulcan Mail β ③②ー Tenderizer Jewel 3
Mighty Jewel 2 Arms G. Arkveld Vambraces α ①ーー Sane Jewel 1 Waist Gore Coil β ③②ー Challenger Jewel 3
Mighty Jewel 2 Legs G. Arkveld Greaves β ②①ー Mighty Jewel 2
Sane Jewel 1 Talisman Challenger Charm II - -
Active Skills Gore Magala's Tyranny (2 Piece)Guardian Arkveld's Vitality (2 Piece)Weakness Exploit Lv5Agitator Lv4Antivirus Lv3Critical Element Lv3Fire Attack Lv3Maximum Might Lv3Constitution Lv2Load Shells Lv2Evade Window Lv1Coalescence Lv1Blight Resistance Lv1Elemental Absorption Lv1Guard Lv1Attack Boost Lv1Handicraft Lv1-
This is a 5-Element Equipment setup for the Charge Blade using an Artian weapon. Since it primarily utilizes Power Axe Mode, it focuses on boosting base Attack and Element values while increasing Affinity through skills. To activate 'Critical Element,' a High Affinity build is prioritized, reaching 85% with just 'Weakness Exploit' and 'Maximum Might.' With the addition of 'Agitator' and 'Antivirus,' Affinity exceeds 100%.
Name Sharpness
Chrono GearAttack Element Affinity Defense 684 Water 300 5% 0 Decoration Crit Elem-Ironwall Jewel 3
Stream-Handicraft Jewel 3
Magazine-Attack Jewel 3 Phail Type Element Phial Element Type Water Element Type x3 Production Attack Infusion x3 Reinforcement Element Boost x4
Sharpness Boost x1
▲The above stats shown are before bonus effects are applied.
Armor Slot Decoration Head Gore Helm β ③①ー Challenger Jewel 3
Sane Jewel 1 Chest Arkvulcan Mail β ③②ー Tenderizer Jewel 3
Mighty Jewel 2 Arms G. Arkveld Vambraces α ①ーー Sane Jewel 1 Waist Gore Coil β ③②ー Challenger Jewel 3
Mighty Jewel 2 Legs G. Arkveld Greaves β ②①ー Mighty Jewel 2
Sane Jewel 1 Talisman Challenger Charm II - -
Active Skills Gore Magala's Tyranny (2 Piece)Guardian Arkveld's Vitality (2 Piece)Weakness Exploit Lv5Agitator Lv4Antivirus Lv3Critical Element Lv3Water Attack Lv3Maximum Might Lv3Constitution Lv2Load Shells Lv2Evade Window Lv1Coalescence Lv1Blight Resistance Lv1Elemental Absorption Lv1Guard Lv1Attack Boost Lv1Handicraft Lv1-
This is a 5-Element Equipment setup for the Charge Blade using an Artian weapon. Since it primarily utilizes Power Axe Mode, it focuses on boosting base Attack and Element values while increasing Affinity through skills. To activate 'Critical Element,' a High Affinity build is prioritized, reaching 85% with just 'Weakness Exploit' and 'Maximum Might.' With the addition of 'Agitator' and 'Antivirus,' Affinity exceeds 100%.
Name Sharpness
Chrono GearAttack Element Affinity Defense 684 Thunder 300 5% 0 Decoration Crit Elem-Ironwall Jewel 3
Bolt/Handicraft Jwl 3
Magazine-Attack Jewel 3 Phail Type Element Phial Element Type Thunder Element Type x3 Production Attack Infusion x3 Reinforcement Element Boost x4
Sharpness Boost x1
▲The above stats shown are before bonus effects are applied.
Armor Slot Decoration Head Gore Helm β ③①ー Challenger Jewel 3
Sane Jewel 1 Chest Arkvulcan Mail β ③②ー Tenderizer Jewel 3
Mighty Jewel 2 Arms G. Arkveld Vambraces α ①ーー Sane Jewel 1 Waist Gore Coil β ③②ー Challenger Jewel 3
Mighty Jewel 2 Legs G. Arkveld Greaves β ②①ー Mighty Jewel 2
Sane Jewel 1 Talisman Challenger Charm II - -
Active Skills Gore Magala's Tyranny (2 Piece)Guardian Arkveld's Vitality (2 Piece)Weakness Exploit Lv5Agitator Lv4Antivirus Lv3Critical Element Lv3Thunder Attack Lv3Maximum Might Lv3Constitution Lv2Load Shells Lv2Evade Window Lv1Coalescence Lv1Blight Resistance Lv1Elemental Absorption Lv1Guard Lv1Offensive Guard Lv1Attack Boost Lv1Handicraft Lv1
This is a 5-Element Equipment setup for the Charge Blade using an Artian weapon. Since it primarily utilizes Power Axe Mode, it focuses on boosting base Attack and Element values while increasing Affinity through skills. To activate 'Critical Element,' a High Affinity build is prioritized, reaching 85% with just 'Weakness Exploit' and 'Maximum Might.' With the addition of 'Agitator' and 'Antivirus,' Affinity exceeds 100%.
Name Sharpness
Chrono GearAttack Element Affinity Defense 684 Ice 300 5% 0 Decoration Crit Elem-Ironwall Jewel 3
Frost-Handicraft Jewel 3
Magazine-Attack Jewel 3 Phail Type Element Phial Element Type Ice Element Type x3 Production Attack Infusion x3 Reinforcement Element Boost x4
Sharpness Boost x1
▲The above stats shown are before bonus effects are applied.
Armor Slot Decoration Head Gore Helm β ③①ー Challenger Jewel 3
Sane Jewel 1 Chest Arkvulcan Mail β ③②ー Tenderizer Jewel 3
Mighty Jewel 2 Arms G. Arkveld Vambraces α ①ーー Sane Jewel 1 Waist Gore Coil β ③②ー Challenger Jewel 3
Mighty Jewel 2 Legs G. Arkveld Greaves β ②①ー Mighty Jewel 2
Sane Jewel 1 Talisman Challenger Charm II - -
Active Skills Gore Magala's Tyranny (2 Piece)Guardian Arkveld's Vitality (2 Piece)Weakness Exploit Lv5Agitator Lv4Antivirus Lv3Critical Element Lv3Ice Attack Lv3Maximum Might Lv3Constitution Lv2Load Shells Lv2Evade Window Lv1Coalescence Lv1Blight Resistance Lv1Elemental Absorption Lv1Guard Lv1Attack Boost Lv1Handicraft Lv1-
This is a 5-Element Equipment setup for the Charge Blade using an Artian weapon. Since it primarily utilizes Power Axe Mode, it focuses on boosting base Attack and Element values while increasing Affinity through skills. To activate 'Critical Element,' a High Affinity build is prioritized, reaching 85% with just 'Weakness Exploit' and 'Maximum Might.' With the addition of 'Agitator' and 'Antivirus,' Affinity exceeds 100%.
Name Sharpness
Chrono GearAttack Element Affinity Defense 684 Dragon 300 5% 0 Decoration Crit Elem-Ironwall Jewel 3
Dragon-Handicraft Jewel 3
Magazine-Attack Jewel 3 Phail Type Element Phial Element Type Dragon Element Type x3 Production Attack Infusion x3 Reinforcement Element Boost x4
Sharpness Boost x1
▲The above stats shown are before bonus effects are applied.
Armor Slot Decoration Head Gore Helm β ③①ー Challenger Jewel 3
Sane Jewel 1 Chest Arkvulcan Mail β ③②ー Tenderizer Jewel 3
Mighty Jewel 2 Arms G. Arkveld Vambraces α ①ーー Sane Jewel 1 Waist Gore Coil β ③②ー Challenger Jewel 3
Mighty Jewel 2 Legs G. Arkveld Greaves β ②①ー Mighty Jewel 2
Sane Jewel 1 Talisman Challenger Charm II - -
Active Skills Gore Magala's Tyranny (2 Piece)Guardian Arkveld's Vitality (2 Piece)Weakness Exploit Lv5Agitator Lv4Antivirus Lv3Critical Element Lv3Maximum Might Lv3Constitution Lv2Load Shells Lv2Dragon Attack Lv3Coalescence Lv1Blight Resistance Lv1Elemental Absorption Lv1Evade Window Lv1Guard Lv1Attack Boost Lv1Handicraft Lv1-
This is a 5-Element Equipment setup for the Charge Blade using an Artian weapon. Since it primarily utilizes Power Axe Mode, it focuses on boosting base Attack and Element values while increasing Affinity through skills. To activate 'Critical Element,' a High Affinity build is prioritized, reaching 85% with just 'Weakness Exploit' and 'Maximum Might.' With the addition of 'Agitator' and 'Antivirus,' Affinity exceeds 100%.
Impact Artian Charge Blade Set Name Sharpness
Chrono GearAttack Element Affinity Defense 684 Paralysis 100 5% 0 Decoration Magazine-Ironwall Jewel 3
Artillery Jewel 3
Mastery Jewel 3 Phail Type Element Phial Element Type Paralysis Element Type x3 Production Attack Infusion x3 Reinforcement Attack Boost x4
Sharpness Boost x1
▲The above stats shown are before bonus effects are applied.
Armor Slot Decoration Head Gore Helm β ③①ー Challenger Jewel 3
Sane Jewel 1 Chest Arkvulcan Mail β ③②ー Tenderizer Jewel 3
Mighty Jewel 2 Arms G. Arkveld Vambraces α ①ーー Sane Jewel 1 Waist Gore Coil β ③②ー Challenger Jewel 3
Mighty Jewel 2 Legs G. Arkveld Greaves β ②①ー Mighty Jewel 2
Sane Jewel 1 Talisman Challenger Charm II - -
Active Skills Gore Magala's Tyranny (2 Piece)Guardian Arkveld's Vitality (2 Piece)Weakness Exploit Lv5Agitator Lv4Antivirus Lv3Artillery Lv3Maximum Might Lv3Constitution Lv2Load Shells Lv2Evade Window Lv1Coalescence Lv1Blight Resistance Lv1Elemental Absorption Lv1Master's Touch Lv1Guard Lv1-
This is a Paralysis Element Equipment setup for the Charge Blade using an Artian weapon. It focuses on utilizing Power Axe Mode. The build emphasizes Fire Power, strengthening both base Attack and Element values while boosting Affinity through skills. With just 'Weakness Exploit' and 'Maximum Might,' Affinity reaches 85%. When combined with 'Agitator' and 'Antivirus,' Affinity exceeds 100%.
Name Sharpness
Chrono GearAttack Element Affinity Defense 684 Paralysis 100 5% 0 Decoration Magazine-Ironwall Jewel 3
Artillery Jewel 3
Paralyzer Jewel 3 Phail Type Element Phial Element Type Paralysis Element Type x3 Production Attack Infusion x3 Reinforcement Element Boost x4
Sharpness Boost x1
▲The above stats shown are before bonus effects are applied.
Armor Slot Decoration Head Gore Helm β ③①ー Challenger Jewel 3
Sane Jewel 1 Chest Arkvulcan Mail β ③②ー Tenderizer Jewel 3
Mighty Jewel 2 Arms G. Arkveld Vambraces α ①ーー Sane Jewel 1 Waist Gore Coil β ③②ー Challenger Jewel 3
Mighty Jewel 2 Legs G. Arkveld Greaves β ②①ー Mighty Jewel 2
Sane Jewel 1 Talisman Challenger Charm II - -
Active Skills Gore Magala's Tyranny (2 Piece)Guardian Arkveld's Vitality (2 Piece)Weakness Exploit Lv5Agitator Lv4Antivirus Lv3Artillery Lv3Paralysis Attack Lv3Maximum Might Lv3Constitution Lv2Load Shells Lv2Evade Window Lv1Coalescence Lv1Blight Resistance Lv1Elemental Absorption Lv1Guard Lv1-
This is a Paralysis Element Equipment setup for the Charge Blade using an Artian weapon. Focus on utilizing Power Axe Mode. This build specializes in enhancing Paralysis Element values for increased trapping ability, making it ideal for boosting Attack when needed or for multiplayer use. With just 'Weakness Exploit' and 'Maximum Might,' Affinity reaches 85%. When combined with 'Agitator' and 'Antivirus,' Affinity exceeds 100%.
Charged Blade Related Articles Best Build for Charge Blade Charge Blade Controls Guide Charge Blade List
All Weapon Types ListBest Equipment for Insect Glaive

Tap to Jump ▼Early High Rank ▼Up to HR40 ▼End Game
Best for Early High Rank
Name Sharpness
Blizzard Glaive IAttack Element Affinity Defense 620 Ice 140 -10% 0 Weapon Skills Focus Lv3Kinsects Lv 7 Kinsects Gullshad
At early High Rank, it's best to go with the Blizzard Glaive I. In addition to its high Attack and blue Sharpness, it has Focus Lv3 and has a Kinsect Lv 7.
Name Skill Head Rathalos Helm Alpha Evade Window Lv2
Constitution Lv1Chest Rathalos Mail Alpha Adrenaline Rush Lv2
Constitution Lv1Arms Rathalos Vambraces Alpha Constitution Lv2
Evade Window Lv1Waist Rathalos Coil Alpha Adrenaline Rush Lv2
Evade Window Lv1Legs Ajarakan Greaves Beta Partbreaker Lv2Talisman Counterattack Charm I Adrenaline Rush Lv1
Active Skills Rathalos's Flare (4 Piece)Scaling Prowess (3 Piece)Adrenaline Rush Lv5Evade Window Lv4Constitution Lv4Partbreaker Lv2Critical Status Lv2Poison Duration Up Lv1
For the Armor, the Rathalos set is recommended. Besides reducing damage, the armor has Adrenaline Rush and Evade Window, both work well for survivality and damage. The Insect Glaive makes heavy use of Focus and with the Ajarakan Greaves will gain Partbreaker.
Best for Up to HR40
Weapon Sharpness
Rey Halilintar IIIAttack Element Affinity Defense 620 Thunder 170 0% 0 Weapon Skills Focus Lv2
Charge Master Lv1Kinsects Lv 7 Kinsects Gullshad
Once you reach HR35 and defeat Rey Dau, you will gain access to the Rey Halilintar III. It's a strong weapon that comes with white Sharpness and Focus Lv2.
Use Blizzard Glaive I Until You can Make Rey Dau Weapons
If you don't have the materials to create Rey Dau weapons yet, you can continue to use Blizzard Glaive I.
Name Skill Head G. Ebony Helm Beta Burst Lv2Chest G. Ebony Mail Beta Earplugs Lv1Arms G. Ebony Braces Alpha Burst Lv2
Divine Blessing Lv1Waist G. Ebony Coil Beta Burst Lv1Legs Ajarakan Greaves Beta Partbreaker Lv2Talisman Hope Charm Recovery Up Lv1
Self-Improvement Lv1
Active Skills Ebony Odogaron's Power (4 Piece)Guardian's Protection (3 Piece)Burst Lv5Partbreaker Lv2Earplugs Lv1Divine Blessing Lv1Self-Improvement Lv1Recovery Up Lv1
The recommended armor to use up to HR40 is the Guardian Ebony Odogaron set. When you reach HR20, you will be able to fight the monster, allowing you to upgrade your armor.
Best for End Game
Name Sharpness
Lala StromatopelmAttack Element Affinity Defense 620 Paralysis 200 15% 0 Weapon Skills Critical Draw Lv2
Critical Status Lv1Kinsects Lv10 Decoration Focus Jewel 1
Focus Jewel 1
Focus Jewel 1
Name Decoration Head Dahaad Shardhelm Alpha Growth Jewel 1 Chest G. Arkveld Mail Alpha - Arms G. Arkveld Vambraces Beta - Waist Arkvulcan Coil Beta - Legs Dahaad Shardgreaves Beta - Talisman Mighty Charm II -
Active Skills Jin Dahaad's Revolt (2 Piece)Guardian Arkveld's Vitality (2 Piece)Weakness Exploit Lv5Agitator Lv3Focus Lv3Flayer Lv2Blight Resistance Lv2Maximum Might Lv2Critical Draw Lv2Recovery Speed Lv1Self-Improvement Lv1Critical Status Lv1
The recommended weapon for endgame is Lala Stromatopelm. The maximum affinity, including what you gain from Maximum Might, is 92%. By refraining from using Vault and mainly using Focus, you can reduce Stamina Consumption to activate Maximum Might.
Best Equipment for Bow

Tap To Juup ▼Artian Build ▼End Game ▼Up to HR40
Best Artian Build
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
684 | Fire 300 | 5% | 0 |
Decoration | Crit Elem-Ironwall Jewel 3 Blaze-Handicraft Jewel 3 Magazine-Attack Jewel 3 | ||
Phail Type | Element Phial | ||
Element Type | Fire Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Element Boost x4 Sharpness Boost x1 |
▲The above stats shown are before bonus effects are applied.
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Challenger Jewel 3 Sane Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Tenderizer Jewel 3 Mighty Jewel 2 |
Arms | G. Arkveld Vambraces α | ①ーー | Sane Jewel 1 |
Waist | Gore Coil β | ③②ー | Challenger Jewel 3 Mighty Jewel 2 |
Legs | G. Arkveld Greaves β | ②①ー | Mighty Jewel 2 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
- |
This is a 5-Element Equipment setup for the Charge Blade using an Artian weapon. Since it primarily utilizes Power Axe Mode, it focuses on boosting base Attack and Element values while increasing Affinity through skills. To activate 'Critical Element,' a High Affinity build is prioritized, reaching 85% with just 'Weakness Exploit' and 'Maximum Might.' With the addition of 'Agitator' and 'Antivirus,' Affinity exceeds 100%.
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
684 | Water 300 | 5% | 0 |
Decoration | Crit Elem-Ironwall Jewel 3 Stream-Handicraft Jewel 3 Magazine-Attack Jewel 3 | ||
Phail Type | Element Phial | ||
Element Type | Water Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Element Boost x4 Sharpness Boost x1 |
▲The above stats shown are before bonus effects are applied.
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Challenger Jewel 3 Sane Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Tenderizer Jewel 3 Mighty Jewel 2 |
Arms | G. Arkveld Vambraces α | ①ーー | Sane Jewel 1 |
Waist | Gore Coil β | ③②ー | Challenger Jewel 3 Mighty Jewel 2 |
Legs | G. Arkveld Greaves β | ②①ー | Mighty Jewel 2 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
- |
This is a 5-Element Equipment setup for the Charge Blade using an Artian weapon. Since it primarily utilizes Power Axe Mode, it focuses on boosting base Attack and Element values while increasing Affinity through skills. To activate 'Critical Element,' a High Affinity build is prioritized, reaching 85% with just 'Weakness Exploit' and 'Maximum Might.' With the addition of 'Agitator' and 'Antivirus,' Affinity exceeds 100%.
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
684 | Thunder 300 | 5% | 0 |
Decoration | Crit Elem-Ironwall Jewel 3 Bolt/Handicraft Jwl 3 Magazine-Attack Jewel 3 | ||
Phail Type | Element Phial | ||
Element Type | Thunder Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Element Boost x4 Sharpness Boost x1 |
▲The above stats shown are before bonus effects are applied.
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Challenger Jewel 3 Sane Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Tenderizer Jewel 3 Mighty Jewel 2 |
Arms | G. Arkveld Vambraces α | ①ーー | Sane Jewel 1 |
Waist | Gore Coil β | ③②ー | Challenger Jewel 3 Mighty Jewel 2 |
Legs | G. Arkveld Greaves β | ②①ー | Mighty Jewel 2 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
This is a 5-Element Equipment setup for the Charge Blade using an Artian weapon. Since it primarily utilizes Power Axe Mode, it focuses on boosting base Attack and Element values while increasing Affinity through skills. To activate 'Critical Element,' a High Affinity build is prioritized, reaching 85% with just 'Weakness Exploit' and 'Maximum Might.' With the addition of 'Agitator' and 'Antivirus,' Affinity exceeds 100%.
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
684 | Ice 300 | 5% | 0 |
Decoration | Crit Elem-Ironwall Jewel 3 Frost-Handicraft Jewel 3 Magazine-Attack Jewel 3 | ||
Phail Type | Element Phial | ||
Element Type | Ice Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Element Boost x4 Sharpness Boost x1 |
▲The above stats shown are before bonus effects are applied.
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Challenger Jewel 3 Sane Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Tenderizer Jewel 3 Mighty Jewel 2 |
Arms | G. Arkveld Vambraces α | ①ーー | Sane Jewel 1 |
Waist | Gore Coil β | ③②ー | Challenger Jewel 3 Mighty Jewel 2 |
Legs | G. Arkveld Greaves β | ②①ー | Mighty Jewel 2 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
- |
This is a 5-Element Equipment setup for the Charge Blade using an Artian weapon. Since it primarily utilizes Power Axe Mode, it focuses on boosting base Attack and Element values while increasing Affinity through skills. To activate 'Critical Element,' a High Affinity build is prioritized, reaching 85% with just 'Weakness Exploit' and 'Maximum Might.' With the addition of 'Agitator' and 'Antivirus,' Affinity exceeds 100%.
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
684 | Dragon 300 | 5% | 0 |
Decoration | Crit Elem-Ironwall Jewel 3 Dragon-Handicraft Jewel 3 Magazine-Attack Jewel 3 | ||
Phail Type | Element Phial | ||
Element Type | Dragon Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Element Boost x4 Sharpness Boost x1 |
▲The above stats shown are before bonus effects are applied.
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Challenger Jewel 3 Sane Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Tenderizer Jewel 3 Mighty Jewel 2 |
Arms | G. Arkveld Vambraces α | ①ーー | Sane Jewel 1 |
Waist | Gore Coil β | ③②ー | Challenger Jewel 3 Mighty Jewel 2 |
Legs | G. Arkveld Greaves β | ②①ー | Mighty Jewel 2 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
- |
This is a 5-Element Equipment setup for the Charge Blade using an Artian weapon. Since it primarily utilizes Power Axe Mode, it focuses on boosting base Attack and Element values while increasing Affinity through skills. To activate 'Critical Element,' a High Affinity build is prioritized, reaching 85% with just 'Weakness Exploit' and 'Maximum Might.' With the addition of 'Agitator' and 'Antivirus,' Affinity exceeds 100%.
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
684 | Paralysis 100 | 5% | 0 |
Decoration | Magazine-Ironwall Jewel 3 Artillery Jewel 3 Mastery Jewel 3 | ||
Phail Type | Element Phial | ||
Element Type | Paralysis Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x4 Sharpness Boost x1 |
▲The above stats shown are before bonus effects are applied.
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Challenger Jewel 3 Sane Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Tenderizer Jewel 3 Mighty Jewel 2 |
Arms | G. Arkveld Vambraces α | ①ーー | Sane Jewel 1 |
Waist | Gore Coil β | ③②ー | Challenger Jewel 3 Mighty Jewel 2 |
Legs | G. Arkveld Greaves β | ②①ー | Mighty Jewel 2 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
This is a Paralysis Element Equipment setup for the Charge Blade using an Artian weapon. It focuses on utilizing Power Axe Mode. The build emphasizes Fire Power, strengthening both base Attack and Element values while boosting Affinity through skills. With just 'Weakness Exploit' and 'Maximum Might,' Affinity reaches 85%. When combined with 'Agitator' and 'Antivirus,' Affinity exceeds 100%.
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
684 | Paralysis 100 | 5% | 0 |
Decoration | Magazine-Ironwall Jewel 3 Artillery Jewel 3 Paralyzer Jewel 3 | ||
Phail Type | Element Phial | ||
Element Type | Paralysis Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Element Boost x4 Sharpness Boost x1 |
▲The above stats shown are before bonus effects are applied.
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Challenger Jewel 3 Sane Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Tenderizer Jewel 3 Mighty Jewel 2 |
Arms | G. Arkveld Vambraces α | ①ーー | Sane Jewel 1 |
Waist | Gore Coil β | ③②ー | Challenger Jewel 3 Mighty Jewel 2 |
Legs | G. Arkveld Greaves β | ②①ー | Mighty Jewel 2 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
This is a Paralysis Element Equipment setup for the Charge Blade using an Artian weapon. Focus on utilizing Power Axe Mode. This build specializes in enhancing Paralysis Element values for increased trapping ability, making it ideal for boosting Attack when needed or for multiplayer use. With just 'Weakness Exploit' and 'Maximum Might,' Affinity reaches 85%. When combined with 'Agitator' and 'Antivirus,' Affinity exceeds 100%.
Charged Blade Related Articles | ||
---|---|---|
Best Build for Charge Blade | Charge Blade Controls Guide | Charge Blade List |
Best Equipment for Insect Glaive

Tap to Jump | ||
---|---|---|
▼Early High Rank | ▼Up to HR40 | ▼End Game |
Best for Early High Rank
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
620 | Ice 140 | -10% | 0 |
Weapon Skills | |||
Kinsects Lv | 7 | ||
Kinsects | Gullshad |
At early High Rank, it's best to go with the Blizzard Glaive I. In addition to its high Attack and blue Sharpness, it has Focus Lv3 and has a Kinsect Lv 7.
Name | Skill | |
---|---|---|
Head | Rathalos Helm Alpha | |
Chest | Rathalos Mail Alpha | |
Arms | Rathalos Vambraces Alpha | |
Waist | Rathalos Coil Alpha | |
Legs | Ajarakan Greaves Beta | |
Talisman | Counterattack Charm I |
Active Skills | |
---|---|
For the Armor, the Rathalos set is recommended. Besides reducing damage, the armor has Adrenaline Rush and Evade Window, both work well for survivality and damage. The Insect Glaive makes heavy use of Focus and with the Ajarakan Greaves will gain Partbreaker.
Best for Up to HR40
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
620 | Thunder 170 | 0% | 0 |
Weapon Skills | |||
Kinsects Lv | 7 | ||
Kinsects | Gullshad |
Once you reach HR35 and defeat Rey Dau, you will gain access to the Rey Halilintar III. It's a strong weapon that comes with white Sharpness and Focus Lv2.
Use Blizzard Glaive I Until You can Make Rey Dau Weapons
If you don't have the materials to create Rey Dau weapons yet, you can continue to use Blizzard Glaive I.
Name | Skill | |
---|---|---|
Head | G. Ebony Helm Beta | |
Chest | G. Ebony Mail Beta | |
Arms | G. Ebony Braces Alpha | |
Waist | G. Ebony Coil Beta | |
Legs | Ajarakan Greaves Beta | |
Talisman | Hope Charm |
Active Skills | |
---|---|
The recommended armor to use up to HR40 is the Guardian Ebony Odogaron set. When you reach HR20, you will be able to fight the monster, allowing you to upgrade your armor.
Best for End Game
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
620 | Paralysis 200 | 15% | 0 |
Weapon Skills | |||
Kinsects | Lv10 | ||
Decoration | Focus Jewel 1 Focus Jewel 1 Focus Jewel 1 |
Name | Decoration | |
---|---|---|
Head | Dahaad Shardhelm Alpha | Growth Jewel 1 |
Chest | G. Arkveld Mail Alpha | - |
Arms | G. Arkveld Vambraces Beta | - |
Waist | Arkvulcan Coil Beta | - |
Legs | Dahaad Shardgreaves Beta | - |
Talisman | Mighty Charm II | - |
Active Skills | |
---|---|
The recommended weapon for endgame is Lala Stromatopelm. The maximum affinity, including what you gain from Maximum Might, is 92%. By refraining from using Vault and mainly using Focus, you can reduce Stamina Consumption to activate Maximum Might.
Best Equipment for Bow

Tap To Juup | |
---|---|
▼Artian Build | ▼End Game |
▼Up to HR40 |
Best Artian Build
▼ Bow Artian Build For Each Element | ▼ Best Artian Builds for No Element / Paralysis Coating |
Bow Artian Build For Each Element
Weapon | |||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
276 | Fire 230 | 5% | 0 |
Decoration | Blaze-Precise Jewel 3 Bandolier-Precise Jewel 3 Spread Jewel 3 | ||
Coating | Close-range Coating | ||
Element Type | Fire Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x5 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Tenderizer Jewel 3 Adapt Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Tenderizer Jewel 3 Refresh Jewel 2 |
Arms | Gore Vambraces β | ②②ー | Refresh Jewel 2 Refresh Jewel 2 |
Waist | Gore Coil α | ③①ー | Counterattack Jewel 3 Sane Jewel 1 |
Legs | Gore Greaves β | ③①① | Chain Jewel 3 Physique Jewel 1 Physique Jewel 1 |
Talisman | Exploiter Charm II | - | - |
Active Skills | |
---|---|
This is the recommended strongest equipment for the Bow Fire Element Build, featuring an Artian Bow. When conditions are met, the maximum Affinity reaches 92%. With Constitution Lv5 and Stamina Surge Lv3 active, stamina management is made easier. Since the coating is Close-range Coating, be sure to fight at close range.
Weapon | |||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
276 | Water 230 | 5% | 0 |
Decoration | Stream-Precise Jewel 3 Bandolier-Precise Jewel 3 Spread Jewel 3 | ||
Coating | Close-range Coating | ||
Element Type | Water Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x5 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Tenderizer Jewel 3 Adapt Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Tenderizer Jewel 3 Refresh Jewel 2 |
Arms | Gore Vambraces β | ②②ー | Refresh Jewel 2 Refresh Jewel 2 |
Waist | Gore Coil α | ③①ー | Counterattack Jewel 3 Sane Jewel 1 |
Legs | Gore Greaves β | ③①① | Chain Jewel 3 Physique Jewel 1 Physique Jewel 1 |
Talisman | Exploiter Charm II | - | - |
Active Skills | |
---|---|
This is the recommended strongest Bow equipment for the Water element, featuring an Artian bow. When conditions are met, the maximum Affinity reaches 92%. With Constitution Lv5 and Stamina Surge Lv3 active, stamina management is made easier. Since the coating is Close-range Coating, be sure to fight at close range.
Weapon | |||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
276 | Thunder 230 | 5% | 0 |
Decoration | Bolt-Precise Jewel 3 Bandolier-Precise Jewel 3 Spread Jewel 3 | ||
Coating | Power Coating | ||
Element Type | Thunder Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x5 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Tenderizer Jewel 3 Adapt Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Tenderizer Jewel 3 Refresh Jewel 2 |
Arms | Gore Vambraces β | ②②ー | Refresh Jewel 2 Refresh Jewel 2 |
Waist | Gore Coil α | ③①ー | Counterattack Jewel 3 Sane Jewel 1 |
Legs | Gore Greaves β | ③①① | Chain Jewel 3 Physique Jewel 1 Physique Jewel 1 |
Talisman | Exploiter Charm II | - | - |
Active Skills | |
---|---|
This is the recommended strongest Bow equipment for the Thunder element, featuring an Artian bow. However, since there is not much difference between the crafted weapons 'Perkonis Clairbow' and 'Fulgurbow Guardiana,' the priority for crafting a Thunder Artian Bow is not as high as for other elements.
When conditions are met, the maximum Affinity reaches 92%. With Constitution Lv5 and Stamina Surge Lv3 active, stamina management is made easier. Since the coating is Power Coating, be sure to fight at close to mid-rangebe sure to fight at close to mid-range.
Weapon | |||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
276 | Ice 230 | 5% | 0 |
Decoration | Frost-Precise Jewel 3 Bandolier-Precise Jewel 3 Spread Jewel 3 | ||
Coating | Piercing Coating | ||
Element Type | Ice Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x5 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Tenderizer Jewel 3 Adapt Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Tenderizer Jewel 3 Refresh Jewel 2 |
Arms | Gore Vambraces β | ②②ー | Refresh Jewel 2 Refresh Jewel 2 |
Waist | Gore Coil α | ③①ー | Counterattack Jewel 3 Sane Jewel 1 |
Legs | Gore Greaves β | ③①① | Chain Jewel 3 Physique Jewel 1 Physique Jewel 1 |
Talisman | Exploiter Charm II | - | - |
Active Skills | |
---|---|
This is the recommended strongest Bow equipment for the Ice element, featuring an Artian bow. The Ice Element Artian Bow is recommended because it has Piercing Coating, which is not available on crafted Ice Element Bows. Piercing Coating increases the number of hits from Dragon Piercer, so use Dragon Piercer as a finisher when your stamina is nearly depleted during a combo.
When conditions are met, the maximum Affinity reaches 92%. With Constitution Lv5 and Stamina Surge Lv3 active, stamina management is made easier.
Best Artian Builds for No Element / Paralysis Coating
Weapon | |||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
228 | - | 5% | 0 |
Decoration | Bandolier-Precise Jewel 3 Attack Jewel 3 Critical Jewel 3 | ||
Coating | Piercing Coating Paralysis Coating | ||
Element Type | Paralysis Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x3 or More |
▲The above stats shown are before bonus effects are applied.
Active Skills | |
---|---|
This is the recommended strongest equipment for a non-elemental build using an Artian bow, with a maximum Affinity of 95%. If you find it difficult to craft all five Elemental Artian Bows, it is recommended to create this as a versatile bow for general use. Once crafted, this Bow weapon allows you to use Paralysis Coating, enabling you to fight while applying Paralysis.
Best Build for End Game
Weapon | |||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
240 | Fire 300 | 0% | 0 |
Weapon Skills | |||
Coating | Piercing Coating | ||
Decoration | Blaze Jewel 1 Blaze Jewel 1 Blaze Jewel 1 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | G. Ebony Helm β | ②ーー | Physique Jewel 1 |
Chest | Rathalos Mail α | ①ーー | Physique Jewel 1 |
Arms | G. Ebony Braces α | ーーー | - |
Waist | G. Ebony Coil β | ②①ー | Physique Jewel 1 Protection Jewel 1 |
Legs | G. Ebony Greaves β | ②①ー | - |
Talisman | Counterattack Charm II | - | - |
Active Skills | |
---|---|
The recommended Fire Element Bow weapon at HR40 is the 'Strange Kut-Ku Stave.' It has a significantly higher Element value than other Fire Element weapons, and with Charge Master Lv3, it consistently boosts damage. For armor, equip the Guardian Ebony set to further increase Firepower with Burst.
Weapon | |||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
288 | Water 200 | -20% | 0 |
Weapon Skills | |||
Coating | Piercing Coating | ||
Decoration | Stream Jewel 1 Stream Jewel 1 Stream Jewel 1 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | G. Ebony Helm β | ②ーー | Physique Jewel 1 |
Chest | Rathalos Mail α | ①ーー | Physique Jewel 1 |
Arms | G. Ebony Braces α | ーーー | - |
Waist | G. Ebony Coil β | ②①ー | Physique Jewel 1 Protection Jewel 1 |
Legs | G. Ebony Greaves β | ②①ー | - |
Talisman | Counterattack Charm II | - | - |
Active Skills | |
---|---|
The recommended Water Element Bow weapon at HR40 is the 'Khviluk-of-the-Waves.' While it has negative Affinity, it boasts high Attack and can increase damage with Tetrad Shot. For armor, equip the Guardian Ebony set to further increase Firepower with Burst.
Weapon | |||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
240 | Thunder 200 | 15% | 0 |
Weapon Skills | |||
Coating | Close-range Coating | ||
Decoration | Bolt Jewel 1 Bolt Jewel 1 Bolt Jewel 1 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Rey Sandhelm α | ーーー | - |
Chest | Doshaguma Mail α | ①ーー | Physique Jewel 1 |
Arms | G. Arkveld Vambraces β | ①①① | Physique Jewel 1 Physique Jewel 1 Physique Jewel 1 |
Waist | Arkvulcan Coil β | ①①ー | Physique Jewel 1 |
Legs | G. Arkveld Greaves β | ②①ー | - |
Talisman | Counterattack Charm II | - | - |
Active Skills | |
---|---|
The recommended Thunder Element Bow weapon after HR40 is the 'Fulgurbow Guardiana.' With the right conditions, it can reach a maximum Affinity of 95%, allowing you to take full advantage of the weapon skill 'Critical Element.'
Weapon | |||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
276 | Ice 150 | -10% | 0 |
Weapon Skills | |||
Coating | Close-range Coating Poison Coating | ||
Decoration | Frost Jewel 1 Frost Jewel 1 Frost Jewel 1 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | G. Ebony Helm β | ②ーー | Physique Jewel 1 |
Chest | Rathalos Mail α | ①ーー | Physique Jewel 1 |
Arms | G. Ebony Braces α | ーーー | - |
Waist | G. Ebony Coil β | ②①ー | Physique Jewel 1 Physique Jewel 1 |
Legs | G. Ebony Greaves β | ②①ー | Protection Jewel 1 |
Talisman | Counterattack Charm II | - | - |
Active Skills | |
---|---|
The recommended Ice Element Bow weapon at HR40 is the 'Singha Sharanga.' While it has negative Affinity, it boasts high Attack and can increase damage with Tetrad Shot. For armor, equip the Guardian Ebony set to further increase Firepower with Burst.
Weapon | |||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
288 | Dragon 150 | -10% | 0 |
Weapon Skills | |||
Coating | Close-range Coating Exhaust Coating | ||
Decoration | Dragon Jewel 1 Dragon Jewel 1 Dragon Jewel 1 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Rey Sandhelm α | ーーー | - |
Chest | Doshaguma Mail α | ①ーー | Physique Jewel 1 |
Arms | G. Arkveld Vambraces β | ①①① | Physique Jewel 1 Physique Jewel 1 Physique Jewel 1 |
Waist | Arkvulcan Coil β | ①①ー | Physique Jewel 1 |
Legs | G. Arkveld Greaves β | ②①ー | - |
Talisman | Counterattack Charm II | - | - |
Active Skills | |
---|---|
The recommended Dragon Element Bow weapon after HR40 is the 'G. Renowned Tristram.' While its Dragon Element value is lower than other Bows, it has exceptionally high physical Attack and can fire Close-range Coating, making it effective for physical Firepower. Be cautious, as you’ll need to shoot from close range, similar to a melee fighter, as the arrows won't reach from a distance.
Best Build for Up to HR40
Weapon | |||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
252 | - | -5% | 20 |
Weapon Skills | |||
Coating | Power Coating |
The recommended Bow Weapon for the early High Rank is the 'Dosha Fearbringer III,' which can be upgraded starting in Chapter 4. It has high Attack and no element, making it highly versatile. With this one weapon, you can effectively handle a variety of monsters in High Rank.
Armor | Skill | |
---|---|---|
Head | Kut-Ku Helm α | |
Chest | Rathalos Mail α | |
Arms | Rathalos Vambraces β | |
Waist | Rathalos Coil β | |
Legs | Rathalos Greaves α | |
Talisman | Hope Charm |
Active Skills | |
---|---|
The recommended Bow Equipment for the early High Rank is a combination of 'Yian Kut-Ku Armor Set' and 'Rathalos Armor Set,' which can be crafted starting in Chapter 4. From High Rank onwards, monster attacks become significantly stronger, so it's important to craft this equipment at this stage.
Constitution Lv5 helps reduce stamina consumption, and Adrenaline Rush Lv5 increases Firepower after a successful Perfect Evade. There are also several slots available, allowing you to add decorations.
Bow Related Articles | ||
---|---|---|
Best Build for Bow | Bow Controls Guide | Bow List |
Best Equipment for Light Bowgun

Tap to Jump | ||
---|---|---|
▼Early High Rank | ▼Up to HR40 | ▼End Game |
Best for Early High Rank
Name | Mods | ||||
---|---|---|---|---|---|
![]() | Pierce Ammo Magazine Rapid Fire Mod | ||||
Attack | Affinity | Defense | |||
221 | 0% | 0 | |||
Weapon Skills | |||||
Special Ammo | Adhesive Ammo |
The recommended weapon for early High Rank with the Light Bowgun is 'Rey Szelatya II.' With 'Pierce Ammo Lv3' and 'Thunder Ammo Lv2 Rapid Fire Ammo,' you can increase Reload Speed and Ammo Damage with the effect of 'Opening Shot.' Upgrades can be done by hunting 'Rathian.'
Name | Skill | |
---|---|---|
Head | Hirabami Headdress α | |
Chest | Rathalos Mail β | |
Arms | Hirabami Vambraces α | |
Waist | Rathalos Coil α | |
Legs | Rathalos Greaves α | |
Talisman | Leaping Charm I |
Active Skills | |
---|---|
The recommended equipment for the early stages of High Rank with the Light Bowgun is 'Rathalos Equipment.' With Evade-related skills, it becomes easier to maneuver, and when Evade is successful, you can expect a temporary Fire Power boost with 'Adrenaline Rush.'
Best for Up to HR40
Name | Mod | ||||
---|---|---|---|---|---|
![]() | Pierce Ammo Magazine Rapid Fire Mod | ||||
Attack | Affinity | Defense | |||
260 | 0% | 0 | |||
Weapon Skills | |||||
Special Ammo | Adhesive Ammo |
The recommended weapon for the Light Bowgun up to HR40 is 'Rey Szelatya III.' With 'Opening Shot' at Lv2, Reload Speed and Fire Power will increase. At HR35, hunt the High Rank 'Rey Dau' to upgrade it.
Name | Skill | |
---|---|---|
Head | G. Ebony Helm β | |
Chest | Butterfly Thorax α | |
Arms | G. Ebony Braces α | |
Waist | G. Ebony Coil β | |
Legs | G. Ebony Greaves β | |
Talisman | Leaping Charm I |
Active Skills | |
---|---|
From HR20 onwards, it is recommended to update your equipment to one based on 'Odogaron α Equipment,' as you can fight the High Rank 'Guardian Ebody' in the Ruins of Wysteria. By maintaining a continuous attack, you can expect a fire power increase with 'Burst,' and 'Evade Extender' also makes maneuvering easier.
Best for End Game
Name | Mod | ||||
---|---|---|---|---|---|
![]() | Pierce Ammo Magazine Rapid Fire Mod | ||||
Attack | Affinity | Defense | |||
260 | 0% | 0 | |||
Weapon Skills | |||||
Special Ammo | Adhesive Ammo |
The recommended weapon for the Light Bowgun up to HR40 is 'Rey Szelatya III.' With 'Opening Shot' at Lv2, Reload Speed and Fire Power will increase. At HR35, hunt the High Rank 'Rey Dau' to upgrade it.
Name | Skill | |
---|---|---|
Head | G. Ebony Helm β | |
Chest | Butterfly Thorax α | |
Arms | G. Ebony Braces α | |
Waist | G. Ebony Coil β | |
Legs | G. Ebony Greaves β | |
Talisman | Leaping Charm I |
Active Skills | |
---|---|
From HR20 onwards, it is recommended to update your equipment to one based on 'Odogaron α Equipment,' as you can fight the High Rank 'Guardian Ebody' in the Ruins of Wysteria. By maintaining a continuous attack, you can expect a fire power increase with 'Burst,' and 'Evade Extender' also makes maneuvering easier.
Lightbow Gun Related Articles | ||
---|---|---|
Best Build for LBG | LBG Controls Guide | Light Bowgun List |
Best Equipment for Heavy Bowgun

Tap to Jump | |
---|---|
▼Artian Set | ▼End Game |
▼Up to HR40 | ▼Early High Rank |
Best Artian Set
* Dragon Element is not included due to its low practicality.
Weapon | Mods | ||||
---|---|---|---|---|---|
![]() | Element Ammo Powder Ignition Mod | ||||
Attack | Affinity | Defense | |||
330 | 5% | 0 | |||
Decoration | Blaze-Precise Jewel 3 Bandolier-Precise Jewel 3 Crit Element-Precise Jewel 3 | ||||
Special Ammo | Wyvernheart Ignition Wyverncounter Ignition | ||||
Ignition/Type | Ignition Gauge Recovery Lv1 Ignition Mode ST II | ||||
Element Type | Fire Element Type x3 | ||||
Production | Attack Infusion x3 | ||||
Reinforcement | Attack Boost x3 Capacity Boost x2 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Challenger Jewel 3 Adapt Jewel 1 |
Chest | Blango Mail β | ②ーー | Mighty Jewel 2 |
Arms | Gore Vambraces β | ②②ー | Mighty Jewel 2 Mighty Jewel 2 |
Waist | Gore Coil β | ③②ー | Chain Jewel 3 Phoenix Jewel 2 |
Legs | Gore Greaves β | ③①① | Chain Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
This is an equipment setup for the Artian Heavy Bowgun using Flaming Ammo. Even when conditions are optimal, the maximum Affinity caps at 75%, so to ensure stable damage without relying on critical hits, Attack is boosted with bonuses. While the Reinforcement Bonus can be adjusted to increase Affinity instead of Attack, make sure to at least get Capacity Boost x2.
Weapon | Mods | ||||
---|---|---|---|---|---|
![]() | Element Ammo Powder Ignition Mod | ||||
Attack | Affinity | Defense | |||
330 | 5% | 0 | |||
Decoration | Stream-Precise Jewel 3 Bandolier-Precise Jewel 3 Crit Element-Precise Jewel 3 | ||||
Special Ammo | Wyvernheart Ignition Wyverncounter Ignition | ||||
Ignition/Type | Ignition Gauge Recovery Lv1 Ignition Mode ST II | ||||
Element Type | Water Element Type x3 | ||||
Production | Attack Infusion x3 | ||||
Reinforcement | Attack Boost x3 Capacity Boost x2 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Challenger Jewel 3 Adapt Jewel 1 |
Chest | Blango Mail β | ②ーー | Mighty Jewel 2 |
Arms | Gore Vambraces β | ②②ー | Mighty Jewel 2 Mighty Jewel 2 |
Waist | Gore Coil β | ③②ー | Chain Jewel 3 Phoenix Jewel 2 |
Legs | Gore Greaves β | ③①① | Chain Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
This equipment setup for the Artian Heavy Bowgun is designed for Water Ammo. Even under optimal conditions, the maximum Affinity is capped at 75%. To ensure stable damage without relying on critical hits, Attack is boosted with bonuses. While the Reinforcement Bonus can be adjusted to focus on Affinity instead of Attack, make sure to at least get Capacity Boost x2.
Weapon | Mods | ||||
---|---|---|---|---|---|
![]() | Element Ammo Powder Ignition Mod | ||||
Attack | Affinity | Defense | |||
330 | 5% | 0 | |||
Decoration | Bolt-Precise Jewel 3 Bandolier-Precise Jewel 3 Crit Element-Precise Jewel 3 | ||||
Special Ammo | Wyvernheart Ignition Wyverncounter Ignition | ||||
Ignition/Type | Ignition Gauge Recovery Lv1 Ignition Mode ST II | ||||
Element Type | Thunder Element Type x3 | ||||
Production | Attack Infusion x3 | ||||
Reinforcement | Attack Boost x3 Capacity Boost x2 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Challenger Jewel 3 Adapt Jewel 1 |
Chest | Blango Mail β | ②ーー | Mighty Jewel 2 |
Arms | Gore Vambraces β | ②②ー | Mighty Jewel 2 Mighty Jewel 2 |
Waist | Gore Coil β | ③②ー | Chain Jewel 3 Phoenix Jewel 2 |
Legs | Gore Greaves β | ③①① | Chain Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
This equipment setup for the Artian Heavy Bowgun is designed for Thunder Ammo. Even under optimal conditions, the maximum Affinity is capped at 75%. To ensure stable damage without relying on critical hits, Attack is boosted with bonuses. While the Reinforcement Bonus can be adjusted to focus on Affinity instead of Attack, make sure to at least secure Capacity Boost x2.
Weapon | Mods | ||||
---|---|---|---|---|---|
![]() | Element Ammo Powder Ignition Mod | ||||
Attack | Affinity | Defense | |||
330 | 5% | 0 | |||
Decoration | Frost-Precise Jewel 3 Bandolier-Precise Jewel 3 Crit Element-Precise Jewel 3 | ||||
Special Ammo | Wyvernheart Ignition Wyverncounter Ignition | ||||
Ignition/Type | Ignition Gauge Recovery Lv1 Ignition Mode ST II | ||||
Element Type | Ice Element Type x3 | ||||
Production | Attack Infusion x3 | ||||
Reinforcement | Attack Boost x3 Capacity Boost x2 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm β | ③①ー | Challenger Jewel 3 Adapt Jewel 1 |
Chest | Blango Mail β | ②ーー | Mighty Jewel 2 |
Arms | Gore Vambraces β | ②②ー | Mighty Jewel 2 Mighty Jewel 2 |
Waist | Gore Coil β | ③②ー | Chain Jewel 3 Phoenix Jewel 2 |
Legs | Gore Greaves β | ③①① | Chain Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
This equipment setup for the Artian Heavy Bowgun is designed for Freeze Ammo. Even under optimal conditions, the maximum Affinity is capped at 75%. To ensure stable damage without relying on critical hits, Attack is boosted with bonuses. While the Reinforcement Bonus can be adjusted to focus on Affinity instead of Attack, make sure to at least secure Capacity Boost x2.
Best for End Game
Weapon | Mods | ||||
---|---|---|---|---|---|
![]() | Normal Ammo Magazine Normal Ammo Magazine | ||||
Attack | Affinity | Defense | |||
360 | -10% | 0 | |||
Weapon Skills | |||||
Special Ammo | Wyvernheart Ignition Wyverncounter Ignition | ||||
Ignition/Type | Ignition Gauge Recovery Lv2 Standard/Ignition Base Type | ||||
Decoration | Opener Jewel 1 Opener Jewel 1 Opener Jewel 1 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Dahaad Shardhelm α | ①ーー | Growth Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | - |
Arms | G. Arkveld Vambraces β | ①①① | - |
Waist | Arkvulcan Coil β | ①①ー | - |
Legs | Dahaad Shardgreaves β | ②ーー | - |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
The recommended weapon for the Heavy Bowgun after clearing is 'G. Aeternal Palamedes,' and it's recommended to build your armor based on the Arkveld armor set. By activating Weakness Exploit Lv5 and Agitator Lv5, you can increase your Affinity. Additionally, with Arkveld's Hunger (Hasten Recovery), you can recover HP that gets drained due to Guard damage.
Best for Up to HR40
Weapon Name | Strenghtening Parts | ||||
---|---|---|---|---|---|
![]() | Normal Ammo Enhanced Gunpowder Ehancement Parts - Standard Mode | ||||
Attack | Affinity | Defense | |||
270 | 0% | 15 | |||
Weapon Skill | |||||
Special Ammo | Wyvernheart Ignition Wyverncounter Ignition | ||||
Ignition/Type | Ignition Gauge Recover Efficeincy Lv1 Standard Mode Specialized Type Ⅱ |
Heavy Bowgun's top recommended early waepon is Chata Sheller II. In Chapter 4, you will be able to upgrade this weapon further boosting your attack. Weapon skill Opening Shot increase to level 2.
Doshaguma Alpha Equipment is Recommended for Armor
Armor | Skill | |
---|---|---|
Head | Quematrice Helm Alpha | |
Torso | Doshaguma Mail Alpha | |
Arms | Doshaguma Braces Alpha | |
Waist | Doshaguma Coil Alpha | |
Legs | Doshaguma Greaves Alpha | |
Talisman | Hope Charm |
Active Skills | |
---|---|
For the early High Rank, Heavy Bowgun's recommended equipment is Doshaguma Alpha Equipment. The damage taken will be higher from Higher Ranks, so it is recommended to upgrade armor quickly. If you activate Doshaguma's Might to increase the fire power, and also activate Latent Power Lv4, you can get 40% Affinity.
Best for Early High Rank
Weapon Name | Strenghtening Parts | ||||
---|---|---|---|---|---|
![]() | Normal Ammo Enhanced Gunpowder Ehancement Parts - Standard Mode | ||||
Attack | Critical | Defense | |||
270 | 0% | 15 | |||
Weapon Skill | |||||
Special Ammo | Wyvernheart Ignition Wyverncounter Ignition | ||||
Ignition/Type | Ignition Gauge Recover Efficeincy Lv1 Standard Mode Specialized Type Ⅱ |
Heavy Bowgun's top recommended early waepon is Chata Sheller II. In Chapter 4, you will be able to upgrade this weapon further boosting your attack. Weapon skill Opening Shot increase to level 2.
Doshaguma Alpha Equipment is Recommended for Armor
Armor | Skill | |
---|---|---|
Head | Quematrice Helm Alpha | |
Torso | Doshaguma Mail Alpha | |
Arms | Doshaguma Braces Alpha | |
Waist | Doshaguma Coil Alpha | |
Legs | Doshaguma Greaves Alpha | |
Talisman | Hope Charm |
Active Skills | |
---|---|
For the early High Rank, Heavy Bowgun's recommended equipment is Doshaguma Alpha Equipment. The damage taken will be higher from Higher Ranks, so it is recommended to upgrade armor quickly. If you activate Doshaguma's Might to increase the fire power, and also activate Latent Power Lv4, you can get 40% Affinity.
Heavy Bowgun Related Articles | ||
---|---|---|
Best Build for Heavy Bowgun | Heavy Bowgun Controls Guide | Heavy Bowgun List |
Monster Hunter Wilds Related Articles

Useful Tips
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Monster
Quest Information
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Palico・Seikret
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Map
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Material/Items
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Bulletin Board
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