Monster Hunter Wilds
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New Features - What's New & Systems

New Features - What's New & Systems

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Monster Hunter Wilds | New Features - What's New & Systems - GameWith

New Features for Monster Hunter Wilds (MH Wilds). See what's New, and elements, new systems, new gameplay, new combat, changes from previous games, what to expect & more!

Table Of Contents

New Features & Elements

1New Monsters
2New Locations & Maps
3Seikret Mount
4New Weapons Moves
5NPC Item Exchanges
6Dynamic Environment
7Other New Features

New features and elements in Monster Hunter Wilds include the Seikret, weapon bags, hook slinger, and Focus Mode. Many other new elements will be introduced, including a wound system that creates weaknesses.

New Monsters

DoshagumaChatacabra
Doshaguma
Chatacabra
BalaharaUnnamed Monster
Balahara
Unnamed Monster

A number of new monsters have been introduced! In addition to the three named monsters "Balahara", "Characabra", and "Doshaguma", there is an unnamed flying monster that can make use of thunder attacks.

Some Large Monsters Move In Herds

Some Large Monsters Move In Herds

In Monster Hunter Wilds, large monsters can move in herds similar to that of smaller monsters. Large monster herds can have an alpha. It will be important to isolate the target from the herd by triggering environmental traps.

Small Monsters

CeratonothDalthydon
Ceratonoth
Dalthydon

New small monsters will also appear. Both are herbivorous species that can be found in the Windward Plains.

New Location - Windward Plains

Windward Plains Area
Windward Plains Areas
Windward Plains Areas
Windward Plains Areas

Windward Plains is a diverse region that includes grasslands, desert, and rocky areas. It is the first location in the Forbidden Lands that the Research Commission will explore.

Dynamic Weather & Environment

NormalSandstorm?Storm?
Environment Changes
Environment Changes
Environment Changes

The Forbidden Lands has two aspects: One is an environment where monsters gather and fight, and the other is an environment abundant of life. It's a dynamic environment that transforms depending on the weather and time, affecting the monsters and creatures that appear on the field.

Seikret, Player's Mount

The Seikret are highly mobile, making traversing the field comfortable. Players will be able to use their items and slingers while riding the Seikret, and if you set a target location on the map, it will automatically head there.

Switch Between Weapons Through The Weapon Bag

The Weapon Bag carried by the Seikret can store a second weapon, which the player can use to switch between weapons even while in the middle of a hunt. The combination of weapons can be used in a wide range of fighting styles, such as having both a melee and a long-range weapons, or weapons with multiple attributes.

New Moves Added To Each Weapon Type

▲ Can Also Attack While Riding The Seikret

A total of 14 weapons types is available in Monster Hunter Wilds. Each one will feature new moves! Although no new weapon types have been added this time, it's likely that there will be weapon mechanics unique to Wilds that would be introduced.

Focus Mode To Target Attacks

Focus Mode is a new feature available for all weapon types that allows you to aim, attack, and guard. By aiming at a monster's weakness while in Focus Mode, it will unleash a special move that deals high damage. Focus Mode also makes it easier to adjust your distance and aim at a monster.

Weak Or Tenderized Spots Glow Red

When in Focus Mode, monsters' weaknesses will glow red so it will be easier to pinpoint these areas for special attacks!

Exchange Items With NPCs

Exchange Items With NPCs

Items can be exchanged by talking to NPCs in villages and other locations. Since the behavior of NPCs changes with the time and weather, there's a chance that the items they have for exchange may be affected as well.

Realistic & Dynamic Ecosystems

Realistic & Dynamic Ecosystems

Ecosystems in Monster Hunter Wilds are very realistic in this work. For example, herbivores may run away from carnivores, who in turn will hunt the herbivores to eat.

New Systems

Wound Systems That Creates Weaknesses

Wound Systems That Creates Weaknesses

There will be a new system that creates weaknesses in the monster's body parts. By repeatedly attacking a specific part of the monster's body, wounds will be created in stages, temporarily making a weakness. This is completely different from the Tenderize System in MH: World.

▼ Aim For Weaknesses While In Focus Mode

傷付いた箇所を狙う

When in Focus Mode, the weakness will be shown with a red glow. Since the weaknesses is a weak point, it is likely to be easier to inflict damage more efficiently if attacked while in Focus Mode.

Hook Slinger Offers A Variety Of Uses

Hook Slinger Offers A Variety Of Uses

The Hook Slinger is a new feature with a variety of uses, including item collection and environmental trap triggers. It can also be used while riding the mount, the Seikret.

Changes & Differences From Previous Games

1Hunter Is Fully Voiced
2Palico Speaks Human Language
3Seamless Experience With No Loading Screen
4Cooking Can Be Done Anywhere In The Field
5Camps Can Be Set Up In Potential Sites
6When Offline, Use SOS To Call For NPCs
7Quests Begin At The Start Of The Battle
8Monsters & Items Require Time To Respawn
9Can Move And Throw Large Barrel Bombs
10Mantles & Slingers Are Back
11No Underwater Battle Or Nakarkos Revival
12There Are No Wirebugs

Among the differences found in Monster Hunter Wilds include the Hunter being fully voiced. Additionally, the Palico is now voiced in human language and there will be seamless transitions between cut scenes and gameplay.

Hunter Is Fully Voiced

For the first time in the Monster Hunter Franchise, the Hunter will be fully voiced. In past titles, Hunters only spoke during battle. During cutscenes, they would only use simple voice expressions or change facial expressions.

Palico Speaks Human Language

In this title, you can chose whether your Palico will speak in their Felyne language or the human language, which is a first in the series. While there have been other titles wherein the Palico speaks in Human Language like in Monster Hunter Stories, this is the first in a Monster Hunter main title game. It might be useful to select the human language to better get information from your Palico while in battle or when exploring.

Seamless Experience With No Loading Screens

Seamless Experience With No Loading Screens

In this title, villages and bases are connected to the field, allowing for a seamless traversal with no loading screens. Cut scenes also appear naturally without cutting away, offering a highly immersive play for players.

Cooking Can Be Done Anywhere In The Field

Cooking Can Be Done Anywhere In The Field

Cooking, which used to be exclusively done in the hub villages or camps, can now be done anywhere in the field. While the recipes and their effects may differ, it's good to be able to get the status-enhancing effects without having to return to the camp.

Camps Can Be Set Up In Potential Sites

Camps Can Be Set Up In Potential Sites

There are a number of potential locations on the field where you can set up a camp. Unlike in past works where the camps are at a safe locations, in Wilds, there's a risk for them getting destroyed by monsters. There is a limit to the number of camps you can set up.

When Offline, Use SOS To Call For NPCs

When Offline, Use SOS To Call For NPCs

The SOS Signal system returns in Wilds. If used online, this will allow for other players to join you, but if used offline, NPCs will come to your aid.

Quests Begin At The Start Of The Battle

In Wilds, there is a new specification wherein quests are automatically started when you start a battle with a monster, even if you have not gotten the quest from the quest giver yet. However, there are still quests you can get and accept from the base. This combines exploration and set quests from past titles.

Quest Rewards Can Be Accepted On The Spot

Quest rewards are awarded on the spot upon completing the quest. There is no need to return to the base each time like in past titles. This removes loading or waiting time to return, allowing players to continue and go for the next hunt.

Monsters & Items Require Time To Respawn

Since you do not return to the base after the end of a quest in Wilds, the revival of monsters, environmental traps, and items do not reset each time. If you hunt too many of the same monster in a short period of time, it will cause a lower encounter rate for the monster.

Will The Demand For Multiplayer Go Up?

If you defeat too much of a particular monster and it becomes hard to find in your world, it might be viable to go on multiplayer and head to another hunter's world instead. If there are fewer rare monsters, such as Elder Dragons, or if the respawn time is too long, multiplayer might be the solution for it.

Can Move And Throw Large Barrel Bombs

Can Move And Throw Large Barrel Bombs

The Barrel Bomb, a familiar item in the Monster Hunter series, can finally be moved by carrying or rolling it. It can also be thrown, making it much easier to use.

Mantles & Slingers Are Back

Mantles & Slingers Are Back

Slingers and Mantles from Monster Hunter World and Iceborne will be back in Wilds. Slingers can be used in a variety of ways, such as disrupting monsters by using Slinger Ammo that can be found around the map or from monsters.

Mantles have different uses depending on their type. This includes the Ghilie Mantle which will allow the user to sneak and not get detected by monsters, and another mantle that automatically avoids attacks.

No Underwater Battle Or Nakarkos Revival

No Underwater Battle Or Nakarkos Revival

There are no underwater battles in this title like in Monster Hunter 3. Nakarkos from Monster Hunter Generations will not get a revival either.

Information from GameMeca様

There Are No Wirebugs

There Are No Wirebugs

Wirebugs, which appeared in the last game before Wilds, will not appear in this title. With this, Wirebug-based attacks will also not make in Wilds.

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