Best Build and Armor for Insect Glaive in Monster Hunter Wilds (MH Wilds). Guide includes the recommended gear and build for the Insect Glaive, categorized into weapons and armor.
Heavy Bowgun Related Articles | ||
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Best Build for Insect Glaive | Insect Glaive Controls | Insect Glaive List |

Table of Contents
Insect Glaive Best Builds After TU1 Update
Best Build | Ranking |
---|---|
▼ Zoh Shia/Gore Damage Focused Build | ★★★★★ |
▼ Gore 4-Piece 5 Element Build | ★★★★★ |
▼ Universal Super Recovery Build | ★★★★・ |
▼ Post-Update Second Wind Build | ★★★・・ |
Non-Artian Build | Rating |
▼ Zoh Shia Weapon Build (HR50+) | ★★★・・ |
▼ Super Recovery/Hasten Recovery Build (HR50+) | ★★★・・ |
▼ Post-Update Second Wind Build (HR50+) | ★★・・・ |
After the Monster Hunter Wilds' first update, the recommended and best Insect Glaive build uses 'Zoh Shia and Gore' armor. This loadout is designed to be compatible with forgeable weapons, making it usable even without Artian.
Zoh Shia/Gore Damage Focused Build
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | |||
Attack | Element | Affinity | Defense |
697 | Paralysis 80 | 5% | 0 |
Decorations | Critical Jewel III [3] Flight-Handicraft Jewel [3] Critical Jewel II [2] | ||
Kinsects | Arkmaiden | ||
Parts Used | Paralysis Element ×3 | ||
Production Bonus | Attack Infusion ×3 | ||
Reinforcement Bonus | Sharpness Bonus ×1 Attack Boost ×4 |
Armor | Slots | Decorations | |
---|---|---|---|
Head | Gore Helm α | ②ーー | Mighty Jewel [2] |
Chest | Numinous Shroud α | ①ーー | Adapt Jewel [1] |
Arms | Gore Vambraces β | ②②ー | Mighty Jewel [2] Mighty Jewel [2] |
Waist | Gore Coil β | ③②ー | Challenger Jewel [3] Earplugs Jewel [2] |
Legs | Gore Greaves β | ③①① | Chain Jewel [3] Sane Jewel [1] Sane Jewel [1] |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
The strongest general purpose build for the Insect Glaive after TU1 makes use of Zoh Shia's and Gore Magala's armor. When overcoming Frenzy, you will get Attack +15 and Affinity +25%. Agitator + Maximum Might + Antivirus will give Affinity 75%.
Gore 4-Piece 5 Element Build
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | |||
Attack | Element | Slot | Defense |
697 | Fire 280 | 5% | 0 |
Decoration | Critical Jewel III 3 Flight-Handicraft Jewel 3 Blaze Jewel III 3 | ||
Kinsects | Foebeetle | ||
Element Type | Fire Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Sharpness Boost x1 Attack Boost x4 |
Active Skills | |
---|---|
The best Fire Element build for the Insect Glaive post-update uses 4 pieces of Gore armor to activate the Black Eclipse II set bonus. This build prioritizes raw (physical) damage over elemental skills, as it results in higher overall damage output. The build is configured to maintain a consistent 75% Affinity, independent of a monster's weak point hit zones.
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | |||
Attack | Element | Slot | Defense |
697 | Water 280 | 5% | 0 |
Decoration | Critical Jewel III 3 Flight-Handicraft Jewel 3 Stream Jewel III 3 | ||
Kinsects | Foebeetle | ||
Element Type | Water Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Sharpness Boost x1 Attack Boost x4 |
Active Skills | |
---|---|
The best Water Element build for the Insect Glaive post-update uses 4 pieces of Gore armor to activate the Black Eclipse II set bonus. This build prioritizes raw (physical) damage over elemental skills, as it results in higher overall damage output. The build is configured to maintain a consistent 75% Affinity, independent of a monster's weak point hit zones.
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | |||
Attack | Element | Slot | Defense |
697 | Thunder 280 | 5% | 0 |
Decoration | Critical Jewel III 3 Flight-Handicraft Jewel 3 Bolt Jewel III 3 | ||
Kinsects | Foebeetle | ||
Element Type | Thunder Element x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Sharpness Boost x1 Attack Boost x4 |
Active Skills | |
---|---|
The best Thunder Element build for the Insect Glaive post-update uses 4 pieces of Gore armor to activate the Black Eclipse II set bonus. This build prioritizes raw (physical) damage over elemental skills, as it results in higher overall damage output. The build is configured to maintain a consistent 75% Affinity, independent of a monster's weak point hit zones.
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | |||
Attack | Element | Slot | Defense |
697 | Ice 280 | 5% | 0 |
Decoration | Critical Jewel III 3 Flight-Handicraft Jewel 3 Frost Jewel III 3 | ||
Kinsects | Foebeetle | ||
Element Type | Ice Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Sharpness Boost x1 Attack Boost x4 |
Active Skills | |
---|---|
The best Ice Element build for the Insect Glaive post-update uses 4 pieces of Gore armor to activate the Black Eclipse II set bonus. This build prioritizes raw (physical) damage over elemental skills, as it results in higher overall damage output. The build is configured to maintain a consistent 75% Affinity, independent of a monster's weak point hit zones.
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | |||
Attack | Element | Slot | Defense |
697 | Dragon 280 | 5% | 0 |
Decoration | Critical Jewel III 3 Flight-Handicraft Jewel 3 Dragon Jewel III 3 | ||
Kinsects | Foebeetle | ||
Element Type | Dragon Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Sharpness Boost x1 Attack Boost x4 |
Active Skills | |
---|---|
The best Dragon Element build for the Insect Glaive post-update uses 4 pieces of Gore armor to activate the Black Eclipse II set bonus. This build prioritizes raw (physical) damage over elemental skills, as it results in higher overall damage output. The build is configured to maintain a consistent 75% Affinity, independent of a monster's weak point hit zones.
Universal Super Recovery Build
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | |||
Attack | Element | Slot | Defense |
697 | Paralysis 80 | 5% | 0 |
Decoration | Critical Jewel III 3 Flight-Handicraft Jewel 3 Critical Jewel II 2 | ||
Kinsects | Foebeetle | ||
Element Type | Paralysis Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Sharpness Boost x1 Attack Boost x4 |
Active Skills | |
---|---|
This build combines Super Recovery I from Zoh Shia armor with Black Eclipse I from Gore armor to achieve a balance between survivability and attack power performance. Compared to the full 4-piece Gore setup, damage output is slightly reduced, but the continuous HP regeneration significantly improves sustainability. The build maintains 85% base Affinity without relying on breaking wounds. Additionally, by including Earplugs Lv1, the Insect Glaive gains Earplugs Lv2 while under the effect of triple Extracts, improving QoL (Quality of Life) during combat.
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | |||
Attack | Element | Slot | Defense |
697 | Paralysis 80 | 5% | 0 |
Decoration | Critical Jewel III 3 Flight-Handicraft Jewel 3 Critical Jewel II 2 | ||
Kinsects | Foebeetle | ||
Element Type | Paralysis Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Sharpness Boost x1 Attack Boost x4 |
Active Skills | |
---|---|
This build boosts recovery performance by combining Super Recovery I with Hasten Recovery I. As long as consistent hits are landed, chip damage is effectively mitigated through rapid regeneration. The build achieves 100% Affinity when targeting wounded hit zones.
Post-Update Second Wind Build
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | |||
Attack | Element | Affinity | Defense |
697 | Paralysis 80 | 5% | 0 |
Decorations | Critical Jewel III [3] Flight-Handicraft Jewel [3] Critical Jewel II [2] | ||
Kinsects | Foebeetle | ||
Parts Used | Paralysis Element ×3 | ||
Production Bonus | Attack Infusion ×3 | ||
Reinforcement Bonus | Sharpness Bonus ×1 Attack Boost ×4 |
Armor | Slots | Decorations | |
---|---|---|---|
Head | G. Fulgur Helm β | ②ーー | Mighty Jewel [2] |
Chest | Numinous Shroud β | ③ーー | Tenderizer Jewel [3] |
Arms | G. Fulgur Vambraces β | ②②ー | Mighty Jewel [2] Earplugs Jewel [2] |
Waist | Gore Coil α | ③①ー | Challenger Jewel [3] Earplugs Jewel [1] |
Legs | Gore Greaves β | ③①① | Chain Jewel [3] Earplugs Jewel [1] Sane Jewel [1] |
Talisman | Exploiter Charm II | - | - |
Active Skills | |
---|---|
The strongest general-purpose equipment after the update combines Zoh Shia's Armor and Gore Armor. By having Earplugs Lv1 while maintaining the Affinity of the pre-update equipment, you can get the effect of Earplugs Lv2 when using 3-color Extracts.
Zoh Shia Weapon Build
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Slot | Defense |
682 | Dragon 150 | 5% | 0 |
Weapon Skills | |||
Kinsects | Foebeetle | ||
Decoration | Razor Sharp-Handicraft Jewel 3 Flight Jewel 2 Handicraft Jewel 1 |
Active Skills | |
---|---|
This build focuses on Attack Power by utilizing the Zoh Shia weapon, Black Eclipse II, and Agitator Lv5. Maintaining Maximum Might requires precise stamina control, making this setup more suitable for experienced players. However, with proper execution, it can outperform Second Wind in raw damage. Additionally, Earplugs Lv1 enables Earplugs Lv2 when triple Extracts are active, reducing downtime caused by monster roars.
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Slot | Defense |
620 | Paralysis 200 | 15% | 0 |
Weapon Skills | |||
Kinsects | Foebeetle | ||
Decoration | Attack Jewel 3 Flight Jewel 2 Attack Jewel 1 |
Active Skills | |
---|---|
Super Recovery/Hasten Recovery Build
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Slot | Defense |
682 | Dragon 150 | 5% | 0 |
Weapon Skills | |||
Kinsects | Foebeetle | ||
Decoration | Razor Sharp-Handicraft Jewel 3 Flight Jewel 2 Handicraft Jewel 1 |
Active Skills | |
---|---|
This build balances survivability and raw damage by combining Super Recovery I from Zoh Shia armor with Black Eclipse I from Gore armor. While damage output is slightly lower compared to the full Gore 4-piece setup, the constant recovery provides improved sustainability. The build achieves 85% Affinity without requiring wound breaking. Additionally, by equipping Earplugs Lv1, you gain the effect of Earplugs Lv2 during triple Extracts, reducing interruptions from monster roars.
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Slot | Defense |
682 | Dragon 150 | 5% | 0 |
Weapon Skills | |||
Kinsects | Foebeetle | ||
Decoration | Razor Sharp-Handicraft Jewel 3 Flight Jewel 2 Handicraft Jewel 1 |
Active Skills | |
---|---|
This build further enhances recovery by combining Super Recovery I with Hasten Recovery I. As long as you maintain consistent hits, chip or minor damage can be quickly healed. The build achieves 100% Affinity when attacking wounded parts.
Post-Update Second Wind Build
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Slot | Defense |
682 | Dragon 150 | 5% | 0 |
Weapon Skills | |||
Kinsects | Foebeetle | ||
Decoration | Critical Jewel III 3 Flight Jewel 2 Handicraft Jewel 1 |
Active Skills | |
---|---|
This build utilizes the Zoh Shia weapon with Second Wind to focus on sustained damage output. The inclusion of Whiteflame Torrent provides additional elemental damage, resulting in higher pure attack power compared to the Lala Barina weapon. However, this build sacrifices the ability to inflict Paralysis and has a lower Kinsect level than the Lala Barina weapon, making it better suited for players with strong combat positioning and execution.
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Slot | Defense |
620 | Paralysis 200 | 15% | 0 |
Weapon Skills | |||
Kinsects | Foebeetle | ||
Decoration | Critical Jewel III 3 Flight Jewel 2 Critical Jewel 1 |
Active Skills | |
---|---|
This build utilizes the stamina boost from Second Wind to enhance the activation of Maximum Might. By equipping Zoh Shia armor, it ensures 100% Affinity while enabling Earplugs Lv1, granting the equivalent effect of Earplugs Lv2 during triple Extracts.
Insect Glaive's High Rank Builds (HR20-40)
▼ Early High Rank | ▼ Up to HR40 | ▼ Right After HR40 |
Best Early High Rank Builds
Blangoga Weapons are Recommended
Weapon | Sharpness | ||
---|---|---|---|
![]() | | ||
Attack | Element | Affinity | Defense |
620 | Ice 140 | -10% | 0 |
Weapon Skills | | ||
Kinsects | Arkmaiden |
At early High Rank, it's best to go with the Blizzard Glaive I which can be forged in Chapter 4. In addition to its high Attack and blue Sharpness, it has Focus Lv3 and is an excellent choice for Lv7 Kinsects.
Armor | Skill | |
---|---|---|
![]() | Rathalos Helm Alpha | - |
![]() | Rathalos Mail Alpha | - |
![]() | Rathalos Vambraces Alpha | - |
![]() | Rathalos Coil Alpha | - |
![]() | Ajarakan Greaves Beta | - |
![]() | Counterattack Charm I | - |
Active Skills | |
---|---|
Armor in early High Rank would ideally be the Rathalos set, which can be forged in Chapter 4. Since damage taken increases as you progress into High Rank, it'll be better to upgrade your Defense over skills at this point in the game.
Best Build For Up to HR40
Weapon | Sharpness | ||
---|---|---|---|
![]() | | ||
Attack | Element | Affinity | Defense |
620 | Thunder 170 | 0% | 0 |
Weapon Skills | | ||
Kinsects | Arkmaiden |
Once you reach HR35 and defeat Rey Dau, you will gain access to the Rey Halilintar III. It's a strong weapon that comes with white Sharpness and Focus Lv2.
Armor | Skill | |
---|---|---|
![]() | G. Ebony Helm Beta | |
![]() | G. Ebony Mail Beta | |
![]() | G. Ebony Braces Alpha | |
![]() | G. Ebony Coil Beta | |
![]() | Ajarakan Greaves Beta | |
![]() | Hope Charm |
Active Skills | |
---|---|
The recommended armor to use up to HR40 is the Guardian Ebony Odogaron set. When you reach HR20, you will be able to fight the monster, allowing you to upgrade your armor. "Burst" allows you to increase your attack stat temporarily.
Best Build for Right After HR40
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Critical | Defense |
620 | Paralysis 200 | 15% | 0 |
Weapon Skill | |||
Kinsects | Arkmaiden | ||
Decoration | Focus Jewel 1 Focus Jewel 1 Focus Jewel 1 |
Active Skills | |
---|---|
Paralysis general-purpose equipment that uses only 1 Decoration slot that can be melded immediately post-game. Affinity is 95% with Weakness Exploit and Maximum Might, and is at 100% with Agitator. If you have Flight Jewel, prioritize using that.
Insect Glaive's Low Rank Builds (HR1-8)
Use Ebony Odogaron from Chapter 3
Weapon name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Critical | Defense |
434 | Dragon 160 | 10% | 0 |
Weapon Skill | |||
Kinsect Lv | 3 | ||
Kinsects | Garuhel |
Insect Glaive's recommended early weapon is Chthonian Vajra I, which can be made in Chapter 3. Charge Attack is used frequently, so it goes well with the skill Focus Lv2.
Switch to G. Ebony Odogaron Armor in Chapter 3
Name | Skill | |
---|---|---|
![]() | G. Ebony Helm | |
![]() | G. Ebony Mail | |
![]() | G. Ebony Braces | |
![]() | G. Ebony Coil | |
![]() | Ajarakan Greaves |
Active Skills | |
---|---|
The recommended equipment for early game is the "Guardian Ebony Equipment" that can be created in Chapter 3. Burst, which enhances your attack as you continue to hit the monster, is easy to maintain letting you increase your damage output.
Best Low Rank Build Per WeaponInsect Glaive's Best Skills
▼ Weapon Skills | ▼ Armor Skills |
Recommended Weapon Skills
Skill name | Effect |
---|---|
Rating: ★★★ Jump Attacks will be strengthened. | |
Rating: ★★★ Increases the damage of critical attacks | |
Rating: ★★★ Increase the player's Attack. | |
Rating: ★★・ Charge attacks charge faster, making it easier to charge gauges for Long Sword, Dual Blades, Gunlances, Switch Axe, Sword and Shield, Bows, and Bowguns. | |
Rating: ★★・ Weapon Sharpness becomes longer. However, the length will not exceed the Sharpness limit. | |
Rating: ★・・ Increases the duration of the enhanced state that occurs with Long Sword, Dual Blades, Switch Axe, Sword and Shield, and Insect Glaive. |
Recommended Armor Skills
Skill name | Effect |
---|---|
Rating: ★★★ When attacking a monster, if the attack is quite effective on that part, Affinity will increase. | |
Rating: ★★★ If the Stamina gauge remains full for a while, Affinity will increase. | |
Rating: ★★★ When a large monster in battle becomes angry, its Attack and Affinity will increase. | |
Rating: ★★★ By continuing to attack, the Attack and Element values will gradually increase. | |
(Gore Magala Series) | Rating: ★★★ When facing a large monster, you will be infected with Frenzy. |
(Guardian Fulgur Series) | Rating: ★★・ Obtain an additional Stamina gauge. |
Rating: ★★・ During Evade, if monster attacks overlap at the right time, Attack will increase for a certain period of time. | |
Rating: ★★・ Stamina consumption of fixed Stamina consumption actions such as Evade will be reduced. | |
Rating: ★★・ It becomes easier to destroy parts of large monsters, and the damage when destroying Wounds with Focus Strike increases. | |
Rating: ★・・ Has resistance to Roar from large monsters. | |
Rating: ★・・ Temporarily invulnerable during Evade becomes longer |
Recommended skills for Monster Hunter Wilds' Insect Glaive include "Focus" and "Weakness Exploit". Airborne increases the firepower of the powerful move Rising Spiral Slash, so be sure to prioritize that.
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Equipment Guide by Monster
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Equipment Related Guides
Equipment Related Guides | |
---|---|
▶ How to Hide Headgear? | ▶ Alpha & Beta Armor Guide |
▶ Guardian Armor List | ▶ How to Upgrade Armor |
▶ Melding Pot | ▶ Decoration Farming |
▶ Palico Equipment List | ▶ Best Palico Equipment |