Arch-tempered Rey Dau is a monster in Monster Hunter Wilds (MH Wilds). See weakness, how to unlock, spawn locations, and materials dropped by Arch-tempered Rey Dau.
Related to Rey Dau | |
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Table of Contents
Arch-tempered Rey Dau Weaknesses and Breakable Parts
Arch-tempered Rey Dau Info

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Main Habitat | Windward Plains |
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Status Ailments | Thunderblight |
Breakable Parts | Head, Right Wing, Left Wing, Tail |
Weaknesses and Breakable Parts
Hide (Hitzone)
Parts | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
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Head | ||||||||
Torso | ||||||||
Left Wing | ||||||||
Right Wing | ||||||||
Left Leg | ||||||||
Right Leg | ||||||||
Tail |
Status Ailments Resistances
Poison | Paralysis | Sleep | Blast | Stun |
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Flash Pod | Shock Trap | Pitfall Trap | Dung Pod | Screamer Pod | Trap Meat |
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Breakable Parts and Obtained Extracts
Breakable Parts | Extract | |
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Head Region | Head | Red |
Body | - | Orange |
Wing | Right Wing, Left Wing | White |
Leg | - | White |
Tail | Tail | White |
How to Unlock Arch-Tempered Rey Dau
Quest List and Duration
- A Silent FlashEvent QuestEvent PeriodUntil 05/13 16:59 PST
Objective
Rewards
RequirementHR 50+ - The Shining Storm RagesFree ChallengeEvent PeriodStarts 5/13 - Until 5/20 (PST)
Objective
RewardsLimited Pendant
RequirementHR 50+
In Monster Hunter Wilds, Arch-tempered Rey Dau is a limited time event quest. Note that the event period is different for the regular event quest and free challenge quest. Additionally, Arch-tempered Rey Dau does not appear in the fields of Windward Plains.
Unlocked at HR50
To access the Arch-tempered Rey Dau event quest, you must be HR50 or higher. If you haven't reached the required Hunter Rank, continue progressing through the main story.
How to Raise Hunter RankArch-tempered Rey Dau Strategy & Tactics
Table of Contents (Tap to Jump) | |
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▼Strategy Tips | ▼How to Fight |
Key Strategies
Make Use of Falling Boulders
In Area 17 of the initial zone for Arch-tempered Rey Dau, there is a spear-shaped 'Falling Boulder'. With precise timing, it can deal significant damage, so be sure to use it during combat. Depending on your positioning, it is possible to land the Falling Boulder right from the start.
Falling Boulder Deals 5% Max Health
In the event quest A Silent Flash. the Falling Boulder in Area 17 deals 1777.5 damage to Rey Dau, which is roughly 5% of its total health. Note that Arch Tempered Rey Dau has roughly 35,600 HP.
Use Environmental Features
Environmental Features | Area | Damage | Health Ratio |
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Thunderstone Falling Boulder | Area 17 | 1777.5 | Approx 5% |
Quicksand | Area 12 | 1066.5 | Approx 3% |
Sharp Crystal Pillar | Area 5 | 1422.0 | Approx 4% |
Falling Boulder | Area 7 | 1422.0 | Approx 4% |
Falling Boulder | Area 1 | 1422.0 | Approx 4% |
Thorngrass | Area 8 | 53 | Approx 0.149% |
For those who aren't used to fighting Arch-tempered Ray Dau, making use of the Falling Boulder in each area is a great alternative. Use a Luring Pod to bring Rey Dau to the following areas: 17 → 5 → 1 →7. It is possible to deal roughly 30% of Rey Dau's health with Environmental Features alone.
Use Up to 3 Flash Pods

▲The 4th Flash Pod only staggers Arch-Tempered Rey Dau temporarily.
Flash Pods are still effective vs. Arch-Tempered Rey Dau, but the number of times you can knock it out of flight is limited to 3. Additionally, the flash effect duration is significantly shorter.
Avoid New Thunder Follow-Up Attack
Attacks where Arch-Tempered Rey Dau swings the blue parts of its wings or performs electric (lightning) attacks now include a delayed thunder follow-up (small explosion) at the point of impact.
While the regular Rey Dau's version of these attacks could be fully blocked with 'Guard' alone, the Arch-Tempered version introduces a small explosion that can still cause damage even when guarded.
Thunder Follow-up Temporary Nullified After Knockdown
When Arch-tempered Rey Dau is critically knocked down and the effect of thunder dissipating from its horns occurs, it will expose a large opening. Additionally, until the thunder falls onto the horns, the thunder follow-up attacks won't trigger, making it considerably easier to press the attack. Take advantage of this opportunity to attack aggressively.
Confirmed to Occur in 2 Patterns
1st Time | Occurs when both wings' blue shells are broken and the tail is severed. |
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2nd Time | Breaking the blue shells on both wings. |
The special stagger of Rey Dau is highly likely to be related to the destruction of the blue shells and the severing of the tail. Currently, we have confirmed that the first special stagger occurs when both wings' blue shells are broken and the tail is severed, while the second special stagger occurs when both wings' shells are broken.
Expose Weak Points or Destroy Wings
Arch-Tempered Rey Dau is resistant to Shock Traps and has high tolerance to Flash Pods, making it difficult to create attack opportunities. However, remembering to exploit weak points and part breaks to induce a knockdown can help turn the hunt in your favor. Being mindful of these mechanics can also shorten the hunting time.
Focus Strike the Exposed Horns After its Ultimate Attack
After the ultimate railgun attack, the horn on the head will expose a weak point. If you land a Focus Strike, you can trigger a special knockdown, creating an opening for powerful follow-up attacks.
Guaranteed Down from Wing Part Break
Breaking Rey Dau's wings guarantees a knockdown. Given the limited means of restraining it, creating two guaranteed attack opportunities is significant, as it potentially reduces hunting time. Make sure to target this actively.
Lure Rey Dau Away From Area 17
▲Additional Follow-up attacks in area 17
Arch-tempered Rey Dau, gains additional attacks in area 17, attacks that make contact with the ground will have a follow-up thunder attack. It is recommended to move to a different area, after using the Falling Boulder by using a Luring Pod or Dung Pod.
Use Grounding Pod in Area 17

If you hit Rey Dau's Horn with the Slinger ammo found in area 17, it will stun Rey Dau. Alternatively, you can shoot it towards the ground in Area 17 to make some of the area safe.
How to Fight Arch-tempered Rey Dau
Be Aware of Thunder Follow-up Attack
Almost all attacks are followed by a thunder follow-up, so treating every attack as a two-hit sequence is crucial. Avoid returning to the blast zone after evading the primary strike, and prepare for a second guard after the first if blocking. Keeping this in mind can significantly reduce incoming damage.
Dodge Aerial Flips by Walking
▲Evade like in the video. A follow-up attack will land at your previous spot, so avoid return to it.
You can evade the aerial flip by continuously moving, such as by walking. The monster tracks your position until it begins to descend, so keep moving sideways to shift the landing spot.
When evading, avoid doing it too early, as this increases the chance of getting hit. Wait until the monster starts descending, then evade for a more reliable escape.
Slip Under to Evade Wing Sweeps
▲Depending on your position, you may be able to evade by moving forward.
To reliably evade the wing swipe with follow-up attacks, move between the legs. If you have increased
Capitalize Openings During Landing After Aerial Attacks
After Arch-tempered Rey Dau completes an aerial attack and lands, it doesn't immediately chain into another attack, creating an opening to strike. During the flying phase, either use a Flash Pod to bring it down or focus on evading, then capitalize on the opening to attack.
Use Evade to Escape Downward Discharge's Wide AoE
The attack where Arch-tempered Rey Dau points its head straight down and releases a downward discharge has a hitbox larger than the visual effect suggests. A single evade without
To evade, dodge twice in the same direction. If guarding, prepare to block twice to cover both the initial hit and the follow-up.
Often Performed as a Follow-up From Another Attack
The downward discharge is rarely executed from a stationary state and often branches abruptly from the end of another attack. For this reason, it's best to closely watch the head movement. Once Rey Dau lowers its head, be ready to evade immediately.
Guaranteed Transition to Flight After Discharge
After the downward discharge, Arch-Tempered Rey Dau always transitions into a flight state and may follow up with aerial discharges. This creates an opportunity to use a Flash Pod, so be ready to take advantage of it.
Arch-tempered Rey Dau Materials
High Rank Materials
Differences From the Regular Variant
Changes From the Normal Variant
1 | Significant Increase in Health and Attack |
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2 | Flash Pods Effective for 3 Shots, Only Staggers Afterwards |
3 | Nearly All Attacks Have Additional Thunder Effect |
4 | New Lightning Attack |
The differences between Arch-tempered Rey Dau and its regular variant in Monster Hunter Wilds are as follows: a significant increase in Health and Attack, Flash Pods causing a knockdown up to 3 times with a very short stagger duration, Thunder follow-up added to nearly all attacks, and the introduction of a new move of lightning burst.
Much Higher Health and Attack
Normal | Arch-Tempered | |
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Health | About 18,000 | About 35,600 |
Arch-tempered Rey Dau has double health compared to the normal variant in Monster Hunter Wilds. The attacks are also much stronger and without adequate Thunder Resistance or Defense, you will suffer heavy damage. Until you get used to the fight, make sure to activate Thunder Resistance Lv3.
Flash Pods Effective for 3 Shots Only
In the regular variant, Flash Pods were effective for up to 6 times, but for Arch-tempered Rey Dau, Flash Pods are only effective for 3 times. Additionally, from the first Flash Pod, the duration of the flash effects has been reduced to the point where it's almost negligible. After the fourth Flash Pod, it becomes ineffective.
Additional Thunder Effect
For Arch-tempered Rey Dau, nearly all attacks have a Thunder follow-up effect (small explosion), often resulting in taking damage right after guarding an attack. Depending on the weapon type, focusing on evading rather than guarding may help reduce the damage taken.
New Lightning Attack
A new lighting burst move has been added, where Rey Dau shoots an electric attack while facing straight down. The attack activates quickly and has a wide explosion radius, so it's best to either guard or quickly create distance to avoid it.
Best Equipment
Survivability Focused Equipment
Armor | Slot | Decoration | |
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![]() | Numinous Crown Beta | ③②① | Chain Jewel 3 Earplugs Jewel 2 Recovery Jewel 1 |
![]() | Numinous Shroud Alpha | ①ーー | Thunder Res Jewel 1 |
![]() | Numinous Vambraces Beta | ③①ー | Thunder Res Jewel 1 |
![]() | Suja Sash Alpha | ②①① | Earplugs Jewel 2 Thunder Res Jewel 1 |
![]() | Numinous Greaves Alpha | ②①ー | ー |
![]() | Challenger Charm II | ー | ー |
Active Skills | |
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This is a flexible build for both Melee and Gunner, focused on survivability for first-time encounters. With 29 Thunder Resistance, along with Divine Blessing and Elemental Absorption, the durability is quite high. There are one 3-slot and one 2-slot, as well as two 1-slots remaining, so you can add the necessary Sheath Jewels for a Long Sword or further increase durability with Defense Jewel.
Use Meals for Defensive-Related Skills
Ingredient-Based Meals
Ration | Additional Ingredients | Finishing Touches |
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By carefully selecting the ingredients for your Meals, you can reduce the likelihood of being carted during combat. Ingredients like 'Sild Garlic', which grants the Guts skill, allow you to survive a one-hit KO with 1 HP. 'Kunafa Cheese' provides a defense boost, enhancing your defense to mitigate damage. Additionally, if you're taking frequent hits, 'Eastern Honey' can be beneficial as it increases recovery amounts, helping you regain more health over time.
Meals Using a Meal Voucher
Kunafa Cuisine | Slid Cuisine |
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Lucky Meal Insurance Meal Defender Meal (Hi) Random Meal Skills x2 | Capture Pro Meal Insurance Meal Moxie Meal (Hi) Random Meal Skills x2 |
If you're using a Meal Voucher to activate skills, the 'Defender Meal (Hi)' from Windward Plains, which reduces damage taken, and the 'Moxie Meal (Hi)' from Ruins of Wyveria, which has a low activation threshold and is easy to trigger, are both excellent choices for increased survivability.
How to Cook Meals GuideRecommended Items to Bring
Capture Items | |
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![]() | - Flash resistance is easy to stack, but it is only effective up to 3 times. - You can create an attack opportunity by causing the monster to crash. |
![]() | - Rey Dau Capturing is only effective with a Pitfall Trap. └Get used to the delay before activating the Pitfall Trap. |
![]() | - Required for capturing. └Tranq Ammo works as well. - Since Rey Dau's health is very high, capturing helps save time. |
Damage-Boosting Items | |
![]() | - Attack Up item with a 3-minute duration. - Since it overlaps with Demondrug-type items, use them together. - It's easier to gather the required quantity through material gathering requests. |
![]() | - Provides an Attack Up effect that lasts a full 30 minutes. - If you have the resources, consider using a Mega Demondrug. |
![]() | - An Attack Up item with a 3-minute duration. - Can be stacked with seeds and drugs for an additional boost in damage. - A good choice if you're looking to save completion time. |
Use as Extra Safety Measure | |
![]() | - Provides a long-lasting defense boost. - Pair it with countermeasure equipment to make your setup even more solid. |
For countering Arch-tempered Rey Dau, use tools such as 'Flash Pods' and 'Pitfall Traps' to create opportunities for attack. Given its exceptionally high health, ensure you bring 'Tranq Bombs' for capturing. If your firepower skills are reduced to prioritize defense, consider using items like Mega Demondrug to compensate and increase your damage output.
Monster Hunter Wilds Related Guide
