Secondary Weapon Guide for Monster Hunter Wilds (MH Wilds / MHWs). Learn how to switch weapons, recommended sub-weapons, best second weapon, controls, and more!
Table of Contents
Recommended Sub-Weapons
Heavy Bowgun And Hunting Horn Can Buff Damage
![Heavy Bowgun And Hunting Horn](https://img.gamewith.net/assets/images/common/transparent1px.png)
The recommended sub-weapons for Monster Hunter Wilds are the Heavy Bowgun and Hunting Horn. Both weapons have methods to increase damage for yourself and allies.
Heavy Bowgun Can Increase Damage With Demon Bullets
Demon Bullet Effects |
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- Effects can be obtained by touching the smoke - Effect last for 3 minutes - Increases Attack by approximately 10% |
Heavy Bowgun is a great sub-weapon as it provides a damage buff for yourself and your allies for 3 minutes with Demon Bullets. Additionally, you can inflict status ailments such as sleep or poison with their respective bullets.
Heavy Bowgun Guide▼Light Bowgun Is Likely To Be Recommended In The Final Version
During the beta test, only the Heavy Bowgun could shoot Demon Bullets. However, in the final version, there is a high possibility that the Light Bowgun will also be able to shoot Demon Bullets. If that is the case, Light Bowgun will also be recommended as a sub weapon.
If You Want Buffs Outside Power, Hunting Horn Is Recommended
- Can be stacked - Buff values are lower than Demon Bullets even when stacked - Effect lasts for 2 minutes when played once and 3 minutes when stacked |
The Hunting Horn also increases damage for yourself and allies with the Melody's Attack Boost. On top of this, you can also apply various buffs such as Defense Boost. If you want a wide range of support utility, the Hunting Horn is recommended. However, 'Self Improvement' Buff will only be activated when you are using Hunting Horn and will not activate on other weapons.
▶Hunting Horn Guide▼Melody Effects are retained even when switching weapons
![Melody Effects are retain](https://img.gamewith.net/assets/images/common/transparent1px.png)
After playing the Hunting Horn and activating its effect, the Melody Effects will not disappear even if you switch weapons. When the Melody Icon on the upper left disappears, switch back to the Hunting Horn to reapply the buffs.
Use A Mix Of Melee and Range Weapons To Be Versatile
![mix weapons](https://img.gamewith.net/assets/images/common/transparent1px.png)
For hunters who primarily use short-range weapons, having a long-range weapon is also recommended, as it allows you to attack otherwise difficult to reach parts, such as breaking parts of a flying enemy.
It Is Recommended To Have Severing And Blunt Weapon For Some Hunts
![Severing and Blunt](https://img.gamewith.net/assets/images/common/transparent1px.png)
It is also useful to have both severing and blunt weapons at your disposal. Some monster parts can only be broken with blunt or severing attacks, so having both allows you to handle a wider range of situations.
It Is Also Good To Use Various Elements
Another option is to equip weapons with different elements. When hunting multiple monsters in the same quest, they will likely have different weaknesses. If you have a weapon with a different element for each monster, you won’t have to return to camp.
How to Switch and Change Weapons
Use The Right D-Pad Button To Switch
Input | Press |
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You can switch weapons by pressing the right D-pad button.
Press The Toggle Button To Ride Seikret
Since the sub-weapon is in the Seikret's weapon bag, press the right D-pad button will always have you mount the Seikret. Additionally, you cannot switch weapons while dismounting form Seikret.
▶Seikret GuideWeapons And Armor Can Be Changed At Camp
![Weapons And Armor Changed](https://img.gamewith.net/assets/images/common/transparent1px.png)
You can change equipment in Monster Hunter Wilds from the Base Camp or Pop-Up Camp menu.
Cannot Be Changed Outside Of Camp
While riding a Seikret, it is possible to swap the main weapon and sub-weapon using the right D-pad. However, it is not possible to change the equipped weapon outside of camp.
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