Best Builds for Low Rank for each weapon type in Monster Hunter Wilds (MH Wilds). Guide includes best weapon, armor, talisman and skills for each weapon during Early Game.
It is recommended to craft the "Buster Sword I" as an early weapon for Great Sword. The 'Critical Draw' skill increases Affinity after drawing your weapon, making it easier to deal damage from the start of the game. It is also recommended to upgrade for the great increase of Sharpness gauge and "Critical Draw".
In the early chapter 1, we recommend the Doshaguma with the Doshaguma's Might set bonus, which is compatible with the Great Sword. Attack will increase significantly when Power Clash or Offset Attacks are successful so if you prioritize damage, use 4 or at least 2 parts.
2 pieces of G. Rathalos Armor is Recommended for Chapter 3
In Chapter 3, a mix of Guardian Rathalos armor and Guardian Doshaguma armor is the recommended set! This will give you Weakness Exploit along with Doshaguma's Might, which increases damage after a successful Power Clash and Offset Attack.
At Low Rank, the best weapon for the Long Sword is the Barina Flamberge II. Its Attack is not high, but its Paralysis element is highly advantageous. Inflicting paralysis on monsters creates windows or openings to deal damage, which is good in the early game especially if you are unfamiliar with the monster's moveset.
For Long Sword Equipment in the early stages, we recommend the "Alloy" and "Balahara" sets which have the "Quick Sheath" skill. The waist and arms can have skills other than Quick Sheath so there is no problem with filling these slots with the armor you start the game with.
The strongest equipment recommended for the Low Rank for Long Sword is the equipment that uses 3 parts of Guardian Ebony Odogaron armor that can be made in Chapter 3. You can further increase your damage with the skill "Burst", and complete it by activating "Quick Sheath Lv3" with the remaining two parts and the Talisman.
While Barina Dague II's attack may be a little low, its Paralysis element is still very powerful. Inflicting paralysis on monsters creates windows or openings to deal damage, which is good in the early game especially if you are unfamiliar with the monster's moveset.
We recommend Doshaguma Equipment for Sword and Shield in the Low Rank to activate the Set Bonus Skill "Doshaguma's Might", where 2 parts is enough to activate "Powerhouse I".
The G.Ebony Odogaron set that appears in Chapter 3 is highly recommended. With the 4-part Set Bonus Skill "Burst Boost", you can further increase your Attack when "Burst" is activated. For your fifth remaining armor part, you might want to consider the G.Rathalos leg piece that can activate "Weakness Exploit".
The recommended early weapon for Dual Blades is the "Barina Fouche I". It has a long green gauge and is good for continuous fighting. You can expect to temporarily increase its damage with Critical Draw and weapon Affinity.
Also, the status ailment Paralysis gives a chance to make attacking easier. If you upgrade it, it will not only increase its Sharpness, but also add "Critical Status", so it is recommended to enhance it at least until Chapter 3.
The Twin Albiraths I is the best Low Rank weapon for the Dual Blades around Chapter 3. In addition to high attack and critical attack, it has the chance of activating Master's Touch, where attacks may not consume Sharpness, as well as Critical Element that increases element damage when landing critical hits..
In the early chapter 1, its good to consider the "Bone Armor" Set, which can activate "Marathon Runner", a skill that has good synergy with the Dual Blades. Your arms and waist can be other skills other than Marathon Runner, so there is no problem filling these armor slots with the armor you start the game with. If you feel that the amount of damage you take is becoming overwhelming, try upgrading your armor with armor spheres..
At Low Rank, the best armor for the Dual Blades is the "G.Ebony Odogaron" that can be crafted by Chapter 3. This gives you Burst and Ebony Odogaron's Power to increase overall Damage, and Marathon Runner for Stamina Consumption reduction.
The recommended Low Rank weapon for Hammer is "Jail Hammer II". The attack power is a little low, but the Paralysis Element is still very powerful.
The recommended Low Rank weapon for Hammer is "Jail Hammer". The attack stat is a little low, but Paralysis element is still very advantageous. Inflicting paralysis on monsters creates windows or openings to deal damage, which is good in the early game if you are unfamiliar with the monster's moveset.
For Chapter 3, the Guardian Ebony Odogaron set is great to use. Its 4-part set bonus skill Burst Enhancement Skill II will cause Burst to last for another 5 seconds and increase Attack. It's a skill that the Hammer can fully take advantage of.
"Metal Bagpipe I" is recommended as an early weapon for Hunting Horn. It has the "Attack Up (S)" melody and the weapon skill "Horn Maestro" built-in. Also, the weapon's Attack stat is considerably high, making weapon performance other than the Melodies themselves also excellent.
We recommend the Rey Dau weapon once available in Chapter 2. Like the metal bagpipe, it has the "Attack Up (S)" melody and the weapon skill "Horn Maestro" while also boasting better Attack and Sharpness. The Metal Bagpipes are sufficient still, but if you have the material, feel free to change to this.
In Chapter 3, you will be able to forge the "G. Veldian Sibilus I". While it has an Affinity stat of -10%, it is the only weapon that can activate "Horn Maestro" Lv2 at this point in the game, making it a very strong choice at this point in the game.
The "Hope" set is a good armor set for the Low Rank for Hunting Horn since there are few armors with effective skills for Hunting Horn. There is no problem in proceeding with this starter equipment that activates "Divine Blessing Lv3".
In Chapter 2, you can utilize the Group Skill "Lord's Favor" that can be activated with Rey Dau and Uth Duna Equipment. This group skill is ideal for Hunting Horn, since it temporarily increases attack when using effects that affects companion in range, such as Melodies.
Uth Duna armor is still a strong choice for Chapter 3 since the Group Skill "Lord's favor" will increase your attack when activating Melody Effects. You can also get Rock Steady Mantle in Chapter 3, so Tool Specialist Lv3 is good to have.
Quematrice Lanza I is our recommendation for the best Low Rank lance. This Lance has the important Guard skill which reduces knockback effects and stamina consumption, which then allows the Hunter to fight more consistently.
Upgrade and Keep Using it
After moving to the Oilwell Basin in Chapter 2, consider upgrading the weapon to Quematrice Lanza II. It's easy to create, as all you need to do is add Oilwell Basin's Ore to the Quematrice material. It has the skill Guard 2 which is excellent for the Lance. It is a weapon that can also be used up until Chapter 3.
During the earlier stages of Monster Hunter Wilds, equipping 4 pieces of the Doshaguma armor set is recommended for its Set Bonus, Doshaguma's Might II. Doshaguma's Might II is a skill that increases attacks after a Power Clash, which is easy to do with a guarding weapon such as the Lance. The final piece of the armor can be anything you choose!
Once unlocked, Guardian Ebony Odogaron armor, with its set bonus that adds unto the already strong Burst skill, becomes a strong option in Chapter 3 for the Lance. With a variety of counter techniques and quick jabs, Lance can reliably activate the Burst Skill's attack bonus.
"Quematrice Culebrina I" is recommended as an early weapon for the Normal Type Gunlance. Among the weapons that can be produced at this point in the game, it is the only Normal Type Gunlance whose shelling power falls under slightly strong, resulting in high Shelling output. This weapon also comes with the "Guard" skill, making it a strong choice for the Gunlance.
The Long-Range Type Gunlance's early weapon is the "Triple Bayonet I". Attack and Sharpness are excellent among the first weapons that can be made, and the activated skill "Guard Up" is also an excellent bonus for the Gunlance. Typically the Long-Range type boasts high Wyrmstake Cannon damage, so consider a playstyle that takes advantage of this.
The recommended early weapon for Wide-range Gunlance is the "Balahara Exploder I". The Wide-Range type has high Shelling and Wyvern's Fire damage, making it suitable for a playstyle that utilizes guarding and counterattacks while producing decent damage in fights. The skill "Offensive Guard" will also increase your attack when you guard at the right time.
The recommended Low Rank Gunlance armor is the Balahara set, which provides Evade Extender. "Doshaguma's Might" is also activarted with 2 Doshaguma armor pieces, making so a successful Power Clash leads to a slight increase to your attack.
Chapter 3 will eventually unlock the Guardian Ebony Odogaron set, whose set bonus enhances the effectiveness of the "Burst skill which provides an attack boost even as you continue guarding.
The "Iron Accelerator I" is a good Low Rank weapon for the Switch Axe since not only does the gauge fill up quickly, it's also easy to move around with Rapid Morph.
Continue Using it Up Until High Rank
Chapter 3 lets you upgrade to Iron Accelerator II, where its Attack and Sharpness have been increased and the "Rapid Morph" skill is now Lv2, making it useful even in the early stages of High Rank in Chapter 4.
Balahara armor is recommended for early chapter 1, due to providing Evade Extender, which makes dodging monster attacks easier. There is no problem with keeping your initial starting armor for the head and chest.
In Chapter 3, we recommend the Guardian Ebony Odogaron Equipment that strengthens the skill through its set bonus. Alongside this, not only does the additional Partkbreaker in this setup increase Wound damage, but Evade Extender also makes it easier to fight effectively.
For Charge Blade's choice of an early weapon, we can recommended the using and upgrading the "Barina Bouclier II". Inflicting Paralysis on monsters makes it easier to land hits, allowing your combos to include both SAED and Power Axe Mode.
In early chapter 1, we recommend the Doshaguma set which comes equipped with the "Doshaguma's Might" set bonus, which the Charge Blade can easily use. Attack increases when Power Clash is successful, so equipping 4 or at least 2 parts is a good option if you want to focus on more damage.
Chapter 3 will eventually unlock the Guardian Ebony Odogaron armor that comes with a set bonus that strengthens the Burst skill, which provides attack and element boosts. The Guardian Doshaguma set can be used to fill the two vacant parts to keep the Doshaguma's Might set bonus.
Iron Gale I is recommended as an early weapon for the Insect Glaive. In addition to high Attack and Green Sharpness, Critical Draw can temporarily increase Affinity by 50%. Collecting materials for it isn't necessary as the weapon will be created as the story progresses.
In Chapter 2, we recommend the ReyDau weapon "Rey Halilintar I". It is of course powerful against monsters that are weak to Thunder, but its Attack and Sharpness are both excellent, so you can possibly brute force fights with this weapon regardless of Element weakness. "Focus Lv1" is also compatible with Charge Attacks.
In Chapter 3, we recommend the Guardian Ebony Odogaron weapon "Chthonian Vajra I". You can keep using the Rey Dau weapon, but since Insect Glaive uses Charge Attacks frequently, "Focus Lv2" is easily activated.
Though there aren't many very Low Rank armors or skills that is wholly compatible with the Insect Glaive, the Balahara Set which has the skill "Evade Extender" should suffice.
The Guardian Ebony Odogaron set that can be made in Chapter 3 gives an Insect Glaive can quickly chain a lot of attacks, so you can easily maintain the uptime on Burst. Additionally, Ajarakan's "Partbreaker" increases Wound destruction damage with Focus Strike, which is good to have on the Insect Glaive.
"Quematrice Arco I" can be considered for the Bow's Low Rank weapon, especially since it has Fire for its element. A lot of early game monsters at this point in the game are weak to fire, which this weapon can take advantage of..
We recommend the "Bone" set for low rank that provides the "Marathon Runner" skill, which the Bow appreciates. The waist and arms can have other skills apart from Marathon Runner, so there is no problem with keeping the starting equipment for these slots. If you feel that the amount of damage you take is becoming overwhelming, try upgrading your armor using Armor Spheres..
Chapter 3 will allow you to eventually obtain the Guardian Ebony Odogaron set and the Rey Dau set, which you can use in tandem. Burst and Ebony Odogaron's Power increases Attack. Constitution and Latent Power reduce Stamina consumption. Since it's defense is also sufficient, it'll serve you well as your main armor setup up until you reach High Rank.
It is recommended to start Low Rank using "Chain Blitz I" for the Light Bowgun. Mods allow Pierce Ammo to reload up to 6 shots. While in Rapid Fire Mode, you can aim your .
Defeating Rey Dau in Chapter 2 unlocks "Rey Szelatya I", which is a better weapon at this point in the game. It supports Rapid Fire for Pierce Ammo Lv3 and Thunder Ammo Lv2, and you can use Opening Shot to increase reload speed and ammo damage. It's mods include the Rapid Fire Mod and an increased Pierce Ammo Capacity.
Once in Chapter 3, we recommend upgrading to "Chain Blitz II". It boasts a higher attack stat and an increased "Tetrad Shot" level, making it easier to hunt monsters.
We recommend making use of armor with the "Evade Extender" skill, such as the Balahara Set, since it synergizes well with the Light Bowgun. This is useful for adjusting your position to achieve your ammo's critical distance and avoiding monsters' attacks. There is no problem if the head and body pieces are filled with the armor you start the game in.
In chapter 3, armor with the "Burst" skill is highly recommended, such as the Guardian Ebony Odogaron set. Rapid Fire Mode easily activates the Burst skill that can be further enhanced with the "G.Ebony Odogaron Set bonus". You can use "Evade Extender" to make it easier to fight around monster attacks and openings, and "Partbreaker" to increase the damage of Focus Blast.
The recommended Low Rank Weapon for the Heavy Bowgun is the "Chata Sheller I" which is available to forge in Chapter 1. Chata Sheller I has the advantage of being able to make specialized parts for Normal Ammo, increasing your damage output with this ammo type. Also, since it can be upgraded in the middle of Chapter 2, you should be able to continue using this weapon until the start of High Rank.
In Chapter 1, the "Doshaguma" set becomes available and provides the Doshaguma's Might set bonus. Heavy Bowguns have access to Power Clash and Offset Attack, allowing for easy activation of the set bonus boost.
Chapter 3 introduced the Guardian Ebony Odogaron set and it always a recommended pick-up at this stage of the game. It lengthens the duration of the Burst skill through its set bonus, "Ebony Odogaron's Power". Additionally, this setup comes with both "Partbreaker", that increase Wound destruction damage, and "Evade Extender" that makes dodging monster attacks easier.
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