Best Build and Armor for Dual Blades in Monster Hunter Wilds (MH Wilds). Guide includes best weapon, equipment, skill, early game and high rank sets, and recommended armor.
Dual Blades Related Article | ||
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Best Build for Dual Blades | Dual Blades Controls Guide | Dual Blade List |
Table of Contents
Dual Blades Best Builds
Recommended Strongest Equipment | Ratings |
---|---|
▼ 5 Element Equipment Specializing in Firepower | ★★★★★ |
▼5 Element Equipment for Usability | ★★★★・ |
Equipment without Artian Weapons | Ratings |
▼ Production Weapon Paralysis Element Equipment (HR40+) | ★★★・・ |
▼Produced Weapon 5 Element Equipment (HR40+) | ★★・・・ |
5 Element Equipment Specializing in Firepower
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Attribute | Critical | Defense |
315 | Fire 270 | 5% | 0 |
Decoration | Blaze-Crit Elem Jewel 3 Razor Sharp-Handicraft Jewel 3 Critical Jewel III 3 | ||
Element Type | Fire Element Type x3 | ||
Production | Basic Attack Enhancement x3 | ||
Reinforcement | Basic Attack Reinforcement x4 Sharpness Reinforcement x1 |
Armor Name | Slot | Decoration | |
---|---|---|---|
Head | G. Ebony Helm Beta | ②ーー | Refresh Jewel 2 |
Chest | Blango Mail Beta | ②ーー | Refresh Jewel 2 |
Arm | G. Ebony Braces Alpha | ーーー | - |
Waist | Gore Coil Beta | ③②ー | Challenger Jewel 3 Phoenix Jewel 2 |
Legs | Gore Greaves Beta | ③①① | Counterattack Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Attribute | Critical | Defense |
315 | Water 270 | 5% | 0 |
Decoration | Stream-Crit Elem Jewel 3 Razor Sharp-Handicraft Jewel 3 Critical Jewel III 3 | ||
Element Type | Water Element x3 | ||
Production | Basic Attack Enhancement x3 | ||
Reinforcement | Basic Attack Reinforcement x4 Sharpness Reinforcement x1 |
Armor Name | Slot | Decoration | |
---|---|---|---|
Head | G. Ebony Helm Beta | ②ーー | Refresh Jewel 2 |
Chest | Blango Mail Beta | ②ーー | Refresh Jewel 2 |
Arm | G. Ebony Braces Alpha | ーーー | - |
Waist | Gore Coil Beta | ③②ー | Challenger Jewel 3 Phoenix Jewel 2 |
Legs | Gore Greaves Beta | ③①① | Counterattack Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Attribute | Critical | Defense |
315 | Thunder 270 | 5% | 0 |
Decoration | Bolt-Crit Elem Jewel 3 Razor Sharp-Handicraft Jewel 3 Critical Jewel III 3 | ||
Element Type | Thunder Element x3 | ||
Production | Basic Attack Enhancement x3 | ||
Reinforcement | Basic Attack Reinforcement x4 Sharpness Reinforcement x1 |
Armor Name | Slot | Decoration | |
---|---|---|---|
Head | G. Ebony Helm Beta | ②ーー | Refresh Jewel 2 |
Chest | Blango Mail Beta | ②ーー | Refresh Jewel 2 |
Arm | G. Ebony Braces Alpha | ーーー | - |
Waist | Gore Coil Beta | ③②ー | Challenger Jewel 3 Phoenix Jewel 2 |
Legs | Gore Greaves Beta | ③①① | Counterattack Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Attribute | Critical | Defense |
315 | Ice 270 | 5% | 0 |
Decoration | Frost-Crit Elem Jewel 3 Razor Sharp-Handicraft Jewel 3 Critical Jewel III 3 | ||
Element Type | Ice Element x3 | ||
Production | Basic Attack Enhancement x3 | ||
Reinforcement | Basic Attack Reinforcement x4 Sharpness Reinforcement x1 |
Armor Name | Slot | Decoration | |
---|---|---|---|
Head | G. Ebony Helm Beta | ②ーー | Refresh Jewel 2 |
Chest | Blango Mail Beta | ②ーー | Refresh Jewel 2 |
Arm | G. Ebony Braces Alpha | ーーー | - |
Waist | Gore Coil Beta | ③②ー | Challenger Jewel 3 Phoenix Jewel 2 |
Legs | Gore Greaves Beta | ③①① | Counterattack Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Attribute | Critical | Defense |
315 | Dragon 270 | 5% | 0 |
Decoration | Dragon-Crit Elem Jewel 3 Razor Sharp-Handicraft Jewel 3 Critical Jewel III 3 | ||
Element Type | Dragon Element x3 | ||
Production | Basic Attack Enhancement x3 | ||
Reinforcement | Basic Attack Reinforcement x4 Sharpness Reinforcement x1 |
Armor Name | Slot | Decoration | |
---|---|---|---|
Head | G. Ebony Helm Beta | ②ーー | Refresh Jewel 2 |
Chest | Blango Mail Beta | ②ーー | Refresh Jewel 2 |
Arm | G. Ebony Braces Alpha | ーーー | - |
Waist | Gore Coil Beta | ③②ー | Challenger Jewel 3 Phoenix Jewel 2 |
Legs | Gore Greaves Beta | ③①① | Counterattack Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
Dual Blades' General-purpose strongest equipment uses a configuration with Artian weapons of each element. It is easier to deal damage by increasing Attack, so that's what this focuses on. If the conditions are right, the maximum Affinity goes up to 45%, so use "Corrupted Mantle" to increase Affinity by 30%, and "Dash Juice" to reduce Stamina consumption.
5 Element Equipment for Usability
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Attribute | Critical | Defense |
315 | Fire 270 | 5% | 0 |
Decoration | Crit Elem-Blaze Jewel 3 Razor Sharp-Blaze Jewel 3 Enhancer-Blaze Jewel 3 | ||
Element Type | Fire Element x3 | ||
Production | Attack Boost x3 | ||
Reinforcement | Attack Boost x4 Sharpness Boost x1 |
Armor Name | Slot | Decoration | |
---|---|---|---|
Armor | Slot | Decoration | |
Head | Gore Helm β | ③①ー | Chain Jewel 3 Physique Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Chain Jewel 3 Refresh Jewel 2 |
Arms | G. Arkveld Vambraces β | ①①① | Sprinter Jewel 1 Sprinter Jewel 1 Sprinter Jewel 1 |
Waist | Arkvulcan Coil β | ①①ー | Physique Jewel 1 Physique Jewel 1 |
Legs | Gore Greaves β | ③①① | Counterattack Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Chain Charm II | - | - |
Active Skills | |
---|---|
These are elemental Artian builds for the Dual Blades that emphasizes usability while still providing up to 80% Affinity when attacking wounds under the right conditions. Entering Demon Mode after a successful Perfect Evade increases Attack and Elemental damage by 1.2 times, which is made even easier with Power Prolonger. Stamina management is less of a burden with Marathon Runner, Constitution and Stamina Surge, but any of these can be replaced with your preferred Decorations.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Attribute | Critical | Defense |
315 | Fire 270 | 5% | 0 |
Decoration | Crit Elem-Stream Jewel 3 Razor Sharp-Stream Jewel 3 Enhancer-Stream Jewel 3 | ||
Element Type | Water Element x3 | ||
Production | Attack Boost x3 | ||
Reinforcement | Attack Boost x4 Sharpness Boost x1 |
Armor Name | Slot | Decoration | |
---|---|---|---|
Armor | Slot | Decoration | |
Head | Gore Helm β | ③①ー | Chain Jewel 3 Physique Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Chain Jewel 3 Refresh Jewel 2 |
Arms | G. Arkveld Vambraces β | ①①① | Sprinter Jewel 1 Sprinter Jewel 1 Sprinter Jewel 1 |
Waist | Arkvulcan Coil β | ①①ー | Physique Jewel 1 Physique Jewel 1 |
Legs | Gore Greaves β | ③①① | Counterattack Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Chain Charm II | - | - |
Active Skills | |
---|---|
These are elemental Artian builds for the Dual Blades that emphasizes usability while still providing up to 80% Affinity when attacking wounds under the right conditions. Entering Demon Mode after a successful Perfect Evade increases Attack and Elemental damage by 1.2 times, which is made even easier with Power Prolonger. Stamina management is less of a burden with Marathon Runner, Constitution and Stamina Surge, but any of these can be replaced with your preferred Decorations.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Attribute | Critical | Defense |
315 | Fire 270 | 5% | 0 |
Decoration | Crit Elem-Bolt Jewel 3 Razor Sharp-Bolt Jewel 3 Enhancer-Bolt Jewel 3 | ||
Element Type | Thunder Element x3 | ||
Production | Attack Boost x3 | ||
Reinforcement | Attack Boost x4 Sharpness Boost x1 |
Armor Name | Slot | Decoration | |
---|---|---|---|
Armor | Slot | Decoration | |
Head | Gore Helm β | ③①ー | Chain Jewel 3 Physique Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Chain Jewel 3 Refresh Jewel 2 |
Arms | G. Arkveld Vambraces β | ①①① | Sprinter Jewel 1 Sprinter Jewel 1 Sprinter Jewel 1 |
Waist | Arkvulcan Coil β | ①①ー | Physique Jewel 1 Physique Jewel 1 |
Legs | Gore Greaves β | ③①① | Counterattack Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Chain Charm II | - | - |
Active Skills | |
---|---|
These are elemental Artian builds for the Dual Blades that emphasizes usability while still providing up to 80% Affinity when attacking wounds under the right conditions. Entering Demon Mode after a successful Perfect Evade increases Attack and Elemental damage by 1.2 times, which is made even easier with Power Prolonger. Stamina management is less of a burden with Marathon Runner, Constitution and Stamina Surge, but any of these can be replaced with your preferred Decorations.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Attribute | Critical | Defense |
315 | Fire 270 | 5% | 0 |
Decoration | Crit Elem-Frost Jewel 3 Razor Sharp-Frost Jewel 3 Enhancer-Frost Jewel 3 | ||
Element Type | Ice Element x3 | ||
Production | Attack Boost x3 | ||
Reinforcement | Attack Boost x4 Sharpness Boost x1 |
Armor Name | Slot | Decoration | |
---|---|---|---|
Armor | Slot | Decoration | |
Head | Gore Helm β | ③①ー | Chain Jewel 3 Physique Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Chain Jewel 3 Refresh Jewel 2 |
Arms | G. Arkveld Vambraces β | ①①① | Sprinter Jewel 1 Sprinter Jewel 1 Sprinter Jewel 1 |
Waist | Arkvulcan Coil β | ①①ー | Physique Jewel 1 Physique Jewel 1 |
Legs | Gore Greaves β | ③①① | Counterattack Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Chain Charm II | - | - |
Active Skills | |
---|---|
These are elemental Artian builds for the Dual Blades that emphasizes usability while still providing up to 80% Affinity when attacking wounds under the right conditions. Entering Demon Mode after a successful Perfect Evade increases Attack and Elemental damage by 1.2 times, which is made even easier with Power Prolonger. Stamina management is less of a burden with Marathon Runner, Constitution and Stamina Surge, but any of these can be replaced with your preferred Decorations.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Attribute | Critical | Defense |
315 | Fire 270 | 5% | 0 |
Decoration | Crit Elem-Dragon Jewel 3 Razor Sharp-Dragon Jewel 3 Enhancer-Dragon Jewel 3 | ||
Element Type | Dragon Element x3 | ||
Production | Attack Boost x3 | ||
Reinforcement | Attack Boost x4 Sharpness Boost x1 |
Armor Name | Slot | Decoration | |
---|---|---|---|
Armor | Slot | Decoration | |
Head | Gore Helm β | ③①ー | Chain Jewel 3 Physique Jewel 1 |
Chest | Arkvulcan Mail β | ③②ー | Chain Jewel 3 Refresh Jewel 2 |
Arms | G. Arkveld Vambraces β | ①①① | Sprinter Jewel 1 Sprinter Jewel 1 Sprinter Jewel 1 |
Waist | Arkvulcan Coil β | ①①ー | Physique Jewel 1 Physique Jewel 1 |
Legs | Gore Greaves β | ③①① | Counterattack Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Chain Charm II | - | - |
Active Skills | |
---|---|
These are elemental Artian builds for the Dual Blades that emphasizes usability while still providing up to 80% Affinity when attacking wounds under the right conditions. Entering Demon Mode after a successful Perfect Evade increases Attack and Elemental damage by 1.2 times, which is made even easier with Power Prolonger. Stamina management is less of a burden with Marathon Runner, Constitution and Stamina Surge, but any of these can be replaced with your preferred Decorations.
Forgeable Paralysis Element Equipment
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Critical | Defense |
280 | Paralysis 150 | 15% | 0 |
Weapon Skill | |||
Decoration | Critical Jewel III 3 Critical Jewel II 2 Paralyzer Jewel 1 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm Beta | ③①ー | Challenger Jewel 3 Physique Jewel 1 |
Torso | Arkvulcan Mail Beta | ③②ー | Challenger Jewel 3 Refresh Jewel 2 |
Arm | G. Arkveld Vambraces Beta | ①①① | Sprinter Jewel 1 Sprinter Jewel 1 Sprinter Jewel 1 |
Waist | Arkvulcan Coil Beta | ①①ー | Physique Jewel 1 Physique Jewel 1 |
Legs | Gore Greaves Beta | ③①① | Challenger Jewel 3 Sane Jewel 1 Sane Jewel 1 |
Talisman | Challenger Charm II | - | - |
Active Skills | |
---|---|
This is a Dual Blades Paralysis Element build that can be assembled without Artian Weapons. The forgeable weapon "Lala Harpactirs" is excellent in that it has a high Attack and Affinity of 15%, as well as an extremely long white guage. If the conditions are right, the maximum Affinity will be 100% or more, and you can also expect the damage to increase with Critical Status and Critical Boost.
Forgeable 5 Element Equipment
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attribute | Critical | Defense |
280 | Fire 200 | 10% | 0 |
Weapon Skill | |||
Decoration | Blaze Jewel I (1) Blaze Jewel I (1) Blaze Jewel I (1) |
Name | Decoration | |
---|---|---|
Head | Gore Helm β | Growth Jewel (1) |
Chest | Arkvulcan Mail β | - |
Arms | G. Arkveld Vambraces β | Sprinter Jewel (1) Sprinter Jewel (1) Sprinter Jewel (1) |
Waist | Arkvulcan Coil β | - |
Legs | Gore Greaves β | - |
Talisman | Chain Charm II | - |
Active Skills | |
---|---|
The recommended Fire Element weapon after completing the game for Dual Blades is "Wyvern Lovers". It has 200 Fire Element, a white gauge, and Critical Boost which greatly increases fire power when dealing critical attacks.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attribute | Critical | Defense |
280 | Water 200 | 10% | 0 |
Weapon skill | |||
Decoration | Stream Jewel (1) Stream Jewel (1) Stream Jewel (1) |
Name | Decoration | |
---|---|---|
Head | Gore Helm β | Growth Jewel (1) |
Chest | Arkvulcan Mail β | - |
Arms | G. Arkveld Vambraces β | Sprinter Jewel (1) Sprinter Jewel (1) Sprinter Jewel (1) |
Waist | Arkvulcan Coil β | - |
Legs | Gore Greaves β | - |
Talisman | Chain Charm II | - |
Active Skills | |
---|---|
The recommended Water Element weapon after completing the game is Master Sabers. It has 200 Water Element, white sharpness gauge, and Lv 3 Focus which makes it easier to charge the Demon Gauge.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attribute | Critical | Defense |
294 | Thunder 200 | 15% | 0 |
Weapon Skill | |||
Decoration | Bolt Jewel (1) Bolt Jewel (1) Bolt Jewel (1) |
Name | Decoration | |
---|---|---|
Head | Gore Helm β | Growth Jewel (1) |
Chest | Arkvulcan Mail β | - |
Arms | G. Arkveld Vambraces β | Sprinter Jewel (1) Sprinter Jewel (1) Sprinter Jewel (1) |
Waist | Arkvulcan Coil β | - |
Legs | Gore Greaves β | - |
Talisman | Chain Charm II | - |
Active Skills | |
---|---|
The recommended Thunder Element weapon after completing the game is Fulgurtwins Guardiana. It only has blue sharpness but has 200 Thunder Element, 15% Critical rate and Lv3 Critical Element which is powerful.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attributes | Critical | Defense |
294 | Ice 300 | 0% | 0 |
Weapon skills | |||
Decoration | Frost Jewel (1) Frost Jewel (1) Frost Jewel (1) |
Name | Decoration | |
---|---|---|
Head | Gore Helm β | Growth Jewel (1) |
Chest | Arkvulcan Mail β | - |
Arms | G. Arkveld Vambraces β | Sprinter Jewel (1) Sprinter Jewel (1) Sprinter Jewel (1) |
Waist | Arkvulcan Coil β | - |
Legs | Gore Greaves β | - |
Talisman | Chain Charm II | - |
Active Skills | |
---|---|
The recommended Ice Element weapon after completing the game is Precipice Ulokiem. It has 300 Ice element, a white sharpness gauge and Lv3 Focus making it easier to charge the Demon Gauge.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Attribute | Critical | Defense |
280 | Dragon 150 | 20% | 0 |
Weapon Skill | |||
Decoration | Dragon Jewel (1) Dragon Jewel (1) Dragon Jewel (1) |
Name | Decoration | |
---|---|---|
Head | Gore Helm β | Growth Jewel (1) |
Chest | Arkvulcan Mail β | - |
Arms | G. Arkveld Vambraces β | Sprinter Jewel (1) Sprinter Jewel (1) Sprinter Jewel (1) |
Waist | Arkvulcan Coil β | - |
Legs | Gore Greaves β | - |
Talisman | Chain Charm II | - |
Active Skills | |
---|---|
The recommended Dragon Element weapon after completing the game is Hungerklauen. It has 20% Critical rate, a white sharpness gauge and Lv 3 Critical Element which increases Element damage.
Dual Blades High Rank Builds (HR20-40)
▼ Early High Rank | ▼ Up to HR40 | ▼ Right After HR40 |
Early High Rank
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
252 | Fire 160 | 10% | 0 |
Equipment Skills |
For early High Rank, the Twin Flames I is the best weapon for the Dual Blades. It has a blue Sharpness and comes with Critical Boost Lv3. It can be created by Chapter 4.
Name | Skill | |
---|---|---|
Head | Rathalos Helm α | |
Chest | Rathalos Mail β | |
Arms | Balahara Vambraces α | |
Waist | Rathalos Coil β | |
Legs | Rathalos Greaves α | |
Talisman | Hope Charm |
Active Skills | |
---|---|
The best armor for the Dual Blades at early High Rank is the Rathalos Set. It can be crafted by Chapter 4. Since the monsters deal more damage at High Rank, upgrading for survivability is more important than increasing damage.
Up to HR40
Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
266 | Ice 270 | 0% | 0 |
Equipment Skills |
Jin Dhakoo is highly recommended until you reach HR40. Its Attack and Ice Element are powerful and has a white Sharpness gauge. Its Focus skill will make charging the Demon Gauge easier.
Name | Skill | |
---|---|---|
Head | G. Ebony Helm β | |
Chest | Rathalos Mail β | |
Arms | G. Ebony Bracesα | |
Waist | G. Ebony Coil β | |
Legs | G. Ebony Greaves β | |
Talisman | Counterattack Charm I |
Active Skills | |
---|---|
Right before reaching HR40, the best Armor for Dual Blades is the Guardian Ebony Odogaron's set. It comes with a lot of empty decoration slots, allowing you to add Decorations for Evade Window, Marathon Runner, or Stamina Surge.
Right After Reaching HR40
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Critical | Defense |
280 | Paralysis 150 | 15% | 0 |
Weapon Skill | |||
Decoration | Critical Jewel 1 Critical Jewel 1 Critical Jewel 1 |
Armor | Slot | Decoration | |
---|---|---|---|
Head | Gore Helm Beta | ③①ー | Physique Jewel 1 |
Torso | Arkvulcan Mail Beta | ③②ー | - |
Arm | G. Arkveld Vambraces Beta | ①①① | Sprinter Jewel 1 Sprinter Jewel 1 Sprinter Jewel 1 |
Waist | Arkvulcan Coil Beta | ①①ー | Physique Jewel 1 Physique Jewel 1 |
Legs | Gore Greaves Beta | ③①① | - |
Talisman | Challenger Charm II | - | - |
The recommended equipment for Dual Blades post-game is "Lala Harpactirs". In addition to its high Attack and Affinity of 15%, it also has a white sharpness gauge, and is excellent in that it works on any monster using Paralysis. If the conditions are right, the maximum Affinity will be 88% (without Drawn technique), so use Decorations "Critical Boost" "Critical Status" "Paralysis Attack" and "Agitator" if you have them.
Dual Blades Low Rank Builds (HR1-8)
Lala Barina Weapon from Chapters 1-2
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Critical | Defense |
140 | Paralysis 60 | 10% | 0 |
Weapon Skill |
The recommended early weapon for Dual Blades is "Lala Barina Faucilles I". It has a long green gauge and is good at continuously dealing damage, and you can expect to temporarily increase its fire power with Critical Draw and Weapon Affinity. Also you will have more chances to attack with the status ailment, Paralysis. If you strengthen it, it will not only increase its Sharpness, but also add "Critical Status", so be sure to strengthen it until Chapter 3.
Fire/Water/Dragon also RecommendedWeapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Critical | Defense |
224 | Fire 90 | 15% | 0 |
Weapon Skill |
You can craft the Fire Element "Twin Albiraths I" by hunting Guardian Rathalos in Chapter 3. In addition to high Attack and Affinity 15%, it also has Master's Touch that can reduce Sharpness consumption, and Critical Element that increases elemental damage when landing a critical hit.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Critical | Defense |
182 | Water 140 | 10% | 0 |
Weapon Skill |
After hunting Guardian Doshaguma in Chapter 3, you can create the Water Element "Guild Knight Sabers I". Not only does it have high Element value and Affinity, but it also has the appeal of having high Sharpness for a Low Rank weapon.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Critical | Defense |
196 | Dragon 140 | 10% | 0 |
Weapon Skill |
After hunting Guardian Ebony in Chapter 3, you can craft the Dragon Element "Chthonian Kusarigamas I". The Dragon Element is the weak element of the last boss fought at the end of Chapter 3, so creating it will make it easier to defeat it.
Chapter 3 Armor is Guardian Ebony Odoragon Equipment
Name | Skill | |
---|---|---|
Head | G. Ebony Helm | |
Torso | G. Ebony Mail | |
Arms | G.Ebony Braces | |
Waist | G.Ebony Coil | |
Legs | G.Doshaguma Greaves | |
Talisman | Hope Charm |
Active Skills | |
---|---|
The recommended Dual Blades equipment for the early stages can be created in Chapter 3, the "Guardian Ebony Equipment". Burst and Ebony Odogaron's Power make it easier to generate fire power, and Marathon Runner reduces Stamina consumption.
Best Build for Each Weapon TypeDual Blades Best Skills
▼ Weapon Skill | ▼ Armor skill |
Recommended weapon skills
Skill name | Effect |
---|---|
Element Enhancements | Recommendation level: ★★★ Strengthens the power of each element. |
Recommendation level: ★★★ When a critical attack occurs, the elemental damage (Fire, Water, Thunder, Ice, Dragon) dealt will be increased. | |
Recommendation level: ★★★ Suppress Sharpness consumption. | |
Recommendation level: ★★★ When a critical hit occurs, reduce Sharpness consumption. | |
Recommendation level: ★★・ Weapon Sharpness becomes longer. However, the length will not exceed the Sharpness limit. | |
Recommendation level: ★★・ Increases the damage of critical attacks. | |
Recommendation level: ★★・ Increases the duration of the enhanced state that occurs with LongSword, DualBlades, sword axe, shield axe, and Insect Glaive. | |
Recommendation level: ★・・ When sharpening a weapon, its Sharpness will not decrease for a certain period of time. | |
Recommendation level: ★・・ Increase the player's Attack. | |
Recommendation level: ★・・ Affinity UP. |
Recommended weapon skills for Dual Blades in Monster Hunter Wilds include Element Enhancements, "Critical Element", "Razor Sharp", and "Master's Touch". For Dual Blades, skills to increase Element and maintain Sharpness are important, so add "Razor Sharp" or "Master's Touch" while increasing Element stats.
Recommended Armor Skills
Skill name | Effect |
---|---|
Recommendation level: ★★★ When attacking a monster, if the attack is quite effective on that part, Affinity will increase. | |
Recommendation level: ★★★ By continuing to attack, the Attack and Element values will gradually increase. | |
(Guardian Ebony Armor Set ) | Recommendation level: ★★★ When the effect of the "Burst" skill is activated, the effective time is extended and the base Attack is increased. |
(Gore Magala Armor Set) | Recommendation level: ★★★ When facing a large monster, you will be infected with Frenzy. When using 4-part equipment, Attack increases when infected, and Attack increases even more when overcome. |
Recommendation level: ★★・ When infected with the Mad Dragon virus, it becomes easier to overcome Frenzy and the Affinity of the overcome state increases. | |
Recommendation level: ★★・ When a large monster in battle becomes angry, Attack and Affinity will increase. | |
Recommendation level: ★★・ During Evade, if monster attacks overlap at the right time, Attack will increase for a certain period of time. | |
Recommendation level: ★★・ Temporarily invulnerable state during Evade becomes longer. | |
Recommendation level: ★★・ Stamina consumption of actions that gradually consume Stamina such as Dash will decrease. | |
Recommendation level: ★・・ Stamina Recovery Speed becomes faster. |
Recommended armor skills for Dual Blades in Monster Hunter Wilds include "Weakness Exploit", "Burst", "Ebony Odogaron's Power", and "Gore Magala's Tyranny". "Burst" is particularly compatible with DualBlades, which requires a lot of moves, and is a useful skill that can increase both Attack and Element values.
Monster Hunter Wilds Related Articles

Equipment Guides
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Recommended Equipment by Weapon
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Equipment Guide by Monster
Mantles Guide
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Equipment Related Guides
Equipment Related Guides | |
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▶ How to Hide Headgear? | ▶ Alpha & Beta Armor Guide |
▶ Guardian Armor List | ▶ How to Upgrade Armor |
▶ Melding Pot | ▶ Decoration Farming |
▶ Palico Equipment List | ▶ Best Palico Equipment |