Hammer guide for Monster Hunter Wilds. MHW Hammer Guide includes how to use hammer, attacks, combo, techniques and moves, stances, and more!
All Weapon Types ListTable Of Contents
Hammer - How To Use
1 | ▼Aim For The Head To Stun |
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2 | ▼Aim For Different Charge Attacks |
3 | ▼Dodge With Charged Step While Charging |
4 | ▼When Comfortable, Aim For Offset Attacks |
Aim For The Head To Stun
The key to using the Hammer in Monster Hunter Wilds is to target the head. As a blunt weapon, repeatedly attacking the head can stun the enemy, temporarily disabling their movements.
Resistance Increases With Repeated Stunning
Monsters build resistance to stunning with each successive hit. As they become harder to stun, the number of stuns you can achieve in a battle depends on how accurately you target the head.
Aim For Different Charge Attacks
How To Do |
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Hold (Charge To Level 3) + Mighty Charge x3 Hold++ Mighty Charge ➡ Release (At Charge Level 1) Charged Side Blow ➡ Release (At Charge Level 2) Charged Upswing |
The damage output of the Mighty Charge attack is very high, so make it the focus of your strategy. Use R2 to charge while moving, and once it's charged to Level 3, aim for the Mighty Charge attack. During situations when the enemy is down or vulnerable, use the △ attack to deal damage, then transition into Mighty Charge for maximum effectiveness.
Dodge With Charged Step While Charging
How To Do |
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Hold (Evade) + |
While charging, use the Charged Step to evade. As long as you have stamina, you can use it repeatedly, allowing you to maintain your charge level while dodging attacks.
When Comfortable, Aim For Offset Attacks
How To Do |
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(You can hold down the button to adjust the timing of the attack) |
The Hammer's Wild Swing has an offset attack effect. However, the Wild Swing is executed as the third hit in a series of repeated △ presses, it can be a bit tricky to aim for. Once you're comfortable with the controls and have gained some confidence, try aiming for it.
Hammer - Attack & Moves
Basic Controls
Charged Attacks
Upswing
How To Do |
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➡➡ Overhead Smash ➡ Overhead Smash Ⅱ ➡ Upswing (Offset Attack) (You can hold down the button to adjust the timing of the attack) |
Follow-up Combo |
➡ Hold+ + Mighty Charge➡ Release (At Charge Level 1) Charged Side Blow➡ Release (At Charge Level 2) Charged Upswing |
・Upswing is an Offset Attack └By holding down the button, you can delay the timing (Up to 2 seconds) ・You can change direction while in Focus Mode. |
This is a basic attack combo performed by repeatedly pressing △. The final upswing has an offset effect, and its timing can be delayed by up to approx. 2 seconds by holding the button. Use the hold feature to adjust the timing effectively.
Big Bang
How To Do |
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➡➡➡➡ Big Bang ➡ Big Bang II ➡ Big Bang III ➡ Big Bang IV ➡ Big Bang Finisher |
Follow-up Combo |
➡ Hold+ + Mighty Charge➡ Release (Charge At Level 1) Charged Side Blow➡ Release (Charge At Level 2) Charged Upswing |
・Big Bang combo won't continue if it misses └Example:If 1st hit misses, 2nd hit won't trigger. |
This is a smashing attack combo performed by repeatedly pressing the ◯ button. Be careful, as missing partway through will interrupt the combo.
Focus Blow: Earthquake
How To Do |
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Hold+ Hold (Charge) + |
Follow-up Combo |
➡ Hold++ Release |
This is a Focus Blow, which can be executed by pressing R1 while holding L2 to activate Focus Mode. You can also perform it by pressing L2 and R1 simultaneously during a charge.
Charged Step
How To Do |
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Hold |
- Evade attacks while maintaining the charge state - As long as you have stamina, you can repeatedly perform it as many times as you want. |
If you hold R2 to charge and then press ◯ button, you can evade while maintaining the charge state. This is a useful technique when you need to avoid attacks while charging
Mighty Charge
How To Do |
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Hold (Charge To Level 3) + Charge (To Level 3) ➡ Mighty Charge x3 Hold++ Basic Combo ➡ Mighty Charge x4 Hold++ At 4th Big Bang ➡ Mighty Charge |
Follow-up Combo |
Charge (To Level 1) Release Charged Side BlowCharge (To Level 2) Release Charged Upswing |
・You can move while charging until you release R2. |
From the fully charged state, pressing △ and ◯ simultaneously will trigger Mighty Charge. It can also be initiated from the third or fourth hit of a combo, such as a △ repeated combo or ◯ repeated Big Bang. This allows for an extended combo or an even stronger attack when needed.
Hammer - Recommended Combos
Combos | Recommendation Rating |
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▼Focus Blow → Mighty Charge | ★★★ |
▼High Power Combo For Downed Targets | ★★・ |
Focus Blow → Mighty Charge
How To Do |
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Hold+ Hold+ Release |
If you hit a weak spot with Focus Blow, it can directly transition into Mighty Charge. It is recommended to hold down R2 and then press △ and ◯ simultaneously from the middle of the focus attack to make the connection smoother.
High Power Combo For Downed Targets
How To Do |
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Hold++ Release |
This is a recommended combo when the monster shows a big opening, such as when it is downed. Start with the Charged Level 1 attack, then connect the overhead smash with consecutive △ hits, leading into a Mighty Charge. If the enemy is down for a short time, you can shorten the combo by starting with a vertical swing.
Hammer - New Attacks & Moves Overview
Attacks | Button Input |
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▼Focus Blow: Earthquake | Hold+ Hold + |
▼Charged Step | Hold |
▼Mighty Charge | Hold ➡ +(At Charge Level 3) ➡ Hold++ x4 ➡ Hold++ |
Focus Blow: Earthquake
How To Do |
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Hold+ Hold (Charge) + |
- When hitting a weak spot or wound will cause you to spin and deal damage to multiple areas. - While spinning, you can hold R2 to charge while continuing your attacks. |
This Focus Blow can be performed with R1 while Focus Mode is activated by holding L2. You can also execute it by pressing L2 and R1 simultaneously while charging.
Charged Step
How To Do |
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Hold |
- Evade attacks while maintaining the charge state. - As long as you have stamina, you can repeatedly perform it as many times as you want. |
If you hold R2 to charge and then press a ◯ button, you can evade while maintaining the charge state. This is a useful technique when you need to avoid attacks while charging..
Mighty Charge
How To Do |
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Hold (Charge To Level 3) + Charge (To Level 3) ➡ Mighty Charge x3 Hold++ Basic Combo ➡ Mighty Charge x4 Hold++ At 4th Big Bang ➡ Mighty Charge |
Follow-up Combo |
Charge (To Level 1) Release Charged Side BlowCharge (To Level 2) Release Charged Upswing |
- You can move while charging until you release R2. |
From the fully charged state, pressing △ and ◯ simultaneously will trigger Mighty Charge. It can also be initiated from the third or fourth hit of a combo, such as a △ repeated combo or ◯ repeated Big Bang. This allows for an extended combo or an even stronger attack when needed.
Hammer - Balance Adjustment
Hammer Upswing Adjusted In The Final Version
In the Monster Hunter community update, Hammer adjustments were revealed. It seems that the Upswing from continuous △ hits and the Charge Level 2 combo will no longer knock back allies when they are hit. However, be mindful that it can still cause friendly fire, so caution is advised in multiplayer situations.