Hammer guide for Monster Hunter Wilds (MH Wilds). MHW Hammer Guide includes how to use hammer, attacks, combo, techniques and moves, stances, and more!
All Weapon Types ListTable Of Contents
Hammer - How To Use
1 | ▼Aim For The Head To Stun |
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2 | ▼Aim For Different Charge Attacks |
3 | ▼Dodge With Charged Step While Charging |
4 | ▼Aim For Offset Attacks |
Aim For The Head To Stun
The key to using the Hammer in Monster Hunter Wilds is to target the head. As a blunt weapon, repeatedly attacking the head can stun the enemy, temporarily disabling their movements.
Resistance Increases With Repeated Stunning
Monsters build resistance to stunning with each successive hit. As they become harder to stun, the number of stuns you can achieve in a battle depends on how accurately you target the head.
Aim For Different Charge Attacks
How To Do |
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Hold (Charge To Level 3) + Mighty Charge x3 Hold ++ Mighty Charge ➡ Release (At Charge Level 1) Charged Side Blow ➡ Release (At Charge Level 2) Charged Upswing |
The damage output of the Mighty Charge attack is very high, so make it the focus of your strategy. Use R2 to charge while moving, and once it's charged to Level 3, aim for the Mighty Charge attack. During situations when the enemy is down or vulnerable, use the △ attack to deal damage, then transition into Mighty Charge for maximum effectiveness.
Dodge With Charged Step While Charging
How To Do |
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Hold (Evade) + |
While charging, use the Charged Step to evade. As long as you have stamina, you can use it repeatedly, allowing you to maintain your charge level while dodging attacks.
Aim For Offset Attacks
How To Do |
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(You can hold down the button to adjust the timing of the attack) |
The Hammer's Wild Swing has an offset attack effect. However, the Wild Swing is executed as the third hit in a series of repeated △ presses, it can be a bit tricky to aim for. Once you're comfortable with the controls and have gained some confidence, try aiming for it.
Offset Attack GuideHammer - Attack & Moves
Basic Controls
Charged Attacks
Upswing
How To Do |
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Overhead Smash ➡ Overhead Smash Ⅱ ➡ Upswing (Offset Attack) (You can hold down the button to adjust the timing of the attack) |
Follow-up Combo |
➡ Hold Mighty Charge➡ Release Charged Side Blow➡ Release Charged Upswing |
・Upswing is an Offset Attack └By holding down the button, you can delay the timing (Up to 2 seconds) ・You can change direction while in Focus Mode. |
This is a basic attack combo performed by repeatedly pressing △. The final upswing has an offset effect, and its timing can be delayed by up to approx. 2 seconds by holding the button. Use the hold feature to adjust the timing effectively.
Big Bang
How To Do |
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Big Bang ➡ Big Bang II ➡ Big Bang III ➡ Big Bang IV ➡ Big Bang Finisher |
Follow-up Combo |
➡ Hold Mighty Charge➡ Release Charged Side Blow➡ Release Charged Upswing |
・Big Bang combo won't continue if it misses └Example:If 1st hit misses, 2nd hit won't trigger. |
This is a smashing attack combo performed by repeatedly pressing the ◯ button. Be careful, as missing partway through will interrupt the combo.
Focus Blow: Earthquake
How To Do |
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Hold + Hold (Charge) + |
Follow-up Combo |
➡ Hold ++ Release |
The Focus Blow Earthquake is a new move that can only be done while in Focus Mode. To do this, hold L2 to enter Focus Mode then press R1. If it hits any of a monster's wounds (highlighted by red when in Focus Mode), it will continue into a spinning attack. During this spin, you can hold R2 to charge while attacking.
Charged Step
How To Do |
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Hold |
- Evade attacks while maintaining the charge state - As long as you have stamina, you can repeatedly perform it as many times as you want. |
Hold R2 to charge and during this, you can evade a monster's attack by pressing ◯ without losing charge. This essentially allows hunters to charge their weapon and dodge while mainting their charge level!
Mighty Charge
How To Do |
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Hold (Charge To Level 3) + Charge (To Level 3) ➡ Mighty Charge x3 Hold ++ Basic Combo ➡ Mighty Charge x4 Hold ++ At 4th Big Bang ➡ Mighty Charge |
Follow-up Combo |
Charge (To Level 1) Release Charged Side BlowCharge (To Level 2) Release Charged Upswing |
・You can move while charging until you release R2. |
From the fully charged state, pressing △ and ◯ simultaneously will trigger Mighty Charge. It can also be initiated from the third or fourth hit of a combo, such as after pressing △ repeatedly or ◯ repeatedly. This allows for an extended combo or an even stronger attack when needed.
Hammer - Recommended Combos
Combos | Recommendation Rating |
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▼Focus Blow → Mighty Charge | ★★★ |
▼High Power Combo For Downed Targets | ★★・ |
Focus Strike → Mighty Charge
How To Do |
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Hold + Hold + Release |
If you hit a weak spot with Focus Blow: Earthquake, it can directly transition to Mighty Charge. It is recommended to hold down R2 and then press △ and ◯ simultaneously during Focus Blow to make them connect.
High Damage Combo For Stunned Monsters
How To Do |
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Hold ++ Release |
When a monster is downed, start with a charged attack, then press △ to chain into an Upswing before dealing Mighty Charge by holding R2 and pressing △ and ◯ simultaneously. If the monster's down duration is short, begin with an Upswing instead to shorten the combo.
Hammer - New Attacks & Moves Overview
Attacks | Button Input |
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▼Focus Blow: Earthquake | Hold + Hold + |
▼Charged Step | Hold |
▼Mighty Charge | Hold ➡ +(At Charge Level 3) ➡ Hold ++ x4 ➡ Hold ++ |
Focus Blow: Earthquake
How To Do |
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Hold + Hold (Charge) + |
- When hitting a weak spot or wound will cause you to spin and deal damage to multiple areas. - While spinning, you can hold R2 to charge while continuing your attacks. |
This Focus Blow can be performed with R1 while Focus Mode is activated by holding L2. You can also execute it by pressing L2 and R1 simultaneously while charging.
Charged Step
How To Do |
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Hold |
- Evade attacks while maintaining the charge state. - As long as you have stamina, you can repeatedly perform it as many times as you want. |
If you hold R2 to charge and then press a ◯ button, you can evade while maintaining the charge state. This is a useful technique when you need to avoid attacks while charging.
Mighty Charge
How To Do |
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Hold (Charge To Level 3) + Charge (To Level 3) ➡ Mighty Charge x3 Hold ++ Basic Combo ➡ Mighty Charge x4 Hold ++ At 4th Big Bang ➡ Mighty Charge |
Follow-up Combo |
Charge (To Level 1) Release Charged Side BlowCharge (To Level 2) Release Charged Upswing |
- You can move while charging until you release R2. |
To do this move, you will have to be at full charge level as you press ◯ and △ simultaneously. It can also be done during other combos by pressing R2, including after Uppercut or the fourth Big Bang move.
Releasing the buttons at different charge levels will deal different attacks. At level one charge, it is the Mighty Charge Upswing and at level two, it is the Mighty Charge Slam.
Hammer - Balance Adjustment
Hammer Upswing Adjusted In The Final Version
In the Monster Hunter community update, Hammer adjustments were revealed. It seems that the Upswing from continuous △ hits and the Charge Level 2 combo will no longer knock back allies when they are hit. However, be mindful that it can still cause friendly fire, so caution is advised in multiplayer situations.
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