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Hammer Control Guide - Combos, Changes, & New Moves

Hammer Control Guide - Combos, Changes, & New Moves

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Monster Hunter Wilds | Hammer Control Guide - Combos, Changes, & New Moves - GameWith

Hammer guide for Monster Hunter Wilds (MH Wilds). MHW Hammer Guide includes how to use hammer, attacks, combo, techniques and moves, stances, and more!

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Table Of Contents

Hammer - How To Use

1Aim For The Head To Stun
2Aim For Different Charge Attacks
3Dodge With Charged Step While Charging
4Aim For Offset Attacks

Aim For The Head To Stun

The key to using the Hammer in Monster Hunter Wilds is to target the head. As a blunt weapon, repeatedly attacking the head can stun the enemy, temporarily disabling their movements.

Resistance Increases With Repeated Stunning

Monsters build resistance to stunning with each successive hit. As they become harder to stun, the number of stuns you can achieve in a battle depends on how accurately you target the head.

Aim For Different Charge Attacks

How To Do
Hold (Charge To Level 3)
+
Mighty Charge
x3
Hold ++
Mighty Charge

 ➡
Release (At Charge Level 1)
Charged Side Blow
 ➡
Release (At Charge Level 2)
Charged Upswing

The damage output of the Mighty Charge attack is very high, so make it the focus of your strategy. Use R2 to charge while moving, and once it's charged to Level 3, aim for the Mighty Charge attack. During situations when the enemy is down or vulnerable, use the △ attack to deal damage, then transition into Mighty Charge for maximum effectiveness.

Dodge With Charged Step While Charging

How To Do
Hold

(Evade)
+

While charging, use the Charged Step to evade. As long as you have stamina, you can use it repeatedly, allowing you to maintain your charge level while dodging attacks.

Aim For Offset Attacks

How To Do
(You can hold down the button to adjust the timing of the attack)

The Hammer's Wild Swing has an offset attack effect. However, the Wild Swing is executed as the third hit in a series of repeated △ presses, it can be a bit tricky to aim for. Once you're comfortable with the controls and have gained some confidence, try aiming for it.

Offset Attack Guide

Hammer - Attack & Moves

Basic Controls

Overhead Smash Ⅰ ➡ Overhead Smash Ⅱ ➡Upswing (Offset Attack)
Hold
Mighty Charge
Release (At Charge Level 1)
Charged Side Blow
Release (At Charge Level 2)
Charged Upswing

Big Bang ➡ Big Bang II ➡ Big Bang III ➡ Big Bang IV ➡ Big Bang Finisher
Hold
Mighty Charge
Release (At Charge Level 1)
Charged Side Blow
Release (At Charge Level 2)
Charged Upswing

In Combo
Spinning Bludgeon
During 1-2 Spins
Spinning Side Smash
During 3-4 Spins
Spinning Follow-up
During 5 Spins
Spinning Strong Upswing

Hold
Focus Mode
Hold
Focus Blow: Earthquake

Charged Attacks

Hold
Charge
Release (At Charge Level 1)
Charged Side Blow
Release (At Charge Level 2)
Charged Upswing
Release (At Charge Level 3)
Mighty Charge Slam
Focus Blow: Earthquake

Hold
Charge
Charged Step
Evade
Charged Step

Hold
(At Charge Level 3)
Charge (To Level 3)➡Mighty Charge

Hold
Basic Combo➡Mighty Charge

x4
Hold
4th Big Bang➡Mighty Charge

Charge (To Level 1)
Release
Charged Side Blow
Charge (To Level 2)
Release
Charged Upswing

Upswing

How To Do
Overhead Smash ➡ Overhead Smash Ⅱ ➡ Upswing (Offset Attack)
(You can hold down the button to adjust the timing of the attack)
Follow-up Combo
Hold
Mighty Charge
Release (At Charge Level 1)
Charged Side Blow
Release (At Charge Level 2)
Charged Upswing
・Upswing is an Offset Attack
 └By holding down the button, you can delay the timing (Up to 2 seconds)
・You can change direction while in Focus Mode.

This is a basic attack combo performed by repeatedly pressing △. The final upswing has an offset effect, and its timing can be delayed by up to approx. 2 seconds by holding the button. Use the hold feature to adjust the timing effectively.

Big Bang

How To Do
Big Bang ➡ Big Bang II ➡ Big Bang III ➡ Big Bang IV ➡ Big Bang Finisher
Follow-up Combo
Hold
Mighty Charge
Release (Charge At Level 1)
Charged Side Blow
Release (Charge At Level 2)
Charged Upswing
・Big Bang combo won't continue if it misses
 └Example:If 1st hit misses, 2nd hit won't trigger.

This is a smashing attack combo performed by repeatedly pressing the ◯ button. Be careful, as missing partway through will interrupt the combo.

Focus Blow: Earthquake

How To Do
Hold +

Hold (Charge)
+
Follow-up Combo
Hold ++
Release

The Focus Blow Earthquake is a new move that can only be done while in Focus Mode. To do this, hold L2 to enter Focus Mode then press R1. If it hits any of a monster's wounds (highlighted by red when in Focus Mode), it will continue into a spinning attack. During this spin, you can hold R2 to charge while attacking.

Charged Step

How To Do
Hold
- Evade attacks while maintaining the charge state
- As long as you have stamina, you can repeatedly perform it as many times as you want.

Hold R2 to charge and during this, you can evade a monster's attack by pressing ◯ without losing charge. This essentially allows hunters to charge their weapon and dodge while mainting their charge level!

Mighty Charge

How To Do
Hold (Charge To Level 3)
+
Charge (To Level 3) ➡ Mighty Charge

x3
Hold ++
Basic Combo ➡ Mighty Charge

x4
Hold ++
At 4th Big Bang ➡ Mighty Charge
Follow-up Combo
Charge (To Level 1)
Release
Charged Side Blow
Charge (To Level 2)
Release
Charged Upswing
・You can move while charging until you release R2.

From the fully charged state, pressing △ and ◯ simultaneously will trigger Mighty Charge. It can also be initiated from the third or fourth hit of a combo, such as after pressing △ repeatedly or ◯ repeatedly. This allows for an extended combo or an even stronger attack when needed.

Hammer - Recommended Combos

CombosRecommendation Rating
Focus Blow → Mighty Charge★★★
High Power Combo For Downed Targets★★

Focus Strike → Mighty Charge

How To Do
Hold
Hold
Release

If you hit a weak spot with Focus Blow: Earthquake, it can directly transition to Mighty Charge. It is recommended to hold down R2 and then press △ and ◯ simultaneously during Focus Blow to make them connect.

High Damage Combo For Stunned Monsters

How To Do
Hold ++
Release

When a monster is downed, start with a charged attack, then press △ to chain into an Upswing before dealing Mighty Charge by holding R2 and pressing △ and ◯ simultaneously. If the monster's down duration is short, begin with an Upswing instead to shorten the combo.

Hammer - New Attacks & Moves Overview

AttacksButton Input
Focus Blow: Earthquake
Hold +

Hold
+
Charged Step
Hold
Mighty Charge
Hold
+(At Charge Level 3)

Hold ++

x4
Hold ++

Focus Blow: Earthquake

How To Do
Hold +

Hold (Charge)
+
- When hitting a weak spot or wound will cause you to spin and deal damage to multiple areas.
- While spinning, you can hold R2 to charge while continuing your attacks.

This Focus Blow can be performed with R1 while Focus Mode is activated by holding L2. You can also execute it by pressing L2 and R1 simultaneously while charging.

Charged Step

How To Do
Hold
- Evade attacks while maintaining the charge state.
- As long as you have stamina, you can repeatedly perform it as many times as you want.

If you hold R2 to charge and then press a ◯ button, you can evade while maintaining the charge state. This is a useful technique when you need to avoid attacks while charging.

Mighty Charge

How To Do
Hold (Charge To Level 3)
+
Charge (To Level 3) ➡ Mighty Charge

x3
Hold ++
Basic Combo ➡ Mighty Charge

x4
Hold ++
At 4th Big Bang ➡ Mighty Charge
Follow-up Combo
Charge (To Level 1)
Release
Charged Side Blow
Charge (To Level 2)
Release
Charged Upswing
- You can move while charging until you release R2.

To do this move, you will have to be at full charge level as you press ◯ and △ simultaneously. It can also be done during other combos by pressing R2, including after Uppercut or the fourth Big Bang move.

Releasing the buttons at different charge levels will deal different attacks. At level one charge, it is the Mighty Charge Upswing and at level two, it is the Mighty Charge Slam.

Hammer - Balance Adjustment

Hammer Upswing Adjusted In The Final Version

In the Monster Hunter community update, Hammer adjustments were revealed. It seems that the Upswing from continuous △ hits and the Charge Level 2 combo will no longer knock back allies when they are hit. However, be mindful that it can still cause friendly fire, so caution is advised in multiplayer situations.

Weapon Adjustments - Balance Changes & Updates

Monster Hunter Wilds Related Articles

Return To Top Page

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Weapon Guide

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Hammer Monster Hunter WildsHammerHunting Horn Monster Hunter WildsHunting HornLance Monster Hunter WildsLanceGunlance Monster Hunter WildsGunlance
Switch Axe Monster Hunter WildsSwitch AxeCharged Blade Monster Hunter WildsCharged BladeInsect Glaive Monster Hunter WildsInsect GlaiveBow Monster Hunter WildsBow
Light Bowgun Monster Hunter WildsLight BowgunHeavy Bowgun Monster Hunter WildsHeavy Bowgun
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Monster Hunter Wilds Strategy Team

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