This is a List of All Skills for Monster Hunter Wilds (MH Wilds). Read on to see a List of All Skills, as well as the different skill types and how to activate skills!
List of All Skills Increases attack power and affinity when large monsters become enraged
Attack +4 and affinity +3% while active
Attack +8 and affinity +5% while active
Attack +12 and affinity +7% while active
Attack +16 and affinity +10% while active
Attack +20 and affinity +15% while active
Increases attack power
Attack +3
Attack +5
Attack +7
Attack +2% Bonus: +8
Attack +4% Bonus: +9
Grants protection against environmental damage, such as from heat or cold
Negates the effects of heat and cold
Negates environmental damage
Temporarily increases attack power after executing a perfectly-timed evade just as a monster attacks
Attack +10 while active
Attack +15 while active
Attack +20 while active
Attack +25 while active
Attack +30 while active
Once infected, makes it easier to overcome the Frenzy and increases affinity if cured
Slightly increases recovery rate after contracting the Frenzy. Affinity +3% if cured
Increases recovery rate after contracting the Frenzy. Affinity +6% if cured
Greatly increases recovery rate after contracting the Frenzy. Affinity +15% if cured
Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo
Moderately increases each attack and Wyvern's Fire firing speed. Shelling fire attack +30
Increases each attack and Wyvern's Fire firing speed. Shelling fire attack +60
Greatly increases each attack and Wyvern's Fire firing speed. Shelling fire attack +90
Temporarily increases damage to large monsters with a successful Sneak Attack
Attack +5% while active
Attack +10% while active
Attack +15% while active
Grants resistance against impairments to mobility while in water, oilsilt, or streams
Negates the effects of muddy streams, and prevents you from being slowed down in water or oilsilt
Also negates the effects of waves
Increases the damage caused by jumping attacks
Jumping attack power +10%
Grants protection against webbed status and frostblight
Allows you to quickly recover from webbed status or frostblight
Allows you to very quickly recover from webbed status or frostblight
Prevents webbed status and frostblight
Grants protection against bleeding
Reduces damage while bleeding
Greatly reduces damage while bleeding
Prevents bleeding
Increases attack power when your weapon sharpness is low
5% attack power when your sharpness gauge is yellow or lower
10% attack power when your sharpness gauge is yellow or lower
10% attack power when your sharpness gauge is green or lower
Extends the range in which ammo and arrows have maximum power
Slightly extends range
Extends range
Greatly extends range
Increases the rate of blast buildup. (Blast buildup has a maximum limit.)
Blast buildup +5% Bonus: +10
Blast buildup +10% Bonus: +20
Blast buildup +20% Bonus: +50
Improves the effectiveness of flash attacks and items
Improves the effectiveness of flash attacks and items
Increases the quantity of herbs and other consumable items you gather
One extra consumable herb item per gather
Additionally adds one extra consumable fruit, nut, or seed item per gather
Additionally adds one extra consumable insect item per gather
Additionally adds one extra consumable mushroom item per gather
Increases the damage of explosive items
Explosive power +10%
Explosive power +20%
Explosive power +30%
Grants protection against blastblight
Delays blastblight and reduces blast damage
Greatly delays blastblight and greatly reduces blast damage
Prevents blastblight
Grants protection against all elemental blights
Reduces the duration of all elemental blights by 50%
Reduces the duration of all elemental blights by 75%
Nullifies all elemental blights
Allows you to apply blast coatings
Lets you use blast coatings
Continuously landing hits gradually increases attack and elemental attack. (Amount increased depends on weapon.)
On first hit, gain a small temporary attack and element boost, replaced by a larger boost after the fifth hit
Hit 5 successive times for a moderate stat boost
Hit 5 successive times for a bigger stat boost
Hit 5 successive times for an even bigger stat boost
Hit 5 successive times for a huge stat boost
Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits
Slightly increases elemental damage while active
Increases elemental damage while active
Greatly increases elemental damage while active
Temporarily increases attack power after being knocked back
Attack +10 while active
Attack +15 while active. Moderately extends effect time
Attack +25 while active. Extends effect time
Reduces stamina depletion when evading, blocking, or doing certain other actions
Reduces fixed stamina depletion by 10%.
Reduces fixed stamina depletion by 20%
Reduces fixed stamina depletion by 30%
Reduces fixed stamina depletion by 40%
Reduces fixed stamina depletion by 50%
Temporarily increases elemental attack power and status effects after recovering from blights or abnormal status
When active, grants a slight increase to elemental damage and status buildup
When active, grants an increase to elemental damage and status buildup
When active, grants a large increase to elemental damage and status buildup
Increases element power and status buildup for charged attacks
Slightly increases elemental damage and status buildup for charged attacks
Increases elemental damage and status buildup for charged attacks
Greatly increases elemental damage and status buildup for charged attacks
Decreases stamina depletion when climbing on vines
Reduces stamina depletion while climbing by 50%
After taking elemental damage, temporarily grants you dragon element effects. (Cooldown after effect ends.)
While active, deals extra dragon damage after dealing enough elemental damage. Slightly increases dragon attack
Increases additional dragon damage and increases dragon attack
Further increases additional dragon damage and greatly increases dragon attack
Increases affinity
Affinity +4%
Affinity +8%
Affinity +12%
Affinity +16%
Affinity +20%
Increases abnormal status effects (paralysis, poison, sleep, blast) when landing critical hits.
Slightly increases abnormal status effects when landing critical hits.
Increases abnormal status effects when landing critical hits.
Greatly increases abnormal status effects when landing critical hits.
Increases the damage of critical hits
Increases damage dealt by critical hits to 28%
Increases damage dealt by critical hits to 31%
Increases damage dealt by critical hits to 34%
Increases damage dealt by critical hits to 37%
Increases damage dealt by critical hits to 40%
Increases affinity when performing draw attacks. (Not effective while riding.)
Affinity +50%
Affinity +75%
Affinity +100%
Increases your power to induce stun when you hit a monster with a hammer's charged attack
Increases dragon resistance. Also improves defense at higher levels
Dragon resistance +6
Dragon resistance +12
Dragon resistance +20, Defense +10
Increases dragon element attack power. (Elemental attack power has a maximum limit.)
Dragon attack +40
Dragon attack +10% Bonus: +50
Dragon attack +20% Bonus: +60
Has a predetermined chance of reducing the damage you take
While active, reduces damage taken by 15%
While active, reduces damage taken by 30%
While active, reduces damage taken by 50%
Increases defense. Also improves resistances at higher levels
Defense +5
Defense +10
Defense +5% Bonus: +10
Defense +5% Bonus: +20 All elemental resistances +3
Defense +8% Bonus: +20 All elemental resistances +3
Defense +8% Bonus: +35 All elemental resistances +5
Defense +10% Bonus: +35 All elemental resistances +5
Increases evade distance
Slightly extends evasion distance
Extends evasion distance
Greatly extends evasion distance
Extends the invulnerability period when evading
Very slightly increases invulnerability window
Slightly increases invulnerability window
Increases invulnerability window
Greatly increases invulnerability window
Massively increases invulnerability window
Allows you to apply exhaust coatings
Lets you use exhaust coatings
Grants protection from large monsters' roars
Reduces the effects of weak monster roars
Nullifies weak monster roars and reduces the effects of strong monster roars
Nullifies weak and strong monster roars
After taking elemental damage, temporarily grants you element effects. (Cooldown after effect ends)
While active, slightly increases elemental attack, and resistance to element taken at activation by 4
While active, moderately increases elemental attack, and resistance to element taken at activation by 6
While active, increases elemental attack, and resistance to element taken at activation by 8
The bodies of small insect monsters won't be destroyed, allowing them to be carved
Gives you a predetermined chance of consuming a food or drink item for free
Activates 10% of the time
Activates 25% of the time
Activates 45% of the time
Prevents knockbacks and other reactions to small damage
Prevents knockbacks
Prevents knockbacks. Tripping is reduced to a knockback instead
Prevents knockbacks and tripping
Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks.
Slightly increases gauge fill rate and reduces charge times by 5%
Moderately increases gauge fill rate and reduces charge times by 10%
Increases gauge fill rate and reduces charge times by 15%
Increases fire element attack power. (Elemental attack power has a maximum limit.)
Fire attack +40
Fire attack +10% Bonus: +50
Fire attack +20% Bonus: +60
Increases attack power and affinity against large monsters affected by poison or paralysis
Attack +6 against large monsters affected by poison or paralysis
Attack +8 and affinity +5% against large monsters affected by poison or paralysis
Attack +10 and affinity +10% against large monsters affected by poison or paralysis
Attack +12 and affinity +15% against large monsters affected by poison or paralysis
Attack +15 and affinity +20% against large monsters affected by poison or paralysis
Increases fire resistance. Also improves defense at higher levels.
Fire resistance +6
Fire resistance +12
Fire resistance +20 Defense +10
Makes it easier to inflict wounds. Upon inflicting enough damage, also deals additional non-elemental damage
Makes it ever so slightly easier to inflict wounds. Also deals additional non-elemental damage
Makes it moderately easier to inflict wounds. Also deals slightly more additional non-elemental damage
Makes it easier to inflict wounds. Also deals moderately more additional non-elemental damage
Makes it much easier to inflict wounds. Also deals more additional non-elemental damage
Makes it significantly easier to inflict wounds. Also deals much more additional non-elemental damage
Increases the number of items you gain at gathering points
One extra item when gathering from bonepiles
Additionally adds one extra item when gathering special items
Additionally adds one extra item when gathering from mining outcrops
Reduces knockbacks and stamina depletion when guarding
Slightly decreases the impact of attacks and reduces stamina depletion by 15%
Decreases the impact of attacks and reduces stamina depletion by 30%
Greatly decreases the impact of attacks and reduces stamina depletion by 50%
Allows you to guard against ordinarily unblockable attacks
Reduces damage taken by 30%
Reduces damage taken by 50%
Reduces damage taken by 80%
Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum
Weapon sharpness +10
Weapon sharpness +20
Weapon sharpness +30
Weapon sharpness +40
Weapon sharpness +50
Increases attack power and defense when health drops to 35% or lower
Defense +50 while active
Attack +5% and defense +50 while active
Attack +5% and defense +100 while active
Attack +10% and defense +100 while active
Attack +30% and defense-increasing effects are negated while active
Reduces maximum stamina depletion over time
Extends the time until your stamina cap reduces by 50%
Extends the time until your stamina cap reduces by 100%
Prevents your stamina cap from decreasing
Increases the effect duration of hunting horn melodies. (Effect lost when you change weapons.)
Extends Melody Effect duration and increases the chance of larger heals from healing melodies.
Greatly increases the effect duration of hunting horn melodies.
Increases ice resistance. Also improves defense at higher levels
Ice resistance +6
Ice resistance +12
Ice resistance +20. Defense +10
Reduces the chance small monsters will attack after spotting you. (Has no effect on certain monsters.)
Discourages monsters from engaging you even if you've been spotted
Highly discourages monsters from engaging you even if you've been spotted
Prevents monsters from engaging you even if you've been spotted
Grants protection against defense down
Reduces the duration of defense down by 50%
Reduces the duration of defense down by 75%
Prevents defense down
Extends the duration of some item effects
Item effect duration +10%
Item effect duration +25%
Item effect duration +50%
Increases ice element attack power. (Elemental attack power has a maximum limit.)
Ice attack +40
Ice attack +10% Bonus: +50
Ice attack +20% Bonus: +60
Prevents attacks from knocking you back during a jump
Negates knockback during jumps
Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity
Increases shell and phial reloading speed
Increases shell/phial reloading speed. Gunlance loading capacity +1. Charge blade charges 5 phials on yellow gauge
Temporarily increases affinity and reduces stamina depletion when certain conditions are met
While active, affinity +10% and reduces stamina depletion by 30%
While active, affinity +20% and reduces stamina depletion by 30%
While active, affinity +30% and reduces stamina depletion by 50%
While active, affinity +40% and reduces stamina depletion by 50%
While active, affinity +50% and reduces stamina depletion by 50%
Allows you to do a dive-evade when facing towards large monsters and extends the dive-evade distance
Increases affinity if stamina is kept full for a period of time
Affinity +10% while active
Affinity +20% while active
Affinity +30% while active
Your attacks are deflected less and deal more damage to hard targets
50% chance of your attacks not being deflected, +10% damage to hard targets
100% chance of your attacks not being deflected, +15% damage to hard targets
100% chance of your attacks not being deflected, +30% damage to hard targets
Prevents your weapon from losing sharpness during critical hits
Grants an 80% chance of no sharpness loss while active
Slows down stamina depletion for actions that continuously drain stamina (such as dashing)
Reduces continuous stamina depletion by 15%
Reduces continuous stamina depletion by 30%
Reduces continuous stamina depletion by 50%
Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects
Lets you digest blue mushrooms and toadstools
Additionally lets you digest nitroshrooms and parashrooms
Additionally lets you digest mandragoras, devil's blight, and exciteshrooms
Increases the power of the bowgun's special ammo, and the bow's Dragon Piercer, Thousand Dragons, and Tracer.
Slightly increases the power of specified ammo and arrows.
Increases the bowgun's reload speed and increases the power of bullets when fully loaded
Moderately increases bowgun reload speed and attack power of ammo when certain conditions are met
Increases bowgun reload speed and attack power of ammo when certain conditions are met
Greatly increases bowgun reload speed and attack power of ammo when certain conditions are met
Improves fishing, grilling, and transporting abilities
Improves fishing, grilling, and transporting abilities
Temporarily increases attack power after executing a perfectly-timed guard
Attack +5% while active
Attack +10% while active
Attack +15% while active
Extends the duration of your poison's effect on monsters
Extends the duration of your poison's effect by 20%
Increases the attack of the bowgun's Pierce Ammo, and the bow's Dragon Piercer and Thousand Dragons.
Slightly increases the power of specified ammo and arrows.
Makes it easier to break large monster parts, and increases damage dealt when destroying a wound with a Focus Strike
Increases part damage and damage dealt when conditions are met by 10%
Increases part damage and damage dealt when conditions are met by 20%
Increases part damage and damage dealt when conditions are met by 30%
Increases attack when your health is full
Attack +3 while active
Attack +6 while active
Attack +10 while active
Attack +15 while active
Attack +20 while active
Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer
Moderately boosts the duration weapons are powered up
Boosts the duration weapons are powered up
Greatly boosts the duration weapons are powered up
Reduces damage while poisoned
Reduces the number of times you take poison damage
Greatly reduces the number of times you take poison damage
Prevents poison
Weapon sharpness does not decrease for a set time after sharpening
Grants no sharpness loss for 30 seconds after activation
Grants no sharpness loss for 60 seconds after activation
Grants no sharpness loss for 90 seconds after activation
Increases the rate of poison buildup. (Poison buildup has a maximum limit.)
Poison buildup +5% Bonus: +10
Poison buildup +10% Bonus: +20
Poison buildup +20% Bonus: +50
Powers up Palicoes
Increases Palico attack power and defense by 5%
Increases Palico attack power and defense by 10%
Increases Palico attack power and defense by 15%
Increases Palico attack power and defense by 20%
Increases Palico attack power and defense by 25%
Increases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.)
Paralysis buildup +5% Bonus: +10
Paralysis buildup +10% Bonus: +20
Paralysis buildup +20% Bonus: +50
Allows you to apply paralysis coatings
Lets you use paralysis coatings
Allows you to apply poison coatings
Lets you use poison coatings
Reduces the duration of paralysis
Reduces the duration of paralysis by 30%
Reduces the duration of paralysis by 60%
Prevents paralysis
Adds a stun effect to draw attacks and slightly increases attack power. (Not effective while riding.)
Draw attacks deal a small amount of stun damage and gain attack +3
Draw attacks deal a medium amount of stun damage and gain attack +5
Draw attacks deal a large amount of stun damage and gain attack +7
Speeds up weapon sheathing
Slightly increases sheathing speed
Increases sheathing speed
Greatly increases sheathing speed
Improves light bowgun rapid fire
Prevents your weapon from losing sharpness
Grants a 10% chance of no sharpness loss
Grants a 25% chance of no sharpness loss
Grants a 50% chance of no sharpness loss
Increases switch speed and power for switch axes and charge blades
Speed +10%
Speed +20% Morph attack damage +10%
Speed +30% Morph attack damage +20%
Speeds healing of recoverable damage (the red portion of the Health Gauge)
Doubles the speed at which you heal recoverable damage
Triples the speed at which you heal recoverable damage
Quadruples the speed at which you heal recoverable damage
Increases attack when you have recoverable damage (the red portion of your Health Gauge)
Attack +5 while active.
Attack +10 while active
Attack +15 while active
Attack +20 while active
Attack +25 while active
Increases the amount recovered when restoring health
Slightly increases recovery
Moderately increases recovery
Greatly increases recovery
Disables damage reactions when you hit a friend or when a friend hits you.
Extra health is recovered from environmental interactables
Restores 50 health
Restores 80 health
Restores 100 health
Grants protection against stench
Reduces stench duration by 50%
Prevents stench
Increases the power of the bowgun's special ammo, and the bow's Dragon Piercer, Thousand Dragons, and Tracer
Moderately increases the power of specified ammo and arrows
Increases the power of specified ammo and arrows
Allows you to apply sleep coatings
Lets you use sleep coatings
Speeds up weapon sharpening when using a whetstone
Removes one cycle from the sharpening process
Removes two cycles from the sharpening process
Reduces stun duration
Reduces the duration of stun by 30%
Reduces the duration of stun by 60%
Prevents stun
Increases the attack of the bowgun's Spread Ammo and the bow's Power Shots and Quick Shots.
Slightly increases the power of specified ammo and arrows.
Attack and defense increase as time passes while on a quest. (The maximum is reached after 30 minutes.)
Reduces the duration of sleep
Reduces the duration of sleep by 30%
Reduces the duration of sleep by 60%
Prevents sleep
Increases certain attacks' ability to exhaust monsters
Exhaust power +20%
Exhaust power +30%
Exhaust power +40%
Speeds up stamina recovery
Stamina recovery speed +10%
Stamina recovery speed +30%
Stamina recovery speed +50%
Makes it easier to stun monsters
Stun power +20%
Stun power +30%
Stun power +40%
Increases meat-eating and item-consumption speed
Moderately increases eating speed
Increases eating speed
Greatly increases eating speed
Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.)
Sleep buildup +5% Bonus: +10
Sleep buildup +10% Bonus: +20
Sleep buildup +20% Bonus: +50
Increases affinity of bowgun ammo/ coatings from the fourth shot and attack of the fourth and sixth shots
Slightly increases the attack power and affinity of ammo after certain conditions are met
Moderately increases attack power and affinity of ammo after certain conditions are met
Increases the attack power and affinity of ammo after certain conditions are met
Increases thunder element attack power. (Elemental attack power has a maximum limit.)
Thunder attack +40
Thunder attack +10% Bonus: +50
Thunder attack +20% Bonus: +60
Increases thunder resistance. Also improves defense at higher levels
Thunder resistance +6
Thunder resistance +12
Thunder resistance +20 Defense +10
Grants protection against ground tremors
Nullifies very minor ground tremors and halves effects of minor ground tremors
Nullifies up to minor ground tremors and greatly reduces the effects of major ground tremors
Nullifies all ground tremors
Reduces the recharge time for specialized tools
Shortens recharge time by 10%
Shortens recharge time by 20%
Shortens recharge time by 30%
Shortens recharge time by 40%
Shortens recharge time by 50%
Increases water element attack power. (Elemental attack power has a maximum limit.)
Water attack +40
Water attack +10% Bonus: +50
Water attack +20% Bonus: +60
Allows the effects of certain items to also affect nearby allies
Items affect nearby allies with 33% of their efficacy
Items affect nearby allies in a wider radius with 33% of their efficacy
Items affect nearby allies in a wider radius with 66% of their efficacy
Items affect nearby allies in a much wider radius with 66% of their efficacy
Items affect nearby allies in a much wider radius with full efficacy
Increases the affinity of attacks that exploit a monster's weak points and wounds
Attacks that hit weak points gain affinity +5%, with an extra 3% on wounds
Attacks that hit weak points gain affinity +10%, with an extra 5% on wounds
Attacks that hit weak points gain affinity +15%, with an extra 10% on wounds
Attacks that hit weak points have 20% increased affinity, with an extra 15% on wounds
Attacks that hit weak points have 30% increased affinity, with an extra 20% on wounds
Grants protection against wind pressure
Negates minor wind pressure and halves the effects of major wind pressure
Negates minor and major wind pressure and halves the effects of dragon wind pressure
Negates all kinds of wind pressure
Increases water resistance. Also improves defense at higher levels
Water resistance +6
Water resistance + 12
Water resistance + 20. Defense +10
Temporarily reduces stamina depletion when health is at 40% or lower
Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo
Moderately increases each attack and Wyvern's Fire firing speed. Shelling fire attack +30
Increases each attack and Wyvern's Fire firing speed. Shelling fire attack +60
Greatly increases each attack and Wyvern's Fire firing speed. Shelling fire attack +90
Increases your affinity temporarily when sliding on terrain
Temporarily increases attack power after executing a perfectly-timed evade just as a monster attacks
Attack +10 while active
Attack +15 while active
Attack +20 while active
Attack +25 while active
Attack +30 while active
Grants protection against environmental damage, such as from heat or cold
Negates the effects of heat and cold
Negates environmental damage
Once infected, makes it easier to overcome the Frenzy and increases affinity if cured
Slightly increases recovery rate after contracting the Frenzy. Affinity +3% if cured
Increases recovery rate after contracting the Frenzy. Affinity +6% if cured
Greatly increases recovery rate after contracting the Frenzy. Affinity +15% if cured
Increases the damage caused by jumping attacks
Jumping attack power +10%
Increases attack power and affinity when large monsters become enraged
Attack +4 and affinity +3% while active
Attack +8 and affinity +5% while active
Attack +12 and affinity +7% while active
Attack +16 and affinity +10% while active
Attack +20 and affinity +15% while active
Temporarily increases damage to large monsters with a successful Sneak Attack
Attack +5% while active
Attack +10% while active
Attack +15% while active
Increases attack power
Attack +3
Attack +5
Attack +7
Attack +2% Bonus: +8
Attack +4% Bonus: +9
Grants resistance against impairments to mobility while in water, oilsilt, or streams
Negates the effects of muddy streams, and prevents you from being slowed down in water or oilsilt
Also negates the effects of waves
Infects you with Frenzy and raises attack when against large monsters. Attack power increases upon recovery
Increases attack power when your weapon sharpness is low
5% attack power when your sharpness gauge is yellow or lower
10% attack power when your sharpness gauge is yellow or lower
10% attack power when your sharpness gauge is green or lower
Allows you to apply blast coatings
Lets you use blast coatings
Continuously landing hits gradually increases attack and elemental attack. (Amount increased depends on weapon.)
On first hit, gain a small temporary attack and element boost, replaced by a larger boost after the fifth hit
Hit 5 successive times for a moderate stat boost
Hit 5 successive times for a bigger stat boost
Hit 5 successive times for an even bigger stat boost
Hit 5 successive times for a huge stat boost
Deals moderate additional damage while the Resentment skill is active.
Grants protection against bleeding
Reduces damage while bleeding
Greatly reduces damage while bleeding
Prevents bleeding
Grants protection against all elemental blights
Reduces the duration of all elemental blights by 50%
Reduces the duration of all elemental blights by 75%
Nullifies all elemental blights
Increases attack after recovering from webbed status, frostblight, being pinned, or a Power Clash
Increases the quantity of herbs and other consumable items you gather
One extra consumable herb item per gather
Additionally adds one extra consumable fruit, nut, or seed item per gather
Additionally adds one extra consumable insect item per gather
Additionally adds one extra consumable mushroom item per gather
Deals additional damage while the Resentment skill is active.
Extends the range in which ammo and arrows have maximum power
Slightly extends range
Extends range
Greatly extends range
Improves the effectiveness of flash attacks and items
Improves the effectiveness of flash attacks and items
Increases the rate of blast buildup. (Blast buildup has a maximum limit.)
Blast buildup +5% Bonus: +10
Blast buildup +10% Bonus: +20
Blast buildup +20% Bonus: +50
Grants protection against webbed status and frostblight
Allows you to quickly recover from webbed status or frostblight
Allows you to very quickly recover from webbed status or frostblight
Prevents webbed status and frostblight
Grants protection against blastblight
Delays blastblight and reduces blast damage
Greatly delays blastblight and greatly reduces blast damage
Prevents blastblight
Further extends the duration of the Burst skill and grants attack +10 while Burst is active
Increases the damage of explosive items
Explosive power +10%
Explosive power +20%
Explosive power +30%
Greatly increases attack after recovering from webbed status, frostblight, being pinned, or a Power Clash
Infects you with Frenzy when against large monsters
Extends the duration of the Burst skill and grants attack +3 while Burst is active
Increases abnormal status effects (paralysis, poison, sleep, blast) when landing critical hits.
Slightly increases abnormal status effects when landing critical hits.
Increases abnormal status effects when landing critical hits.
Greatly increases abnormal status effects when landing critical hits.
Temporarily increases elemental attack power and status effects after recovering from blights or abnormal status
When active, grants a slight increase to elemental damage and status buildup
When active, grants an increase to elemental damage and status buildup
When active, grants a large increase to elemental damage and status buildup
Decreases stamina depletion when climbing on vines
Reduces stamina depletion while climbing by 50%
Increases affinity when performing draw attacks. (Not effective while riding.)
Affinity +50%
Affinity +75%
Affinity +100%
Increases your power to induce stun when you hit a monster with a hammer's charged attack
Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits
Slightly increases elemental damage while active
Increases elemental damage while active
Greatly increases elemental damage while active
Increases affinity
Affinity +4%
Affinity +8%
Affinity +12%
Affinity +16%
Affinity +20%
Increases the damage of critical hits
Increases damage dealt by critical hits to 28%
Increases damage dealt by critical hits to 31%
Increases damage dealt by critical hits to 34%
Increases damage dealt by critical hits to 37%
Increases damage dealt by critical hits to 40%
Temporarily increases attack power after being knocked back
Attack +10 while active
Attack +15 while active. Moderately extends effect time
Attack +25 while active. Extends effect time
Increases element power and status buildup for charged attacks
Slightly increases elemental damage and status buildup for charged attacks
Increases elemental damage and status buildup for charged attacks
Greatly increases elemental damage and status buildup for charged attacks
After taking elemental damage, temporarily grants you dragon element effects. (Cooldown after effect ends.)
While active, deals extra dragon damage after dealing enough elemental damage. Slightly increases dragon attack
Increases additional dragon damage and increases dragon attack
Further increases additional dragon damage and greatly increases dragon attack
Reduces stamina depletion when evading, blocking, or doing certain other actions
Reduces fixed stamina depletion by 10%.
Reduces fixed stamina depletion by 20%
Reduces fixed stamina depletion by 30%
Reduces fixed stamina depletion by 40%
Reduces fixed stamina depletion by 50%
Increases the attention drawn to you when attacking a monster
Restores health when destroying a wound on a large monster
Increases dragon resistance. Also improves defense at higher levels
Dragon resistance +6
Dragon resistance +12
Dragon resistance +20, Defense +10
Has a predetermined chance of reducing the damage you take
While active, reduces damage taken by 15%
While active, reduces damage taken by 30%
While active, reduces damage taken by 50%
Increases defense. Also improves resistances at higher levels
Defense +5
Defense +10
Defense +5% Bonus: +10
Defense +5% Bonus: +20 All elemental resistances +3
Defense +8% Bonus: +20 All elemental resistances +3
Defense +8% Bonus: +35 All elemental resistances +5
Defense +10% Bonus: +35 All elemental resistances +5
Increases dragon element attack power. (Elemental attack power has a maximum limit.)
Dragon attack +40
Dragon attack +10% Bonus: +50
Dragon attack +20% Bonus: +60
Restores a moderate amount of health when destroying a wound on a large monster
Allows you to apply exhaust coatings
Lets you use exhaust coatings
Extends the invulnerability period when evading
Very slightly increases invulnerability window
Slightly increases invulnerability window
Increases invulnerability window
Greatly increases invulnerability window
Massively increases invulnerability window
Grants protection from large monsters' roars
Reduces the effects of weak monster roars
Nullifies weak monster roars and reduces the effects of strong monster roars
Nullifies weak and strong monster roars
After taking elemental damage, temporarily grants you element effects. (Cooldown after effect ends)
While active, slightly increases elemental attack, and resistance to element taken at activation by 4
While active, moderately increases elemental attack, and resistance to element taken at activation by 6
While active, increases elemental attack, and resistance to element taken at activation by 8
Increases evade distance
Slightly extends evasion distance
Extends evasion distance
Greatly extends evasion distance
The bodies of small insect monsters won't be destroyed, allowing them to be carved
Increases attack power and affinity against large monsters affected by poison or paralysis
Attack +6 against large monsters affected by poison or paralysis
Attack +8 and affinity +5% against large monsters affected by poison or paralysis
Attack +10 and affinity +10% against large monsters affected by poison or paralysis
Attack +12 and affinity +15% against large monsters affected by poison or paralysis
Attack +15 and affinity +20% against large monsters affected by poison or paralysis
Increases fire element attack power. (Elemental attack power has a maximum limit.)
Fire attack +40
Fire attack +10% Bonus: +50
Fire attack +20% Bonus: +60
Increases fire resistance. Also improves defense at higher levels.
Fire resistance +6
Fire resistance +12
Fire resistance +20 Defense +10
Increases movement speed while crouching, and makes it easier to escape large monsters' detection
Gives you a predetermined chance of consuming a food or drink item for free
Activates 10% of the time
Activates 25% of the time
Activates 45% of the time
Increases the chance of finding rare gathering points.
Prevents knockbacks and other reactions to small damage
Prevents knockbacks
Prevents knockbacks. Tripping is reduced to a knockback instead
Prevents knockbacks and tripping
Reduces the damage you take by 10% when your health is full
Reduces the damage you take by 5% when your health is full
Makes it easier to inflict wounds. Upon inflicting enough damage, also deals additional non-elemental damage
Makes it ever so slightly easier to inflict wounds. Also deals additional non-elemental damage
Makes it moderately easier to inflict wounds. Also deals slightly more additional non-elemental damage
Makes it easier to inflict wounds. Also deals moderately more additional non-elemental damage
Makes it much easier to inflict wounds. Also deals more additional non-elemental damage
Makes it significantly easier to inflict wounds. Also deals much more additional non-elemental damage
Increases attack and defense after fainting during a quest. (Can be used twice.)
Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks.
Slightly increases gauge fill rate and reduces charge times by 5%
Moderately increases gauge fill rate and reduces charge times by 10%
Increases gauge fill rate and reduces charge times by 15%
Reduces knockbacks and stamina depletion when guarding
Slightly decreases the impact of attacks and reduces stamina depletion by 15%
Decreases the impact of attacks and reduces stamina depletion by 30%
Greatly decreases the impact of attacks and reduces stamina depletion by 50%
Increases the number of items you gain at gathering points
One extra item when gathering from bonepiles
Additionally adds one extra item when gathering special items
Additionally adds one extra item when gathering from mining outcrops
Allows you to guard against ordinarily unblockable attacks
Reduces damage taken by 30%
Reduces damage taken by 50%
Reduces damage taken by 80%
Increases attack power and defense when health drops to 35% or lower
Defense +50 while active
Attack +5% and defense +50 while active
Attack +5% and defense +100 while active
Attack +10% and defense +100 while active
Attack +30% and defense-increasing effects are negated while active
Increases the amount of honey you gain from gathering points
Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum
Weapon sharpness +10
Weapon sharpness +20
Weapon sharpness +30
Weapon sharpness +40
Weapon sharpness +50
Increases the effect duration of hunting horn melodies. (Effect lost when you change weapons.)
Extends Melody Effect duration and increases the chance of larger heals from healing melodies.
Greatly increases the effect duration of hunting horn melodies.
Reduces maximum stamina depletion over time
Extends the time until your stamina cap reduces by 50%
Extends the time until your stamina cap reduces by 100%
Prevents your stamina cap from decreasing
Regenerates a small amount of your health as you continually attack a monster. Recovery varies by weapon
Regenerates your health as you continually attack a monster. Recovery varies by weapon.
Increases ice element attack power. (Elemental attack power has a maximum limit.)
Ice attack +40
Ice attack +10% Bonus: +50
Ice attack +20% Bonus: +60
Increases ice resistance. Also improves defense at higher levels
Ice resistance +6
Ice resistance +12
Ice resistance +20. Defense +10
Reduces the chance small monsters will attack after spotting you. (Has no effect on certain monsters.)
Discourages monsters from engaging you even if you've been spotted
Highly discourages monsters from engaging you even if you've been spotted
Prevents monsters from engaging you even if you've been spotted
Extends the duration of some item effects
Item effect duration +10%
Item effect duration +25%
Item effect duration +50%
Grants protection against defense down
Reduces the duration of defense down by 50%
Reduces the duration of defense down by 75%
Prevents defense down
Temporarily increases attack power when using effects like Melody Effects that affect companions in range
Prevents attacks from knocking you back during a jump
Negates knockback during jumps
Temporarily increases affinity and reduces stamina depletion when certain conditions are met
While active, affinity +10% and reduces stamina depletion by 30%
While active, affinity +20% and reduces stamina depletion by 30%
While active, affinity +30% and reduces stamina depletion by 50%
While active, affinity +40% and reduces stamina depletion by 50%
While active, affinity +50% and reduces stamina depletion by 50%
Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity
Increases shell and phial reloading speed
Increases shell/phial reloading speed. Gunlance loading capacity +1. Charge blade charges 5 phials on yellow gauge
Allows you to do a dive-evade when facing towards large monsters and extends the dive-evade distance
Increases affinity if stamina is kept full for a period of time
Affinity +10% while active
Affinity +20% while active
Affinity +30% while active
Increases gathering speed, and prevents knock back when gathering or carving
Prevents your weapon from losing sharpness during critical hits
Grants an 80% chance of no sharpness loss while active
Slows down stamina depletion for actions that continuously drain stamina (such as dashing)
Reduces continuous stamina depletion by 15%
Reduces continuous stamina depletion by 30%
Reduces continuous stamina depletion by 50%
Your attacks are deflected less and deal more damage to hard targets
50% chance of your attacks not being deflected, +10% damage to hard targets
100% chance of your attacks not being deflected, +15% damage to hard targets
100% chance of your attacks not being deflected, +30% damage to hard targets
Makes it easier to mount monsters and to wound them once mounted
Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects
Lets you digest blue mushrooms and toadstools
Additionally lets you digest nitroshrooms and parashrooms
Additionally lets you digest mandragoras, devil's blight, and exciteshrooms
Increases the power of the bowgun's special ammo, and the bow's Dragon Piercer, Thousand Dragons, and Tracer.
Slightly increases the power of specified ammo and arrows.
Increases the bowgun's reload speed and increases the power of bullets when fully loaded
Moderately increases bowgun reload speed and attack power of ammo when certain conditions are met
Increases bowgun reload speed and attack power of ammo when certain conditions are met
Greatly increases bowgun reload speed and attack power of ammo when certain conditions are met
Improves fishing, grilling, and transporting abilities
Improves fishing, grilling, and transporting abilities
Temporarily increases attack power after executing a perfectly-timed guard
Attack +5% while active
Attack +10% while active
Attack +15% while active
Increases attack when your health is full
Attack +3 while active
Attack +6 while active
Attack +10 while active
Attack +15 while active
Attack +20 while active
Reduces the duration of paralysis
Reduces the duration of paralysis by 30%
Reduces the duration of paralysis by 60%
Prevents paralysis
Makes it easier to break large monster parts, and increases damage dealt when destroying a wound with a Focus Strike
Increases part damage and damage dealt when conditions are met by 10%
Increases part damage and damage dealt when conditions are met by 20%
Increases part damage and damage dealt when conditions are met by 30%
Extends the duration of your poison's effect on monsters
Extends the duration of your poison's effect by 20%
Temporarily grants attack +10 after a successful Power Clash or Offset attack
Temporarily grants attack +10 after a successful Power Clash or Offset attack
Powers up Palicoes
Increases Palico attack power and defense by 5%
Increases Palico attack power and defense by 10%
Increases Palico attack power and defense by 15%
Increases Palico attack power and defense by 20%
Increases Palico attack power and defense by 25%
Temporarily grants attack +15 after eating items such as well-done steak.
Increases the rate of poison buildup. (Poison buildup has a maximum limit.)
Poison buildup +5% Bonus: +10
Poison buildup +10% Bonus: +20
Poison buildup +20% Bonus: +50
Temporarily grants attack +25 after eating items such as well-done steak.
Reduces damage while poisoned
Reduces the number of times you take poison damage
Greatly reduces the number of times you take poison damage
Prevents poison
Increases the attack of the bowgun's Pierce Ammo, and the bow's Dragon Piercer and Thousand Dragons.
Slightly increases the power of specified ammo and arrows.
Adds a stun effect to draw attacks and slightly increases attack power. (Not effective while riding.)
Draw attacks deal a small amount of stun damage and gain attack +3
Draw attacks deal a medium amount of stun damage and gain attack +5
Draw attacks deal a large amount of stun damage and gain attack +7
Increases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.)
Paralysis buildup +5% Bonus: +10
Paralysis buildup +10% Bonus: +20
Paralysis buildup +20% Bonus: +50
Allows you to apply poison coatings
Lets you use poison coatings
Allows you to apply paralysis coatings
Lets you use paralysis coatings
Increases defense temporarily when using a specialized tool
Weapon sharpness does not decrease for a set time after sharpening
Grants no sharpness loss for 30 seconds after activation
Grants no sharpness loss for 60 seconds after activation
Grants no sharpness loss for 90 seconds after activation
Greatly increases defense and resistance temporarily when using a specialized tool
Temporarily grants attack +25 after a successful Power Clash or Offset attack
Temporarily grants attack +25 after a successful Power Clash or Offset attack
Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer
Moderately boosts the duration weapons are powered up
Boosts the duration weapons are powered up
Greatly boosts the duration weapons are powered up
Speeds up weapon sheathing
Slightly increases sheathing speed
Increases sheathing speed
Greatly increases sheathing speed
Increases attack when inflicted with ailments
Prevents your weapon from losing sharpness
Grants a 10% chance of no sharpness loss
Grants a 25% chance of no sharpness loss
Grants a 50% chance of no sharpness loss
Speeds healing of recoverable damage (the red portion of the Health Gauge)
Doubles the speed at which you heal recoverable damage
Triples the speed at which you heal recoverable damage
Quadruples the speed at which you heal recoverable damage
Improves light bowgun rapid fire
Increases switch speed and power for switch axes and charge blades
Speed +10%
Speed +20% Morph attack damage +10%
Speed +30% Morph attack damage +20%
Increases the amount recovered when restoring health
Slightly increases recovery
Moderately increases recovery
Greatly increases recovery
Increases attack when you have recoverable damage (the red portion of your Health Gauge)
Attack +5 while active.
Attack +10 while active
Attack +15 while active
Attack +20 while active
Attack +25 while active
Increases the attack of the bowgun's Spread Ammo and the bow's Power Shots and Quick Shots.
Slightly increases the power of specified ammo and arrows.
Speeds up weapon sharpening when using a whetstone
Removes one cycle from the sharpening process
Removes two cycles from the sharpening process
Extra health is recovered from environmental interactables
Restores 50 health
Restores 80 health
Restores 100 health
Makes it easier to stun monsters
Stun power +20%
Stun power +30%
Stun power +40%
Increases additional fire damage after landing an attack
Reduces the duration of sleep
Reduces the duration of sleep by 30%
Reduces the duration of sleep by 60%
Prevents sleep
Increases the power of the bowgun's special ammo, and the bow's Dragon Piercer, Thousand Dragons, and Tracer
Moderately increases the power of specified ammo and arrows
Increases the power of specified ammo and arrows
Allows you to apply sleep coatings
Lets you use sleep coatings
Attack and defense increase as time passes while on a quest. (The maximum is reached after 30 minutes.)
Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.)
Sleep buildup +5% Bonus: +10
Sleep buildup +10% Bonus: +20
Sleep buildup +20% Bonus: +50
Chance to deal additional fire damage after landing an attack
Reduces stun duration
Reduces the duration of stun by 30%
Reduces the duration of stun by 60%
Prevents stun
Disables damage reactions when you hit a friend or when a friend hits you.
Grants an additional Stamina Gauge
Increases certain attacks' ability to exhaust monsters
Exhaust power +20%
Exhaust power +30%
Exhaust power +40%
Grants an additional long Stamina Gauge
Grants protection against stench
Reduces stench duration by 50%
Prevents stench
Speeds up stamina recovery
Stamina recovery speed +10%
Stamina recovery speed +30%
Stamina recovery speed +50%
Increases meat-eating and item-consumption speed
Moderately increases eating speed
Increases eating speed
Greatly increases eating speed
Grants protection against ground tremors
Nullifies very minor ground tremors and halves effects of minor ground tremors
Nullifies up to minor ground tremors and greatly reduces the effects of major ground tremors
Nullifies all ground tremors
Reduces the recharge time for specialized tools
Shortens recharge time by 10%
Shortens recharge time by 20%
Shortens recharge time by 30%
Shortens recharge time by 40%
Shortens recharge time by 50%
Moderately extends the activation time of the Latent Power skill
Increases thunder resistance. Also improves defense at higher levels
Thunder resistance +6
Thunder resistance +12
Thunder resistance +20 Defense +10
Increases thunder element attack power. (Elemental attack power has a maximum limit.)
Thunder attack +40
Thunder attack +10% Bonus: +50
Thunder attack +20% Bonus: +60
Increases affinity of bowgun ammo/ coatings from the fourth shot and attack of the fourth and sixth shots
Slightly increases the attack power and affinity of ammo after certain conditions are met
Moderately increases attack power and affinity of ammo after certain conditions are met
Increases the attack power and affinity of ammo after certain conditions are met
Extends the activation time of the Latent Power skill
Reduces elemental and unique damage while in the Ruins of Wyveria
Using the To Victory! gesture moderately increases attack temporarily to nearby allies. Greatly effects Palicoes and Support Hunters
Reduces elemental and unique damage while in the Ruins of Wyveria
Increases water resistance. Also improves defense at higher levels
Water resistance +6
Water resistance + 12
Water resistance + 20. Defense +10
Increases water element attack power. (Elemental attack power has a maximum limit.)
Water attack +40
Water attack +10% Bonus: +50
Water attack +20% Bonus: +60
Increases the affinity of attacks that exploit a monster's weak points and wounds
Attacks that hit weak points gain affinity +5%, with an extra 3% on wounds
Attacks that hit weak points gain affinity +10%, with an extra 5% on wounds
Attacks that hit weak points gain affinity +15%, with an extra 10% on wounds
Attacks that hit weak points have 20% increased affinity, with an extra 15% on wounds
Attacks that hit weak points have 30% increased affinity, with an extra 20% on wounds
Allows the effects of certain items to also affect nearby allies
Items affect nearby allies with 33% of their efficacy
Items affect nearby allies in a wider radius with 33% of their efficacy
Items affect nearby allies in a wider radius with 66% of their efficacy
Items affect nearby allies in a much wider radius with 66% of their efficacy
Items affect nearby allies in a much wider radius with full efficacy
Grants protection against wind pressure
Negates minor wind pressure and halves the effects of major wind pressure
Negates minor and major wind pressure and halves the effects of dragon wind pressure
Negates all kinds of wind pressure
Using the To Victory! gesture increases attack temporarily to nearby allies. Greatly effects Palicoes and Support Hunters
Types and How to Use Skill Types Weapon and Armor Skills In Monster Hunter Wilds, equipment skills are divided into two categories: skills that only affect weapons, and skills that only affect armor . Remember to check which skills affect which, as these will have greatly affect your build.
Decorations are Also Categorized Decorations in Monster Hunter Wilds are also divided into decorations for weapons and decorations for armor.
Group Skills Conditions Equip at least 3 pieces of Armor from the same group
Monster Hunter Wilds introduces a new type of skill known as Group Skills . Pieces of armor are now designated to a group, and equipping at least 3 pieces of armor from the same group activates the corresponding group skill .
Set Bonus Skills Conditions Equip 2 or 4 pieces of Armor from the same set
Similar to previous titles, Set Bonuses are also present in Monster Hunter Wilds. These are additional skills acquired by equipping 2 or 4 pieces of armor from the same set.
Activate Skills by Equipping Them In Monster Hunter Wilds, Skills can be activated by equipping the corresponding weapons, armor, decorations, etc. that have the skill effects. Check if your equipment has your desired skill and begin assembling your build!
Change Equipment in Camp 1 Activate Skills by Equipping 2 Press Right Arrow Key
Equipment can be changed while in a Camp, as well as any Pop-Up Camp, allowing Hunters to change equipment mid-hunt.
Monter Hunter Wilds Related Articles Useful Tips Latest Update Information Monster Quest Information Palico・Seikret Map Material/Items Bulletin Board Useful Articles