Slinger Guide for Monster Hunter Wilds (MH Wilds). This includes slinger new features, possible slinger ammo, what can it do, and more!
Table of Contents
What is the Slinger?
A New Feature That Allows Getting Materials From Afar & Activate Gimmicks
The Slinger is a feature that was first introduced in Monster Hunter World. Here in Wilds, the Slinger has been improved, being able to collect items from a distance and activate environmental traps, such as falling rocks.
What Can You Do with the Slinger?
Can Fire a Variety of Slinger Ammo
You can load and fire slinger ammo that you can collect on the field. The effect varies depending on the type of ammo, such as flinching a monster or making them leave. Flash Pods and other ammos from MHW return as Slinger Ammos.
Examples Of Slinger Ammos From MHW
Name | Effect |
---|---|
Stone | It does not have any special effects, but it can be picked up in most locations |
Scatternut | Use to stagger or stun monsters |
Torch Pod | Creates a small fire when fired on the ground |
Flash Pod | Blinds monsters. If a monster is in flight, a Flash Pod will make them crash to the ground |
Dung Pod | Monsters hit will leave the area |
Collect Items from a Distance
A new feature of the Slinger is that it will allow hunters to collect materials from a distance. It can even be used to do this while riding the Seikret, so you can retrieve items you find while being taken to your target location.
Activate Environmental Traps
The Slinger can also be used to activate environmental traps, such as falling rocks. In MHW, to activate environmental traps, you will have to hit it with a slinger ammo, so it's a nice change to not require slinger ammo anymore to activate them. However, there will be situations when you will need a slinger ammo since the Slinger will likely have a distance limit.