Slinger and Hook Slinger Guide for Monster Hunter Wilds (MH Wilds / MHWs). This guide includes new Slinger features, pot types, How to Use the Slinger, and the Best Slinger Ammo!
Slinger Guides | |
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Slinger Guide | Slinger Ammo List |
Table of Contents
Slinger Controls
Hold L2 to Aim and Use
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【Weapon Drawn】
Hook Slinger | Can be used to gather items and trigger environmental hazards from a distance. |
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Slinger | Fires Slinger ammo. |
In Monster Hunter Wilds, you can aim and fire the Slinger by holding down L2. Different buttons fire different Slinger ammo, so use different buttons to fire the ammo that you want to use.
Fire the Slinger While Unsheathed
Quick Fire |
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The Slinger can be quick fired
even while your weapon is drawn. Remember to make use of this Slinger feature when you find yourself in situations that need it.
Enable the Slinger Auto-load Option
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We highly recommend enabling the Slinger Auto-load
feature within the game options. This option automatically loads the selected Slinger ammo, which makes switching ammo on the fly more convenient.
How to Use Slinger
Hook Slinger
1 | Gather items and materials from a distance. |
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2 | Trigger environmental hazards and interactions. |
3 | Traverse areas with Wedge Beetles. |
4 | Acquire Slinger ammo from endemics. |
Gather Items and Materials from a Distance
One of the newly added features of the Hook Slinger is the ability to gather items that are just out of reach. This feature can even be used while you are riding a Seikret, so you can easily gather materials while you are on your way to your target location.
▼Use the DPad to Auto-target items outside your FOV
You can use the auto-targeting feature of the Slinger by holding L2 + Up/Down + ◯ to select and gather one of the surrounding items. This feature can even target items outside your field of vision, which is very useful when trying to acquire an item that you can't find or see.
Trigger Environmental Hazards and Activate Gimmicks
The Hook Slinger can also be used to trigger environmental hazards like Sharp Crystal Pillars or Falling Boulders. In previous games, you often had to trigger the interactions with a bullet, so it's a nice change to be able to trigger such hazards even without bullets. Note that the range to trigger hazards is limited, so depending on the distance, you may still need to use Slinger ammo.
Swing from Wedge Beetles
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In certain places of the map exist Wedge Beetles, which are stationary beetles that the Hunter can swing from to avoid attacks or gain height.
Acquire Slinger Ammo from Small Monsters
Hunters can use the Hook Slinger to acquire different types of Slinger Ammo from small monsters on the map. Ammo such as Screamer Pods from Baunos and Bleeding Pods from Gajios can be collected via the Hook Slinger.
Slinger Shooting
Fire Various Slinger Ammo
You can load and fire various Slinger ammo collected from the field. Different types of ammo have different effects. Items from older MH titles like Flash Bombs, Sonic Bombs, and Dung Bombs all make their return in MH Wilds as Pods
for the Slinger!
Best / Recommended Slinger Ammo
Flash Pods to Stagger Monsters
Flash Pods cause a violent flash on impact, which temporarily stuns and dazes monsters that see it. Monsters that are affected by this attack are blinded and throw out attacks in random directions. Note that the flash needs to be within a monster's field of vision for it to affect them.
Grounds Flying Monsters
Similar to Flash Bombs
in older titles, Flash Pods can knock flying monsters out of the air. If you can successfully affect a flying monster with a Flash Pod, it will fall out of the air and onto the ground, where it will be vulnerable to attacks for a few seconds.
Repeated Use Lowers Potency
Every successive time that you use a Flash Pod against the same monster, the more resistant that monster becomes against Flash Pods. With continued use of Flash Pods, the monster will eventually become completely resistant, and will no longer be knocked down even while flying.
Screamer Pods to Pull Monsters from Underground
Screamer Pods are the MH Wilds equivalents of Sonic Bombs
from past games. This Pod triggers a high-frequency sound that affects sensitive monsters like Balahara.
Dung Pods to Move or Separate Monsters
Dung Bombs make a return in MH Wilds in the form of Dung Pods. These Pods can be used to force a monster away from an area. This is useful if you want to move the monster to more favourable terrain, or perhaps separate a monster from others to make the fight more manageable.
Large Dung Pods Move Multiple Monsters
Large Dung Pods move monsters within a certain area, making it useful against monsters who move in groups.
Grounding Pods to Disrupt Ray Dau
Grounding Pods stun Rey Dau, which leaves it vulnerable. Additionally, Grounding Pods can completely cancel some of Rey Dau's attacks, so try to use them optimally!
Luring Pods to Draw Monsters into Hazards
Luring Pods can be used to draw the Monster towards the player. This effect is then used to pull the pursuing monster into various environmental hazards.
Luring Pods to Draw Monsters into Hazards
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Paint Pod, when used, allows you to mark your current location or the monster's location for a moment. You can check the location hit by the Paint Pod in the map.
Monster Hunter Wilds Related Articles
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