Bow guide for Monster Hunter Wilds. MHW Bow Guide includes how to use bow, attacks, moves, combos, and balance adjustments.
All Weapon Types ListBow - How To Use
1 | ▼ Fire within the recommended distance |
---|---|
2 | ▼ Gain charge levels then attack |
3 | ▼ Maintain charge levels with Charging Sidestep |
4 | ▼ Use Trick Arrow Gauge to maximize damage ┗ Always fight with Guiding Arrows on target ┗ Load Tracers and Coatings to add effects to your arrows |
Fire Within The Recommended Distance
Too Close Or Far | Perfect Distance | Out of Range |
---|---|---|
The most important thing to remember when using the Bow in Monster Hunter Wilds is to fire from the recommended distance. The damage increases when firing from the recommended distance, and decreases significantly when fired outside the recommended distance. You can gauge the recommended distance by the aiming icon when holding the Bow.
Loading A Tracer/Coating Shortens Recommended Firing Range
Bows can be loaded with Coatings and Traces that increase damage or inflict status ailments. Note that if you load one of these, the recommended firing distance will decrease.
Gain Charge Levels Then Attack
How to use charge and shoot |
---|
Charge/Shoot (Release) |
Bows have three charge levels when firing an arrow and increases the damage for each charge before firing. Additionally, continuously firing will increase charge level by one.
Maintain Charge Levels With Charging Sidestep
How to use Charging Sidestep |
---|
Hold + |
If you perform a charge step after firing, you can move to the next charge level while maintaining the previous charge level. Maintain charge levels with the following sequence: charge shot → Charging Sidestep → charge shot → Charging Sidestep
You Can Use Charging Sidestep To Dodge Attacks
Dodging an attack at the right time with Charging Sidestep triggers a Discerning Dodge. This makes you immune to damage while also recovering stamina and restoring Trick Arrow Gauge.
Use Trick Arrow Gauge To Maximize Damage
Trick Arrow Gauge Details |
---|
- Trick Arrow Gauge increases when landing an attack or successfully dodging an attack - You can load a Tracer or Coating by consuming 1 gauge -Max of 3 gauges |
By consuming the Trick Arrow Gauge, you can fire Tracer Arrows and load coatings that provide additional effects to your arrows. The gauge fills up when you land attacks or successfully dodge enemy attacks.
Always Fight With Tracer Arrows Active
Loading and firing Tracer arrows |
---|
Hold + |
Tracer Arrow Details |
- Remains on the area hit for around 10 seconds ┗ After around 10 seconds, it explodes when hit by a Dragon Piercer - All arrows will home to the area hit - All arrows are critical hits and have maximum charge regardless of charge level |
Tracer Arrows last for 10 seconds, during which any arrows you shoot will automatically home in on the marked area. Additionally, all arrows will be treated as critical hits and will have maximum charge regardless of your current charge level. This effect is essential for playing Bow effectively, so always keep track of whether a Tracer Arrow is active
Load Coatings To Add Effects To Your Arrows
How to load Coatings |
---|
Hold +or Switch CoatingLoad Coating |
Bows can be loaded with Coatings, and the available Coatings vary depending on the weapon. These Coatings offer a range of effects, from increasing damage to inflicting abnormal statuses like Poison or Sleep. You can load Coatings repeatedly by consuming the Trick Arrow Gauge.
▼ Coating Types & Effects
Coatings | Effects |
---|---|
Power Coating | Increases arrow damage |
Close-range Coating | Reduces arrow range but increases damage |
Piercing Coating | Allows arrows to pierce |
Poison Coating | Arrows inflict Poison |
Paralysis Coating | Arrows inflict Paralysis |
Sleep Coating | Arrows inflict sleep |
Blast Coating | Arrows inflict blast |
Exhaust Coating | Arrows inflict stun/exhaust |
Bow - Attacks & Moves
Basic Controls
Discerning Dodge
How to use Charge Sidestep |
---|
Hold + |
- Becomes invincible and evades attacks - Restores Stamina and Trick Arrow Gauge - Increases or maintains charge level |
A Discerning Dodge is triggered when you perfectly evade an enemy attack using Charge Sidestep. When successfully triggered, it restores stamina and the Trick Arrow Gauge while also maintaining or increasing your charge level.
Flying Swallow Shot
Inputs |
---|
Hold + Charging Sidestep ➡ Flying Swallow Shot |
Allows you to jump sidewards and shoot arrows in the air. A flexible attack that allows you to attack while repositioning to a safer location.
Arc Shot
Controls |
---|
Hold +Hold + |
- Fires multiple residual Fuse Arrows - The number of arrows and ranged depend on the charge level - Fuse Arrows can be triggered by using a Dragon Piercer type attacks |
Arc Shot is an attack that fires multiple regular and Fuse Arrows. You can charge this attack up to three times, increasing both its range and the number of arrows fired. Fuse Arrows can be triggered by hitting an enemy with Dragon Piercer, Instant Dragon Piercer, or Thousand Dragons.
Dragon Piercer
Inputs |
---|
During Combo + |
- Can be used mid-combo - Will trigger Fuse Arrows |
Instant Dragon Piercer is an attack that can be used during a combo. It can be used to trigger Fuse Arrows by hitting the monster.
Load Tracer
Inputs |
---|
Hold + |
- Remains on the applied area for around 10 seconds ┗ After around 10 seconds, it explodes when hit by a Dragon Piercer - All arrows will home to the area hit - All arrows are critical hits and have maximum charge regardless of charge level |
You can load Tracer Arrows by consuming the Trick Arrow Gauge. While active, arrows will automatically home in on the enemy for 10 seconds and explode when it expires. Additionally, all arrows will be critical hits and fired at maximum charge level.
Focus Fire: Hailstorm (Focus Strike)
Inputs |
---|
Hold + |
- Attacks all wounds within range - Long attack animation |
Focus Fire: Hailstorm is a Focus Strike attack that targets all wounds within the circular area of effect displayed on the screen. Once the animation begins, you will be unable to move, leaving you vulnerable to attacks.
Bow - Recommended Combos
Combos | Recommendation Rating |
---|---|
▼Tracer Arrow's Homing Attack Combo | ★★★ |
▼Charging Sidestep → firing loop | ★★・ |
▼Arc Shot → Dragon Piercer | ★・・ |
Tracer Arrow's Homing Attack Combo
Inputs |
---|
Hold +Hold + |
A simple but powerful combo where you load Tracer Arrows and fire the arrow with R2. If you hit the Tracer Arrow, all follow-up attacks will be critical hits and fired at maximum charge level. This effect lasts for 10 seconds, so be sure to reapply Tracer Arrows consistently.
Charging Sidestep → Firing loop
Inputs |
---|
Hold + Hold + Hold ++ then repeat |
This combo follows a specific attack sequence: Shoot → Quick Shot → Charging Sidestep → repeat. If you successfully evade an enemy's attack during Charging Sidestep, you will trigger a Discerning Dodge, enabling you to continue the combo while avoiding attacks and recovering stamina.
Arc Shot → Dragon Piercer
Inputs |
---|
Hold +Hold + Hold ++ |
This combo utilizes Arc Shot to apply a Fuse Arrow on the monster, followed by a Dragon Piercer to trigger it. Due to the long animation lock of Dragon Piercer, it is best used when the enemy is downed.
Bow - New Attacks
Moves | Inputs |
---|---|
▼ Discerning Dodge | Hold + |
▼ Flying Swallow Shot | Hold + |
▼Arc Shot | Hold ++ |
▼ Dragon Piercer | During Combo+ |
▼ Load Tracer | + |
▼ Focus Fire: Hailstorm (Focus Strike) | Hold + |
Discerning Dodge
Controls |
---|
Hold + |
- Becomes invincible and evades attacks - Restores Stamina and Trick Arrow Gauge - Increases/maintains charge level |
A Discerning Dodge is triggered when you evade an enemy attack using Charge Sidestep. When successfully triggered, it restores stamina and the Trick Arrow Gauge while also maintaining or increasing your charge level.
Flying Swallow Shot
Inputs |
---|
Hold + Charging Sidestep ➡ Flying Swallow Shot |
A flexible attack that allows you to attack while repositioning to a safer location. This is great when you cannot trigger Discerning Dodge and need to create distance from the monster.
Arc Shot
Controls |
---|
Hold +Hold + |
- Fires multiple residual Fuse Arrows - The number of arrows and ranged depend on the charge level - Fuse Arrows can be triggered by using a Dragon Piercer type attacks |
Arc Shot is an attack that fires multiple regular and Fuse Arrows. You can charge this attack up to three times, increasing both its range and the number of arrows fired. Fuse Arrows can be triggered by hitting an enemy with Dragon Piercer, Instant Dragon Piercer, or Thousand Dragons.
Instant Dragon Piercer
Inputs |
---|
During Combo + |
- Can be used mid-combo - Will trigger Fuse Arrows |
Instant Dragon Piercer is an attack that can be used during a combo. It can be used to trigger Fuse Arrows by hitting the monster.
Load Tracer
Inputs |
---|
Hold + |
- Remains on the applied area for around 10 seconds ┗ After around 10 seconds, it explodes when hit by a Dragon Piercer - All arrows will home to the area hit - All arrows are critical hits and have maximum charge regardless of charge level |
You can load Tracer Arrows by consuming the Trick Arrow Gauge. While active, arrows will automatically home in on the enemy for 10 seconds and explode when it expires. Additionally, all arrows will be critical hits and fired at maximum charge level.
Focus Fire: Hailstorm (Focus Strike)
Inputs |
---|
Hold + |
- Attacks all wounds within range - Long attack animation |
Focus Fire: Hailstorm is a Focus Strike attack that targets all wounds within the circular area of effect displayed on the screen. Once the animation begins, you will be unable to move, leaving you vulnerable to attacks.
Bow - Balance Adjustments
Adjustments Have Been Made To The Bow's Damage In The Final Versio
Summary of Balance Adjustments |
---|
◆ Improved the overall damage and responsiveness of normal attacks and Arc Shots while dialing down on the effects of Tracer Arrows and other damage sources ◆ Focus Strike now targets the monster's wounds individually |
In the Monster Hunter Wilds community update, it was revealed that the balance adjustments listed above will be made to the Bow.
Tracer Arrows Has Been Nerfed, While Other Attacks Have Received Buffs
Adjustments have been made to reduce the power of Tracer Arrows while enhancing the overall strength and responsiveness of other moves, such as normal attacks and Arc Shots. Rather than relying solely on Tracer Arrows, the Bow’s other attacks now deal more consistent damage.
Focus Strike Now Targets Monster's Wounds Individually
Previously, the bow's Focus Strike attack could lock onto multiple wounds simultaneously. However, it has been changed to target each wound individually. As a result, overall DPS is reduced since arrows take longer to hit wounds, and there is now a higher risk of being attacked during the animation.
Related Links
Weapon Recommendation Guides
Weapon Guide
Great Sword | Long Sword | Sword & Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charged Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
There are 14 types of weapons in Monster Hunter Wilds. They are all familiar weapon types from the series, but new actions have been added, so you can enjoy an experience you've never had before.