Monster Hunter Wilds
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Bow Guide - How To Use & Attacks

Bow Guide - How To Use & Attacks

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Monster Hunter Wilds | Bow Guide - How To Use & Attacks - GameWith

Bow guide for Monster Hunter Wilds. MHW Bow Guide includes how to use bow, attacks, moves, combos, and balance adjustments.

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Table of Contents

Bow - How To Use

1 Fire within the recommended distance
2 Gain charge levels then attack
3 Maintain charge levels with Charging Sidestep
4 Use Trick Arrow Gauge to maximize damage
 ┗ Always fight with Guiding Arrows on target
 ┗ Load Tracers and Coatings to add effects to your arrows

Fire Within The Recommended Distance

Too Close Or FarPerfect DistanceOut of Range
too close/farcorrect distout of range

The most important thing to remember when using the Bow in Monster Hunter Wilds is to fire from the recommended distance. The damage increases when firing from the recommended distance, and decreases significantly when fired outside the recommended distance. You can gauge the recommended distance by the aiming icon when holding the Bow.

Loading A Tracer/Coating Shortens Recommended Firing Range

Bows can be loaded with Coatings and Traces that increase damage or inflict status ailments. Note that if you load one of these, the recommended firing distance will decrease.

Gain Charge Levels Then Attack

How to use charge and shoot
Charge/Shoot (Release)

Bows have three charge levels when firing an arrow and increases the damage for each charge before firing. Additionally, continuously firing will increase charge level by one.

Maintain Charge Levels With Charging Sidestep

How to use Charging Sidestep
Hold +

If you perform a charge step after firing, you can move to the next charge level while maintaining the previous charge level. Maintain charge levels with the following sequence: charge shot → Charging Sidestep → charge shot → Charging Sidestep

You Can Use Charging Sidestep To Dodge Attacks

Dodging an attack at the right time with Charging Sidestep triggers a Discerning Dodge. This makes you immune to damage while also recovering stamina and restoring Trick Arrow Gauge.

Use Trick Arrow Gauge To Maximize Damage

trick arrow gauge
Trick Arrow Gauge Details
- Trick Arrow Gauge increases when landing an attack or successfully dodging an attack
- You can load a Tracer or Coating by consuming 1 gauge
-Max of 3 gauges

By consuming the Trick Arrow Gauge, you can fire Tracer Arrows and load coatings that provide additional effects to your arrows. The gauge fills up when you land attacks or successfully dodge enemy attacks.

Always Fight With Tracer Arrows Active

Loading and firing Tracer arrows
Hold +
Tracer Arrow Details
- Remains on the area hit for around 10 seconds
 ┗ After around 10 seconds, it explodes when hit by a Dragon Piercer
- All arrows will home to the area hit
- All arrows are critical hits and have maximum charge regardless of charge level

Tracer Arrows last for 10 seconds, during which any arrows you shoot will automatically home in on the marked area. Additionally, all arrows will be treated as critical hits and will have maximum charge regardless of your current charge level. This effect is essential for playing Bow effectively, so always keep track of whether a Tracer Arrow is active

Load Coatings To Add Effects To Your Arrows

How to load Coatings
Hold +or
Switch Coating
Load Coating

Bows can be loaded with Coatings, and the available Coatings vary depending on the weapon. These Coatings offer a range of effects, from increasing damage to inflicting abnormal statuses like Poison or Sleep. You can load Coatings repeatedly by consuming the Trick Arrow Gauge.

▼ Coating Types & Effects

CoatingsEffects
Power CoatingIncreases arrow damage
Close-range CoatingReduces arrow range but increases damage
Piercing CoatingAllows arrows to pierce
Poison CoatingArrows inflict Poison
Paralysis CoatingArrows inflict Paralysis
Sleep CoatingArrows inflict sleep
Blast CoatingArrows inflict blast
Exhaust CoatingArrows inflict stun/exhaust

Bow - Attacks & Moves

Basic Controls

Apply Coating
Hold or
Select Coating

Backstep
Dodge

Dragon Piercer
During combo
Instant Dragon Piercer
Thousand Dragons

During Combo
Power Shot ➡ Power Volley

Hold and release
Charge/Shoot
Hold
Load Tracer Arrows

Hold
Aim/Focus Mode
Hold
Quick Shot
Hold
Charging Sidestep
Flying Swallow Shot

Hold
Focus Fire: Hailstorm
Hold Hold
Arc Shot

Discerning Dodge

How to use Charge Sidestep
Hold +
- Becomes invincible and evades attacks
- Restores Stamina and Trick Arrow Gauge
- Increases or maintains charge level

A Discerning Dodge is triggered when you perfectly evade an enemy attack using Charge Sidestep. When successfully triggered, it restores stamina and the Trick Arrow Gauge while also maintaining or increasing your charge level.

Flying Swallow Shot

Inputs
Hold +
Charging Sidestep
Flying Swallow Shot

Allows you to jump sidewards and shoot arrows in the air. A flexible attack that allows you to attack while repositioning to a safer location.

Arc Shot

Controls
Hold +Hold +
- Fires multiple residual Fuse Arrows
- The number of arrows and ranged depend on the charge level
- Fuse Arrows can be triggered by using a Dragon Piercer type attacks

Arc Shot is an attack that fires multiple regular and Fuse Arrows. You can charge this attack up to three times, increasing both its range and the number of arrows fired. Fuse Arrows can be triggered by hitting an enemy with Dragon Piercer, Instant Dragon Piercer, or Thousand Dragons.

Dragon Piercer

Inputs
During Combo +
- Can be used mid-combo
- Will trigger Fuse Arrows

Instant Dragon Piercer is an attack that can be used during a combo. It can be used to trigger Fuse Arrows by hitting the monster.

Load Tracer

Inputs
Hold +
- Remains on the applied area for around 10 seconds
 ┗ After around 10 seconds, it explodes when hit by a Dragon Piercer
- All arrows will home to the area hit
- All arrows are critical hits and have maximum charge regardless of charge level

You can load Tracer Arrows by consuming the Trick Arrow Gauge. While active, arrows will automatically home in on the enemy for 10 seconds and explode when it expires. Additionally, all arrows will be critical hits and fired at maximum charge level.

Focus Fire: Hailstorm (Focus Strike)

Inputs
Hold +
- Attacks all wounds within range
- Long attack animation

Focus Fire: Hailstorm is a Focus Strike attack that targets all wounds within the circular area of effect displayed on the screen. Once the animation begins, you will be unable to move, leaving you vulnerable to attacks.

Bow - Recommended Combos

CombosRecommendation Rating
Tracer Arrow's Homing Attack Combo★★★
Charging Sidestep → firing loop★★
Arc Shot → Dragon Piercer・・

Tracer Arrow's Homing Attack Combo

Inputs
Hold +Hold +

A simple but powerful combo where you load Tracer Arrows and fire the arrow with R2. If you hit the Tracer Arrow, all follow-up attacks will be critical hits and fired at maximum charge level. This effect lasts for 10 seconds, so be sure to reapply Tracer Arrows consistently.

Charging Sidestep → Firing loop

Inputs
Hold +
Hold +
Hold ++
then repeat

This combo follows a specific attack sequence: Shoot → Quick Shot → Charging Sidestep → repeat. If you successfully evade an enemy's attack during Charging Sidestep, you will trigger a Discerning Dodge, enabling you to continue the combo while avoiding attacks and recovering stamina.

Arc Shot → Dragon Piercer

Inputs
Hold +Hold +
Hold ++

This combo utilizes Arc Shot to apply a Fuse Arrow on the monster, followed by a Dragon Piercer to trigger it. Due to the long animation lock of Dragon Piercer, it is best used when the enemy is downed.

Bow - New Attacks

MovesInputs
▼ Discerning Dodge
Hold +
▼ Flying Swallow Shot
Hold +
▼Arc Shot
Hold ++
▼ Dragon Piercer
During Combo+
▼ Load Tracer
+
▼ Focus Fire: Hailstorm
(Focus Strike)
Hold +

Discerning Dodge

Controls
Hold +
- Becomes invincible and evades attacks
- Restores Stamina and Trick Arrow Gauge
- Increases/maintains charge level

A Discerning Dodge is triggered when you evade an enemy attack using Charge Sidestep. When successfully triggered, it restores stamina and the Trick Arrow Gauge while also maintaining or increasing your charge level.

Flying Swallow Shot

Inputs
Hold +
Charging Sidestep
Flying Swallow Shot

A flexible attack that allows you to attack while repositioning to a safer location. This is great when you cannot trigger Discerning Dodge and need to create distance from the monster.

Arc Shot

Controls
Hold +Hold +
- Fires multiple residual Fuse Arrows
- The number of arrows and ranged depend on the charge level
- Fuse Arrows can be triggered by using a Dragon Piercer type attacks

Arc Shot is an attack that fires multiple regular and Fuse Arrows. You can charge this attack up to three times, increasing both its range and the number of arrows fired. Fuse Arrows can be triggered by hitting an enemy with Dragon Piercer, Instant Dragon Piercer, or Thousand Dragons.

Instant Dragon Piercer

Inputs
During Combo +
- Can be used mid-combo
- Will trigger Fuse Arrows

Instant Dragon Piercer is an attack that can be used during a combo. It can be used to trigger Fuse Arrows by hitting the monster.

Load Tracer

Inputs
Hold +
- Remains on the applied area for around 10 seconds
 ┗ After around 10 seconds, it explodes when hit by a Dragon Piercer
- All arrows will home to the area hit
- All arrows are critical hits and have maximum charge regardless of charge level

You can load Tracer Arrows by consuming the Trick Arrow Gauge. While active, arrows will automatically home in on the enemy for 10 seconds and explode when it expires. Additionally, all arrows will be critical hits and fired at maximum charge level.

Focus Fire: Hailstorm (Focus Strike)

Inputs
Hold +
- Attacks all wounds within range
- Long attack animation

Focus Fire: Hailstorm is a Focus Strike attack that targets all wounds within the circular area of effect displayed on the screen. Once the animation begins, you will be unable to move, leaving you vulnerable to attacks.

Bow - Balance Adjustments

Adjustments Have Been Made To The Bow's Damage In The Final Versio

Summary of Balance Adjustments
◆ Improved the overall damage and responsiveness of normal attacks and Arc Shots while dialing down on the effects of Tracer Arrows and other damage sources
◆ Focus Strike now targets the monster's wounds individually

In the Monster Hunter Wilds community update, it was revealed that the balance adjustments listed above will be made to the Bow.

Tracer Arrows Has Been Nerfed, While Other Attacks Have Received Buffs

Adjustments have been made to reduce the power of Tracer Arrows while enhancing the overall strength and responsiveness of other moves, such as normal attacks and Arc Shots. Rather than relying solely on Tracer Arrows, the Bow’s other attacks now deal more consistent damage.

Focus Strike Now Targets Monster's Wounds Individually

Previously, the bow's Focus Strike attack could lock onto multiple wounds simultaneously. However, it has been changed to target each wound individually. As a result, overall DPS is reduced since arrows take longer to hit wounds, and there is now a higher risk of being attacked during the animation.

Related Links

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There are 14 types of weapons in Monster Hunter Wilds. They are all familiar weapon types from the series, but new actions have been added, so you can enjoy an experience you've never had before.

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Article Written by
Monster Hunter Wilds Strategy Team

Monster Hunter Wilds Strategy Team

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