Best Build and Armor for Lance in Monster Hunter Wilds. Read on to see the best equipment for every chapter, equipment, early game and high rank sets and recommended Lances.
Lance Related Articles | ||
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Best Build for Lance | Lance Controls Guide | Lance List |
Table of Contents
Lance's Best Builds
Strongest Equipment | Rating |
---|---|
▼ General Purpose Second Wind Equipment | ★★★★★ |
▼ 5 Element Lance Equipment | ★★★★・ |
Non-Artian Equipment | Rating |
▼ General Purpose Second Wind Equipment (HR40+) | ★★★・・ |
▼ Forgeable Lance Build (HR40+) | ★★・・・ |
General Purpose Second Wind Equipment
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense |
517 | Paralysis 100 | 5% | 0 |
Decoration | Guardian-Ironwall Jewel 3 Razor Sharp-Ironwall Jewel 3 Critical Jewel III 3 | ||
Element Type | Paralysis Element Type x3 | ||
Production | Basic Attack Enhancement x3 | ||
Reinforcement | Basic Attack Reinforcement x4 Sharpness Enhancement x1 |
Active Skills | |
---|---|
This is the most recommended general-purpose Artian weapon for the Lance. The weapon bonuses are focused on Attack. Even if the monster is not wounded, Affinity reaches 97% if you combine the armor skills. "Maximum Might" can be used reliably because the effect does not wear off even if the Stamina increased by the of the Guardian Fulgur Armor set bonus decreases.
5 Element Lance Equipment
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Element | Affinity | Defense |
517 | Fire 300 | 5% | 0 |
Element Type | Fire Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x4 Sharpness Boost x1 |
Active Skills | |
---|---|
The strongest recommended setup for the Lance's Fire Element Build is one that uses the Artian weapon "Skyscraper". Maximum Might can be used reliably because the effect does not wear off even if the Stamina increased by the Guardian Fulgur Armor set bonus decreases, so you can consistently produce 65% Affinity in combination with the Weapon's innate Affinity and Weakness Exploit. While attacking wounds or after curing Frenzy, Affinity will increase to about 85-90%.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Element | Affinity | Defense |
517 | Water 300 | 5% | 0 |
Element Type | Water Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x4 Sharpness Boost x1 |
Active Skills | |
---|---|
The strongest recommended setup for the Lance's Fire Element Build is one that uses the Artian weapon "Skyscraper". Maximum Might can be used reliably because the effect does not wear off even if the Stamina increased by the Guardian Fulgur Armor set bonus decreases, so you can consistently produce 65% Affinity in combination with the Weapon's innate Affinity and Weakness Exploit. While attacking wounds or after curing Frenzy, Affinity will increase to about 85-90%.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Element | Affinity | Defense |
517 | Thunder 300 | 5% | 0 |
Element Type | Thunder Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x4 Sharpness Boost x1 |
Active Skills | |
---|---|
The strongest recommended setup for the Lance's Fire Element Build is one that uses the Artian weapon "Skyscraper". Maximum Might can be used reliably because the effect does not wear off even if the Stamina increased by the Guardian Fulgur Armor set bonus decreases, so you can consistently produce 65% Affinity in combination with the Weapon's innate Affinity and Weakness Exploit. While attacking wounds or after curing Frenzy, Affinity will increase to about 85-90%.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Element | Affinity | Defense |
517 | Ice 300 | 5% | 0 |
Element Type | Ice Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x4 Sharpness Boost x1 |
Active Skills | |
---|---|
The strongest recommended setup for the Lance's Fire Element Build is one that uses the Artian weapon "Skyscraper". Maximum Might can be used reliably because the effect does not wear off even if the Stamina increased by the Guardian Fulgur Armor set bonus decreases, so you can consistently produce 65% Affinity in combination with the Weapon's innate Affinity and Weakness Exploit. While attacking wounds or after curing Frenzy, Affinity will increase to about 85-90%.
Weapon Name | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Element | Affinity | Defense |
517 | Dragon 300 | 5% | 0 |
Element Type | Dragon Element Type x3 | ||
Production | Attack Infusion x3 | ||
Reinforcement | Attack Boost x4 Sharpness Boost x1 |
Active Skills | |
---|---|
The strongest recommended setup for the Lance's Fire Element Build is one that uses the Artian weapon "Skyscraper". Maximum Might can be used reliably because the effect does not wear off even if the Stamina increased by the Guardian Fulgur Armor set bonus decreases, so you can consistently produce 65% Affinity in combination with the Weapon's innate Affinity and Weakness Exploit. While attacking wounds or after curing Frenzy, Affinity will increase to about 85-90%.
General Purpose Second Wind Equipment
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
460 | Paralysis 250 | 15% | 0 |
Weapon Skills | |||
Decoration | Razor Sharp-Ironwall Jewel 3 Guardian Jewel II 2 Guardian Jewel 1 |
Active Skills | |
---|---|
The general-purpose crafted Lance Equipment is built around "Lala Aviculari." The extra Stamina from the Guardian Thunder Equipment skill can be consumed without deactivating Maximum Might, allowing for a steady Affinity of 75% with the weapon's critical rate and non-wound Weakness Exploit. Attacking Wounds or recovering from Frenzy raises Affinity to 95-100%.
Forgeable Lance Build
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
506 | Fire 250 | 15% | 0 |
Weapon Skills | |||
Decoration | Guardian-Ironwall Jewel 3 Critical Jewel II 2 Critical Jewel 1 |
Active Skills | |
---|---|
The recommended Fire Element equipment for the Lance is the Shining Pillar. The weapon's critical rate, "Weakness Exploit" (even without wounds), and "Maximum Might" skill from the Guardian Fulgur armor set which allows up to 75% Affinity. Moreover, the weapon skill "Master's Touch" helps reduce Sharpness loss.
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
483 | Water 250 | 10% | 0 |
Weapon Skills | |||
Decoration | Razor Sharp-Ironwall Jewel 3 Critical Jewel II 2 Critical Jewel 1 |
Active Skills | |
---|---|
The recommended forgeable Water Element equipment for the Lance is the Sandsea Prallaya. This setup combines the weapon's critical hit rate and Weakness Exploit (even without wounds), along with the Guardian Fulgur Armor set bonus, which allows Maximum Might and 70% Affinity. Additionally, the weapon skill "Offensive Guard" provides flexibility to include Decorations such as "Razor Sharp" or "Critical Boost."
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
506 | Thunder 250 | 0% | 0 |
Weapon Skills | |||
Decoration | Critical Jewel III 3 Guardian Jewel II 2 Handicraft Jewel 1 |
Active Skills | |
---|---|
The best forgeable Thunder Element Lance is the Indra Clairlance. Thanks to the Guardian Fulgur's armor set bonuses, "Maximum Might" can be achieved. With the addition of "Weakness Exploit" and "Antivirus," Affinity reaches 100%. Although the white Sharpness gauge is more than enough, swapping out "Critical Jewel III" for Razor Sharp Jewel III is worth considering.
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
506 | Ice 250 | 0% | 0 |
Weapon Skills | |||
Decoration | Razor Sharp-Handicraft Jewel 3 Guardian Jewel II 2 Guardian Jewel 1 |
Active Skills | |
---|---|
For Ice-element Lance equipment, the recommended weapon is the Windpierce Tsukibami. Thanks to the extra Stamina provided by the Guardian Fulgur armor set, "Maximum Might" stays active even after consuming Stamina, achieving a consistent 60% Affinity (without wounds) with "Weakness Exploit." Moreover, Attacking Wounds with the combination of "Antivirus" can raise Affinity to 100%.
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
483 | Dragon 350 | 10% | 0 |
Weapon Skills | |||
Decoration | Razor Sharp-Ironwall Jewel 3 Critical Jewel II 2 Critical Jewel 1 |
Active Skills | |
---|---|
The recommended Dragon-element weapon for the Lance features is the "Bequeathed Regret." This setup achieves 70% Affinity with non-wound "Weakness Exploit" (without wounds) and "Maximum Might" supported by Guardian Fulgur armor bonus. While the Purifying Beaumains surpasses it in Attack power, "Offensive Guard" can be activated with the weapon skill, offering flexibility to include Razor Sharp Jewel and Critical Jewel.
Best High Rank Build (HR20-40)
▼Early High Rank | ▼Up to HR40 | ▼After HR40 |
Best Build for Early High Rank
Quematrice Lanza III
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
391 | Fire 150 | 5% | 0 |
Weapon Skills |
The recommended early High Rank weapon for Lance is "Quematrice Lanza III." It can be upgraded in Chapter 4 and features Guard Lv2, along with Fire-element, which is effective against Jin Dahaad, the first enemy encountered in Chapter 5.
Use Windpierce Lance II Against Monsters With Fire Resistance
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
391 | Ice 190 | 0% | 0 |
Weapon Skills |
The "Windpierce Lance II" is a great weapon against monsters with high Fire Resistance and ensures that you will breeze through the story easier.
The Recommended Armor Is Doshaguma Alpha
Armor | Skill | |
---|---|---|
![]() | Doshaguma Helm Alpha | |
![]() | Doshaguma Mail Alpha | |
![]() | Doshaguma Braces Alpha | |
![]() | Doshaguma Coil Alpha | |
![]() | Doshaguma Greaves Alpha | |
![]() | Impact Charm I |
Active Skills | |
---|---|
The recommended early High-Rank equipment for the Lance is the full set of Doshaguma α which can be crafted starting from Chapter 4. In High-Rank environments, the damage received from monsters increases significantly, so it’s advisable to upgrade your armor before progressing further in the story.
Best Lance Build Up to HR40
Windpierce Lance III Is Recommended
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
460 | Ice 220 | 0% | 0 |
Weapon Skills |
The ideal Lance weapon until HR40 is Windpierce Lance III, which can be upgraded following a battle with High-Rank Jin Dahaad at HR32. It comes equipped with Guard Lv3, white Sharpness, and the Ice Element, which is effective against Rey Dau in Chapter 5.
Guardian Ebony for Armor
Armor | Skill | |
---|---|---|
![]() | G. Ebony Helm Alpha | |
![]() | G. Ebony Mail Alpha | |
![]() | G. Ebony Braces Alpha | |
![]() | G. Ebony Coil Alpha | |
![]() | Ajarakan Greaves Beta | |
![]() | Impact Charm I |
Active Skills | |
---|---|
The recommended equipment for Lance up to HR40 is the Guardian Ebony α set. At HR20, you will encounter the High-Rank Guardian Ebony in the Ruins of Wyveria, so it's advisable to switch your armor to "Odogaron α."
Best Lance Build After HR 40
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
460 | Paralysis 250 | 15% | 0 |
Weapon Skills | |||
Decoration | Ironwall Jewel 1 Guardian Jewel 1 Guardian Jewel 1 |
Armor | Slot | Decoration | |
---|---|---|---|
![]() | Dahaad Shardhelm Alpha | ①ーー | Growth Jewel 1 |
![]() | G. Arkveld Mail Alpha | ーーー | - |
![]() | G. Arkveld Vambraces Beta | ①①① | - |
![]() | Arkvulcan Coil Beta | ①①ー | - |
![]() | Dahaad Shardgreaves Beta | ②ーー | - |
![]() | Challenger Charm II | - | - |
Active Skills | |
---|---|
The best Lance to play after clearing the game is Lala Aviculari. It offers an extended white Sharpness gauge and a Paralysis element while the base Affinity of 15% can increase to 80% when combined with Weakness Exploit and Agitator.
Best Lance Build for Early Game
Use Quematrice Weapons Until Chapter 4
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Critical | Defense |
322 | Fire 120 | 5% | 0 |
Weapon Skill |
The recommended early game weapon for the Lance in Monster Hunter Wilds is "Quematrice Lanza II". You can craft it when you go to Oilwell Basin in Chapter 2. The Guard Lv2 skill is useful, and can be used up to Chapter 4.
Use Guardian Odoragon Armor for Chapter 3
Armor | Skill | |
---|---|---|
![]() | G. Ebony Helm | |
![]() | G. Ebony Mail | |
![]() | G. Ebony Braces | |
![]() | G. Ebony Coil | |
![]() | Doshaguma Greaves | |
![]() | Impact Charm I |
Active Skills | |
---|---|
The recommended armor in the early game is the Guardian Ebony armor. This Lance has a Burst skill which works well with the wide range of counter techniques the Lance has, allowing you to effectively increase attack power.
Best Build For Each WeaponLance - Recommended Skills
Table of Contents (Jump to Section) | |
---|---|
▼Weapon Skills | ▼Armor Skills |
Best Weapon Skills
Skill Name | Effect |
---|---|
Rating:★★★ Reduces knockbacks and stamina depletion when guarding. | |
Rating:★★★ Temporarily increases attack power after executing a perfectly-timed guard. | |
Rating:★★★ Prevents your weapon from losing sharpness. | |
Rating:★★・ Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum. | |
Rating:★★・ Increases the damage of critical hits. | |
Rating:★・・ Allows you to guard against ordinarily unblockable attacks. | |
Rating:★・・ Increases affinity. | |
Rating:★・・ Increases attack power. |
Recommended weapon skills for the Lance in Monster Hunter Wilds include "Guard" and "Offensive Guard." "Guard Up" can also be useful depending on the monster you're hunting.
Best Armor Skills
Skill Name | Effect |
---|---|
(Guardian Fulgur Set) | Rating:★★★ Grants an additional Stamina Gauge. |
Rating:★★★ Increases the affinity of attacks that exploit a monster's weak points and wounds. | |
Rating:★★★ Increases affinity if stamina is kept full for a period of time. | |
Rating:★★★ Continuously landing hits gradually increases attack and elemental attack. (Amount increased depends on weapon.). | |
(Gore Magala Set) | Rating:★★・ Infects you with Frenzy when against large monsters. |
Rating:★★・ Once infected, makes it easier to overcome the Frenzy and increases affinity if cured. | |
(Ebony Odogaron's Power Set) | Rating:★★・ Extends the duration of the Burst skill and grants attack +3 while Burst is active. |
Rating:★★・ Increases attack power and affinity when large monsters become enraged. | |
Rating:★・・ Makes it easier to break large monster parts, and increases damage dealt when destroying a wound with a Focus Strike. | |
(Doshaguma Set) | Rating:★・・ Temporarily grants attack +10 after a successful Power Clash or Offset attack. |
Rating:★・・ Prevents knockbacks and other reactions to small damage. |
Recommended armor skills for the Lance in Monster Hunter Wilds include "Burst" and "Weakness Exploit". When playing multiplayer, we also recommend "Flinch Free" so that you don't get affected by your allies' attacks.
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Equipment Guide by Monster
Mantles Guide
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Equipment Related Guides
Equipment Related Guides | |
---|---|
▶ How to Hide Headgear? | ▶ Alpha & Beta Armor Guide |
▶ Guardian Armor List | ▶ How to Upgrade Armor |
▶ Melding Pot | ▶ Decoration Farming |
▶ Palico Equipment List | ▶ Best Palico Equipment |