Best Build and Armor for Lance in Monster Hunter Wilds. Read on to see the best equipment for every chapter, equipment, early game and high rank sets and recommended Lances.
Lance Related Articles | ||
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Best Build for Lance | Lance Controls Guide | Lance List |

Table of Contents
Lance's Best Builds After Update
Best Build | Recommended Level |
---|---|
▼General Purpose Build with Gore Armor | ★★★★★ | ▼Second Wind Build with Zoh Shia Armor | ★★★★ |
▼5 Elemental Damage Builds | ★★★・・ |
▼High Survival Build with Super Recovery | ★★★・・ |
No Artian Weapon | Recommended Level |
▼General Purpose Build with Zoh Shia Weapon | ★★・・・ |
General Purpose Build with Gore Armor
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Element | Affinity | Defense |
517 | Paralysis 100 | 5% | 0 |
Decoration | Guardian-Ironwall Jewel 3 Razor Sharp-Ironwall Jewel 3 Critical Jewel III 3 | ||
Element Type | Paralysis Element type ×3 | ||
Production | Attack Infusion ×3 | ||
Reinforcement | Attack Boost ×4 Sharpness Boost×1 |
Active Skills | |
---|---|
The strongest build for the Lance after the update makes use of 4 Gore Magala armor pieces and Zoh Shia chest piece. This build includes Black Eclipse II and Agitator Lv5, which helps to significantly boost raw attack, while also having Affinity as high as 85% when the monster is enraged.
Blast Element is Also Recommended
If you are proficient with Lance, the amount of attacks you can execute within a given time does not have a huge difference between whether you use Paralysis or not. If you prioritize time over comfort in hunts, you can opt to use Blast instead.
Second Wind Build with Zoh Shia Armor
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Element | Affinity | Defense |
517 | Paralysis 100 | 5% | 0 |
Decoration | Guardian-Ironwall Jewel 3 Razor Sharp-Ironwall Jewel 3 Critical Jewel III 3 | ||
Element Type | Paralysis Element type ×3 | ||
Production | Attack Infusion ×3 | ||
Reinforcement | Attack Boost ×4 Sharpness Boost×1 |
Armor | Slot | Decorations | |
---|---|---|---|
![]() | G. Fulgur Helm β | ②ーー | Mighty Jewel 2 |
![]() | Numinous Shroud β | ③ーー | Tenderizer Jewel 3 |
![]() | G. Fulgur Vambraces α | ①ーー | Adapt Jewel 1 |
![]() | Gore Coil β | ③②ー | Tenderizer Jewel 3 Mighty Jewel 2 |
![]() | Gore Greaves β | ③①① | Chain Jewel 3 Sane Jewel 1 Sane Jewel 1 |
![]() | Exploiter Charm II | - | - |
Active Skills | |
---|---|
The best Second Wind-focused build for the Lance after the update is a setup that uses Zoh Shia's chest piece. Weakness Exploit has decreased to Lv4, but Agitator has gone up from Lv3 to Lv5. The build's Affinity when the monster isn't enranged decreases from 90% to 80%, but the increased Attack when the monster is enraged, thanks to a higher level Agitator, makes it easier to deal consistent damage.
Maintain Maximum Might with Second Wind
Maximum Might will not deactivate even if you consume the Stamina increased by Second Wind, making it easier to maintain Maximum Might when fighting monsters that require a lot of Stamina.
5 Elemental Damage Builds
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Element | Affinity | Defense |
517 | Fire 300 | 5% | 0 |
Decoration | Guardian-Ironwall Jewel 3 Razor Sharp-Ironwall Jewel 3 Critical Jewel III 3 | ||
Element Type | Fire Element Type ×3 | ||
Production | Attack Infusion ×3 | ||
Reinforcement | Attack Boost ×4 Sharpness Boost ×1 |
Active Skills | |
---|---|
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Element | Affinity | Defense |
517 | Water 300 | 5% | 0 |
Decoration | Guardian-Ironwall Jewel 3 Razor Sharp-Ironwall Jewel 3 Critical Jewel III 3 | ||
Element Type | Water Element Type ×3 | ||
Production | Attack Infusion ×3 | ||
Reinforcement | Attack Boost ×4 Sharpness Boost ×1 |
Active Skills | |
---|---|
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Element | Affinity | Defense |
517 | Thunder 300 | 5% | 0 |
Decoration | Guardian-Ironwall Jewel 3 Razor Sharp-Ironwall Jewel 3 Critical Jewel III 3 | ||
Element Type | Thunder Element Type ×3 | ||
Production | Attack Infusion ×3 | ||
Reinforcement | Attack Boost ×4 Sharpness Boost ×1 |
Active Skills | |
---|---|
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Element | Affinity | Defense |
517 | Ice 300 | 5% | 0 |
Decoration | Guardian-Ironwall Jewel 3 Razor Sharp-Ironwall Jewel 3 Critical Jewel III 3 | ||
Element Type | Ice Element Type ×3 | ||
Production | Attack Infusion ×3 | ||
Reinforcement | Attack Boost ×4 Sharpness Boost ×1 |
Active Skills | |
---|---|
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Element | Affinity | Defense |
517 | Dragon 300 | 5% | 0 |
Decoration | Guardian-Ironwall Jewel 3 Razor Sharp-Ironwall Jewel 3 Critical Jewel III 3 | ||
Element Type | Dragon Element Type ×3 | ||
Production | Attack Infusion ×3 | ||
Reinforcement | Attack Boost ×4 Sharpness Boost ×1 |
Active Skills | |
---|---|
The best Element-based builds for the Lance after the update makes use of Zoh Shia's chest piece in tandem with 4 Gore armor pieces. This build includes Black Eclipse II and Agitator Lv5, which helps to significantly boost raw attack, while also having Affinity as high as 85% when the monster is enraged.
High Survival Build with Super Recovery
Weapon | Sharpness | ||
---|---|---|---|
![]() (Artian) | | ||
Attack | Element | Affinity | Defense |
517 | Paralysis 100 | 5% | 0 |
Decoration | Guardian-Ironwall Jewel 3 Razor Sharp-Ironwall Jewel 3 Critical Jewel III 3 | ||
Element Type | Paralysis Element ×3 | ||
Production | Attack Infusion ×3 | ||
Reinforcement | Attack Boost ×4 Sharpness Boost×1 |
Active Skills | |
---|---|
This is a survival-specific equipment that combines Zoh Shia's and Akrveld's armor. The Set Bonus Skills included here will provide automatic health recovery while also allowing attacks to recover health, making this setup have naturally high survivability. Affinity also hovers around 80% even without Wound hits.
General Purpose Build with Zoh Shia Weapon
Weapon | Sharpness | ||
---|---|---|---|
![]() | | ||
Attack | Element | Affinity | Defense |
506 | Dragon 200 | 5% | 0 |
Weapon Skill | |||
Decoration | Razor Sharp-Ironwall Jewel 3 Guardian Jewel II 2 Guardian Jewel 1 |
Armor | Slot | Decorations | |
---|---|---|---|
![]() | G. Fulgur Helm β | ②ーー | Mighty Jewel 2 |
![]() | Numinous Shroud β | ③ーー | Tenderizer Jewel 3 |
![]() | G. Fulgur Vambraces α | ①ーー | Adapt Jewel 1 |
![]() | Gore Coil β | ③②ー | Tenderizer Jewel 3 Mighty Jewel 2 |
![]() | Gore Greaves β | ③①① | Chain Jewel 3 Sane Jewel 1 Sane Jewel 1 |
![]() | Exploiter Charm II | - | - |
Active Skills | |
---|---|
The Lance's general purpose build that doesn't use an Artian weapon is a setup that features Zoh Shia's weapon.The Whiteflame Torrent weapon skill will contribute a decent amount of additional damage, so you can effectively deal as much damage to any monster as if you were running a Blast weapon.
Best High Rank Build (HR20-40)
▼Early High Rank | ▼Up to HR40 | ▼After HR40 |
Best Build for Early High Rank
Quematrice Lanza III
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
391 | Fire 150 | 5% | 0 |
Weapon Skills |
The recommended early High Rank weapon for Lance is "Quematrice Lanza III." It can be upgraded in Chapter 4 and features Guard Lv2, along with Fire-element, which is effective against Jin Dahaad, the first enemy encountered in Chapter 5.
Use Windpierce Lance II Against Monsters With Fire Resistance
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
391 | Ice 190 | 0% | 0 |
Weapon Skills |
The "Windpierce Lance II" is a great weapon against monsters with high Fire Resistance and ensures that you will breeze through the story easier.
The Recommended Armor Is Doshaguma Alpha
Armor | Skill | |
---|---|---|
![]() | Doshaguma Helm Alpha | |
![]() | Doshaguma Mail Alpha | |
![]() | Doshaguma Braces Alpha | |
![]() | Doshaguma Coil Alpha | |
![]() | Doshaguma Greaves Alpha | |
![]() | Impact Charm I |
Active Skills | |
---|---|
The recommended early High-Rank equipment for the Lance is the full set of Doshaguma α which can be crafted starting from Chapter 4. In High-Rank environments, the damage received from monsters increases significantly, so it’s advisable to upgrade your armor before progressing further in the story.
Best Lance Build Up to HR40
Windpierce Lance III Is Recommended
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
460 | Ice 220 | 0% | 0 |
Weapon Skills |
The ideal Lance weapon until HR40 is Windpierce Lance III, which can be upgraded following a battle with High-Rank Jin Dahaad at HR32. It comes equipped with Guard Lv3, white Sharpness, and the Ice Element, which is effective against Rey Dau in Chapter 5.
Guardian Ebony for Armor
Armor | Skill | |
---|---|---|
![]() | G. Ebony Helm Alpha | |
![]() | G. Ebony Mail Alpha | |
![]() | G. Ebony Braces Alpha | |
![]() | G. Ebony Coil Alpha | |
![]() | Ajarakan Greaves Beta | |
![]() | Impact Charm I |
Active Skills | |
---|---|
The recommended equipment for Lance up to HR40 is the Guardian Ebony α set. At HR20, you will encounter the High-Rank Guardian Ebony in the Ruins of Wyveria, so it's advisable to switch your armor to "Odogaron α."
Best Lance Build After HR 40
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Affinity | Defense Boost |
460 | Paralysis 250 | 15% | 0 |
Weapon Skills | |||
Decoration | Ironwall Jewel 1 Guardian Jewel 1 Guardian Jewel 1 |
Armor | Slot | Decoration | |
---|---|---|---|
![]() | Dahaad Shardhelm Alpha | ①ーー | Growth Jewel 1 |
![]() | G. Arkveld Mail Alpha | ーーー | - |
![]() | G. Arkveld Vambraces Beta | ①①① | - |
![]() | Arkvulcan Coil Beta | ①①ー | - |
![]() | Dahaad Shardgreaves Beta | ②ーー | - |
![]() | Challenger Charm II | - | - |
Active Skills | |
---|---|
The best Lance to play after clearing the game is Lala Aviculari. It offers an extended white Sharpness gauge and a Paralysis element while the base Affinity of 15% can increase to 80% when combined with Weakness Exploit and Agitator.
Best Lance Build for Early Game
Use Quematrice Weapons Until Chapter 4
Weapon | Sharpness | ||
---|---|---|---|
![]() | |||
Attack | Element | Critical | Defense |
322 | Fire 120 | 5% | 0 |
Weapon Skill |
The recommended early game weapon for the Lance in Monster Hunter Wilds is "Quematrice Lanza II". You can craft it when you go to Oilwell Basin in Chapter 2. The Guard Lv2 skill is useful, and can be used up to Chapter 4.
Use Guardian Odoragon Armor for Chapter 3
Armor | Skill | |
---|---|---|
![]() | G. Ebony Helm | |
![]() | G. Ebony Mail | |
![]() | G. Ebony Braces | |
![]() | G. Ebony Coil | |
![]() | Doshaguma Greaves | |
![]() | Impact Charm I |
Active Skills | |
---|---|
The recommended armor in the early game is the Guardian Ebony armor. This Lance has a Burst skill which works well with the wide range of counter techniques the Lance has, allowing you to effectively increase attack power.
Best Build For Each WeaponLance - Recommended Skills
Table of Contents (Jump to Section) | |
---|---|
▼Weapon Skills | ▼Armor Skills |
Best Weapon Skills
Skill Name | Effect |
---|---|
Rating:★★★ Reduces knockbacks and stamina depletion when guarding. | |
Rating:★★★ Temporarily increases attack power after executing a perfectly-timed guard. | |
Rating:★★★ Prevents your weapon from losing sharpness. | |
Rating:★★・ Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum. | |
Rating:★★・ Increases the damage of critical hits. | |
Rating:★・・ Allows you to guard against ordinarily unblockable attacks. | |
Rating:★・・ Increases affinity. | |
Rating:★・・ Increases attack power. |
Recommended weapon skills for the Lance in Monster Hunter Wilds include "Guard" and "Offensive Guard." "Guard Up" can also be useful depending on the monster you're hunting.
Best Armor Skills
Skill Name | Effect |
---|---|
(Guardian Fulgur Set) | Rating:★★★ Grants an additional Stamina Gauge. |
Rating:★★★ Increases the affinity of attacks that exploit a monster's weak points and wounds. | |
Rating:★★★ Increases affinity if stamina is kept full for a period of time. | |
Rating:★★★ Continuously landing hits gradually increases attack and elemental attack. (Amount increased depends on weapon.). | |
(Gore Magala Set) | Rating:★★・ Infects you with Frenzy when against large monsters. |
Rating:★★・ Once infected, makes it easier to overcome the Frenzy and increases affinity if cured. | |
(Ebony Odogaron's Power Set) | Rating:★★・ Extends the duration of the Burst skill and grants attack +3 while Burst is active. |
Rating:★★・ Increases attack power and affinity when large monsters become enraged. | |
Rating:★・・ Makes it easier to break large monster parts, and increases damage dealt when destroying a wound with a Focus Strike. | |
(Doshaguma Set) | Rating:★・・ Temporarily grants attack +10 after a successful Power Clash or Offset attack. |
Rating:★・・ Prevents knockbacks and other reactions to small damage. | |
(Zoh Shia Set) | Rating:★・・ Automatically recovers health to maximum value even if there is no red health gauge in your HP bar. |
Recommended armor skills for the Lance in Monster Hunter Wilds include "Burst" and "Weakness Exploit". When playing multiplayer, we also recommend "Flinch Free" so that you don't get affected by your allies' attacks.
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Recommended Equipment by Weapon
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Equipment Guide by Monster
Mantles Guide
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Equipment Related Guides
Equipment Related Guides | |
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▶ How to Hide Headgear? | ▶ Alpha & Beta Armor Guide |
▶ Guardian Armor List | ▶ How to Upgrade Armor |
▶ Melding Pot | ▶ Decoration Farming |
▶ Palico Equipment List | ▶ Best Palico Equipment |