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TCG Monster Character Card List

Genshin Impact | TCG Monster Character Card List

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TCG All Monster Character Cards List for Genius Invokation of Genshin Impact. See all character cards list, how to get all character card, how to get and locations, elements.

All TCG Monster Character Cards

Anemo
Pyro
Electro
Cryo
Hydro
Geo
Dendro
Recommended
HP
  1. HydroRhodeia Of Loch
    No Weapon (Character)
    Rhodeia Of Loch
    HP:10
    How To Get:
    - Unlocks at Level 3 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for The Oceanid's Concern
    Normal Attack:1: Hydro: 1 & Any Element: 2
    Effect: Deals 1 Hydro DMG
    Elemental Skill: Hydro: 3
    Effect: Randomly summons 1 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).
    Oceanid Mimic:
    There are 3 kinds of Oceanid Mimics in total, and up 2 kinds can exist at once:
    Squirrel: Deal 2 Hydro DMG at the End Phase. 2 Usages.
    Raptor: Deal 1 Hydro DMG at the End Phase. 3 Usages.
    Frog: Can take 1 DMG for active character. 1 Usage. Once this effect is depleted, deal 2 Hydro DMG during the End Phase.

    Elemental Skill: Hydro: 5
    Effect: Randomly summons 2 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).
    Elemental Burst: Hydro: 3 & Energy: 3
    Effect: Deals 4 Hydro DMG. For each friendly Summon on the field, deals +1 additional DMG.
  2. AnemoMaguu Kenki
    No Weapon (Character)
    Maguu Kenki
    HP:10
    How To Get:
    - Unlocks at Level 7 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Maguu Kenki's Origin
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Anemo: 3
    Effect: Deals 1 Anemo DMG,, summons 1 Shadowsword: Lone Gale.
    Shadowsword: Lone Gale: End Phase: Deal 1 Anemo DMG. Usage(s): 2

    Elemental Skill: Cryo: 3
    Effect: Deals 1 Cryo DMG, summons 1 Shadowsword: Galloping Frost
    Shadowsword: Galloping Frost: End Phase: Deal 1 Cryo DMG. Usage(s): 2

    Elemental Burst: Anemo: 3 & Energy: 3
    Effect: Deals 4 Anemo DMG, triggers the effect(s) of all your Shadowsword Summon(s). Does not consume their Usages)
  3. GeoStonehide Lawachurl
    No Weapon (Character)
    Stonehide Lawachurl
    HP:9
    How To Get:
    - Unlocks at Level 6 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Stonehide Lawachurl's Rest
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Geo: 3
    Effect: Deals 3 Physical DMG
    Elemental Burst: Geo: 3 & Energy: 2
    Effect: Deals 5 Physical DMG
    Passive Effect: When the battle begins, this character gains Stonehide and Stone Force.
    Stonehide: When the character to which this is attached takes DMG: Decrease 1 DMG. When Geo DMG is decreased, consume 1 additional Usage(s). Usage(s): 3

    Stone Force: The character to which this is attached has their Physical DMG dealt converted to Geo DMG. Once per Round: The character deals +1 DMG. Once the Stonehide attached to the character is removed, this status will be removed alongside it.
  4. DendroJadeplume Terrorshroom
    No Weapon (Character)
    Jadeplume Terrorshroom
    HP:10
    How To Get:
    - Unlocks at Level 8 under Tavern Challenges.
    - Complete the Friendly Fracas objectives for Jadeplume Terrorshroom's Parade
    Normal Attack:1: Dendro: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Dendro:3
    Effect: Deals 3 Dendro DMG
    Elemental Burst: Dendro: 3 & Energy: 2
    Effect: Deals 4 Dendro DMG, then consumes all Radical Vitality stacks. For each stack consumed, this instance deals +1 DMG.
    Radical Vitality:
    After this character deals or takes Elemental DMG: Gain 1 stack of Radical Vitality. (Max 3 stacks)
    End Phase: If Radical Vitality stacks reach the maximum limit, they will be cleared and the character will lose all Energy.

    Passive Effect: When the battle begins, this character gains Radical Vitality.
  5. PyroAbyss Lector: Fathomless Flames
    No Weapon (Character)
    Abyss Lector: Fathomless Flames
    HP:6
    How To Get:
    Obtain via Tavern Challenge
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 1 Pyro DMG.
    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG.
    Elemental Burst: Pyro: 4 & Energy: 2
    Effect: Deals 3 Pyro DMG, summons 1 Darkfire Furnace.
    Darkfire Furnace:
    End Phase: Deal 1 Pyro DMG, deal 1 Piercing DMG to all opposing characters on standby.
    Usage(s): 2

    Passive Effect: When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 4 HP. After this effect is triggered, this character deals +1 Pyro DMG.
  6. ElectroElectro Hypostasis
    No Weapon (Character)
    Electro Hypostasis
    HP:8
    How To Get:
    Obtain via Tavern Challenge
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 1 Electro DMG.
    Elemental Skill: Electro: 5
    Effect: Deals 2 Electro DMG and then separately performs "Prepare Skill" for Rock-Paper-Scissors Combo: Scissors and Rock-Paper-Scissors Combo: Paper.
    Rock-Paper-Scissors Combo: Scissors:
    (Prepare for 1 turn)
    Deals 2 Electro DMG. Then, perform "Prepare Skill" for Rock-Paper-Scissors Combo: Paper.

    Rock-Paper-Scissors Combo: Paper:
    (Prepare for 1 turn)
    Deals 3 Electro DMG.

    Elemental Burst: Electro: 3 & Energy: 2
    Effect: Deals 2 Electro DMG, summons Chains of Warding Thunder.
    Chains of Warding Thunder:
    End Phase: Deal 1 Electro DMG.
    Usage(s): 2
    When this Summon is on the field: Your opponent will have to spend 1 additional Elemental Die when performing "Switch Character." (Once per Round)

    Passive Effect: When the battle begins, this character gains Electro Crystal Core.
    Electro Crystal Core:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 1 HP.
  7. PyroEremite Scorching Loremaster
    No Weapon (Character)
    Eremite Scorching Loremaster
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Pyro: 1 & Any Element: 2
    Effect: Deals 1 Pyro DMG
    Elemental Skill: Pyro: 3
    Effect: Deals 3 Pyro DMG, creates 1 stack of Scorpion Blessing.
    Scorpion Blessing:
    When your Spirit of Omen: Pyro Scorpion uses Technique: Remove this effect, and for each stack of Scorpion Blessing, the DMG dealt by this instance of Technique +1.
    (Scorpion Blessing can stack, no limit)

    Elemental Burst: Pyro: 3 & Energy: 2
    Effect: Deals 3 Pyro DMG. Once each Match, add 1 Spirit of Omen: Pyro Scorpion card to your Hand.
    (Characters with Spirit of Omen: Pyro Scorpion equipped can use the Technique: Burning Assault)

    Technique
    When the character to which this is attached takes DMG: If possible, lose 1 Energy to negate 1 DMG, and then create a Scorpion Blessing. (Max twice per Round).
    Technique: Burning Assault
    Usage(s): 1
    (A character can only equip 1 Technique at a time)

    Burning Assault:
    Technique
    Deals 2 Pyro DMG.

    Passive Effect: (Passive) After this character takes DMG: If this character has no more than 7 HP, they gain 1 Energy. (Once per Round)
  8. ElectroThunder Manifestation
    No Weapon (Character)
    Thunder Manifestation
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Electro: 1 & Any Element: 2
    Effect: Deals 1 Electro DMG
    Elemental Skill: Electro: 3
    Effect: Deals 3 Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)
    Lightning Rod:
    When the character to which this is attached takes DMG from Thunder Manifestation or its summons: Remove this state, cause this DMG instance to increase by 1.
    (Only one of this status can exist on the field at once. Some of Thunder Manifestation's skills will target the character to which this is attached.)

    Elemental Burst: Electro: 3 & Energy: 2
    Effect: Deals 2 Electro DMG, summons 1 Thundering Shackles.
    Thundering Shackles:
    End Phase: Deals 3 Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)
    Usage(s): 1

    Passive Effect: (Passive) When battle begins, create a Lightning Strike Probe on the opponent's side of the field.
    Lightning Strike Probe:
    After a character on whose side of the field this card is on uses a Skill: Attach Lightning Rod to the active character on that side. (Once per Round)
  9. AnemoDvalin
    No Weapon (Character)
    Dvalin
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Anemo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Anemo: 3
    Effect: Deals 2 Anemo DMG. The target character receives Total Collapse.
    Total Collapse:
    Physical DMG or Anemo DMG taken by the affected character increased by 2.
    Usage(s): 1

    Elemental Skill: Anemo: 5
    Effect: Deals 2 Anemo DMG and then separately performs "Prepare Skill" for Perpetual Cleansing and Ultimate Cleansing.
    Perpetual Cleansing:
    Elemental Skill
    (Prepare for 1 turn)
    Deals 1 Anemo DMG to the next opposing character on standby. After this, Prepare Skill: Ultimate Cleansing. (If there are no opposing characters on standby, deals DMG to active character instead)

    Ultimate Cleansing:
    Elemental Skill
    (Prepare for 1 turn)
    Deals 2 Anemo DMG to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)

    Elemental Skill: Energy 2
    Effect: (Prepare for 1 turn)
    Deals 1 Anemo DMG to the next opposing character on standby. After this, Prepare Skill: Ultimate Cleansing. (If there are no opposing characters on standby, deals DMG to active character instead)
    Elemental Skill: Energy 2
    Effect: (Prepare for 1 turn)
    Deals 2 Anemo DMG to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)
    Elemental Burst: Anemo: 4 & Energy: 2
    Effect: Deals 5 Anemo DMG. Applies Total Collapse to all opposing standby characters
  10. GeoAzhdaha
    No Weapon (Character)
    Azhdaha
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Geo: 1 & Any Element: 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Geo: 3
    Effect: Deals 3 Geo DMG. If a Crystallize reaction occurs, then this character will perform Elemental Absorption.
    If during the usage of this skill, the character hasn't absorbed an element's power yet, then Stone Facets: Elemental Crystallization will be attached.
    Stone Facets: Elemental Crystallization:
    After this character takes Cryo/Hydro/Pyro/Electro DMG: If this character currently has not absorbed the power of this element, remove this effect, and then this character performs Elemental Absorption.

    Elemental Burst: Geo:3 & Energy: 2
    Effect: Deals 4 Geo DMG. DMG +1 for each element previously absorbed.
    Passive Effect: (Passive) When the battle begins, this character gains Stone Facets: Elemental Absorption.
    Stone Facets: Elemental Absorption:
    The character can absorb the power of the Elements, including Cryo/Hydro/Pyro/Electro, and then based on the element absorbed, gain the skills Frostspike Wave/Torrential Rebuke/Blazing Rebuke/Thunderstorm Wave. (The character can only have one Elemental Type absorbed at once, and this status will record the Elemental Type previously absorbed)
    After this character absorbs an element of a different type than the currently absorbed element: Generate 1 Elemental Die of the same type as the Element that was just absorbed.
  11. PyroCrimson Witch Of Embers
    No Weapon (Character)
    Crimson Witch Of Embers
    HP:10
    How To Get:
    Otained from Tavern Challenge
    Normal Attack:1: Pyro 1 & Any Element 2
    Effect: Deals 1 Pyro DMG
    Elemental Skill: Pyro 3
    Effect: Deals 2 Pyro DMG. The target character receives Blazing Heat.
    Blazing Heat:
    End Phase: Deals 1 Pyro DMG to attached character.
    Usage(s): 1
    When attached character has Sheer Cold attached, remove this effect.

    Elemental Burst: Pyro 3 & Energy 2
    Effect: Deals 6 Pyro DMG
  12. CryoCryo Hypostasis
    No Weapon (Character)
    Cryo Hypostasis
    HP:8
    How To Get:
    Reward for defeating the Cryo Hypostasis
    Normal Attack:1: Cryo 1 & Any Element 2
    Effect: Deals 1 Cryo DMG
    Elemental Skill: Cryo 3
    Effect: Deals 3 Cryo DMG. This character gains Overwhelming Ice.
    Overwhelming Ice:
    When the character uses a Normal Attack: Deal 1 Piercing DMG to all opposing characters on standby .
    Usage(s): 1

    Elemental Burst: Cryo 3 & Energy 2
    Effect: Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, summons 1 Piercing Iceridge.
    Piercing Iceridge:
    End Phase: Deal 1 Cryo DMG to the opposing Character Closest to Your Current Active Character.
    Usage(s): 2

    Passive Effect: (Passive) When the battle begins, this character gains Cryo Crystal Core.
    Cryo Crystal Core:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character, and heal them to 1 HP.
  13. ElectroMillennial Pearl Seahorse
    No Weapon (Character)
    Millennial Pearl Seahorse
    HP:8
    How To Get:
    Reward for defeating the Millennial Pearl Seahorse
    Normal Attack:1: Electro 1 & Any Element 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Electro 3
    Effect: Deals 3 Electro DMG. If this character has Fontemer Pearl attached, that Usage(s) +1. (Once per Round)
    Fontemer Pearl:
    When the character to which this is attached takes DMG: Negate 1 DMG. Once per Round, Usage(s) will not be used when negating DMG from Summons.
    Usage(s): 2

    When you declare the end of your Round: If the character to which this is attached is the active character, draw 1 card

    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 1 Electro DMG, attaches Fontemer Pearl to this character, and summons 1 Resonant Coral Orb.
    Resonant Coral Orb:
    End Phase: Deal 1 Electro DMG.
    Usage(s): 2

    Passive Effect: (Passive) When the battle begins, attach Fontemer Pearl to this character.
  14. HydroAbyss Herald: Wicked Torrents
    No Weapon (Character)
    Abyss Herald: Wicked Torrents
    HP:6
    How To Get:
    Reward for defeating the Abyss Herald: Wicked Torrents at The Cat Tail's Tavern Challenge.
    Normal Attack:1: Hydro 1 & Any Element 1
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro 3
    Effect: Deals 1 Hydro DMG, then performs "Prepare Skill" for Rippling Blades.
    Rippling Blades:
    Elemental Skill
    Deals 1 Hydro DMG.

    Elemental Burst: Hydro 3 & Energy 2
    Effect: Deals 3 Hydro DMG. Creates 1 Curse of the Undercurrent on the opponent's side of the field.
    Curse of the Undercurrent:
    When character(s) on this side of the playing field use Elemental Skills or Elemental Bursts: They must spend 1 extra Elemental Die.
    Usage(s): 2

    Passive Effect: When the battle begins, this character gains Watery Rebirth.
    Watery Rebirth:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character , and heal them to 4 HP. After this effect is triggered, Physical DMG this character deals is converted to Hydro DMG, and Hydro DMG +1.
  15. PyroEmperor Of Fire And Iron
    No Weapon (Character)
    Emperor Of Fire And Iron
    HP:5
    How To Get:
    Reward for defeating the Emperor Of Fire And Iron at The Cat Tail's Tavern Challenge.
    Normal Attack:1: Pyro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Pyro 3
    Effect: Deals 1 Pyro DMG. If this character has at least 7 Armored Crab Carapace stacks, this DMG +1.
    After that, this character gains 2 Armored Crab Carapace stacks.
    Armored Crab Carapace:
    Shield
    Each stack provides 1 Shield to protect the equipped character.

    Elemental Burst: Pyro 3 & Energy 2
    Effect: This character's "Prepare Skill:" Searing Blast.
    Searing Blast:
    Elemental Burst
    (Prepare for 1 turn)
    Deals 1 Pyro DMG, deals 2 Piercing DMG to all opposing standby characters. This skill deals +1 Pyro DMG for every 2 Armored Crab Carapace stacks this character has.

    Passive Effect: When combat begins: Gain 5 initial Armored Crab Carapace stacks.
    After your side performs any action: If your side has any Shield Status or Shield Combat Status other than Armored Crab Carapace, these other effects will be canceled. For each effect canceled, this character gains 2 Armored Crab Carapace stacks.
    Armored Crab Carapace:
    Shield
    Each stack provides 1 Shield to protect the equipped character.
  16. ElectroAll-Devouring Narwhal
    No Weapon (Character)
    All-Devouring Narwhal
    HP:5
    How To Get:
    Get this as a reward for defeating the All-Devouring Narwhal in Tavern Challenge.
    Normal Attack:1: Hydro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro 3
    Effect: Deals 2 Hydro DMG. This character deals +1 DMG for every 3 additional max HP provided by Insatiable Appetite (Max +3).
    After this, Discard 1 card from your Hand with the highest original Elemental Dice Cost.
    Insatiable Appetite:
    Passive Skill
    (Passive) When battle begins, create 1 Deep Devourer's Domain.

    Elemental Burst: Hydro 3 & Energy 2
    Effect: Deals 1 Hydro DMG, deals 1 Piercing DMG to all opposing characters on standby. Summons 1 Dark Shadow.
    Dark Shadow:
    When played: Gain "Attack Power" equal to the Elemental Dice Cost of the devoured card with the highest Cost, and gain Usage(s) based on the number of devoured Cards with said Cost.

    End Phase and when you declare the end of your Round: Deals Electro DMG equal to "Attack Power."

    When your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -2.

    Passive Effect: (Passive) When battle begins, create 1 Deep Devourer's Domain.
    Deep Devourer's Domain:
    Cards you have Discarded or used for Tune will be consumed.
    For every 3 cards consumed, the All-Devouring Narwhal gains 1 extra Max HP when the Round ends. If there are at least 2 Cards amongst these that have the same original Elemental Dice Cost, gain another 1 extra Max HP. If all 3 Cards have the same original Elemental Dice Cost, gain yet another 1 extra Max HP.
  17. ElectroConsecrated Scorpion
    No Weapon (Character)
    Consecrated Scorpion
    HP:10
    How To Get:
    Get this as a reward for defeating the Consecrated Scorpion in Tavern Challenge.
    Normal Attack:1: Electro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Electro 3
    Effect: Deals 3 Electro DMG.
    Create 1 Bonecruncher's Energy Block card and randomly place it within the top 2 cards of your deck.
    Bonecruncher's Energy Block:
    Randomly Discard 1 card from your Hand with the highest original Cost and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)

    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 3 Electro DMG. Discard up to 3 Bonecruncher's Energy Block cards from your Hand, and create 1 Thunderbore Trap on the opposing side of the field.
    Thunderbore Trap:
    After a character on this side of the field uses a Skill: Deals 2 Electro DMG to their team's active character.
    Usage(s): Initial amount equal to the number of Bonecruncher's Energy Block discarded when created. (Max 3 stacks)

    Passive Effect: (Passive) When the Round ends, create 2 Bonecruncher's Energy Block cards and randomly place them within the top 10 cards of your deck.
  18. AnemoConsecrated Flying Serpent
    No Weapon (Character)
    Consecrated Flying Serpent
    HP:10
    How To Get:
    Get this as a reward for defeating the Consecrated Flying Serpent in Tavern Challenge.
    Normal Attack:1: Anemo 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Anemo 3
    Effect: Deal 3 Anemo DMG and draw 1 card.
    Elemental Burst: Anemo 3 & Energy 2
    Effect: Deals 2 Anemo DMG. Discard all Bonecruncher's Energy Block cards in your Hand. Double the DMG dealt once for every 2 cards you Discard.
    Bonecruncher's Energy Block:
    Randomly Discard 1 card from your Hand with the highest original Cost and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)

    Passive Effect: (Passive) When battle begins, create 6 Bonecruncher's Energy Block and place them evenly into your deck.
  19. DendroGuardian Of Apep's Oasis
    No Weapon (Character)
    Guardian Of Apep
    HP:10
    How To Get:
    Get this as a reward for defeating the Guardian Of Apep's Oasis in Tavern Challenge.
    Normal Attack:1: Dendro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Dendro 3
    Effect: Deals 2 Dendro DMG, draw 1 Awaken, My Kindred card and create 1 stack of Oasis Nourishment.
    Awaken, My Kindred:
    When you play this card or Discard this card: Summon 1 independent Proliferated Organism.

    Oasis Nourishment:
    When you play Awaken, My Kindred: Spend 1 fewer Elemental Die.
    Usage(s): 1 (Up to 3 stacks)

    Elemental Burst: Dendro 3 & Energy 2
    Effect: Deals 4 Dendro DMG, draw 1 Awaken, My Kindred card and create 2 stacks of Oasis Nourishment.
    Passive Effect: (Passive) When battle begins, create 5 Awaken, My Kindred and place them randomly into your deck. After you summon 4 Proliferated Organism, this character gains Reignited Heart of Oasis and obtains 1 Shield point.
    Proliferated Organism:
    End Phase: Deal 1 Dendro DMG.
    Usage(s): 1

    Reignited Heart of Oasis:
    The character to which this is attached deals +3 DMG.
    After the character to which this is attached uses a Skill: Remove the Oasis Nourishment on your side. Each stack removed heals the attached character for 1 HP.
  20. HydroHydro Hilichurl Rogue
    No Weapon (Character)
    Hydro Hilichurl RogueRecommended
    HP:11
    How To Get:
    Get this as a reward for defeating the Hydro Hilichurl Rogue in Tavern Challenge.
    Normal Attack:1: Hydro 1 & Any Element 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Hydro 3
    Effect: Deals 3 Hydro DMG.
    If an opposing character has Frozen or Mist Bubble Prison attached, this character gains 1 Energy. (Once per Round)
    Frozen:
    Unable to Act
    Character cannot use Skills. (Lasts until the end of this Round)
    When this character receives Pyro DMG or Physical DMG, removes this effect and increases DMG taken by 2.

    Mist Bubble Prison:
    Unable to Act
    Character cannot use Skills. (Lasts until the end of this Round)

    Elemental Burst: Hydro 3 & Energy 2
    Effect: Deals 3 Hydro DMG. Creates 1 Mist Bubble Slime in your Hand.
    (Characters with Mist Bubble Slime equipped can use the Technique: Bubble Battle Tactics)
    Mist Bubble Slime:
    Technique
    Technique: Bubble Battle Tactics
    Usage(s): 2
    (A character can only equip 1 Technique at a time)

    Bubble Battle Tactics:
    Technique
    (Prepare for 1 turn) Deals 1 Hydro DMG, attach Mist Bubble Prison to opposing active character.
  21. DendroEremite Floral Ring-Dancer
    No Weapon (Character)
    Eremite Floral Ring-Dancer
    HP:10
    How To Get:
    Get this as a reward for defeating the Eremite Floral Ring-Dancer in Tavern Challenge.
    Normal Attack:1: Dendro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Dendro 3
    Effect: Deals 3 Dendro DMG, creates 1 stack of Spirit-Serpent's Blessing.
    Spirit-Serpent's Blessing:
    When your Spirit of Omen: Dendro Spirit-Serpent uses Technique: The DMG dealt by this Technique +1, and does not consume Usage(s) of Spirit of Omen: Dendro Spirit-Serpent.
    Usage(s): 1 (Can stack, no limit)

    Elemental Burst: Dendro 3 & Energy 2
    Effect: Deals 4 Dendro DMG. Once each Match, add 1 Spirit of Omen: Dendro Spirit-Serpent card to your Hand.
    (Characters with Spirit of Omen: Dendro Spirit-Serpent equipped can use the Technique: Viny Razorscale)

    Technique
    Technique: Viny Razorscale
    Usage(s): 2
    (A character can only equip 1 Technique at a time)

    Viny Razorscale:
    Technique
    Deals 1 Dendro DMG.

    Passive Effect: (Passive) After this character takes DMG: If this character has no more than 7 HP, they gain 1 Energy. (Once per Round)
  22. ElectroAbyss Lector: Violet Lightning
    No Weapon (Character)
    Abyss Lector: Violet Lightning
    HP:6
    How To Get:
    Get this as a reward for defeating the Abyss Lector: Violet Lightning in Tavern Challenge
    Normal Attack:1: Electro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG
    Elemental Skill: Electro 3
    Effect: Deals 3 Electro DMG.
    If the target is already affected by Electro, steal 1 Energy from them. (If this character's Energy is already full, then the stolen Energy will be given to the next character who does not have full Energy)
    Elemental Burst: Electro 3 & Energy 2
    Effect: Deals 3 Electro DMG.
    If the target has no more than 1 Energy, deals +2 DMG.
    Passive Effect: (Passive) When the battle begins, this character gains Electric Rebirth.
    Electric Rebirth:
    When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heals them to 4 HP. After this effect is triggered, this character deals +1 Electro DMG.

    When the battle begins, this character gains Electric Rebirth.
  23. GeoGolden Wolflord
    No Weapon (Character)
    Golden Wolflord
    HP:10
    How To Get:
    Obtain this card by defeating Golden Wolflord.
    Normal Attack:1: Geo 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Geo 3
    Effect: Deals 1 Geo DMG, attaches 2 stacks of Golden Corrosion to target character, and summons Rifthound Skull.
    Golden Corrosion:
    End Phase: If the character to which this is attached is on standby, then that character will take 1 Piercing DMG for every Usage(s) that this effect has.
    Usage(s): 1 (Can stack. Max 3 stacks.)

    Rifthound Skull:
    End Phase: Deal 1 Geo DMG. Attach Golden Corrosion to target character.
    Usage(s): 2

    Elemental Burst: Geo 3 & Energy 2
    Effect: Deals 3 Geo DMG, deals 1 Piercing DMG to all opposing characters on standby, then attaches Golden Corrosion to all opposing characters.
    Golden Corrosion:
    End Phase: If the character to which this is attached is on standby, then that character will take 1 Piercing DMG for every Usage(s) that this effect has.
    Usage(s): 1 (Can stack. Max 3 stacks.)
  24. Lord Of Eroded Primal Fire
    HP:12
    Monster
    How To Get:
    Complete the Tavern Challenge and defeat the Lord Of Eroded Primal Fire.
    Normal Attack:1: Pyro 1 & Unaligned 2
    Effect: Deals 2 Physical DMG.
    Elemental Skill: Pyro 3
    Effect: Deal 3 Pyro DMG and Discard the top 1 card from your deck.
    Elemental Burst: Pyro 3 & Energy 2
    Effect: Deals 1 Pyro DMG, and deals 1 Piercing DMG to all the opponent's off-field characters. Both sides Discard the top 3 cards from their decks and attach 1 stack of Resentment to themselves.
    Resentment:
    Each stack causes the character to which this is attached to deal +1 DMG and +1 Elemental Burst Piercing DMG. (Can stack, no stack limit)

    Passive Effect: Each stack causes the character to which this is attached to deal +1 DMG and +1 Elemental Burst Piercing DMG. (Can stack, no stacking limit)

Make Use Of Resonance Card For Monster Charactrer Cards

  1. Abyssal Summons
    Cost:
    2
    How To Get:
    Purchase at Card Shop (500 Lucky Coins)
    Effect: Summon 1 Random Hilichurl Summon!
    (You must have at least 2 Monster characters in your deck to add this card to your deck.)
    Random Hilichurl Summon:
    There are 4 kinds of Hilichurl Summons in total:
    Cryo Hilichurl Shooter: Deal 1 Cryo DMG at the End Phase. Usage(s): 2.
    Hydro Samachurl: Deal 1 Hydro DMG at the End Phase. Usage(s): 2.
    Hilichurl Berserker: Deal 1 Pyro DMG at the End Phase. Usage(s): 2.
    Electro Hilichurl Shooter: Deal 1 Electro DMG at the End Phase. Usage(s): 2.

This type of card is limited to a deck with 2 Monster characters. If the deck comprises of more than 1 Monster Characters, you can include the Abyssal Summons Card in the deck.

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