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Tinkaton Evolution & How To Get (Location)

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Tinkaton Evolution & How To Get (Location)

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Tinkaton evolution and how to get Tinkaton (Location) in Pokemon Scarlet & Violet (Pokemon SV)! Learn about the best Tinkaton movesets, best builds, best nature, & base stats!

Table Of Contents

Tinkaton - Type Chart, Base Stats & Abilities

Tinkaton Basic Information

IconFairySteelPokedex1002
Paldea Pokedex281
Gender
Height/Weight0.7m/112.8Kg
Egg TypeFairy

Base Stats

HP
85
Rank:
93
/403
Attack
75
Rank:
185
/403
Defense
77
Rank:
123
/403
Special Attack
70
Rank:
165
/403
Special Defense
105
Rank:
28
/403
Speed
94
Rank:
81
/403
Total Stats506
Rank: (81/403)

Type Chart

  1. FireGround
  2. NormalGrassIceFlyingPsychicRockDarkFairy
  3. Bug
  4. PoisonDragon

Abilities

  1. Mold Breaker
    Moves can be used on the target regardless of its Abilities.
  2. Own Tempo
    Prevents the Pokémon from becoming confused.

Tinkaton - Learnable Moves

    1. Learned at Lvl. 1
      The user stirs up a fairy wind and strike the target with it.
    2. Learned at Lvl. 1
      The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    3. Learned at Lvl. 5
      The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
    4. Learned at Lvl. 8
      The target is raked with steel claws. This may also raise the user's Attack stat.
    5. Learned at Lvl. 11
      The user endearingly approaches the target, then steals the target's held item.
    6. Learned at Lvl. 14
      The user attacks with a punch. This may also lower the target's defenses.
    7. Learned at Lvl. 17
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    8. Learned at Lvl. 21
      The user kisses the target with a sweet, angelic cuteness that causes confusion.
    9. Learned at Lvl. 24
      The user swings its body around violently to inflict damage on everything in its vicinity.
    10. Learned at Lvl. 27
      The target is slammed with a long tail, vines, or the like to inflict damage.
    11. Learned at Lvl. 31
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    12. Learned at Lvl. 35
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    13. Learned at Lvl. 39
      This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
    14. Learned at Lvl. 43
      Flattery is ussed to confuse the target. However, this also raises the target's Sp. Atk stat.
    15. Learned at Lvl. 47
      The user skitteres behind the target to attack. This also lowers the target's Sp. Atk stat.
    16. Learned at Lvl. 52
      The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    17. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    18. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    19. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    20. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    21. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    22. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    23. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    24. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    25. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    26. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    27. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    28. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    29. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    30. Learned via TM31
      The target is raked with steel claws. This may also raise the user's Attack stat.
    31. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    32. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    33. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    34. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    35. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    36. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    37. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    38. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    39. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    40. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    41. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    42. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    43. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    44. Learned via TM37
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    45. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    46. Learned via TM170
      The user fires a beam of steel that it collected from its entire body. This also damages the user.

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