Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
All Moves List

Pokemon Scarlet and Violet | All Moves List | Pokemon SV

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Pokemon Scarlet and Violet | All Moves List | Pokemon SV - GameWith

Read this list of all moves in Pokemon Scarlet & Violet (Pokemon SV). You can the filter function for the move list by move type, category, power, & accuracy!

All Moves List [A-Z Order]

Use the filter function to list up the move category / types you want to check! You can check the details of the moves by tapping on the move names. Also, you can search by move names. (case sensitive)

    1. A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    2. The user smashes into the target at high speed. This move always goes first.
    3. The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
    4. The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    5. Opposing Pokemon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    6. The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    7. The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
    8. The user confounds the target with speed, then slashes. This attack never misses.
    9. The user helps the target and makes it use its move right after the user.
    10. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    11. The user launches razor-like wind to slash opposing Pokemon. Critical hits land more easily.
    12. The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    13. The user teleports using a strange power and switch places with one of its allies.
    14. The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    15. The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    16. The user attacks the target with acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
    17. The user slams the target with its steel-hard head. This may also make the target flinch.
    18. The user envelops itself in a veil made of water. It regains some HP every turn.
    19. The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user’s Speed stat.
    20. The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    21. The user lets loose a flurry of open-palmed arm thrusts that hit two or five times in a row.
    22. The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats.
    23. The user raises the Sp. Def stat of an ally Pokemon by using a mysterious aroma.
    24. The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    25. A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    26. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    27. The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    28. The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    29. This move reduces damage from physical and special moves for five turns. This can only be used in a hailstorm.
    30. The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    31. The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
    32. The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
    33. In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
    34. The user gets all party Pokemon to attack the target. The more party Pokemon, the greater the number of attacks.
    35. The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    36. The user maximizes its Attack stat in exchange for HP equal to half its max HP.
    37. Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    38. The target is bitten with viciously sharp fangs. This may also make the target flinch.
    39. The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move's power is doubled if the target has a status condition. The effect is listed as it was in Pokemon Legends Arceus, but it may change.
    40. The target is razed by a fiery explosion. The user can't move the next turn.
    41. A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    42. The user blocks the target's way with arms spread wide to prevent escape.
    43. The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    44. The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    45. The user strikes the target with a hard bone two to five times in a row.
    46. The user attacks everything around it with the distructive power of a terrible, explosive sound.
    47. The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
    48. The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
    49. The user swings its tough tail wildly and attacks opposing Pokemon. this also lowers their Attack stat.
    50. The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    51. If the target's HP is half or less, this attack will hit with double the power.
    52. The user swings its body around violently to inflict damage on everything in its vicinity.
    53. A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
    54. The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
    55. The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    56. The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    57. The user strikes the target with tough punches as fast as bullets. This move always goes first.
    58. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    59. The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    60. The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    61. The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    62. The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    63. 場を凍らせるギャグを言い残し控えのポケモンと入れ替わる。5ターンの間ゆきを降らす。
    64. The target is thrown, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    65. The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
    66. The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    67. The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
    68. The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move’s power is boosted more than usual if it’s a supereffective hit.
    69. The user retaliates with much greater force against the opponent that last inflicted damage on it.
    70. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    71. The target is exposed to a sinister ray that triggers confusion.
    72. The target is hit by a weak telekinetic force. This may also confuse the target.
    73. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    74. The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
    75. The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
    76. The user releases cotton-like spores that cling to opposing Pokemon, which harshly lowers their Speed stats.
    77. A retaliation move that counters any physical attack, inflicting double the damage taken.
    78. The user endearingly approaches the target, then steals the target's held item.
    79. The target is hammered with a large pincer. Critical hits land more easily.
    80. The user delivers a double chop with its forearms crossed. Critical hits land more easily.
    81. A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
    82. The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    83. The user slashes the target with hard and sharp claws. This may also lowe the target's Defense stat.
    84. A move that works differently for the Ghost type than for all other types.
    85. The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    86. The user damages opposing Pokemon by emitting a powerful flash.
    87. The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
    88. The user curls up to conceal weak spots and raise its Defense stat.
    89. A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
    90. After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
    91. This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    92. The user burrows into the ground, then attacks on the next turn.
    93. For four turns, this move pevents the target from using the move it last used.
    94. Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    95. The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    96. Diving on the first turn, the user floats up and attacks on the next turn.
    97. The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokemon to that of the target.
    98. The target is quickly kicked twice in succession using both feet.
    99. The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
    100. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    101. A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    102. Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    103. The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    104. The user slashes the target with huge sharp claws.
    105. The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
    106. The user attacks twice using Dreepy. If there are two targets, this move hits each target once.
    107. The target is attacked with a shock wave generated by the user's gaping mouth.
    108. The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
    109. The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    110. The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    111. The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
    112. A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
    113. The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    114. The user slams the target with its wings. The target is hit twice in a row.
    115. The user punches the target with full, concentrated power. This confuses the target if it hits.
    116. The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    117. The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    118. The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    119. The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    120. The user attacks and captures opposing Pokemon using an electric net. This lowers their Speed stat.
    121. The target is attacked with small flames. This may also leave the target with a burn.
    122. The user compels the target to keep using the move it encored for three turns.
    123. This attack move cuts down the target's HP to equal the user's HP.
    124. The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    125. The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    126. The user dances with an odd rhythm that compels that target to mimic it, making the target's Ability the same as the user's.
    127. Power is equal to (user's current HP * 150 / user's maximum HP), rounded down, but not less than 1.
    128. The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokemon on Psychic Terrain.
    129. The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    130. This user attacks with an odd, unseeable power. This may also make the target flinch.
    131. The user charges the target at blinding speed. This move always goes first.
    132. This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    133. By locking down the battlefield, the user keeps all Pokemon from fleeing during the next turn.
    134. The user stirs up a fairy wind and strike the target with it.
    135. This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
    136. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    137. The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
    138. A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    139. The user covers the target's body with a mass of down that harshly lowers its Attack stat.
    140. This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    141. When the user knocks out a target with this move, the user's Attack stat rises drastically.
    142. The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
    143. The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    144. The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    145. The user strikes the target with a burning flesh. This also lowers the target's Defence stat.
    146. A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
    147. The target is punched with a fiery fist. This may also leave the target with a burn.
    148. Althouogh this move has great power, it only works the first turn each time the user enters battle.
    149. The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    150. The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    151. Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
    152. The user cloaks itself in fire and charge at the target. This may also leave the target with a burn.
    153. The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    154. The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    155. The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    156. Flattery is ussed to confuse the target. However, this also raises the target's Sp. Atk stat.
    157. The user flings its held item at the target to attack. This move's power and effects depend on the item.
    158. After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    159. The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
    160. The user flies up into the sky and the strike its target on the next turn.
    161. The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
    162. The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    163. The user takes a deep breath and focuses so that critical hits land more easily.
    164. The user draws attention to itself, making all targets take aim only at the user.
    165. The target is attacked with a shock wave. This may also leave the target with paralysis.
    166. The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    167. The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
    168. The move you get if you've picked Grooky. The user can't move the next turn.
    169. The user blows its cold breath on the target. This attack always results in a critical hit.
    170. The target is jabbed repeatedly with a horn or beak two to five times in a row.
    171. The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    172. The target is raked with sharp claws of scythes quickly two to five times in a row.
    173. Two turns after this move is used, a hunk of psychic energy attacks the target.
    174. The user hurls up its stomach acid on the target. The fluid eliminates the effect of the target's Ability.
    175. A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    176. The user charges at the target using every bit of its power. The user can't move on the next turn.
    177. The user swings its whole body around to attack with its huge hammer. This move can’t be used twice in a row.
    178. The user throws its entire body into a reckless charge. Attacks from opposing Pokemon during the next turn cannot miss and will inflict double damage.
    179. The user intimidates the target with the pattern on its belly to cause paralysis.
    180. The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    181. The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
    182. The user inflicts damage by dropping an apple from high above. This also lowers the target’s Defense stat.
    183. This move enables Flying-type Pokemon or Pokemon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
    184. The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    185. The user's body grows all at once, raising the Attack and Sp. Atk stats.
    186. The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
    187. The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
    188. A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
    189. The user shoots filthy garbage at the target to attack. This may also poison the target.
    190. A gust of wind is whipped up by wings and launched at the target to inflict damage.
    191. The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    192. The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
    193. Using Happy Hour doubles the amount of prize money received after battle. The effect is listed as it was in a previous generation, but it may change.
    194. The user stiffens all the muscles in its body to raise its Defense stat.
    195. The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle.
    196. The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
    197. The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    198. The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
    199. The user emits a healing pulse that restores the target's HP by up to half of its max HP.
    200. The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.
    201. The user slams its target with its flame-covered body. The more the user outweights the target, the greater the move's power.
    202. The user attacks by exhaling hot breath on opposing Pokemon. This may also leave those Pokemon with a burn.
    203. The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    204. The user assists an ally by boosting the power of that ally's attack.
    205. This relentless attack does massive damage to a target affected by status conditions.
    206. The user fiercely attacks the target using its entire body.
    207. The user sharpens its claws to boost its Attack stat and accuracy.
    208. The target is jabbed with a sharply pointed horn to inflict damage.
    209. The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
    210. The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
    211. The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
    212. The target is hit with a watery blast. The user can't move on the next turn.
    213. The target is blasted by a huge volume of water launched under great pressure.
    214. The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
    215. The target is attacked with a powerful beam. The user can't move on the next turn.
    216. The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
    217. The user lets loose a horribly echoing shout with the power to inflict damage.
    218. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    219. The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    220. The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    221. The target is punched with an icy fist. This may also leave the target frozen.
    222. The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
    223. The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.
    224. The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
    225. The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    226. If opposing Pokemon know any move also known by the user, they are prevented from using it.
    227. To inflict massive damage, the user burns itself out. After using the move, the user will no longer be Fire type.
    228. The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
    229. The target is infested and attacked for four to five turns. The target can't flee during this time.
    230. The user lays roots that restore its HP on every turn. Because its rooted, it can't be switched out.
    231. The user instructs the target to use the target's last move again.
    232. The user hardens its body's surface like iron, shraply raising its Defense stat.
    233. The user slams the target with its steel-hard head. This may also make the target flinch.
    234. The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    235. The user crunches up the target with sharp fangs. This may also lower the target's Defence stat.
    236. The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
    237. The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    238. The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
    239. This move can only be used only after the user has used all other moves it knows in the battle.
    240. The user attacks to avenge its allies. The more defeated allies there are in the user’s party, the greater the move’s power.
    241. The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
    242. The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
    243. The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    244. The user attacks by pelting the target with leaves.
    245. The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
    246. A seed is planted on the target. It steals some HP from the target every turn.
    247. The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    248. The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    249. The user scatters mysterious water around and restores the HP of itself and its ally Pokemon in the battle.
    250. A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    251. The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    252. The user takes sure aim at the target. This ensures the next attack does not miss the target.
    253. A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    254. The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    255. The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target’s Sp. Def stat.
    256. The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
    257. The user throws a punch at blinding speed. This move always foes first.
    258. The user scatters a cloud of magic powder that changes the target to Psychic type.
    259. The user scatters curious leaves that chase the target. This attack never misses.
    260. The user levitates using electrically generated magnetism for five turns.
    261. The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokemon with the Plus or Minus Ability.
    262. The user attacks by throwing out a mass of coins. This also lowers the user’s Sp. Atk stat. Money is earned after the battle.
    263. The user pins the target with a dark, arresting look. The target becomes unable to flee.
    264. A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    265. The target is attacked by a kick launched with a muscle-packed power.
    266. Using its tough and impressive horn, the user rams into the target with no letup.
    267. The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
    268. The user retaliates with much greater force against the opponent that last inflicted damage on it.
    269. The target is raked with steel claws. This may also raise the user's Attack stat.
    270. A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
    271. The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
    272. The user restores its own HP by up to half of its max HP.
    273. The user copies the target's last move. The move can be used during the battle until the Pokemon is switched out.
    274. The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    275. A retaliation move that counters any special attack, inflicting double the damage taken.
    276. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    277. This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    278. The user restores its own HP. The amount of HP regained varies with the weather.
    279. The user restores its own HP. The amount of HP regained varies with the weather.
    280. The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokemon.
    281. The user scatters curious leaves that chase the target. This attack never misses.
    282. The user attacks by shooting muddy water at opposing Pokemon. This may also lower their accuracy.
    283. The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
    284. The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
    285. The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    286. The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    287. Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
    288. The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
    289. The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user’s stats based on the Tatsugiri’s form.
    290. The user ramnpages and attacks for two to three turns. The user then becomes confused.
    291. The user attacks opposing Pokemon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
    292. The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    293. The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
    294. With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokemon.
    295. Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    296. Any Pokemon that hears this song faints in three turns, unless it switches out of battle.
    297. The user stirs up a violent petal blizzard and attacks everything around it.
    298. The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
    299. The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
    300. Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
    301. The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
    302. The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    303. The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    304. The user bites the target with toxic fangs. This may also leave the target badly poisoned.
    305. A cloud of poison gas is sprayedin the face of opposing Pokemon, poison those it hits.
    306. The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    307. The user scatters a cloud of poison dust that poisons the ground.
    308. The user stabs the target with a poisonous stinger. This may also poison the target.
    309. The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
    310. The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
    311. The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
    312. The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
    313. The target is physically pounded with a long tail, a foreleg, or the like.
    314. The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokemon.
    315. The user attacks with a ray of light that sparkles as if it were made of gemstones.
    316. The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
    317. The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
    318. The user employs its psychic power to switch its Attack stat with its Defense stat.
    319. The user violently whirls its vines, tentacles, or the like to harshly lash the target.
    320. The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
    321. This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    322. The target is attacked with a peculiar ray. This may also leave the target confused.
    323. The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrian.
    324. The user hypnotizes itself into copying any stat change made by the target.
    325. The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    326. This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    327. The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    328. The user tears at the target with blades formed by psychic power. Critical hits land more easily.
    329. The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    330. The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
    331. The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    332. The user protects itself and its allies from priority moves.
    333. The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
    334. The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move’s power.
    335. The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokemon aim only at the user.
    336. The user performs a tackle like a raging bull. This move’s type depends on the user’s form. It can also break barriers, such as Light Screen and Reflect.
    337. The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    338. Sharp-edged leaves are launched to slash at opposing Pokemon. Critical hits land more easily.
    339. The user cuts its target with sharp shells. This may also lower the target's Defense stat.
    340. Restoring its own cells, the user restores its own HP by half of its max HP.
    341. The user recycles a held item that has been used in battle so it can be used again.
    342. The user reflects the target's type, making the user the same type as the target.
    343. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    344. The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    345. An all-out attack that becomes more powerful the less HP the user has.
    346. The user bestows a loving blessing, reviving a party Pokemon that has fainted and restoring half that Pokemon’s max HP.
    347. The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    348. The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    349. Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    350. The user attacks with a punch. This may also lower the target's defenses.
    351. The user picks up and throws a small rock at the target to attack.
    352. Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    353. The user mimics the target completely, copying the target's Ability.
    354. The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
    355. The user attacks the target with a song. Other can join in the Round to increase the power of the attack.
    356. The user summons a ruinous disaster. This cuts the target’s HP in half.
    357. The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
    358. The user creates a protective field that prevents status conditions for five turns.
    359. The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
    360. Sand is hurled in the target's face, reducing the target's accuracy.
    361. The user traps the target inside a harshly raging sandstorm for four to five turns.
    362. A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    363. The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
    364. The user frightens the target with a scary face to harshly lower its Speed stat.
    365. An earsplitting screech harshly lowers the target's Defense stat.
    366. The user slams a barrage of hard-shelled seeds down on the target from above.
    367. The target is thrown using the power of gravity. It inflincts damage equal to the user's level.
    368. The user attacks everything around it by causing an explosion. The user faints upon using this move.
    369. The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    370. The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    371. The user throws a punch from the shadows. This attack never misses.
    372. The user extends its shadow and attacks the target from behind. This move always goes first.
    373. The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
    374. The target faints instantly. It's less likely to hit the target if it's used by Pokemon other than Ice types.
    375. The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
    376. The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
    377. The user strikes the target with a quick jolt of electricity. This attack never misses.
    378. The user regains up to half of its max HP. It restores more HP in a sandstorm.
    379. The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.
    380. The user's mysterious psychic wave changes the target's Ability to Simple.
    381. A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
    382. The user employs its psychic power to exchange Abilities with the target.
    383. The user skitteres behind the target to attack. This also lowers the target's Sp. Atk stat.
    384. A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    385. The target is slammed with a long tail, vines, or the like to inflict damage.
    386. The target is attacked with a slash of claws or blades. Critical hits land more easily.
    387. The user scatters a big cloud of sleep-inducing dust around the target.
    388. While it is asleep, the user randomly uses one of the moves it knows.
    389. Unsanitary sludge is hurled at the target. This may also poison the target.
    390. The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
    391. Unsanitary sludge is hurled at the target. This may also poison the target.
    392. The user stabs the target with a sharp horn. This attack never misses.
    393. The target is attacked with a discharge of filthy gases. This may also poison the target.
    394. The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
    395. The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    396. This attack can only be used if the user is asleep. The harsh noise may also make the target flinch.
    397. The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
    398. The user shoots a torrent of water at the target and changes the target's type to Water.
    399. The user restores its own HP by up to half its max HP.
    400. In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    401. In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
    402. The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
    403. The user exchanges Speed stats with the target.
    404. The user emits an incredibly spicy extract, sharply boosting the target’s Attack stat and harshly lowering the target’s Defense stat.
    405. The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
    406. In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
    407. The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user’s Speed stat.
    408. The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
    409. The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
    410. The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    411. The user just flops and splashes around to no effect at all...
    412. The user catches bursts of spores that induce sleep.
    413. The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    414. The user fires a beam of steel that it collected from its entire body. This also damages the user.
    415. The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
    416. The target is hit with wings of steel. This may also raise the user's Defense stat.
    417. The user charges up power and raises both its Defence and Sp. Def stats. This move can be used three times.
    418. The target is stomped with a big foot. This may also make the target flinch.
    419. Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    420. The user stabs the target from below with sharpened stones. Critical hits land more easily.
    421. The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
    422. The target is slugged with a punch thrown at maximum power.
    423. Opposing Pokemon are bound with silk blown from the user's mouth that harshly lowers the speed stat.
    424. While resisting, the user attacks opposing Pokemon. This lowers the Sp. Atk stats of those hit.
    425. The user eats its held Berry, then sharply raises its Defense stat.
    426. The user scatters a cloud of numbing powder that paralyzes the target.
    427. This move enables the user to attack first. This move fails if the target is not readying an attack.
    428. The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    429. The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    430. The user generate odd sound waves from its body that confuse the target.
    431. The user attacks everything around it by swamping its surroundings with a giant wave.
    432. The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    433. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    434. Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    435. The user trades held items with the target faster than the eye can follow.
    436. A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    437. The user restores its own HP. The amount of HP regained varies with the weather.
    438. A physical attack in which the user charges and slams into the target with its whole body.
    439. The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
    440. The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
    441. A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    442. The user pours sticky tar over the target, lowering the target's Speed stat. the target becomes weaker to Fire-type moves.
    443. The target is taunted into a rage that allows it to use only attack moves for three turns.
    444. The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
    445. The user has teatime with all the Pokemon currently in the battle. Each Pokemon eats its held Berry.
    446. The user performs a wobbly dance that confuses the Pokemon around it.
    447. If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
    448. The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used.
    449. The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    450. The user rampages and attacks for two to three turns. The user then becomes confused.
    451. The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turms.
    452. The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    453. The target is punched with an electrified fist. This may also leave the target with paralysis.
    454. A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    455. The user launches a weak jolt of electricity that paralyzes the target.
    456. A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    457. A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    458. The user blows out raging flames as if singing a song, scorching the target. This also boosts the user’s Sp. Atk stat.
    459. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    460. The user transforms into a copy of the target right down to having the same move set.
    461. The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
    462. The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    463. The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
    464. The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
    465. After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    466. The user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep.
    467. The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
    468. The target is struck with slender, whiplike vines to inflict damage.
    469. The target is gripped and squeezed from both sides to inflict damage.
    470. The target is blasted with a forceful shot of water.
    471. The user attacks the target with a pulsing blast of water. This may also confuse the target.
    472. This attack move varies in power and type depending on the weather.
    473. The user and its allies are protected from wide-ranging attacks for one turn.
    474. The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    475. The user fires an electric blast like a cannon to inflict damage and cause paralysis.

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    Anonymous 2

    final gambit and slot of doc moves aren't on here

    Anonymous 1

    Missing moves like calm mind

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