Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Ability & Hidden Ability List
Pokemon Scarlet and Violet | Ability & Hidden Ability List | Pokemon SV - GameWith

Pokemon Scarlet and Violet | Pokemon SV
Ability & Hidden Ability List

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Ability and Hidden Ability List for Pokemon Scarlet and Violet (Pokemon SV). See all Pokemon Abilities, effects of abilities, Pokemon who have them!

Ability (Hidden Ability) List

  1. The Pokemon gradually regains HP in a hailstorm.
  2. The stench may cause the target to flinch.
  3. Boosts resistance to Fire- and Ice-type moves.
  4. The Pokemon moves after all other Pokemon do.
  5. If you attack last, boost the power of your move.
  6. Makes stat changes have an opposite effect.
  7. The Pokemon gradually regains HP in rain
  8. The Pokemon makes it rain when it enters a battle
  9. Prevents opposing Pokemon from fleeing.
  10. Protects you and your allies from abilities like Encore, Taunt, Torment, etc.
  11. Lowers the opposing Pokémon's Attack stat.
  12. Protects the Pokemon from recoil damage.
  13. Gives priority to a status move.
  14. Sometimes heals an ally's status condition.
  15. Comes out disguised as the Pokemon in the party's last spot.
  16. Powers up not very effective moves.
  17. Heals status conditions if it's raining.
  18. The Pokemon can check an opposing Pokémon's held item.
  19. Prevents other Pokemon from lowering its Attack stat.
  20. Prevents opposing Pokemon from escaping
  21. Its Speed stat is gradually boosted.
  22. Powers up moves that make direct contact
  23. Moves can be used on the target regardless of its Abilities.
  24. Boosts the Sp. Atk stat when a stat is lowered.
  25. Protects the Pokemon from critical hits.
  26. Boosts the Speed stat if its held item is used or lost.
  27. When you enter battle, transform into the enemy Pokemon.
  28. It cannot be knocked out with one hit.
  29. The Pokémon's strong jaw gives it tremendous biting power
  30. Reduces HP if it's hot. Water restores HP.
  31. Senses an opposing Pokémon's dangerous moves
  32. Makes Normal- and Fighting-type moves hit Ghost-type Pokémon.
  33. Boosts the critical-hit ratios of moves.
  34. When an ally uses or loses an item, give them your currently held item.
  35. Unnerves opposing Pokemon and makes them unable to eat Berries
  36. Makes the Pokemon use a held Berry earlier than usual
  37. Increases defense on grassy terrain.
  38. Physical attacks lower its Defense stat and raise its Speed stat
  39. Prevents other Pokemon from lowering its stats.
  40. Powers up Water-type moves when the Pokemon is in trouble.
  41. Boosts the Attack stat if the Pokemon has a status condition.
  42. Restores a little HP when withdrawn from battle
  43. Boosts the Sp. Atk stat in sunny weather, but HP decreases.
  44. Protects the Pokemon from critical hits.
  45. Boosts the Attack stat after knocking out any Pokémon
  46. All status conditions heal when the Pokemon switches out.
  47. Prevents the use of self-destructing moves.
  48. At the end of your turn, any berry you used that turn is restored at half its effect. During sunny weather, the berry is restored with its full power.
  49. Protects the Pokemon from paralysis.
  50. Prevents Steel-type Pokemon from escaping.
  51. Prevents other Pokemon from lowering its stats
  52. Passes poison, paralyze, or burn to the Pokemon that inflicted it.
  53. Powers up Grass-type moves when the Pokemon is in trouble
  54. Prevents itself and ally Pokemon from falling asleep.
  55. Boosts the Pokémon's Speed stat in rain.
  56. Increases the number of times multi-strike moves hit.
  57. Powers up moves that have recoil damage.
  58. The Pokemon summons a sandstorm in battle
  59. Boosts the Pokémon's Speed stat in a sandstorm
  60. Boosts the Pokémon's evasion in a sandstorm.
  61. Boosts certain moves' power in a sandstorm
  62. Passes through the opposing Pokémon's barrier and strikes
  63. Prevents other Pokemon from lowering accuracy.
  64. Temporarily halves the Pokemon's Attack and Speed stats.
  65. Boosts the Attack stat when it's hit by a Dark-type move
  66. Protects the Pokemon from flinching.
  67. Contact with the Pokemon may cause paralysis.
  68. Boosts the Attack stat when hit by a Grass-type move
  69. Weakens the power of Fire-type moves.
  70. The Pokemon may heal its own status conditions.
  71. The Pokemon is prone to wild stat changes
  72. Removes additional effects to increase move damage
  73. Boosts the Pokemon's Attack stat.
  74. Restores HP if hit by an Electric-type move.
  75. Raises evasion if the Pokemon is confused.
  76. Restores HP if hit by a Water-type move.
  77. Powers up moves of the same type as the Pokémon.
  78. Powers up the Pokémon's weaker moves.
  79. Powers up punching moves.
  80. Anticipates an ally's attack and dodges it.
  81. Ignores the opposing Pokémon's stat changes.
  82. Boosts the likelihood of additional effects occurring.
  83. Deals more damage to Pokemon of the same gender.
  84. May poison a target when the Pokemon makes contact.
  85. Contact with the Pokemon may poison the attacker.
  86. Boosts your attack when poisoned.
  87. The Pokemon copies an opposing Pokémon's Ability.
  88. Keeps the Pokemon from being infatuated or falling for taunts.
  89. The Pokemon can't attack on consecutive turns.
  90. Enables a sure getaway from wild Pokémon.
  91. Lower your opponent's speed when hit with a direct attack.
  92. Boosts your special attack when burned.
  93. Protects the Pokemon from item theft.
  94. Ensures attacks by or against the Pokemon land.
  95. Eliminates the effects of weather.
  96. May disable a move used on the Pokémon.
  97. Reduces damage from supereffective attacks.
  98. Protects the Pokemon from Defense-lowering attacks.
  99. Boosts the Speed stat if the Pokemon has a status condition.
  100. The Pokemon awakens quickly from sleep.
  101. Boosts the Attack stat, but lowers accuracy.
  102. Turns the sunlight harsh when the Pokemon enters a battle.
  103. Boosts speed when hit by a ghost, bug, or dark type move.
  104. Draws in all Electric-type moves to boost its Sp. Atk stat.
  105. Reduces damage from supereffective attacks.
  106. Normal-type moves become Fairy-type moves.
  107. The Pokemon can't use any held items.
  108. Boosts the Pokémon's accuracy.
  109. Boosts the Speed stat each time the Pokemon flinches.
  110. Boosts the Defense stat if the Pokemon has a status condition.
  111. Prevents the Pokemon from falling asleep.
  112. Gives full immunity to all Ground-type moves.
  113. Boosts the Sp. Atk stat if another Pokemon has Plus or Minus.
  114. Prevents lowering of ally Grass-type Pokémon's stats.
  115. The Pokemon raises opposing Pokémon's PP usage.
  116. Reduces damage taken by your allies.
  117. Doubles your weight.
  118. Changes your type to that of the ability you just used.
  119. Restores HP if the Pokemon is poisoned.
  120. Gives full immunity to all sound-based moves.
  121. Contact may poison or cause paralysis or sleep.
  122. Protects the Pokemon from things like sand, hail, and powder.
  123. Protects the Pokemon from some ball and bomb moves.
  124. Restores HP as well when the Pokemon eats a Berry.
  125. Contact with the Pokemon may burn the attacker.
  126. Boosts the Sp. Atk stat if another Pokemon has Plus or Minus.
  127. Prevents the Pokemon from becoming confused.
  128. Prevents the Pokemon from becoming frozen.
  129. Boosts the Pokémon's Attack stat when its stats are lowered.
  130. The Pokemon steals the held item of a Pokemon it hits with a move.
  131. Reflects status moves back to the attacker.
  132. Prevents the Pokemon from getting a burn.
  133. The Pokemon may gather Honey from somewhere.
  134. Makes status moves more likely to miss.
  135. Powers up Bug-type moves when the Pokemon is in trouble.
  136. At the end of your turn, boost one stat signficantly and lower another slightly.
  137. Powers up aura and pulse moves.
  138. Contact with the Pokemon may cause infatuation.
  139. Prevents the Pokemon from getting poisoned.
  140. Powers up Fire-type moves when the Pokemon is in trouble.
  141. The Pokemon may pick up items.
  142. Powers up the Pokémon's Fire- type moves if it's hit by one.
  143. Prevents the Pokemon from falling asleep.
  144. Damages the attacker landing the finishing hit.
  145. Boosts evasion in a hailstorm.
  146. The Pokemon summons a hailstorm when it enters a battle.
  147. Boosts the Pokémon's Speed stat in sunshine.
  148. Boosts the Pokémon's Attack stat.
  149. Determines what moves an opposing Pokemon has.
  150. Draws in all Water-type moves to boost its Sp. Atk stat.
  151. Halves your weight.
  152. Prevents status conditions in sunny weather.
  153. Blocks the additional effects of attacks taken.
  154. Steal the opponent's item when hit with a direct attack.
  155. It's always drowsing and will never wake up. It can attack without waking up.
  156. Turns the ground into Electric Terrain when the Pokemon enters a battle.
  157. Surprises the opposing Pokémon, making it unable to attack using priority moves.
  158. The Pokemon can poison the target even if it's a Steel or Poison type.
  159. Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
  160. Once per battle, the shroud that covers the Pokemon can protect it from an attack.
  161. Doubles the damage dealt to the target's replacement if the target switches out.
  162. Boosts the Defense stat when hit by an attack.
  163. When another Pokemon uses a dance move, it can use a dance move following it regardless of its Speed.
  164. The Pokemon copies the Ability of a defeated ally.
  165. Its majesty pressures the opposing Pokemon, making it unable to attack using priority moves.
  166. Boosts the Pokemon's Defense stat sharply when hit by a Water-type move.
  167. Turns the ground into Psychic Terrain when the Pokemon enters a battle.
  168. Boosts the Pokemon's Speed stat in a hailstorm.
  169. The Pokemon's attacks become critical hits if the target is poisoned.
  170. Bounces back only the stat-lowering effects that the Pokemon receives.
  171. When a Pokemon with Steam Engine is hit by an Fire-type or Water-type move, its Speed stat is increased by three stages. Does not make you immune.
  172. The Pokemon creates a sandstorm when it's hit by an attack.
  173. Boosts the power of sound-based moves. This Pokemon also takes half the damage from these kinds of moves.
  174. Ripens Berries and double their effect.
  175. Just being next to the Pokemon powers up moves.
  176. The Pokémon's ice face can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.
  177. Ignores the effects of opposing Pokemon's Abilities and moves that draw in moves.
  178. The Pokemon is protected by ice scales, which halve the damage taken from special moves.
  179. Inflicts damage to the attacker on contact.
  180. Damages attackers using any draining move.
  181. Maxes the Attack stat after the Pokemon takes a critical hit.
  182. Take half damage when HP is at full.
  183. Flying type moves have higher priority.
  184. The Pokemon steals the held item of a Pokemon it hits with a move.
  185. TBD
  186. TBD
  187. TBD
  188. TBD
  189. TBD
  190. TBD
  191. TBD
  192. TBD
  193. TBD
  194. TBD
  195. TBD
  196. TBD
  197. TBD
  198. TBD
  199. TBD
  200. TBD
  201. TBD
  202. TBD
  203. TBD
  204. TBD
  205. TBD
  206. TBD
  207. TBD
  208. TBD
  209. TBD
  210. TBD
  211. TBD
  212. TBD
  213. TBD

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