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Pokemon Scarlet and Violet Wiki Guide
TM Map - Locations and The Materials Required

Pokemon Scarlet and Violet | TM Map - Locations and The Materials Required | Pokemon SV

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Pokemon Scarlet and Violet | TM Map -  Locations and The Materials Required | Pokemon SV - GameWith

TM map tool in Pokemon Scarlet and Violet (Pokemon SV). Includes the locations of TM, the search function that allows you to find by number and name, and the list of materials.

Table of Contents

Where To Get TM Machine

TM Machine Available On The Map

*You can search for the TM Machine you want by using the text search.

TM Available As Rewards For Trainer Battles

Pokemon receptionists
All League Rep LocationsTrainersRewards
Mesagoza: South
Target Area: South Province (Area One)
4Thunder Wave
Cortondo: East
Target Area: South Province (Area Two)
5Aerial Ace
Levincia: South
Target Area: East Province (Area Two)
6Stomping Tantrum
Cascarrafa: North
Target Area: Asado Desert
5Earthquake
Alfornada
Target Area: South Province (Area Six)
7Flare Blitz
Casseroya Watchtower 2
Target Area: Casseroya Lake
7Hydro Pump
Glaseado Gym
Target Area: Glaseado Mountain
10Blizzard
North Province (Area Three)
Target Area: North Province (Area Three)
4Leaf Storm
North Province (Area One)
Target Area: North Province (Area One)
6Stone Edge
North Province (Area Two)
Target Area: North Province (Area Two)
5Outrage

List of TM Machine and Required Materials

    1. A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    2. The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    3. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    4. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    5. The user hurls mud in the target's face to inflict damage and lower its accuracy.
    6. The user frightens the target with a scary face to harshly lower its Speed stat.
    7. This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    8. The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    9. The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    10. The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    11. The user attacks the target with a pulsing blast of water. This may also confuse the target.
    12. A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    13. The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    14. The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    15. While resisting, the user attacks opposing Pokemon. This lowers the Sp. Atk stats of those hit.
    16. The target is attacked with a peculiar ray. This may also leave the target confused.
    17. The target is exposed to a sinister ray that triggers confusion.
    18. The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    19. Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    20. The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    21. The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
    22. The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    23. The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    24. The target becomes trapped within a fierce vortex of fire that rages four to five turns.
    25. This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    26. The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
    27. The user confounds the target with speed, then slashes. This attack never misses.
    28. The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    29. This relentless attack does massive damage to a target affected by status conditions.
    30. The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    31. The target is raked with steel claws. This may also raise the user's Attack stat.
    32. Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    33. The user scatters curious leaves that chase the target. This attack never misses.
    34. The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    35. The user scatters curious leaves that chase the target. This attack never misses.
    36. Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    37. The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    38. Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
    39. The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    40. The user launches razor-like wind to slash opposing Pokemon. Critical hits land more easily.
    41. The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    42. The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    43. The user flings its held item at the target to attack. This move's power and effects depend on the item.
    44. The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    45. The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    46. The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    47. The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    48. After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    49. The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    50. The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    51. A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    52. The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
    53. The user stabs the target with a sharp horn. This attack never misses.
    54. The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    55. The user burrows into the ground, then attacks on the next turn.
    56. The user forcefully shoots seeds at the target two to five times in a row.
    57. A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    58. The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    59. The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    60. After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    61. The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    62. The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    63. The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    64. The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    65. The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    66. The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    67. The target is punched with a fiery fist. This may also leave the target with a burn.
    68. The target is punched with an electrified fist. This may also leave the target with paralysis.
    69. The target is punched with an icy fist. This may also leave the target frozen.
    70. While it is asleep, the user randomly uses one of the moves it knows.
    71. The user slams a barrage of hard-shelled seeds down on the target from above.
    72. The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    73. An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    74. A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    75. A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    76. The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    77. The user charges at the target and may make it flinch.
    78. The user slashes the target with huge sharp claws.
    79. The user damages opposing Pokemon by emitting a powerful flash.
    80. The user waggles a finger and stimulates its brain into randomly using nearly any move.
    81. The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    82. The user launches a weak jolt of electricity that paralyzes the target.
    83. The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    84. Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    85. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    86. Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    87. The target is taunted into a rage that allows it to use only attack moves for three turns.
    88. A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    89. The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    90. The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
    91. The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
    92. If opposing Pokemon know any move also known by the user, they are prevented from using it.
    93. The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    94. The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    95. The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
    96. The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    97. The user flies up into the sky and the strike its target on the next turn.
    98. The user employs its psychic power to exchange Abilities with the target.
    99. The user slams the target with its steel-hard head. This may also make the target flinch.
    100. The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
    101. The user attacks with a ray of light that sparkles as if it were made of gemstones.
    102. The user shoots filthy garbage at the target to attack. This may also poison the target.
    103. The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    104. The user hardens its body's surface like iron, shraply raising its Defense stat.
    105. The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    106. The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    107. The user shoots a sinister flame at the target to inflict a burn.
    108. The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    109. The user catches the target off guard and swaps its held item with its own.
    110. The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    111. A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    112. The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    113. The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
    114. The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    115. The target is attacked with a shock wave generated by the user's gaping mouth.
    116. The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    117. The user lets loose a horribly echoing shout with the power to inflict damage.
    118. The user attacks by exhaling hot breath on opposing Pokemon. This may also leave those Pokemon with a burn.
    119. The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    120. The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    121. The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    122. The user compels the target to keep using the move it encored for three turns.
    123. The user attacks everything around it by swamping its surroundings with a giant wave.
    124. The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.
    125. The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    126. A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    127. The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    128. The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    129. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    130. The user assists an ally by boosting the power of that ally's attack.
    131. The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
    132. The user switches places with a party Pokemon in waiting and passes along any stat changes.
    133. The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    134. An all-out attack that becomes more powerful the less HP the user has.
    135. The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    136. The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    137. The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
    138. This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    139. This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    140. The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    141. The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    142. The target is blasted by a huge volume of water launched under great pressure.
    143. A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    144. A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
    145. A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.
    146. A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
    147. The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    148. Unsanitary sludge is hurled at the target. This may also poison the target.
    149. The user sets off an earthquake that strikes every Pokemon around it.
    150. The user stabs the target from below with sharpened stones. Critical hits land more easily.
    151. The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
    152. The user charges at the target using every bit of its power. The user can't move on the next turn.
    153. The target is razed by a fiery explosion. The user can't move the next turn.
    154. The target is hit with a watery blast. The user can't move on the next turn.
    155. The move you get if you've picked Grooky. The user can't move the next turn.
    156. The user ramnpages and attacks for two to three turns. The user then becomes confused.
    157. The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    158. The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    159. The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    160. The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
    161. The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    162. The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
    163. The target is attacked with a powerful beam. The user can't move on the next turn.
    164. The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
    165. The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    166. A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    167. The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    168. In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    169. Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    170. The user fires a beam of steel that it collected from its entire body. This also damages the user.
    171. If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
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    Pokemon SV Strategy Team

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