Check this Final Fantasy 7 Remake (FF7 Remake, FF7R) boss guide on how to beat Crab Warden. Including moves, weakness, resistances, how to defeat on hard mode, and more!!!
Check Out All Boss Fight List & Tips!Crab Warden - Weakness & Resistance
Crab Warden - Boss Info & Stats
HP | EXP | SP | Gil |
---|---|---|---|
26828 | TBD | 5 | 400 |
Drop | Rare Drop | Steal |
---|---|---|
Metal Knuckles | TBD | Molotov Cocktail |
Weaknesses & Resistances
Weaknesses | Thunder / Lightning |
---|---|
Other Resistances | None |
How To Beat Crab Warden - Boss Fight Tips & Tricks
Crab Warden - Boss Fight Tips & Tricks Chart
1. Target Legs To Bring Boss Down
When you break down one of the Crab Warden's legs, it'll go down. This makes it vulnerable to your shots. Use thunder spells or switch to Tifa to deal massive damage to the boss.
2. Defeat Slug Rays First When They Appear
After bringing down the Crab Warden's health a bit, it'll summon Slug Rays to mess up your fight. Lock onto them and defeat them first to lessen the hostiles in the field.
3. Use Summons For Extra Firepower
At this point in the game, you'll already have access to summons! Make sure to use any summon you have available for extra firepower or support during this fight.
Check Out All Summon List Here!4. Keep Away From Rails During Surge
When it's HP is below halfway, the Crab Warden will do a dangerous move called Surge. It will send electricity through the railroad tracks and cause an electric explosion. Keep away from the tracks to avoid damage!
5. Use Thunder & Punisher Mode When Staggered
When you've staggered the Crab Warden, this is when it's most vulnerable to your attacks. Use your Thunder spells, Punisher mode, and any Limit Breaks to deal maximum damage to the boss.
6. Target Generator In Final Phase
When the Crab Warden's HP has gone too low, it'll bring out its heaviest weapons. However, its weak spot, the Generator, will also be exposed. Target this weak spot to finally take down the boss!
Crab Warden - Moves & Counters
Crab Warden Moves Per Phase
Move | Details / Counters |
---|---|
EM Field | Creates electromagnetic field in its frontal area that will electrocute those standing in it. Keep away from the field to evade the attack. |
Wildfire | Spins around shooting fireballs from its front. Keep away from its immediate vicinity to avoid taking too much damage. |
Target Lock | Locks onto one character, targeting it with all of its attacks. Take note of all its moves to properly avoid damage. |
Flamethrower | Spews flames out of its front, and moves around in a circular motion following its target. Keep mobile to avoid the fire. |
Missile Barrage | Shoots homing missiles towards locked-on target. Don't stay still and move around to evade the missiles. |
Air Support | Summons several Slug Rays into the battlefield. Have Barrett shoot at them to take them down fast. |
Surge | Electrifies the railroad tracks and causes a large electric explosion with a wide range. Keep away from the railroad tracks to evade this attack. |
Charge | Rushes forward to run you over. Dodge to the side or keep your distance. |
Hard Mode Tips
Recommended Equipment
Cloud | Weapon: Hardedge Armor: Force Bracelet Accessory: Supernatural Wristguards Limit: Ascension |
---|---|
Barret | Weapon: EKG Cannon Armor: Supreme Bracer Accessory: Revival Earrings Limit: Catastrophe |
Tifa | Weapon: Feathered Gloves Armor: Cog Bangle Accessory: Supernatural Wristguards Limit: Somersault |
Recommended Materia
Materia | Rating | Reason |
---|---|---|
Lightning | ★★★ | ・Crab Warden's main weakness. Use only when staggered |
HP Up | ★★★ | ・Recommended to run one on each character |
Healing | ★★★ | ・Useful to heal yourself up when low ・One on each character |
Magnify | ★★★ | ・Link with Healing on your main healer (Barret or Tifa) |
Revival | ★★★ | ・Recommended to run on at least 2 characters to be safe |
Elemental | ★★★ | ・Link with Fire in Cloud's armor to gain immunity to Fire damage |
Fire | ★★★ | ・Link with Elemental (see above) ・Lets Cloud not have to worry about Flamethrower |
MP Up | ★★★ | ・Recommended to bolster your MP, at least one on your main healer, if not two. |
Barrier | ★★・ | ・Useful to apply Manaward and reduce magic damage, especially during phase 2 |
Time | ★★・ | ・Hasting Cloud increases DPS a lot |
ATB Stagger | ★・・ | ・Helps slightly to deal more damage during Staggers |
First Strike | ★・・ | ・Lets you get off a Haste first thing in the fight |
Watch Out For Lock On
If you followed our advice and have Cloud immune to fire damage, you'll be okay, but make sure to position the boss away from your other 2 party members before the attack goes off! If you don't have fire immunity, or a non-immune character gets locked on, immediately run behind a container or other debris.
Barrier In The Final Phase
Damage will significantly ramp up in the final phase of the fight. When the Crab Warden is around 30% health and is channeling EM Field, run to the edges and put Barrier up on your characters! Make sure to soak the Flamethrower with the fire immune character and use magnified cures to keep everyone up. Dump Lightning spells into the boss with support characters will guarding with your main to finish it off.
Manuscript Reward
For defeating the Crab Warden on hard mode, you'll get Sharpshooter’s Companion Vol. V, which gives SP To Barret.
Check Out The Location Of All Manuscripts Here!